https://wiki.warthunder.com/api.php?action=feedcontributions&user=U87946044&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T09:56:40ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=GAZ-AAA_(DShK)&diff=49343GAZ-AAA (DShK)2020-04-19T09:45:51Z<p>U87946044: write up on the GAZ-AAA_(DShk) survivability and armour</p>
<hr />
<div>{{Specs-Card|code=ussr_gaz_dshk}}<br />
{{About<br />
|about= Soviet SPAA vehicle '''{{PAGENAME}}'''<br />
|usage= the version equipped with 7.62 mm Maxim's<br />
|link= GAZ-AAA (4M)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}} --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
As far as you can be concern this tank lack almost any form of armor and any light mg can penetrate and kill your gunner or you driver and commander easily ,artillery can take you out or critically damage your modules or crew bombs and rockets that pack enough explosive that detonate near by will send you back to the hanger the only benefit of being so light is that should the enemy use aphe rounds they will most likely not detonate and allow you to move on if you dont get burnt down or your hull breaks which is fortunately rarer then in higher BR due to the fact that most enemies lack sufficient firepower to hull break or burnt you down in one shot your engine is covered with some armour that will protect our engine from LMGs sometimes but most enemies aim for the gunner and other crew members rather then your engine<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 81|rbMinHp= 50|<!--AoAweight=(optional) -->}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|DShK (12.7 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 1000 || rowspan="2" | -4°/+45° || rowspan="2" | ±110° || rowspan="2" | N/A || 30.8 || __._ || __._ || __._ || __._ || rowspan="2" | 10.4 || rowspan="2" | 9.2 || rowspan="2" | 8.4 || rowspan="2" | 8.0<br />
|-<br />
! ''Realistic''<br />
| 20.8 || __._ || __._ || __._ || 35.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| AP-I(c) || 29 || 27 || 25 || 20 || 11 || 8<br />
|-<br />
| AP-I || 21 || 20 || 15 || 9 || 6 || 5<br />
|-<br />
| API-T || 22 || 21 || 15 || 10 || 6 || 5<br />
|-<br />
| IAI || 2 || 2 || 2 || 2 || 2 || 2<br />
|-<br />
| T || 10 || 8 || 7 || 6 || 4 || 3<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! rowspan="2" | Normalisation at 30°<br>from horizontal<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| AP-I(c) || 815 || 0.0482 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°<br />
|-<br />
| AP-I || 815 || 0.0482 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°<br />
|-<br />
| API-T || 850 || 0.0437 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°<br />
|-<br />
| IAI || 850 || 0.041 || N/A || 0.1 || N/A || +2.0° || 47° || 60° || 65°<br />
|-<br />
| T || 850 || 0.0438 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''1000''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __<br />
|-<br />
|}<br />
<br />
==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| X2.1 || X3.7<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.<br />
<br />
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tires<br />
|<br />
| Parts<br />
| API<br />
| Horizontal Drive<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| AP<br />
| Adjustment of Fire<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| API-T<br />
| Elevation Mechanism<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Weapon has increased penetration compared to the preceding GAZ-AAA (4M)<br />
<br />
'''Cons:'''<br />
<br />
* Limited magazine of 50 means the armament has to frequently reload<br />
* Russian 12.7 AP is still notably inferior to the American equivalent<br />
* Vehicle armament consists of only a single 600 RPM machine gun<br />
* No armour, can easily be destroyed by .30 cal machine guns<br />
* Gunner can't swivel around 360 degrees horizontally<br />
* Limited vertical traverse<br />
* Will struggle to eliminate passing aircraft due to a low volume of fire<br />
* Arguably worse as an SPAA than the GAZ-AAA (4M)<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U87946044https://wiki.warthunder.com/index.php?title=Do_217_N-2&diff=46325Do 217 N-22020-03-19T09:16:19Z<p>U87946044: /* Pros and cons */ very maneuverable is not a con...</p>
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<div>{{Specs-Card|code=do_217n_2}}<br />
{{About<br />
| about = German twin-engine fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Do 217 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. This twin-engine fighter was introduced in [[Update 1.39]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|489||478|| {{Specs|ceiling}} ||29.7||30.8||3.3||4.4||800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||520|| ~3 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 290 || < 360 || < 360 || > 250<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 5,000 m || 3,000 hp || 3,330 hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--><br />
<br />
* 8.5 mm steel - bulkhead in front of the cockpit<br />
* 50 mm bulletproof glass - armoured windscreen and cockpit roof <br />
* 5 mm steel - a box containing Schrage Musik cannons<br />
* 5 mm steel - plate in the tail<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--><br />
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm MG 151/20 cannons, chin-mounted (200 rpg = 800 total)<br />
* 4 x 20 mm MG 151/20 cannons, Schräge Musik mounted in mid fuselage (200 rpg = 800 total)<br />
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
The Do 217 N-2 plays similar to most other heavy fighters, in that it is reliant on delivering a quick knock out punch to an enemy to be effective. However, the aircraft has two unusual traits, which make for different play styles than other heavy fighters. The first is the lack of any form of turret weaponry. This problem makes the N-2 a unique member in the German heavy fighter line, as virtually all other heavy fighters either have a tail gunner or are agile enough to not need one. The second feature is the inclusion of a set of vertical firing cannons, known as Schräge Musik. This weapon package brings a unique benefit to the table. As most bombers lack the ability to fire their turrets directly under themselves, you can fire away with near-complete immunity to retaliation from enemy gunners.<br />
<br />
The N-2 is, however, undeniably slow, and has crushingly poor manoeuvring. This makes the lack of any form of turret defence all the more noticeable. Caution must be taken to avoid more nimble enemies when possible, as you will be greatly outclassed otherwise.<br />
<br />
While the aircraft as a whole seems heavily dependent on lumbering up to a high altitude, and then slowly hunting down bombers, there does exist a fun, if unconventional, alternative. The alternative approach is to go about strafing ground targets, while flying upside down. The main reason for upside down strafing is the schräge musik. By flying inverted, you can strafe a large number of ground units in a single pass, while remaining fairly high above the trees. This combines well with the fact that the vertical and forward cannons use the same ammo belts. This tactic can even be put to use around airfields, putting a quick end to anyone on the ground. The only thing to remember when doing this is to always keep a close eye on your altitude. Flying upside down will cause you to fall fairly quickly, so do remember to roll back to right side up in time to avoid crashing.<br />
<br />
===Radars===<br />
{{main|FuG 220}}<br />
<br />
The Do 217 N-2 is equipped with a [[FuG 220]] search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="4" | [[FuG 220]] - Target Detection Radar<br />
|-<br />
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}<br />
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}<br />
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}<br />
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}<br />
|-<br />
| 5,000 m || 5,000 m || ±35° || -55°/+20°<br />
|-<br />
|}<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| Offensive 7 mm<br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| New 20 mm MGs<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Has access to a target detection radar<br />
* [[FuG 220]] radar is better than the [[FuG 202]] radar found on other German planes<br />
* Heavy and accurate front facing armament due to being centre-mounted<br />
* Durable and can take a heavy beating<br />
* Schrage Musik can be a devastating surprise to anyone attempting to get into a head on passes<br />
* Upside down strafing, while unconventional, can be of great fun and effect<br />
<br />
'''Cons:'''<br />
<br />
* No Defensive armament whatsoever unlike previous iterations<br />
* Slow<br />
* <br />
* <br />
* Unless explicitly going for bomber hunting (which the flight model is exceptionally poor at) the Schrage Musik guns are of questionable value<br />
* Schrage Musik cannons' one-second burst mass is included into the displayed one-second burst mass for the plane, despite this not being physically feasible to achieve.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
"Dornier Do 217 N-2 night twin-engine fighter.<br />
<br />
In December 1942, the Do 217 N-2 night fighter was launched into full-scale production. Originally, planes of this variant were not equipped with defensive turrets, their bomb door was sealed shut, and no bomb release system was installed.<br />
<br />
A more advanced FuG 212 Lichtenstein C-1 radar was mounted on the aircraft, different from the FuG 202 in its smaller weight, its modified antennas which provided lower aerodynamic resistance, and its enhanced accuracy. The effective detection range of the new radar was 100 to 2,000 m.<br />
<br />
The above-mentioned measures helped significantly reduce the aircraft's takeoff weight, even though its armor had been reinforced (with an additional armor plate under the pilot's seat). The Do 217 N-2's speed and ceiling were higher than those of the N-1 variant.<br />
<br />
As on the Do 217 N-1, a Schräge Musik mount could be installed on the aircraft.<br />
<br />
During full-scale production, some aircraft received an even more advanced FuG 220 Lichtenstein SN-2 radar. This radar was able to operate when the British used passive radar interference, that is, fragments of metal foil scattered in the air by British bombers to blind German radars.<br />
<br />
Some Do 217 N-2s had a FuG 227 Flensburg radio direction finder tuned to the operating frequency of the British Monica radar which was installed in the tail section of RAF bombers to warn when German night fighters appeared. The use of the FuG 227 enabled German night fighters to reliably detect Allied bombers within a distance of up to 100 km and then pursue them.<br />
<br />
In addition, one more radio direction finder, the FuG 350 Naxos Z, could be mounted on the Do 217N to detect British bomber units. It allowed the detection, within a distance of up to 50 km, of signals from the British H2S blind bombing radar system, which was installed on pathfinder aircraft flying in front of the bomber units.<br />
<br />
The Do 217 N-2's production was discontinued in December 1943. A combined total of 364 Do 217s night fighters were built, including 130 Do 217Js and 234 Do 217Ns."<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Dornier}}<br />
{{Germany twin-engine fighters}}</div>U87946044https://wiki.warthunder.com/index.php?title=ZUT-37&diff=45831ZUT-372020-03-15T03:08:27Z<p>U87946044: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_zut_37}}<br />
<br />
== Description ==<br />
<!--In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon.<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (61°) ''Front glacis'' <br> 45 mm (32-79°) ''Lower glacis'' <br> 35 mm (54-70°) ''Driver's hatch'' || 15 mm (0-1°) || 10 mm (71°) ''Top'' <br> 25 mm (41°) ''Bottom'' || 10 mm<br />
|-<br />
| Turret || 16 mm (22-53°) ''Turret front'' <br> 16 mm (26-83°) ''Gun mantlet ''|| 16 mm (20-21°) || 16 mm (1-8°) || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Belly armour is 10 mm thick.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 241|rbMinHp= 150|<!--AoAweight=(optional) -->}}<br />
<br />
The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h. <br />
<br />
It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles. <!-- needs more description, is this in comparison to all other rank II vehicles or just Russian?--><br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|Sh-37 (37 mm)}}<br />
<br />
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew.<br />
<br />
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.<br />
<br />
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]]<br />
|-<br />
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="2" | 200 (5) || 260 || -3°/+77° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 4.5 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 6.5 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
=== Ammunition ===<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| OFZ || HEFI-T* ||3||3||3||3||3||3<br />
|-<br />
| BT || AP-T ||71||68||57||46||37||30<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| OFZ || HEFI-T* || 900 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81°<br />
|-<br />
| BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
===Belt types===<br />
{| class="wikitable"<br />
| '''Belts''' || '''Shell composition''' || '''Combat usage'''<br />
|-<br />
| align="left" |'''''Default ''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.<br />
|-<br />
| align="left" |'''''HEFI-T''''' || align="left" | [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br> (High Explosive Fragmentation Incendiary tracer) shell || align="left" | Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though.<br />
|-<br />
| align="left" |'''''AP-T''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]] <br> (Armour Piercing Incendiary tracer) shell || align="left" | So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation.<br />
|}<br />
<br />
=== [[Ammo racks|Ammo racks]] ===<br />
[[File:Ammoracks_{{PAGENAME}}.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] for the {{PAGENAME}}.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.<br />
<br />
One thing to take account when using the ZUT-37 is handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes a considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.<br />
<br />
This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allow you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving through trenches or simply spotting over a small hill.<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Quick and small allowing it to ambush other vehicles<br />
* Has a quick firing magazine<br />
* When it hits a plane it easily rips it to shreds<br />
* Can take a tank apart in a few seconds if used properly<br />
<br />
'''Cons:'''<br />
<br />
* Fairly weak armour<br />
* Two crew members, a well-aimed shot can take out both<br />
* Longish reload making the vehicle vulnerable for around 6-7 seconds <br />
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed<br />
* Cannot hit planes very well because of its slow turret rotation speed<br />
* Can easily be destroyed if hit directly with artillery<br />
* Prone to hull-break<br />
* Open fighting compartment can allow for aerial attacks to knock out enemies<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank [[T-70]] and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.<br />
<br />
The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavourable arrangement of the crew compartment and was shelved.<br />
<br />
=== In-game description ===<br />
The ZUT-37 anti-air tank was an enhanced version of the project by B. Shpitalny that was built in June, 1942 on the chassis of the T-70. The enhanced model underwent testing in December 1942 – January 1943. In general it passed the tests. Among the conclusions drawn from the results of the tests was the possibility of building an experimental batch of ZUT-37s once certain observations regarding the Sh-37 cannon had been rectified. However, this project was abandoned.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/627 [Devblog<nowiki>]</nowiki> ZUT-37]<br />
<br />
{{USSR anti-aircraft vehicles}}<br />
{{USSR premium ground vehicles}}</div>U87946044