https://wiki.warthunder.com/api.php?action=feedcontributions&user=U76123167&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T10:42:31ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Su-6_(AM-42)&diff=91997Su-6 (AM-42)2021-01-25T22:02:57Z<p>U76123167: /* Description */ introduction to the plane, mentioning its pros and cons</p>
<hr />
<div>{{About<br />
|about=Soviet attacker '''{{PAGENAME}}'''<br />
|usage=the version with an M-71F engine<br />
|link=Su-6 (M-71F)<br />
}}<br />
{{Specs-Card<br />
|code=su-6_am42<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attacker {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].<br />
<br />
THe Su-6 is a ground atack aircraft made with a bit of the IL-2 mindset, but with some improvements to maneuverability (however dont try to go for enemy planes, unless it is a headon you will lose energy quickly and perish if you try to do so) and speed, however lacking in some aspects like armor and the tail gunner, it can help deal with a Zero that remains glued to your tail, but it has only a 24° horizontal guidance, so it wont help in much other cases. the armor is good at the back, but it wont stop much more than a 12.7mm bullet. but everything is compensated by the absurd amount of payload options, even allowing you to change the [[NS-37 (37 mm)]] for a weaker [[VYa-23 (23 mm)]], it can still take out pillboxes and light tanks, but dont expect the tank busting capabilities of the 37mm cannons <br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 3,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 478 || 459 || rowspan="2" | {{Specs|ceiling}} || 25.8 || 26.7 || 8.6 || 8.2 || rowspan="2" | 800<br />
|-<br />
! Upgraded<br />
| 531 || 501 || 23.9 || 25.0 || 15.2 || 11.2<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 290 || ~10 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 350 || < 380 || < 395 || > 323<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 4 mm steel surrounding the engine<br />
* 4 mm steel on both sides of gunner<br />
* 6 mm steel behind propeller spinner<br />
* 6 mm steel behind wing oil cooling systems<br />
* 6 mm steel beneath fuel tank<br />
* 6 mm steel on both sides of pilot<br />
* 6 mm steel beside gunner's head<br />
* 6 mm steel directly in front of windshield<br />
* 6 mm steel above windshield<br />
* 10 mm steel between pilot and gunner<br />
* 10 mm steel in front of gunner<nowiki>*</nowiki><br />
* 12 mm steel in front of gunner<nowiki>*</nowiki><br />
* 64 mm bulletproof glass in front of pilot<br />
* 64 mm bulletproof glass in front of gunner<nowiki>*</nowiki><br />
* Self-sealing fuel tank with neutral gas pressurization system underneath pilot<br />
<br />
<nowiki>*</nowiki> (Note: the gunner is rear-facing)<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NS-37 (37 mm)|VYa-23 (23 mm)|ShKAS (7.62 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 2 x 37 mm NS-37 cannons, wing-mounted (45 rpg = 90 total) + 2 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 1,500 total)<br />
** 2 x 23 mm VYa-23 cannons, wing-mounted (120 rpg = 240 total) + 2 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 1,500 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AO-25M-1 (25 kg)|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}<br />
{{main|RS-82|RBS-82|RS-132|RBS-132}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 16 x 25 kg AO-25M-1 bombs (400 kg total)<br />
* 6 x 50 kg FAB-50 bombs (300 kg total)<br />
* 4 x 100 kg FAB-100 bombs (400 kg total)<br />
* 6 x 100 kg FAB-100 bombs (600 kg total)<br />
* 2 x 250 kg FAB-250M43 bombs (500 kg total)<br />
* 6 x 50 kg FAB-50 bombs + 10 x RS-82 rockets (300 kg total)<br />
* 6 x 50 kg FAB-50 bombs + 10 x RBS-82 rockets (300 kg total)<br />
* 16 x 25 kg AO-25M-1 bombs + 10 x RS-82 rockets (400 kg total)<br />
* 16 x 25 kg AO-25M-1 bombs + 10 x RBS-82 rockets (400 kg total)<br />
* 10 x RS-132 rockets<br />
* 10 x RBS-132 rockets<br />
<br />
=== Defensive armament ===<br />
{{Specs-Avia-Defensive}}<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (196 rpg)<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Well armoured<br />
* Powerful, multi-purpose canons to attack ground and air targets<br />
* Good short term manoeuvrability at moderate speeds<br />
* Gunner & pilot are very well protected<br />
* Good payload options, including 10 x RS/RBS-132 rockets<br />
<br />
'''Cons:'''<br />
<br />
* Gunner has restrictive firing angles<br />
* Defensive armament doesn't keep up with the opposition offensive armament<br />
* Bad sustained turn rate<br />
* Bad climb-rate compared to fighters<br />
* Uncontrollable at high speeds and bad redline speeds<br />
* Engine overheats easily<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=%23su6am42 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|VSCwCJOW4-Q|'''The Shooting Range #117''' - ''Pages of History'' section at 04:42 discusses the Su-6.|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 4:56 - ''War Thunder Official Channel''|VHJN6ZWOmnY|'''The bane of tanks''' discusses the {{PAGENAME}} at 2:46 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/378372-su-6-am-42/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Sukhoi}}<br />
{{USSR attackers}}</div>U76123167https://wiki.warthunder.com/index.php?title=Panther_D&diff=89553Panther D2021-01-11T16:26:38Z<p>U76123167: /* General info */</p>
<hr />
<div>{{About<br />
|about = German medium tank '''{{PAGENAME}}'''<br />
|other<br />
|usage-1 = other uses<br />
|link-1 = Panther (Disambiguation)<br />
|usage-2 = other vehicles of the family<br />
|link-2 = Panther tank (Family)<br />
}}<br />
{{Specs-Card<br />
|code=germ_pzkpfw_V_ausf_d_panther<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high power [[KwK 42 (75 mm)|75 mm gun]] and heavy front sloping armour.<br />
<br />
The Panther is not like the [[Pz.IV H|Panzer IV]] you have become accustomed to in the line-up. The Panther D was historically made to fight in a long distance with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if it can get these points. Thus, Panther should be played with a self-established "safe boundary" around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:''' <br />
<br />
*Rolled homogeneous armour<br />
*Cast homogeneous armour (Gun mantlet, Cupola) <br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof<br />
|-<br />
| Hull || 80 mm (55°) ''Front glacis'' <br> 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' <br> 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm<br />
|-<br />
| Turret || 100 mm (11-12°) ''Turret front'' <br> 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (0-25°) || 45 mm (20-30°) || 16 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 80 mm || 16 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
*Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.<br />
*Belly armour is 16 mm thick.<br />
*A 30 mm RHA plate separates the engine compartment from the crew compartment.<br />
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.<br />
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.<br />
*The gun mantlet ring around the gun barrel is 300 mm thick.<br />
*[[Add-on Armor|Add-on armour]] adds tracks around the turret side and rear.<br />
*Never try to angle the Panther, it's side is too vulnerable, especially above the tracks<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1007|rbMinHp= 575|AoAweight= 0.45}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|KwK 42 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[KwK 42 (75 mm)|75 mm KwK 42]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 79 || -8°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 5.71 || 7.91 ||9.60||10.62|| 11.29<br />
|-<br />
| ''Realistic'' || 3.57 || 4.20 ||5.10||5.64|| 6.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 9.62 ||8.51||7.84|| 7.40<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| PzGr 39/42 || APCBC || 191 || 188 || 173 || 156 || 140 || 126 <br />
|-<br />
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| PzGr 39/42 || 935 || 6.8 || 1.2 || 25 || 28.9 || +4° || 48° || 63° || 71°<br />
|-<br />
| Sprgr. 42 || 700 || 5.74 || 0.1 || 0.5 || 725 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===== Ammo racks =====<br />
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br />ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br />discrepancy<br />
|-<br />
|| '''79''' || 77&nbsp;''(+2)'' || 71&nbsp;''(+8)'' || 62&nbsp;''(+17)'' || 53&nbsp;''(+24)'' || 44&nbsp;''(+33)'' || 35&nbsp;''(+42)'' || 31&nbsp;''(+46)'' || 16&nbsp;''(+61)'' ||4&nbsp;''(+73)'' || 1&nbsp;''(+78)'' || style="text-align:center" | Yes <br />
|-<br />
|}<br />
<br />
Turret and large sides empty: 31 (+48)<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|MG 34 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,700 (150) || 900 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The Panther has a much stronger front glacis armour than its heavy tank companion [[Tiger H1|Tiger I]], with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.<br />
<br />
One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...<br />
<br />
In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as small as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->'''Pros:'''<br />
<br />
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurion]]<nowiki/>s) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.<br />
* Heavily armored frontal hull is immune to most guns at its battle rating, e.g. the 85mm D5T or 76mm M1.<br />
* Fast top speed, good hull traverse. Can get to positions in time.<br />
* Adequate gun depression of -8° adapts most terrains well.<br />
* Reasonably cheap repair cost<br />
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.<br />
* Gun mantlet tends to sometimes absorb shells<br />
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'''Cons:'''<br />
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* Gun mantlet is only 100mm, a huge and '''well-known''' weakspot to shoot at.<br />
* Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.<br />
* Side ammo racks are prone to detonation when hit.<br />
* Terrible reverse speed of only -4 km/h, can get the player killed.<br />
* Weak side armor gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.<br />
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.<br />
* High profile for a medium tank makes it harder to hide.<br />
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Browning]]<nowiki/>s which are widely seen on American planes.<br />
* Although heavily armored, it can still get frontally penetrated and one-shot easily by a rather common tank: [[IS-2 (Family)|IS-2]].<br />
* The small calibre of the gun means the main APCBC shell has rather small amounts of explosive filler, resulting in it often being unable to one shot enemies.<br />
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== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
===Development===<br />
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.<br />
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The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.<br />
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===Design===<br />
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell. <br />
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The '''Ausf. D''' variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical "letterbox" flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943. <br />
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The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out. <br />
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Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.<br />
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===Combat usage===<br />
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive. <br />
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After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.<br />
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On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.<br />
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After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.<br />
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=== In-game description ===<br />
"This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank.<br />
After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models.<br />
After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armor and a new chassis with large rollers and wide treads to the project.<br />
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In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel. <br />
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The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.<br />
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Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks. <br />
The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws."<br />
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== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
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* [http://live.warthunder.com/feed/camouflages/?q=%23panther_d '''Skins''' and '''camouflages''' for the Panther D from live.warthunder.com.]<br />
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;Sights<br />
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]<br />
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;Videos<br />
{{Youtube-gallery|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|9rUocSj2dHc|Bovington Tank Museum Tank Chats: Panther}}<br />
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==References==<br />
<references /><br />
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== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
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* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
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== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
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* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
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{{Germany medium tanks}}</div>U76123167