https://wiki.warthunder.com/api.php?action=feedcontributions&user=U64272950&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T06:30:37ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Yak-3P&diff=33214Yak-3P2019-10-08T00:13:28Z<p>U64272950: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=yak-3p}}<br />
{{About<br />
| about = Soviet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Yak-3 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.35]].<br />
<br />
The Yak-3P is a fantastic all-around fighter. It has the manoeuvrability of an A6M, the armament of an Fw 190, the speed of a P-63, all combined into one fantastic combo.<br />
<br />
The armament is fantastic- three 20 mm Cannons mounted in the nose can rip apart pretty much every plane you will face on the 4.3 BR. However, they do not pack the punch of Hispanos or AN/M2 cannons, or the belts, for that matter. Thus, it is recommended you research the belts as quickly as possible because the Ground Targets ammunition will increase performance markedly. One great advantage of the B-20M/S Cannons is that they take much longer to jam than their American/British cannon counterparts. Watch your ammo count, its best to attack at an angle with short bursts due to hit detection problems (sparkling) when firing from a ~0-degree angle.<br />
<br />
Unlike the Yak-9s and 7s, the 3P is a fully composite plane. This means the wings have higher durability than the wooden-supported Yak-9, but it is still recommended you do not push the plane's manoeuvres to the limits, as the wings will still break in a high-speed dive or manoeuvres. The engine will also overheat extremely quickly. The durability of the plane is not great. Try not to be shot at all, because even a Spitfire with 8 7.7mms can set you aflame.<br />
<br />
Like most Yaks, the 3P has good manoeuvrability, and you can out-turn pretty much everything except for the A6M, some of the Bfs, and Spitfires. Fortunately, the 3P also has another ace-in-the-hole. In arcade mode, WEP provides a very good rate of acceleration, so running away from a battle poses no challenges. However, the climb-rate is also pretty good, but not as great as the Spitfire or Fw 190. Thus, Yak-3P is one of the best "dive-into-battle" and destroy planes. Performance is terrible above 3 km. Below that altitude performance is fantastic.<br />
<br />
In Arcade mode, this is one of the best planes available. The wings are not affected by high speeds, so you can push the 3P to the limits. However, in RB or SB, watch your speed if you use Boom & Zoom. Any speed higher than around 410 mph will cause the control surfaces to lock up and any attempt to make a hard turn at this point will break your wings. The 3P also has really bad high altitude performance, so you are limited to around 2,000 m before your speed and performance drastically decrease.<br />
<br />
To conclude, the Yak-3P is one of those planes that have great armament and all-around specs.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 623 || 604 || {{Specs|ceiling}} || 18.4 || 19.0 || 17.7 || 17.7 || 348<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 663 || 643 || {{Specs|ceiling}} || 17.2 || 17.5 || 24.0 || 21.1 || 348<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~23 || ~18<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 420 || < 490 || > 270<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="2" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
|-<br />
| 300 m || 1,310 hp<br />
|-<br />
! colspan="2" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
|-<br />
| 2,600 m || 1,240 hp<br />
|-<br />
<!--! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 8.5 mm Steel - Plate behind the pilot<br />
* 10 mm Steel - Plate above pilot's seat on the canopy<br />
* 64 mm Bulletproof glass - Rear glass/headrest<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|B-20M (20 mm)|B-20S (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)<br />
* 2 x 20 mm B-20S cannons, nose-mounted (130 rpg = 260 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The armament is very good. With a relatively fast fire rate and a good punch, they are more than powerful enough to destroy any plane with ease in the Rank 3 level. Bombers may pose a bit of a challenge. However, just aim for the wings and fire. The fuselage will just absorb your shells. Your best shots are side-on or diving in from an angle because the armament is most effective then. The Ground Targets belt is most effective with 3 HE shells/1 API shell per cycle.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| Offensive 20 mm<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
|<br />
|-<br />
| IV<br />
| 100 octane fuel usage<br />
|<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
As mentioned, gaining access to better belts is the priority, afterwards, modules which grant more horsepower are to be focused on.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great armament<br />
* Good acceleration<br />
* Good speed in level flight<br />
* Good climb rate<br />
* Good horizontal energy retention<br />
* Decent roll rate<br />
* Sufficient ammunition capacity (by Soviet standards; still needs trigger discipline to control ammunition usage)<br />
* Intimidating red camouflage<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor durability<br />
* Cannons weaker than German/British counterparts<br />
* Poor high-altitude performance (+2 km)<br />
* No WEP<br />
* Red paint scheme can be easily seen at long distances<br />
* Low wing rip speed for diving (685 km/h or 426 mph)<br />
* Serious control surface compression above 600 km/h<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
<br />
The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models. <br />
<br />
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "''Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training''." <br />
<br />
The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.<br />
<br />
The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.<ref name="forum">[https://warthunder.com/en/news/2693--en <nowiki>[Aircraft Profile] Yak-3</nowiki>]</ref><br />
<br />
The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.<br />
<br />
=== In-game description ===<br />
"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span. <br />
<br />
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3. <br />
<br />
One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."<br />
Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
== References ==<br />
<references /><br />
<br />
{{USSR fighters}}</div>U64272950https://wiki.warthunder.com/index.php?title=ZSU-37&diff=32210ZSU-372019-09-18T06:02:09Z<p>U64272950: </p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (60°) ''Front glacis'' <br> 45 mm (30°) ''Lower glacis'' <br> 60 mm (34-84°) ''Driver's port'' || 15 mm || 10 mm ''Top'' <br /> 15 mm (32°) ''Bottom'' || 6 mm<br />
|-<br />
| Turret || 15 mm (16°) ''Turret front'' <br> 15 mm (0-12°) ''Gun mantlet'' || 15 mm (1-2°) || 8 mm || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Belly armour is 10 mm thick.<br />
* The turret has an armoured basket which is 10 mm thick<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br>weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.13<br />
|20.08<br />
|-<br />
|Realistic/Simulator<br />
|10.49<br />
|11.47<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|61-K (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" |Fire rate <br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="3" |318 (5)||160||-5°/+85°||±180°<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''||30.7||43||__.__||__.__||__.__<br />
|-<br />
|''Realistic''|| 20.8 ||24.5||__.__||__.__||__.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 1.3 ||__.__||__.__|| 1.0<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
<nowiki>*</nowiki>Single 37mm 61-K cannon is capable of completely destroying enemy aircraft with only one or two hits <br />
<br />
Has reasonably better hull armor compared to other SPAA's in similar BR. <br />
<br />
<nowiki>*</nowiki>Reloading is extremely fast ; can fire almost constantly until the ammo storage is completely empty <br />
<br />
<nowiki>*</nowiki>Armor-piercing belt's with 70mm of penetration can be used to destroy light armored ground vehicles if necessary, and can even be used to destroy Sherman's if fired at lower side armor<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Crewmembers are very vulnerable to aircrafts shooting from high angle due to opened top <br />
<br />
Struggles in rough terrain and steering is very stiff due to low engine power<br />
<br />
Turret has hardly no protection and barely manages to resist small caliber machineguns <br />
<br />
When aiming vertically, the turret has to turn to the direction first, then aim vertically; taking quite long before <br />
<br />
aiming at the final position <br />
<br />
Turret rotation is somewhat sluggish<br />
<br />
Prone to hull break<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
Since tank divisions were facing greater losses from attacks by enemy assault aircraft, the decision was made to create a self-propelled anti-air mount based on light tanks. Work on the creation of a self-propelled installation based on the T-70 tank began in 1942. Two experimental models were released. Serious design flaws were uncovered during the testing phase. <br />
<br />
In December, 1943 the ZSU-37 SPG was built at Factory #38 under the management of M.N. Shukin. It was armed with a 37mm KB M.N. Loginov 61-K AA cannon. The vehicle was based on the SU-76M SPG, but instead of a combat cockpit they installed an open, rotating turret. An experimental model of the vehicle successfully underwent state-run testing and was recommended for serial production. However, due to production difficulties, serial production was moved to Factory #40 in Mytishchi. <br />
<br />
The vehicle’s design was enhanced at the new factory, and, after undergoing testing in October-November 1944, the vehicle began to be released serially. The vehicle was released in a small series of 75 units from 1945-1946. It was never used in combat.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U64272950https://wiki.warthunder.com/index.php?title=ZSU-37&diff=32209ZSU-372019-09-18T06:00:23Z<p>U64272950: </p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (60°) ''Front glacis'' <br> 45 mm (30°) ''Lower glacis'' <br> 60 mm (34-84°) ''Driver's port'' || 15 mm || 10 mm ''Top'' <br /> 15 mm (32°) ''Bottom'' || 6 mm<br />
|-<br />
| Turret || 15 mm (16°) ''Turret front'' <br> 15 mm (0-12°) ''Gun mantlet'' || 15 mm (1-2°) || 8 mm || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Belly armour is 10 mm thick.<br />
* The turret has an armoured basket which is 10 mm thick<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br>weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.13<br />
|20.08<br />
|-<br />
|Realistic/Simulator<br />
|10.49<br />
|11.47<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|61-K (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" |Fire rate <br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="3" |318 (5)||160||-5°/+85°||±180°<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''||30.7||43||__.__||__.__||__.__<br />
|-<br />
|''Realistic''|| 20.8 ||24.5||__.__||__.__||__.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 1.3 ||__.__||__.__|| 1.0<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
<nowiki>*</nowiki>Single 37mm 61-K cannon is capable of completely destroying enemy aircraft with only one or two hits <br />
<br />
Has reasonably better hull armor compared to other SPAA's in similar BR. <br />
<br />
<nowiki>*</nowiki>Reloading is extremely fast ; can fire almost constantly until the ammo storage is completely empty <br />
<br />
<nowiki>*</nowiki>Armor-piercing belt's with 70mm of penetration can be used to destroy light armored ground vehicles if necessary, and can even be used to destroy Sherman's if fired at lower side armor<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
<nowiki>*</nowiki>Crewmembers are very vulnerable to aircrafts shooting from high angle due to opened top <br />
<br />
<nowiki>*</nowiki>Struggles in rough terrain and steering is very stiff due to low engine power<br />
<br />
<nowiki>*</nowiki>Turret has hardly no protection and barely manages to resist small caliber machineguns <br />
<br />
When aiming vertically, the turret has to turn to the direction first, then aim vertically; taking quite long before <br />
<br />
aiming at the final position <br />
<br />
<nowiki>*</nowiki>Turret rotation is somewhat sluggish<br />
<br />
<nowiki>*</nowiki>Prone to hull break<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
Since tank divisions were facing greater losses from attacks by enemy assault aircraft, the decision was made to create a self-propelled anti-air mount based on light tanks. Work on the creation of a self-propelled installation based on the T-70 tank began in 1942. Two experimental models were released. Serious design flaws were uncovered during the testing phase. <br />
<br />
In December, 1943 the ZSU-37 SPG was built at Factory #38 under the management of M.N. Shukin. It was armed with a 37mm KB M.N. Loginov 61-K AA cannon. The vehicle was based on the SU-76M SPG, but instead of a combat cockpit they installed an open, rotating turret. An experimental model of the vehicle successfully underwent state-run testing and was recommended for serial production. However, due to production difficulties, serial production was moved to Factory #40 in Mytishchi. <br />
<br />
The vehicle’s design was enhanced at the new factory, and, after undergoing testing in October-November 1944, the vehicle began to be released serially. The vehicle was released in a small series of 75 units from 1945-1946. It was never used in combat.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U64272950https://wiki.warthunder.com/index.php?title=ZSU-37&diff=32208ZSU-372019-09-18T05:58:27Z<p>U64272950: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (60°) ''Front glacis'' <br> 45 mm (30°) ''Lower glacis'' <br> 60 mm (34-84°) ''Driver's port'' || 15 mm || 10 mm ''Top'' <br /> 15 mm (32°) ''Bottom'' || 6 mm<br />
|-<br />
| Turret || 15 mm (16°) ''Turret front'' <br> 15 mm (0-12°) ''Gun mantlet'' || 15 mm (1-2°) || 8 mm || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Belly armour is 10 mm thick.<br />
* The turret has an armoured basket which is 10 mm thick<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br>weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.13<br />
|20.08<br />
|-<br />
|Realistic/Simulator<br />
|10.49<br />
|11.47<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|61-K (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" |Fire rate <br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="3" |318 (5)||160||-5°/+85°||±180°<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''||30.7||43||__.__||__.__||__.__<br />
|-<br />
|''Realistic''|| 20.8 ||24.5||__.__||__.__||__.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 1.3 ||__.__||__.__|| 1.0<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*Single 37mm 61-K cannon is capable of completely destroying enemy aircraft with only one or <br />
two hits <br />
<br />
*Has reasonably better hull armor compared to other SPAA's in similar BR. <br />
<br />
*Reloading is extremely fast ; can fire almost constantly until the ammo storage is completely <br />
empty <br />
<br />
*Armor-piercing belt's with 70mm of penetration can be used to destroy light armored ground <br />
vehicles if necessary, and can even be used to destroy Sherman's if fired at lower side armor<br />
<br />
<br />
<br />
'''Cons:'''<br />
<br />
*Crewmembers are very vulnerable to aircrafts shooting from high angle due to opened top <br />
<br />
*Struggles in rough terrain and steering is very stiff due to low engine power<br />
<br />
*Turret has hardly no protection and barely manages to resist small caliber machineguns <br />
<br />
*When aiming vertically, the turret has to turn to the direction first, then aim vertically; taking quite long before <br />
<br />
aiming at the final position <br />
<br />
*Turret rotation is somewhat sluggish<br />
<br />
*Prone to hull break<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
Since tank divisions were facing greater losses from attacks by enemy assault aircraft, the decision was made to create a self-propelled anti-air mount based on light tanks. Work on the creation of a self-propelled installation based on the T-70 tank began in 1942. Two experimental models were released. Serious design flaws were uncovered during the testing phase. <br />
<br />
In December, 1943 the ZSU-37 SPG was built at Factory #38 under the management of M.N. Shukin. It was armed with a 37mm KB M.N. Loginov 61-K AA cannon. The vehicle was based on the SU-76M SPG, but instead of a combat cockpit they installed an open, rotating turret. An experimental model of the vehicle successfully underwent state-run testing and was recommended for serial production. However, due to production difficulties, serial production was moved to Factory #40 in Mytishchi. <br />
<br />
The vehicle’s design was enhanced at the new factory, and, after undergoing testing in October-November 1944, the vehicle began to be released serially. The vehicle was released in a small series of 75 units from 1945-1946. It was never used in combat.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U64272950https://wiki.warthunder.com/index.php?title=ZSU-37&diff=32207ZSU-372019-09-18T05:56:20Z<p>U64272950: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (60°) ''Front glacis'' <br> 45 mm (30°) ''Lower glacis'' <br> 60 mm (34-84°) ''Driver's port'' || 15 mm || 10 mm ''Top'' <br /> 15 mm (32°) ''Bottom'' || 6 mm<br />
|-<br />
| Turret || 15 mm (16°) ''Turret front'' <br> 15 mm (0-12°) ''Gun mantlet'' || 15 mm (1-2°) || 8 mm || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
* Belly armour is 10 mm thick.<br />
* The turret has an armoured basket which is 10 mm thick<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br>weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.13<br />
|20.08<br />
|-<br />
|Realistic/Simulator<br />
|10.49<br />
|11.47<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|61-K (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" |Fire rate <br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="3" |318 (5)||160||-5°/+85°||±180°<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''||30.7||43||__.__||__.__||__.__<br />
|-<br />
|''Realistic''|| 20.8 ||24.5||__.__||__.__||__.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 1.3 ||__.__||__.__|| 1.0<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
Single 37mm 61-K cannon is capable of completely destroying enemy aircraft with only one or two hits <br />
<br />
Has reasonably better hull armor compared to other SPAA's in similar BR. <br />
<br />
Reloading is extremely fast ; can fire almost constantly until the ammo storage is completely empty <br />
<br />
Armor-piercing belt's with 70mm of penetration can be used to destroy light armored ground vehicles if necessary, and can even be used to destroy Sherman's if fired at lower side armor<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Crewmembers are very vulnerable to aircrafts shooting from high angle due to opened top <br />
<br />
Struggles in rough terrain and steering is very stiff due to low engine power<br />
<br />
Turret has hardly no protection and barely manages to resist small caliber machineguns <br />
<br />
When aiming vertically, the turret has to turn to the direction first, then aim vertically; taking quite long before <br />
<br />
aiming at the final position <br />
<br />
Turret rotation is somewhat sluggish<br />
<br />
Prone to hull break<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
Since tank divisions were facing greater losses from attacks by enemy assault aircraft, the decision was made to create a self-propelled anti-air mount based on light tanks. Work on the creation of a self-propelled installation based on the T-70 tank began in 1942. Two experimental models were released. Serious design flaws were uncovered during the testing phase. <br />
<br />
In December, 1943 the ZSU-37 SPG was built at Factory #38 under the management of M.N. Shukin. It was armed with a 37mm KB M.N. Loginov 61-K AA cannon. The vehicle was based on the SU-76M SPG, but instead of a combat cockpit they installed an open, rotating turret. An experimental model of the vehicle successfully underwent state-run testing and was recommended for serial production. However, due to production difficulties, serial production was moved to Factory #40 in Mytishchi. <br />
<br />
The vehicle’s design was enhanced at the new factory, and, after undergoing testing in October-November 1944, the vehicle began to be released serially. The vehicle was released in a small series of 75 units from 1945-1946. It was never used in combat.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U64272950