Difference between revisions of "AMX-13 (SS.11)"

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{{Specs-Card|code=fr_amx_13_75_ss11}}
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{{About
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| about = French light tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = AMX-13 (Family)
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}}
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{{Specs-Card
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|code=fr_amx_13_75_ss11
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''AMX-13/75 FL-10 (Char Lance SS.11)''' is the third subvariant of the [[AMX-13|AMX-13/75 FL-10]], which is the first variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. It is identical to the standard AMX-13/75 FL-10, except for the four SS.11 anti-tank guided missiles (ATGMs) mounted on a launcher above the main armament. Nord Aviation's SS.11 is a French manual command to line-of-sight wire-guided ATGM. It was one of the first ATGMs, entering service with the French Army in 1956 and serving until the 1980s. It also served as the foundation for the larger and more powerful SS.12/AS.12 series. The missile was manually guided by comparing the location of the target to flares on the back of the missile and adjusting its flight with a small joystick.
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Introduced in [[Update 1.75 "La Résistance"]], the AMX-13/75 FL-10 (Char Lance SS.11) has the same playstyle as the standard AMX-13/75 FL-10. This light tank is extremely fast and agile, but it sacrifices its armour to do so. As a result of this, the AMX-13/75 FL-10 (Char Lance SS.11) is best used as a hit-and-run flanking vehicle or a sniper, especially with the SS.11 ATGMs onboard. Position the tank quickly at the start of the battle in regions where enemy tanks would not expect to see a light tank and wait in ambush for hostile tanks to pass through. This light tank with an autoloader is capable of effortlessly annihilating multiple opponents. When the enemy is far away or heavily armoured, use the SS.11 missiles. Avoid going to the front lines where the major battle is going on. Stay as close to the corner as possible, only driving out to attack an enemy who is not paying attention.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The AMX-13 SS.11 is quite a typical light tank. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8 cm KwK43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).
 +
 
 +
'''Armour type:'''
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 +
* Cast homogeneous armour (Turret base, Turret front)
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* Rolled homogeneous armour
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 +
{| class="wikitable"
 +
|-
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
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|-
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| Hull || 20 mm (67°) ''Front glacis'' <br> 20-40 mm (5-50°) ''Lower glacis'' || 20 mm || 15 mm ''Top'' <br> 15 mm (45°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
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|-
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| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm
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|-
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| Cupola || 20 mm || 20 mm || 20 mm || 10 mm
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|-
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|}
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'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Suspension wheels and tracks are 15 mm thick.
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* Belly armour is 10 mm thick.
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* 8 mm Structural steel firewall separates the driver from the engine.
 +
* The track and wheel on the front glacis offer about 15 mm structural steel thickness.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
== Weaponry ==
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{{tankMobility|abMinHp=418|rbMinHp=239}}
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
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The AMX-13 SS.11 is a quite speedy light. Not [[Ru 251]] levels, but still fast enough to get you to the spot you want to be in. 270hp for 15,500 kg equals to about 17.4 hp/t, which gives an OK acceleration, and good top speed. But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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=== Modifications and economy ===
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{{Specs-Economy}}
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== Armaments ==
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{{Specs-Tank-Armaments}}
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=== Main armament ===
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{{Specs-Tank-Weapon|2}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|SA50 L/57 (75 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
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|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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!Autoloader
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|-
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! ''Arcade''
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| rowspan="2" | 36 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00
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|-
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! ''Realistic''
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| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
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|-
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|}
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==== Ammunition ====
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{{:SA50 L/57 (75 mm)/Ammunition|POT-51A, OE Mle 1951, PCOT-51P}}
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==== [[Ammo racks]] ====
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[[File:Ammoracks_AMX-13.png|right|thumb|x250px|[[Ammo racks]] of the AMX-13 (identical).]]
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<!-- '''Last updated: 1.101.2.67''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! 6th<br>rack empty
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! 7th<br>rack empty
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! Visual<br>discrepancy
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|-
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| '''36''' || 32&nbsp;''(+4)'' || 28&nbsp;''(+8)'' || 23&nbsp;''(+13)'' || 18&nbsp;''(+18)'' || 13&nbsp;''(+23)'' || 7&nbsp;''(+29)'' || 1&nbsp;''(+35)'' || No
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|-
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|}
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'''Notes''':
 +
 
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
 +
* These racks get filled first when loading up the tank and are also emptied first.
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* As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
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* Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
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* Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
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* The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.
 +
 
 +
=== Additional armament ===
 +
{{Specs-Tank-Weapon|1}}
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
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{{main|SS.11}}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="5" | [[SS.11]] ATGM
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|-
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! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
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| 4 || N/A || N/A || N/A
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|-
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|}
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 +
==== Ammunition ====
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{{:SS.11/Ammunition|LFK SS.11}}
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 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- '''Last updated: 1.101.2.67''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! Visual<br>discrepancy
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|-
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| '''4''' || No
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|-
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|}
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'''Notes''':
 +
 
 +
* The missiles are listed from 1 to 4.
 +
* It is not possible to select how many missiles to bring into battle.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|3}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MAC 31 (7.5 mm)}}
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 +
{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 4,950 (150) || 551 || N/A || N/A
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|-
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|}
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 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot'n'scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at all cost. The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour.
  
== Usage in the battles ==
+
The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihilated.
 +
 
 +
As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
[[File:AMX-13 SS.11 damage areas.png|thumb|Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation.
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Green: A hit here can take out its return fire capabilities, but it may still move around.
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Red: A hit here might take the tank out from loss of crew.
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Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit.
 +
This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.]]
 +
 
 +
* Main cannon autoloader with 12 shots ready to go
 +
* Nice cannon that will penetrate sides of other vehicles
 +
* A total of four (4) SS.11 Missiles ready to go
 +
* SS.11 penetrates 600 mm of 90 degrees RHA at any range
 +
* SS.11 has a rather small guidance dead zone of about 200 m compared to other missiles (RB/SB)
 +
* For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB)
 +
* AMX-13 low profile allows for easier concealability among terrain
 +
* Mobile enough to flank
 +
* Has great acceleration to get up to speed
 +
* Has a lot of smoke dischargers, which cover a lot of terrain in one go
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Cannon may not be reliable enough to penetrate vehicles from the front at this rank
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* After the autoloader is emptied, gun will not reload until it is rearmed, which takes a long time
 +
* SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them
 +
* Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
 +
* Missile racks cover up a portion of the sight from the tank gunner's perspective
 +
* Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
 +
* Aerial strafing may penetrate through the roof armour
 +
* HESH (High Explosive Squash Head) and HE obliterates this vehicle
 +
* SPAA can and will obliterate the AMX-13
 +
* Three crew members in a cramped tank means an inability to take a loss without dip in combat efficiency or outright destruction
 +
* Top speed is rather poor for a light tank
 +
* Smoke dischargers fire all at once, player will have to make the most of that one screen
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
=== AMX-13 ===
 +
'''Development'''
 +
 
 +
Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.
 +
 
 +
'''Design'''
 +
 
 +
The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.
 +
 
 +
The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.
 +
 
 +
The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 km.
 +
 
 +
The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.
 +
 
 +
'''Production'''
 +
 
 +
Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.
 +
 
 +
'''Service'''
 +
 
 +
The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.
 +
 
 +
In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theatres of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.
 +
 
 +
==== AMX-13 (SS.11) ====
 +
The AMX-13 (SS.11), also known as the AMX-13 T75, was a version of the AMX-13 that was armed with four SS.11 wire-guided anti-tank guided missiles (ATGMs).
 +
 
 +
=== [[wt:en/news/5149-development-amx-13-ss-11-en|Devblog]] ===
 +
Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons. The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years. After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded. The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13's standard 75 mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.
 +
 
 +
In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13's firepower. However, while increasing firepower was the primary goal, the French high command didn't want to exceed the AMX-13's weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret. The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3 km away and penetrate up to 600 mm of steel armour—something previously impossible for the 75 mm cannon alone. The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_75_ss11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|sY_f5S8BuoU|'''Premium Vehicles: AMX-13 (SS.11)''' - ''War Thunder Wiki''|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:17 discusses the AMX-13 (SS.11).}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5149-development-amx-13-ss-11-en|[Devblog] AMX-13 SS.11]]
 +
 
 +
{{TankManufacturer AMX}}
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{{France light tanks}}
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{{France premium ground vehicles}}
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[[Category:ATGM vehicles]]

Latest revision as of 02:35, 17 April 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the French light tank AMX-13 (SS.11). For other versions, see AMX-13 (Family).
AMX-13 (SS.11)
fr_amx_13_75_ss11.png
GarageImage AMX-13 (SS.11).jpg
AMX-13 (SS.11)
AB RB SB
6.7 6.7 6.7
Purchase:7 480 Specs-Card-Eagle.png
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Description

The AMX-13/75 FL-10 (Char Lance SS.11) is the third subvariant of the AMX-13/75 FL-10, which is the first variant of the AMX-13 light tank family. It is identical to the standard AMX-13/75 FL-10, except for the four SS.11 anti-tank guided missiles (ATGMs) mounted on a launcher above the main armament. Nord Aviation's SS.11 is a French manual command to line-of-sight wire-guided ATGM. It was one of the first ATGMs, entering service with the French Army in 1956 and serving until the 1980s. It also served as the foundation for the larger and more powerful SS.12/AS.12 series. The missile was manually guided by comparing the location of the target to flares on the back of the missile and adjusting its flight with a small joystick.

Introduced in Update 1.75 "La Résistance", the AMX-13/75 FL-10 (Char Lance SS.11) has the same playstyle as the standard AMX-13/75 FL-10. This light tank is extremely fast and agile, but it sacrifices its armour to do so. As a result of this, the AMX-13/75 FL-10 (Char Lance SS.11) is best used as a hit-and-run flanking vehicle or a sniper, especially with the SS.11 ATGMs onboard. Position the tank quickly at the start of the battle in regions where enemy tanks would not expect to see a light tank and wait in ambush for hostile tanks to pass through. This light tank with an autoloader is capable of effortlessly annihilating multiple opponents. When the enemy is far away or heavily armoured, use the SS.11 missiles. Avoid going to the front lines where the major battle is going on. Stay as close to the corner as possible, only driving out to attack an enemy who is not paying attention.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull40 / 20 / 20
Turret40 / 20 / 20
Crew3 people
Visibility79 %

The AMX-13 SS.11 is quite a typical light tank. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8 cm KwK43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Cupola 20 mm 20 mm 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Speedforward / back
AB68 / 8 km/h
RB and SB61 / 7 km/h
Number of gears5 forward
1 back
Weight15.0 t
Engine power
AB515 hp
RB and SB270 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB18.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 8 15 418 515 27.87 34.33
Realistic 61 7 239 270 15.93 18

The AMX-13 SS.11 is a quite speedy light. Not Ru 251 levels, but still fast enough to get you to the spot you want to be in. 270hp for 15,500 kg equals to about 17.4 hp/t, which gives an OK acceleration, and good top speed. But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines.

Modifications and economy

Repair cost
AB2 161 Sl icon.png
RB2 638 Sl icon.png
SB3 608 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 160 / 210 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods tank ammo.png
75mm_SA50_APCBC_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition36 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-6° / 13°
Main article: SA50 L/57 (75 mm)
75 mm SA50 L/57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 36 -6°/+13° ±180° N/A 28.6 39.5 48.0 53.1 56.5 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
POT-51A APBC 182 178 162 143 127 113
OE Mle 1951 HE 15 15 13 12 11 10
PCOT-51P APCBC 202 198 180 159 141 125
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
POT-51A APBC 1,000 6.4 - - - 47° 60° 65°
OE Mle 1951 HE 753 6.2 0.2 0.1 675 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 - - - 48° 63° 71°

Ammo racks

Ammo racks of the AMX-13 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 32 (+4) 28 (+8) 23 (+13) 18 (+18) 13 (+23) (+29) (+35) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
  • These racks get filled first when loading up the tank and are also emptied first.
  • As the AMX-13 (SS.11) is equipped with an autoloader, manual reloading of the gun is not possible.
  • Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
  • The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.

Additional armament

Ammunition4 rounds
Belt capacity4 rounds
Fire rate60 shots/min
Fire on the moveup to 5 km/h
Main article: SS.11
SS.11 ATGM
Capacity Vertical Horizontal Stabilizer
4 N/A N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
LFK SS.11 ATGM 600 600 600 600 600 600
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
LFK SS.11 ATGM 220 3,500 29.99 0.05 0.1 2 80° 82° 90°

Ammo racks

Ammo racks of the AMX-13 (SS.11)
Full
ammo
Visual
discrepancy
4 No

Notes:

  • The missiles are listed from 1 to 4.
  • It is not possible to select how many missiles to bring into battle.

Machine guns

Ammunition4 950 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A

Usage in battles

The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot'n'scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at all cost. The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour.

The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard.

Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihilated.

As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance.

Pros and cons

Pros:

Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation. Green: A hit here can take out its return fire capabilities, but it may still move around. Red: A hit here might take the tank out from loss of crew. Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit. This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.
  • Main cannon autoloader with 12 shots ready to go
  • Nice cannon that will penetrate sides of other vehicles
  • A total of four (4) SS.11 Missiles ready to go
  • SS.11 penetrates 600 mm of 90 degrees RHA at any range
  • SS.11 has a rather small guidance dead zone of about 200 m compared to other missiles (RB/SB)
  • For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB)
  • AMX-13 low profile allows for easier concealability among terrain
  • Mobile enough to flank
  • Has great acceleration to get up to speed
  • Has a lot of smoke dischargers, which cover a lot of terrain in one go

Cons:

  • Cannon may not be reliable enough to penetrate vehicles from the front at this rank
  • After the autoloader is emptied, gun will not reload until it is rearmed, which takes a long time
  • SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them
  • Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
  • Missile racks cover up a portion of the sight from the tank gunner's perspective
  • Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
  • Aerial strafing may penetrate through the roof armour
  • HESH (High Explosive Squash Head) and HE obliterates this vehicle
  • SPAA can and will obliterate the AMX-13
  • Three crew members in a cramped tank means an inability to take a loss without dip in combat efficiency or outright destruction
  • Top speed is rather poor for a light tank
  • Smoke dischargers fire all at once, player will have to make the most of that one screen

History

AMX-13

Development

Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.

Design

The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.

The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.

The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 km.

The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.

Production

Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.

Service

The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.

In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theatres of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.

AMX-13 (SS.11)

The AMX-13 (SS.11), also known as the AMX-13 T75, was a version of the AMX-13 that was armed with four SS.11 wire-guided anti-tank guided missiles (ATGMs).

Devblog

Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons. The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years. After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded. The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13's standard 75 mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.

In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13's firepower. However, while increasing firepower was the primary goal, the French high command didn't want to exceed the AMX-13's weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret. The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3 km away and penetrate up to 600 mm of steel armour—something previously impossible for the 75 mm cannon alone. The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Ateliers de construction d'Issy-les-Moulineaux (AMX)
Light tanks 
AMX-13  AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Armoured cars  AMX-10RC
Medium tanks  AMX M4 · AMX-50 (TOA100)
MBTs 
AMX-30  AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super
AMX-32/40  AMX-32 (105) · AMX-32 · AMX-40
Heavy tanks  AMX-50 Surbaissé · AMX-50 Surblindé
Tank destroyers  ELC bis · AMX-50 Foch
SPAAGs  AMX-13 DCA 40 · AMX-30 S DCA
Export  AMX-13

France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50