https://wiki.warthunder.com/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=CR.32&action=feedrecentchanges&feedformat=atomWar Thunder Wiki - Changes related to "CR.32" [en]2024-03-28T20:12:02ZRelated changesMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=G.91_R/3_(Germany)&diff=184275&oldid=178879G.91 R/3 (Germany)2024-03-28T14:24:33Z<p><span dir="auto"><span class="autocomment">Usage in battles: </span> Change 8° to 15°.</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:24, 28 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-Start|Default weapon presets}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-Start|Default weapon presets}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-First-Simple-Line}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Navigation-First-Simple-Line}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 30 mm DEFA 552 cannons (125 rpg = 250 total)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 30 mm DEFA 552 cannons (125 rpg = 250 total)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 30 mm DEFA 552 cannons + 76 x SNEB type 23 rockets</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* 2 x 30 mm DEFA 552 cannons + 76 x SNEB type 23 rockets</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Usage in battles ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Achieving air superiority should be the primary task for all G.91 pilots. However, the G.91 R/3 excels in a support role, especially in uptiers, where most of enemies can simply run away from it. To do this, take 9 min of fuel to boost its acceleration and climb rate (the low ammo count will discourage prolonged air combat anyways), and after takeoff climb at around <del class="diffchange diffchange-inline">8° </del>(680-700 km/h). When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the G.91 R/3 has rather poor energy retention and when caught slow even good acceleration won't save the plane. Also, keep in mind that the G.91 R/3 has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is '''do not air brake'''. The G.91 R/3's below average energy retention combined with overall good manoeuvrability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Achieving air superiority should be the primary task for all G.91 pilots. However, the G.91 R/3 excels in a support role, especially in uptiers, where most of enemies can simply run away from it. To do this, take 9 min of fuel to boost its acceleration and climb rate (the low ammo count will discourage prolonged air combat anyways), and after takeoff climb at around <ins class="diffchange diffchange-inline">15° </ins>(680-700 km/h). When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the G.91 R/3 has rather poor energy retention and when caught slow even good acceleration won't save the plane. Also, keep in mind that the G.91 R/3 has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is '''do not air brake'''. The G.91 R/3's below average energy retention combined with overall good manoeuvrability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Destroying bombers and attackers is also a feasible option thanks to the powerful cannon armament. However, the lack of durability and low ammo count make this rather a secondary task.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Destroying bombers and attackers is also a feasible option thanks to the powerful cannon armament. However, the lack of durability and low ammo count make this rather a secondary task.</div></td></tr>
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</table>U146053946https://wiki.warthunder.com/F-104S.ASAF-104S.ASA2024-03-23T20:54:43Z<p><a href="/User:U38088265" class="mw-userlink" title="User:U38088265"><bdi>U38088265</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=F-104S.ASA&oldid=183880">183880</a> as the approved revision for "<a href="/F-104S.ASA" title="F-104S.ASA">F-104S.ASA</a>"</p>
U38088265https://wiki.warthunder.com/Battle_ratingsBattle ratings2024-03-22T17:27:13Z<p><a href="/User:U44629479" class="mw-userlink" title="User:U44629479"><bdi>U44629479</bdi></a> set <a href="https://wiki.warthunder.com/index.php?title=Battle_ratings&oldid=183779">183779</a> as the approved revision for "<a href="/Battle_ratings" title="Battle ratings">Battle ratings</a>"</p>
U44629479https://wiki.warthunder.com/index.php?title=Battle_ratings&diff=183779&oldid=175724Battle ratings2024-03-22T16:44:05Z<p><span dir="auto"><span class="autocomment">General Information: </span>I just changed the sentence that says the max br from 12.3 to 12.7.</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:44, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Battle rating does not correspond with real-life introduction dates, but rather, the vehicle's in-game performance.''' Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Battle rating does not correspond with real-life introduction dates, but rather, the vehicle's in-game performance.''' Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Battle ratings exists in steps of 0.3 or 0.4 starting from 1.0 and ending at 12.<del class="diffchange diffchange-inline">3 </del>(i.e. 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, etc.).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Battle ratings exists in steps of 0.3 or 0.4 starting from 1.0 and ending at 12.<ins class="diffchange diffchange-inline">7 </ins>(i.e. 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, etc.).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Notice|Matchmaking is based solely on battle rating; the rank of a vehicle is irrelevant.}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{Notice|Matchmaking is based solely on battle rating; the rank of a vehicle is irrelevant.}}</div></td></tr>
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