Difference between revisions of "AIM-7E Sparrow"
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+ | {{About | ||
+ | | about = American air-to-air missile '''{{PAGENAME}}''' | ||
+ | | usage = the other versions | ||
+ | | link = AIM-7 Sparrow (Family) | ||
+ | }} | ||
+ | [[File:FGR 2 with sparrows.jpg|thumb|500px|Phantom FGR.2 carrying AIM-7E Sparrows]] | ||
+ | |||
== Description == | == Description == | ||
− | <!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--> | + | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> |
− | The AIM-7E' | + | [[File:WeaponImage AIM-7E Sparrow.png|thumb|left|420px|The AIM-7E Sparrow missile (scale is approximate)]] |
− | + | {{Break}} | |
− | + | The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update "Raining Fire"]] | |
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
Line 9: | Line 16: | ||
* {{Specs-Link|f-104s}} | * {{Specs-Link|f-104s}} | ||
+ | * {{Specs-Link|f-104s_cb}} | ||
* {{Specs-Link|f-4e}} | * {{Specs-Link|f-4e}} | ||
+ | * {{Specs-Link|f-4e_iaf}} | ||
* {{Specs-Link|f-4ej}} | * {{Specs-Link|f-4ej}} | ||
+ | * {{Specs-Link|f-4ej_adtw}} | ||
+ | * {{Specs-Link|f-4ej_kai}} | ||
+ | * {{Specs-Link|f-4jk}} | ||
* {{Specs-Link|f-4k}} | * {{Specs-Link|f-4k}} | ||
* {{Specs-Link|f-4m_fgr2}} | * {{Specs-Link|f-4m_fgr2}} | ||
== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the missile.'' | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | The AIM-7E has a new propulsion system based on a solid-fueled rocket which increased its range and performance compared to previous variants. The missile needs 1.8s after the launch to start tracking its target, then it needs 2.7s to become fully manoeuvrable. It can pull up to 25G. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="2" | Missile characteristics | ||
+ | |- | ||
+ | | '''Mass''' || 205 kg | ||
+ | |- | ||
+ | | '''Guidance''' || SARH | ||
+ | |- | ||
+ | | '''Signal''' || CW | ||
+ | |- | ||
+ | | '''Lock range''' || 25 km | ||
+ | |- | ||
+ | | '''Launch range''' || 50 km | ||
+ | |- | ||
+ | | '''Maximum speed''' || 4 M | ||
+ | |- | ||
+ | | '''Maximum overload''' || 25 G | ||
+ | |- | ||
+ | | '''Missile guidance time''' || 40 secs | ||
+ | |- | ||
+ | | '''Explosive mass''' || 11.52 kg TNTeq | ||
+ | |- | ||
+ | |} | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | The AIM-7E has a 30 kg (65 lb) MK 38 MOD 0 continuous rod warhead with 9 kg of PBXN-4 high explosive. It is capable of destroying fighter-sized targets with a single hit in most cases. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
+ | |||
+ | The AIM-7E Sparrow is one of the better SARH missiles in the game with decent range. It's comparable to the Soviet R-23R missile, both need almost 5s to get full manoeuvrability after launching them, but the Sparrow has longer range and can pull 5G more. The Soviet missile is also heavier, but with more of explosive. | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--> | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
− | The ideal time to use this weapon will depend on the | + | The ideal time to use this weapon will depend on the target's speed altitude and if the target has a Radar Warning Receiver (RWR) or not. Targets without RWR can often be attacked with the missile from considerable range since they will usually not be aware of the impending attack. In general, lower, faster and more aware targets require you to be closer to the target. If you get too close (anywhere less than 4 km usually), the missile begins to lose effectiveness as at these closer ranges it does not have time to accelerate to its top speed. The stated range on the stat card is an ideal range against a high altitude target that is unaware and heading towards you, more realistic engagement ranges tend to be closer to 8-12 km. Hits beyond 20 km are practical but only under ideal circumstances. A squadron of Phantoms with 4 AIM-7E Sparrows each can dominate the high altitude realm very well. |
− | When engaging other Sparrow-equipped aircraft, a good knowledge of | + | When engaging other Sparrow-equipped aircraft, a good knowledge of manoeuvres such as the F-Pole will serve you well. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--> | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Long lock-on range (up to 25km) |
− | * | + | * Being radar-guided, it can attack a target from any direction |
− | + | * With a 25G max overload, it has good turning capability | |
− | * | + | * Can achieve very high speeds (up to Mach 4) |
− | * Can achieve very high speeds | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Travels in a straight line once launched and only begins tracking after 1.8s after launch and gets fully manoeuvrable 3 seconds after that; this makes close-range launches difficult |
− | * | + | * Has a chance to not hit. |
− | * | + | * Sometimes fails to lock on successfully |
+ | * Not good within ∼2 km | ||
== History == | == History == | ||
Line 54: | Line 93: | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the article about the variant of the weapon;'' | ||
+ | * ''references to approximate analogues by other nations and research trees.'' --> | ||
− | + | ;Related development | |
− | * | + | * [[AIM-7 Sparrow (Family)]] |
== External links == | == External links == | ||
Line 63: | Line 104: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
Latest revision as of 17:04, 6 June 2024
This page is about the American air-to-air missile AIM-7E Sparrow. For the other versions, see AIM-7 Sparrow (Family). |
Contents
Description
The AIM-7E Sparrow is an American semi-active radar-homing air-to-air missile. It was introduced in Update "Raining Fire"
Vehicles equipped with this weapon
- F-104S
- ▄F-104S TAF
- F-4E Phantom II
- Kurnass
- F-4EJ Phantom II
- F-4EJ ADTW
- F-4EJ Kai Phantom II
- F-4J(UK) Phantom II
- Phantom FG.1
- Phantom FGR.2
General info
The AIM-7E has a new propulsion system based on a solid-fueled rocket which increased its range and performance compared to previous variants. The missile needs 1.8s after the launch to start tracking its target, then it needs 2.7s to become fully manoeuvrable. It can pull up to 25G.
Missile characteristics | |
---|---|
Mass | 205 kg |
Guidance | SARH |
Signal | CW |
Lock range | 25 km |
Launch range | 50 km |
Maximum speed | 4 M |
Maximum overload | 25 G |
Missile guidance time | 40 secs |
Explosive mass | 11.52 kg TNTeq |
Effective damage
The AIM-7E has a 30 kg (65 lb) MK 38 MOD 0 continuous rod warhead with 9 kg of PBXN-4 high explosive. It is capable of destroying fighter-sized targets with a single hit in most cases.
Comparison with analogues
The AIM-7E Sparrow is one of the better SARH missiles in the game with decent range. It's comparable to the Soviet R-23R missile, both need almost 5s to get full manoeuvrability after launching them, but the Sparrow has longer range and can pull 5G more. The Soviet missile is also heavier, but with more of explosive.
Usage in battles
The ideal time to use this weapon will depend on the target's speed altitude and if the target has a Radar Warning Receiver (RWR) or not. Targets without RWR can often be attacked with the missile from considerable range since they will usually not be aware of the impending attack. In general, lower, faster and more aware targets require you to be closer to the target. If you get too close (anywhere less than 4 km usually), the missile begins to lose effectiveness as at these closer ranges it does not have time to accelerate to its top speed. The stated range on the stat card is an ideal range against a high altitude target that is unaware and heading towards you, more realistic engagement ranges tend to be closer to 8-12 km. Hits beyond 20 km are practical but only under ideal circumstances. A squadron of Phantoms with 4 AIM-7E Sparrows each can dominate the high altitude realm very well.
When engaging other Sparrow-equipped aircraft, a good knowledge of manoeuvres such as the F-Pole will serve you well.
Pros and cons
Pros:
- Long lock-on range (up to 25km)
- Being radar-guided, it can attack a target from any direction
- With a 25G max overload, it has good turning capability
- Can achieve very high speeds (up to Mach 4)
Cons:
- Travels in a straight line once launched and only begins tracking after 1.8s after launch and gets fully manoeuvrable 3 seconds after that; this makes close-range launches difficult
- Has a chance to not hit.
- Sometimes fails to lock on successfully
- Not good within ∼2 km
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.