https://wiki.warthunder.com/api.php?action=feedcontributions&user=U87525586&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T14:02:45ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=P-51C-10&diff=100867P-51C-102021-04-14T09:40:07Z<p>U87525586: fgt, lol jk, i changed grammar</p>
<hr />
<div>{{About<br />
| about = American fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = P-51 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=p-51c-10-nt<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].<br />
<br />
The P-51C and the essentially identical P-51B were the first production P-51 Mustang models equipped with the famous British Merlin engine, license-produced in the United States as the Packard V-1650. While not quite as famous as the later P-51D series with their bubble canopies, these "razorback" Mustangs were produced in large numbers and served Allied forces well. The vehicle represented in War Thunder is by default painted in the livery of the 332nd Fighter Group, a distinguished all-African-American unit known as the "Red Tails".<br />
<br />
The P-51C-10 handles similarly to comparable Merlin-engined Mustangs like the [[P-51D-5]] and [[P-51D-20-NA]] and is actually slightly better than them in some respects. Its main weaknesses lie in its armament: four wing-mounted M2 Browning machine guns with mid-war belts leave some to be desired and the suspended ordnance is nothing special. It is still a competitive aircraft overall and offers a good learning opportunity for later USAF propeller fighters. Succeeding the P-51C is the [[P-47D-22 RE]] "Razorback" Thunderbolt, which trades general flight performance for better durability, more engine power at extreme altitudes, and most importantly, massively increased firepower.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
Unlike its Rank II predecessors, the [[P-51]] and [[A-36]], this plane performs well not only at low altitudes but also above 3,000 metres because of the new Merlin engine and two-stage supercharger instead of one-stage in the Allison powered models. Level speed is exceptionally good at all altitudes compared to the opposition at similar battle ratings. In Realistic Battles, it can reach 610 km/h at sea level and 705 km/h at 7,300 metres of altitude. Acceleration is also above average in level flight. The climb rate is good, especially when compared to the other American planes, and is noticeably better than the P-51D-5 and P-51D-20. At low altitude it is slightly above 20 m/s and the plane can reach 6,000 m alt in about 7 minutes. Diving performance is great as usual, its elevator and other control surfaces do not lock up even at 700-800 km/h IAS and can pull 9G at that speed. Medium and high speed manoeuvrability is good enough to keep up with the Bf 109 G and similar fighters for a while, and the sustained turn rate has been improved over previous Mustangs. Horizontal energy retention is very good, vertical energy retention is good, but manoeuvring energy retention is somewhat below average (but only in RB because of how the instructor controls the plane). Low speed manoeuvrability is still mediocre. The main issue is its rudder, which can lock up above 300 km/h IAS, albeit not to the extent of the P-51D models since the "razorback" fuselage provides better directional stability. The roll rate is not exceptional, veering into poor territory at low speeds.<br />
<br />
If using Manual Engine Controls, it is worth mentioning that the Meredith effect is modeled on Mustangs. The cooling system is designed to generate a slight thrust that partially compensates for the aerodynamic drag caused by the radiators. This means that opening up the radiators even to high percentages only causes small effects on energy retention and top speed while keeping the engine nice and cool on WEP settings. This is definitely convenient considering that many contemporary opponents like the [[Bf 109 F-4]] will cook their engines if they run WEP for more than brief periods of time and tend to have draggy radiators.<br />
<br />
When flying with full realistic controls, the plane requires some trimming, positive for the elevator (+ 5-7) and rudder or ailerons to the right (but only below 600 km/h IAS) if you want to keep the plane straight in the level flight, when turning the plane tends to roll to the right side. Stall characteristics are very good, with the fuel set to 30 minutes it stalls out only when the elevator deflection reaches 90%. It does have a high stalling speed however, at 175 km/h without flaps and 155 km/h with flaps.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,300 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 685 || 666 || rowspan="2" | {{Specs|ceiling}} || 22.0 || 22.6 || 12.9 || 12.9 || rowspan="2" | 300<br />
|-<br />
! Upgraded<br />
| 734 || 708 || 20.5 || 21.0 || 20.2 || 16.2<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 675 || 675 || 275 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 500 || < 300 || < 550 || > 400<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
The survivability is similar to most other prop fighters. The engine is located in the nose, and the fuel tanks are located behind the pilot's seat and in the wing roots. There is significant armour protection for the pilot, but the pilot is still vulnerable from the top, bottom, and sides. The fuel tanks are also vulnerable, as is the cooling system.<br />
<br />
* 38 mm Bulletproof glass - Windshield<br />
* 11.11 mm Steel - Behind pilot's seat<br />
* 6.35 mm Steel - Behind engine, in front of oil cooling system and pilot<br />
* 6.35 mm Steel - In front of upper engine<br />
* Self-sealing fuel tanks<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|M2 Browning (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,200 total)<br />
<br />
As mentioned earlier, the P-51C-10's armament is not its strong suit. Four mid-war M2 Brownings do not provide much burst mass and the most reliable way of dispatching enemy aircraft is to set them on fire. For this purpose, the Universal belt has a good content of M8 AP-I rounds. While they do not have tracers like the M20 API-T rounds and have a lower fire chance than the M23 Incendiary rounds enjoyed by the P-51D Mustangs, they will still do good work against more fragile aircraft like [[Bf 109 (Family)|Bf 109s]]. Tougher targets like [[Fw 190 (Family)|Fw 190s]] can shrug off quite a few incoming rounds. Attackers, twin-engined fighters, and bombers with defensive armament tend to be durable and are also challenging to approach and destroy. Focus on knocking out defensive gunners and igniting engines for best results, though these targets are more easily dealt with by friendly [[P-61C-1|P-61 Black Widows]] and [[P-63 (Family)|P-63 Kingcobras]]. The ammunition supply of 300 rounds per gun is good, allowing for some spray-and-pray.<br />
<br />
Since the guns are mounted in the wings, gun convergence should be considered. Anywhere between 400-600 metres should work well, but note that more distant convergence settings will make close range shooting more difficult, especially considering the low volume of fire.<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 100 lb AN-M30A1 bombs (200 lb total)<br />
* 2 x 250 lb AN-M57 bombs (500 lb total)<br />
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)<br />
<br />
The P-51C-10 has the same suspended ordnance as the [[A-36|A-36 Apache]], minus the infamous gunpods. The only loadout worth taking is the twin 500 lb bombs. They drop as a pair and have enough power to take out a target or two if dropped with some precision, though they are certainly less impressive than the twin 1,000 lb bombs carried by later Mustangs with their reinforced hardpoints. Do not engage other fighters while carrying bombs, as they are mounted on the wings and contribute significant amounts of drag, weight, and inertia.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The P-51C-10 has outstanding performance compared to other planes that can meet in the same bracket (Enduring Confrontation 3, BR 3.7-4.7), level speed is higher at all altitudes than anything that it can face, so it can easily escape from anything when it finds itself in a trouble, climb rate is also very good and allows it to quickly get to the 3,000-5,000 m alt. This plane like all other Mustangs does not overheat when the radiator is set to 90-100%, it also does not slow down the plane, so it can always cruise with enabled WEP which is not limited, always engage other planes with humongous speed advantage and make use of very good mid and high-speed manoeuvrability. Sustained climb rate is worse than that of the [[Bf 109 F-4]] or [[Bf 109 G-2|G-2]] by 2-4 m/s, escaping from them by climbing away should be avoided, but still allows the plane to get pretty quick to 3,000-5,000 m alt, also the zoom climb is very good.<br />
<br />
One issue that the plane has is quite disappointing armament, sometimes it takes some time to shoot down the enemy fighters and it is even worse against bombers and attackers with higher durability, but attacking with a speed advantage and surprising the enemy should solve it.<br />
<br />
The other issue is unsatisfactory turn rate at low speed, engaging other fighters in dogfight should be avoided (instantaneous turn rate is actually good when the plane has lots of energy to spare), especially the Bf 109 F-4, [[G.55 sottoserie 0|G.55]] or Yaks and anything that can turn better than them, the speed advantage should be used instead to beat them.<br />
<br />
Because of these points, the preferable tactics for this plane should be Boom and Zoom and other manoeuvres that do not purely depend on turn rate and more on the plane's speed. Dogfighting can work to some extent and against some planes like the [[Fw 190 (Family)|Fw 190 A]] (which does not really stand a chance against the razorback Mustang) but while doing that the player will be forced to sacrifice speed advantage and make the plane vulnerable to attacks from slower planes with far better turn rates.<br />
<br />
The plane when it is upgraded can also used as a starter plane in the higher bracket (Enduring Confrontation 4, BR 5.0-6.3) where it should not have any issues with beating tier 4 German, Japanese and Italian fighters, most of them that can be meet there have very similar performance and the P-51C is even better than the D-5 version in some ways.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Outstanding Boom & Zoom capability<br />
* Great performance at altitude<br />
* Very fast at all altitudes, especially in a shallow dive<br />
* Very agile at high speeds due to laminar flow wings<br />
* Decent cockpit visibility<br />
* Large fuel capacity (1 hour 45 minutes maximum flight time)<br />
* Fantastic top speed and acceleration<br />
* Very good sustained climb rate<br />
<br />
'''Cons:'''<br />
<br />
* Only four 12.7 mm M2 Browning machine guns with mid-war belts which don't do much damage<br />
* High stall speed and mediocre low speed manoeuvrability<br />
* Not so great at ground pounding, only a few loadout options<br />
* Not very durable<br />
* Roll rate, while not terrible, is not sufficient enough to shake enemy planes off or force overshoots<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{main|P-51 (Family)|l1=History of the P-51 Mustang}}<br />
<br />
The Rolls-Royce Merlin engine was successfully tested on a P-51 Mustang in late 1942, resulting in production of P-51B Mustangs fitted with the Packard V-1650, a license-produced Merlin. North American Aviation’s (NAA) plant in Inglewood California was maxing out production of the P-51B so a new plant was opened up in Dallas, Texas, in order to increase production. The Mustangs produced in the Dallas plant were designated as the P-51C even though they were identical in all other regards to the P-51B. It was decided during the P-51B and C production run that the aircraft would no longer leave the factory with an olive drab paint, but would instead leave in the unpainted metal finish.<br />
<br />
Deliveries of the P-51C to the US Army Air Force (USAAF) began in August 1943, much later than those of the P-51B due to the Dallas plant having been in the process of construction when the P-51B entered production at Inglewood. A total of 1,750 P-51C Mustangs were built by NAA during the war.<br />
<br />
P-51B and C Mustangs began arriving in Europe in August and October of 1943, equipping fifteen fighter groups of the 8th and 9th Air Forces in England as well as the 15th Air Force in Italy. P-51C Mustangs, along with their P-51B brethren, were used by the USAAF 8th Air Force to escort B-17 Flying Fortress bombers on daylight raids across the English Channel; the long range of the P-51B/C Mustang made it ideal for that type of mission. The 9th Air Force used them in the fighter-bomber role. In addition to European operations, P-51C Mustangs were used in the China Burma India Theater (CBI). Even by the end of the war many of the P-51s still in service with the USAAF were of the P-51B and C models, not having been fully replaced by the P-51D and K models but instead only supplemented.<br />
<br />
In addition to serving with the USAAF, 636 P-51B and C Mustangs were also used by the British Royal Air Force (RAF) during the war, where they were designated as the Mustang Mk III. P-51C Mustangs were also used by the Republic of China Air Force (ROCAF) during the Second World War.<br />
<br />
=== P-51C Variants ===<br />
'''Combat Variants: 1,750 built'''<br />
<br />
* '''P-51C-1-NT''' - Original production model with V-1650-3 engine; 350 built.<br />
* '''P-51C-3-NT''' - Added an 85 gallon fuel tank behind the pilot’s seat; unknown number converted from P-51C-1-NT.<br />
* '''P-51C-5-NT''' - Used the more powerful V-1650-7 engine; 450 built.<br />
* '''P-51C-10-NT''' - 823 built.<br />
* '''P-51C-11-NT''' - 127 built.<br />
<br />
'''Non Combat Variants'''<br />
<br />
* '''F-6C-NT''' - Reconnaissance conversion with added cameras, armament retained; 20 converted from P-51C-10-NT.<br />
* '''TP-51C''' - Two-seat trainer conversion; 5 converted during WW2, 1 converted in 2000’s.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
'''Other variants in-game'''<br />
<br />
* [[P-51 (Family)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/497252-p-51-c10/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer NAA}}<br />
{{USA fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Yak-9&diff=95100Yak-92021-02-22T00:50:11Z<p>U87525586: spelling</p>
<hr />
<div>{{About<br />
| about = Russian fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Yak-9 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=yak-9<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
Since the Yak-1B, the Yak-9 is the next notable "Upgrade". While retaining the same great 20 mm cannon, as well as the 12.7 mm MG, the Yak-9 gained a number of minor upgrades such as:<br />
<br />
* Rebalanced wing and cockpit placement by a slight amount.<br />
* Slightly improved rearward visibility compared to previous models.<br />
* New metal alloy used to construct the fuselage, meaning a lighter plane = better flight characteristics.<br />
* Reworked fuel tanks, engine parts, and other internals.<br />
<br />
All of this translates in-game to an even better version of the excellent Yak-1 series. The Yak-9 is the first of a number of modifications (the B, K, M, P, T, and U variants are also in-game). While tactics and methods deviate little from the previous Yaks, this plane is like being used to flying a Bf 109 E and then suddenly being given a Bf 109 F... not much, but experienced Yak pilots can feel the difference!<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 3,900 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 560 || 545 || rowspan="2" | {{Specs|ceiling}} || 19.8 || 20.3 || 13.5 || 13.4 || rowspan="2" | 350<br />
|-<br />
! Upgraded<br />
| 593 || 577 || 18.4 || 19.0 || 18.7 || 16.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~13 || ~10<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 380 || < 420 || < 490 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 700 m || 1,260 hp || N/A<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,900 m || 1,175 hp || N/A<br />
|-<br />
|}<br />
<br />
====Engine performance====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Engine<br />
|-<br />
! colspan="3" | Engine Name<br />
! colspan="3" | Number present<br />
|-<br />
| colspan="3" | Klimov VK-105PF 12-cylinder || colspan="1" | 1<br />
|-<br />
! colspan="4" | Engine characteristics<br />
|-<br />
! colspan="2" | Weight (each)<br />
! colspan="1" | Type<br />
! colspan="1" | Cooling<br />
|-<br />
| colspan="2" | 600 kg || Inline || Water + Oil<br />
|-<br />
! colspan="4" | Engine power (Stock)<br />
|-<br />
! colspan="1" | Mode<br />
! colspan="4" | Take-off<br />
|-<br />
| ''Arcade'' || colspan="4" | 1,153 hp<br />
|-<br />
| ''Realistic/Simulator'' || colspan="4" | 1,142 hp<br />
|-<br />
! colspan="4" | Engine power (Upgraded)<br />
|-<br />
! Mode<br />
! colspan="4" | Take-off<br />
|-<br />
| ''Arcade'' || colspan="4" | 1,271 hp<br />
|-<br />
| ''Realistic/Simulator'' || colspan="4" | 1,210 hp<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | WEP Duration<br />
|-<br />
! colspan="2" | Arcade<br />
! colspan="2" | Realistic/Simulator<br />
|-<br />
| colspan="2" | 25 seconds || colspan="2" | N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 64 mm Bulletproof glass in cockpit front and rear.<br />
* 8 mm Steel plate behind the pilot.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)<br />
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Both ''Universal'' and ''Stealth'' ammo belts for the cannon are effective against all planes, and the ''Ground Attack'' belt gives the most HE rounds for most targets. The cannon's ''Ground Attack'' belt is also capable of penetrating light tanks if the player hits them in the rear. Low gun ammo along with no other ordnance of any kind (no rockets and bombs of any kind) make this plane weak against even soft unarmored ground targets.<br />
<br />
===Arcade battles===<br />
In '''Arcade Battles''', the basics of Yak fighting from the previous iterations continue. Unlike Realistic or Simulator battle modes, there is no need to worry about the wooden wings ripping off, engine overheating, or being in the air without ammunition for long, which gives the Yak more liberty in its mode of attack.<br />
<br />
It is recommended to climb to 3,000 m as this will allow the Yak to have a altitude advantage over many opponents who will head towards the ground while playing into the Yak's preference for low-altitude fighting. Mind your engine temperature and use WEP sparingly while doing this.<br />
<br />
Though a full liberty of targets can be chosen from anything below the Yak, try to pick opponents that are unaware of the Yak's presence. Dive down and gain speed while conducting a Boom-N-Zoom attack. The center-mounted 20 mm and 12.7 mm guns acting together when fired is good enough to sufficiently damage most aircraft with a single a pass. The Yak is free to climb again and regain the altitude advantage, or turn and re-engage the enemy with another pass as the Yak's turning ability is quite good in high energy, at the expense of the pilot's G-force resistance and stamina.<br />
<br />
Use trigger discipline when firing the 20 mm and 12.7 mm guns as there is a relatively small ammunition load for the two. However, due to their center-alignment on the Yak's nose, there is no need to adjust for convergence, making fire adjustments much easier for the pilot. Once the crosshair is sighted right onto target, most shots on an fully upgraded gun will hit the mark. It is recommended to hit for the weaker structural parts of enemy aircraft such as the wings, as the ammunition can rip them apart in a good burst.<br />
<br />
However, all these require the Yak to have an energy advantage over an opponent. Prolonged turning engagements or other maneuvers will gradually drain the Yak of its energy and slow it to a crawl. In this state, the Yak is in its most vulnerable to enemy fighters. Once this lower speed is noticed, quickly withdraw from the combat and try to gain speed and altitude, the former especially if an enemy fighter suddenly starts to attack. Where previous Yaks were good multipurpose turn-fighters, the Yak-9 also makes excellent use of energy-fighting tactics, so keep this in mind.<br />
<br />
===Realistic/Simulator battles===<br />
Stay low, watch your ammo, and watch your engine temperature. Avoid excessive diving, since the wings are ''still'' made of wood!<br />
<br />
Very accurate center-mounted guns are easy to master for the player compared to planes with wing mounted armament. Sadly this benefit is overshadowed by the low ammo load that most of the time enforces strict trigger discipline (especially for the cannon). Long range attempts can be carried out by the 12.7 mm HMG, but rather as a means of luring fleeing enemies into evasive maneuvers rather than taking it out.<br />
<br />
===Specific enemies worth noting===<br />
The Yak-9 has some vehicles it needs to consider when engaging.<br />
<br />
* Japanese turn fighters - Japanese fighters like their Zeroes and Ki-43 can possess a threat as these planes can turn faster than the Yak could ever dream, so don't get suckered into turning against a Zero. Not to mention, Japanese planes are typically slower than most of its contemporaries, so a Yak trying to get a bead on one after passing through will often try to turn constantly around for another pass at these slow aircraft. Continued turns and passes will cause the Yak to lose energy and sacrifice aerial performance. This can lead other enemy aircraft or the very same Japanese aircraft the Yak was trying to strafe to coming around the slow Yak and shoot it out of the air. It is best to simply pass by a Japanese aircraft with a Boom-&-Zoom and then just climbing away to altitude away from the fighter so it couldn't try to attack. Once in a sufficient altitude, dive back down again to regain the energy during the next pass.<br />
* Biplanes - Sure, if able to destroy them in the first pass, the biplane is not really the biggest threat out there. However, it is the indicator of an easy, slow target that are biplanes like the Swordfish that can cost the Yak pilot the plane. If missed, there may be an urge to quickly turn back for another quick pass against the biplane for another chance, while the biplane continues evasive manoeuvres. If this continues on as the Yak keeps turning for an "easy" kill, it would sacrifice much of its energy against a rather nonthreatening target. As emphasized previously, a slow Yak is an easier target to enemies and even if the biplane won't be able to dent the Yak, another enemy may swoop down an annihilate the Yak with ease. Don't waste energy trying to manoeuvre against a biplane, simply attack in a Boom-&-Zoom fashion.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
==== Recommendations ====<br />
Focus on cooling and engine modifications first! Once the coolant systems and engine is upgraded, flying at 90% power will never overheat the engine! Then focusing on ammo belts can benefit greatly, since the default ammo belt is rather lacklustre. After that, the ''New'' modifications for the gun should also be considered for longer firing of the guns without jamming. Past that, it is pilot preference.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Centre-mounted armament that is very accurate even at longer distances.<br />
* 20 mm supplemented with a 12.7 mm can do decent damage against enemy planes.<br />
* Relatively small aircraft profile makes it a small target.<br />
* Fast and agile at altitudes up to 3 km.<br />
* Great turning ability when in high energy.<br />
* Experience with the Yak-1 and Yak-1B carry over to this plane.<br />
* Slightly better engine than predecessors.<br />
<br />
'''Cons:'''<br />
<br />
* Armaments have limited ammunition, stresses on firing accuracy and discipline to make the most out of a belt.<br />
* Low maximum dive speed.<br />
* Very bad high alt performance.<br />
* Once speed and energy is lost, the Yak-9 performance drops significantly.<br />
* Engine overheats sometimes in RB/SB.<br />
* No WEP in RB/SB.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== In-game description ===<br />
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.<br />
<br />
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=yak-9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|fANStBZqcOo|'''{{PAGENAME}} Stalin's UFO''' - ''TheDon''|9b43GpJcrEk|'''Just Another Yak - {{PAGENAME}}''' - ''Aether_Tartarus''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/179343-yakovlev-yak-9/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Yakovlev}}<br />
{{USSR fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Ki-44-I&diff=94915Ki-44-I2021-02-19T01:52:35Z<p>U87525586: </p>
<hr />
<div>{{About<br />
| about = Japanese fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Ki-44 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=ki_44_1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 539 || 523 || rowspan="2" | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan="2" | 190<br />
|-<br />
! Upgraded<br />
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~12 || ~8<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 400 || < 400 || < 450 || > 316<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,700 m || 1,250 hp || 1,340 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* No armour protection.<br />
* No self-sealing fuel tanks.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Ho-103 army (12.7 mm)|Type 89 army (7.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)<br />
* 2 x 7.7 mm Type 89 army machine guns, nose-mounted (500 rpg = 1,000 total)<br />
<br />
== Usage in battles ==<br />
<br />
* In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.<br />
* The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.<br />
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield.<br />
* The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.<br />
* When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.<br />
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.<br />
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.<br />
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also set you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turn fight whenever you see these stubby planes.<br />
*<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Incredibly fast, leaves virtually any plane it faces in the dust at any altitude<br />
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded<br />
* Excellent acceleration<br />
* Superior agility against other aircraft like F4U<br />
* Extremely low stall speed<br />
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)<br />
* Adequate armament for the rank<br />
* Good cockpit visibility in Simulator<br />
<br />
'''Cons:'''<br />
<br />
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough<br />
* Very fragile with next to no protection. Will get shredded/set on fire easily, especially by any plane with M2 Brownings (eg F6F)<br />
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed<br />
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|woJWg8E03HM|'''The Shooting Range #75''' - ''Pages of History'' section at 08:00 discusses the Ki-44.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/249903-nakajima-ki-44-i/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Nakajima}}<br />
{{Japan fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Fw_190_A-1&diff=92191Fw 190 A-12021-01-28T01:01:25Z<p>U87525586: cons</p>
<hr />
<div>{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Fw 190 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=fw-190a-1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The Focke-Wulf Fw 190 Wuerger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the [[Fw_190_D-9|Fw 190 D]]), escort fighter, [[Fw_190_F-8|fighter-bomber]] and night fighter.<br />
<br />
''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''<br />
<br />
The Fw 190A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as a "furball" with superior turners such as the A6M2 will end badly. Instead fight mainly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). It is still possible to subdue your opponent with the A-1 due to the fantastic roll rate of the "Wurger".<br />
<br />
Unlike the later 190 line ([[Fw_190_A-8|A-8]] and up), the A-1 through [[Fw_190_A-5|A-5]] all possess higher turn capabilities than the rest of the line. The A-1 can, in general, out turn less manoeuvrable planes such as the [[LaGG-3-8|LaGG-3]]. Still, it is not recommended to out-turn, as the A-1 will be placed with many higher-manoeuvring fighters.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 629 || 615 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || 10.9 || 10.9 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 676 || 652 || 19.2 || 20.2 || 17.9 || 14.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 420 || < 240 || < 550 || > 280<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 468 m || 1,512 hp || 1,633 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,283 m || 1,468 hp || 1,585 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 57 mm Bulletproof glass in front of pilot.<br />
* 8 & 12 mm Steel plates on pilot's seat.<br />
* 3 & 5 mm Steel plates in front of oil cooling system.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
While the Focke Wulf retains it dive abilities even without all upgrades, getting to a vantage point to utilize these strength can prove difficult. Therefore unlocks in the category "flight performance" are a must, especially those which grant increased climb rate (e.g. ''Engine'', ''Compressor''). New 20 mm belts are also a good choice, as the "Air targets" belt improves the damage significantly. "Stealth" belt for the 20 mm is also favorable due to the composition of the belt, consisting of 3/5 minengeschoß, and the lack of tracers make aiming easier by not notifying your enemy of your shots, keeping them calm. The 20 mm cannon upgrade is hardly worth though, it tends to run out of ammo before it can overheat, but they can reduce cannon spread. Different story for the 7 mm LMGs though. They should be a tertiary priority.<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)<br />
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)<br />
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Unlike the [[He 112 B-0]] with 2 x MG FF cannons, the Fw 190 has 2 x MG FF/M cannons, which are identical except for the re-engineered shells and barrel for the MG FF/M. The "M" variant has access to the deadly minengeschoss shells (mine-shells) that can wreak havoc on most planes at the rank. However, keep in mind the brutally low velocity of the MG FF/M shells. Fire when within 400 m of your quarry.<br />
<br />
The MG 17 LMGs are not effective against most planes; however, when equipped with Stealth belts these MGs can turn into powerful anti-ground destroyers. Armoured cars and AAA are great targets for the MGs. Maintain speed when ground-pounding, however, as an enemy fighter can blow you out of the air if you have no energy.<br />
<br />
====Tactics====<br />
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--><br />
Watch your ammo count! Like the [[Spitfire Mk IIb]], the Fw 190 A-1 has only 60 rpg. The lower fire rate of the MG FF/M cannons can work in your favour, however. When playing in Arcade, you can go bomber hunting, as the minengeschoß will make short work of the bombers. As you can reload while in the air, bomber hunting is a great tactic.<br />
<br />
In the defensive, you can often just dive away from planes, such as [[Spitfire Mk IIb|Spitfires]] and [[La-5]]s, but you need to be at a decent altitude to gain top speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.<br />
<br />
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings!<br />
<br />
Sharp rolling scissors can be effective. This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wingloading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course this could also be you.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
When flying this plane, a common foe will be Spitfires due to the fact that they can climb higher than you and also out turn you by a significant margin. However, as they have weaker wings, a dive with rolls to change direction will send them crashing to their deaths.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Plenty of LMG ammo<br />
* Great top speed<br />
* Great energy retention & zoom-climbs<br />
* Great high-speed manoeuvrability<br />
* Great roll rate<br />
* Decent steady climb rate<br />
* One of the more agile 190s<br />
* Cannons are more than enough against all fighters given Air targets belts<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo for cannons<br />
* No external payloads for use against ground forces<br />
* MG FF/M inferior to MG 151/20<br />
<br />
* Less durable than later Fw 190s<br />
<br />
* Elevator is not too responsive, takes time to get used to it<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Design===<br />
The Focke Wulf Fw 190 was a highly advanced aircraft for its time and was given the nickname 'Würger' (Shrike), it was nicknamed "The Butcher Bird" because of its killing ability. The aircraft had speed and durability as its main strengths. The aircraft was all metal with a stressed all-duralumin skin.<br />
<br />
===Development===<br />
The Fw 190 was conceived in 1937 , the first prototype flew in June 1939. The undercarriage was wide-tracked, which gave the Fw 190 much greater stability compared to the Bf 109 and allowed it to take off and land on runways that other German fighters such as the Bf 109 found difficult. The first tests of the aircraft were in 1940 and few problems were discovered. Focke-Wulf completed 102 190 A-1s at the Bremen and Marienburg factories between June and October 1941. The previous A-0 was a production test run and saw no front-line fighting.<br />
<br />
===Combat usage===<br />
The A-1 series was the first of the Fw 190s to be used in active combat sorties. It first went into battle in the summer of 1941. The first combat model had a top speed of 388 mph from its 1600 hp engine. The first record of combat was with Spitfires in June 1941 where the Fw 190 performed well though the pilots complained of a lack of firepower. This criticism led to the Mk II version, which had two wing-mounted synchronised 20 mm cannons and two MG 17 guns. The Mk II version had a top speed of 382 mph. This armament and speed made it a match for the Mk V Spitfire that was in service then.<br />
<br />
Over the channel and after the battle of Britain, the Luftwaffe faced harassment in form of "Circus Operations".<br />
Continuous attacks by daylight bombers ([[Blenheim Mk IV|Bristol Blenheim]]), heavily guarded by fighter squadrons flying [[Spitfire Mk Vb/trop|Spitfire V]]. These were not strategical, or even tactical assaults, but distractions, to keep German forces bound to the Western front, giving the Eastern front a little more freedom. They were however ineffective and required only little countermeasures.<br />
<br />
The same tactics used by the British six months earlier were now adopted by the Germans.<br />
<br />
One of these squadrons facing this flying circus was JagdGeschwader 26 equipped with Bf 109 F-4 and the new Fw 190 A-1.<br />
<br />
In July 1941, parts of JG26 were moved to Le Bourget. Here they were the first to be trained on the Focke Wulf 190 A-1. Following August, the 6. squadron of Gruppe II was equipped entirely with the new fighter and until September the entire group was refitted. Still [[Bf 109 F-4|Bf 109F-4]] remained in service with them and ultimately the Messerschmitt would stick as the units fighter type. They remained at the channel coast until the end of year. With 79 aerial victories, but only 24 total losses, the Fw 190 gained its first prestige.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=fw-190a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|PIVWv96kKOI|'''How To Fly The {{PAGENAME}} - Tutorial And Gameplay''' - ''TheLoganatorz''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|Cco0ISu6nr8|'''{{PAGENAME}} - Death By Realism''' - ''Napalmratte'' Review starts at 03:16|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190 A.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[Fw 190 (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[I-185 (M-82)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.ru/index.php?/topic/92003-fw-190-a-1/ Official data sheet - more details about the performance (Russian Forum)]<br />
* [[wt:en/news/520--en|[Special] Flight of the "Butcher Bird"]]<br />
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]<br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Akan_m/39_(13.2_mm)&diff=88849Akan m/39 (13.2 mm)2021-01-04T02:26:48Z<p>U87525586: description</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|saab_b18a|short}}&nbsp;(Defensive)<br />
* {{Specs-Link|saab_b18b|short}}&nbsp;(Defensive)<br />
* {{Specs-Link|ffvs_j22_a|short}}<br />
* {{Specs-Link|ffvs_j22_b|short}}<br />
* {{Specs-Link|saab_t18b_1|short}}&nbsp;(Defensive)<br />
* {{Specs-Link|saab_t18b_2|short}}&nbsp;(Defensive)<br />
<br />
== General info ==<br />
Akan m/39 is a Swedish license built FN Browning M.1939 13.2 mm heavy aircraft machine gun. it has a fire rate of around 1000 rpm. It is one of the most lethal aircraft armament by the update 2.3<br />
<br />
=== Available ammunition ===<br />
Available ammunition: HEFI-T, AP<br />
<br />
Default belt consisting of: HEFI-T/AP/HEFI-T/AP<br />
<br />
Air targets belt consisting of: HEFI-T/HEFI-T/AP/HEFI-T<br />
<br />
Ground targets belt consisting of: AP/AP/HEFI-T/AP<br />
<br />
Stealth belt consisting of: AP/AP/AP<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Aircraft machine guns}}<br />
<br />
[[Category:Aircraft machine guns]]</div>U87525586https://wiki.warthunder.com/index.php?title=ShVAK_(20_mm)&diff=88848ShVAK (20 mm)2021-01-04T02:13:02Z<p>U87525586: description of characteristics</p>
<hr />
<div>== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The '''ShVAK''' (Russian: ШВАК: Шпитальный-Владимиров Авиационный Крупнокалиберный, Shpitalnyi-Vladimirov Aviatsionnyi Krupnokalibernyi, ''Shpitalny-Vladimirov large-calibre for aircraft'') is a 20 mm autocannon which could be mounted on aircraft, either in the wings, the fuselage or in turrets. There are 3 variants of the ShVAK, 'standard' ShVAK, 'early' ShVAK (which lacks API and FI bullets), and the ShVAK'''s''' which is a standard ShVAK synchronised and regulated to fire through a propeller arc without destroying the propeller. The synchronised ShVAK has a lower rate of fire compared to the other versions.<br />
<br />
The turreted ShVAK has the same characteristics as the standard wing or fuselage mounted ShVAK cannons.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
{{Navigation-Start|Vehicles equipped with 'early' ShVAK}}<br />
{{Navigation-First-Simple-Line}}<center>{{Specs-Link|i-16_type17_china}}{{-}}{{Specs-Link|i-16_type27}}{{-}}{{Specs-Link|i-16_type28}}{{-}}{{Specs-Link|i-153p}}</center><br />
{{Navigation-End}}<br />
<br />
{{Navigation-Start|Vehicles equipped with 'standard' ShVAK or turreted ShVAK}}<br />
<br />
{{Navigation-First-Line|'''Fighters'''}}<br />
{{Navigation-Line|Hurricane}}{{Specs-Link|hurricanemkii_ussr}}<br />
{{Navigation-Line|LaGG-3}}{{Specs-Link|lagg-3-4}}{{-}}{{Specs-Link|lagg-3-8}}{{-}}{{Specs-Link|lagg-3-11}}{{-}}{{Specs-Link|lagg-3-23}}{{-}}{{Specs-Link|lagg-3-35}}{{-}}{{Specs-Link|lagg-3-66}}<br />
{{Navigation-Line|Yak-1}}{{Specs-Link|yak-1_early}}{{-}}{{Specs-Link|yak-1b}}{{-}}{{Specs-Link|yak-1b_luftwaffe}}<br />
{{Navigation-Line|Yak-3}}{{Specs-Link|yak-3}}{{-}}{{Specs-Link|yak-3_france}}<br />
{{Navigation-Line|Yak-7}}{{Specs-Link|yak-7b}}<br />
{{Navigation-Line|Yak-9}}{{Specs-Link|yak-9}}{{-}}{{Specs-Link|yak-9b}}{{-}}{{Specs-Link|yak-9m}}{{-}}{{Specs-Link|yak-9u}}<br />
<br />
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|i_29}}{{-}}{{Specs-Link|pe-3_bis}}{{-}}{{Specs-Link|tis_ma}}<br />
<br />
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|bi}}<br />
<br />
{{Navigation-First-Line|'''Attackers'''}}{{Specs-Link|il_2_1941}}{{-}}{{Specs-Link|il_2_m82}}{{-}}{{Specs-Link|yak_2_kabb}}<br />
<br />
{{Navigation-First-Line|'''Bombers'''}}<br />
{{Navigation-Line|Pe-8}}{{Specs-Link|pe-8_m82}}&nbsp;(Defensive)<br />
{{Navigation-Line|Tu-2}}{{Specs-Link|tu-2_early}}{{-}}{{Specs-Link|tu-2}}{{-}}{{Specs-Link|tu-2_postwar}}{{-}}{{Specs-Link|tu-2_postwar_china}}{{-}}{{Specs-Link|tu-2_postwar_late}}<br />
{{Navigation-Line|Yer-2}}{{Specs-Link|er-2_ach30b_early}}&nbsp;(Defensive){{-}}{{Specs-Link|er-2_ach30b_late}}&nbsp;(Defensive)<br />
<br />
{{Navigation-First-Line|'''Motor torpedo boats'''}}{{Specs-Link|ussr_g5_mtb_shvak}}<br />
<br />
{{Navigation-End}}<br />
<br />
{{Navigation-Start|Vehicles equipped with synchronised ShVAK}}<br />
<br />
{{Navigation-First-Line|I-185}}{{Specs-Link|i_185_m71_standard}}{{-}}{{Specs-Link|i_185_m82}}<br />
{{Navigation-Line|I-225}}{{Specs-Link|i_225}}<br />
{{Navigation-Line|La-5}}{{Specs-Link|la-5_type37_early}}{{-}}{{Specs-Link|la-5_type39}}{{-}}{{Specs-Link|la-5fn}}{{-}}{{Specs-Link|la-5fn_luftwaffe}}<br />
{{Navigation-Line|La-7}}{{Specs-Link|la-7}}{{-}}{{Specs-Link|la-7_dolgushin}}<br />
{{Navigation-Line|MiG-3}}{{Specs-Link|mig_3_series_34}}<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Decent rate of fire at 720 to 800 RPM<br />
* Good accuracy even during prolonged bursts<br />
* Fragmentation-Incendiary round (FI) is good for pilot snipe and set fire<br />
* Tracer belt is full of FI-T aka Soviet's laser beam (keep beam on target at all time!)<br />
<br />
'''Cons:'''<br />
<br />
* HEI has the worst explosive effect compared to 20 mm shells of other nations<br />
* Struggles against large framed and heavily armoured aircraft<br />
* Mediocre muzzle velocity<br />
* Useless at defeating armour > 20 mm<br />
* Most of the ShVAK installation have less than 200 rounds<br />
* Having a tendency to 'spark' (Hit detection problem)<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Germany aircraft cannons}}<br />
{{USSR aircraft cannons}}<br />
{{China aircraft cannons}}<br />
{{France aircraft cannons}}<br />
{{USSR naval cannons}}<br />
<br />
[[Category:Aircraft cannons]]<br />
[[Category:Naval cannons]]</div>U87525586https://wiki.warthunder.com/index.php?title=T18B_(57)&diff=88686T18B (57)2021-01-02T13:06:08Z<p>U87525586: description of ammunition</p>
<hr />
<div>{{About<br />
| about = Swedish bomber '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = B18 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=saab_t18b_2<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{{Specs-Avia-Flight}}<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 570 || 552 || rowspan="2" | {{Specs|ceiling}} || 27.3 || 28.4 || 7.1 || 7.1 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 616 || 592 || 24.8 || 26.0 || 14.0 || 10.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 490 || 490 || 290 || ~6 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 370 || < 350 || < 400 || > 420<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
{{Specs-Avia-Armour}}<br />
<br />
[[File:B18-T18 Armor Plates.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]<br />
<br />
* 10 mm steel - cockpit floor under pilot's seat<br />
* 10 mm steel - pilot's seatback<br />
* 10 mm steel - rear gunner protective plate<br />
* 10 mm steel - cockpit floor under gunner's seat<br />
* 10 mm steel - aft protective plate<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{Specs-Avia-Offensive}}<br />
<br />
{{main|Akan m/45 (57 mm)|Akan m/41A (20 mm)|Akan m/39A (13.2 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 57 mm Akan m/45 cannon, chin-mounted (41 rpg)<br />
* 2 x 20 mm Akan m/41A cannons, chin-mounted (60 rpg = 120 total)<br />
* 1 x 13.2 mm Akan m/39A machine gun, nose-mounted (300 rpg)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{Specs-Avia-Suspended}}<br />
<br />
{{main|sb m/42 (50 kg)|psrak m/49A|srak m/51|hprak m/49}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 8 x 50 kg sb m/42 bombs (400 kg total)<br />
* 8 x psrak m/49A rockets<br />
* 8 x srak m/51 rockets<br />
* 8 x hprak m/49 rockets<br />
* 8 x 50 kg sb m/42 bombs + 8 x psrak m/49A rockets (400 kg total)<br />
* 8 x 50 kg sb m/42 bombs + 8 x srak m/51 rockets (400 kg total)<br />
* 8 x 50 kg sb m/42 bombs + 8 x hprak m/49 rockets (400 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{Specs-Avia-Defensive}}<br />
<br />
{{main|Akan m/39 (13.2 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 13.2 mm Akan m/39 machine gun, turret (300 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
'''Belt choice is critical for this plane. These belts are recommended:'''<br />
<br />
* 20 mm cannon - Use "Air targets", as the ground targets belt won't make a difference when attacking light ground vehicles. This belt will be good for bomber hunting<br />
* 13 mm MG - "Air targets" is a good belt, because it contains a lot of High Explosive Fragmentation-Tracer (HEF-T), good for air and ground targets<br />
* 57 mm tankbuster - Use "Ground targets", as it has VERY high penetration, and the gun shouldn't really be used against air targets<br />
* 13 mm turret - Use "Universal", it is good for knocking common enemies out of the sky, like the A6Ms, Yaks, and Bf 109s.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* 57mm cannon has a maximum penetration of 75mm<br />
* '''Excellent''' forward armament, has 2 20mms, a powerful 13mm, and the tank busting 57mm<br />
* Very fast<br />
* Good defensive turret when using HEF-T bullets<br />
* Can carry up to a rockets or bombs.<br />
* Very good bomber hunter<br />
<br />
'''Cons:'''<br />
<br />
* Only one turret<br />
* Poor Bomb loads (Cannot base bomb)<br />
* No torpedo access<br />
* Pilot easily Knock out<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=%23t18b2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|VHJN6ZWOmnY|'''The bane of tanks''' discusses the {{PAGENAME}} at 0:30 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Saab}}<br />
{{Sweden bombers}}</div>U87525586https://wiki.warthunder.com/index.php?title=T18B&diff=88685T18B2021-01-02T13:03:29Z<p>U87525586: fuzing recommendations</p>
<hr />
<div>{{About<br />
| about = Swedish bomber '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = B18 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=saab_t18b_1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
{{Specs-Avia-Flight}}<br />
<br />
The T18B-1 is an exceptionally fast aircraft at its rank, zooming past its contemporary bombers and reaching into fighter territory, able to reach an excellent 595 km/h (370 mph) in RB and a staggering 619 km/h (385 mph) in AB. Its high speed and reasonable armament platform of 2 x 20 mm cannons + 1 x 13.2 mm machine gun allows it to be a respectable multi-role aircraft that can take on almost any combat situation you throw at it. One might think that the high performance comes at the cost of payload, as traditional with the ''Schnellbomber'' type of bomber, But this is not the case with the T18B, as it carries more than enough ordinance to either heavily damage a base (AB) or destroy a few (RB).<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 572 || 555 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.4 || 7.3 || 7.2 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 619 || 595 || 23.8 || 25.0 || 14.1 || 10.3<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 490 || 490 || 290 || ~6 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 370 || < 350 || < 400 || > 420<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
{{Specs-Avia-Armour}}<br />
<br />
[[File:B18-T18 Armor Plates.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]<br />
<br />
* 10 mm steel - cockpit floor under pilot's seat<br />
* 10 mm steel - pilot's backseat<br />
* 10 mm steel - rear gunner protective plate<br />
* 10 mm steel - cockpit floor under gunner's seat<br />
* 10 mm steel - aft protective plate<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
Your research path should be tailored to the role you wish to employ the T18B in. For the traditional bomber, it is important to research payload first as the stock payload is a pitiful 18 x 50 kg bombs. For the heavy fighter/interceptor, the offensive cannon upgrades are of great importance followed by flight performance upgrades. Ground attacker should be a mix of the two, as it is important for a ground-pounder to have both speed and payload.<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{Specs-Avia-Offensive}}<br />
<br />
{{main|Akan m/41A (20 mm)|Akan m/39A (13.2 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm Akan m/41A cannons, chin-mounted (60 rpg = 120 total)<br />
* 1 x 13.2 mm Akan m/39A machine gun, wing-mounted (300 rpg)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{Specs-Avia-Suspended}}<br />
<br />
{{main|sb m/42 (50 kg)|mb m/40 (250 kg)|mb m/41 (500 kg)|mb m/50 (600 kg)}}<br />
{{main|psrak m/49A|srak m/51|m/38 (450 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 18 x 50 kg sb m/42 bombs (900 kg total)<br />
* 3 x 250 kg mb m/40 bombs (750 kg total)<br />
* 3 x 250 kg mb m/40 bombs + 8 x 50 kg sb m/42 bombs (1,150 kg total)<br />
* 1 x 450 mm m/38 torpedo<br />
* 2 x 500 kg mb m/41 bombs (1,000 kg total)<br />
* 2 x 500 kg mb m/41 bombs + 8 x 50 kg sb m/42 bombs (1,400 kg total)<br />
* 2 x 600 kg mb m/50 bombs (1,200 kg total)<br />
* 2 x 600 kg mb m/50 bombs + 8 x 50 kg sb m/42 bombs (1,600 kg total)<br />
* 8 x psrak m/49A rockets<br />
* 8 x srak m/51 rockets<br />
* 10 x 50 kg sb m/42 bombs + 8 x psrak m/49A rockets (500 kg total)<br />
* 10 x 50 kg sb m/42 bombs + 8 x srak m/51 rockets (500 kg total)<br />
* 3 x 250 kg mb m/40 bombs + 8 x psrak m/49A rockets (750 kg total)<br />
* 8 x srak m/51 rockets + 1 x 450 mm m/38 torpedo<br />
* 3 x 250 kg mb m/40 bombs + 8 x srak m/51 rockets (750 kg total)<br />
* 8 x psrak m/49A rockets + 1 x 450 mm m/38 torpedo<br />
* 2 x 500 kg mb m/41 bombs + 8 x psrak m/49A rockets (1,000 kg total)<br />
* 2 x 500 kg mb m/41 bombs + 8 x srak m/51 rockets (1,000 kg total)<br />
* 2 x 600 kg mb m/50 bombs + 8 x psrak m/49A rockets (1,200 kg total)<br />
* 2 x 600 kg mb m/50 bombs + 8 x srak m/51 rockets (1,200 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{Specs-Avia-Defensive}}<br />
<br />
{{main|Akan m/39 (13.2 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 13.2 mm Akan m/39 machine gun, dorsal turret (300 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Speed and altitude are your best friends when flying the T18B-1, as you must keep both up in order to ensure your survival. You may be fast, but you are not invincible, as there are many aircraft at the BR that will easily catch you such as the [[P-47D-28|P-47D]], [[P-61C-1|P-61]], [[Bf 109 F-4]] and the [[I-185 (M-82)|I-185]] [[I-185 (M-71)|twins]]. However, you can easily turn the tables on your would-be attackers by forcing them to stall then shred them with your impressive forward armament.<br />
<br />
Alternatively, you can take the offensive route by employing a heavy fighter flying style and hunt down enemy bombers. You can mainly do this as a result of your bomber air spawn, but you must be careful to avoid enemy interceptors. One must take care not to expend too much ammunition on a single target, so in order to avoid doing so, they must aim for the critical components of the enemy bomber (wings, engines or tail) if they can't force a head-on.<br />
<br />
Lastly, the T18B can be used as a reasonably effective ground attacker thanks to its immense loadout options. It is not recommended to use the bomb loadouts that mount the extra m/42 bombs when employing this play style unless they are skilled with aiming their bombs, as the m/42 bombs have a very small explosion radius and have to be directly on target to nab a kill. Your ideal loadouts should be either the 3 x m/40 bombs, 3 x m/40 + 8 x m/49A rockets, or 2 x m/50 bombs + 8 x m/49A rockets for some overkill, as the m/50 bombs have a very high effective destruction radius of 18 meters, although the pilot should take care that they don't end up exploding themselves (also known as a "significant emotional event"). using a time fuze for the m/50 bombs is a must, unless the pilot are going on high altitude bombing mission instead of low altitude CAS. 2-4 seconds for the m/50 fuze should suffice<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Reasonably effective armament layout<br />
* Excellent speed, faster than a good amount of fighters at the tier<br />
* Good manoeuvrability for a twin-engine aircraft, especially for a bomber<br />
* Highly effective air brakes make landing and rearmament much easier<br />
* Can operate as a twin-engine fighter, high altitude bomber or strike fighter (depends on chosen payload)<br />
* Can mount rockets with up to 500 mm of penetration<br />
* Has access to two of the massive Swedish m/50 bombs<br />
* Has access to a torpedo<br />
* Despite only having one MG for defence, the MG itself is excellent<br />
* Airbrakes<br />
<br />
'''Cons:'''<br />
<br />
* Poor protective components compared to other strike fighters<br />
* Only one turret<br />
* Fairly unstable on landing<br />
* No ventral turret, defenceless when attacked from below<br />
* Torpedo has very poor drop speed, and you need to slow down a great amount to drop it<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[Do 217 (Family)]]: Similarly designed German ''schnellbomber''<br />
* [[Tu-2 (Family)]]: Russian equivalent<br />
* [[PV-2D]]: Similar American bomber<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Saab}}<br />
{{Sweden bombers}}</div>U87525586https://wiki.warthunder.com/index.php?title=MB.5&diff=84364MB.52020-12-25T02:12:02Z<p>U87525586: Shell mechanic explanation</p>
<hr />
<div>{{Specs-Card<br />
|code = mb_5<br />
|cockpit = cockpit_mb_5.jpg<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. Originally a pack vehicle, it was removed from the store after the [[wt:en/news/6170-special-victory-day-en|2019 Victory Day Sale]], but was reintroduced for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] purchaseable in-game for 4,300 Golden Eagles {{ge}}.<br />
<br />
The MB.5 is usually played as an interceptor or an air superiority fighter, due to its high speed and hard-hitting armament. Add into the equation a contra-rotating propeller, and you have the perfect combination of the best aircraft of two nations.<br />
<br />
The MB.5 is an unusual plane by the standards of British aircraft. It seems like it should be an American aircraft due to its shape, but yet it is not. In fact, it behaves almost as your average P-51D Mustang would- it even looks like a Mustang, only with the nose of a Spitfire. What sets it apart from most Rank IV planes is the presence of a contra-rotating propeller, which is also found on the [[Wyvern S4]]. The MB.5 is different than the Mustang in the armament it carries- four 20 mm Hispano Mk.II cannons rather than six .50 cals. The MB.5 has a high climb rate, as is expected of most British planes, which is nice for competing with same-tier German and Russian fighters. In short, the MB.5 is a sort of symbiosis of a Spitfire and a Mustang, which can be a match-deciding plane in the right hands.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,315 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 702 || 687 || rowspan="2" | {{Specs|ceiling}} || 28.6 || 29.3 || 15.6 || 15.6 || rowspan="2" | 650<br />
|-<br />
! Upgraded<br />
| 774 || 740 || 25.4 || 26.8 || 25.9 || 20.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 273 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 482 || < 400 || < 400 || > 430<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* No armour<br />
* Self-sealing fuel tanks (2 below the pilot)<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano Mk.II (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (200 rpg = 800 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The primary, (and practically only) tactics when using the MB.5 is as an air superiority fighter or as an interceptor. This is given the MB.5 does not mount any external weapons, which renders it useless against ground vehicles unless it is an AA truck or open-topped vehicle. Aside from that, the two methods of using this plane are very similar, but there are some differences to using them.<br />
<br />
*'''Air Superiority'''<br />
<br />
Start by side-climbing at a constant speed of roughly 180 mph (289 km/h) until you reach roughly 15,583 feet (4,750 meters). This will allow you to get the jump on most enemy planes while keeping your energy up. The altitude is good when you are facing most same-tier vehicles, as the MB.5's contra-rotating propeller provides an excellent power plant for climbing. When you see an enemy aircraft, make sure that your speed is up, and always Boom n' Zoom with the MB.5. '''''While the plane is a combination of a Spitfire and a Mustang, it is not designed for prolonged turning engagements, and you will quickly lose energy in a turning battle.''''' As you dive on your target, fire a quick burst of your 20 mm cannons then pull up and fly away. The speed of the MB.5 makes it very difficult for most planes to keep up with you. Once you have safely climbed away, repeat the following steps in search of targets.<br />
<br />
*'''Bomber Interceptor'''<br />
<br />
It is important to note that the MB.5 does not get an aerial spawn as your true interceptor does, so it is vital that you side-climb until you reach 18,044 feet (5,500 meters) to effectively intercept most enemy heavy bombers. Once you have reached altitude, keep your speed and energy up while continuing to slowly climb in search of targets. When you have found a target, always be sure you have the altitude advantage, otherwise, you risk losing your best asset- speed. '''Important! ''Before you begin your attack, be sure you have angled your attack run properly before attacking a bomber to present the smallest possible window for the enemy gunners.''''' Once you have set up you run correctly, make a quick pass and fire a moderate-sized burst, then pull away immediately. Be sure that you are certain you are out of range of the enemy gunner's, otherwise you risk becoming a flying fireball.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
<br />
*'''German Aircraft'''<br />
<br />
Just about every German aircraft at battle rating 5.0 and up will have the most dangerous ammunition in the game- the ''Minengeschoß'', or "mine shell." The round is designed with thinner shell casing, allowing the shell to carry bigger explosive load per shell. The most common enemy you will be facing is the Bf-109 G series. The 109 G is an excellent energy fighter and can mount external gun pods. The adversary that will give you the most problems is the Focke-Wulf Ta-152, which has heavy armament to punish any plane in its path. Another adversary to take into account is the Messerschmitt Me-410 B-6/R-3, which can rip through any opposing aircraft.<br />
<br />
*'''Russian Aircraft'''<br />
<br />
Any aircraft bearing the prefix "Yak" is an aircraft not to be taken lightly, as their nose-mounted weaponry and high manoeuvrability will give you a run for your money. The most dangerous adversary you will face here is the La-7B-20, which consists of three nose-mounted cannons. In addition, the La-7B has extremely good energy retention and the "Ground Target" ammunition for the cannons are notorious for tearing apart enemy aircraft. In addition, the most underestimated opponents on the Russians are the IL-10 and the Su-6, which have murderous primary armaments. '''Under no circumstances are you to engage these attackers head-on'''.<br />
<br />
*'''American Aircraft'''<br />
<br />
While you are better than most American aircraft in respect to climbing, some American aircraft are feared universally in War Thunder and deserve special note. The P-38L-5-LO Lightning will be one of the most dangerous opponents that are less common. The nose-mounted .50 cals and 20 mm cannon act like a buzz saw that tears apart anyone foolish enough to head-on or expose themselves to this plane. In addition, the P-38L has a better rate-of-climb and has a phenomenal roll-rate that will dance around you. The P-38K Lightning has some of the same aspects, only the P-38K is faster. The other heavy fighter that will give you a run for your money is the F-82E Twin Mustang, which not only has a better roll-speed that the Lightning, but it can mount the gun-pod that carries 8 additional .50 Caliber machine guns, which make this plane the most dangerous in any head-on engagement. Another plane to take into consideration is the P-51D Mustang, which is an excellent BnZ fighter that carries the feared M20 API-T Tracer rounds that turn it into a flamethrower. The P-47N Thunderbolt has the same principle, only it gets the "Interceptor" spawn and carries 8 .50 cals, making it the deadliest opponent on this list. Another American aircraft to take into consideration is the A-26B-50 Invader, which has ''14 .50 cals'', and two turrets, each with two .50 cals. The A-26B-50 is also frighteningly fast for its type and will give even fighters a run for their money. '''Avoid any frontal engagement with this attacker and do not tail it'''. The AD-2 and AD-4 Skyraiders are also surprisingly manoeuvrable for their type. While it is unlikely, you do have the possibility of facing the F8F-1 Bearcat, which boasts amazing manoeuvrability.<br />
<br />
*'''Japanese Aircraft'''<br />
<br />
Japan has the most manoeuvrable planes in the game, which means just about any of the planes you face from this nation are worth mentioning however, a few stand out. The A7M ''Reppū'' is the most common adversary you will face, which has a lethal combination of heavy machine gun and cannon fire. In addition, it has a turn-radius that will dance all over the MB.5. The J2M Raiden is also worth mentioning, as the Raiden will give even Mustang pilots a run for their money. The Ki-84 is also worth mentioning, due to its manoeuvrability and hard-hitting weaponry.<br />
<br />
*'''Italian Aircraft'''<br />
<br />
Italy has among the most manoeuvrable aircraft, more manoeuvrable than most German planes. However, the Italians fighters from rank II and up to rank IV feature the German MG 151 20 mm cannons, which utilise the very effective ''Minengeschoß'' rounds. One of the two most plausible adversaries you will face will be G.56, which has good energy retention and powerful armament. The other is the Bf-109 G-14/AS, which can mount MK 108 30 mm cannons in external gun pods. The additional firepower will tear the MB.5 apart, due to the MK 108s getting access to the ''Minengeschoß'' rounds. It is important to note that both of these planes have a significantly better rate of climb than the MB.5, so take care when facing the Italians.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
<br />
A smart MB.5 pilot will solely use the plane in a Boom & Zoom fashion and take almost any effort to not engage in a turn fight. The best way to eliminate an MB.5 is to either catch it in a turn if they make a critical error, or try to energy trap it. Some MB.5 pilots will be fooled into trying to energy fight you, especially if they have a significant amount of energy. Try to bait them into energy fighting and finish them off with a "Hammerhead" or wing-over manoeuvre.<br />
<br />
If you cannot bait an MB.5 pilot into energy fighting, try to pull a corkscrew manoeuvre at the tip of their dive to get on their tail. This will work especially well if you are using an aircraft like the P-38L, Ta-152, or even a P-47N. The MB.5 has the bubble canopy, and thus leaves the pilot highly exposed to enemy fire.<br />
<br />
'''**Important**''' It is not strongly advised to try and out-dive an MB.5, as the air-frame is highly resilient in a dive and quickly builds up speed and energy. If an MB.5 has made it onto your tail, attempt to make a few flat turns which will effectively bleed the aircraft's energy, making them easier to avoid and more vulnerable to a reverse attack.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 20 mm cannons<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| Mk.II year 1943<br />
|-<br />
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* British 20 mm Hispano Mk.II cannons, which have the powerful "Air Targets" ammunition<br />
* Contra-Rotating propeller, which provides amazing thrust<br />
* Excellent speed for its Battle-Rating<br />
* Nice Silver Lions earner<br />
* Plentiful ammunition for the 20 mm cannons<br />
* Good roll-rate when you get up to speed<br />
* Excellent cockpit visibility (Simulator Battles)<br />
* Excellent speed in a dive<br />
<br />
'''Cons:'''<br />
<br />
* "Only" Hispano Mk.IIs, effective, but not as efficient as Mk.V variants<br />
* Bleeds energy quickly in a turning engagement, haemorrhages energy and speed in flat turns<br />
* Engine overheats fairly quickly<br />
* Bubble canopy leaves the pilot exposed to fire- pilot snipes are not uncommon<br />
* Less effective engine cooling system<br />
* Inadequate climbing rate to have an altitude advantage in battles<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Founded in the 1930s, Martin-Baker was focused on designing all-metal, high-performance aircraft with the most advanced technology available—and then arming them to the teeth with as many weapons as possible.<br />
<br />
By the early 1940s, Martin-Baker's powerful MB-3 prototype—the M.B.5's predecessor—took to the skies for the first time. It achieved good speed (668 km/h) and aerial agility while carrying an unprecedented primary armament of six 20mm cannons.<br />
<br />
In September 1942, James Martin, the lead engineer and founder of Martin-Baker, continued developing the MB-3. But fighter requirements changed in 1943 and he abandoned the MB-3 design to work on the M.B.5. Although borrowing characteristics from the MB-3, the M.B.5 ended up being a completely different aircraft.<br />
<br />
The M.B.5's primary armament was reduced to four 20mm cannons. In addition, a new Rolls-Royce Griffon 83 engine powering 2 contra-rotating propellers was installed.<br />
<br />
The M.B.5 prototype was finished in 1944 and conducted its maiden flight on 23 May 1944. After resolving some minor stability issues and more than 80 hours of test flights, the M.B.5 was finally submitted for official, final testing in 1946.<br />
<br />
During testing the M.B.5 achieved a top speed of 740 km/h and received high praise from test pilots for its superb cockpit layout. Maintenance crews also liked the M.B.5 for its ease of maintenance.<br />
<br />
But because the Second World War had ended and the British RAF had begun replacing its piston engine aircraft with jet fighters. As a result, the RAF wasn't interested in the M.B.5 and the project was eventually shut down. Attempts to sell the M.B.5 abroad also failed.<br />
<br />
Bad market timing and newer jet technology ultimately stopped the M.B.5 from ever leaving the prototype stage. In addition, Martin-Baker eventually stopped designing aircraft altogether, and instead developed and manufactured aircraft ejection seats. This ultimately worked out very well for them, and today, Martin-Baker is one of the biggest brands in the field of ejection seat development—an achievement that often overshadows their aircraft manufacturing history.<br />
<br />
''- From [[wt:en/news/5327-development-martin-baker-m-b-5-hold-my-tea-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|6vPOqfNbv3A|'''Premium Vehicles: Martin-Baker MB.5''' - ''War Thunder Wiki''|rVvmp7zEmes|'''The Shooting Range #93''' - ''Metal Beasts'' section at 00:32 discusses the MB.5.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5327-development-martin-baker-m-b-5-hold-my-tea-en|[Devblog] Martin-Baker M.B.5: Hold My Tea]]<br />
<br />
{{AirManufacturer Martin-Baker}}<br />
{{Britain fighters}}<br />
{{Britain premium aircraft}}</div>U87525586https://wiki.warthunder.com/index.php?title=Me_262_C-2b&diff=81883Me 262 C-2b2020-12-17T01:59:22Z<p>U87525586: Article editing</p>
<hr />
<div>{{Specs-Card|code=me-262c-2b}}<br />
{{About<br />
| about = German jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Me 262 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.41]].<br />
<br />
The {{PAGENAME}} is equipped with the [[MK 108 (30 mm)|30 mm MK 108]] autocannon, which has insane damage potential. With the third greatest in-game burst rate of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "minengeschoss" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The amazing rate of fire is bought with a very short barrel and small propellant charges, resulting in very bad ballistics: The slowest shells with the greatest bullet drop in-game. The Mk 108 makes no compromise, only the extremes.<br />
<br />
The MK 108 is a very bad anti-fighter weapon particular in a jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yds). In manoeuvre fights this trait gets even worse, the high speeds of jet battle push the necessary lead for hitting the target high, very high and in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.<br />
<br />
The Sledgehammer cannons have an ammo indicator in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 824 || 797 || rowspan="2" | {{Specs|ceiling}} || 31.6 || 32.5 || 16.5 || 15.6 || rowspan="2" | 628<br />
|-<br />
! Upgraded<br />
| 908 || 865 || 29.3 || 30.3 || 23.9 || 20.0<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| ✓ || ✓ || ✓ || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 580 || 580 || 320 || ~15 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 500 || < 600 || < 680 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="3" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel, no booster fuel)<br />
|-<br />
| colspan="2" | BMW 003-R || 2<br />
| colspan="1" | 4,775 kg || colspan="2" | 260 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="2" | Mass with fuel (no weapons load, no booster fuel) || rowspan="2" | Max Takeoff<br />Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 6m fuel || 20m fuel<br />
|-<br />
| 673 kg || colspan="2" | Axial-flow turbojet<br />
| 5,070 kg || 5,653 kg || 8,000 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="3" | Thrust to weight ratio @ 0 m (108%, no booster)<br />
|-<br />
! Condition || 100% || 108%<br />
! 6m fuel || 20m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 801 kgf || 910 kgf<br />
| 0.36 || 0.32 || 0.23<br />
|-<br />
| ''Optimal'' || 801 kgf<br />(0 km/h) || 910 kgf<br />(0 km/h)<br />
| 0.35 || 0.32 || 0.23<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Booster (BMW 109-718 - Liquid-fuel rocket)<br />
! colspan="3" | Aircraft mass<br />
|-<br />
! rowspan="2" | Number || rowspan="2" | Booster<br />weight (each) || rowspan="2" | Fuel<br />weight (each) || rowspan="2" | Burn<br />Time || rowspan="2" | Can be<br />shutdown|| rowspan="2" | Jettisoned<br />after use<br />
! colspan="2" | Mass with full booster fuel (no weapons load)<br />
|-<br />
! 6m fuel || 20m fuel<br />
|-<br />
| 2 || 165 kg || 850 kg || 163s || Yes || No<br />
| 6,770 kg || 7,353 kg<br />
|-<br />
! colspan="2" rowspan="2" | Condition <br />
! colspan="2" rowspan="2" | {{Annotation|Maximum booster<br/>thrust @ 0 m (RB / SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} <br />
! colspan="2" rowspan="2" | {{Annotation|Combined engine<br/>& booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed & altitude.}} <br />
! colspan="3" | Thrust to weight ratio @ 0 m (108% with booster)<br />
|-<br />
! 6m fuel || 20m fuel<br />
|-<br />
| colspan="2" | ''Stationary'' || colspan="2" | 1,224 kgf || colspan="2" | 4,268 kgf<br />
| 0.63 || 0.58<br />
|-<br />
| colspan="2" | ''Optimal'' || colspan="2" | 1,224 kgf<br />(any speed) || colspan="2" | 4,268 kgf<br />(0kph)<br />
| 0.63 || 0.58<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 15 mm Steel - plate behind the pilot seat<br />
* 15 mm Steel - plate headrest<br />
* 15 mm Steel - Cockpit for plate<br />
* 15 mm Steel - Instrument panel plate<br />
* 16 mm Steel - 2 x plates protecting ammunition<br />
* 90 mm Bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|MK 108 (30 mm)}}<br />
<br />
The Me 262 C-2b is armed with:<br />
<br />
* 4 x 30 mm MK 108 cannon, nose-mounted (2 x 100 rpg top + 2 x 80 rpg bottom = 360 total)<br />
<br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''<br />
<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''<br />
--><br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Anti-fighter combat strategies include:<br />
<br />
'''Climb''': Self-explanatory, rockets are used to boost oneself up to > 7000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course, this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude prop-aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston engine's power output steady. Watch out for these particular foes: [[P-47D-25|P-47D]], [[Bostwick's P-47M-1-RE|P-47M]], [[F8F-1B|F8F-1B]], [[Spitfire F Mk 24|Spitfire Mk 24]]/[[Spitfire F Mk 22|Mk 22]], [[J7W1|J7W1]] and [[Ta 152 H-1|Ta 152H-1]], if this strategy is chosen. Commence in classic Boom and Zoom tactics.<br />
<br />
'''Aggressive climb''': Useful against pure enemy jet teams<br />
The same principle as merely ''"Climb"'', however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may prove to be difficult as these machines will be ''on'' or even ''above'' the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though!<br />
<br />
'''Rush''': Enemy team energy denial<br />
This strategy can prove deadly but will provide similar aggressive team-mates with a better outset once team vs team combat starts.<br />
Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before losing a wing! Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets) or to confuse the foes to give one's allies the aforementioned better vantage position.<br />
<br />
'''Important note'''<br />
<br />
Rocket boost should either be saved to compete against post-war jets or be used immediately to propel oneself up to 6,000 m before the hostile forces had the opportunity to gain any energy advantage.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| <br />
| Offensive 30 mm<br />
|-<br />
| II<br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wing Repair<br />
| <br />
| New 30 mm Cannons<br />
|-<br />
| IV<br />
| Engine<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies to the rockets. Being able to knockout bases or tanks(direct hit) with these warheads, makes the late game much more easy to win if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit a yarn-door at 500 m (600 yds). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Great plane for arcade battles, as it climbs quickly with the rocket boosters and can land to refuel them<br />
* Boom and zoom is a must with this plane, as it keeps up with all other jets<br />
* Can use boosters to outrun and out-climb other aircraft<br />
<br />
'''Cons:'''<br />
<br />
* Handling feels Heavy<br />
* Slow compared to other aircraft at the rank<br />
* Horrible climb rate if boosters aren't in use<br />
* Performs significantly worse than the A-1a variant<br />
* MK 108s are not well suited for jet combat.<br />
* No airbrakes to slow down<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=me-262c-2b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|V77eUJjifzM|'''The Me-262 family''' discusses the {{PAGENAME}} at 5:17 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Germany jet aircrafts}}</div>U87525586https://wiki.warthunder.com/index.php?title=Me_262_C-2b&diff=81882Me 262 C-2b2020-12-17T01:55:34Z<p>U87525586: Spacing and editing</p>
<hr />
<div>{{Specs-Card|code=me-262c-2b}}<br />
{{About<br />
| about = German jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Me 262 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.41]].<br />
<br />
The {{PAGENAME}} is equipped with the [[MK 108 (30 mm)|30 mm MK 108]] autocannon, which has insane damage potential. With the third greatest in-game burst rate of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "minengeschoss" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The amazing rate of fire is bought with a very short barrel and small propellant charges, resulting in very bad ballistics: The slowest shells with the greatest bullet drop in-game. The Mk 108 makes no compromise, only the extremes.<br />
<br />
The MK 108 is a very bad anti-fighter weapon particular in a jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yds). In manoeuvre fights this trait gets even worse, the high speeds of jet battle push the necessary lead for hitting the target high, very high and in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.<br />
<br />
The Sledgehammer cannons have an ammo indicator in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 824 || 797 || rowspan="2" | {{Specs|ceiling}} || 31.6 || 32.5 || 16.5 || 15.6 || rowspan="2" | 628<br />
|-<br />
! Upgraded<br />
| 908 || 865 || 29.3 || 30.3 || 23.9 || 20.0<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| ✓ || ✓ || ✓ || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 580 || 580 || 320 || ~15 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 500 || < 600 || < 680 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="3" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel, no booster fuel)<br />
|-<br />
| colspan="2" | BMW 003-R || 2<br />
| colspan="1" | 4,775 kg || colspan="2" | 260 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="2" | Mass with fuel (no weapons load, no booster fuel) || rowspan="2" | Max Takeoff<br />Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 6m fuel || 20m fuel<br />
|-<br />
| 673 kg || colspan="2" | Axial-flow turbojet<br />
| 5,070 kg || 5,653 kg || 8,000 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="3" | Thrust to weight ratio @ 0 m (108%, no booster)<br />
|-<br />
! Condition || 100% || 108%<br />
! 6m fuel || 20m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 801 kgf || 910 kgf<br />
| 0.36 || 0.32 || 0.23<br />
|-<br />
| ''Optimal'' || 801 kgf<br />(0 km/h) || 910 kgf<br />(0 km/h)<br />
| 0.35 || 0.32 || 0.23<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Booster (BMW 109-718 - Liquid-fuel rocket)<br />
! colspan="3" | Aircraft mass<br />
|-<br />
! rowspan="2" | Number || rowspan="2" | Booster<br />weight (each) || rowspan="2" | Fuel<br />weight (each) || rowspan="2" | Burn<br />Time || rowspan="2" | Can be<br />shutdown|| rowspan="2" | Jettisoned<br />after use<br />
! colspan="2" | Mass with full booster fuel (no weapons load)<br />
|-<br />
! 6m fuel || 20m fuel<br />
|-<br />
| 2 || 165 kg || 850 kg || 163s || Yes || No<br />
| 6,770 kg || 7,353 kg<br />
|-<br />
! colspan="2" rowspan="2" | Condition <br />
! colspan="2" rowspan="2" | {{Annotation|Maximum booster<br/>thrust @ 0 m (RB / SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} <br />
! colspan="2" rowspan="2" | {{Annotation|Combined engine<br/>& booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed & altitude.}} <br />
! colspan="3" | Thrust to weight ratio @ 0 m (108% with booster)<br />
|-<br />
! 6m fuel || 20m fuel<br />
|-<br />
| colspan="2" | ''Stationary'' || colspan="2" | 1,224 kgf || colspan="2" | 4,268 kgf<br />
| 0.63 || 0.58<br />
|-<br />
| colspan="2" | ''Optimal'' || colspan="2" | 1,224 kgf<br />(any speed) || colspan="2" | 4,268 kgf<br />(0kph)<br />
| 0.63 || 0.58<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 15 mm Steel - plate behind the pilot seat<br />
* 15 mm Steel - plate headrest<br />
* 15 mm Steel - Cockpit for plate<br />
* 15 mm Steel - Instrument panel plate<br />
* 16 mm Steel - 2 x plates protecting ammunition<br />
* 90 mm Bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|MK 108 (30 mm)}}<br />
<br />
The Me 262 C-2b is armed with:<br />
<br />
* 4 x 30 mm MK 108 cannon, nose-mounted (2 x 100 rpg top + 2 x 80 rpg bottom = 360 total)<br />
<br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''<br />
<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''<br />
--><br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Anti-fighter combat strategies include:<br />
<br />
'''Climb''': Self-explanatory, rockets are used to boost oneself up to > 7000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course, this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude prop-aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston engine's power output steady. Watch out for these particular foes: [[P-47D-25|P-47D]], [[Bostwick's P-47M-1-RE|P-47M]], [[F8F-1B|F8F-1B]], [[Spitfire F Mk 24|Spitfire Mk 24]]/[[Spitfire F Mk 22|Mk 22]], [[J7W1|J7W1]] and [[Ta 152 H-1|Ta 152H-1]], if this strategy is chosen. Commence in classic Boom and Zoom tactics.<br />
<br />
'''Aggressive climb''': Useful against pure enemy jet teams<br />
The same principle as merely ''"Climb"'', however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may prove to be difficult as these machines will be ''on'' or even ''above'' the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though!<br />
<br />
'''Rush''': Enemy team energy denial<br />
This strategy can prove deadly but will provide similar aggressive team-mates with a better outset once team vs team combat starts.<br />
Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before losing a wing! Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets) or to confuse the foes to give one's allies the aforementioned better vantage position.<br />
<br />
===Specific enemies worth noting===<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
Remember to assign a key to Boosters!<br />
<br />
Rocket boost should either be saved to compete against post-war jets or be used immediately to propel oneself up to 6,000 m before the hostile forces had the opportunity to gain any energy advantage.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| <br />
| Offensive 30 mm<br />
|-<br />
| II<br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wing Repair<br />
| <br />
| New 30 mm Cannons<br />
|-<br />
| IV<br />
| Engine<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies to the rockets. Being able to knockout bases or tanks(direct hit) with these warheads, makes the late game much more easy to win if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit a yarn-door at 500 m (600 yds). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Great plane for arcade battles, as it climbs quickly with the rocket boosters and can land to refuel them<br />
* Boom and zoom is a must with this plane, as it keeps up with all other jets<br />
* Can use boosters to outrun and out-climb other aircraft<br />
<br />
'''Cons:'''<br />
<br />
* Handling feels Heavy<br />
* Slow compared to other aircraft at the rank<br />
* Horrible climb rate if boosters aren't in use<br />
* Performs significantly worse than the A-1a variant<br />
* MK 108s are not well suited for jet combat.<br />
* No airbrakes to slow down<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=me-262c-2b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|V77eUJjifzM|'''The Me-262 family''' discusses the {{PAGENAME}} at 5:17 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Germany jet aircrafts}}</div>U87525586https://wiki.warthunder.com/index.php?title=Akan_m/39A_(13.2_mm)&diff=81552Akan m/39A (13.2 mm)2020-12-15T08:16:06Z<p>U87525586: Listing</p>
<hr />
<div>== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The 13.2 mm Akan m/39A, short for Automatkanon m/39A, is a variant of the '''Mitrailleuse d'Avion Browning - F.N. Calibre 13,2 mm''' heavy airplane machine gun. This specific variant is unique solely because it was produced by Ericsson for the Swedish in-country. The original gun was based on the [[M2 Browning (12.7 mm)|M2 Browning]], but was rechambered to 13.2 mm to be able to use the Hotchkiss 13.2 x 99 mm round, which was already in production. This was quite useful, as exploding ammunition had already been developed for this calibre. Essentially all Swedish World War II aircraft were equipped with this weapon, rendering it similar to the M2 Browning in its role as an all-purpose strap-to-your-plane gun.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|saab_a21a_3}}<br />
* {{Specs-Link|saab_b18a}}<br />
* {{Specs-Link|saab_b18b}}<br />
* {{Specs-Link|saab_j21a_1}}<br />
* {{Specs-Link|saab_j21a_2}}<br />
* {{Specs-Link|saab_t18b_1}}<br />
* {{Specs-Link|saab_t18b_2}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' --><br />
You would use this machine gun just like you would the Brownings from the American tech tree - as a general-purpose aircraft-fighting weapon. It is certainly superior, however, to the Brownings; primarily due to its explosive ammunition that makes it do far more damage than simple incendiary rounds.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Explosive ammunition resulting in higher damage<br />
* Higher calibre than .50 cals resulting in higher damage<br />
* Excellent ballistics<br />
* Ammunition count is more than enough with decent trigger discipline<br />
<br />
'''Cons:'''<br />
<br />
* Stealth belt only contains AP<br />
* <br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Aircraft machine guns}}<br />
<br />
[[Category:Aircraft machine guns]]</div>U87525586https://wiki.warthunder.com/index.php?title=Fw_190_A-1&diff=80980Fw 190 A-12020-12-10T13:18:45Z<p>U87525586: MORE ADVICE</p>
<hr />
<div>{{Specs-Card|code=fw-190a-1}}<br />
{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Fw 190 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Fw190A1.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The Focke-Wulf Fw 190 Wuerger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the [[Fw_190_D-9|Fw 190 D]]), escort fighter, [[Fw_190_F-8|fighter-bomber]] and night fighter.<br />
<br />
''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''<br />
<br />
The Fw 190A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as a "furball" with superior turners such as the A6M2 will end badly. Instead fight mainly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). It is still possible to subdue your opponent with the A-1 due to the fantastic roll rate of the "Wurger".<br />
<br />
Unlike the later 190 line ([[Fw_190_A-8|A-8]] and up), the A-1 through [[Fw_190_A-5|A-5]] all possess higher turn capabilities than the rest of the line. The A-1 can, in general, out turn less manoeuvrable planes such as the [[LaGG-3-8|LaGG-3]]. Still, it is not recommended to out-turn, as the A-1 will be placed with many higher-manoeuvring fighters.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 629 || 615 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || 10.9 || 10.9 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 676 || 652 || 19.2 || 20.2 || 17.9 || 14.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 420 || < 240 || < 550 || > 280<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 468 m || 1,512 hp || 1,633 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,283 m || 1,468 hp || 1,585 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 57 mm Bulletproof glass in front of pilot.<br />
* 8 & 12 mm Steel plates on pilot's seat.<br />
* 3 & 5 mm Steel plates in front of oil cooling system.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)<br />
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)<br />
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Unlike the [[He 112 B-0]] with 2 x MG FF cannons, the Fw 190 has 2 x MG FF/M cannons, which are identical except for the re-engineered shells and barrel for the MG FF/M. The "M" variant has access to the deadly minengeschoss shells (mine-shells) that can wreak havoc on most planes at the rank. However, keep in mind the brutally low velocity of the MG FF/M shells. Fire when within 400 m of your quarry.<br />
<br />
The MG 17 LMGs are not effective against most planes; however, when equipped with Stealth belts these MGs can turn into powerful anti-ground destroyers. Armoured cars and AAA are great targets for the MGs. Maintain speed when ground-pounding, however, as an enemy fighter can blow you out of the air if you have no energy.<br />
<br />
====Tactics====<br />
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--><br />
Watch your ammo count! Like the [[Spitfire Mk IIb]], the Fw 190 A-1 has only 60 rpg. The lower fire rate of the MG FF/M cannons can work in your favour, however. When playing in Arcade, you can go bomber hunting, as the minengeschoß will make short work of the bombers. As you can reload while in the air, bomber hunting is a great tactic.<br />
<br />
In the defensive, you can often just dive away from planes, such as [[Spitfire Mk IIb|Spitfires]] and [[La-5]]s, but you need to be at a decent altitude to gain top speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.<br />
<br />
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings!<br />
<br />
Sharp rolling scissors can be effective. This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wingloading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course this could also be you.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
When flying this plane, a common foe will be Spitfires due to the fact that they can climb higher than you and also out turn you by a significant margin. However, as they have weaker wings, a dive with rolls to change direction will send them crashing to their deaths.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
While the Focke Wulf retains it dive abilities even without all upgrades, getting to a vantage point to utilize these strength can prove difficult. Therefore unlocks in the category "flight performance" are a must, especially those which grant increased climb rate (e.g. ''Engine'', ''Compressor''). New 20 mm belts are also a good choice, as the "Air targets" belt improves the damage significantly. "Stealth" belt for the 20 mm is also favorable due to the composition of the belt, consisting of 3/5 minengeschoß, and the lack of tracers make aiming easier by not notifying your enemy of your shots, keeping them calm. The 20 mm cannon upgrade is hardly worth though, it tends to run out of ammo before it can overheat, but they can reduce cannon spread. Different story for the 7 mm LMGs though. They should be a tertiary priority.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Plenty of LMG ammo<br />
* Great top speed<br />
* Great energy retention & zoom-climbs<br />
* Great high-speed manoeuvrability<br />
* Great roll rate<br />
* Decent steady climb rate<br />
* One of the more agile 190s<br />
* Cannons are more than enough against all fighters given Air targets belts<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo for cannons<br />
* No external payloads for use against ground forces<br />
* MG FF/M inferior to MG 151/20<br />
* Less durable than later Fw 190s<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Design===<br />
The Focke Wulf Fw 190 was a highly advanced aircraft for its time and was given the nickname ‘Würger’ (Shrike), it was nicknamed "The Butcher Bird" because of its killing ability. The aircraft had speed and durability as its main strengths. The aircraft was all metal with a stressed all-duralumin skin. <br />
<br />
===Development===<br />
The Fw 190 was conceived in 1937 , the first prototype flew in June 1939. The undercarriage was wide-tracked, which gave the Fw 190 much greater stability compared to the Bf 109 and allowed it to take off and land on runways that other German fighters such as the Bf 109 found difficult. The first tests of the aircraft were in 1940 and few problems were discovered. Focke-Wulf completed 102 190 A-1s at the Bremen and Marienburg factories between June and October 1941. The previous A-0 was a production test run and saw no front-line fighting.<br />
<br />
===Combat usage===<br />
The A-1 series was the first of the Fw 190s to be used in active combat sorties. It first went into battle in the summer of 1941. The first combat model had a top speed of 388 mph from its 1600 hp engine. The first record of combat was with Spitfires in June 1941 where the Fw 190 performed well though the pilots complained of a lack of firepower. This criticism led to the Mk II version, which had two wing-mounted synchronised 20 mm cannons and two MG 17 guns. The Mk II version had a top speed of 382 mph. This armament and speed made it a match for the Mk V Spitfire that was in service then.<br />
<br />
Over the channel and after the battle of Britain, the Luftwaffe faced harassment in form of "Circus Operations".<br />
Continuous attacks by daylight bombers ([[Blenheim Mk IV|Bristol Blenheim]]), heavily guarded by fighter squadrons flying [[Spitfire Mk Vb/trop|Spitfire V]]. These were not strategical, or even tactical assaults, but distractions, to keep German forces bound to the Western front, giving the Eastern front a little more freedom. They were however ineffective and required only little countermeasures.<br />
<br />
The same tactics used by the British six months earlier were now adopted by the Germans.<br />
<br />
One of these squadrons facing this flying circus was JagdGeschwader 26 equipped with Bf 109 F-4 and the new Fw 190 A-1.<br />
<br />
In July 1941, parts of JG26 were moved to Le Bourget. Here they were the first to be trained on the Focke Wulf 190 A-1. Following August, the 6. squadron of Gruppe II was equipped entirely with the new fighter and until September the entire group was refitted. Still [[Bf 109 F-4|Bf 109F-4]] remained in service with them and ultimately the Messerschmitt would stick as the units fighter type. They remained at the channel coast until the end of year. With 79 aerial victories, but only 24 total losses, the Fw 190 gained its first prestige.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=fw-190a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|PIVWv96kKOI|'''How To Fly The {{PAGENAME}} - Tutorial And Gameplay''' - ''TheLoganatorz''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|Cco0ISu6nr8|'''{{PAGENAME}} - Death By Realism''' - ''Napalmratte'' Review starts at 03:16|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190 A.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[Fw 190 (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[I-185 (M-82)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/520--en|[Special] Flight of the “Butcher Bird”]]<br />
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]<br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Fw_190_A-1&diff=80979Fw 190 A-12020-12-10T13:10:07Z<p>U87525586: Grammatical change</p>
<hr />
<div>{{Specs-Card|code=fw-190a-1}}<br />
{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Fw 190 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Fw190A1.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The Focke-Wulf Fw 190 Würger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the [[Fw_190_D-9|Fw 190 D]]), escort fighter, [[Fw_190_F-8|fighter-bomber]] and night fighter.<br />
<br />
''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''<br />
<br />
The Fw 190A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as a "furball" with superior turners such as the A6M2 will end badly. Instead fight mainly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). It is still possible to subdue your opponent with the A-1 due to the fantastic roll rate of the "Würger".<br />
<br />
Unlike the later 190 line ([[Fw_190_A-8|A-8]] and up), the A-1 through [[Fw_190_A-5|A-5]] all possess higher turn capabilities than the rest of the line. The A-1 can, in general, out turn less manoeuvrable planes such as the [[LaGG-3-8|LaGG-3]]. Still, it is not recommended to out-turn, as the A-1 will be placed with many higher-manoeuvring fighters.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 629 || 615 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || 10.9 || 10.9 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 676 || 652 || 19.2 || 20.2 || 17.9 || 14.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 420 || < 240 || < 550 || > 280<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 468 m || 1,512 hp || 1,633 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,283 m || 1,468 hp || 1,585 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 57 mm Bulletproof glass in front of pilot.<br />
* 8 & 12 mm Steel plates on pilot's seat.<br />
* 3 & 5 mm Steel plates in front of oil cooling system.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)<br />
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)<br />
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Unlike the [[He 112 B-0]] with 2 x MG FF cannons, the Fw 190 has 2 x MG FF/M cannons, which are identical except for the re-engineered shells and barrel for the MG FF/M. The "M" variant has access to the deadly minengeschoß (lit. Mineshells) that can wreak havoc on most planes at the rank. However, keep in mind the brutally low velocity of the MG FF/M shells. Optimal result of can be obtained when within 400 m of your opponent.<br />
<br />
The MG 17 LMGs are not effective against most planes; however, when equipped with Stealth belts these MGs can turn into powerful anti-ground destroyers. Armoured cars and AAA are great targets for the MGs. Maintain speed when ground-pounding, however, as an enemy fighter can blow you out of the air if you have no energy.<br />
<br />
====Tactics====<br />
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--><br />
Watch your ammo count! Like the [[Spitfire Mk IIb]], the Fw 190 A-1 has only 60 rpg. The lower fire rate of the MG FF/M cannons can work in your favour, however. When playing in Arcade, you can go bomber hunting, as the minengeschoß will make short work of the bombers. As you can reload while in the air, bomber hunting is a great tactic.<br />
<br />
In the defensive, you can often just dive away from planes, such as [[Spitfire Mk IIb|Spitfires]] and [[La-5]]s, but you need to be at a decent altitude to gain top speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.<br />
<br />
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings!<br />
<br />
Sharp rolling scissors can be effective. This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wingloading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course this could also be you.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
When flying this plane, a common foe will be Spitfires due to the fact that they can climb higher than you and also out turn you by a significant margin. However, as they have weaker wings, a dive with rolls to change direction will send them crashing to their deaths.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
While the Focke Wulf retains it dive abilities even without all upgrades, getting to a vantage point to utilize these strength can prove difficult. Therefore unlocks in the category "flight performance" are a must, especially those which grant increased climb rate (e.g. ''Engine'', ''Compressor, Engine Injection''). New 20 mm belts are also a good choice, as the "Air targets" belt improves the damage significantly. The 20 mm cannon upgrade is hardly worth though, it tends to run out of ammo before it can overheat. Different story for the 7 mm LMGs though. They should be a tertiary priority.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Plenty of LMG ammo<br />
* Great top speed<br />
* Great energy retention & zoom-climbs<br />
* Great high-speed manoeuvrability<br />
* Great roll rate<br />
* Decent steady climb rate<br />
* One of the more agile 190s<br />
* Cannons are more than enough against all fighters given Air targets belts<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo for cannons<br />
* No external payloads for use against ground forces<br />
* MG FF/M inferior to MG 151/20<br />
* Less durable than later Fw 190s<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Design===<br />
The Focke Wulf Fw 190 was a highly advanced aircraft for its time and was given the nickname ‘Würger’ (Shrike), it was nicknamed "The Butcher Bird" because of its killing ability. The aircraft had speed and durability as its main strengths. The aircraft was all metal with a stressed all-duralumin skin. <br />
<br />
===Development===<br />
The Fw 190 was conceived in 1937 , the first prototype flew in June 1939. The undercarriage was wide-tracked, which gave the Fw 190 much greater stability compared to the Bf 109 and allowed it to take off and land on runways that other German fighters such as the Bf 109 found difficult. The first tests of the aircraft were in 1940 and few problems were discovered. Focke-Wulf completed 102 190 A-1s at the Bremen and Marienburg factories between June and October 1941. The previous A-0 was a production test run and saw no front-line fighting.<br />
<br />
===Combat usage===<br />
The A-1 series was the first of the Fw 190s to be used in active combat sorties. It first went into battle in the summer of 1941. The first combat model had a top speed of 388 mph from its 1600 hp engine. The first record of combat was with Spitfires in June 1941 where the Fw 190 performed well though the pilots complained of a lack of firepower. This criticism led to the Mk II version, which had two wing-mounted synchronised 20 mm cannons and two MG 17 guns. The Mk II version had a top speed of 382 mph. This armament and speed made it a match for the Mk V Spitfire that was in service then.<br />
<br />
Over the channel and after the battle of Britain, the Luftwaffe faced harassment in form of "Circus Operations".<br />
Continuous attacks by daylight bombers ([[Blenheim Mk IV|Bristol Blenheim]]), heavily guarded by fighter squadrons flying [[Spitfire Mk Vb/trop|Spitfire V]]. These were not strategical, or even tactical assaults, but distractions, to keep German forces bound to the Western front, giving the Eastern front a little more freedom. They were however ineffective and required only little countermeasures.<br />
<br />
The same tactics used by the British six months earlier were now adopted by the Germans.<br />
<br />
One of these squadrons facing this flying circus was JagdGeschwader 26 equipped with Bf 109 F-4 and the new Fw 190 A-1.<br />
<br />
In July 1941, parts of JG26 were moved to Le Bourget. Here they were the first to be trained on the Focke Wulf 190 A-1. Following August, the 6. squadron of Gruppe II was equipped entirely with the new fighter and until September the entire group was refitted. Still [[Bf 109 F-4|Bf 109F-4]] remained in service with them and ultimately the Messerschmitt would stick as the units fighter type. They remained at the channel coast until the end of year. With 79 aerial victories, but only 24 total losses, the Fw 190 gained its first prestige.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=fw-190a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|PIVWv96kKOI|'''How To Fly The {{PAGENAME}} - Tutorial And Gameplay''' - ''TheLoganatorz''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|Cco0ISu6nr8|'''{{PAGENAME}} - Death By Realism''' - ''Napalmratte'' Review starts at 03:16|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190 A.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[Fw 190 (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[I-185 (M-82)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/520--en|[Special] Flight of the “Butcher Bird”]]<br />
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]<br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=Fw_190_A-1&diff=80978Fw 190 A-12020-12-10T13:09:21Z<p>U87525586: Grammatical changes</p>
<hr />
<div>{{Specs-Card|code=fw-190a-1}}<br />
{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Fw 190 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Fw190A1.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The Focke-Wulf Fw 190 Würger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the [[Fw_190_D-9|Fw 190 D]]), escort fighter, [[Fw_190_F-8|fighter-bomber]] and night fighter.<br />
<br />
''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''<br />
<br />
The Fw 190A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as a "furball" with superior turners such as the A6M2 will end badly. Instead fight mainly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). It is still possible to subdue your opponent with the A-1 due to the fantastic roll rate of the "Wurger".<br />
<br />
Unlike the later 190 line ([[Fw_190_A-8|A-8]] and up), the A-1 through [[Fw_190_A-5|A-5]] all possess higher turn capabilities than the rest of the line. The A-1 can, in general, out turn less manoeuvrable planes such as the [[LaGG-3-8|LaGG-3]]. Still, it is not recommended to out-turn, as the A-1 will be placed with many higher-manoeuvring fighters.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 629 || 615 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || 10.9 || 10.9 || rowspan="2" | 450<br />
|-<br />
! Upgraded<br />
| 676 || 652 || 19.2 || 20.2 || 17.9 || 14.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 420 || < 240 || < 550 || > 280<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 468 m || 1,512 hp || 1,633 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,283 m || 1,468 hp || 1,585 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 57 mm Bulletproof glass in front of pilot.<br />
* 8 & 12 mm Steel plates on pilot's seat.<br />
* 3 & 5 mm Steel plates in front of oil cooling system.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)<br />
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)<br />
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Unlike the [[He 112 B-0]] with 2 x MG FF cannons, the Fw 190 has 2 x MG FF/M cannons, which are identical except for the re-engineered shells and barrel for the MG FF/M. The "M" variant has access to the deadly minengeschoß (lit. Mineshells) that can wreak havoc on most planes at the rank. However, keep in mind the brutally low velocity of the MG FF/M shells. Optimal result of can be obtained when within 400 m of your opponent.<br />
<br />
The MG 17 LMGs are not effective against most planes; however, when equipped with Stealth belts these MGs can turn into powerful anti-ground destroyers. Armoured cars and AAA are great targets for the MGs. Maintain speed when ground-pounding, however, as an enemy fighter can blow you out of the air if you have no energy.<br />
<br />
====Tactics====<br />
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--><br />
Watch your ammo count! Like the [[Spitfire Mk IIb]], the Fw 190 A-1 has only 60 rpg. The lower fire rate of the MG FF/M cannons can work in your favour, however. When playing in Arcade, you can go bomber hunting, as the minengeschoß will make short work of the bombers. As you can reload while in the air, bomber hunting is a great tactic.<br />
<br />
In the defensive, you can often just dive away from planes, such as [[Spitfire Mk IIb|Spitfires]] and [[La-5]]s, but you need to be at a decent altitude to gain top speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.<br />
<br />
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings!<br />
<br />
Sharp rolling scissors can be effective. This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wingloading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course this could also be you.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
When flying this plane, a common foe will be Spitfires due to the fact that they can climb higher than you and also out turn you by a significant margin. However, as they have weaker wings, a dive with rolls to change direction will send them crashing to their deaths.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
While the Focke Wulf retains it dive abilities even without all upgrades, getting to a vantage point to utilize these strength can prove difficult. Therefore unlocks in the category "flight performance" are a must, especially those which grant increased climb rate (e.g. ''Engine'', ''Compressor, Engine Injection''). New 20 mm belts are also a good choice, as the "Air targets" belt improves the damage significantly. The 20 mm cannon upgrade is hardly worth though, it tends to run out of ammo before it can overheat. Different story for the 7 mm LMGs though. They should be a tertiary priority.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Plenty of LMG ammo<br />
* Great top speed<br />
* Great energy retention & zoom-climbs<br />
* Great high-speed manoeuvrability<br />
* Great roll rate<br />
* Decent steady climb rate<br />
* One of the more agile 190s<br />
* Cannons are more than enough against all fighters given Air targets belts<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo for cannons<br />
* No external payloads for use against ground forces<br />
* MG FF/M inferior to MG 151/20<br />
* Less durable than later Fw 190s<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Design===<br />
The Focke Wulf Fw 190 was a highly advanced aircraft for its time and was given the nickname ‘Würger’ (Shrike), it was nicknamed "The Butcher Bird" because of its killing ability. The aircraft had speed and durability as its main strengths. The aircraft was all metal with a stressed all-duralumin skin. <br />
<br />
===Development===<br />
The Fw 190 was conceived in 1937 , the first prototype flew in June 1939. The undercarriage was wide-tracked, which gave the Fw 190 much greater stability compared to the Bf 109 and allowed it to take off and land on runways that other German fighters such as the Bf 109 found difficult. The first tests of the aircraft were in 1940 and few problems were discovered. Focke-Wulf completed 102 190 A-1s at the Bremen and Marienburg factories between June and October 1941. The previous A-0 was a production test run and saw no front-line fighting.<br />
<br />
===Combat usage===<br />
The A-1 series was the first of the Fw 190s to be used in active combat sorties. It first went into battle in the summer of 1941. The first combat model had a top speed of 388 mph from its 1600 hp engine. The first record of combat was with Spitfires in June 1941 where the Fw 190 performed well though the pilots complained of a lack of firepower. This criticism led to the Mk II version, which had two wing-mounted synchronised 20 mm cannons and two MG 17 guns. The Mk II version had a top speed of 382 mph. This armament and speed made it a match for the Mk V Spitfire that was in service then.<br />
<br />
Over the channel and after the battle of Britain, the Luftwaffe faced harassment in form of "Circus Operations".<br />
Continuous attacks by daylight bombers ([[Blenheim Mk IV|Bristol Blenheim]]), heavily guarded by fighter squadrons flying [[Spitfire Mk Vb/trop|Spitfire V]]. These were not strategical, or even tactical assaults, but distractions, to keep German forces bound to the Western front, giving the Eastern front a little more freedom. They were however ineffective and required only little countermeasures.<br />
<br />
The same tactics used by the British six months earlier were now adopted by the Germans.<br />
<br />
One of these squadrons facing this flying circus was JagdGeschwader 26 equipped with Bf 109 F-4 and the new Fw 190 A-1.<br />
<br />
In July 1941, parts of JG26 were moved to Le Bourget. Here they were the first to be trained on the Focke Wulf 190 A-1. Following August, the 6. squadron of Gruppe II was equipped entirely with the new fighter and until September the entire group was refitted. Still [[Bf 109 F-4|Bf 109F-4]] remained in service with them and ultimately the Messerschmitt would stick as the units fighter type. They remained at the channel coast until the end of year. With 79 aerial victories, but only 24 total losses, the Fw 190 gained its first prestige.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=fw-190a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|PIVWv96kKOI|'''How To Fly The {{PAGENAME}} - Tutorial And Gameplay''' - ''TheLoganatorz''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|Cco0ISu6nr8|'''{{PAGENAME}} - Death By Realism''' - ''Napalmratte'' Review starts at 03:16|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190 A.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[Fw 190 (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[I-185 (M-82)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/520--en|[Special] Flight of the “Butcher Bird”]]<br />
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]<br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}</div>U87525586https://wiki.warthunder.com/index.php?title=M.B.162&diff=79135M.B.1622020-11-30T01:05:52Z<p>U87525586: Altitude changes</p>
<hr />
<div>{{Specs-Card|code=mb_162}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The Bloch M.B.162 is the best indigenously-designed bomber France has at its disposal, behaving similarly to the American [[B-17E|B-17]]. It is deceptively quick for a strategic bomber, and has an excellent climb rate that allows it to get to its safe altitude quickly. However, its excellent performance does not mean that it is lacking in bomb load or defensive armaments as one might expect. Although having a lower total capacity than the earlier [[N.C.223.3]], it has a higher bomb load than any other indigenous French bomber and a defensive armament that matches the previously mentioned 223. All-in-all, the 162 can be seen as a sort of "Best of Both Worlds" of the French bomber tree, combining the excellent speed, climb rate and manoeuvrability of the lighter twin engined bombers with the bomb load and defensive armament of the heavy bombers.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 3,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 508 || 497 || rowspan="2" | {{Specs|ceiling}} || 27.8 || 28.3 || colspan="2" | 8.5 || rowspan="2" | 650<br />
|-<br />
! Upgraded<br />
| 571 || 537 || 26.7 || 27.0 || 16.2 || 11.6<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 340 || 300 || 260 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 325 || < 310 || < 420 || > 180<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Compressor<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
! Setting 1<br />
| 4,200 m || 1,055 hp || 1,335 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* No armour plating<br />
* Six total self-sealing fuel tanks located in wings<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|No.1 (100 kg)|No.1 (200 kg)|No.2 (500 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 6 x 200 kg No.1 bombs + 6 x 100 kg No.1 bombs (1,800 kg total)<br />
* 4 x 500 kg No.2 bombs (2,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 20 mm Hispano 404 cannon, dorsal turret (120 rpg)<br />
* 1 x 20 mm Hispano 404 cannon, ventral turret (120 rpg)<br />
* 1 x 7.5 mm MAC 1934 machine gun, 2 x beam turrets (500 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The M.B.162 is a heavy bomber, and therefore should be flown as such. When you start a match, you will want to climb to 6-7 km in altitude to protect yourself from German and Italian fighters that will climb to intercept you. With both of the payload options, all bombs are needed to destroy a bombing base. It is worthy to note that the M.B.162 can be significantly more aggressive in Arcade, where its already excellent performance is boosted to further levels.<br />
<br />
However, being a bomber, fighters will go out of their way to take you down (sometimes even at the expense of their own aircraft). Although the Hispanos are relatively inaccurate when fired in long bursts, they can be very devastating when fired in .5 second bursts at an aircraft's cockpit. But it is also to note that if you can hit an enemy with your turrets, they can hit you with their guns as well, which can be a large problem when fighting the multi-cannon armed Fw 190's, Bf 109's, C.202EC/C.205 and G.55 that all mount the universally feared [[MG 151 (20 mm)|MG 151]] that has access to the dreaded minengeschoß round.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Turret 7 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs (turret)<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 20 mm<br />
| 500 GPs<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons (turret)<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Powerful Hispano 404 cannons in dorsal and ventral turrets<br />
* Effective bomb payload<br />
* Respectable speed for a heavy bomber<br />
* Excellent climb rate<br />
<br />
'''Cons:'''<br />
<br />
* Turrets cannot turn 360 degrees<br />
* HS.404 cannons have low ammunition count<br />
* No turrets protecting the front, perpendicular sides, or directly vertical<br />
* Only 2 payload options<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The M.B.162 was derived from the original civilian airliner Bloch M.B. 160 already in service and was built as mail plane by the Société des Avions Marcel Bloch. '''Société des Avions Marcel Bloch''' was a French aircraft manufacturer of both military and civilian aircraft which changed its name to Dassault Aviation after the end of World War II. The company was originally founded by Marcel Bloch (hence "MB" in the aircraft designations) who, after the war changed his name to Marcel Dassault, the Bloch M.B. 162 shares very few common points with his civilian counterpart, especially concerning its wings<ref name="dassault01" /><br />
<br />
The aircraft in-game represents a heavy bomber created by Henri Déplante and Lucien Servanty in order to satisfy the A20 program concerning a category B5 bomber, which had a crew of 5 persons utilised for both day and night bombing. Three M.B.162s were ordered into production in 1937.<br />
<br />
Unfortunately, the first flight of the M.B.162 wasn't until the 1st of June 1940 <ref name="dassault01" /> and it never saw combat during the Battle of France (10 May to 25 June 1940). With the fall of France, the prototype of the M.B.162 fell into the Luftwaffe's hands and was used as transport aircraft for the rest of the war. After the war, the aircraft was returned to the French who utilised it in the Armée de l'Air and became the origin of the SNCASE Languedoc (post-war airliner, used for hypersonic experimentations).<br />
<br />
Two versions of this plane existed: the MB.162.01 (prototype, one built) and the MB.162 Bn.5 (Production model, never produced).<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
=== Camouflages: ===<br />
<br />
* [https://live.warthunder.com/post/754098/en/ French camouflage of the M.B. 162 by Vaxioss] [Semi-Historical]<br />
* [https://live.warthunder.com/post/698043/en/ German Camouflage of the captured M.B.162 by MrSpacemau5] [Semi-Historical]<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# Dassault Aviation official page] concerning the aircraft<br />
* [[Wikipedia:Bloch_MB.162|[Wikipedia<nowiki>]</nowiki> Bloch MB.162]]<br />
<br />
== References ==<br />
=== Citations ===<br />
<references><br />
<ref name="dassault01">Dassault-aviation website (n.d.)</ref><br />
</references><br />
<br />
=== Biblography ===<br />
<br />
* Dassault-aviation website [https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# L’avion MB 161, de taille légèrement inférieure et de performances comparable au B-17, ne possède que très peu d’éléments en commun avec les MB 160 et MB 161, son aile, notamment, est très différente.], Dassault-aviation website, On-line. <br />
* Dassault-aviation website [https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# La construction du prototype à Courbevoie est retardée jusqu’à la fin de 1939. Assemblé à Villacoublay après son transfert par route au printemps 1940, il effectue son premier vol le 1er juin 1940 équipé de quatre Gnôme et Rhône14 N 48/49de 1100 ch.], Dassault-aviation website, On-line. <br />
<br />
{{AirManufacturer Bloch}}<br />
{{France bombers}}</div>U87525586https://wiki.warthunder.com/index.php?title=Potez_633&diff=79132Potez 6332020-11-30T00:26:32Z<p>U87525586: /* Flight performance */ basic explanation of the flight performance</p>
<hr />
<div>{{Specs-Card|code=potez_633}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Potez633.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French frontline bomber {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->Potez 633 is one of the member of the Potez 63 aircraft séries that has been repurposed to bomber duty as such, you can treat it as a lighter variant of the Potez 631<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 421 || 403 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.3 || 4.4 || 4.2 || rowspan="2" | 350<br />
|-<br />
! Upgraded<br />
| 462 || 440 || 18.9 || 20.0 || 10.9 || 7.3<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 360 || 360 || 240 || ~8 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 360 || < 360 || < 330 || > 320<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located in front of aircraft (fuel, pilot, engine, controls)<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 7.5 mm MAC 1934 machine gun, nose-mounted (500 rpg)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|G.A. MMN. 50 (50 kg)|No.1 (100 kg)|No.1 (200 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 8 x 50 kg G.A. MMN. 50 bombs (400 kg total)<br />
* 2 x 100 kg No.1 bombs (200 kg total)<br />
* 2 x 200 kg No.1 bombs (400 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (1,000 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The 633's light bomb load (when compared to the Farman monsters that preceded it) makes this aircraft much more dependent on skill when dropping ordnance. When facing light vehicles, the 8x50kg load is particularly useful, allowing you to tag along with the larger bombers and clean up after their pass. Use the 7.5mm MG in the nose to clean up any stray SPAA trucks in your path... a short burst will usually be rewarded with a kill. Use the bombs on anything else that moves.<br />
<br />
The 633 is also not as agile as other twin-engine aircraft its size, avoid turn fighting no matter how tempting. Just make a quick snapshot at passing fighters as they cross your path and keep moving to your next target. Keep an eye on your six, the rear gunner with the 7.5 mm MAC machinegun may deter lighter aircraft like Reserve fighters, but any rank II fighter which winds up on your tail usually means a one-way ticket to the ground in a heap unless a teammate is nearby who can help.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
| 100 GPs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 7 mm<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 7 mm MGs (turret)<br />
| 200 GPs<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Has offensive armament unlike most other bombers<br />
* Relatively tough due to very slim airframe, deflects bullets easily from behind<br />
<br />
'''Cons:'''<br />
<br />
* Meagre defensive and offensive armament<br />
* Poor bomb load<br />
* Both of the above two points makes it difficult to do much damage with this aircraft.<br />
* Poor manoeuvrability<br />
* Dorsal gunner has a limited range of motion<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
The Potez 633 was one of the numerous derivatives of the Potez 63. It was a light bomber, and it had a two-man crew: a pilot and a rear gunner. A contract for the production of 115 aircraft was awarded to SNCAN by the French Air Force. In 1938 though, it was decided that the light bombers had to have a crew of three, and the contract was cancelled. Nevertheless, the Potez 633 was offered for export with some success: Greece bought twenty-four aircraft, China bought four, Romania ordered forty and the Swiss air force bought one.<br />
<br />
The Munich crisis showed that the French army lacked modern equipment and export war material deliveries were embargoed by the French government in June 1939. The Potez 633 built for export and not yet delivered to their customers were transferred to the French air force. These aircraft were used by ground attack units for pilot training until better aircraft could replace them.<br />
<br />
In May 1940, at the moment of the German attack some ground attack units were still equipped with the Potez 633. These aircraft attacked the German columns, suffering heavy losses due to both enemy fighters patrolling the area and anti-aircraft fire from below.<br />
<br />
Only thirteen Potez 633s were delivered to the Greek air force before the embargo. They accomplished reconnaissance missions over Albania during the Italian invasion, a few aircraft being downed by Italian fighters. Ultimately, all the remaining Potez were destroyed during the German invasion of Greece.<br />
<br />
A total of twenty Potez 633s were delivered to Romania before the June 1939 embargo. These aircraft were reinforced by nine others handed over by Vichy France in 1941. They started their combat operations the day of the Romanian declaration of war to the USSR, in June 1941. The Potez 633s supported the Romanian ground forces, notably during the siege of Odessa and the battle of Stalingrad. In December 1942, the remaining aircraft returned to Romania, and they finished their careers as trainer aircraft for pilots training to be night fighters.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Potez}}<br />
{{France bombers}}</div>U87525586https://wiki.warthunder.com/index.php?title=MiG-9_(l)&diff=78224MiG-9 (l)2020-11-22T03:57:13Z<p>U87525586: Grammar correction</p>
<hr />
<div>{{Specs-Card|code=mig-9_ussr}}<br />
{{About<br />
| about = Russian jet fighter '''{{PAGENAME}}'''<br />
| usage = the early version<br />
| link = MiG-9 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_MiG-9_L.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR’s first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.<br />
<br />
Early on, Mikoyan-Gurevich’s prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.<br />
<br />
Early tests showed that the fighter flew well and responded to the pilot’s input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.<br />
<br />
The MiG-9 is a stout little fighter and is flown best as a Boom & Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.<br />
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn’t designed to use them.<br />
<br />
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ‘’spraying-and-praying’’, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.<br />
<br />
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 1,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 916 || 890 || rowspan="2" | {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || rowspan="2" | 800<br />
|-<br />
! Upgraded<br />
| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 550 || < 600 || < 720 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Klimov RD-20F || 2<br />
| colspan="2" | 3,655 kg || colspan="2" | 274 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 8m fuel || 20m fuel || 28m fuel<br />
|-<br />
| 670 kg || colspan="2" | Axial-flow turbojet<br />
| 4,068 kg || 4,621 kg || 4,989 kg || 5,590 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (108%)<br />
|-<br />
! Condition || 100% || 108%<br />
! 8m fuel || 20m fuel || 28m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 898 kgf || 1,000 kgf<br />
| 0.49 || 0.43 || 0.40 || 0.36<br />
|-<br />
| ''Optimal'' || 898 kgf<br />(0 km/h) || 1,000 kgf<br />(0 km/h)<br />
| 0.49 || 0.43 || 0.40 || 0.36<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 55 mm bulletproof glass - canopy windscreen<br />
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine<br />
* 12 mm steel plate - just in front of the 37 mm magazine<br />
<br />
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|N-37D (37 mm)|NS-23K (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)<br />
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)<br />
<br />
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.<br />
<br />
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 kph when the climb angle can be increased to about 15°.<br />
<br />
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.<br />
<br />
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle. <br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 23 mm<br />
|-<br />
| II<br />
|<br />
|<br />
| Airframe<br />
| New 23 mm cannons<br />
|-<br />
| III<br />
| Wings repair<br />
|<br />
|<br />
| Offensive 37 mm<br />
|-<br />
| IV<br />
|<br />
| Engine<br />
| Cover<br />
| New 37 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Powerful armament for bomber hunting<br />
* Somewhat cheap initial repair cost<br />
* All armour is in the front of the aircraft to protect against defensive weapons<br />
* Engines do not overheat at 100% throttle<br />
* Is able to land quite well on engines like in the Me-262<br />
* Has two engines, can return to base if one is dead/critically damaged<br />
* High rip speed for an early Soviet jet (a little over 1,000 km/h)<br />
* Can outrun almost anything it fights<br />
<br />
'''Cons:'''<br />
<br />
* Two different trajectories for both guns<br />
* Limited ammunition of 160 (NS-23) and 40 (N-37D)<br />
* No access to bombs or other payload options<br />
* Underwhelming acceleration (though a bit better than the MiG-9 Early)<br />
* Unimpressive climb-rate (likewise, improved from the earlier version)<br />
* Control lock starts at around 800 km/h<br />
* Loses a lot of speed during turns<br />
* Very bad turn rate even compared to some jet bombers<br />
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)<br />
* Overheats quickly at 108% throttle and oil cools down slowly<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''--><br />
<br />
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn’t until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a ‘jet air force’ with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn’t until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.<br />
<br />
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.<br />
<br />
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.<br />
<br />
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot’s input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft’s heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.<br />
<br />
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.<br />
<br />
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People’s Liberation Army Air Force.<br />
<br />
=== In-game description ===<br />
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.<br />
<br />
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.<br />
<br />
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.<br />
<br />
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.<br />
<br />
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.<br />
<br />
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.<br />
<br />
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.<br />
<br />
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.<br />
<br />
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.<br />
<br />
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.<br />
<br />
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.<br />
<br />
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=mig-9_ussr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|GMgbTkG6Dzc|'''Grinding With The Best 7.3 Jet - {{PAGENAME}} commentary''' - ''DEFYN''|viLtS6lEmLs|'''Super {{PAGENAME}} - 8 Minute Fuel: Whole New Plane''' - ''PhlyDaily''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Other vehicles of similar configuration and role<br />
<br />
* [[He 162 A-1]]<br />
* [[He 162 A-2]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer MiG}}<br />
{{USSR jet aircrafts}}</div>U87525586https://wiki.warthunder.com/index.php?title=Strv_m/39_TD&diff=75830Strv m/39 TD2020-11-13T01:52:28Z<p>U87525586: stating that the slpgr m/39 carry a high explosive bursting charge</p>
<hr />
<div>{{Specs-Card|code=sw_strv_m39_td}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Strv_m39_TD.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced during [[Update "Starfighters"]] as a [[wt:en/news/6751-watch-streams-on-twitch-get-rewards-en|reward for watching War Thunder streams on Twitch.tv]] along with a unique skin for the vehicle.<br />
<br />
This vehicle shouldn't be confused as a tank destroyer (TD) by its designation, TD in this case stands for '''T'''witch '''D'''rop.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front (Slope angle)<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|13 mm (58°) ''Upper glacis''<br />
13 mm (45°) ''Lower glacis''<br />
<br />
13 mm (30°) ''Upper plate''<br />
<br />
13 mm + 35 mm ''Driver's cupola''<br />
|13 mm<br />
|13 mm (33°) ''Lower''<br />
9 + 15 mm (14°) ''Upper''<br />
|4-13 mm<br />
|-<br />
|Turret<br />
|13 mm + 35 mm (14°) ''Turret front''<br />
13 mm + 35 mm (9°-72°) ''Gun mantlet''<br />
|13 mm<br />
|13 mm<br />
|5- 8 mm<br />
|-<br />
|Cupola<br />
|13 mm<br />
|13 mm<br />
|13 mm<br />
|5 mm<br />
|}<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=220|rbMinHp=126}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|kan m/38 (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 100 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan="2" | 4.03 || rowspan="2" | 3.57 || rowspan="2" | 3.29 || rowspan="2" | 3.10<br />
|-<br />
! ''Realistic''<br />
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| slpprj m/38 || APBC || 59 || 55 || 41 || 28 || 19 || 13<br />
|-<br />
| slpgr m/39 ||APHEBC|| 55 || 51 || 37 || 26 || 17 || 12<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 105 || 103 || 97 || 89 || 82 || 75<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| slpprj m/38 || APBC || 785 || 0.74 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| slpgr m/39 ||APHEBC|| 800 || 0.74 || 1.2 || 9.0 || 15 || 47° || 60° || 65°<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 1,150 || 0.71 || N/A || N/A || N/A || 75° || 78° || 80°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''100''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|ksp m/36 (8 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[ksp m/36 (8 mm)|8 mm ksp m/36]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
|<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| slpgr m/39<br />
| 3,7 cm slpprj m/49<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* APDS offer up to 100 mm of penetration.<br />
* Fast reload, up to 3.1 seconds with an aced crew.<br />
* Decent turret armour offers up to 35 mm at the front and with sloping for increased protection.<br />
* Top speed up to 45 km/h<br />
<br />
'''Cons:'''<br />
<br />
* Only 3 crew members<br />
* Slow turret traverse speed with 11.2°/s<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Sweden light tanks}}</div>U87525586https://wiki.warthunder.com/index.php?title=P-51D-5&diff=75268P-51D-52020-11-09T11:14:53Z<p>U87525586: Changing of the module upgrade guide to implies that you have option to equip whatever the belt you like and perform well with</p>
<hr />
<div>{{Specs-Card<br />
|code=p-51d-5<br />
|cockpit=cockpit_p-51d-5.jpg<br />
}}<br />
{{About<br />
| about = American fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = P-51 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
The P-51D is, undoubtedly, the shining star of the USAF branch. With its sleek laminar-flow wing, classic American M2 Brownings, high-visibility cockpit, and immensely powerful engine, the P-51 is most definitely a force to be reckoned with. It is endowed with very good high-altitude traits, endurance, and speed. Use it accordingly.<br />
<br />
[[File:HistoricImage P51 assembly.jpg|thumbnail|left|P-51D on the Inglewood assembly line, the fully “semi-monocoque” fuselage lowered on the one piece wing. ''From'' -> "[https://forum.warthunder.com/index.php?/topic/264749-historical-structures-of-aircraft/ Structures of aircraft]" article]]<br />
<br />
As standard with the USAAF, the Mustang has six M2 Browning machine guns in the wings. It can load bombs and rockets like most other planes in the USAAF. The armament, though effective, still requires patience to master. The M2s have a great range, but the damage decreases substantially as your proximity from your opponent increases. It is best to shoot for the engines and wings of any plane, because fuselage shots will waste your ammunition.<br />
<br />
The armament is pretty versatile; the 12.7 mm M2 machine guns can easily destroy most soft targets: [[:Category:Light tanks|light tanks]], AAA, [[:Category:Anti-aircraft vehicles|SPAA]], soft ground units, artillery, etc. Against bombers and heavy fighters the incendiary rounds will effectively set them alight.<br />
<br />
The ground attack capability of the Mustang is notable, as it can carry 2 heavy 1000 lb bombs, as well as 6 rockets. Thus, the Mustang is also an effective attacker/ground attack aircraft.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,620 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 673 || 652 || {{Specs|ceiling}} || 24.0 || 24.9 || 14.9 || 14.9 || 396<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,620 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 724 || 698 || {{Specs|ceiling}} || 22.0 || 23.0 || 21.7 || 18 || 396<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 644 || ~10 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 500 || < 300 || < 500 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,400 m || 1,580 hp || 1,728 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 6,400 m || 1,320 hp || 1,444 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 38 mm Bulletproof glass - Pilot's windscreen<br />
* 19.05 mm Steel - Fore engine plate<br />
* 6.35 mm Steel - Fore cockpit armour plate<br />
* 8 mm Steel - Plate behind pilot's seat<br />
* 11 mm Steel - Pilot's headrest<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (2 x 270 rpg outer + 500 rpg inner = 2,080 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}<br />
{{main|HVAR|M8}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 6 x HVAR rockets<br />
* 6 x M8 rockets<br />
* 2 x 100 lb AN-M30A1 bombs (200 lb total)<br />
* 2 x 250 lb AN-M57 bombs (500 lb total)<br />
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)<br />
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)<br />
* 2 x 100 lb AN-M30A1 bombs + 6 x HVAR rockets (200 lb total)<br />
* 2 x 250 lb AN-M57 bombs + 6 x HVAR rockets (500 lb total)<br />
* 2 x 500 lb AN-M64A1 bombs + 6 x HVAR rockets (1,000 lb total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The {{PAGENAME}} is the breakout fighter from the original [[P-51]] design with some major changes which include the beefier Packard V-1650-7 inline engine, bubble canopy for increased pilot visibility and replacement of four 20 mm cannons for six 12.7 mm M2 Browning machine guns. While not the refined thoroughbred compared to Mustangs of later in the War, the D-5 comes into its own as a multi-purpose fighter depending on the theatre of operation and mission requirements. <br />
<br />
For the D-5 Mustang to work properly as a fighter/interceptor, it needs to maintain its speed to catch enemy aircraft off-guard or to get away when the odds start to look grim. Immediately after spawning, this aircraft should begin its climb to higher altitudes where it can then capitalize on its potential energy, however, side-climbing is recommended otherwise the Mustang will end up in the middle of two layers, lower and slower aircraft which don’t climb well and those like the [[Spitfire (Family)|Spitfire]], [[J2M (Family)|J2M]] or [[Bf 109 (Family)|Bf 109]]s which will easily out-climb the P-51. Side climbing affords the calculating pilot the opportunity to reach a good altitude from which targets can then be selected and taken out. Here, options will include bomber hunting and Boom & Zooming. Keeping the aircraft’s airspeed around 400 km/h (248 mph) will allow the pilot to play more on the offensive than running on the defensive.<br />
<br />
Unless you are a skilled head-on attacker, this should be avoided as the airframe is fairly fragile, the engine will most likely absorb most of the damage leaking essential fluids or outright quitting, plus the pilot does not have very much protection from the canopy. If forced into a head-on, take evasive manoeuvres and make it difficult for the enemy fighter to get their sights lined up for a firing solution while they waste ammunition.<br />
<br />
Again, while this aircraft becomes difficult to handle when flying slow, it is important to refrain from taking this fighter to the stall point unless you are specifically dragging an enemy fighter into a rope-a-dope or other stall-tactic fighting style. The Mustang does not have a very strong rudder (avoid hammerheads or wing-overs), however, when working into a stall manoeuvre, before the aircraft’s energy if fully depleted, perform a Split-S manoeuvre and let gravity help the engine get the fighter into a raging dive. Another option with stall-tactics is to work with a wingman, where one aircraft dupes an enemy to follow up in a climb as energy bleeds off, at that point, a wingman with plenty of energy can dive and take out the climbing enemy when they are reaching their apex and are going to be at their slowest, making for an easy target. Wing mates can alternate roles to ensure a continual supply of enemy aircraft to attack.<br />
<br />
The P-51D-5 is agile enough to dogfight around larger fighters, attackers and bombers, however, it does lack when going against other single-engine fighters around its rank. To counter this inherent weakness, the Mustang should maintain its speed and concentrate on utilising Boom & Zoom tactics allowing it to flee the scene and set up for another attack on its terms. Even missing the target (or not fully destroying it) should not tempt the pilot to chase it down to finish it as this will ultimately bleed of crucial energy and even though successful in chasing down the enemy aircraft and finishing it off, the P-51 is left in a vulnerably slow position where it then has to scrape back up to altitude as a potential easy pickings for any patrolling enemy aircraft.<br />
<br />
While this version of the Mustang is not outfitted with 20 mm cannons, having six [[Browning M2 (12.7 mm)|12.7 mm M2 Browning]] heavy machine guns can still result in devastating damage inflicted on the enemy. There are several options of ammunition which can be outfitted with this aircraft and they all have their purpose, however, utilising the "Tracer" belt can be truly effective. The tracer belt is composed entirely of the extremely effective M20 API-T rounds which when concentrated on a bombers engine or fuel tank can produce some spectacular shows of colour as flames erupt out of the defending aircraft. One thing the pilot must keep track of is the amount of ammunition left after firing because two of the six guns have more ammunition than the other four; at one point damage output will decrease, however, the decrease in weight from the firing of the rounds will increase the aircraft’s performance until the reload timer resupplies the aircraft or the pilot returns to base for a reload. Alternatively, for an even more effective method of downing enemy aircraft, use the "Stealth" belt. <br />
<br />
While a very capable Boom & Zoom fighter, there are several suspended armament options which can be outfitted to the aircraft depending on the mission. While the additional bombs or rockets will increase the damage potential of the aircraft, there is a trade-off, a critical one, more weapons mean increased aircraft weight and therefore less manoeuvrability and engine performance. Rockets and bombs will turn this aircraft into a force multiplier as the rockets can be used against both aircraft (bombers), ground targets and fleet targets. Bombs, on the other hand, are strictly for land-based and fleet targets, however, they will be less effective against bases in compared to softer ground targets like anti-aircraft cannons, trucks, light tanks and some smaller pillboxes. While the armament on the Mustang will be less effective against a base, it will allow the pilot to chip away at it barring any enemy fighters finding their way over to your location.<br />
<br />
The P-51D-5 has many strengths and weaknesses compared to other aircraft in which it will face, the key is to know these limitations and to know which ones you can push and be successful and others which will leave you an easy enemy target. The key point to remember is speed is key, staying around 400 km/h (248 mph) will keep many options open to either run or attack and can be the deciding factor when facing an aircraft with superior qualities and still come out the victor and be credited with the title “rank does not matter.”<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|<br />
| FSBC mk.1<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| FRC mk.2<br />
| FSBC mk.5<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 12 mm MGs<br />
|<br />
| FMBC mk.1<br />
|-<br />
| IV<br />
| G-suit<br />
| Engine injection<br />
| Cover<br />
|<br />
| Rocket Launcher M10<br />
| FLBC mk.1<br />
|-<br />
|}<br />
<br />
* The stock Mustang has fairly poor performance. Acceleration and climb rate is terrible. This can be rectified by grinding down the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and stealth ammo equipped (optional). Avoid researching ground attack mods until you research performance mods first, that includes the very important "G-Suit", as it greatly increases high-speed g-tolerance.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Outstanding Boom & Zoom capability - strictly limit turning manoeuvres <br />
* Great performance at altitude<br />
* Very fast at all altitudes, especially with a leveling-out dive<br />
* Due to wing shape, very agile at high speeds<br />
* Good cockpit visibility<br />
* Plenty of ammo<br />
* Large fuel capacity (1 hour 45 minutes maximum flight time)<br />
* Tracers consist entirely of API-T rounds, giving the 12.7 mm a significantly bigger punch than other machine guns<br />
* Fantastic top speed and acceleration when spaded<br />
* Very good sustained climb rate when spaded<br />
<br />
'''Cons:'''<br />
<br />
* Relatively prone to catching fire<br />
* Hemmorages energy during turning manoeuvres <br />
* High stall speed<br />
* Only utilises machines guns, no cannons<br />
* Poor performance and climb, relatively low acceleration when stock<br />
* Sluggish when carrying bombs and rockets ''(Increased weight and drag)''<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In April of 1940, the British Purchasing Commission visited the United States in the hope of securing a new fighter to supplement their Spitfire and Hurricane. They approached the North American Aircraft Company with the proposal to build P-40s under license from Curtiss. Instead, North American proposed the idea of building a brand new superior fighter. The BPC accepted the proposal and the first prototype was set to be completed within 120 days. The design team was led by Lee Atwood, Raymond Rice, and Edgar Schmued (a German-born Austrian who was previously employed by Fokker). They quickly set to work on the new prototype designated NA-73X. The original prototype was assembled in 117 days and first flew on October 26, 1940. A majority of the early Mustangs produced were primarily used for testing by the USAAC. Shortly thereafter 320 NA-73s were ordered by the BPC. The first production model destined for the RAF made its maiden flight on May 1, 1941. The Lend-Lease contract was approved later that year on September 25th. These aircraft were designated Mustang I.<br />
<br />
The Allison power-plant used on the early Mustangs was not designed for high altitude performance. In August of 1942, Major Thomas Hitchcock approached senior officers in the U.S. Army for a solution. He proposed the Mustang could be easily developed into a high altitude long-range fighter through the conversion to the Rolls-Royce Merlin engine. America's World War I ace Eddie Rickenbacker also endorsed the idea. Five Mustang Is were delivered to Rolls-Royce for the conversion and Merlin 65 engines were fitted to the airframe. Rolls-Royce would allow the Packard company to build the Merlin engines under license and this would be the answer to the USAAF's long-range fighter problem.<br />
<br />
The P-51D was powered by a Packard Merlin V-1650-7 engine. The aircraft was fitted with six 12.7 mm Machine guns, a reflex gunsight, and a bubble canopy. A total of 7.956 D variant Mustangs were built.<br />
<br />
The P-51D saw front-line service with the Eight Air-force immediately following D-Day. It quickly excelled as a high-altitude escort fighter.<br />
<br />
=== In-game description ===<br />
The North-American P-51 Mustang was an American fighter designed in the early 1940s and is considered the best US fighter of WWII. It was widely exported to countries in Europe, Asia, Africa and South America. The P-51 participated in the Korean War and other post-WWII conflicts.<br />
<br />
The most famous Mustang version was the P-51D with teardrop (or bubble) canopy. The main problem for the pilots of the earlier variants was a huge blind spot at the rear of the aircraft due to the canopy design. An earlier attempt to address the issue was a British-designed Malcolm hood, installed on many P-51Bs. It improved rearward visibility, but the search for a better solution continued. In January 1943, USAAF's Colonel Mark Bradley, while stationed in Britain, was introduced to the then-new "bubble" canopy, designed for use on Spitfires and Typhoons. The canopy had no framework and offered near 360-degree vision. To install the new canopy, the rear fuselage section of the Mustang had to lose some height. However, this change required minimal redesign to the airframe. The inaugural flight of the new P-51D took place at Inglewood, California on 17th November 1943.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23p51 Camouflages for the P-51 on live.warthunder]<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [http://forum.warthunder.com/index.php?/topic/12541-p-51d-mustang/ [Forums<nowiki>]</nowiki> P-51D Mustang]<br />
<br />
{{AirManufacturer NAA}}<br />
{{USA fighters}}</div>U87525586