https://wiki.warthunder.com/api.php?hidemyself=1&hidebots=1&urlversion=1&days=7&limit=50&target=M60A1_%22D.C.Ariete%22&action=feedrecentchanges&feedformat=atomWar Thunder Wiki - Changes related to "M60A1 "D.C.Ariete"" [en]2024-03-29T02:35:04ZRelated changesMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Toldi_IIA&diff=184297&oldid=173404Toldi IIA2024-03-28T21:55:31Z<p>added about the tanks naming</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Toldi IIA is a Hungarian light tank of World War II developed from the Toldi II in order to up-gun it. 80 Toldi IIs were modified into Toldi IIAs sporting 40 mm 37/42M guns, and these served on the Eastern Front fighting Soviet forces. The original Toldi I was developed from the Landsverk L-60 family, and the Toldi II was an improved variant of the Toldi I, with better armour, which the Toldi IIA retains. This allows the Toldi IIA to stand its ground, but it shares some of the same weaknesses as its Swedish counterpart.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Toldi IIA is a Hungarian light tank of World War II <ins class="diffchange diffchange-inline">named after the popular hungarian folklore character Toldi Miklós. </ins>developed from the Toldi II in order to up-gun it. 80 Toldi IIs were modified into Toldi IIAs sporting 40 mm 37/42M guns, and these served on the Eastern Front fighting Soviet forces. The original Toldi I was developed from the Landsverk L-60 family, and the Toldi II was an improved variant of the Toldi I, with better armour, which the Toldi IIA retains. This allows the Toldi IIA to stand its ground, but it shares some of the same weaknesses as its Swedish counterpart.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Hungarian light tank {{Battle-rating}} in the Italian tech tree. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Hungarian light tank {{Battle-rating}} in the Italian tech tree. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]].</div></td></tr>
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</table>U162332799https://wiki.warthunder.com/M60A3_TTSM60A3 TTS2024-03-26T23:34:23Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=M60A3_TTS&oldid=184143">184143</a> as the approved revision for "<a href="/M60A3_TTS" title="M60A3 TTS">M60A3 TTS</a>"</p>
U28580205https://wiki.warthunder.com/MausMaus2024-03-26T05:35:47Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Maus&oldid=184114">184114</a> as the approved revision for "<a href="/Maus" title="Maus">Maus</a>"</p>
U28580205https://wiki.warthunder.com/M60A3_TTSM60A3 TTS2024-03-26T05:35:11Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=M60A3_TTS&oldid=184115">184115</a> as the approved revision for "<a href="/M60A3_TTS" title="M60A3 TTS">M60A3 TTS</a>"</p>
U28580205https://wiki.warthunder.com/index.php?title=Maus&diff=184114&oldid=184109Maus2024-03-26T05:12:27Z<p>Usage in Battles was incorrectly hidden; Fixed</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' <ins class="diffchange diffchange-inline">--></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Maus is arguably one of the if not most polarizing vehicles in the game. While other vehicles generally focus on one or two traits from the proverbial 'iron triangle' of survivability, mobility and firepower, the Maus is what you get when you drag two of the sliders to the absolute limit. With an imposing silhouette, slow speed, a monstrous cannon and the thickest raw armor plate in the game, the Maus commandeers the attention of both your allies and your enemies alike. There are two main ways to play this vehicle, and here are the pros and cons of each approach:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Maus is arguably one of the if not most polarizing vehicles in the game. While other vehicles generally focus on one or two traits from the proverbial 'iron triangle' of survivability, mobility and firepower, the Maus is what you get when you drag two of the sliders to the absolute limit. With an imposing silhouette, slow speed, a monstrous cannon and the thickest raw armor plate in the game, the Maus commandeers the attention of both your allies and your enemies alike. There are two main ways to play this vehicle, and here are the pros and cons of each approach:</div></td></tr>
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</table>U91965995https://wiki.warthunder.com/M60A3_TTSM60A3 TTS2024-03-26T04:22:17Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=M60A3_TTS&oldid=184050">184050</a> as the approved revision for "<a href="/M60A3_TTS" title="M60A3 TTS">M60A3 TTS</a>"</p>
U28580205https://wiki.warthunder.com/MausMaus2024-03-26T03:59:01Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Maus&oldid=184109">184109</a> as the approved revision for "<a href="/Maus" title="Maus">Maus</a>"</p>
U28580205https://wiki.warthunder.com/index.php?title=M60A3_TTS&diff=184050&oldid=151294M60A3 TTS2024-03-25T14:04:48Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:04, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l155" >Line 155:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ERA offers some chemical protection</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* ERA offers some chemical protection</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Equipped with a laser rangefinder</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Equipped with a laser rangefinder</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Can be useful in the event of an uptier as a support vehicle thanks to decent firepower and thermal sight</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
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</table>U78375386https://wiki.warthunder.com/index.php?title=Maus&diff=183832&oldid=183764Maus2024-03-23T15:10:40Z<p>Final edit that adds a minor addendum that describes the ability to fire on the move at lower speeds</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:10, 23 March 2024</td>
</tr><tr><td colspan="4" style="text-align: center;" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l51" >Line 51:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Modifications and economy ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Modifications and economy ===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> In general, mobility upgrades and the 12.8/8.8 cm APHEDS round should be prioritized, but the APHEDS round isn't mandatory and should generally be considered the lower lethality but higher penetrating 'option', not a 'requirement' to do well in the Maus. Between penetration and one-shot potential, it is generally a preferential choice and whichever one you find more consistent should be your go-to choice of ammunition.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''General Playstyle'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''General Playstyle'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Regardless of how you play the Maus, be it spearhead of pushes or as a one-man army, they both benefit heavily from the clever usage of your 75 mm secondary gun. You can for the most part forego the smoke grenades modification early on as you only get 6 charges total from a launcher affixed to the turret, compared to the dozens upon dozens of rounds you can load into the cannon.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regardless of how you play the Maus, be it spearhead of pushes or as a one-man army, they both benefit heavily from the clever usage of your 75 mm secondary gun. You can for the most part forego the smoke grenades modification early on as you only get 6 charges total from a launcher affixed to the turret, compared to the dozens upon dozens of rounds you can load into the cannon. <ins class="diffchange diffchange-inline">The HEAT shells allow the Maus to overpressure lightly armoured / open top vehicles, and the aforementioned smoke rounds let you effectively create a wall of smoke for you and your teammates to push through (for example, smoking up the sniping corridors on Port Novorossiysk in its most common Domination layout when you get the A-side spawn can allow your entire team to push up as you constantly blind the enemy from firing back). It is also notable that most people will try and disable your gun breech or barrel on the 12.8 cm cannon, but will very frequently forget about the existence of the 75 mm cannon as they either don't see it as a threat or have simply forgotten in the heat of battle. As such, you can barrel or track your enemies back as they try and attack, buying you precious time as you repair your crippled vehicle. One last tactic with the 75 mm is to bait enemies into pushing you by firing the gun at an enemy or around a corner, making them think you're on reload when in fact you're simply waiting for your prey to peek out. When doing this, you should abstain from firing the 75 mm rapidly as this may alert them to your tricks, and if possible you should try and hit a component (usually the side or exposed track of an enemy) so that the enemy doesn't suspect anything is amiss when they decide to push. Reverse a bit and machine gun them as they push out, and you have now successfully sold the illusion of helplessness and have the advantage positionally against the enemy, who is now advancing to their doom. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For lot </del>of your time is <del class="diffchange diffchange-inline">wasted turning</del>,  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Much of your time in the Maus will be spent trying to turn the vehicle. While at speed it can initially turn a bit well, it quickly loses all its speed and trying to make this goliath turn while also holding down the W key can feel like a herculean struggle. As such, try and plan routes ahead </ins>of <ins class="diffchange diffchange-inline">time in </ins>your <ins class="diffchange diffchange-inline">head and minimize the time spent turning, as frequent course corrections will be the biggest </ins>time <ins class="diffchange diffchange-inline">sink you can avoid just with some simple planning. When turning, after the initial slight turn at speed it's generally faster to just use the neutral steering and wait a while, before advancing again towards your enemies. Your turret speed, while not slow for its immense size and weight, also very much isn't as fast as contemporary tanks at this tier, so if you want to get your gun on target it may sometimes be necessary to turn the entire hull a bit to gain some extra horizontal guidance speed. It is also handy to note that as the vehicle is usually traveling slowly, unless on bumpy terrain or an incline, you have the ability to fire forwards fairly accurately on the move. If your aim doesn't work out for this technique, don't sweat it, but if you can master this skill it may net you an extra kill or two that you'd have been more reserved about firing at prior to practicing. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Potential Dangers'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The Maus is one of the most iconic tanks in the game and in military history both for its immense and in many ways super-sized nature. As such, your weakspots from the front are generally well understood and even your ammo rack locations in the side of your vehicle are somewhat public knowledge as well. The biggest priority against many enemies would be to angle; If a [[M41A1]] gets on your side and fires an APDS round into your ammunition rack, you may sometimes find yourself detonating instantly and wondering what in the world went wrong. Angling the hull as a whole generally does greatly increase your overall armor effectiveness from most AP and APDS rounds, so against enemies that fire these rounds this may help. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The more pressing concern for the Maus, however, is chemical ammunition. HEATFS rounds and HEAT grenades start becoming very common past 6.7, and as a 7.7 vehicle you will very much see these tanks in every game. From tiny, mobile vehicles such as the [[M56]], [[M50]], [[JPz 4-5]] and [[Type 60 SPRG (C)]] all the way up to fairly armored, high caliber chemical round slingers like the [[SU-122-54]], [[M47]], [[M103]] and many, many more, these rounds generally care little for your armor with at least 300 mm of chemical penetration. Some even stretch as high as the 400 mm mark, and as your armor scheme was designed prior to the existence of ERA or composites this can be deadly if not outright fatal. Against these vehicles the best defense is sadly a strong offense, as your tank's armor should not be relied upon to survive a shot with no damage taken. If it's a lightly armored vehicle your 75 mm may be able to take them out, but if you do not have your weapon selection keys bound or aren't too confident with your aim it is more than justified to use your main gun at these enemies. Better to be on reload than missing your 75 mm secondary gun and dying a slow, painful death to the M56 300 meters away chipping at your turret crew after all. More heavily armored vehicles such as the [[SU-122-54]] and similar vehicles like it can generally be penetrated with your main gun, but if your aim is off or the angle unideal there is a chance of your shell not doing meaningful damage. High Explosive (HE) shells are also a minor threat this BR if they hit your turret or hull roof, and you should definitely keep an eye out for it, but for the most part you need not worry too much about it unless you're on a downwards slope facing a howitzer. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Another very dangerous shell type the Maus can see is the much-feared 'dart' round, also known as APFSDS. A much more lethal version of APDS, this shell type includes a fin stabilized shell inside a discarding sabot that makes the shell fly even faster, penetrate even thicker armor, and almost never ricochet on all but the harshest angles. While the spall cone narrows significantly and the shell has no explosive filler, most dart rounds can easily go through your armor without a care in the world and detonate your ammunition. The one saving grace </ins>is <ins class="diffchange diffchange-inline">that it's a round you will only really see in uptiers, should you choose to take the Maus out in one. Most dart carrying vehicles are generally 8.0 or above, such as the [[M41D]], [[T-55A]], [[T-55AM-1]], [[T95E1]] and many others</ins>, <ins class="diffchange diffchange-inline">meaning it is in a way partially your choice to see them as the Maus isn't a very reliable vehicle in uptiers and isn't the first choice for many players in this situation. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Versus heavy tanks</del>, <del class="diffchange diffchange-inline">the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are </del>the [[<del class="diffchange diffchange-inline">M103</del>]], the <del class="diffchange diffchange-inline">[[M48 Patton (Family)|M48]]</del>, the [[<del class="diffchange diffchange-inline">T-62 545 (China)|Chinese T-62</del>]], <del class="diffchange diffchange-inline">the BMPs</del>, <del class="diffchange diffchange-inline">the [[</del>Object 120<del class="diffchange diffchange-inline">]], and basically every tank </del>that has HEATFS, <del class="diffchange diffchange-inline">ATGM</del>, <del class="diffchange diffchange-inline">or APFSDS rounds that can penetrate more than 320 mm of armour</del>. <del class="diffchange diffchange-inline">One good strategy </del>is <del class="diffchange diffchange-inline">to capture the objective </del>and <del class="diffchange diffchange-inline">just defend </del>it. <del class="diffchange diffchange-inline">This </del>can <del class="diffchange diffchange-inline">be really helpful </del>to <del class="diffchange diffchange-inline">the team</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Some dart rounds</ins>, <ins class="diffchange diffchange-inline">such as </ins>the [[<ins class="diffchange diffchange-inline">Type 69</ins>]]<ins class="diffchange diffchange-inline">'s stock APFSDS</ins>, <ins class="diffchange diffchange-inline">pose little to no threat to you. The round has less penetration than </ins>the <ins class="diffchange diffchange-inline">German 88</ins>, <ins class="diffchange diffchange-inline">and frequently non-pens or ricochets off fairly shallow angles for a dart. Darts like </ins>the [[<ins class="diffchange diffchange-inline">Object 120</ins>]]<ins class="diffchange diffchange-inline">'s</ins>, <ins class="diffchange diffchange-inline">however</ins>, <ins class="diffchange diffchange-inline">will easily cut through your armor like butter. The </ins>Object 120 <ins class="diffchange diffchange-inline">is a notable (albeit somewhat rare these days) threat in </ins>that <ins class="diffchange diffchange-inline">it </ins>has <ins class="diffchange diffchange-inline">both </ins>HEATFS <ins class="diffchange diffchange-inline">and APFSDS on a 10 second autoloader with a 152 mm (contrary to its name its cannon is</ins>, <ins class="diffchange diffchange-inline">in fact, a 152) cannon</ins>, <ins class="diffchange diffchange-inline">akin to a railgun at these tiers</ins>. <ins class="diffchange diffchange-inline">It </ins>is <ins class="diffchange diffchange-inline">however extremely large </ins>and <ins class="diffchange diffchange-inline">poorly armored, so a single shot into </ins>it <ins class="diffchange diffchange-inline">will generally be the end of your problems</ins>. <ins class="diffchange diffchange-inline">Other darts such as the ones mentioned above will rarely (unless hitting ammunition) kill you in a single shot, but they </ins>can <ins class="diffchange diffchange-inline">all generally go through your turret cheeks which means you can very often expect them </ins>to <ins class="diffchange diffchange-inline">constantly knock out your breech and gunner as you eventually die of crew loss</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Versus medium tanks</del>, <del class="diffchange diffchange-inline">the Panzerkampfwagen VIII can fight in {{Annotation|CQC|Close Quarter Combat}} with its decent turret rotation </del>but <del class="diffchange diffchange-inline">at </del>the <del class="diffchange diffchange-inline">cost </del>of <del class="diffchange diffchange-inline">exposing its side armour </del>and <del class="diffchange diffchange-inline">getting flanked</del>. <del class="diffchange diffchange-inline">Doing so should be kept </del>as <del class="diffchange diffchange-inline">one</del>'s <del class="diffchange diffchange-inline">last resort</del>. <del class="diffchange diffchange-inline">Distance is </del>the <del class="diffchange diffchange-inline">ally of the Maus</del>, <del class="diffchange diffchange-inline">which should </del>be <del class="diffchange diffchange-inline">easy to do considering that the top speed is 20 km/h</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">ATGMs (Anti-Tank Guided Missiles) are also an emerging threat this tier</ins>, but <ins class="diffchange diffchange-inline">are generally not your biggest threat. Many are manually guided (MCLOS), and </ins>the <ins class="diffchange diffchange-inline">ones that aren't are generally less </ins>of <ins class="diffchange diffchange-inline">a threat than darts </ins>and <ins class="diffchange diffchange-inline">contemporary cannons firing HEATFS at you</ins>. <ins class="diffchange diffchange-inline">Vehicles like the [[Shturm-S]] pack a big punch and will do critical damage to you frontally, but smaller ATGMs such </ins>as <ins class="diffchange diffchange-inline">the [[BMP-1]]</ins>'s <ins class="diffchange diffchange-inline">Konkurs and the MILAN/TOW on NATO vehicles will usually only knock out a few crew members and occasionally your breech / transmission</ins>. <ins class="diffchange diffchange-inline">Most missile carriers and IFVs cannot fire their missiles on </ins>the <ins class="diffchange diffchange-inline">move and lack armor</ins>, <ins class="diffchange diffchange-inline">so you can quickly dispatch them before they come to a halt and it will </ins>be <ins class="diffchange diffchange-inline">a victorious encounter for you</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">While it </del>is <del class="diffchange diffchange-inline">very </del>strong <del class="diffchange diffchange-inline">frontally because </del>of <del class="diffchange diffchange-inline">its excellent armour</del>, the Maus should be <del class="diffchange diffchange-inline">played very carefully: it </del>can be <del class="diffchange diffchange-inline">very vulnerable if it gets uptiered where </del>enemies <del class="diffchange diffchange-inline">have APFSDS rounds </del>and <del class="diffchange diffchange-inline">ATGMs </del>that <del class="diffchange diffchange-inline">will go clean through </del>your <del class="diffchange diffchange-inline">armour</del>. <del class="diffchange diffchange-inline">Try </del>to <del class="diffchange diffchange-inline">stay </del>out of <del class="diffchange diffchange-inline">close quarters as </del>it <del class="diffchange diffchange-inline">will </del>be <del class="diffchange diffchange-inline">easier for tanks </del>to take <del class="diffchange diffchange-inline">out your gun barrel or move </del>to <del class="diffchange diffchange-inline">your sides</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In summary, the Maus </ins>is <ins class="diffchange diffchange-inline">both extremely armored and at the same time not armored enough. It has a </ins>strong <ins class="diffchange diffchange-inline">gun, but is held back by a fairly long reload, slow traverse and lack of filler on the APHEDS round. It is also the size </ins>of <ins class="diffchange diffchange-inline">a barn</ins>, <ins class="diffchange diffchange-inline">has flat sides and is also slower than almost all other tanks in the game. While downtiers in </ins>the Maus <ins class="diffchange diffchange-inline">will always be more enjoyable, when playing it you </ins>should <ins class="diffchange diffchange-inline">always </ins>be <ins class="diffchange diffchange-inline">vigilant, as even at your tier and below there are many, many vehicles that carry either chemical rounds capable of going through your entire front profile or are able to go through your sides at medium range with enough spall to one-shot your vehicle. The two guns and high utility they provide as well as the ability to draw enemy fire to help a team push forwards </ins>can be <ins class="diffchange diffchange-inline">invaluable, even in full uptier games, and ultimately once you master the playstyle of the Maus you may be surprised at your ability to dish back punishment just as hard as the 8.7 </ins>enemies <ins class="diffchange diffchange-inline">can to you, </ins>and <ins class="diffchange diffchange-inline">you can be happy knowing </ins>that <ins class="diffchange diffchange-inline">this isn't the tank doing it for you, it's </ins>your <ins class="diffchange diffchange-inline">mastery of the Maus and its many tools and tricks</ins>. <ins class="diffchange diffchange-inline">The best way </ins>to <ins class="diffchange diffchange-inline">find </ins>out <ins class="diffchange diffchange-inline">if the Maus is for you, is at the end </ins>of <ins class="diffchange diffchange-inline">the day, trying it out for yourself and being patient. The vehicle isn't fast, but </ins>it <ins class="diffchange diffchange-inline">doesn't have to </ins>be<ins class="diffchange diffchange-inline">, and it helps </ins>to take <ins class="diffchange diffchange-inline">it easy sometimes in a game where everything seems </ins>to <ins class="diffchange diffchange-inline">get faster and faster</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Pros:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Pros:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Heavily-armoured </del>tank<del class="diffchange diffchange-inline">, practically invincible if </del>angled <del class="diffchange diffchange-inline">properly</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Nigh unkillable </ins>tank <ins class="diffchange diffchange-inline">against many guns when </ins>angled <ins class="diffchange diffchange-inline">and at range</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Capable of soaking a large amount of damage and very resilient to bombs and rockets</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Capable of soaking a large amount of damage and very resilient to bombs and rockets</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Only vulnerable to large-calibre HE shells</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Turret sides are as strong as, if not stronger than, the front of the turret</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Turret sides are as strong as, if not stronger than, the front of the turret</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Access to smoke grenades</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Good traction, will reach its top speed consistently on almost all terrain</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Surprisingly good off-road manoeuvrability</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Makes decently fast turns in high gear movement or in neutral steering</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Very difficult to immobilize, due to extremely thick track skirts</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Very difficult to immobilize, due to extremely thick track skirts</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Powerful 128 mm cannon and rounds</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Powerful 128 mm cannon and rounds</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm coaxial cannon <del class="diffchange diffchange-inline">is surprisingly effective when using HEAT rounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm coaxial cannon <ins class="diffchange diffchange-inline">offers extreme utility without sacrificing your 128 mm gun's reload</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has commander sights, useful for looking around without moving the turret</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has commander sights, useful for looking around without moving the turret</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Very slow</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Slow at everything, struggles to crest hills quickly, turn the hull or turn the turret quickly</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Struggles </del>on <del class="diffchange diffchange-inline">hilly terrain</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Fairly easy to take </ins>on <ins class="diffchange diffchange-inline">without any team support</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Requires good teamwork to perform adequately</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Easily damageable ammunition racks in the </ins>sides of the <ins class="diffchange diffchange-inline">vehicle</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Slow turret rotation</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Gargantuan profile; Easily spotted from long range</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* The </del>sides of the <del class="diffchange diffchange-inline">Maus are littered with ammo racks</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Armor is insufficient against </ins>modern rounds and <ins class="diffchange diffchange-inline">missiles</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Very loud engine, players will be able to locate the Maus just by the engine sounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Big size makes </ins>it <ins class="diffchange diffchange-inline">an easy target to </ins>cripple <ins class="diffchange diffchange-inline">using CAS</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Vulnerable at all ranges to </del>modern rounds <del class="diffchange diffchange-inline">such as HEAT </del>and <del class="diffchange diffchange-inline">sabot rounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Optics have <ins class="diffchange diffchange-inline">low </ins>zoom, making it <ins class="diffchange diffchange-inline">hard to spot targets at </ins>range</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Towing is practically impossible unless </del>it <del class="diffchange diffchange-inline">is done by another Maus</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm <ins class="diffchange diffchange-inline">has high drop and needs keys bound </ins>to <ins class="diffchange diffchange-inline">it </ins>for <ins class="diffchange diffchange-inline">effective use</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Large bombs will commonly </del>cripple <del class="diffchange diffchange-inline">the Maus, or detonate its fuel tanks</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Optics have <del class="diffchange diffchange-inline">little </del>zoom <del class="diffchange diffchange-inline">capability</del>, making it <del class="diffchange diffchange-inline">difficult for hitting long </del>range <del class="diffchange diffchange-inline">targets</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Big target for ATGMs</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* No modern armour of any kind, relies completely on conventional armour plating</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm <del class="diffchange diffchange-inline">is hard </del>to <del class="diffchange diffchange-inline">aim</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Commander sight does not allow </del>for <del class="diffchange diffchange-inline">commander aiming</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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</table>U91965995https://wiki.warthunder.com/Battle_ratingsBattle ratings2024-03-22T17:27:13Z<p><a href="/User:U44629479" class="mw-userlink" title="User:U44629479"><bdi>U44629479</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Battle_ratings&oldid=183779">183779</a> as the approved revision for "<a href="/Battle_ratings" title="Battle ratings">Battle ratings</a>"</p>
U44629479https://wiki.warthunder.com/index.php?title=Battle_ratings&diff=183779&oldid=175724Battle ratings2024-03-22T16:44:05Z<p><span dir="auto"><span class="autocomment">General Information: </span>I just changed the sentence that says the max br from 12.3 to 12.7.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:44, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Battle rating does not correspond with real-life introduction dates, but rather, the vehicle's in-game performance.''' Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Battle rating does not correspond with real-life introduction dates, but rather, the vehicle's in-game performance.''' Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Battle ratings exists in steps of 0.3 or 0.4 starting from 1.0 and ending at 12.<del class="diffchange diffchange-inline">3 </del>(i.e. 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, etc.).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Battle ratings exists in steps of 0.3 or 0.4 starting from 1.0 and ending at 12.<ins class="diffchange diffchange-inline">7 </ins>(i.e. 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, etc.).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Notice|Matchmaking is based solely on battle rating; the rank of a vehicle is irrelevant.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Notice|Matchmaking is based solely on battle rating; the rank of a vehicle is irrelevant.}}</div></td></tr>
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</table>U137606876https://wiki.warthunder.com/index.php?title=Maus&diff=183764&oldid=183748Maus2024-03-22T06:25:05Z<p>WIP edit</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:25, 22 March 2024</td>
</tr><tr><td colspan="4" style="text-align: center;" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l46" >Line 46:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Maus weighs 188 tons. This is more than twice the weight of similar vehicles like it, such as the [[T95]], [[TOG II]], [[M103]] or even the [[M1 Abrams (Family)| M1 Abrams]], and it shows in the tank's mobility.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Maus weighs 188 tons. This is more than twice the weight of similar vehicles like it, such as the [[T95]], [[TOG II]], [[M103]] or even the [[M1 Abrams (Family)| M1 Abrams]], and it shows in the tank's mobility<ins class="diffchange diffchange-inline">. The Maus tops out at a fairly slow 20.8 km/h in both forwards and reverse speed, which is enabled by its electric transmission, although it can easily reach and stay at this speed across most terrain due to strong torque. The tank slows down noticeably when turning, so if the player wishes to reach destinations at a brisker pace it is advised to minimize the number of turns needed to get to a point of interest</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{tankMobility|abMinHp=1,549|rbMinHp=1,061}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{tankMobility|abMinHp=1,549|rbMinHp=1,061}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Tank-Weapon|2}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Specs-Tank-Weapon|2}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The Maus comes equipped with what is ostensibly the main gun of low tier German vehicles - the 75 mm cannon. While the gun is technically slightly different with it being a L/36.5 and not a L/37, performance is near identical. This 75 mm unlike other coaxial guns on other heavy tanks such as the [[M6A1]]/[[T1E1]] has significant utility and without it the Maus would be far worse off. This utility includes being able to quickly load and fire HEAT shells at flanking open top or light vehicles to overpressure them, track or barrel enemies that barrel your main gun and try to push up to you, and creating what is basically a smoke wall by firing smoke rounds in succession as you advance to cover potentially lethal corridors.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|KwK44 L/36.5 (75 mm)}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|KwK44 L/36.5 (75 mm)}}</div></td></tr>
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<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l161" >Line 161:</td>
<td colspan="2" class="diff-lineno">Line 164:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Maus <del class="diffchange diffchange-inline">lives </del>up to <del class="diffchange diffchange-inline">its reputation </del>as a <del class="diffchange diffchange-inline">mobile bunker</del>. The <del class="diffchange diffchange-inline">dual guns do great </del>damage, <del class="diffchange diffchange-inline">however</del>, <del class="diffchange diffchange-inline">against high-rank tanks it </del>is <del class="diffchange diffchange-inline">best </del>to <del class="diffchange diffchange-inline">use </del>the <del class="diffchange diffchange-inline">128 mm </del>main <del class="diffchange diffchange-inline">gun</del>. <del class="diffchange diffchange-inline">It </del>is <del class="diffchange diffchange-inline">important </del>to <del class="diffchange diffchange-inline">protect </del>the <del class="diffchange diffchange-inline">back armour </del>on the Maus and to <del class="diffchange diffchange-inline">make sure it does </del>not <del class="diffchange diffchange-inline">get outflanked. Preferable used at long range and choke points. Best used </del>as <del class="diffchange diffchange-inline">an armoured beast able </del>to <del class="diffchange diffchange-inline">destroy vehicles and take any shot</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Maus <ins class="diffchange diffchange-inline">is arguably one of the if not most polarizing vehicles in the game. While other vehicles generally focus on one or two traits from the proverbial 'iron triangle' of survivability, mobility and firepower, the Maus is what you get when you drag two of the sliders to the absolute limit. With an imposing silhouette, slow speed, a monstrous cannon and the thickest raw armor plate in the game, the Maus commandeers the attention of both your allies and your enemies alike. There are two main ways to play this vehicle, and here are the pros and cons of each approach:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''The Case for Playing With Your Team'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This is the commonly cited strategy of playing the Maus. Stick near your teammates, and play as either a frontline vanguard vehicle or as a second line of defense for your team. These two strategies aren't too far apart, as if you keep pushing from that second line position up to the front lines you become the frontline vanguard instead and vice versa. The Maus has thick armor and a large silhouette; you can draw enemy fire your way to let your teammates fire back safely, and your lumbering frame will unless tracked push </ins>up to <ins class="diffchange diffchange-inline">a capture point and act as an irremovable anchor both alive and as artificial cover after destruction. If you try pushing as the vanguard, you will almost certainly sustain some form of damage be it superficial damage to repairable parts to multiple crew members knocked out, and sticking with your team means there's a much higher chance of getting repaired once your team takes the area. It is also beneficial to in general support your team, </ins>as <ins class="diffchange diffchange-inline">you alone can't really win a game by yourself down to your very poor reactivity, long reload and very predictable nature, and you drawing fire helps your team gain an advantage. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''The Case for Playing On </ins>a <ins class="diffchange diffchange-inline">Flank'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Yes, you heard that one right. While not ''strictly'' relegated to only flanking, this playstyle is more solitary and generally isn't tied to playing around your team</ins>. The <ins class="diffchange diffchange-inline">disadvantages with this are obvious - if you take </ins>damage, <ins class="diffchange diffchange-inline">you'll have to spend the full duration of the repair immobilized, and if you get overwhelmed by multiple enemies you won't be receiving much assistance if at all compared to playing around teammates. However</ins>, <ins class="diffchange diffchange-inline">there </ins>is <ins class="diffchange diffchange-inline">still most definitely a case </ins>to <ins class="diffchange diffchange-inline">play on the less populated areas of the map as well. The most noticeable of these is definitely the fact that you'll be targeted by CAS far less often. Of course, if someone is intent on 'revenge bombing' your vehicle, you won't be safe from aerial threats, but against someone who dies in </ins>the main <ins class="diffchange diffchange-inline">conflict zone of the match, it could be argued that the chances of being attacked are lower due to two reasons</ins>. <ins class="diffchange diffchange-inline">The first is that those people can also go for their own 'revenge bombing' runs, which is certainly not you! The other </ins>is <ins class="diffchange diffchange-inline">that in general, it's not so simple </ins>to <ins class="diffchange diffchange-inline">find a good target from the air. In aircraft, </ins>the <ins class="diffchange diffchange-inline">best indicator for an airstrike is a scouting marker, followed closely by teammates marking enemies </ins>on <ins class="diffchange diffchange-inline">the map, large groups of enemies and people moving around the map quickly. As </ins>the Maus <ins class="diffchange diffchange-inline">is so slow </ins>and <ins class="diffchange diffchange-inline">in this case not near multiple teammates, it is simply less attractive </ins>to <ins class="diffchange diffchange-inline">bomb and also </ins>not as <ins class="diffchange diffchange-inline">apparent from the air compared to a hot zone of combat, which may definitely lead </ins>to <ins class="diffchange diffchange-inline">better survivability</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Speed on </del>the <del class="diffchange diffchange-inline">vehicle is roughly </del>20 km/h. <del class="diffchange diffchange-inline">The sheer mass of </del>the <del class="diffchange diffchange-inline">vehicle </del>and <del class="diffchange diffchange-inline">its speed makes </del>the <del class="diffchange diffchange-inline">mobility difference from </del>the <del class="diffchange diffchange-inline">road </del>to <del class="diffchange diffchange-inline">off</del>-<del class="diffchange diffchange-inline">road negligible</del>. <del class="diffchange diffchange-inline">The vehicle can actually turn pretty fast once at Gear 6</del>, <del class="diffchange diffchange-inline">which </del>is better <del class="diffchange diffchange-inline">than </del>the <del class="diffchange diffchange-inline">Jagdtiger </del>and <del class="diffchange diffchange-inline">some other Rank V heavy counterparts. Keep that in mind and use </del>it as <del class="diffchange diffchange-inline">an advantage in {{Annotation|CQC|Close Quarters Combat}}</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The other benefits include the unexpected nature of your position, as well as </ins>the <ins class="diffchange diffchange-inline">various tools at your disposal. While </ins>20<ins class="diffchange diffchange-inline">.8 </ins>km/h <ins class="diffchange diffchange-inline">is certainly not blisteringly fast, if left at this speed the Maus can most certainly reach common map positions not too long after your teammates</ins>. <ins class="diffchange diffchange-inline">Most enemies you face on the flanks will be light tanks such as the [[BMP-1]] or thinly armored MBTs such as the [[AMX-30 (1972)]], and even if you face off against a MBT with more armor such as a [[T-55A]] you have </ins>the <ins class="diffchange diffchange-inline">penetration to go through their turret cheeks </ins>and <ins class="diffchange diffchange-inline">one shot them regardless. People generally gravitate towards </ins>the <ins class="diffchange diffchange-inline">capture points and of those capture points usually a single one that's commonly fought over will attract most people, so you can surprisingly get around </ins>the <ins class="diffchange diffchange-inline">enemy team with minimal resistance fairly often. If an enemy barrels your tank, use your 75 mm HEAT launcher </ins>to <ins class="diffchange diffchange-inline">barrel and/or track them in return. If you see a [[M56]], [[JPz 4</ins>-<ins class="diffchange diffchange-inline">5]] or other lightly armored SPAAs and light tank/TDs, use your HEAT rounds to save a reload cycle on your main gun</ins>. <ins class="diffchange diffchange-inline">If you have to traverse a heavily defended corridor, use your smoke shells to create confusion and uncertainty before you start advancing. If you're being overwhelmed</ins>, <ins class="diffchange diffchange-inline">your reverse </ins>is <ins class="diffchange diffchange-inline">as fast as your forwards speed so try and create more distance between you and your enemy as you retreat to a </ins>better <ins class="diffchange diffchange-inline">position. As a whole, you possess a lot of utility due to </ins>the <ins class="diffchange diffchange-inline">second gun </ins>and <ins class="diffchange diffchange-inline">if you can utilize </ins>it <ins class="diffchange diffchange-inline">effectively you can become a true one-man army </ins>as <ins class="diffchange diffchange-inline">you pressure the enemy's often undefended flanks</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The 128 mm KwK44 is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23 seconds stock) that is a big advantage against IS-4s, because the Maus has three seconds for an extra shot. It has one of the best penetration value of any APCBC shell in-game alongside the [[IS-7]] and the [[Object 279]]. However, the APCR and HEAT shells of the T-54 and late US vehicles surpass it. Damage-wise the 128 mm PzGr.43 is equivalent to the shell BR-471 of the [[D-25T (122 mm)|122 mm D-25T]] cannon, for which penetration usually means a knock-out.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''General Playstyle'''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Coaxial MG? That's for normal tanks (but it is there anyway). On </del>the Maus, <del class="diffchange diffchange-inline">everything is bigger. The short 75 mounted alongside the main 128 originally served </del>as <del class="diffchange diffchange-inline">anti</del>-<del class="diffchange diffchange-inline">infantry and soft target weapon of choice. In War Thunder</del>, <del class="diffchange diffchange-inline">these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that </del>the 75 mm <del class="diffchange diffchange-inline">should be used against AAA, trucks and SPAA</del>. <del class="diffchange diffchange-inline">However, </del>the <del class="diffchange diffchange-inline">HEAT shell can be used to harass </del>the <del class="diffchange diffchange-inline">enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even destroy some lightly-armoured vehicles with overpresssure such </del>as the <del class="diffchange diffchange-inline">BMP 1. In addition</del>, the <del class="diffchange diffchange-inline">secondary cannon has a good reload rate </del>of <del class="diffchange diffchange-inline">around 5 sec, thus it </del>can <del class="diffchange diffchange-inline">be used to defeat [[:Category:Light_tanks|light tanks]] and [[:Category:Anti-aircraft_vehicles|SPAA]] without wasting </del>the <del class="diffchange diffchange-inline">precious 128 mm ammo for more heavily armoured targets</del>. <del class="diffchange diffchange-inline">--></del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Regardless of how you play </ins>the Maus, <ins class="diffchange diffchange-inline">be it spearhead of pushes or </ins>as <ins class="diffchange diffchange-inline">a one</ins>-<ins class="diffchange diffchange-inline">man army</ins>, <ins class="diffchange diffchange-inline">they both benefit heavily from </ins>the <ins class="diffchange diffchange-inline">clever usage of your </ins>75 mm <ins class="diffchange diffchange-inline">secondary gun</ins>. <ins class="diffchange diffchange-inline">You can for </ins>the <ins class="diffchange diffchange-inline">most part forego </ins>the <ins class="diffchange diffchange-inline">smoke grenades modification early on </ins>as <ins class="diffchange diffchange-inline">you only get 6 charges total from a launcher affixed to </ins>the <ins class="diffchange diffchange-inline">turret</ins>, <ins class="diffchange diffchange-inline">compared to </ins>the <ins class="diffchange diffchange-inline">dozens upon dozens </ins>of <ins class="diffchange diffchange-inline">rounds you </ins>can <ins class="diffchange diffchange-inline">load into </ins>the <ins class="diffchange diffchange-inline">cannon</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For lot of your time is wasted turning, </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Versus heavy tanks, the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are the [[M103]], the [[M48 Patton (Family)|M48]], the [[T-62 545 (China)|Chinese T-62]], the BMPs, the [[Object 120]], and basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate more than 320 mm of armour. One good strategy is to capture the objective and just defend it. This can be really helpful to the team.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Versus heavy tanks, the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are the [[M103]], the [[M48 Patton (Family)|M48]], the [[T-62 545 (China)|Chinese T-62]], the BMPs, the [[Object 120]], and basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate more than 320 mm of armour. One good strategy is to capture the objective and just defend it. This can be really helpful to the team.</div></td></tr>
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