Difference between revisions of "HMS Hood"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British battlecruiser {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
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The '''HMS Hood (51), 1941''' was the first of the planned four Admiral-class battlecruisers. Ordered during World War I, her keel was notably laid down on 31 May 1916; the same day as the Battle of Jutland. Many design flaws were found in previous battlecruiser designs. This would go on to cause drastic revisions, delaying her launch until August of 1918, much longer than typical for British shipbuilding of the era. She would benefit greatly from this redesign, gaining a belt of equal strength to battleships of her era and the same battery of 8x{{Annotation|15-inch|381 mm}} guns, while still having the speed of a battlecruiser. This essentially made her the first "fast battleship" despite her battlecruiser designation. She was so powerful that during a postwar visit, the US Navy would note that she could defeat any American ship except for the Colorados (the then-latest US Battleship) in straight combat, and could easily outrun all American battleships while doing so. "The Mighty Hood" would be a symbol of the power of the British navy throughout the interwar period, and though scheduled for a massive overhaul this would be curtailed by the outbreak of war. She would famously be sent to intercept the infamous Bismarck on its first voyage, tragically being lost less than 5 minutes after the Bismarck opened fire to an extremely lucky magazine hit. This would galvanize the entire available Royal Navy to converge on and sink the Bismarck; its first voyage becoming the last.
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Introduced in [[Update "Danger Zone"]], HMS Hood is an extremely powerful ship, the strongest battlecruiser built by the Royal Navy. Her main battery stands out with the highest penetration {{Annotation|SAP|Semi-armour piercing}} rounds found on any ship, good armour and great speed complementing the impressive firepower. Coming in her 1941 refit, this, unfortunately, predates the advent of {{Annotation|HE-VT|High-explosive variable-timed}} shells. This leaves the anti-aircraft capability lacking, though not nearly so bad as early dreadnoughts or preceding battlecruisers such as the [[HMS Invincible]]. Captains can expect Hood to perform well in all modes, but notably, the speed is a major advantage for those playing Naval Enduring Confrontation.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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HMS Hood stands out from other battlecruisers in many ways, but one of the most noticeable is in her armour protection. Typically, a battlecruiser was intended to be faster, but less armoured than the battleships of their generation. Hood instead, has equivalent protection to battleships of its generation, with a {{Annotation|12-inch|304.8 mm}} belt, inclined at 13 degrees to give it equivalent protection to the {{Annotation|13 inches|330.2 mm}} of armour found on the Queen Elizabeths. That is a drastic improvement over both the preceding battlecruisers in the Royal Navy and the battlecruisers of other nations. The battlecruiser [[IJN Kongo]] for example, has a measly {{Annotation|8-inch|203 mm}} belt in comparison. This does fall to {{Annotation|7 inches|177.8 mm}} and then {{Annotation|5 inches|127 mm}} of armour higher on the hull, but the belt itself covers the entirety of the vitals from the foremost to sternmost turrets. The main belt will protect against all but the most powerful guns at typical battle ranges, and the lesser armoured portions of the hull don't have very many crew compartments either, leading the ship to be extremely survivable with its 1418 crew.
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The turrets are also well armoured, with {{Annotation|15 inches|381 mm}} of armour on the mantlet and {{Annotation|12 inches|304.8 mm}} on the forward half of the turret. The rear half has {{Annotation|11 inches|279.4 mm}} of armour on both the sides and rear, and the roof has {{Annotation|5 inches|127 mm}} protecting from plunging fire. This will stop battleship shells at all but point-blank range. The turret barbettes are reasonably protected above the deck with {{Annotation|12 inches|304.8 mm}} of armour above the deck, though this falls below the deck to {{Annotation|6-10 inches|152.4-254 mm}}. Notably, Hood doesn't have shell rooms in the barbettes like American battleships, lowering the chance of catastrophic fire when hit.
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The deck also has multiple layers of armour as is typical on battlecruisers, the upper layer having {{Annotation|1.25 inches|31.75 mm}} of armour to trigger the fuses on shells and bombs, with a second, {{Annotation|0.75-inch|19.05 mm}} layer to stop the blast and splinters. Just in case a shell manages to get past these two layers there is also a third, {{Annotation|2-inch|50.8 mm}} plate above the magazines. Speaking of, the magazines are positioned well below the waterline and should be well protected from enemy fire unless your opponent has Adalbert Schneider as their gunnery officer. Hood also has torpedo protection with up to 250 kg of effectiveness, which should protect against most torpedoes, with notable exceptions like the Japanese [[Type 93 (610mm) (Family)|Long Lance]].
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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The Hood is a fairly fast capital ship, capable of 57 km/h in RB, making her slightly faster than the IJN Kongo, and slightly slower than the Scharnhorst and Kronshtadt. Her acceleration is as can be expected of a ship her size, being quite poor. In addition, her 262 m long hull means she struggles to turn, has an enormous turning radius and bleeds a lot of speed while manoeuvring.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|15 inch/42 BL Mark I (381 mm)}}
 
{{main|15 inch/42 BL Mark I (381 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The Hood possesses large-calibre guns in the game, with eight 381 mm 15"/42 BL Mark I cannons mounted in four twin turrets. She has two rounds available, 15 inch 4crh CPC, a SAPCBC shell, and 15 inch 4crh Mark XIIa APC, an APCBC shell. The SAPCBC shell, while having a smaller filler than the equivalent SAP shells on the Bayern and the Japanese 356 mm, is still the strongest SAP shell in the game, solely due to its penetration. Penetrating 487 mm at point blank, it has very minimal penetration falloff, and it still penetrates 308 mm at 15 km, while the Bayern can only penetrate 170 mm at that range, and the Japanese 356 mm SAP can't even reach that penetration at 1 km. This allows the Hood to smash any battleship designed before "all or nothing" armour schemes came into wide use, as while their main belts may be able to hold up, their weaker upper belts stand no chance, and several of these SAP shells finding their way around the realms of enemy ammunition magazines will have very entertaining results. Due to the high filler, even hits to the upper hull may cause a large enough explosion to detonate ammunition several decks below.
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The APCBC shell is fairly strong with ~20 kg of TNT effective filler and decent penetration statistics, making it quite handy for punching deep into the internals of an opposing capital ship and bypassing most, if not all armour that it comes across while in regular battle ranges.
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{{:15 inch/42 BL Mark I (381 mm)/Ammunition|15 inch 4crh CPC, 15 inch 4crh Mark XIIa APC}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|4 inch/45 Mark XVI (102 mm)}}
 
{{main|4 inch/45 Mark XVI (102 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The Hood has the standard British secondaries of seven twin 102 mm 4"/45 Mark XVI cannons. These guns do barely any damage to cruisers or capital ships and, although the SAP shell can do work on opposing destroyers, they are most useful in the role of AA batteries. Unlike other British ships using the same gun, Hood's secondaries do not get the much superior HE-VT shell, since she was sunk before the shell was developed in reality. The time-fused shells have a habit of exploding after passing behind an aircraft rather than next to it or simply just not close enough to do damage, but it is still better to have a flak field than not.
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{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|2pdr QF Mk.VIII (40 mm)|Vickers Mk.V (12.7 mm)}}
 
{{main|2pdr QF Mk.VIII (40 mm)|Vickers Mk.V (12.7 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
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Unlike the swarms of light AA guns that can be seen on other WW2-era capital ships, Hood's AA only consists of seven mounts due to the ship accidentally becoming an oversized reef before anti-air spam came in vogue. However, three of those mounts are the glorious octuple 40 mm 2pdr QF Mk.VIII, which can spew a lovely cloud of 40mm shells into the general direction of an oncoming aircraft. The other four mounts are the more lacklustre quadruple 12.7 mm Vickers Mk. V, which are essentially just there for moral support.
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However, the true moral support comes in the form of five 20-barreled UP (Unrotated Projectile) rocket launchers, designed to hurl rockets which lay airborne tripwires attached to mines at enemy aircraft. While they are indicated as 'Auxiliary calibre guns' in-game, since testing proved them as useless in-game as in real life, they were unfortunately not implemented.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Mk.IV (533 mm)}}
 
{{main|Mk.IV (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The Hood has twelve 533 mm Mk.IV torpedoes, the same seen on HMS Marlborough, in four launchers, two per side, near the back of the superstructure. The torpedoes are awful, slow, hard to aim, and worst of all, unlike other WW1-era ships, these launchers and their reserve torpedoes are located above the waterline in very exposed positions, meaning they are prone to explode when hit. It is not advised to take them.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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HMS Hood, as a battlecruiser, possesses exceptional speed. However unlike other battlecruisers such as the [[HMS Invincible]] that precedes it, it does not sacrifice armour nor firepower to attain this speed. She can destroy most ships with a single well-placed salvo and is completely capable of duking it out with other capital ships as well.
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;Against BCs & BBs
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Whenever Hood is fighting other battlecruisers or battleships, the recommended shell for most situations differs from most other capital ships. At typical ranges in arcade and realistic battles, the {{Annotation|SAP|Semi-armour piercing}} shells will typically be able to penetrate the belt of many battleships. The {{Annotation|15-inch|381 mm}} {{Annotation|SAP|Semi-armour piercing}} actually has more penetration that many early battleships {{Annotation|AP|Armour-piercing}} rounds. Captains should attempt to aim slightly at the waterline around the magazines (typically underneath the front or rear turrets) as the penetration and subsequent discharge of the large explosive mass will extremely often result in catastrophic damage; many "one-shots" can be expected with good placement of salvos. On the off chance that combat is taking place at further ranges; for example in naval enduring confrontation; captains should load a small amount of {{Annotation|APCBC|Armour-piercing capped ballistic capped}} for those situations, though more precise aim will be required as these have less than half the explosive mass.
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;Against CAs & Below
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Anything that is not a capital ship will be penetrated under almost all circumstances by the {{Annotation|SAP|Semi-armour piercing}} shell; this is the only one which should be used against cruisers and the like. Against extremely lightly armoured targets attempts should be made to engage from angles closer to the bow or stern of the enemy ship if possible. The shells have such great penetration that against lightly armoured cruisers overpenetration is common even with the {{Annotation|SAP|Semi-armour piercing}} round; this results in little damage even with a successful hit. One option when engaging multiple enemies is to utilize the ranging shot function. This fires one turret at a time, mitigating the 30 seconds the main battery takes to reload. The secondary battery also comes into usefulness here, though at only {{Annotation|4 inches|102 mm}} and with a paltry {{Annotation|0.125-inch|3.2 mm}} shield for protection, these are both very limited in capability and extremely easy to dispatch with even autocannons, let alone shell splinters. These should be left unrepaired whenever possible to not drain crew.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Features eight 381 mm (15 inches) cannons with powerful shells to choose from
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* Good top speed for her size
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* Sufficient armour protection on the critical section of the ship
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* Large profile allows the ship to absorb a lot of shells and contain the damage
  
 
'''Cons:'''
 
'''Cons:'''
*
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* Extremely huge, can be easily spotted and hit
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* Relatively weak armour plating on the upper section of the ship
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* Very poor agility due to hull size, makes dodging bombs and torpedoes difficult
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* Extremely slow main turret traverse speed, inability to fire reactively
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* Low secondary and anti-air defence for such a large ship
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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=== [[wt:en/news/7691-development-hms-hood-the-imperial-representative-en|Devblog]] ===
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The British Admiral-class battlecruisers date back to 1915 when an original battleship design with characteristics similar to the Queen Elizabeth-class was converted into 30 knot battlecruisers. In 1916, the project was approved and orders were placed at the shipyards, but the Battle of Jutland, which showed the full omissions in the defence of the British battlecruisers, required new improvements to the project, which dragged on until August 1917.
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Although four Admiral-class battlecruisers were ordered and laid down in shipyards, only one would be completed. The one ship of the class that would see completion would become HMS Hood, named after an 18th-century British admiral. The ship was laid down in the John Brown & Company shipyard in Scotland in September 1916. Following its launching in 1918 and subsequent fitting-out, HMS Hood was commissioned into the ranks of the Royal Navy in May 1920, thus also becoming the largest warship in service at the time.
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Upon entering service, HMS Hood took part in several showing-the-flag and training exercises in the interwar period. In November 1923 the ship set out to circumnavigate the globe as part of The Empire Cruise, visiting ports in South Africa, India, Australia, New Zealand, Canada and the United States before returning to British waters in September 1924.
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[[File:Bundesarchiv Bild 146-1998-035-05, Schlachtschiff Bismarck, Seegefecht.jpg|thumb|350px|right|HMS Hood's explosion with HMS Prince of Wales near, taken from [[Prinz Eugen]]]]
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At the outbreak of WWII, the recently overhauled HMS Hood was operating in the area around Iceland, hunting for German vessels. After the Fall of France, HMS Hood took part in Operation Catapult - the destruction of the French fleet at Mers-el-Kébir in July 1940, with HMS Hood briefly duelling French battleship Dunkerque and crippling her with four hits that would have sunk the vessel had she not been close enough to the shore to beach herself. However, HMS Hood's most famous and final engagement would become that of the Battle of the Denmark Strait in which the warship, along with HMS Prince of Wales clashed with the German battleship Bismarck and the accompanying heavy cruiser Prinz Eugen. Suffering a lethal strike to one of its magazines shortly after the start of the engagement, HMS Hood blew up and sank within three minutes with catastrophic losses and only 3 survivors. Due to its popularity among the British at the time and its tragic loss during the vessel's fateful last engagement, HMS Hood retains its legendary status and is to this day one of the most well-known British warships.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_battlecruiser_hood Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
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* [[wt:en/news/7691-development-hms-hood-the-imperial-representative-en|[Devblog] HMS Hood: The Imperial Representative]]
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{{Template:ShipManufacturer John Brown and Company}}
 
{{Britain battlecruisers}}
 
{{Britain battlecruisers}}

Latest revision as of 15:47, 15 June 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
HMS Hood
uk_battlecruiser_hood.png
GarageImage HMS Hood.jpg
HMS Hood
AB RB SB
7.0 7.0 7.0
Research:390 000 Specs-Card-Exp.png
Purchase:1 050 000 Specs-Card-Lion.png
Show in game

Description

The HMS Hood (51), 1941 was the first of the planned four Admiral-class battlecruisers. Ordered during World War I, her keel was notably laid down on 31 May 1916; the same day as the Battle of Jutland. Many design flaws were found in previous battlecruiser designs. This would go on to cause drastic revisions, delaying her launch until August of 1918, much longer than typical for British shipbuilding of the era. She would benefit greatly from this redesign, gaining a belt of equal strength to battleships of her era and the same battery of 8x15-inch guns, while still having the speed of a battlecruiser. This essentially made her the first "fast battleship" despite her battlecruiser designation. She was so powerful that during a postwar visit, the US Navy would note that she could defeat any American ship except for the Colorados (the then-latest US Battleship) in straight combat, and could easily outrun all American battleships while doing so. "The Mighty Hood" would be a symbol of the power of the British navy throughout the interwar period, and though scheduled for a massive overhaul this would be curtailed by the outbreak of war. She would famously be sent to intercept the infamous Bismarck on its first voyage, tragically being lost less than 5 minutes after the Bismarck opened fire to an extremely lucky magazine hit. This would galvanize the entire available Royal Navy to converge on and sink the Bismarck; its first voyage becoming the last.

Introduced in Update "Danger Zone", HMS Hood is an extremely powerful ship, the strongest battlecruiser built by the Royal Navy. Her main battery stands out with the highest penetration SAP rounds found on any ship, good armour and great speed complementing the impressive firepower. Coming in her 1941 refit, this, unfortunately, predates the advent of HE-VT shells. This leaves the anti-aircraft capability lacking, though not nearly so bad as early dreadnoughts or preceding battlecruisers such as the HMS Invincible. Captains can expect Hood to perform well in all modes, but notably, the speed is a major advantage for those playing Naval Enduring Confrontation.

General info

Survivability and armour

Armourfront / side / back
Citadel127 / 305 / 51 mm
Main fire tower381 / 305 / 279 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section10
Displacement48 360 t
Crew1 418 people

HMS Hood stands out from other battlecruisers in many ways, but one of the most noticeable is in her armour protection. Typically, a battlecruiser was intended to be faster, but less armoured than the battleships of their generation. Hood instead, has equivalent protection to battleships of its generation, with a 12-inch belt, inclined at 13 degrees to give it equivalent protection to the 13 inches of armour found on the Queen Elizabeths. That is a drastic improvement over both the preceding battlecruisers in the Royal Navy and the battlecruisers of other nations. The battlecruiser IJN Kongo for example, has a measly 8-inch belt in comparison. This does fall to 7 inches and then 5 inches of armour higher on the hull, but the belt itself covers the entirety of the vitals from the foremost to sternmost turrets. The main belt will protect against all but the most powerful guns at typical battle ranges, and the lesser armoured portions of the hull don't have very many crew compartments either, leading the ship to be extremely survivable with its 1418 crew.

The turrets are also well armoured, with 15 inches of armour on the mantlet and 12 inches on the forward half of the turret. The rear half has 11 inches of armour on both the sides and rear, and the roof has 5 inches protecting from plunging fire. This will stop battleship shells at all but point-blank range. The turret barbettes are reasonably protected above the deck with 12 inches of armour above the deck, though this falls below the deck to 6-10 inches. Notably, Hood doesn't have shell rooms in the barbettes like American battleships, lowering the chance of catastrophic fire when hit.

The deck also has multiple layers of armour as is typical on battlecruisers, the upper layer having 1.25 inches of armour to trigger the fuses on shells and bombs, with a second, 0.75-inch layer to stop the blast and splinters. Just in case a shell manages to get past these two layers there is also a third, 2-inch plate above the magazines. Speaking of, the magazines are positioned well below the waterline and should be well protected from enemy fire unless your opponent has Adalbert Schneider as their gunnery officer. Hood also has torpedo protection with up to 250 kg of effectiveness, which should protect against most torpedoes, with notable exceptions like the Japanese Long Lance.

Mobility

Speedforward / back
AB67 / 30 km/h
RB57 / 26 km/h

The Hood is a fairly fast capital ship, capable of 57 km/h in RB, making her slightly faster than the IJN Kongo, and slightly slower than the Scharnhorst and Kronshtadt. Her acceleration is as can be expected of a ship her size, being quite poor. In addition, her 262 m long hull means she struggles to turn, has an enormous turning radius and bleeds a lot of speed while manoeuvring.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 67 30
RB/SB Stock ___ ___
Upgraded 57 26

Modifications and economy

Repair costBasic → Reference
AB27 390 → 34 511 Sl icon.png
RB33 208 → 41 842 Sl icon.png
Total cost of modifications299 000 Rp icon.png
462 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training300 000 Sl icon.png
Experts1 050 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
390 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
560 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
390 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
560 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
560 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
15-inch 4crh Mark IIa APC
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
390 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
390 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
560 Ge icon.png

Armament

Primary armament

4 х Turret2 x 15 inch/42 BL Mark I cannon
Ammunition240 rounds
Vertical guidance-5° / 30°

The Hood possesses large-calibre guns in the game, with eight 381 mm 15"/42 BL Mark I cannons mounted in four twin turrets. She has two rounds available, 15 inch 4crh CPC, a SAPCBC shell, and 15 inch 4crh Mark XIIa APC, an APCBC shell. The SAPCBC shell, while having a smaller filler than the equivalent SAP shells on the Bayern and the Japanese 356 mm, is still the strongest SAP shell in the game, solely due to its penetration. Penetrating 487 mm at point blank, it has very minimal penetration falloff, and it still penetrates 308 mm at 15 km, while the Bayern can only penetrate 170 mm at that range, and the Japanese 356 mm SAP can't even reach that penetration at 1 km. This allows the Hood to smash any battleship designed before "all or nothing" armour schemes came into wide use, as while their main belts may be able to hold up, their weaker upper belts stand no chance, and several of these SAP shells finding their way around the realms of enemy ammunition magazines will have very entertaining results. Due to the high filler, even hits to the upper hull may cause a large enough explosion to detonate ammunition several decks below.

The APCBC shell is fairly strong with ~20 kg of TNT effective filler and decent penetration statistics, making it quite handy for punching deep into the internals of an opposing capital ship and bypassing most, if not all armour that it comes across while in regular battle ranges.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4crh CPC SAPCBC 487 462 427 399 377 345
4crh Mark XIIa APC APCBC 644 597 528 470 422 357
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
4crh CPC SAPCBC 752 871 0.035 26 58.6 48° 63° 71°
4crh Mark XIIa APC APCBC 752 871 0.025 26 20.68 48° 63° 71°

Secondary armament

7 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

The Hood has the standard British secondaries of seven twin 102 mm 4"/45 Mark XVI cannons. These guns do barely any damage to cruisers or capital ships and, although the SAP shell can do work on opposing destroyers, they are most useful in the role of AA batteries. Unlike other British ships using the same gun, Hood's secondaries do not get the much superior HE-VT shell, since she was sunk before the shell was developed in reality. The time-fused shells have a habit of exploding after passing behind an aircraft rather than next to it or simply just not close enough to do damage, but it is still better to have a flak field than not.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 20 20 20 20 20 20
4 inch SAP SAP 102 85 64 48 38 30
4 inch HE-TF HE-TF 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 811 15.88 0 0.1 1,550 79° 80° 81°
4 inch SAP SAP 811 17.35 0.015 5 600 47° 60° 65°
4 inch HE-TF HE-TF 811 15.88 0 0.1 1,550 79° 80° 81°

Anti-aircraft armament

3 х Turret8 x 40 mm 2pdr QF Mk.VIII automatic cannon
Ammunition17920 rounds
Belt capacity56 rounds
Fire rate200 shots/min
4 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

Unlike the swarms of light AA guns that can be seen on other WW2-era capital ships, Hood's AA only consists of seven mounts due to the ship accidentally becoming an oversized reef before anti-air spam came in vogue. However, three of those mounts are the glorious octuple 40 mm 2pdr QF Mk.VIII, which can spew a lovely cloud of 40mm shells into the general direction of an oncoming aircraft. The other four mounts are the more lacklustre quadruple 12.7 mm Vickers Mk. V, which are essentially just there for moral support.

However, the true moral support comes in the form of five 20-barreled UP (Unrotated Projectile) rocket launchers, designed to hurl rockets which lay airborne tripwires attached to mines at enemy aircraft. While they are indicated as 'Auxiliary calibre guns' in-game, since testing proved them as useless in-game as in real life, they were unfortunately not implemented.

Additional armament

Setup 112 x 533 mm Mk.IV torpedo
Main article: Mk.IV (533 mm)

The Hood has twelve 533 mm Mk.IV torpedoes, the same seen on HMS Marlborough, in four launchers, two per side, near the back of the superstructure. The torpedoes are awful, slow, hard to aim, and worst of all, unlike other WW1-era ships, these launchers and their reserve torpedoes are located above the waterline in very exposed positions, meaning they are prone to explode when hit. It is not advised to take them.

Usage in battles

HMS Hood, as a battlecruiser, possesses exceptional speed. However unlike other battlecruisers such as the HMS Invincible that precedes it, it does not sacrifice armour nor firepower to attain this speed. She can destroy most ships with a single well-placed salvo and is completely capable of duking it out with other capital ships as well.

Against BCs & BBs

Whenever Hood is fighting other battlecruisers or battleships, the recommended shell for most situations differs from most other capital ships. At typical ranges in arcade and realistic battles, the SAP shells will typically be able to penetrate the belt of many battleships. The 15-inch SAP actually has more penetration that many early battleships AP rounds. Captains should attempt to aim slightly at the waterline around the magazines (typically underneath the front or rear turrets) as the penetration and subsequent discharge of the large explosive mass will extremely often result in catastrophic damage; many "one-shots" can be expected with good placement of salvos. On the off chance that combat is taking place at further ranges; for example in naval enduring confrontation; captains should load a small amount of APCBC for those situations, though more precise aim will be required as these have less than half the explosive mass.

Against CAs & Below

Anything that is not a capital ship will be penetrated under almost all circumstances by the SAP shell; this is the only one which should be used against cruisers and the like. Against extremely lightly armoured targets attempts should be made to engage from angles closer to the bow or stern of the enemy ship if possible. The shells have such great penetration that against lightly armoured cruisers overpenetration is common even with the SAP round; this results in little damage even with a successful hit. One option when engaging multiple enemies is to utilize the ranging shot function. This fires one turret at a time, mitigating the 30 seconds the main battery takes to reload. The secondary battery also comes into usefulness here, though at only 4 inches and with a paltry 0.125-inch shield for protection, these are both very limited in capability and extremely easy to dispatch with even autocannons, let alone shell splinters. These should be left unrepaired whenever possible to not drain crew.

Pros and cons

Pros:

  • Features eight 381 mm (15 inches) cannons with powerful shells to choose from
  • Good top speed for her size
  • Sufficient armour protection on the critical section of the ship
  • Large profile allows the ship to absorb a lot of shells and contain the damage

Cons:

  • Extremely huge, can be easily spotted and hit
  • Relatively weak armour plating on the upper section of the ship
  • Very poor agility due to hull size, makes dodging bombs and torpedoes difficult
  • Extremely slow main turret traverse speed, inability to fire reactively
  • Low secondary and anti-air defence for such a large ship

History

Devblog

The British Admiral-class battlecruisers date back to 1915 when an original battleship design with characteristics similar to the Queen Elizabeth-class was converted into 30 knot battlecruisers. In 1916, the project was approved and orders were placed at the shipyards, but the Battle of Jutland, which showed the full omissions in the defence of the British battlecruisers, required new improvements to the project, which dragged on until August 1917.

Although four Admiral-class battlecruisers were ordered and laid down in shipyards, only one would be completed. The one ship of the class that would see completion would become HMS Hood, named after an 18th-century British admiral. The ship was laid down in the John Brown & Company shipyard in Scotland in September 1916. Following its launching in 1918 and subsequent fitting-out, HMS Hood was commissioned into the ranks of the Royal Navy in May 1920, thus also becoming the largest warship in service at the time.

Upon entering service, HMS Hood took part in several showing-the-flag and training exercises in the interwar period. In November 1923 the ship set out to circumnavigate the globe as part of The Empire Cruise, visiting ports in South Africa, India, Australia, New Zealand, Canada and the United States before returning to British waters in September 1924.

HMS Hood's explosion with HMS Prince of Wales near, taken from Prinz Eugen

At the outbreak of WWII, the recently overhauled HMS Hood was operating in the area around Iceland, hunting for German vessels. After the Fall of France, HMS Hood took part in Operation Catapult - the destruction of the French fleet at Mers-el-Kébir in July 1940, with HMS Hood briefly duelling French battleship Dunkerque and crippling her with four hits that would have sunk the vessel had she not been close enough to the shore to beach herself. However, HMS Hood's most famous and final engagement would become that of the Battle of the Denmark Strait in which the warship, along with HMS Prince of Wales clashed with the German battleship Bismarck and the accompanying heavy cruiser Prinz Eugen. Suffering a lethal strike to one of its magazines shortly after the start of the engagement, HMS Hood blew up and sank within three minutes with catastrophic losses and only 3 survivors. Due to its popularity among the British at the time and its tragic loss during the vessel's fateful last engagement, HMS Hood retains its legendary status and is to this day one of the most well-known British warships.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


John Brown & Company
Destroyers 
Daring-class  HMS Diamond
Light Cruisers 
Emerald-class  HMS Enterprise
Town-class  HMS Southampton
Tiger-class  HMS Tiger
Battlecruisers 
Renown-class  HMS Repulse
Admiral-class  HMS Hood
Battleships 
Queen Elizabeth-class  HMS Barham

Britain battlecruisers
Invincible-class  HMS Invincible
  HMS Queen Mary*
Renown-class  HMS Renown · HMS Repulse
Courageous-class  HMS Glorious
Admiral-class  HMS Hood
  * Unique ship