Difference between revisions of "P-51D-20-NA (Israel)"
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{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
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* 38 mm Bulletproof glass | * 38 mm Bulletproof glass | ||
* 19.05 mm Steel behind the propeller hub | * 19.05 mm Steel behind the propeller hub | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!-- | + | <!-- Offense |
+ | |||
+ | Probably the best asset P-51D has is its speed and its ability to achieve it and maintain it. Like with all planes, higher attitude should be achieved. Although its climb rate is nice, there are enough planes with better and therefore pilots of P-51D should plan ahead and not wait for the last second to climb. Best way to climb at the start is to climb towards the corner of the map, so the enemy will be encountered later when P-51D is already high enough. When an enemy is spotted, heading in another direction than P-51D, this aircraft can enter mild dive and go for strafe run. After that, it is important to continue heading in the same direction, so the speed is maintained. Even the most agile fighters won't be able to turn quickly enough to fire just one shot at you. If feeling confident or sure about the kill, P-51D should get at least +2 km away from the enemy and then start to turn towards him, depending on its speed. If speed is under 500 km/h, a bigger distance should be achieved before attempting a turn. This ensures that turn will be completed before the enemy gets to 1 km distance, so you won't give your enemy opportunity for the first shot. However, head on assault should be done only against weaker opponents, since .50 cal does not have the punch of 20 mm or 30 mm that same tiered planes carry. Salvo of 50 cal rounds from tracer belt can easily and often does ignite enemy engines upon impact, but few hits from 30 mm will tear wings of P-51D, while fire can be taken out. | ||
+ | |||
+ | When engaging enemy bombers, aim for their engines. When engine catches on fire, focus on another engine until it also burns and so on. It is likely that fire will be taken out, but the damage done by 2 to 4 burning engines will be so severe that enemy bomber will either crash within next minute even without one more hit or he will lose altitude so much that it will be an easy target for lower flying teammates. Bigger bombers like B-17 should not be followed for more than few seconds, as an engine of P-51D is too fragile and often will turn red upon first few hits, which gives you about 1 to 2 minutes before its engine dies completely. It is especially important to engage B-17 from relative higher altitude, gain little more speed and aim for engines. A well-aimed burst of tracer belt rounds should be enough to ignite 1 or 2 engines during this. Keep in mind that B17 can fly even with just one single engine and maintain its attitude and speed. Do not attempt to cut off wings of bomber like with bigger guns, as it is quite hard to do so with 50 cal. When engaging bomber with huge glass cockpit like on He 111, front assault with a salvo of 50 cal rounds has high chance to kill its pilot with the number of rounds that will be fired. | ||
+ | |||
+ | Defense | ||
+ | |||
+ | It may seem that agility of P-51D is lacking at first sight, but it is not that bad when used correctly. P-51D has a good turn rate at higher speeds and its pilots should try to keep well above 400 km/h. When at a speed around 500 km/h, even Spitfires will have troubles getting behind you. However, P-51D should avoid these encounters as this will bleed its speed to the point that P-51D will be no longer able to turn with the enemy. If a window of opportunity arises, for example when an opponent starts his turn into the wrong direction after attempting to outmanoeuvre P-51D, P-51D can enter mild dive and go for a run. P-51D can get to its top speed quite fast, especially when in mild dive. Top speed of P-51D is one of the best on its tier. These three-speed factors will help you run away from many opponents, giving you a chance to set your own rules of engagement with them. When running away with the enemy closing in, try to avoid climb at all. If a climb is desired, it is best to wait until it is safe. If climb cannot wait, try to climb below 10 degrees. When an enemy with much higher speed is catching up with you at higher attitude, mild dive may not get you fast enough to your top speed. In these situations, deep dive can be done. During this, the enemy will get even closer to P-51D. As the top speed of P-51D is quite high, after the enemy loses his initial speed advantage, P-51D will probably already start to get away. After this deep dive runaway, start to climb around 10 degrees. P-51D is good at maintaining its speed, so it is likely that while P-51D will continue to move around 800-850 km/h after deep dive for a couple of seconds, many opponents will quickly slow down to their listed top speed. This should be enough to provide a safe escape. If running away is not an option, high-speed turn fight can be done for a short while. P-51D shouldn't prolong these encounters and should as soon as possible try to get away as already described in turn fights. | ||
+ | |||
+ | When an enemy is going head-on, he should be avoided. As already said, 50 cal cannot match 20 mm and bigger guns head on. Additionally, such an encounter will probably damage the engine, which will at the start take away the most important asset of P-51D and after a few minutes will lead to its failure. The vitality of pilot is average, so he may survive and so is the durability of its wings. However, control surfaces of P-51D are quite fragile. Head on should be done only with a weaker opponent, who has either much weaker armament or is already critically damaged. If the engine turns red, airfield should be sought as fast as possible. With red engine try to climb as much as possible in a way that speed will be at least slowly increasing. When the engine dies, glide towards airfield in a way little to none speed is lost to avoid a stall. If speed reaches 200 km/h and dive is not possible if the airfield is to be reached, use flaps as they will keep you in the air for little longer even at a lower speed. If combat flaps are not enough and even then P-51D starts to stall, raise flaps, open gear, use landing flaps and retract gear. Landing flaps will keep you in the air for even longer than combat flaps, but if they are deployed too soon, they will serve as air brake, which is not desired during glide. --> | ||
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
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;Skins | ;Skins | ||
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* Skins and camouflages for the [[P-51D-20-NA#Media|P-51D-20-NA]] can be used for the {{PAGENAME}}. | * Skins and camouflages for the [[P-51D-20-NA#Media|P-51D-20-NA]] can be used for the {{PAGENAME}}. | ||
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;[[P-51 (Family)|Related development]] | ;[[P-51 (Family)|Related development]] | ||
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* [[P-51D-20-NA]] | * [[P-51D-20-NA]] | ||
* [[P-51K (China)]] | * [[P-51K (China)]] |
Revision as of 05:02, 4 August 2022
This page is about the fighter P-51D-20-NA (Israel). For other versions, see P-51 (Family). |
Contents
Description
The P-51D-20-NA Mustang is a rank IV Israeli fighter with a battle rating of 4.0 (AB/RB) and 5.0 (SB). It was introduced in Update "Winged Lions".
General info
Flight performance
Characteristics | Max Speed (km/h at 7,620 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 685 | 668 | 12700 | 23.0 | 23.8 | 15.7 | 15.7 | 396 |
Upgraded | 735 | 710 | 21.0 | 22.0 | 22.8 | 18.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
901 | 281 | 644 | 512 | 265 | ~11 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 500 | < 300 | < 500 | > 400 |
Survivability and armour
- 38 mm Bulletproof glass
- 19.05 mm Steel behind the propeller hub
- 6.35 mm Steel plate in front of the cockpit
- 11 mm Steel pilot headrest
- 8 mm Steel pilot seat
Modifications and economy
Armaments
Offensive armament
The P-51D-20-NA (Israel) is armed with:
- 6 x 12.7 mm M2 Browning machine guns, wing-mounted (500 rpg inner + 270 rpg centre + 270 rpg outer = 2,080 total)
Suspended armament
The P-51D-20-NA (Israel) can be outfitted with the following ordnance:
- Without load
- 6 x AR rockets
- 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
- 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
- 2 x 500 lb AN-M64A1 bombs + 6 x AR rockets (1,000 lb total)
- 2 x 250 lb AN-M57 bombs (500 lb total)
- 2 x 250 lb AN-M57 bombs + 6 x AR rockets (500 lb total)
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Not controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Great top speed at any altitude
- Outstanding Boom-and-Zoom capability
- Excellent high-speed manoeuvrability
- Respectable armament with plenty of ammunition
- Large variety of payload options
- Good cockpit visibility, good for SB
- Generous fuel load for long-distance flights
Cons:
- Generally sluggish at low speeds
- Average climb rate
- Large minimum fuel load compared to other fighters which can cause fuel tanks to burn for longer
- Somewhat fragile aviation components
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Skins and camouflages for the P-51D-20-NA can be used for the P-51D-20-NA (Israel).
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
North American Aviation | |
---|---|
Fighters | |
P-51A | P-51 · P-51A |
P-51C | P-51C-10 |
P-51D | P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 |
P-51H | P-51H-5-NA |
Twin-engine fighters | F-82E |
Jet fighters | F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D |
Strike aircraft | A-36 · PBJ-1H · PBJ-1J |
FJ-4B · FJ-4B VMF-232 | |
Bombers | B-25J-1 · B-25J-20 |
Export/Licence | ▂B-25J-30 · ␗B-25J-30 |
▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K | |
F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40 | |
◄F-86K · ▄F-86K (Italy) · ▄F-86K (France) | |
␗F-100A · ▄F-100D · ␗F-100F | |
Captured | ▅P-51C-11-NT |
Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe. | |
Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians. | |
See Also | Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation |
Israel fighters | |
---|---|
Bf 109 | Sakeen |
P-51 | P-51D-20-NA |
Spitfires | Spitfire Mk IXc · Weizman's Spitfire LF Mk.IXe · Spitfire Mk.IX (CW) |