https://wiki.warthunder.com/api.php?hidemyself=1&hidebots=1&hideminor=1&urlversion=1&days=7&limit=50&target=Tiger_II_%28P%29&action=feedrecentchanges&feedformat=atomWar Thunder Wiki - Changes related to "Tiger II (P)" [en]2024-03-29T11:11:00ZRelated changesMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Jagdtiger&diff=184315&oldid=179983Jagdtiger2024-03-29T06:14:35Z<p>New Description Project (First Paragraph)</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Description ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The Jagdtiger was the final evolution of German tank destroyers growing progressively heavier and heavily armed over the years - and as any extreme specialization in one field tends to cause, it was very lacking in many other areas, most notably mobility and gearbox reliability. First starting out as a vague requirement to mount a 12.8 cm gun to a [[Panther tank (Family)|Panther]] or [[Tiger 1 (Family)]] in 1942, the vehicle was produced in low quantities from 1944 to 1945. With the frontal armor just as thick as that of the Maus, it was a formidable foe, but as the engine was identical to the 19-ton lighter Tiger II which was already overstressed by its own weight, the 71-ton behemoth was incredibly unreliable and was incredibly sluggish to maneuver, frequently breaking down while trying to crest even a small mound of dirt. Low rate production, the poorly trained crews and its poor reliability meant that the Jagdtiger was overkill for most situations and contributed little to the war effort as a whole. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 186''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 186''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.</div></td></tr>
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</table>U91965995https://wiki.warthunder.com/MausMaus2024-03-26T05:35:47Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Maus&oldid=184114">184114</a> as the approved revision for "<a href="/Maus" title="Maus">Maus</a>"</p>
U28580205https://wiki.warthunder.com/index.php?title=Maus&diff=184114&oldid=184109Maus2024-03-26T05:12:27Z<p>Usage in Battles was incorrectly hidden; Fixed</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:12, 26 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' <ins class="diffchange diffchange-inline">--></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Maus is arguably one of the if not most polarizing vehicles in the game. While other vehicles generally focus on one or two traits from the proverbial 'iron triangle' of survivability, mobility and firepower, the Maus is what you get when you drag two of the sliders to the absolute limit. With an imposing silhouette, slow speed, a monstrous cannon and the thickest raw armor plate in the game, the Maus commandeers the attention of both your allies and your enemies alike. There are two main ways to play this vehicle, and here are the pros and cons of each approach:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Maus is arguably one of the if not most polarizing vehicles in the game. While other vehicles generally focus on one or two traits from the proverbial 'iron triangle' of survivability, mobility and firepower, the Maus is what you get when you drag two of the sliders to the absolute limit. With an imposing silhouette, slow speed, a monstrous cannon and the thickest raw armor plate in the game, the Maus commandeers the attention of both your allies and your enemies alike. There are two main ways to play this vehicle, and here are the pros and cons of each approach:</div></td></tr>
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</table>U91965995https://wiki.warthunder.com/MausMaus2024-03-26T03:59:01Z<p><a href="/User:U28580205" class="mw-userlink" title="User:U28580205"><bdi>U28580205</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Maus&oldid=184109">184109</a> as the approved revision for "<a href="/Maus" title="Maus">Maus</a>"</p>
U28580205https://wiki.warthunder.com/index.php?title=Maus&diff=183830&oldid=183764Maus2024-03-23T15:01:29Z<p>Maus page completely re-worded and re-formatted to meet modern standards.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:01, 23 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''General Playstyle'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''General Playstyle'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Regardless of how you play the Maus, be it spearhead of pushes or as a one-man army, they both benefit heavily from the clever usage of your 75 mm secondary gun. You can for the most part forego the smoke grenades modification early on as you only get 6 charges total from a launcher affixed to the turret, compared to the dozens upon dozens of rounds you can load into the cannon.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Regardless of how you play the Maus, be it spearhead of pushes or as a one-man army, they both benefit heavily from the clever usage of your 75 mm secondary gun. You can for the most part forego the smoke grenades modification early on as you only get 6 charges total from a launcher affixed to the turret, compared to the dozens upon dozens of rounds you can load into the cannon. <ins class="diffchange diffchange-inline">The HEAT shells allow the Maus to overpressure lightly armoured / open top vehicles, and the aforementioned smoke rounds let you effectively create a wall </ins>of <ins class="diffchange diffchange-inline">smoke for you and your teammates to push through (for example, smoking up the sniping corridors on Port Novorossiysk in its most common Domination layout when you get the A-side spawn can allow your entire team to push up as you constantly blind the enemy from firing back). It is also notable that most people will try and disable </ins>your <ins class="diffchange diffchange-inline">gun breech or barrel on the 12.8 cm cannon, but will very frequently forget about the existence of the 75 mm cannon as they either don't see it as a threat or have simply forgotten in the heat of battle. As such, you can barrel or track your enemies back as they try and attack, buying you precious </ins>time <ins class="diffchange diffchange-inline">as you repair your crippled vehicle. One last tactic with the 75 mm </ins>is <ins class="diffchange diffchange-inline">to bait enemies into pushing you by firing the gun at an enemy or around a corner, making them think you're on reload when in fact you're simply waiting for your prey to peek out. When doing this, you should abstain from firing the 75 mm rapidly as this may alert them to your tricks</ins>, <ins class="diffchange diffchange-inline">and if possible you should try and hit a component (usually the side or exposed track of an enemy) so that the enemy doesn't suspect anything is amiss when they decide to push. Reverse a bit and machine gun them as they push out, and you have now successfully sold the illusion of helplessness and have the advantage positionally against the enemy, who is now advancing to their doom. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For lot </del>of your time is <del class="diffchange diffchange-inline">wasted turning</del>,  </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Versus heavy tanks</del>, the <del class="diffchange diffchange-inline">Maus has all the advantages</del>. <del class="diffchange diffchange-inline">While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret</del>. <del class="diffchange diffchange-inline">Just quickly angle </del>the <del class="diffchange diffchange-inline">Maus (both turret </del>and <del class="diffchange diffchange-inline">hull) and you will turn it nearly invincible (</del>be <del class="diffchange diffchange-inline">advised that HEAT shells can still penetrate </del>the <del class="diffchange diffchange-inline">angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees </del>to the <del class="diffchange diffchange-inline">enemy fire</del>. <del class="diffchange diffchange-inline">The tanks that pose a threat are the [[M103]], the [[M48 Patton (Family)|M48]], the [[T</del>-<del class="diffchange diffchange-inline">62 545 (China)|Chinese T-62]], the BMPs, the [[Object 120]]</del>, and <del class="diffchange diffchange-inline">basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate </del>more <del class="diffchange diffchange-inline">than 320 mm of armour. One good strategy is to capture the objective and just defend it. This can </del>be <del class="diffchange diffchange-inline">really helpful </del>to <del class="diffchange diffchange-inline">the team</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> In general</ins>, <ins class="diffchange diffchange-inline">mobility upgrades and </ins>the <ins class="diffchange diffchange-inline">12</ins>.<ins class="diffchange diffchange-inline">8/8</ins>.<ins class="diffchange diffchange-inline">8 cm APHEDS round should be prioritized, but </ins>the <ins class="diffchange diffchange-inline">APHEDS round isn't mandatory </ins>and <ins class="diffchange diffchange-inline">should generally </ins>be <ins class="diffchange diffchange-inline">considered </ins>the <ins class="diffchange diffchange-inline">lower lethality but higher penetrating 'option', not a 'requirement' </ins>to <ins class="diffchange diffchange-inline">do well in </ins>the <ins class="diffchange diffchange-inline">Maus</ins>. <ins class="diffchange diffchange-inline">Between penetration and one</ins>-<ins class="diffchange diffchange-inline">shot potential</ins>, <ins class="diffchange diffchange-inline">it is generally a preferential choice </ins>and <ins class="diffchange diffchange-inline">whichever one you find </ins>more <ins class="diffchange diffchange-inline">consistent should </ins>be <ins class="diffchange diffchange-inline">your go-</ins>to <ins class="diffchange diffchange-inline">choice of ammunition</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Versus medium tanks</del>, the <del class="diffchange diffchange-inline">Panzerkampfwagen VIII </del>can <del class="diffchange diffchange-inline">fight </del>in <del class="diffchange diffchange-inline">{{Annotation|CQC|Close Quarter Combat}} </del>with <del class="diffchange diffchange-inline">its decent turret rotation but </del>at the <del class="diffchange diffchange-inline">cost of exposing </del>its <del class="diffchange diffchange-inline">side armour </del>and <del class="diffchange diffchange-inline">getting flanked. Doing so should be kept </del>as <del class="diffchange diffchange-inline">one's last resort. Distance is the ally of the Maus</del>, <del class="diffchange diffchange-inline">which should </del>be <del class="diffchange diffchange-inline">easy </del>to <del class="diffchange diffchange-inline">do considering that </del>the <del class="diffchange diffchange-inline">top </del>speed <del class="diffchange diffchange-inline">is 20 km/h</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Much of your time in the Maus will be spent trying to turn the vehicle. While at speed it can initially turn a bit well</ins>, <ins class="diffchange diffchange-inline">it quickly loses all its speed and trying to make this goliath turn while also holding down </ins>the <ins class="diffchange diffchange-inline">W key </ins>can <ins class="diffchange diffchange-inline">feel like a herculean struggle. As such, try and plan routes ahead of time </ins>in <ins class="diffchange diffchange-inline">your head and minimize the time spent turning, as frequent course corrections will be the biggest time sink you can avoid just </ins>with <ins class="diffchange diffchange-inline">some simple planning. When turning, after the initial slight turn </ins>at <ins class="diffchange diffchange-inline">speed it's generally faster to just use </ins>the <ins class="diffchange diffchange-inline">neutral steering and wait a while, before advancing again towards your enemies. Your turret speed, while not slow for </ins>its <ins class="diffchange diffchange-inline">immense size </ins>and <ins class="diffchange diffchange-inline">weight, also very much isn't as fast </ins>as <ins class="diffchange diffchange-inline">contemporary tanks at this tier</ins>, <ins class="diffchange diffchange-inline">so if you want to get your gun on target it may sometimes </ins>be <ins class="diffchange diffchange-inline">necessary </ins>to <ins class="diffchange diffchange-inline">turn </ins>the <ins class="diffchange diffchange-inline">entire hull a bit to gain some extra horizontal guidance </ins>speed.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">While it </del>is <del class="diffchange diffchange-inline">very strong frontally because </del>of its <del class="diffchange diffchange-inline">excellent armour</del>, the Maus should be <del class="diffchange diffchange-inline">played very carefully: </del>it can be <del class="diffchange diffchange-inline">very vulnerable </del>if it <del class="diffchange diffchange-inline">gets uptiered where enemies have </del>APFSDS rounds and <del class="diffchange diffchange-inline">ATGMs </del>that will go <del class="diffchange diffchange-inline">clean </del>through your <del class="diffchange diffchange-inline">armour. Try </del>to <del class="diffchange diffchange-inline">stay </del>out of <del class="diffchange diffchange-inline">close quarters </del>as it will be <del class="diffchange diffchange-inline">easier </del>for tanks <del class="diffchange diffchange-inline">to take out </del>your <del class="diffchange diffchange-inline">gun barrel </del>or <del class="diffchange diffchange-inline">move </del>to your sides.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Potential Enemies'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The Maus </ins>is <ins class="diffchange diffchange-inline">one </ins>of <ins class="diffchange diffchange-inline">the most iconic tanks in the game and in military history both for </ins>its <ins class="diffchange diffchange-inline">immense and in many ways super-sized nature. As such</ins>, <ins class="diffchange diffchange-inline">your weakspots from the front are generally well understood and even your ammo rack locations in the side of your vehicle are somewhat public knowledge as well. The biggest priority against many enemies would be to angle; If a [[M41A1]] gets on your side and fires an APDS round into your ammunition rack, you may sometimes find yourself detonating instantly and wondering what in the world went wrong. Angling the hull as a whole generally does greatly increase your overall armor effectiveness from most AP and APDS rounds, so against enemies that fire these rounds this may help. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The more pressing concern for </ins>the Maus<ins class="diffchange diffchange-inline">, however, is chemical ammunition. HEATFS rounds and HEAT grenades start becoming very common past 6.7, and as a 7.7 vehicle you will very much see these tanks in every game. From tiny, mobile vehicles such as the [[M56]], [[M50]], [[JPz 4-5]] and [[Type 60 SPRG (C)]] all the way up to fairly armored, high caliber chemical round slingers like the [[SU-122-54]], [[M47]], [[M103]] and many, many more, these rounds generally care little for your armor with at least 300 mm of chemical penetration. Some even stretch as high as the 400 mm mark, and as your armor scheme was designed prior to the existence of ERA or composites this can be deadly if not outright fatal. Against these vehicles the best defense is sadly a strong offense, as your tank's armor </ins>should <ins class="diffchange diffchange-inline">not be relied upon to survive a shot with no damage taken. If it's a lightly armored vehicle your 75 mm may </ins>be <ins class="diffchange diffchange-inline">able to take them out, but if you do not have your weapon selection keys bound or aren't too confident with your aim it is more than justified to use your main gun at these enemies. Better to be on reload than missing your 75 mm secondary gun and dying a slow, painful death to the M56 300 meters away chipping at your turret crew after all. More heavily armored vehicles such as the [[SU-122-54]] and similar vehicles like </ins>it can <ins class="diffchange diffchange-inline">generally </ins>be <ins class="diffchange diffchange-inline">penetrated with your main gun, but if your aim is off or the angle unideal there is a chance of your shell not doing meaningful damage. High Explosive (HE) shells are also a minor threat this BR </ins>if <ins class="diffchange diffchange-inline">they hit your turret or hull roof, and you should definitely keep an eye out for </ins>it<ins class="diffchange diffchange-inline">, but for the most part you need not worry too much about it unless you're on a downwards slope facing a howitzer. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Another very dangerous shell type the Maus can see is the much-feared 'dart' round, also known as </ins>APFSDS<ins class="diffchange diffchange-inline">. A much more lethal version of APDS, this shell type includes a fin stabilized shell inside a discarding sabot that makes the shell fly even faster, penetrate even thicker armor, and almost never ricochet on all but the harshest angles. While the spall cone narrows significantly and the shell has no explosive filler, most dart </ins>rounds <ins class="diffchange diffchange-inline">can easily go through your armor without a care in the world and detonate your ammunition. The one saving grace is that it's a round you will only really see in uptiers, should you choose to take the Maus out in one. Most dart carrying vehicles are generally 8.0 or above, such as the [[M41D]], [[T-55A]], [[T-55AM-1]], [[T95E1]] </ins>and <ins class="diffchange diffchange-inline">many others, meaning it is in a way partially your choice to see them as the Maus isn't a very reliable vehicle in uptiers and isn't the first choice for many players in this situation. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Some dart rounds, such as the [[Type 69]]'s stock APFSDS, pose little to no threat to you. The round has less penetration than the German 88, and frequently non-pens or ricochets off fairly shallow angles for a dart. Darts like the [[Object 120]]'s, however, will easily cut through your armor like butter. The Object 120 is a notable (albeit somewhat rare these days) threat in </ins>that <ins class="diffchange diffchange-inline">it has both HEATFS and APFSDS on a 10 second autoloader with a 152 mm (contrary to its name its cannon is, in fact, a 152) cannon, akin to a railgun at these tiers. It is however extremely large and poorly armored, so a single shot into it will generally be the end of your problems. Other darts such as the ones mentioned above </ins>will <ins class="diffchange diffchange-inline">rarely (unless hitting ammunition) kill you in a single shot, but they can all generally </ins>go through your <ins class="diffchange diffchange-inline">turret cheeks which means you can very often expect them </ins>to <ins class="diffchange diffchange-inline">constantly knock </ins>out <ins class="diffchange diffchange-inline">your breech and gunner as you eventually die of crew loss. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">ATGMs (Anti-Tank Guided Missiles) are also an emerging threat this tier, but are generally not your biggest threat. Many are manually guided (MCLOS), and the ones that aren't are generally less </ins>of <ins class="diffchange diffchange-inline">a threat than darts and contemporary cannons firing HEATFS at you. Vehicles like the [[Shturm-S]] pack a big punch and will do critical damage to you frontally, but smaller ATGMs such </ins>as <ins class="diffchange diffchange-inline">the [[BMP-1]]'s Konkurs and the MILAN/TOW on NATO vehicles will usually only knock out a few crew members and occasionally your breech / transmission. Most missile carriers and IFVs cannot fire their missiles on the move and lack armor, so you can quickly dispatch them before they come to a halt and </ins>it will be <ins class="diffchange diffchange-inline">a victorious encounter </ins>for <ins class="diffchange diffchange-inline">you. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In summary, the Maus is both extremely armored and at the same time not armored enough. It has a strong gun, but is held back by a fairly long reload, slow traverse and lack of filler on the APHEDS round. It is also the size of a barn, has flat sides and is also slower than almost all other </ins>tanks <ins class="diffchange diffchange-inline">in the game. While downtiers in the Maus will always be more enjoyable, when playing it you should always be vigilant, as even at your tier and below there are many, many vehicles that carry either chemical rounds capable of going through </ins>your <ins class="diffchange diffchange-inline">entire front profile </ins>or <ins class="diffchange diffchange-inline">are able </ins>to <ins class="diffchange diffchange-inline">go through </ins>your sides <ins class="diffchange diffchange-inline">at medium range with enough spall to one-shot your vehicle. The two guns and high utility they provide as well as the ability to draw enemy fire to help a team push forwards can be invaluable, even in full uptier games, and ultimately once you master the playstyle of the Maus you may be surprised at your ability to dish back punishment just as hard as the 8.7 enemies can to you, and you can be happy knowing that this isn't the tank doing it for you, it's your mastery of the Maus and its many tools and tricks. The best way to find out if the Maus is for you, is at the end of the day, trying it out for yourself and being patient. The vehicle isn't fast, but it doesn't have to be, and it helps to take it easy sometimes in a game where everything seems to get faster and faster</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Pros and cons ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l192" >Line 192:</td>
<td colspan="2" class="diff-lineno">Line 203:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Pros:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Pros:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Heavily-armoured </del>tank<del class="diffchange diffchange-inline">, practically invincible if </del>angled <del class="diffchange diffchange-inline">properly</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Nigh unkillable </ins>tank <ins class="diffchange diffchange-inline">against many guns when </ins>angled <ins class="diffchange diffchange-inline">and at range</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Capable of soaking a large amount of damage and very resilient to bombs and rockets</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Capable of soaking a large amount of damage and very resilient to bombs and rockets</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Only vulnerable to large-calibre HE shells</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Turret sides are as strong as, if not stronger than, the front of the turret</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Turret sides are as strong as, if not stronger than, the front of the turret</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Access to smoke grenades</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Good traction, will reach its top speed consistently on almost all terrain</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Surprisingly good off-road manoeuvrability</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Makes decently fast turns in high gear movement or in neutral steering</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Very difficult to immobilize, due to extremely thick track skirts</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Very difficult to immobilize, due to extremely thick track skirts</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Powerful 128 mm cannon and rounds</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Powerful 128 mm cannon and rounds</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm coaxial cannon <del class="diffchange diffchange-inline">is surprisingly effective when using HEAT rounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm coaxial cannon <ins class="diffchange diffchange-inline">offers extreme utility without sacrificing your 128 mm gun's reload</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has commander sights, useful for looking around without moving the turret</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Has commander sights, useful for looking around without moving the turret</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Cons:'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Very slow</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Slow at everything, struggles to crest hills quickly, turn the hull or turn the turret quickly</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Struggles </del>on <del class="diffchange diffchange-inline">hilly terrain</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Fairly easy to take </ins>on <ins class="diffchange diffchange-inline">without any team support</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Requires good teamwork to perform adequately</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Easily damageable ammunition racks in the </ins>sides of the <ins class="diffchange diffchange-inline">vehicle</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Slow turret rotation</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Gargantuan profile; Easily spotted from long range</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* The </del>sides of the <del class="diffchange diffchange-inline">Maus are littered with ammo racks</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Armor is insufficient against </ins>modern rounds and <ins class="diffchange diffchange-inline">missiles</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Very loud engine, players will be able to locate the Maus just by the engine sounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Big size makes </ins>it <ins class="diffchange diffchange-inline">an easy target to </ins>cripple <ins class="diffchange diffchange-inline">using CAS</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Vulnerable at all ranges to </del>modern rounds <del class="diffchange diffchange-inline">such as HEAT </del>and <del class="diffchange diffchange-inline">sabot rounds</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Optics have <ins class="diffchange diffchange-inline">low </ins>zoom, making it <ins class="diffchange diffchange-inline">hard to spot targets at </ins>range</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Towing is practically impossible unless </del>it <del class="diffchange diffchange-inline">is done by another Maus</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm <ins class="diffchange diffchange-inline">has high drop and needs keys bound </ins>to <ins class="diffchange diffchange-inline">it </ins>for <ins class="diffchange diffchange-inline">effective use</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Large bombs will commonly </del>cripple <del class="diffchange diffchange-inline">the Maus, or detonate its fuel tanks</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Optics have <del class="diffchange diffchange-inline">little </del>zoom <del class="diffchange diffchange-inline">capability</del>, making it <del class="diffchange diffchange-inline">difficult for hitting long </del>range <del class="diffchange diffchange-inline">targets</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Big target for ATGMs</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* No modern armour of any kind, relies completely on conventional armour plating</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Secondary 75 mm <del class="diffchange diffchange-inline">is hard </del>to <del class="diffchange diffchange-inline">aim</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Commander sight does not allow </del>for <del class="diffchange diffchange-inline">commander aiming</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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</table>U91965995https://wiki.warthunder.com/Battle_ratingsBattle ratings2024-03-22T17:27:13Z<p><a href="/User:U44629479" class="mw-userlink" title="User:U44629479"><bdi>U44629479</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Battle_ratings&oldid=183779">183779</a> as the approved revision for "<a href="/Battle_ratings" title="Battle ratings">Battle ratings</a>"</p>
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