https://wiki.warthunder.com/api.php?action=feedcontributions&user=U52151359&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T15:49:39ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Bf_109_B-1&diff=37539Bf 109 B-12019-11-20T20:29:13Z<p>U52151359: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=bf-109b_2}}<br />
{{About<br />
|about=aircraft '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link=Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<br />
[[File:GarageImage_Bf109B-1L.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. The Bf 109 B-1 is the first of the fabled 109s that make up the bulk of the German fighter forces in War Thunder. Seeing combat in the Spanish Civil War, the B-1 allowed the Germans to acquire valuable combat experience and develop the 109s further.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 438 || 432 || 9,000 || 23.5 || 24.0 || 5.8 || 7.4 || 210<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 491 || 465 || 9,000 || 20.6 || 22.0 || 16.2 || 10.2 || 210<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| 789 || 320 || 500 || ~27 || ~12<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 370 || < 370 || < 420 || > 250<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,250 m || 670 hp || 704hp <br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,200 m || 600 hp || 660 hp <br />
|-<br />
<!--! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'--><br />
{{main|MG 17 (7.92 mm)}}<br />
<br />
The Bf 109 B-1/L is armed with:<br />
<br />
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg = 1,000 total)<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
Against fighters that are able to tank quite a few 7.92 mm, the best option to quickly dispatch an enemy is to aim specifically for the pilot.<br />
<br />
Against bombers, the Bf 109 B-1 performs poorly. When engaging, aim for the engine or pilot. Due to its bigger hit box, the engine is the preferable of the two. This could cause an engine/fuel tank fire, making the task all the easier. Remember that propellers often take some time to 'stop spinning', so don't be misled into firing all you have into a single engine. A few good bursts will do the trick just nicely. Alternate to the second/third/fourth engine once you feel like the previous one had enough. Picking of the gunners might also allow you to stay behind the bomber, littering a certain area/ engine. However, this calls for some good shots and a loss of valuable time if you don't get them in your initial pass. <br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The current (''1.73'') [[Matchmaker]] and [[BR]] systems are unkind to this plane. The Bf 109 B-1 runs the risk of meeting [[Hurricane_(Family)|Hurricanes]], a plane introduced to the [[:Category:Britain_aircraft|RAF]] in 1935 that has a far heavier armament and shorter snap turns. Against better performing enemies, the Bf 109 B-1 is not hopeless, but it will be tough. It is not exactly sturdy and will be quickly stitched to death by heavily armed enemies. Here, maneuverability is key, allowing you to roll out of an incoming attack quickly, setting up overshoots to keep the enemy at bay. A surprising number of players will lose their patience in such moments, making mistakes and thus nullifying their performance advantage. Nearly all planes of superior performance turn worse than a B-1, so if you manage to bleed their speed and pull them to the deck, you will be able to win a turning engagement. However, keep a watchful eye for better turning enemies such as biplanes.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
The Bf 109 B-1 is going to be a rude awakening for those that flock to the 109s due to their historic reputation. While a capable pre-war fighter, it is severely lacking in firepower. Its two [[MG 17 (7.92 mm)|MG 17]]s 7.92 mm are just about adequate when engaging biplanes or [[I-16 type 5|I-16]]s, but lack punch against tougher opponents such as [[Hurricane Mk I/L|Hawker Hurricanes]]. Just about any enemy you might meet has either comparable or better armament. <br />
<br />
What the plane lacks in firepower, it makes up in maneuverability, with the later trademark Bf 109 energy fighting capabilities displayed. A capable pilot can make this aircraft dance like any Messerschmitt, but it requires discipline, precision and effective use of the two MG 17’s. When engaging planes that are of the Spanish Civil War Era, the B-1 does best by using its speed and superior climb rate to place itself into an advantageous attack position, and then launching one concentrated attack after the other on its target. Remember to always recycle your speed into altitude and back as the fight progresses. Before zoom climbing back up from an attack, remember to extend a little bit to avoid getting picked off from a prop-hang. As you zoom up, check your surroundings to keep good situational awareness.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair, Radiator<br />
| <br />
| Offensive 7 mm<br />
|-<br />
| II<br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wing Repair, Engine<br />
| <br />
| New 7 mm MGs<br />
|-<br />
| IV<br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Decent agility<br />
* Good energy conservation <br />
* Rank II with Rank I matchmaking favourability, helps with daily mission <br />
<br />
'''Cons:'''<br />
<br />
* Slower than the He 112 V5<br />
* Only armament is two MG 17<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
The Bf 109 B-1 came out of the prototype V series of the 109s to see combat in the Spanish Civil War. While the 109s faced various issues from engine performance/reliability to an obvious lack of 'punch', the experience proved to yield valuable data allowing for design improvement, ensuring the success of later Bf 109 models.<br />
<br />
While the B-1 was the only production model of the 109 carrying the 'Berta' designation, later models that saw improvements to the variable pitch carried the unofficial designation of B-2. A B-1/Late did not exist but might be used by War Thunder instead of B-2.<br />
<br />
A notable feature of the Bf 109 B-1 is its massive opening in the cowling. While production models carried a third MG 17 firing out of said cowling, this was nearly always removed after combat trials during the Spanish Civil War. Although the fixed gun was cooled by the air coming in through the hole, it proved unreliable and a detriment to the plane. The War Thunder Bf 109 B-1 does not have this MG 17.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=bf109b&versionscategory=3 "Falcon's Messerschmitt Bf 109 Hangar" Bf 109B subpage]<br />
* [[Wikipedia:Messerschmitt_Bf_109_variants#Bf_109_A.2FB.2FC.2FD|[Wikipedia<nowiki>]</nowiki> Messerschmitt Bf 109 variants &ndash; Bf 109 A/B/C/D]]<br />
<br />
{{Germany fighters}}</div>U52151359https://wiki.warthunder.com/index.php?title=Me_262_A-1a&diff=37538Me 262 A-1a2019-11-20T20:25:48Z<p>U52151359: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=me-262a-1a}}<br />
{{About<br />
| about = German jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Me 262 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage Me262A1a.jpg |420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. This jet fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
[[File:Me262 intercepting B-29.png|thumbnail|left|The Schwalbe in its interceptor role. [http://live.warthunder.com/post/36378/ Historic camouflage] of the 2./KG51 'Edelweiß']]<br />
This aircraft is a true heavy fighter in every way. Thus, the following is guaranteed: bomber "box formations" fall apart under your heavy rocket bombardments, flying fortresses perish within seconds by this machine's mighty claws, and the unusually low velocity of the German "sledgehammer" MK 108 cannons this aircraft wields will probably drive you insane. <br />
<br />
The MK 108 has insane damage potential. With the second greatest in-game burst mass of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "Minengeschoss" (mine-shell), this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The amazing rate of fire is exchanged with a very short barrel and small propellant charges, resulting in very bad ballistics. The MK 108 cannon fires the slowest shells with the greatest bullet drop in the game. Thus, the MK 108 makes no compromises, only excelling in the "extremes".<br />
<br />
As you might guess, the MK 108 is a very bad anti-fighter weapon particularly in a jet to jet combat. Bullet drop and slow velocity result in a severe difficulty leading shots at ranges above 300 meters (350 yds). In dogfights where both aircraft are constantly turning and changing direction, this trait gets even worse. The high speeds of jet battle push the necessary lead for hitting the target farther in front of the enemy. Training with this weapon system in a custom battle against random enemies is heavily advised.<br />
<br />
The MK 108 cannons have an ammo indicator in the cockpit, which is typical for Luftwaffe aircraft. It sits directly beneath the compass (the one with the little plane in the middle). The left white column is for the two top auto-cannons. The right one is for the bottom two cannons; this bar is also taller than the left one as the ammo count is different for the two pairs.<br />
<br />
[[File:Cockpit_Me262.jpg|thumbnail|right|The Schwalbe's instrument panel.]]<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 824 || 798 || 12,500 || 29.0 || 30.0 || 16.0 || 15.0 || 750<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 909|| 865 || 12,500 || 27.7 || 28.0 || 24.5 || 20.0 || 750<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| 1,050 || 450 || 580 || ~17 || ~8<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 500 || < 600 || < 680 || > 250<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3 m || 910 kgf || No WEP<br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--><br />
<br />
* 15 mm Steel - Behind the pilot<br />
* 15 mm Steel - Pilot's headrest<br />
* 15 mm Steel - Between cockpit and fore fuel tank<br />
* 15 mm Steel - Instrument panel plate<br />
* 16 mm Steel x 2 - Ammunition protection plates<br />
* 90 mm Bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--><br />
{{main|MK 108 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 30 mm MK 108 cannons (2 x 100 RPG top + 2 x 80 RPG bottom = 360 total)<br />
<br />
All four cannons are arranged in bundles of two mounted on the underside of the upper mounted in the nose of the aircraft. Two are outfitted with 100 RPG, while the other two have 30 RPG.<br />
<br />
=== Suspended armament ===<br />
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--><br />
<br />
{{main|R4M}}<br />
<br />
The '''''{{PAGENAME}}''''' can externally outfit:<br />
<br />
* 24 x 55 mm R4M rockets<br />
* 48 x 55 mm R4M rockets<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
As a heavy fighter, the 'Schwalbe' is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.<br />
<br />
However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years older than the 262 outclasses it. Against them, the 262's turn rate is your only advantage, with the exclusion of the Gloster Meteor. Avoid combat with Meteors if possible, however, if engaged with a Sea Meteor or any later variant, do not attempt to dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual, they will need to watch their altitude carefully.<br />
<br />
The 'Schwalbe' climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.<br />
<br />
The Schwalbe has three main possible usages:<br />
<br />
*'''Air-supremacy-fighter''': <br />
<br />
''Find and destroy other fighters''. While the historic purpose of the Me 262 was a bomber interceptor, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following: <br />
<br />
# Find a target already engaged in combat and busy or an enemy who is alone. <br />
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic). <br />
# Proceed closer to the enemy aircraft with the energy advantage you hold. <br />
# Launch a deadly surprise attack.<br />
# Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed. <br />
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.<br />
<br />
These tactics are virtually the same as used by the Fw 190 series and also works on all early jets ([[Meteor F Mk 3|Meteor F 3]], [[F-80A-5|P-80]], [[MiG-9]], [[F2H-2|F2H]], [[Kikka]], [[R2Y2 Kai V1|R2Y2]]), etc.<br><br />
Against later jets, ([[Sea Meteor F Mk 3|Sea Meteor]], [[La-15]], [[F9F-2|F9F]]), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.<br><br />
Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For '''a few''' turns, the Schwalbe will easily outmanoeuvre most Korean War jets, apart from the naval carrier jets like the [[F9F-2|F9F Panther]] and [[Sea Meteor F Mk 3|Seameteor]].<br /><br />
<br />
* '''Bomber interceptor''':<br />
<br />
History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the Schwalbe has the option to carry up to 48 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 meters is suggested.<br />
<br />
*'''Ground attacker''':<br />
<br />
Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the Schwalbe as two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 seconds unlock) rockets can destroy light pillboxes, medium tanks and mini bases (~50 rocket impacts). Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from a short distance. Also, the Me 262 can get dragged up to games where it will face Korean War jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes a viable option. The same applies if the last enemy is hiding and the tickets start to count down. <br />
<br />
Going against other countries would bring out their jets. Other countries' first generation jets include the [[F-80A-5]], [[Meteor_F_Mk 3|Meteor Mk. 3]], [[Vampire_FB 5|Vampire]], [[MiG-9]], [[Kikka]] and [[Yak-15]]. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.<br />
<br />
* '''Top speed''' goes to the [[F-80C-10|F-80]], followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.<br />
* The [[Sea_Meteor_F_Mk 3|Sea Meteor]] has the best '''acceleration''' in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allows for the most rapid dive in this time era.<br />
* '''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal manoeuvres are reserved for emergency situations and should be avoided accordingly.<br />
<br />
As such, the Me 262 is often lacking in certain traits compared to its BR contemporaries. Always try to get a drop on the opponent and catch them by surprise rather than a straight-up dogfight.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| <br />
| R1 Modifications<br />
|-<br />
| II<br />
| Compressor<br />
| Airframe<br />
| Offensive 30 mm<br />
|-<br />
| III<br />
| Wing Repair<br />
| <br />
| R1/II Modifications<br />
|-<br />
| IV<br />
| Engine<br />
| Cover<br />
| New 30 mm Cannons<br />
|-<br />
|}<br />
<br />
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus, ''Compressor'' and ''Engine'' upgrades have the highest priority. The cannons' stock belts are decent, but the high explosive content increases with the new ammo in ''Offensive 30 mm''. Including them into the upgrade route is not a bad idea. The same applies for the rockets in the ''R1 modification''. Being able to knock out bases (~40) or tanks (direct hit) with these warheads makes a long game much easier to win. ''New 30 mm cannons'' is an interesting upgrade choice as it increases accuracy above 300 meters (350 yds), but the MK 108 will still be unable to hit any at 500 meters (600 yds).<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* '''Heavy''' armament, second highest one-second burst mass of any aircraft in the game<br />
* Hard-Hitting shells destroy fighters in one or two hits and B-29s also only require about 3 hits<br />
* Decent energy retention (compared to other 7.0 BR aircraft)<br />
* Good payload against medium tanks, bases, and light pillboxes<br />
* Good roll rate at low speeds<br />
* Fairly manoeuvrable at low speeds compared to early jets<br />
<br />
'''Cons:'''<br />
<br />
* Rather slow compared to most other jets<br />
* Bad acceleration<br />
* Poor rate of climb (important if you want to intercept B-29s)<br />
* Not very nimble at high speeds<br />
* Poor turn rate<br />
* Awful guns for a jet to jet combat ("snapshots" are possible, albeit very difficult)<br />
* Tends to "flip about" after doing a vertical manoeuvre<br />
* Unusually high wing angle of attack is required for level flight at most speed ranges so aircraft tends to bleed energy easier when turning<br />
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time<br />
* Very exposed engines that are very susceptible to damage.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
=== In-game description ===<br />
"The Messerschmitt Me 262 was a German jet fighter, fast bomber and reconnaissance aircraft of the WWII era. It was the world's first mass-produced jet fighter and the first jet aircraft to see combat. The first serial variant, the Me 262 A-1a, unofficially known as 'Schwalbe', arrived for flight testing in Lechfeld in July 1944. The construction used generic alloys, was almost fully riveted and its weight was rather high, all for the sake of ease of mass production. The Jumo 004B-1 jet engine (later B-2 and B-3) also housed a 2-stroke Riedel motorcycle engine, used as a starter. Two small 17-liter fuel tanks were used to power the starter. The rest of the fuel was housed in the fuselage. Two main and two extra fuel tanks were used. Main tanks held 900 liters of fuel, the nose tank had 170 liters and the rear tank held 600 liters.<br />
<br />
Radio equipment included the FuG 16ZY radio (later replaced with the FuG 15) and the FuG 25a IFF set. The 262 was armed with four 30mm MK 108 cannon with 100 rounds per gun for the top pair and 80 rounds per gun for the bottom pair. The pilot was protected by a 90mm armored glass and 15mm armored plating on the sides and back.<br />
<br />
The Me 262 A-1 was easier to fly than the Bf 109G. Considering the great range of available airspeeds, the cockpit equipment was rather sparse. Although the turn radius for the jet fighter was significantly wider than that of a piston fighter, it could better retain high speeds in a turn. Its acceleration was much worse than that of a piston plane, but the Me 262 had an incredible dive rate, which could occasionally threaten going past Mach 1."<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23me262 '''Skins''' and '''camouflages''' for the Me 262 series from live.warthunder]<br />
<br />
===Images===<br />
[[File:FighterImage_Me262V1 frontal.jpg|thumbnail|none|First prototype was fitted with a Jumo 210 600 hp and a wooden propeller. This saved the test pilot on at least one occasion.]]<br />
[[File:FighterImage_Me262v1 take off asymetrical.jpg|thumbnail|none|Asymmetrical jet engine test prototype]]<br />
<br />
===Videos===<br />
{{Youtube-gallery|vLjomUR1uvY|BaronVonGamez Review|0h_MPhebE_o|JonManProductions Guide}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{Germany jet aircrafts}}</div>U52151359https://wiki.warthunder.com/index.php?title=Bf_109_K-4&diff=37537Bf 109 K-42019-11-20T20:21:15Z<p>U52151359: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=bf-109k-4}}<br />
{{About<br />
| about = German fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf109K4.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The K-4 is the pinnacle of the famed [[Bf_109_(Disambiguation)|109 series]]. The ''''K'''urfürst' frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.<br />
<br />
Use the plane's outstanding climb rate and keep speed. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvres without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.<br />
<br />
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvring combat, rendering any manoeuvrability advantage moot.<br />
<br />
K-4 can outmanoeuvre these planes at medium speeds (<450 km/h IAS): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--[[File:109 K4 horsepower chart.png||right|450px|thumb|]]--><br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 685 || 665 || {{Specs|ceiling}} || 20.3 || 21.1 || 18 || 18 || 333<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 759 || 720 || {{Specs|ceiling}} || 18.3 || 19.0 || 32.2 || 23.8 || 333<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! + !! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~13 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 6,900 m || 1,250 hp || 1,775 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The 109 K-4 has a very substantial amount of armour around the pilot but is mainly to protect the gigantic fuel tank your pilot is sitting on top off. The fuel tank, however, is self-sealing.<br />
<br />
<gallery mode="packed-hover" heights="200px"><br />
File:All armor.png|All the armour plates on the 109 K-4<br>Red = 60 mm bullet proof glass plates<br>Yellow = 21 mm steel plate behind the fuel tank<br>Teal = 4 mm steel plate covering the exterior of the fuel tank and pilot's seat.<br>Green = 8 mm steel plate covering the back rest of the pilot's seat<br>Yellowish green = 10 mm of steel surrounding the 60 mm bulletproof glass behind the pilot<br />
File:Fuel tank 109 K4.png|Picture of the giant fuel tank the pilot is sitting on (self-sealing)<br />
</gallery><br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
* * 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
* * 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|MG 151/20 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 20 mm MG 151 cannons, wing-mounted (135 RPG = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]<br />
<br />
The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `''Jackhammer''´ lives true to its name. Slow but powerful. Its '''main purpose''': Demolition of heavy objects, such as flying fortresses such as the B-17G. However, its '''common''' '''purpose''' in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.<br />
<br />
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the ''Tracer belt''. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles, however, the instructor will dampen any such effects. Here, the damage-based ''Stealth'' and ''Fighter'' belts fare better.<br />
<br />
The plane should equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gun pods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.<br />
<br />
One technique you can use is the prop pitch technique. Most of the later 109s have this but it is really effective in the 109 K-4. The prop pitch technique is using Manual Engine Control (found in sim controls) to set your prop pitch to 100% but throttle to 0%. This will make your prop, a giant air brake and is very helpful in forcing overshoots of the enemy aircraft. It can also be very helpful in diving where you might get dangerously close to your rip speed.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| MG.151/20 cannon<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| R4 modification<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 30 mm<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 30 mm cannons<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 ''Engine injection'' modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken. 13 mm belts are helpful for removing tracer rounds. The 20 mm gun pods with belts and the gun upgrade are viable choices but engine injection remains a priority.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very powerful engine when using WEP, providing excellent acceleration and climb rate<br />
* Manual engine control can extend the climb rate and top speed in realistic and simulator battles<br />
* Nose mounted weaponry<br />
* Good performance at medium altitude<br />
* Good firepower for destroying larger attackers and bombers<br />
* Can carry additional armament<br />
* Performance on par with Griffon Spitfires (even better when fully upgraded)<br />
* 30 mm cannon will usually destroy anything that it hits<br />
* Can research nose-mounted 20 mm MG 151 cannon, which makes deflection shooting much more reliable<br />
* Exceptional high-speed manoeuvrability<br />
<br />
'''Cons:'''<br />
<br />
* Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns<br />
* Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target<br />
* Flimsy airframe, prone to react heavily to damage<br />
* When aircraft is stock, very heavy and slow to fly without WEP<br />
* Stock 13 mm machine gun belts consist solely out of tracers which alerts enemy, makes aiming 30 mm difficult<br />
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run down the K-4 when at a low energy state<br />
* Very slow deploying flaps<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Bf 109 K-4 was one of Kurfurst Bf 109 series, Kurfurst was the last series of 109 before war's end. The K series was the most upgraded and most expensive 109 and with the war coming to an end not many were built. Work on the K series began in the spring of 1943 and prototype was ready by autumn of the same year. The series began production in August 1944 with the K-4 but due to changes to the design and delays with the new DB605D engine, the K-4 was the only one to be mass-produced. Externally, the Kurfurst series had changes in radio equipment location hatch. A filler point for the fuselage fuel tank, and with removal of the D/F loop, were the main external differences to other Bf109 series. The landing gear also had doors that closed up the bottom completely and armament was the Motorkanone 108 (30 mm) , 2 x MG 131 (13 mm), with additional 2 gun pods of MG 151 (20 mm). Payloads included a 500 kg bomb or on rare occasion Wfr.Gr.21 Rockets (21 cm). Due to limited resources, many of the variants didn't enter production.<br />
<br />
Variants:<br />
<br />
* R I ETC 501/IX b or Schloß 503belly bomb rack, fusing equipment for fitting a 250 kg (550 lb) or 500 kg (1,100 lb) bomb<br />
* R III Schloß 503A-1 rack for one fuselage drop tank (300 L/80 US gal).<br />
* R IV BSK 16 gun-camera in the left-wing between nose ribs 3 and 4.<br />
* R VI two 20 mm Mauser MG 151/20 underwing gun pods with 135 RPG.<br />
* K-0 Pre-production aircraft, powered by a DB 605DM engine<br />
* K-2 proposed version without a pressurized cockpit<br />
* K-4 only serial production version without pressurized cockpit, powered by a DB 605DM (early on) or DB/DC engine<br />
* K-6 proposed heavy fighter version, as K-4 with reinforced wings holding two additional 30 mm MK 108 cannons and additional armour<br />
* K-8 proposed reconnaissance version, equipment similar to G-8<br />
* K-10 proposed version, similar to K-6, MK 103 M engine cannon instead of MK 108<br />
* K-12 proposed version, dual-seat trainer similar to G-12<br />
* K-14 proposed version, similar to K-6, powered by a DB 605L engine<br />
<br />
=== In-game description ===<br />
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.<br />
<br />
The Bf 109K "Kurfuerst" was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|xMZo89CWWuA|'''K-4 Propeller Pitch Technique''' - ''JZA80 98' Supra''|Luxss9DRoZU|'''BF109 K4 Vs Spitfires - Techniques and Strategies''' - ''Green Fury''|nYXB_a0RA40|'''War Thunder Realistic: Bf 109 K-4 [High-G Resistant<nowiki>]</nowiki>''' - ''Jengar''}}<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{Germany fighters}}</div>U52151359https://wiki.warthunder.com/index.php?title=AUBL/74_HVG&diff=37534AUBL/74 HVG2019-11-20T19:46:15Z<p>U52151359: </p>
<hr />
<div>{{Specs-Card<br />
|code=it_aubl_74_60_70m<br />
|market=AUBL/74 HVG (Italy)<br />
}}<br />
{{About<br />
| about = premium Italian light tank '''{{PAGENAME}}'''<br />
| usage = the regular version<br />
| link = AUBL/74<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_AUBL74 HVG.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a premium rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced during [[Update 1.89 "Imperial Navy"]] as a reward for the Operation H.E.A.T event.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
Chances to resist HMG's (up to 12.7 mm machine guns) from the front when angled a bit, but not at a reliable. Hull-breakable, survivability chances are near to 0 when hit by a shell.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''<br />
--><br />
Overall mobility is really great can reach up to 100 kph, avg speed off road being 46-56 kph. Nice control over maneuverability even at high speeds. Mobility really suffers on snow or mud and severely hampers your speed. The AUBL also has amphibious capabilities, although speed in the water is limited to around 4 kph. <br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! Add-on armour<br>weight (tons)<br />
! Max speed (km/h)<br />
|-<br />
| rowspan="2" | 8.7 || rowspan="2" | N/A<br />
| 111 (AB)<br />
|-<br />
| 100 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! Mode !! Stock !! Upgraded<br />
|-<br />
| ''Arcade'' || ??? || ???<br />
|-<br />
| ''Realistic/Simulator'' || ??? || ???<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! Mode !! Stock !! Upgraded<br />
|-<br />
| ''Arcade'' || ??.?? || ??.??<br />
|-<br />
| ''Realistic/Simulator'' || ??.?? || ???<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --><br />
{{main|OTO HVG (60 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[OTO HVG (60 mm)|60 mm OTO HVG]]<br />
|-<br />
! colspan="3" | Capacity<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
! Stabilizer<br />
|-<br />
| colspan="3" | 38 || -6°/+27° || ±180° || Two-plane<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! Mode<br />
! Stock<br />
! Upgraded<br />
! Prior +<br>Full crew<br />
! Prior +<br>Expert qualif.<br />
! Prior +<br>Ace qualif.<br />
|-<br />
| ''Arcade'' || ??.?? || 28.6 || ??.?? || ??.?? || ??.??<br />
|-<br />
| ''Realistic'' || ??.?? || 17.9 || ??.?? || ??.?? || ??.??<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Stock<br />
! Prior +<br>Full crew<br />
! Prior +<br>Expert qualif.<br />
! Prior +<br>Ace qualif.<br />
|-<br />
| 7.8 || ??.?? || ??.?? || ??.??<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" width="100%" style="text-align:center"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of<br />warhead<br />
! colspan="6" | '''Penetration @ 90° (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M300 || APFSDS || 249 || 246 || 240 || 231 || 222 || 213<br />
|-<br />
| OTO HE || HE || 8 || 8 || 8 || 8 || 8 || 8<br />
|-<br />
|}<br />
{| class="wikitable sortable" width="100%" style="text-align:center"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of<br />warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! rowspan="2" | Normalisation at 30°<br>from horizontal<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M300 || APFSDS || 1,620 || 0.82 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°<br />
|-<br />
| OTO HE || HE || 1,000 || 3.07 || 0.4 || 0.1 || 450 || +0.0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| X7.2 || X8.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" style="text-align:center;" | ???<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|FN MAG 60-40 (7.62 mm)|Beretta MG 42/59 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]<br />
|-<br />
! colspan="7" | ''Pintle mount (Commander)''<br />
|-<br />
! style="width:5em" |Capacity (Belt capacity)<br />
! Fire rate<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| 1,500 (200) || 600 || -8°/+20° || ±120°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Beretta MG 42/59 (7.62 mm)|7.62 mm Beretta MG 42/59]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! style="width:5em" |Capacity (Belt capacity)<br />
! Fire rate<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| 800 (200) || 1,200 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" |Mobility<br />
! Protection<br />
! colspan="2" |Firepower<br />
|-<br />
| I<br />
| Tires<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| M300<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| Airstrike<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| Smoke grenade<br />
| Artillery Support<br />
| Improved optics<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* High engine HP/weight ratio and amazing top speed<br />
* Perfect mobility on roads and urban environments<br />
* Decent speed on plain fields, enough to keep up with light tanks<br />
* Easy to control even at high speeds<br />
* Rather small size, hard enough to hit and easy to hide<br />
* Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover<br />
* Has an anti-aircraft light machine gun<br />
* Decent armament for a light tank: acceptable rate of fire and penetration plus near perfect accuracy using APFSDS<br />
* Two-plane stabilizer allows accurate fire on the move<br />
* Gets the premium tank boost to XP and SL<br />
* Can swim<br />
<br />
'''Cons:'''<br />
<br />
* Stabilizer only works up to 75 km/h<br />
* Horrible mobility in shallow water and snow results in heavy dependence on roads<br />
* The main gun, while accurate, has low caliber of 60mm, more than one shot is often required to take out enemy tank<br />
* Small crew of 3<br />
* Next to no armour, vulnerable even to light machine gun fire<br />
* Easily taken out by SPAA and other light tanks<br />
* Driver's view ports greatly limit the gun depression on front-right of the tank<br />
* All 6 smoke grenades are launched at once<br />
* While swimming, it can only go 2 km/h<br />
* No night vision or thermal sights <br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Italy light tanks}}<br />
{{Italy premium ground vehicles}}</div>U52151359