https://wiki.warthunder.com/api.php?action=feedcontributions&user=U86733346&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T21:16:43ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=T18E2&diff=47423T18E22020-03-27T23:26:09Z<p>U86733346: /* Survivability and armour */ Language was indirect</p>
<hr />
<div>{{Specs-Card<br />
|code=us_t18_e2<br />
|market=T18E2 Boarhound (USA)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]] in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.<br />
<br />
The T18E2 is an American heavy armoured car built on an 8 x 8 suspension and features a [[M1 (57 mm)|57 mm M1]] cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
The T18E2 is a heavy armored car that favors protection over the high mobility common to the class. The T18E2's hull is solidly protected from heavy machine guns and artillery shrapnel, but most opponents at this battle rating can penetrate it without trouble. Despite sufficient armor to protect the crew, the transmission located under the floor armor is very susceptible to damage from artillery.<br />
<br />
The vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle but may survive multiple solid shots of AP or APCR rounds, especially from the side.. However, the crew is positioned deceptively high off the ground above an armored floor, and so shots to the very lower glacis frequently only damage the transmission.<br />
<br />
'''Armor type''':<br />
<br />
* Cast Homogeneous armor (turret, hull front and sides)<br />
* Rolled Homogeneous armor (hull rear and hull roof)<br />
* Structural Steel (fender, various boxes along the hull, and vents on engine compartment)<br />
* Wheels<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
|Hull<br />
|51 mm (0-40°) ''Lower glacis & upper hull''<br>32 mm + 51 mm (0-61°) ''Machine Gun Port''<br>38 mm (10-16°) ''Driver's Port''<br>32 mm (49-81°) ''Upper Glacis''<br>25 mm (72-75°) ''Small hatch on upper glacis''<br />
|32 mm (0°) ''Side''<br>25 mm (0°) ''Hatches''<br />
|25 mm (0-16°) ''Main''<br>13 mm (16-58°) ''Upper & Lower''<br />
|19 mm ''Driving compartment''<br>13 mm (83-90°) ''Fighting/engine compartment''<br />
5 mm (84°) ''Vents''<br />
|-<br />
|Turret<br />
|51 mm + 38 mm (0-49°) ''Gun Mantlet''<br>38 mm (4-30°) ''Turret front''<br />
|38 mm (0-39°)<br />
|38 mm (0-33°) ''Rear''<br>25 mm (10°) ''Hatch''<br />
|19 mm ''Roof'' <br>13 mm ''Hatches''<br />
|}<br />
'''Notes:'''<br />
<br />
* Floor armor is only 10 mm thick, though the suspension mounting found between each pair of wheels is reinforced with 13 mm of armor underneath the vehicle.<br />
* Turret ring armor is 25 mm thick.<br />
* Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armor thickness.<br />
* Wheels are 10 mm thick.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 387|rbMinHp= 221|<!--AoAweight=(optional) -->}}<br />
<br />
In RB/SB mode, the {{PAGENAME}} is a very sluggish vehicle, especially compared to other armoured cars. Despite its listed top speed of 80 km/h (50 mph), most drivers will only see up to 65 km/h (40 mph) on paved roads and 39 km/h (24 mph) cross country depending on terrain. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 km/h (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.<br />
<br />
The {{PAGENAME}} also possesses a very high top reverse speed of -36 km/h (-20 mph), though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even mitigate the disadvantage that the vehicle requires a large turn radius to turn around.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|M1 (57 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[M1 (57 mm)|57 mm M1]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 64 || -10°/+20° || ±180° || Vertical<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 23.01 || 23.72 || 28.80 || 31.85 || 33.88<br />
|-<br />
| ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.92 || 18.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 5.20 || 4.60 || 4.24 || 4.00<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| M70 || AP || 117 || 114 || 97 || 80 || 65 || 54 <br />
|-<br />
| M86 || APCBC || 103 || 99 || 84 || 68 || 56 || 45 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| M70 || AP || 900 || 2.85 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
| M86 || APCBC || 822 || 2.71 || 1.2 || 20 || 41.16 || +4° || 48° || 63° || 71°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks T18E2.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the T18E2 "Boarhound"]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''64''' || 52&nbsp;''(12+)'' || 40&nbsp;''(24+)'' || 24&nbsp;''(+40)'' || 12&nbsp;''(+52)'' || 1&nbsp;''(+63)'' ||No<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
*Recommended load is 24&nbsp;''(+40)'' to keep the hull empty of ammo.<br />
*1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 5, 4, then 3.<br />
*Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.<br />
*Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there is ammo in racks 3-5. Firing will interrupt the loading of the ready racks.<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
Though this is an armoured car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Even with your sluggish speeds, you should be able to keep up with most medium tanks and provide support to them, letting them soak up damage while you dish out it back with your great gun.<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Quick firing 57mm cannon that can fire as quick as 4 seconds with a highly trained crew<br />
* High penetration APHE shell can make short work of foes it can face<br />
* Large ready-rack of 24 shells<br />
* Can scout targets in AB/RB<br />
* Good speeds can be reached on paved roads<br />
* Armor will protect it from heavy machine guns from nearly any angle<br />
* Carries a bomb launcher, able to shoot up to 14 smoke grenades<br />
* Possesses a vertical gun stabilizer to increase accuracy at low speeds<br />
* Turret rotation speed is adequate, but could be better<br />
<br />
'''Cons:'''<br />
<br />
* Transmission is easily knocked out by artillery shrapnel<br />
* Slows down substantially when crossing muddy terrain or deep snow<br />
* Very sluggish acceleration, will take a while to reach high speeds<br />
* Large turning radius, can be problematic in narrow streets or environments<br />
* Any calibre bigger then 14.5mm will likely tear through the car at close range<br />
* Requires a wide radius to turn around<br />
* Only possess AP and APHE, no HE available<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USA light tanks}}<br />
{{USA premium ground vehicles}}</div>U86733346https://wiki.warthunder.com/index.php?title=Ki-100-II&diff=45829Ki-100-II2020-03-15T00:14:18Z<p>U86733346: /* Survivability and armour */ added bulleted list w single armor plate</p>
<hr />
<div>{{Specs-Card|code=ki_100_2}}<br />
{{About<br />
|about=the aircraft '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link=Ki-61 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} premium Japanese fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.65 "Way of the Samurai"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? ||549||{{Specs|ceiling}}|| ??.? ||22.7|| ??.? ||10||420<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|617||590||{{Specs|ceiling}}||20.0||21.0||18.3||13.5||420<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<br />
* ''13 mm steel plate behind the pilot seat and headrest''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
<br />
=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Pilots of the standard Ki-100 found in the tech tree should feel relatively comfortable in the premium Ki-100 II. This aircraft offers balanced performance characteristics that allow the pilot to choose how he wishes to fight in the Ki-100 II and adapt to the combat situation as necessary. The performance of the Ki-100 II is characterised by decent climb rate and manoeuvrability. The aircraft has good (but not the best) acceleration in a dive that makes it suitable for short range "boom and zoom" style attacks. The pilot should position the fighter around 1000 meters above a selected target, dive rapidly, fire a quick burst, and then pull away in a shallow climb to hold the plane's speed and escape. This is the safest way to conduct combat in the Ki-100 II, but there are other options available. <br />
<br />
Against less manoeuvrable opponents, turn fighting can be a valid approach. Most German and American aircraft will not be able to out-turn you. However, turning combat is only advised when there are no other enemies around that could pounce on you while you are focused on your target. Do not manoeuvre for too long and avoid getting too slow, because your control surfaces will become less responsive. Then you will be a sitting duck for most other fighters.<br />
<br />
With sufficient speed, the Ki-100 II also has suitable energy retention characteristics for spiral climbs and other moves that can drain your opponent's energy. However, there are other fighters which are still superior in this regard.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| Offensive 12 mm<br />
| <br />
| 7 in (mod20)<br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
| Offensive 20 mm<br />
| 10 in (mod24)<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| New 12 mm MGs<br />
| <br />
| 12 in (mod30)<br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
| New 20 mm cannons<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:''' <br />
<br />
* Generous ammo load <br />
* Maneuverable at mid to high speeds<br />
* Pretty good climb rate<br />
* Doesn't lock up too badly at high speed<br />
* Flexible fighting style<br />
<br />
'''Cons:'''<br />
<br />
* Average roll rate<br />
* Fragile, vulnerable to fires<br />
* Not very fast<br />
* No considerable strengths in performance<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Kawasaki}}<br />
{{Japan fighters}}<br />
{{Japan premium aircraft}}</div>U86733346https://wiki.warthunder.com/index.php?title=User:U86733346&diff=45670User:U867333462020-03-12T08:43:25Z<p>U86733346: /* Things that need doing: */</p>
<hr />
<div>==== Things that need doing: ====<br />
<br />
* <br />
<br />
* play War Thunder</div>U86733346https://wiki.warthunder.com/index.php?title=A-29&diff=45669A-292020-03-12T08:34:04Z<p>U86733346: /* Flight performance */ entered values from Research Data prior to completing research. (The plane is still red.)</p>
<hr />
<div>{{Specs-Card|code=a_29_hudson}}<br />
{{About<br />
| about = Chinese bomber '''{{PAGENAME}}'''<br />
| usage = other version<br />
| link = Hudson Mk V (Great Britain)<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|+<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 1,981 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
|391|| ??? ||5029||27.1|| ??.? ||6.7|| ??.? || 600<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 1,981 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
|432||410|| {{Specs|ceiling}} ||25.0||26.0||13.2||9.5|| 600<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! + !! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~8 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 260 || < 290 || < 320 || > 324<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,900 m || 1,050 hp || 1,228 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 5,181 m || 900 hp || 1,053 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Browning (7.62 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 7.62 mm Browning machine guns, -mounted (500 rpg = 1,000 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 4 x 250 lb AN-M57 bombs + 6 x 100 lb AN-M30A1 bombs (1,600 lb total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 12.7 mm Browning M2 machine gun, turret (400 rpg)<br />
* 1 x 7.62 mm Browning machine gun, turret (500 rpg)<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Turret 7 mm<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs (turret)<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 12 mm<br />
| New 7 mm MGs<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 12 mm MGs (turret)<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Lockheed}}<br />
{{China bombers}}</div>U86733346https://wiki.warthunder.com/index.php?title=Ta_152_H-1&diff=45624Ta 152 H-12020-03-11T20:25:54Z<p>U86733346: /* Flight Performance */ language was indirect, Changes are for readability and coherence.</p>
<hr />
<div>{{Specs-Card|code=ta-152h-1}}<br />
{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = Ta 152 C-3<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--><br />
<br />
The Ta-152H-1 is really fast, maneuverable and stable at +350 km/h. It is faster than most enemies at its BR, has a decent rate of climb, great turn time, and roll rate. You will easily climb faster than most competitors. <br />
<br />
If you're going to play as an interceptor, just climb high and dive on bombers. In dogfights, do not neglect your combat flaps. .<br />
<br />
[[File:Cockpit Ta152.jpg|x150px|right|thumb|none|Cockpit of the Ta 152]]<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,200 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 725 || 707 || {{Specs|ceiling}} || 21.1 || 21.3 || 14 || 14 || 315<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,200 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 788 || 755 || {{Specs|ceiling}} || 20.3 || 20.5 || 22.2 || 17.5 || 315<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 900 || ~10 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 220 || < 550 || > 290<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,600 m || 1,750 hp || 2,073 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 6,800 m || 1,540 hp || 1,824 hp<br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,700 m || 1,230 hp || 1,457 hp<br />
|-<br />
! colspan="3" | Setting 4<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 11,000 m || 1,380 hp || 1,635 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 5 mm steel - under the cockpit<br />
* 5 mm steel + 8 mm steel - behind the pilot<br />
* 20 mm steel - pilot's headrest<br />
* 70 mm bulletproof glass - armoured windscreen<br />
* 15 mm steel - engine cowling<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 30 mm MK 108 cannon, nose-mounted (90 rpg)<br />
* 2 x 20 mm MG 151/20 cannons, wing-mounted (175 rpg = 350 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Ta-152 H-1 is a designated high altitude fighter with a great wing area and good manoeuvrability, unlike its heavier brethren the [[Ta 152 C-3]]. Fly high, preferably at >10 km (32000 ft) since the engine is more effective at those altitudes.<br />
<br />
There is a noticeable change above 3,800 m where the engine starts providing more power however it is generally not sufficient to make the plane superior to the aircraft it generally fights, so do not rely on it. Most players use this aircraft as a "Boom & Zoom" although it is possible to dogfight with aircraft that have at least one disadvantage (e.g. P-51 - lower roll rate at low speeds and climb rate above 4,000 m relative to the Ta 152) so tactics vary.<br />
<br />
Not advisable to tackle more than one enemy at once.<br />
<br />
Do not dogfight [[Fw 190 D-9 (USSR)|Russian FW 190 D]] premium, or the [[F8F (Family)|Bearcat]] as there is practically nothing you can do.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>4 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 20 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| Offensive 30 mm<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 20 mm cannons<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
|<br />
| New 30 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* 30 mm cannon usually obliterates enemies upon impact<br />
* Stable in all axis (joystick)<br />
* Unstable when ~400 km/h and turn(mouse aim)<br />
* Can out-climb the P-51 D at high altitude<br />
* Good performance above 7,000 m<br />
* Combat flaps rip off at 900 km/h, which means you can use them in any speed<br />
* Above average turner for Germany, combat flaps increase turn so much that you can keep up even with some Spitfires<br />
* Excellent manoeuvring energy retention (MER), especially with flaps it will easily win a prolonged dogfight<br />
<br />
'''Cons:'''<br />
<br />
* 30 mm cannon is low-velocity, making it hard to hit<br />
* Has a tendency to snap roll viciously<br />
* Average roll rate, which is made significantly worse by pitching up/down<br />
* Somewhat slow on low to medium altitude<br />
* Poor parasite drag to thrust ratio, meaning a lot of energy is lost in diving attacks<br />
* Very high repair cost for Realistic battles<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
<br />
Throughout much of World War II in Europe, the German Luftwaffe was only concerned with their aircraft flying in the mid to low altitudes (20,000 ft/6,100 m and below), therefore a majority of their fighter fleet only utilized a single-stage supercharger which was sufficient for their role. However, with the introduction of the [[B-29A-BN|B-29]], the threat of this type of bomber would have been out of reach for most of the German air fleet.<ref name="Militaryfactory" /> To counter high-altitude allied fighters and bombers, the Fw 190D-9 was modified with a two-stage supercharged Junkers Jumo 213E engine which allowed it to achieve the higher altitudes, however, the shorter stubby wings well know for low altitude manoeuvrability actually hindered performance at altitude, though usable, not really a suitable fix.<ref name="Historyofwar" /><br />
<br />
Answering the call of the German Air Ministry (RLM – Reichsluftfahrtministerium), Focke-Wulf modified their Fw 190 design and branched out in three directions. The three prototypes, in turn, had one to become the new existing Fw 190D (Ta 152A) series (after the D-9), the second prototype would become a dedicated high-altitude bomber (Ta 152B) while the third would become a ground-attack aircraft (Ta 152H).<ref name="Historyofwar" /> Though adjustments and modifications were made including usage of a different engine, the ultimate results determined these aircraft did not provide enough improvement to continue moving forward and both the Ta 152A and B projects were cancelled. One bright spot from this was that the airframe built for the Ta 152B (the V21 airframe) showed promise and efforts were focused here to create the Ta 152C prototype. <br />
<br />
In 1944 the RLM made a ruling that new fighter aircraft were to include the chief designer's name in the aircraft’s designation. What was earlier knows as a Focke-Wulf aircraft was now listed with the prefix Ta which was short for ''Kurt Tank'', though Tank was still working for Focke-Wulf at the time. <br />
<br />
Adjustments to the Fw 190D-9 fuselage resulted in its extension and addition of hydraulics to control the flaps and landing gear. These adjustments threw off the normal centre of gravity and made the aircraft off balance, resulting in the lengthening of the nose of the aircraft to normalize the CoG. The length of the wings was slightly lengthened and due to shortages in aluminium, steel spars were utilised aiding to the strength of the wings, but also at a price of extra weight.<ref name="Historyofwar" /><br />
<br />
;Ta 152C variant<br />
<br />
The Ta 152C-3 ended up with wings .5 m (1.25 ft) longer than the standard Fw 190D-9 to aid in supporting the new steel spars and hydraulic hardware in the landing gear and flaps. The 'C' variant did not incorporate a pressurized cockpit. While designed to work at lower altitudes (though above 25,000 ft or 6,100 m), the fighter was outfitted with a single 30 mm MK 108 Motorkanone which was mounted through the center propeller hub with four MG 151/20 mm cannons, two of which were mounted in the upper fuselage and two more with one in each wing.<ref name="Militaryfactory" /> This cannon setup is enough to devastate any aircraft which is on the receiving end of the 20 and 30 mm rounds. The Ta 152C-3 entered the war too late and in too little numbers to make an effective difference. Shortages in replacement parts became extremely difficult if not impossible to find reducing the ability of the Ta 152C-3 to be used to the fullest of its abilities.<ref name="Historyofwar" /> <br />
<br />
;Ta 152H variant<br />
<br />
The Ta 152H-1 was refined to be more of a high-altitude fighter even so over the Ta 152C. Wings were extended a full length of 14.4 m (47.4 ft), though this lowered its overall speed, it provided substantial improvement with high-altitude handling. To aid the pilots in the higher altitude flights, the H variant was outfitted with a pressurized cockpit. The cockpit was pressurized to approximately a level comparable with 8,000 m (26,250 ft) and the canopy was comprised of two layers of which the outer was a thicker material with a thinner inner pane. To compensate for any moisture which could form between the panes, silica gel was added to aid in stemming any fogging. Unlike the ‘C’ variant, the ‘H’ only utilised a single 30 mm MK 108 Motorkanone firing through the propeller hub along with just two MG 151/20 mm autocannons, both of which were mounted in the upper fuselage. Eliminating the two wing-mounted cannons aided in increased manoeuvrability and less weight to make up for some of the additional weight added due to the pressurized cockpit system. <br />
<br />
Overall the Ta 152H variant was one of the fastest piston-engine fighters to emerge during World War II, cruising around 750 kph (465 mph) while at around 10,200 m (33,000 ft). The Ta 152H also employed the usage of GM-1 nitrous oxide boost and MW 50 methanol-water boost to briefly increase performance in the aircraft and if necessary, both could be applied at the same time.<ref name="Militaryfactory" /> <br />
<br />
=== In-game description ===<br />
"The Ta 152 was, without a doubt, the best aircraft designed by Kurt Tank for Focke-Wulf. The aircraft was a further redesign of the venerable Fw 190, namely of the Fw 190 D. The Ta 152 became possible thanks to the new high-altitude Jumo 213 and DB 603 engines.<br />
<br />
Development began in the winter of 1942-1943, when RLM's technical department released specifications for a new 'Spezial Jaeger', or Special Fighter. The fighter was to be capable of a high-altitude interceptor role. The Ta 152 H-1 was armed with a MK 108 cannon with 85 rounds firing through the propeller hub and two MG 151/20 cannons (220 rounds per gun) in the wings. The H-1 went into serial production in January or February of 1945. A total of only 70 or so were produced, of which very few made it to front-line service."<br />
<br />
== Media ==<br />
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--><br />
<br />
;Videos<br />
{{Youtube-gallery|nXeC3YM2Ds0|'''Ta 152 H-1 (FM Changes Revisit 1.79!)''' - ''Jengar''|yyB_--akcGI|'''TA IS LIFE - Ta 152 H1''' - ''Slick Plays''|LCVpwcd7H9s|'''Ta 152 H1 - Strategy and Tactics - Guide''' - ''Green Fury''}}<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Related development<br />
<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Lavochkin [[La-9]]<br />
* Nakajima [[Ki-87]]<br />
* Martin-Baker [[MB.5]]<br />
* North American [[P-51 (Family)|P-51]]<br />
* Republic [[P-47 (Family)|P-47]]<br />
* Macchi [[C.205N2|C.205]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [https://en.wikipedia.org/wiki/Focke-Wulf_Ta_152 [Wikipedia<nowiki>]</nowiki> Focke-Wulf Ta 152]<br />
* [https://airandspace.si.edu/collection-objects/focke-wulf-ta-152-h-0r11 [Smithsonian<nowiki>]</nowiki> Focke-Wulf Ta 152 H-0/R11]<br />
<br />
== References ==<br />
<br />
<references><br />
<ref name="Historyofwar">Focke-Wulf Ta 152C. (n.d.). Retrieved from http://www.historyofwar.org/articles/weapons_focke-wulf_Ta_152C.html.</ref><br />
<ref name="Militaryfactory">Jack, C. (2019, January 21). Focke-Wulf Ta 152 Single-Seat, Single-Engine High-Altitude Fighter-Interceptor Aircraft - Nazi Germany. Retrieved from https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=455.</ref><br />
</references><br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}</div>U86733346https://wiki.warthunder.com/index.php?title=Fw_190_C&diff=44442Fw 190 C2020-02-25T21:54:19Z<p>U86733346: removed redundant adjectives.</p>
<hr />
<div>{{Specs-Card<br />
|code=fw-190c<br />
|market=Fw 190 C (Germany)<br />
}}<br />
{{About<br />
| about = gift aircraft '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Fw 190 (Family)<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift German fighter {{Battle-rating}}. A coupon for the vehicle could be obtained during the 2018 Festive Quest for ten Christmas toys for pilots earned during the event. This variant receives a high altitude supercharger meaning it will exceed in performance at higher altitudes, this is complimented by its decent climb rate. But this plane sacrifices 2 wing mounted cannons for enhanced flight capability.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
This aircraft functions basically with similarity to the Fw-190 A-8 in terms of flight characteristics. The aircraft can turn reasonably well at most speeds, having turning capabilities akin to that of the 1st 190 in the tech tree. This fighter also climbs quite well, around 15.6 m/s (RB/SB) which is around average for the BR range it sits in.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 11,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|663||646|| {{Specs|ceiling}} ||18.9||20.0||19.6||15.6||450<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 11,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|709||685|| {{Specs|ceiling}} ||18.9||20.0||19.6||15.6||450<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X ||✓<br />
|✓<br />
| X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
This plane is not suited for close quarters dogfighting, but despite its low mass excels at energy fighting. It will not last long in a turn fight. The front armored glass plate of the cockpit is 57mm thick, and the pilot is protected from the rear by 2 plates, 8mm and 12mm thick respectively. The engine is prone to damage in head on's due to the lack of armour protection around the engine cowling. <br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
The Fw-190 C receives 2 MG/151 20mm cannons mounted in the inner wings behind the propeller, and 2 MG17 7.92mm machine guns mounted in the nose, the standard for German aircraft at this point in the tree. The 20mms get 500 rounds of ammo with their respective belts making them considerably deadly and optimal for longer battles. The MG17s get 1800 rounds of ammo but do lesser amounts of damage, best used in combination with the 20mms, but can be used to effectively peck damage lighter aircraft.<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
Because the Fuel tank is positioned behind the pilot, it is advised to bring more fuel to move the centre of gravity backwards making the elevator more responsive.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| Offensive 7 mm<br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| Offensive 20 mm<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| New 7 mm MGs<br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Exceptional climb rate<br />
* Main armament is deadly and receives a vast quantity of ammunition for prolonged engagements<br />
* Decent turner, can out-turn some fighters it comes up against, but will suffer in turn fights<br />
* Supercharger gives great acceleration and performance at high altitudes<br />
* Premium bonus<br />
* Control surfaces very responsive at extreme speeds<br />
* Incredibly high speed required to rip wings >900km/h<br />
<br />
'''Cons:'''<br />
<br />
* Cannot sustain in prolonged turn fights<br />
* Lacks sufficient armour protection, both frontally and from the rear<br />
* Susceptible to fires when fired at by .50 cal rounds from tracer belts in particular<br />
* Even its climb rate can be exceeded by some opponents in an up-tier and even down-tier<br />
* Is outperformed by the Dora series of 190<br />
* Struggles to accelerate past 700km/h, even in a near vertical dive<br />
* Very poor control response during near stall maneuvers<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/5965-development-fw-190-c-premium-fighter-en [Devblog<nowiki>]</nowiki> Fw 190 C Premium fighter]<br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany fighters}}<br />
{{Germany premium aircraft}}<br />
{{Winter Event}}</div>U86733346https://wiki.warthunder.com/index.php?title=IAR-81C&diff=44234IAR-81C2020-02-21T06:11:42Z<p>U86733346: The language was cumbersome, and this edit was intended to streamline it, while the meaning has been preserved.</p>
<hr />
<div><br />
{{Specs-Card|code=iar_81c}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]]. It is the first domestic-produced Romanian plane in the game, added into the Italian tree.<br><br />
<br />
This variant is the up-gunned version, designated 81C, and it excels at ground support. Boasting good offensive firepower and decent payload for a converted fighter, the IAR-81 is capable of multiple roles. Harassing enemy ground forces only to follow up by securing the air space is its bread and butter. This machine has no serious shortcomings, but like all jacks-of-all-trades, it is master of none. The combat role flexibility is worth having, as it opens another crew slot for specialist vehicles.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
On paper the IAR-81C looks to be a [[Bf 109 E-3|Bf 109E]] clone. Though looks can be deceiving. This vehicle feels far heavier than it really is. Cause for this is the early starting lock-up of the elevator at high speeds and the lack of leading-edge wing slats at low ones. Flaps use is essential, but slows down the plane very much in using so. Turn characteristics are average which can be said for most of its statistics. Although it lacks the horsepower to accelerate ones coming out of a manoeuvre. Despite the elevator lock-up above 400 km/h the IAR-81C is an excellent Boom & Zoom fighter. The sleek design, the terminal velocity of 680 km/h IAS and the late break-off speed for the flaps all greatly help. The latter especially is of use to tighten the recovery from dive attacks, ensuring that even at high dive speeds the flaps can be deployed.<br><br />
<br />
A bit cumbersome the IAR-81C takes about 20 seconds to take-off from a standstill, especially with a payload onboard. A hard Split-S without the combat flaps is a dangerous affair thanks to the elevator locking up and will take about 460 m to perform. The Immelmann should be reserved for a better accelerating fighter for this plane is not a fan of it. A high Yo-Yo is preferable. Climbing should be done at 15° and between 250 and 270 km/h (240 f/s), though a stable climb is possible at 150 km/h, too.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| ??? || ??? || rowspan="2" | {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || rowspan="2" | 350<br />
|-<br />
! Upgraded<br />
| 509 || 485 || 19.1 || 20.0 || 14.8 || 11.9<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| ✓ || ✓ || ✓ || X || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 550 || ??? || ??? || ~11 || ~8<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 350 || < 300 || < 370 || > 341<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,900 m || 1,000 hp || 1,090 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 75 mm bulletproof glass windscreen<br />
* 12.7 mm steel headrest<br />
<br />
If one were to hit the pilot from the front, the enemy would need to pass through the engine block, the oil filter and one of two big fuel tanks. Engaging bombers or head-on attacks are well-nigh saved bets for the pilot. Further the fuselage inline fuel tanks are consequently safe from pursuit and frontal fire. The rearward protection is not as stellar though. The decently thick steel plate does not protect the entire pilot, leaving the lower back open. Overall a sturdy little fighter for its rank.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MG 151/20 (20 mm)|FN Browning (7.92 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm MG 151/20 cannons, wing-mounted (175 rpg = 350 total)<br />
* 2 x 7.92 mm FN Browning machine guns, wing-mounted (700 rpg = 1,400 total)<br />
<br />
The IAR-81C packs a considerable punch for its battle rating, including two MG 151's and two 7.7 mm machine guns for a total of 3.11 kg/s. Naturally, the MG 151's found on this aircraft gain access to the powerful ''Minengeschoß'' shells, making the vehicle a deadly force to be reckoned with for what it can face. The 7.7 mm machine guns found on this vehicle are adequate at best and provide the best effect when used with tracer rounds to provide more effective aiming when using stealth belts for cannons.<br><br />
<br />
A big downside is the wing-mounted position of all firearms. This location drastically lowers the firing density and brings with it the issue of gun convergence. In short, the convergence/crossing point is were the fire lines of each gun meet and close this imaginary triangle. For ground strafing the [[Gun convergence|gun convergence]] should be set as high as possible, for the distance of engagement varies on the approaching run. For dogfights, a range from either 100 to 300 m is common to bring all guns in the crossing section to bear.<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 50 kg SC50JA bombs (100 kg total)<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 1 x 250 kg SC250JA bomb + 2 x 50 kg SC50JA bombs (350 kg total)<br />
* 2 x Wfr.Gr.21 rockets<br />
* 1 x 250 kg SC250JA bomb + 2 x Wfr.Gr.21 rockets (250 kg total)<br />
<br />
Where this vehicle really shines, however, is its access to a ground-pounding loadout of a 250 kg bomb and 2x ''"Werfergranate 21"'' rockets. Although created for anti-bomber use, the Wfr.Gr.21 rockets are capable of shredding tanks it faces at its battle rating or above, penetrating even a tank's side armour with a near-miss in some scenarios. With powerful HE shells for its cannons to demolish open-topped vehicles, a 250 kg bomb on a "trapeze"-style mount like those found on the [[Ju 87 (Family)|Ju 87-series]] aircraft, and Wfr.Gr.21 rockets for engaging fast-moving tanks or more armored anti-aircraft vehicles from a distance (namely the [[Crusader AA Mk I]] or the [[AC Mk II AA]]), the IAR-81C provides the Italian tree with a vehicle that poses a serious threat to all but the most armoured vehicles or cautious anti-air.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
With the advantage of flexibility, a mode of attack should be chosen before spawning. Climbing at the start to fight for air dominance with allies, or going full ground support with the option to defend oneself upon being spotted. Perhaps even taking ordnance for a quick drop only to retreat behind allies to initiate a late climb to dogfight altitude. The options are all there, however in-game a fighter first and ground support second is more often than not welcomed by the team. In combined Air & Tank Battles the multi-role nature of the IAR-80C is a great fortune as one can swap between ground support and air supremacy at one's leisure.<br><br />
<br />
For dogfighting Boom & Zoom is the favourite combat style of the IAR-81C. While it is quite nimble in a turn, it lacks the engine performance and low stall speed for a continues turn fight. Horizontal and hard manoeuvres are more for emergencies. <br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
| R6 modification<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great multi-role aircraft<br />
* Good payload options<br />
* Good cockpit visibility<br />
* Average in performance<br />
* Average in manoeuvrability<br />
<br />
'''Cons:'''<br />
<br />
* No breakout features as a fighter, fighter-interceptor, bomber-interceptor or fighter-bomber<br />
* Cannot compete with most turn fighters<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
After fulfilling several governments and licence contracts, the relatively young I.A.R. (Industria Aeronautică Română) company had enough resources and technical know-how to begin developing their own fighter aircraft. Taking inspiration from previous licenced projects, I.A.R. engineers initiated a private venture by beginning work on their own fighter aircraft in late 1937, which would later be known as the I.A.R. 80. As work was progressing slowly, the first prototype wasn’t completed until spring 1939. Initial testing produced positive results, proving that the I.A.R. 80 could be considered a modern fighter despite not matching the performance of contemporary Bf 109s and Spitfires. After addressing some minor issues and upgrading the prototype’s engine, the I.A.R. 80 was tested in a head-to-head competition with the German He 112. Impressed by the aircraft’s display, the Romanian government placed an order for 100 I.A.R. 80s to be produced, while only a limited number of He 112s were ordered for production. Despite starting production almost instantly after the order was placed, I.A.R. struggled to ramp up production as shortages on the Belgian-made FN Browning 7.92mm machine guns became an increasing issue in the wake of the German invasion of the Benelux states. By April 1941 however, with Romania joining the Axis, the armament shortages were temporarily addressed. Taking advantage of the opportunity, I.A.R. upgraded their fighter to the I.A.R. 80-A, increasing the number of machine guns to the initially proposed six and installing a more powerful engine, thus solving many initial concerns with the aircraft.<br />
<br />
Even prior to Romania’s entry into WW2 in 1941, the government was keen on modernizing their stock of strike aircraft and dive bombers. The latter role was to be filled with the Ju 87 Stuka. However, as Germany initially refused to permit a licence production, I.A.R. came up with the proposal to convert some I.A.R. 80 fighters into dive bombers, creating the I.A.R. 81. These machines differed only from fighter models in the installation of a bomb rack underneath the fuselage, capable of suspending a 225 kg bomb. The I.A.R. 81-C was the final modification of this series, featuring upgraded MG 151/20 20mm cannons compared to previous versions. Around 150 examples of this modification were produced out of the approximate total of around 350 I.A.R. 80/81. By the end of the war, most of the I.A.R. 81s were not used in the dive bomber role and were instead used side by side with the I.A.R. 80 as fighters, most notably taking part in the famous defence of Ploesti against U.S. bombing raids in 1944. I.A.R. 80s continued their service with the Romanian air force after the end of WW2 and even into the early 1950s, before being replaced by more advanced Soviet counterparts.<ref>[https://warthunder.com/en/news/5525-development-i-a-r-81-c-supporting-the-axis-en], taken from the War Thunder Devblog on the IAR-81C. Copied 9 March 2019</ref><br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:|thumb|338x338px|none|]] </li><br />
<li style="display: inline-block;"> [[File:|thumb|338x338px|none|]] </li><br />
<li style="display: inline-block;"> [[File:|thumb|338x338px|none|]] </li><br />
</ul></div> --><br />
{{Youtube-gallery|CUGEtGFN4qc|'''"Why it's currently the best plane in Italian tech tree? IAR-81C"''' by ''HowToPlay1337''|Vb8MTRtg5Cw|'''"IAR-81C - Thumbs Up From Me"''' by ''Napalmratte''|NgeaBXpaYd8|'''"Forgotten Aircraft: The I.A.R 80 and I.A.R 81"''' by ''Wartime History''}}<br />
<br />
* [https://live.warthunder.com/post/755557/en/ Skin: No. 429 "Lenuța" Summer 1944 - by ''TeodorSan'']<br />
* [https://live.warthunder.com/post/747083/en/ Skin: 2th Fighter Group, Squadron 46 - by ''WinGAflo'']<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[P-40E-1]]<br />
* [[Hurricane Mk IIB/Trop]]<br />
* [[Yak-9B]]<br />
* [[Re.2002_Early|Re.2002 Early]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/412550-iar-81-c-joining-the-italian-forces/ <nowiki>[</nowiki>WT Forum<nowiki>]</nowiki> IAR-81C discussion thread]<br />
* [https://forum.warthunder.com/index.php?/topic/414724-iar-81c/ <nowiki>[</nowiki>WT Forum<nowiki>]</nowiki> IAR-81C Flight Model thread]<br />
* [[wikipedia:IAR_80|<nowiki>[</nowiki>Wikipedia<nowiki>]</nowiki> IAR-80 and IAR-81]]<br />
* IAR-81C model created under the [[Affiliate Program Revenue Share]] by [https://live.warthunder.com/user/NovA29R/ NovA29R]<br />
* [https://warthunder.com/en/news/5525-development-i-a-r-81-c-supporting-the-axis-en <nowiki>[</nowiki>Devblog<nowiki>]</nowiki> I.A.R. 81-C: Supporting the Axis]<br />
<br />
==References==<br />
<references /><br />
<br />
{{AirManufacturer IAR}}<br />
{{Italy fighters}}<br />
{{Italy premium aircraft}}</div>U86733346https://wiki.warthunder.com/index.php?title=A21A-3&diff=42516A21A-32020-01-25T08:18:56Z<p>U86733346: /* Flight performance */</p>
<hr />
<div>{{Specs-Card|code=saab_a21a_3}}<br />
{{About<br />
| about = Swedish fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = J21 (Family)<br />
}} <br />
<br />
== Description ==<br />
''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,??? m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || 12.6 || ?.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,??? m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|666||640|| {{Specs|ceiling}} ||19.0||20.0||19.0||15.5||300<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~??<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 10 mm steel - Firewall armour plate<br />
* 10 mm steel - Firewall cover armour plate<br />
* 10 mm steel - Pilot's back armour plate<br />
* 60 mm bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|Akan m/39A (13.2 mm)|Akan m/41A (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm Akan m/41A autocannon (140 RPG)<br />
* 2 x 13.2 mm Akan m/39A heavy machine guns - wing mounted (325 RPG)<br />
* 2 x 13.2 mm Akan m/39A heavy machine guns - nose mounted (350 RPG)<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|m/47 (50 kg)|m/40 (120 kg)|m/41 (500 kg)|m/50 (600 kg)}}<br />
{{main|m/49|m/49A|m/51}}<br />
<br />
The '''''{{PAGENAME}}'''''can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 4 x 50 kg m/47 bombs (200 kg total)<br />
* 1 x 120 kg m/40 bomb (120 kg total)<br />
* 1 x 120 kg m/40 bomb + 4 x 50 kg m/47 bombs (320 kg total)<br />
* 1 x 500 kg m/41 bomb (500 kg total)<br />
* 1 x 600 kg m/50 bomb (600 kg total)<br />
* 8 x m/49A unguided rockets<br />
* 8 x m/51 unguided rockets<br />
* 2 x m/49 unguided rockets<br />
* 1 x 120 kg m/40 bomb + 8 x m/49A unguided rockets<br />
* 1 x 120 kg m/40 bomb + 8 x m/51 unguided rockets<br />
* 2 x 120 kg m/40 bomb + 2 x m/49 unguided rockets<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 20 mm<br />
| m/40<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 20 mm cannons<br />
| m/41<br />
| m/49A<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 13 mm<br />
| m/50<br />
| m/51<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 13 mm MGs<br />
|<br />
| m/49<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Very manoeuvrable, even with wing-tip fuel tanks<br />
* Very stable, does not stall in level flight even with the throttle set to zero<br />
* Engine protected from head-on attacks<br />
* Most armament is nose-mounted<br />
<br />
'''Cons:'''<br />
<br />
* Pusher aircraft, engine mounted facing rear, exposed to enemy aircraft which may follow<br />
* Required to set convergence due to wing-mounted machine guns<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<!--;Images<br />
<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos--><br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--;Related development<br />
* [[?-?? (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Airplane manufacture name [[Airplane name]]--><br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Saab}}<br />
{{Template:Sweden_fighters}}<br />
<br />
[[Category:Sweden aircraft]]</div>U86733346https://wiki.warthunder.com/index.php?title=A21A-3&diff=42515A21A-32020-01-25T08:18:13Z<p>U86733346: /* Flight performance */</p>
<hr />
<div>{{Specs-Card|code=saab_a21a_3}}<br />
{{About<br />
| about = Swedish fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = J21 (Family)<br />
}} <br />
<br />
== Description ==<br />
''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,??? m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || 14 || ?.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,??? m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|666||640|| {{Specs|ceiling}} ||19.0||20.0||19.0||15.5||300<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~??<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 10 mm steel - Firewall armour plate<br />
* 10 mm steel - Firewall cover armour plate<br />
* 10 mm steel - Pilot's back armour plate<br />
* 60 mm bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|Akan m/39A (13.2 mm)|Akan m/41A (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm Akan m/41A autocannon (140 RPG)<br />
* 2 x 13.2 mm Akan m/39A heavy machine guns - wing mounted (325 RPG)<br />
* 2 x 13.2 mm Akan m/39A heavy machine guns - nose mounted (350 RPG)<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|m/47 (50 kg)|m/40 (120 kg)|m/41 (500 kg)|m/50 (600 kg)}}<br />
{{main|m/49|m/49A|m/51}}<br />
<br />
The '''''{{PAGENAME}}'''''can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 4 x 50 kg m/47 bombs (200 kg total)<br />
* 1 x 120 kg m/40 bomb (120 kg total)<br />
* 1 x 120 kg m/40 bomb + 4 x 50 kg m/47 bombs (320 kg total)<br />
* 1 x 500 kg m/41 bomb (500 kg total)<br />
* 1 x 600 kg m/50 bomb (600 kg total)<br />
* 8 x m/49A unguided rockets<br />
* 8 x m/51 unguided rockets<br />
* 2 x m/49 unguided rockets<br />
* 1 x 120 kg m/40 bomb + 8 x m/49A unguided rockets<br />
* 1 x 120 kg m/40 bomb + 8 x m/51 unguided rockets<br />
* 2 x 120 kg m/40 bomb + 2 x m/49 unguided rockets<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 20 mm<br />
| m/40<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 20 mm cannons<br />
| m/41<br />
| m/49A<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 13 mm<br />
| m/50<br />
| m/51<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 13 mm MGs<br />
|<br />
| m/49<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Very manoeuvrable, even with wing-tip fuel tanks<br />
* Very stable, does not stall in level flight even with the throttle set to zero<br />
* Engine protected from head-on attacks<br />
* Most armament is nose-mounted<br />
<br />
'''Cons:'''<br />
<br />
* Pusher aircraft, engine mounted facing rear, exposed to enemy aircraft which may follow<br />
* Required to set convergence due to wing-mounted machine guns<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<!--;Images<br />
<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos--><br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--;Related development<br />
* [[?-?? (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Airplane manufacture name [[Airplane name]]--><br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Saab}}<br />
{{Template:Sweden_fighters}}<br />
<br />
[[Category:Sweden aircraft]]</div>U86733346https://wiki.warthunder.com/index.php?title=User:U86733346&diff=42441User:U867333462020-01-24T00:59:58Z<p>U86733346: </p>
<hr />
<div>==== Things that need doing: ====<br />
<br />
* <br />
<br />
* fill in details for aircraft armaments.<br />
* Bulleted list item.</div>U86733346https://wiki.warthunder.com/index.php?title=User:U86733346&diff=42440User:U867333462020-01-24T00:56:24Z<p>U86733346: Okay you win; I am part of the user community. I am using this space as a scratch space.</p>
<hr />
<div>==== Things that need doing: ====<br />
* <br />
<br />
* Bulleted list item</div>U86733346