https://wiki.warthunder.com/api.php?action=feedcontributions&user=U74008804&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T05:57:35ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Fury_Mk_II&diff=37653Fury Mk II2019-11-23T19:21:33Z<p>U74008804: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=fury_mk2}}<br />
{{About<br />
| about = British fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the other version<br />
| link-1 = Fury Mk I<br />
| usage-2 = other uses<br />
| link-2 = Fury (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
The Hawker Fury Mk II is a slightly improved version of the Mk I, this time featuring WEP. Both of them are reserve planes for the British tree. They also have the same armament, 2 x 0.303 in (7.7 mm) Vickers Mk IV machine guns. Unlike the other Hawker reserve planes, both Furies are land based fighters.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 377 || 362 || {{Specs|ceiling}} || 16.5 || 17.1 || 11.1 || 11.1 || 232<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 414 || 394 || {{Specs|ceiling}} || 15.8 || 16.0 || 22.9 || 15.7 || 232<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 260 || < 280 || < 300 || > 200<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,267 m || 600 hp || 768 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Vickers E (7.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 7.7 mm Vickers E machine guns, nose-mounted (600 rpg = 1,200 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
With 2 x 7.7 mm Vickers machine guns the Fury Mk II can take down any I rank plane so long as the shots are aimed well.<br />
<br />
===Specific enemies worth noting===<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
<br />
;[[Ki-10 (Family)|Ki-10]]<br />
<br />
The Ki-10 is can easily out turn the Fury Mk II in a turning engagement. The best tactic to use against the Ki-10 is to dive on them and use boom and zoom tactics. Also, remember due to the weak engine of the Fury Mk II it is not easy to climb or maintain its energy.<br />
<br />
;[[I-15 (Family)|I-15]]<br />
<br />
The I-15 is another opponent that the Fury Mk II will lose to in a turning engagement. When battling the I-15, the tactics of an aerial engagement against the Ki-10 maintains the same. Do not try to head on an I-15 at all costs as well, as its 4 machine guns will easily outmatch the two machine guns carried by the Fury Mk II.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
|<br />
|-<br />
|}<br />
<br />
* Once the "Offensive 7.7 mm" modification is unlocked, it is recommended to take the "Stealth Belts" as the increased number of AP rounds will raise the chances of a critical hit on your enemy.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Turns well for a biplane, specially in vertical maneuvers<br />
* Incredibly low stall speed<br />
* Machine guns have a high rate of fire for a reserve aircraft<br />
* Plenty of ammo<br />
<br />
'''Cons:'''<br />
<br />
* Sluggish acceleration and climb rate (equipped with fixed-pitch prop)<br />
* Only has two rifle-calibre machine guns that do not usually do much damage to the target<br />
* Loses energy quite easily, mostly able to turn just once or twice<br />
* Not very beginner-friendly due to its flying characteristics<br />
* Engine tends to overheat, especially so on hot maps (RB/SB)<br />
* No armour, open cockpit<br />
* Prone to wing breaking in a shallow dive (RB/SB)<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Hawker Fury (Mk I) entered service in 1931 and was the first RAF fighter to exceed 200 mph (320 km/h) in level flight. The Mark II was even faster and both types of Furies remained in service with various air forces right up to the start of WWII.<br />
<br />
A special version fitted with a Bristol radial engine was built for Iran/Persia, but most 'normal' Furies had a Rolls-Royce Kestrel of 525 hp or 640 hp.<br />
<br />
Many other versions of the Hawker Fury were made, including the Yugoslav, Persian, Norwegian, Portuguese and Spanish Furies.<br />
<br />
The Fury was armed with 2 x 7.7 mm machine guns.<br />
<br />
=== In-game description ===<br />
Hawker Aircraft Ltd failed to receive an order for the Fury Mk.I in the amount they had expected, so work to improve the fighter continued in the hopes of expanding production.<br />
<br />
The company intended to install a new Rolls-Royce Goshawk engine on the aircraft; however, due to the engine's protracted fine-tuning phase, an improved 640 hp Rolls-Royce Kestrel VI twelve-cylinder engine was fitted on the aircraft instead. These new fighters equipped with this engine were designated Fury Mk.II.<br />
<br />
Externally, the Fury Mk.II differed from the previous variant mainly in its landing gear wheel fairings, which were more streamlined. Other external differences included additional stabilizer braces and a small air intake on the lower section of the forward fuselage. Fury Mk.IIs made towards the end of production had a wheel instead of a tail skid.<br />
<br />
The fuel tank's capacity was increased; however, the additional weight and different powerplant’s consumption resulted in the Mk.II having a shorter range.<br />
<br />
The first production Fury Mk.II entered service with No. 25 Squadron in early 1937. A total of 98 Fury Mk.II aircraft were built in two series, after which Hawker Aircraft Ltd switched focus to the mass production of the Hurricane fighter.<br />
<br />
Fury fighters attracted the attention of foreign customers and were built to be exported to the Air Forces of Spain, Norway, Iran (Persia), Portugal, the Union of South Africa, and Yugoslavia.<br />
<br />
Furies took part in combat operations in the Spanish Civil War in 1937. In Great Britain, the aircraft was withdrawn from service with operational RAF squadrons in 1939, but remained in service with flying schools as a trainer until 1944. South African squadrons flew Furies against the Italians in East Africa in 1940; the small contingent of Furies in service with Yugoslavia fought the German invasion in April 1941 and were almost completely destroyed. In Iran, Fury fighters were in service until late 1942.<br />
<br />
Nearly 300 Hawker Furies of all variants were built. Whilst obsolete as a fighter by the outbreak of the Second World War, those Furies which did oppose modern aircraft were operated with great skill and bravery, scoring some successes despite their antiquity. Many design aspects of the Fury would help form the basis of the Hawker Hurricane.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{Britain fighters}}</div>U74008804https://wiki.warthunder.com/index.php?title=Fury_Mk_I&diff=37652Fury Mk I2019-11-23T19:17:41Z<p>U74008804: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=fury_mk1}}<br />
{{About<br />
| about = British fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the other version<br />
| link-1 = Fury Mk II<br />
| usage-2 = other uses<br />
| link-2 = Fury (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
The Fury Mk I is one of the three reserve fighters in the British tree - the other two being the [[Nimrod Mk I]] (a naval version Fury), as well as the [[Fury Mk II]]. As a reserve plane, the Fury isn't a manoeuvrable or fast plane. Its armament, two 7.7 mm Vickers K machine guns, while equivalent to the armament found on most other reserve planes as well as some early rank I planes, can take a while (and a bit of ammo) to destroy targets it will face at its rank such as [[Bf 109 B-1/L|Bf 109s]], [[CR.42]]s, [[I-15 WR|I-15s]] and even lightly armoured [[Ki-27 otsu|Ki-27s]] and [[A5M4|A5Ms]]. Use Universal or Stealth rounds with the Vickers K guns but keep in mind that unlike the current modelled Brownings as used on [[Gladiator Mk II|Gladiators]], [[Hurricane Mk I/L|Hurricanes]] and [[Spitfire Mk Ia|Spitfires]], these 7.7 mm guns won't do much damage unless you aim for the most vulnerable parts of your opponent's aircraft.<br />
<br />
The Furies in all their variants also turn decently, though they do tend to bleed energy easily and aren't the best planes in climbing or acceleration. The modelled fixed pitch prop will mean not much power is around for climbing at the start of the match - a problem also currently shared with the later Gladiators. If you want to use the Fury, the best advice is to side climb a bit at the start of the match so you at least have some energy to work with. Plan manoeuvres ahead and go for easy targets such as inattentive planes and attackers destroying ground vehicles. Most of the problems with the plane are mitigated in Arcade Battles as traits like engine overheating and wing rip-offs are not modelled in that mode.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 384 || 374 || {{Specs|ceiling}} || 16.3 || 16.9 || 13.6 || 13.6 || 232<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 402 || 394 || {{Specs|ceiling}} || 15.8 || 16.0 || 19.2 || 15.7 || 232<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 260 || < 280 || < 300 || > 200<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,705 m || 600 hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Vickers E (7.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 7.7 mm Vickers E machine guns, nose-mounted (600 rpg = 1,200 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''With 2 x 7.7 mm Vickers machine guns the Fury Mk I can take down any I rank plane so long as the shots are aimed well. --><br />
With 2 x 7.7 mm Vickers machine guns the Fury Mk I can take down any I rank plane so long as the shots are aimed well.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
|<br />
| Cover<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Turns well for a biplane<br />
* Excellent vertical maneuverability<br />
* Incredibly low stall speed<br />
<br />
'''Cons:'''<br />
<br />
* Sluggish in acceleration and climb (equipped with fixed-pitch prop, and no WEP)<br />
* Only has two rifle-calibre machine guns that can sometimes not do too much damage to the target<br />
* Loses energy quite easily, mostly able to turn just once or twice<br />
* Not very beginner-friendly due to its flying characteristics.<br />
* Engine tends to overheat, especially so in hot maps. (RB/SB)<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
The Hawker Fury was a single engine, single-seat biplane of composite structure which first entered service in May 1931. The Fury was designed by H.G. Hawker Engineering Co. Ltd (Hawker Aircraft Ltd since 1933) under the direction of Sidney Camm. The Fury prototype made its first flight in March 1931 and after a successful test and evaluation period, entered production for service in Britain’s Royal Air Force. However, the Fury was an expensive aircraft and, with Britain being in the grip of a financial depression, initially only enough aircraft were ordered to equip three squadrons; Nos 1, 25 and 43 Squadrons.<br />
<br />
An elegant aircraft with streamlined fuselage contours, the Fury Mk.I was the first RAF fighter with a speed exceeding 322 km/h (200 mph).<br />
<br />
Most aircraft were equipped with a 525 hp liquid-cooled in-line twelve-cylinder Rolls-Royce Kestrel IIS engine and a wooden twin-bladed Watts propeller, although several alternative powerplants became available during the Fury’s service life.<br />
<br />
The Fury's fuselage, wings, and tail had a metal framework and a fabric skin. The skin of the forward fuselage up to the cockpit and the engine cowling was made of duralumin sheets. Ailerons were fitted to the upper wing; nevertheless, due to their large area, they were very responsive and provided the aircraft with a high roll rate.<br />
<br />
The armament consisted of two synchronous 0.303 inch Vickers Mk.IV machine guns with 600 rounds per gun, mounted in front of the cockpit. Whilst the Fury was an excellent fighter when it first entered service, it did mark the end of an era as one of the last open cockpit, biplane fighters produced by Britain. Its fixed undercarriage, fabric skin and twin Vickers guns were reminiscent of fighters of the First World War, and when it was replaced in front line service with the RAF in 1939, it truly was a relic of a bygone era.<br />
<br />
A total of 117 Fury Mk.I fighters were produced, in five series.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{Britain fighters}}</div>U74008804https://wiki.warthunder.com/index.php?title=ZiS-30&diff=37649ZiS-302019-11-23T19:06:13Z<p>U74008804: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_30}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_ZiS-30.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a Rank {{specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.<br />
<br />
The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.<br />
<br />
The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread (eg. 2.3-3.3) and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.<br />
<br />
Obviously, there are disadvantages as well. The gun’s recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle’s armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it’s exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.<br />
<br />
Given its advantages and disadvantages, the ZiS-30’s performs best when used as a highly mobile, long range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate. Further research of the ZiS-30 will lead to the famous [[SU-76M]] self-propelled gun.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 10 mm (24°) ''Front plate'' <br> 10 mm (67°) ''Front glacis'' <br> 10 mm (50°) ''Lower glacis'' || 7 mm (19°) ''Top'' <br> 17 mm (1°) ''Bottom'' || 7 mm (1-42°)|| 5-7 mm<br />
|-<br />
| Gun shield || 5 mm (31°) || N/A || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 4.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB) <br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|71<br />
|87<br />
|-<br />
|''Realistic/Simulator''<br />
|44<br />
|50<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|17.75<br />
|21.75<br />
|-<br />
|''Realistic/Simulator''<br />
|11.00<br />
|12.50<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|ZiS-2 (57 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[ZiS-2 (57 mm)|57 mm ZiS-2]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 20 || -4°/+22° || ±30° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 4.2 || 5.8 || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 4.2 || 4.9 || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 6.50 || 5.75 || 5.30 || 5.00 <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" width="100%" style="text-align:center"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-271 || APHEBC ||145||143||132||119||108||98<br />
|-<br />
| BR-271K || APHE ||145||143||132||119||108||98<br />
|- <br />
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5 <br />
|-<br />
|}<br />
{| class="wikitable sortable" width="100%" style="text-align:center"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-271 || APHEBC || 990 || 3.1 || 1.2 || 15 || 23.8 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-271K || APHE || 990 || 3.1 || 0.6 || 20.0 || 30.6 || -1° || 47° || 60° || 65°<br />
|- <br />
| O-271 || HE || 700 || 3.7 || 0.4 || 0.01 || 220 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_ZiS-30.png|right|thumbnail|x250px|Ammo racks of the ZiS-30.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br />ammo<br />
! class="wikitable unsortable" |1st<br />rack empty<br />
! class="wikitable unsortable" |2nd<br />rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
| '''20''' || 11&nbsp;''(+9)'' || 1&nbsp;''(+19)'' || style="text-align:left" | no<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Hull mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 756 (63) || 600 || ±10° || ±10°<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your BR. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations.<br />
<br />
While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZIS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart, while the ZIS-30 rarely has any AA armaents. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However at the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft. <br />
<br />
In SB the ZIS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.<br />
<br />
===Modules===<br />
Start as usual: ''Parts'' and ''FPE''. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades. Long range duels and shots are a favourite past time of all tank destroyers. Additionally, it helps to hit the weak spots on enemy vehicles. After these, all performance upgrades like Engine or Suspension will come in handy to further improve the ZiS-30's excellent mobility.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Excellent gun with good penetration, comparable to the Rank 3 tank [[T-34-57]]<br />
* Has no issue penetrating anything at its rank<br />
* Gun does good damage when it hits targets<br />
* Short bullet travel time;<br />
* Sufficient agility and top speed;<br />
* Low shell fly arc, easy to aim in RB or SB<br />
* Easy to conceal in vegetation (realistic & simulatory battles)<br />
* Has a defensive machine gun for use against light SPAA<br />
* Good horizontal traverse for the main gun<br />
<br />
'''Cons:'''<br />
<br />
* Paper armour, [[Browning M3 (12.7 mm)|HMG]]s are extremely dangerous<br />
* Low HP ratio makes hill climbing difficult<br />
* Wobbly handling, prone to accidental tipping with sharp turns<br />
* Crew extremely prone to being injured<br />
* Rocks violently upon vehicle stopping<br />
* Low ammo capacity - carries 20 shells<br />
* Planes don't need much effort to knock out the tank<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
<br />
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.<br />
<br />
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the '''ZiS-30''' were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.<br />
<br />
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30’s were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the [[SU-76M]] once the urgency for such vehicles disappeared.<br />
<br />
=== In-game description ===<br />
During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.<br />
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.<br />
<br />
The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry batallions.<br />
<br />
The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted firing rate amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.<br />
<br />
Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectivity of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and on-board ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.<br />
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.<br />
<br />
== Media ==<br />
[http://live.warthunder.com/feed/camouflages/?q=%23zis_30 '''Skins''' and '''camouflages''' for the ZiS-30 series from live.warthunder.com.]<br />
<br />
== Read also ==<br />
<br />
*[https://warthunder.com/en/news/3356/current/ [Vehicle Profile<nowiki>]</nowiki> ZiS-30]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U74008804https://wiki.warthunder.com/index.php?title=Breda_501&diff=37648Breda 5012019-11-23T19:01:11Z<p>U74008804: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=it_semovente_breda_501}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
The Breda 501 represents a large and poorly-armoured target for any enemy vehicle. The crew members, barring the driver, are extremely exposed to machine-gun fire and players will regularly find themselves being strafed into oblivion by aircraft.<br />
<br />
The vehicles' internal modules are spread throughout, with the engine and ammo racks being placed high up at the rear behind only 8mm of armour. This makes it possible for the Breda to be immobilised entirely by machine-gun fire. As well as this, the Bredas' gun breech is totally exposed and rises above even the minimal side armour, making it incredibly easy to knock out from the sides.<br />
<br />
The thickest armour on the vehicle is the 30mm gun shield and frontal plate. This protects from heavy machine guns but does little to stop any kind of tank shell, making the Breda easy to penetrate even for lower-rank SPAA.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--><br />
As a wheeled vehicle the Breda 501 struggles on any kind of soft ground such as snow, sand and wet mud. It also cannot turn on the spot as a tracked vehicle can, making turning the vehicle around in a confined space extremely time-consuming when combined with its very slow reverse speed.<br />
<br />
However, the Breda does boast a high straight-line speed, and can easily hit 50 kph on flat smooth ground allowing it to outrun the majority of vehicles it faces. It can also corner quickly when moving forward, allowing it to zip around the streets of urban maps at high rates of speed.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|90/53 mod.41 (90 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[90/53 mod.41 (90 mm)|90 mm 90/53 mod.41]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 30 || -4°/+21° || ±45° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 9.7 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 6.5 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 7.8 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| Granata Perforante da 90 || APCBC || 131 || 130 || 120 || 110 || 100 || 91 <br />
|-<br />
| Granata da 90 || HE || 13 || 13 || 13 || 13 || 13 || 13 <br />
|- <br />
| Granata Perforante mod.43 || APCBC || 158 || 156 || 146 || 134 || 123 || 114 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| Granata Perforante da 90 || APCBC || 758 || 12.1 || 0.8 || 28 || 520 || ° || 48° || 63° || 71°<br />
|-<br />
| Granata da 90 || HE || 850 || 10.1 || 0.1 || 0.5 || 1 || ° || 79° || 80° || 81°<br />
|- <br />
| Granata Perforante mod.43 || APCBC || 773 || 11.1 || 0.8 || 28 || 180 || ° || 48° || 63° || 71°<br />
|- <br />
|}<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|Breda Mod. 38 (8 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]<br />
|-<br />
! colspan="7" | ''Pintle mount (Rear left)''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,680 (24) || 600 || __° || __°<br />
|-<br />
! colspan="7" | ''Pintle mount (Rear right)''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,680 (24) || 600 || __° || __°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The Breda 501 boasts a very effective high-velocity gun for its rank, offering high penetration and excellent post-penetration damage. This combines well with the vehicles' high top speed and allows players to quickly get into strong flanking positions early in the game. The Breda can heavily punish enemy vehicles from a variety of ranges in these positions.<br />
<br />
The Breda can also be used in a more aggressive role on some urban maps. The 90 mm gun has an excellent horizontal traverse range, meaning players can get their gun sighted around corners without fully exposing the vehicle. With a high top speed, the Breda can knock out enemy tanks before quickly disengaging, although players must beware of the slow reverse speed when planning an ambush.<br />
<br />
The Breda can encounter BR 4.7 heavy tanks such as the Sherman Jumbo, whose thick, angled frontal armour presents a significant challenge. If possible the Breda should look to flank the Jumbo, where its gun can easily obliterate the US tank from the side. If forced to engage an angled Jumbo from the front, the Shermans' machine gun port represents a small weak spot. Aside from this, shots into the turret ring can penetrate the Jumbo, but this may not be reliable.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Excellent gun with a fast reload, good penetration and high explosive mass<br />
* Wide horizontal gun traverse for a tank destroyer<br />
* High top speed and excellent agility on flat hard ground<br />
* Great gun horizontal guidance, can shoot diagonal easily<br />
<br />
'''Cons:'''<br />
<br />
* Very poor armour and exposed crew - ammunition racks are easily targeted<br />
* Stout recoil combined with the vehicle's high profile and low weight means that each shot, especially when firing to the sides, will violently shake the vehicle and throw off the aim<br />
* Poor depression of only -4 degrees hinders use of hulldown positions behind hills<br />
* Machine guns only fire over the back of the vehicle with limited arcs of fire and very small magazine capacity; effectively useless in most situations<br />
* Very poor mobility on soft ground and lacks neutral turning<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
The Italians had truck-mounted their heavy AA guns beginning in 1927 with the Autocannoni da 75/27, mounted on an unarmoured Ceirano chassis. 24 of these were manufactured and used during the Spanish Civil War, and some were still in service in the early stages of the North Africa campaign. The first Autocannone da 90/53 was a similar Lancia 3 RO 4x4 heavy truck with bolt-on frontal armour and the 90mm AA gun, and intended to be used as a dual-purpose anti-tank weapon as well. Somewhere around 50 may have been built, and they served throughout the Italian War, beginning in early 1942 with the 132nd Artillery Regiment in the Ariete Division. The Italians planned a change to the Breda Dovunque 6x6 truck in its place, which would have made the Breda 501 shown in game.<br />
<br />
During the North African campaign, the Italian military quickly realized the effectiveness of their 90mm heavy AA cannon, commonly mounted on utility trucks. The cannon turned out to be just as good at dealing with enemy tanks as it was combating aircraft, being able to pierce the armor of virtually any allied tank it faced in the deserts of North Africa. However, whilst the mounting on truck chassis allowed the guns to be moved around with relative ease, the large silhouette and lack of armor protection heavily exposed these vehicles and their crews to even rifle-caliber fire, yet alone to shrapnel from nearby explosions. In 1942, the military top brass came up with a set of requirements for a new vehicle which would build up on the proven gun truck concept used in North Africa by increasing protection and mobility. The new vehicle would be designed as a dedicated SPG, intended solely to provide support to armored regiments in combating enemy tanks. Shortly after, the Breda company began work on a vehicle around those specifications. Breda based their new design on a chassis of an existing utility truck and added armor plating to the vehicle’s front and sides. The 90mm cannon would be installed in an open fighting compartment in the vehicle’s rear. In 1943, the prototype was finished and began undergoing testing as the Breda 501. Although the Breda 501 had successfully proven itself during testing, further development and potential mass production was hindered by Italy’s capitulation in late 1943. The project was ultimately cancelled with the signing of the armistice in late 1943 with only a couple prototypes of the Breda 501 being built of which none saw any combat use.<br />
<br />
''- From [https://warthunder.com/en/news/5899-development-breda-501-when-looks-deceive-en Devblog]''<br />
<br />
== Media ==<br />
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--><br />
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=it_semovente_breda_501 Breda 501] in Warthunder Live.<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/5899-development-breda-501-when-looks-deceive-en [Devblog<nowiki>]</nowiki> Breda 501 - When Looks Deceive]<br />
* [https://forum.warthunder.com/index.php?/topic/434109-breda-501/ [Forum<nowiki>]</nowiki> Official Forum Thread for {{PAGENAME}}.]<br />
<br />
{{Italy tank destroyers}}</div>U74008804https://wiki.warthunder.com/index.php?title=Bf_109_F-4_(USA)&diff=21795Bf 109 F-4 (USA)2019-04-17T03:33:52Z<p>U74008804: /* Usage in the battles */</p>
<hr />
<div>{{Specs-Card<br />
|code=bf-109f-4_usa<br />
|cockpit=334565/1111199<br />
}}<br />
{{About<br />
| about = premium American fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_Bf_109_F-4_USA.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} premium American fighter {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|635||623|| {{Specs|ceiling}} ||20.3||20.7||14.2||16.3||363<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|695||665|| {{Specs|ceiling}} ||18.2||19.0||28.3||20.0||363<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||460|| ~17 || ~10<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 450 || < 390 || < 450 || > 250<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,950 m || 1,185 hp || 1,333 hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 60 mm bulletproof glass - armoured windscreen<br />
* 6 mm steel - bulkhead behind cockpit<br />
* 8 mm steel - pilot's seat<br />
* 10 mm steel - pilot's headrest<br />
* Critical components located at front of aircraft (fuel, pilot, engine, controls)<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}<br />
<br />
The Bf 109 F-4 is armed with:<br />
<br />
* 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)<br />
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg = 1,000 total)<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->The BF-109 F-4 represents the pinnacle of the Friedrich line of Messerschmitt. With a powerful engine and decent armament, the F-4 is an extremely powerful fighter in any hands. It is mainly a dogfighter, with a well-rounded mix of good climb rate, speed, manoeuvrability, and weaponry.<br />
<br />
As the Bf 109 F-4 USA Premium comes with all upgrades, it is an extremely effective aircraft at purchase. Its main strengths lie in its astounding low-speed/mid-altitude climb rate. Use this to your advantage in a dogfight. Your opponents will be caught off guard when you rocket away at 25 m/s with your WEP. Compared to other aircraft of the 4.3 BR, the F-4 is more than able to take on most enemy aircraft.<br />
<br />
Unfortunately, for a premium plane, the F-4 isn't quite so stellar. It is relatively under-gunned, with only one 20mm cannon and two MGs. Pilots must be precise- as the single MG-151 will jam under intensive fire, even though the mods are all equipped.<br />
<br />
The F-4 is also only average in its energy retention capabilities. It's redeeming feature for Boom and Zoom is its climb rate. It does have a relatively good turn rate but is also hampered by its lack of good energy retention. Stay in middle altitudes and dive and engage slower fighters. Avoid tangling with extremely manoeuvrable fighters such as the Yaks.<br />
<br />
The F-4 performs poorly at high altitude. Do not try to chase planes above 4000-5000 km. In a dive, the F-4's wings will tear relatively quickly. Avoid diving at speeds above 800 km/h.<br />
<br />
One could consider the F-4 a jack-of-all-trades, master of none. It has an average-to-good turn rate, decent weaponry, astounding climb rate, and poor energy retention.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
|Offensive 7 mm<br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
|New 7 mm MGs<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
|Offensive 20 mm<br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
|New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* It's a Bf 109 (very good rate of climb, very good dive speed).<br />
* It is a Premium aircraft, all modifications are equipped. It can perform better than some other Bf 109s on the battlefield.<br />
* MG 151 that can fire HE shells.<br />
* Decent turn rate.<br />
<br />
'''Cons:'''<br />
<br />
* No gunpods as the R6 modification is only available for Germans.<br />
* No bombs.<br />
* Poor energy retention.<br />
* Wings tear easily.<br />
* Average for a premium aircraft- nothing unique.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USA fighters}}<br />
{{USA premium aircraft}}</div>U74008804