PUMA VJTF

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PUMA VJTF
germ_schutzenpanzer_puma_vjtf.png
GarageImage PUMA VJTF.jpg
PUMA VJTF
AB RB SB
10.7 10.7 10.7
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Schützenpanzer PUMA VJTF is a rank VII German light tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull32 / 15 / 11
Turret25 / 15 / 15
Crew3 people
Visibility86 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB78 / 34 km/h
RB and SB71 / 31 km/h
Number of gears10 forward
5 back
Weight43.0 t
Engine power
AB2 076 hp
RB and SB1 088 hp
Power-to-weight ratio
AB48.3 hp/t
RB and SB25.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 34 43 _,___ 2,076 __.__ 48.28
Realistic 71 31 _,___ 1,088 __.__ 25.3

Modifications and economy

Repair costBasic → Reference
AB4 060 → 6 796 Sl icon.png
RB3 774 → 6 317 Sl icon.png
SB4 491 → 7 517 Sl icon.png
Total cost of modifications280 900 Rp icon.png
462 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
30mm_173_AHEAD_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods airstrike.png
Airstrike
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm MK 30-2/ABM cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition400 rounds
First-order200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-10° / 45°
Main article: MK 30-2/ABM (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm MK 30-2/ABM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (100) 200 -10°/+45° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: APDS
  • MK266: HEI-T*
  • PMC308: Ahead
  • PMC287: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 87 86 81 75 70 65
HEI-T 9 8 6 5 3 3
Ahead 44 42 34 26 20 16
APFSDS 121 119 111 97 93 83
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,480 0.19 - - - 75° 78° 80°
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
Ahead 1,100 0.36 0.2 1.5 0.8 79° 80° 81°
APFSDS 1,405 0.16 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Spike-LR II ATGM
Ammunition4 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance0° / 15°
Main article: Spike-LR II

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Spike-LR II missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
4 (2) 0°/+15° - - _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spike-LR II ATGM (tandem) 700 700 700 700 700 700
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spike-LR II ATGM (tandem) 180 20,000 13.5 0.4 0.01 1.27 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

5.56 mm MG4 machine gun (coaxial)
Ammunition2 000 rounds
Belt capacity1 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate890 shots/min
Main article: MG4 (5.56 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

5.56 mm MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Planning Phase:

After it became apparent that the armoured forces introduced in the 1970s (Leopard 2, Marder, Gepard, etc.) would be at the end of their life after 2010, the Leopard 2 Combat Enchantment ||| was canceled and replaced with the Neue Gepanzerte Plattform (New Armoured Platforms). The project was aimed to reduce the cost of combat vehicles by creating a modular common chassis with a focus on survivability, mobility, and operational capacity. Three platforms were theorized.

Platform A: A system designed for heavy ground targets, I.E. Main Battle Tanks

Platform B: A system for engaging the remaining ground targets, I.E. Infantry Fighting Vehicle

Platform C: A system intended for support, such as anti-aircraft, engineering, and recovery

With these specifications in mind, a number of considerations were further researched. Two core crew members, large degrees of automation, and the same mobility as the Leopard 2A4 were all considered. In addition, diesel-electric drives, active protection systems (hard and soft), digital on-board network, effective mine protection, and high performance shells were thought to be important for the design constraints.

In 1998, after tense budget struggles, the development of three parallel systems was determined to be unfeasible and so the Infantry Fighting Vehicle was the only project to move forward.

Start of Development:

In 1996, one year after the German Federal Office for Defense Technology and Procurement(BWB) had requested design specfications, Krauss-Maffei, Wegmann & Co.,MaK Systemgesellschaft mbH, KUKA Wehrtechnik, and Henschel-Wehrtechnik all presented their concepts. Different designs toyed with placing the engine in the front or the rear, and the weight varied between 55 to 71.9 tons.

After certain design elements were designated as being beneficial, it became apparent that certain ideas, such as the 2 man compact compartment, diesel-electric engines, vehicle electronics, and weapon systems all needed to be tested. From 1997 till 2002 various testing was done on these ideas. At the tail end of 1999, a simulator was install on a tracked vehicle called the Technologieträger Kette. This prototype was tested at the Armoured Personnel Training center in Munster.

On September 11, 2001, following the attack on the Twin Towers, NATO set a new standard that any new vehicles should focus on air transportability.After procuring several Combat Vehicle 90 from Sweden, it was decided that a contract for a new IFV to be developed in Germany was to be commenced.

In 2004, the BWB signed a contract for 5 pre-series Puma's with the option to order an additional 405 vehicles. The Pumas were received in 2006 on time and were used for early testing for the different systems. This included the MUSS Active Protection System and to uncover any potential weak points. This testing found issues with the drive train and drive itself. During the 6th status report, the BWB was considerably angry at the lack of progress, the Bundestag's Budget Committee approved the order for the Puma and the contact was signed in 2009. A total of 405 units were to be purchased at a price of 3.1 billion Euros. In 2012, after struggles with production, the total number of units was changed to 350 with the price ballooning to 5.99 billion Euros.

Due to technical problems, two units arrived early in 2010 for testing to see if there need to be any improvements or changes. After eliminating some shortcomings, the tank was tested again.

On April 13, 2015 the army inspector declared the formal introduction of the Puma IFV into the German Army. Training began the same year with seven vehicles available with additional units arriving in the following months.

Critical Response:

Criticism started early in the Puma's life cycle after large cost increases and time delays. Ever increasing change requests and the absurd 117 legal provisions that need to be followed, caused the delays and increase in cost. As early as 2013, there was a list of almost 1,000 different issues and deficiencies within the project.

At a price of 17 million Euros per unit, the Puma is the most expensive IFV in the world. In addition, due to the increased weight parameters during development, the Puma requires increased transportation for its modules that make it combat effective.

With costs as ballooned as they were, other armies within Europe, most notably the Dutch army, decided to stop using German IFVs and switch to the Swedish Combat Vehicle 90.

Another point of criticism is the 5.56x45 machine gun mounted in the turret. The standard for most IFVs and MBTs is the 7.62x51 NATO cartridge. The idea behind using the lighter cartridge is to standardize the ammunition used for both soldiers and the machine gun.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1