https://wiki.warthunder.com/api.php?action=feedcontributions&user=U64719721&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-19T03:00:57ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Ki-83&diff=60529Ki-832020-06-09T19:39:44Z<p>U64719721: /* Pros and cons */ reinstates "navigator acts as spaced armor"</p>
<hr />
<div>{{Specs-Card|code=ki-83}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.57 "Battle March"]].<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 679 || 661 || {{Specs|ceiling}} || 24.6 || 25.5 || 14.0 || 17.0 || 420<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,500 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 735 || 704 || {{Specs|ceiling}} || 23.8 || 24.0 || 27.5 || 21.7 || 420<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 560 || ~14 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 460 || < 500 || < 520 || > 180<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,000 m || 3,860 hp || 4,246 hp <br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,000 m || 3,040 hp || 3,344 hp <br />
|-<br />
<!--! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 60 mm Bulletproof glass - Armored windscreen<br />
* 12 mm Steel plate behind the pilot.<br />
* 12 mm Steel plate in the nose.<br />
* 8 mm Steel plate in the fuselage.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|Ho-155 army (30 mm)|Ho-5 army (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm Ho-155 cannon, nose-mounted (80 rpg = 160 total)<br />
* 2 x 20 mm Ho-5 cannon, nose-mounted (160 rpg = 320 total)<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:<br />
<br />
* Without load<br />
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)<br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The Ki-83 is truly an extraordinary aeroplane, boasting an often superior climb rate, top speed, and agility versus other propeller-driven aircraft. Ideally, all three would be utilised to bring the Ki-83 it's maximum effectiveness. The favoured tactic is to use the amazing rate of climb to get above your enemies. Upon take-off, pitch up into a 25 - 30-degree climb while using WEP. Once your engines begin to overheat (typically about 3,000 m) then decrease the throttle to 95% or 100% and continue at a 15 - 20-degree angle. A good altitude to level off at is anywhere from 6,500 m and upwards, but keep in mind other planes typically don't venture past 8,000 m. Once at your desired altitude, initiate Boom & Zoom attacks on any enemy aircraft beneath you. In the dive on the enemy aircraft, consider bringing the throttle to 90% or 85% instead of using WEP the entire way down to cool the engines. Don't worry, even without WEP the Ki-83 still dives like a beast. If you miss the initial pass, fret not! Simply increase the throttle back to the WEP setting and zoom climb away. If the enemy aircraft tries to follow you, execute some evasive rolls to throw off their aim, and then pull a hammerhead (once they have stalled out) by bringing the throttle to 0% and extending the landing flaps. Once the nose is pointed at the ground, retract the flaps and push the throttle back to 100%. Often, the enemy aircraft will not have had sufficient time to recover from the stall, and your 2 x 20 mm and 2 x 30 mms will make quick work of their aeroplane.<br />
<br />
However, sometimes you will find yourself in a situation with an enemy on your 6. Now is the time to use one of the Ki-83's most surprising strengths -- its agility. Use a mixture of pitch changes (nosing up or down) and rolls to shake off the opponent's aim if they are diving on you to force them to overshoot. If you're lucky, you may even get a firing solution on them as they zoom away. Be cautious though, the late war props and jets that you will face at this BR can often out climb you if they had the energy advantage first.<br />
<br />
Should a situation arise in which you need to dogfight an enemy, this is not the worst plane to be in for this scenario. Combat flaps can be deployed at speeds under 525 kph (352 mph), and landing flaps under 425 kph (265 mph). The Ki-83 shines most in a horizontal turning fight (especially with landing flaps deployed), as a vertical turning engagement can often bleed speed too fast and leave the Ki-83 a sitting duck to a plane that is more adept at vertical manoeuvres, such as a Spitfire.<br />
<br />
When engaging bombers, be wary of their gunners and aim for their tails (to disable elevator control) and engines (to either break their wings, set their fuel on fire, or knock out engines). If you have the opportunity to engage the bomber head-on, take it. Aim for the pilots for a quick and easy pilot snipe. Do mind that the velocity on your 30 mm guns' tracer and standard high explosive shells are very different, the tracers have a speed of 920 m/s whereas the more effective ones have only 720, so aiming your tracers a little high can have better results than trying to land the visible shells on the target. This problem can be eliminated by mounting the all-tracers belt (made up exclusively of high explosive tracer rounds, which share the same ballistic properties and cause decent damage on hit (although less than the HE-F shells). Mounting the ground targets belt (in which all shells have the same speed, although 2 out of every 3 are much less effective against aircraft, particularly at range) or even the stealth belt, which is mostly comprised of shells sharing the same low velocity and lacks the misleading tracer phenomenon.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| Offensive 20 mm<br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| New 20 mm Cannons<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| Offensive 30 mm<br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| New 30 mm Cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Very good climb-rate (excellent for a heavy fighter)<br />
* Excellent firepower<br />
* Great top speed at all altitudes<br />
* Extraordinary energy retention<br />
* High red-line speed, can go over 800 kph in a dive<br />
* Fast at diving<br />
* Arguably Japan's top propeller-driven fighter<br />
* Good firepower, featuring the Ho-155<br />
* Navigator acts as spaced armor<br />
<br />
'''Cons:'''<br />
<br />
* Big target<br />
* No engine armour<br />
* Limited ammo supply for a heavy fighter<br />
* No self-sealing fuel tanks catches fire easily and often doesn't take it out<br />
* Engines overheat very quickly if manual engine control (MEC) is not used properly<br />
* Loses a lot of performance once the engines are hit<br />
* Hard to cool the engines down if they are damaged<br />
* Below-average rate of roll<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Mitsubishi}}<br />
{{Japan twin-engine fighters and attackers}}</div>U64719721https://wiki.warthunder.com/index.php?title=Kikka&diff=24794Kikka2019-05-19T15:34:09Z<p>U64719721: /* Pros and cons */ good vertical performance, and word change</p>
<hr />
<div>{{Specs-Card|code=kitsuka}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese jet fighter {{Battle-rating|1}}. It was introduced in Update 1.43. <br />
<br />
The Kikka is a well-armed and powerful fighter-bomber. The Kikka starts out with a single 30 mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilize your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner in high speeds, but in low speeds you may find it difficult to turn as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. It is recommended you do not 'head-on' other targets until you have acquired the ''Otsu'' mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.<br />
<br />
Regarding its bombing capabilities, it makes the Kikka significantly slower and can be difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure the destruction of your target and to escape pursuers. The speed you gained in your dive can be maintained by your now unburdened plane. Make sure to use the rocket boosters to take off or else the aircraft will have significant difficulty taking off with bombs equipped and be unable to retract the landing gear. <br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 3,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 772|| 753 || {{Specs|ceiling}} || 27.0 || 27.7 || 17.0 || 16.2 || 750<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 3,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 580 || ~25 || ~11<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 590 || < 590 || < 650 || > 250<br />
|-<br />
|}<br />
<!--<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- <br />
|}--><br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 70 mm Bulletproof glass - Armored windscreen<br />
* 12.7 mm Steel plates in front of front fuel tank<br />
* 12.7 mm Steel plate behind the pilot<br />
* 12.7 mm Steel plate behind the rear fuel tank<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|Type 5 navy (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between one or two 30 mm Type 5 cannons:<br />
** 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)<br />
** 2 x 30 mm Type 5 cannons, nose-mounted (50 rpg = 100 total)<br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)<br />
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)<br />
<br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The Kikka has the weakest jet engine in-game. This translates into a slow acceleration, poor climb rate, and low top speed for a jet. The pilot is quite heavily protected from the front and rear by both armour and self sealing fuel tanks. The wing mounted engines on the other hand take damage easily and minor damage to them will further slow down your plane to speeds that even props can match.<br />
<br />
The guns are very powerful and can down fighters in a few solid shots, but they often spark.<br />
[[File:CockpitImage_Kikka.jpg|thumbnail|right|Inside the cockpit of the Kikka]]<br />
<br />
The Kikka should be played as a Boom & Zoomer. It has a good roll rate so it can still catch enemies that attempt to dodge your attack. Pursuers can be outrun by going into a slight dive.<br />
<br />
Most jets are a significant threat to the Kikka. As noted earlier, it has weak engines so aside from the [[Yak-15]] and [[Yak-17]] all other jets will be able to catch up to it.<br />
<br />
Super props like the P-51H-5NA can also catch the Kikka.<br />
<br />
To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch the it. If the Kikka goes into a turn fight, it will generally severely bleed its energy making it an easy target to be defeated by the prop plane.<br />
<!--<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
--><br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| <br />
| <br />
| <br />
| 14 in (mod41)<br />
|-<br />
| II<br />
| <br />
| Engine<br />
| Airframe<br />
| Offensive 30 mm<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| <br />
| <br />
| <br />
| Otsu mod.<br />
|-<br />
| IV<br />
| <br />
| <br />
| Cover<br />
| New 30 mm Cannons<br />
| <br />
|-<br />
|}<br />
<br />
* [[File:FighterImage_180px-Otsu.png|thumbnail|none|The Otsu modification unlock allows the installation of a second 30 mm Type 5 cannon.]]<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Early jet fighter that can frequently see prop aircraft<br />
* Can carry a large 800kg Naval bomb<br />
* Can use flaps at high speeds (roughly 550 km/h = 341 mph)<br />
* Good at diving as long as it has enough performance modules<br />
* 30 mm cannons are hard hitters<br />
* Good climb rate and vertical performance<br />
* Great energy retention<br />
<br />
'''Cons:'''<br />
<br />
* Limited ammo, only 50 shells per gun<br />
* Poor turn rate<br />
* Only one 30 mm gun when stock<br />
* Adding payload will hinder handling significantly<br />
* Slow for a jet<br />
* Prop planes will out turn you<br />
* Poor cockpit visibility with an extremely crude aiming sight<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
[[File:FighterImage_The second test flight of the Nakajima Kikka.jpg|thumbnail|right|The second test flight of the Kikka - 11th August 1945.]]<br />
The Nakajima Kikka or Kitsuka as it is also known, was Japan's first entirely jet-powered aircraft, based loosely on the information they had received on the German [[Me_262_A-1a|Me 262 Schwalbe]]. Whilst the clear resemblance can be seen, the Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licencing for plans on both the Me 262, BMW 003 and Junkers Jumo 004 Turbojet engines. Examples and plans were lost with the sinking on a I-29 Submarine that carried the important cargo, however all was not completely lost. Parts of the designs were saved as they were flown in to Japan separate from the Submarine. Upon further inspection of the BMW 003A plans, the Japanese designers found it somewhat similar to their own Ne 12, with the major differences being the German engine used a axial-flow compressor rather than a centrifugal compressor.<br />
<br />
[[File:FighterImage_Naval Technical Arsenal Ne-20, 1945.jpg|thumbnail|left|The Ne 20 engine that powered the Kikka]]<br />
<br />
Work began on newer engine designs. but ultimately the Ishikawajima Ne 20 engine was the one selected which was an indigenous Japanese design based on the knowledge of the German engines. The Kikka would be noticeably smaller than the German design, with more straight wings as opposed to the swept back leading edge of the [[Me_262_A-1a|Schwalble]]. Rather than the 4 x 30 mms cannons on the [[Me_262_A-1a|262]], the Kikka would use just one or two Type 5 30 mm cannons. The ever increasing pressure from the B-29 raids ensured that aircraft such as the Kikka were a high priority for the Japanese as interceptor aircraft. However the aircraft would not fly until August 7th 1945, by which time, the Japanese were rapidly running out of time. It would fly again on the 11th August 1945, suffering a crash landing which damaged the aircraft and its engines severely. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{Japan jet aircrafts}}</div>U64719721