https://wiki.warthunder.com/api.php?action=feedcontributions&user=U47850888&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T06:26:21ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=ITP_(M-1)&diff=100577ITP (M-1)2021-04-11T18:17:02Z<p>U47850888: /* Usage in battles */ Added a personal observations about it's performance: will keep playing to fully make denote which planes threaten it the most</p>
<hr />
<div>{{Specs-Card<br />
|code=itp_m1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced during [[Update "Hot Tracks"]] as a reward for [[Battle Pass: Season II, "Steel Centurion"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,100 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 658 || 639 || rowspan="2" | {{Specs|ceiling}} || 21.9 || 22.6 || 12.6 || 12.4 || rowspan="2" | 395<br />
|-<br />
! Upgraded<br />
| 695 || 676 || 20.2 || 21.0 || 17.8 || 15.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 365 || 345 || 260 || ~13 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 320 || < 250 || < 500 || > 320<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 13 mm steel seat<br />
* Self-sealing fuel tanks (1 under pilot, 1 under 37 mm cannon breech, 1 in each wing)<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|SH-37 (37 mm)|ShVAK (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 37 mm SH-37 cannon, nose-mounted (50 rpg)<br />
* 2 x 20 mm ShVAK cannons, nose-mounted (200 rpg = 400 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RBS-82|RS-82}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 100 kg FAB-100sv bombs (200 kg total)<br />
* 4 x 50 kg FAB-50sv bombs (200 kg total)<br />
* 8 x RS-82 rockets<br />
* 8 x RBS-82 rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The ITP-M1 is capable of fulfilling all sorts of roles within the battlefield; thanks to its nose-mounted armament, any shots landed onto any enemy plane will, most of the time, cripple it, if not outright destroying it, while also leaving a lot of room for ground attack. However, the ITP shines against quickly disposing of enemy threats: especially other fighters, relying on a very Boom & Run approach in engagements. However, its 37mm SH-37 cannon is what makes it so deadly: without ammo, the ITP quickly loses its upper hand, but still can deal a blow against enemy aircraft. <br />
<br />
Trigger discipline heavily rewards the ITP, spraying should only be done when in doubt or necessity, as it only counts with 50 37mm rounds and 400 rounds between the two 20mm cannons; only one HEI-T round has to land on the enemy plane to cause significant damage, mostly instant fire or even ripping off a wing/the tail. While the Default ammunition belt is armed with both HEI-T (High-explosive Incendiary Tracer, Self Destroying- meant for air targets) and API-T (Armor Piercing Incendiary Tracer- meant for ground, armored targets), one can instead choose to focus on one playstyle by changing belts for the cannon: one being composed entirely of HEI-T (meaning that the ITP loses most of its capability to destroy "hard" targets, such as Medium and Light tanks, without taking any ordnance)and the other being composed entirely of API-T, meaning that shots landed on aircraft will not include the firepower of the high-explosive round.<br />
Still, a burst of its armament will deal significant damage, as the 37mm is coupled with two 20mm ShVAK cannons, nose-mounted as well: While it performs best within ranges of around 1km towards a target, the fact its armaments are all nose-mounted means all of the burst's mass will be heavily concentrated. If needed be, taking the Default belt will always be the best choice; leaving room for utilizing the cannon for any target, and as such, being able to fill a multirole approach to the battlefield.<br />
<br />
The ITP is not a frontline fighter: rather, its role would be best described as an opportunist attacker, by taking head ons with enemy fighters that are still on a climb, or by swooping in and destroying any distracted enemies, then quickly getting away. Use of WEP should, just as its ammunition management, be limited towards maintaining speed after pulling out of a dive or a quick boost, as continuous use will quickly overheat the engine. It is best to avoid turn-fighting unless the enemy is completely alone, as the aircraft loses a considerable amount of speed in any sort of vertical maneuvers, however it can turn the tide against turn-fighters: but caution is still advised, as many will try and turn-fight with the ITP only as a distraction while backup arrives. Rather than staying in a turn-fight, the ITP can quickly get away from dedicated turn-fighting aircraft such as the Japanese [[Ki-43-III otsu]], a common enemy in its Battle Rating, then circle back when enough distance has been made to try and force a head on attack. <br />
<br />
When focusing entirely on a ground attack role, the ITP performs best as a dive-attacker, rather than a low-flying approach, as altitude and speed are the ITP's lifeblood against enemy fighters. <br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Powerful armament, can destroy even the most armoured air targets with just a small burst.<br />
* Quite manoeuvrable.<br />
* As a premium aircraft, has better SL and RP multipliers.<br />
* ShVAKS have a high rate of fire<br />
* 37 mm cannon has a rather generous amount of ammo (50 rounds).<br />
* 37 mm cannon can load Armored targets belts, capable of penetrating up to 60 mm of armour.<br />
* In addition to the 37 mm cannon, can carry bombs and rockets, allowing to to be useful in ground battles..<br />
* Minimum fuel load is 30 minutes.<br />
* Great climb rate, can manage 30 degrees with WEP.<br />
* From a distance, can be mistaken for a MiG-3, allowing you to take the upper hand.<br />
<br />
'''Cons:'''<br />
<br />
* Liquid cooling system is located in the wings, allowing it to easily be hit.<br />
* Only one 13 mm steel plate protecting the pilot, can easily be pilot sniped.<br />
* Forward acceleration isn't very good compared to other aircraft of a similar BR.<br />
* Engine overheats at 100% throttle.<br />
* 37 mm cannon is inaccurate, making it hard to use.<br />
* 37 mm cannon overheats after just 6 shots.<br />
* Repair cost is noticeably high in RB/SB.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
=== [[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|Devblog]] ===<br />
At the end of 1940, the aircraft designer Nikolai Polikarpov came up with the initiative to create a fundamentally new combat aircraft for Soviet aviation - a fighter with heavy cannon armament, that could fulfill tasks typical for heavy fighters and attack aircraft, while possessing the flight characteristics of a light single-engine monoplane fighter. The military accepted Polikarpov's idea with interest, formulating tasks for the future aircraft, such as effective air combat, including the destruction of bombers, aerial destruction of tanks and armored vehicles, as well as escort missions. The assembly of the first prototype began in May of 1941, however, due to the rapid offensive from the enemy towards Moscow, production had to be evacuated to Novosibirsk, Siberia, where the test unit was completed. <br />
<br />
ITP (M-1) (ITP is for “heavy cannon fighter”) was a monoplane fighter with a 1,650 hp M-107P engine, the armament of the aircraft consisted of a 37mm Sh-37 motor-mounted gun and a pair of 20mm ShVAK cannons. Flight tests began in February 1942, but were not fully completed due to engine problems. A little later, versions with the M-107A and the AM-37 engines were tested, on the second prototype, the 37mm cannon was replaced with another ShVAK cannon. Work on the ITP project was interrupted due to the untimely death of the Soviet "king of fighters" in 1944.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<gallery mode="packed" heights="175"><br />
File:ITP (M-1) WTWallpaper 01.jpg|<br />
File:ITP (M-1) WTWallpaper 02.jpg|<br />
File:ITP (M-1) WTWallpaper 03.jpg|<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|9ffyPCaxp9k|'''Battle Pass Vehicles''' discusses the {{PAGENAME}} at 03:20 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
[[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|[Devblog] ITP (M-1)]]<br />
<br />
{{AirManufacturer Polikarpov}}<br />
{{USSR fighters}}<br />
{{USSR premium aircraft}}</div>U47850888https://wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&diff=100427Firebrand TF Mk IV2021-04-11T12:02:23Z<p>U47850888: /* External links */</p>
<hr />
<div>{{Specs-Card<br />
|code=firebrand_tf4<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a strike aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.V cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all "soft" ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 4,572 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 540 || 526 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.4 || 11.9 || 11.9 || rowspan="2" | 310<br />
|-<br />
! Upgraded<br />
| 592 || 565 || 23.8 || 25.0 || 19.1 || 15.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 413 || 250 || ~10 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 433 || < 500 || < 550 || > 307<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,023 m || 2,150 hp || 2,448 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,880 m || 1,975 hp || 2,180 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 12.7 mm Steel - Armour plate, upper seat back and headrest<br />
* 42.8 mm Bulletproof glass - Armoured windscreen<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano Mk.V (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)}}<br />
{{main|RP-3|Uncle Tom|18 inch Mark XV (450 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 18 inch Mark XV torpedo<br />
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)<br />
* 2 x 250 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (500 lb total)<br />
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb (1,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb (1,000 lb total)<br />
* 8 x RP-3 rockets<br />
* 2 x Uncle Tom rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In Arcade battles, the Firebrand can actually excel. There are no speed limits or breakage and performance is exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with Realistic battle while the climb rate is significantly increased.<br />
<br />
Boom & Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.<br />
<br />
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.<br />
<br />
Due to unlimited ammunition, the cannons are remarkably effective in Arcade battles.<br />
<br />
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.<br />
<br />
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me 410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.<br />
<br />
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom & Zoom is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.<br />
<br />
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.<br />
<br />
Unlike Realistic battles, Simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.<br />
<br />
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.<br />
<br />
====For Ground Attack====<br />
<br />
The Firebrand excels at destroying both "soft" (Armored Cars, AA, Artillery and Trucks) and harder targets such as Pillboxes and Tanks: with both 500 lbs (wing-mounted) and 1,000 lbs bombs (always center-mounted), along with 8 RP-3 Rockets at its disposal, it can make quick job of all mission objectives, being able to mix and match these loadouts. When equipped with the Ground Targets belt, only one or two quick taps will destroy "soft" targets, but can also destroy Light Pillboxes easily with sustained fire towards their roof.<br />
<br />
Due to its air spawn in Air Realistic Battles as a Strike aircraft, the Firebrand can quickly swoop towards ground units, as it can sustain around 500 km/h in level flight after a shallow dive: however, it is recommended to retreat immediately after unloading onto ground targets, as both enemy Fighters and other Strike aircraft will most probably be attracted to the position. Enemy aircraft however, can still be taken care of easily if it's necessary, and none will survive a head-on towards the Firebrand's cannons. On the other hand, there is not much to do after an enemy Fighter starts to chase, as turn-fighting should be a last resort. <br />
<br />
Thanks to its capabilities for Close Air Support in Ground Realistic Battles, the Firebrand acts as a great addition to a line-up, and while it can make up in firepower for what it lacks in energy retention or turnfighting capabilities, it is not a replacement for other aircraft of similar Battle Rating such as the [[Typhoon Mk Ib/L]] or the [[Spitfire Mk Vc/trop]], the former being able to carry two 500 lbs or 1,000 lbs bombs, with the latter being limited to only two 250 lbs bombs; both being more focused on direct air-to-air countering than air-to-ground support. <br />
<br />
In any case, the Firebrand can deliver great performance when it comes to ground attack, both with a bomb load or without it, and as long as it has the advantage of speed or altitude over the enemy, can still shine thanks to its heavy armament, as all of its ammunition belts include High-explosive Fragmentation Incendiary (HEF-I) shells, making any aircraft on the receiving end of its guns never escape unscathed. High situational awareness rewards the Firebrand with being able to choose its engagements in the case of being threatened by enemy aircraft, as retreating then re-engaging is more fruitful than getting distracted on ground attack: it can quickly counter any enemies that have dived low onto the Firebrand's altitude, as its turn-rate becomes much better at speeds in between 250 and 400 km/h, a quick turn-around to commit to a head-on can turn out well as long as the enemy had not had a significant altitude advantage. <br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent armament compared to planes in the BR bracket, Hispano Mk.V variant fires very fast compared to standard Mk.II<br />
* High ammo capacity<br />
* "Air targets" ammunition overwhelmingly effective - composed entirely of HEF<br />
* Small turn radius<br />
* Good durability<br />
* Decent level speed<br />
* Good secondary payload<br />
* Torpedo options<br />
<br />
'''Cons:'''<br />
<br />
* Poor manoeuvrability and handling in general: roll rate, turn rate, etc. are very poor<br />
* Large target<br />
* Mediocre climb rate<br />
* Poor high-altitude performance<br />
* Controls unresponsive at speeds near 550 km/h (350 mph)<br />
* Mediocre energy retention<br />
* Lacks any bombload stock<br />
* The Hispano Mk.Vs' bullet dispersion when firing can be frustrating<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{main|Firebrand TF Mk IV/History|l1=History of the Firebrand TF Mk IV}}<br />
<br />
The Blackburn Firebrand was a British naval torpedo strike fighter, originally designed as a naval fighter aircraft. Due to circumstances, it was overtaken by events, and by the time it finally entered service it was no longer relevant - and too late to enter service in World War II.<br />
Designed to a 1939 tender by the Royal Navy's Admiralty, originally the Fairey Firebrand was intended as a carrier-borne escort fighter, with emphasis on its range over speed. This was due to a prevailing school of thought that carrier fighters' primary task was that of escorting strikes on enemy forces, with the aerial defence of the fleet best left to the ships' own anti-aircraft guns. The original tender, N.8/39, specified a carrier-borne fighter with a fixed forward armament of 4 x 20 mm cannons, preferably an aircraft with a two-man crew consisting of a pilot and a navigator for long-distance flights over water. Blackburn started preliminary work on such a design.<br />
<br />
Already having two aircraft serving in a fighter role, the [[Sea Gladiator Mk I|Gloster Sea Gladiator]] and the Blackburn Skua, the Admiralty belatedly realised the folly of their original tender and modified the N.8/39 specification into a new set, N.11/40, which retained most of the previous specifications but explicitly called for a single-seat fighter with 400 mph performance and a 4-hour endurance. Both Blackburn and Hawker responded to this tender, Blackburn with their B-37 design which would eventually evolve into the Firebrand and Hawker with their P.1009 proposal of a navalised Hawker Typhoon.<br />
<br />
Blackburn won the contract, however, the prototype fighter turned out to be too slow and too heavy to be considered for a fighter role and the destruction of one prototype attempting an emergency landing with a dead engine lead to concern for the direction the aircraft was going. Following the belated realisation the Firebrand would not make an adequate fighter, the Admiralty decided it would instead become a fast torpedo bomber as a replacement for the antiquated [[Swordfish Mk I|Fairey Swordfish]], especially for use against heavily defended targets such as capital battleships. Following a redesign, the first Firebrand torpedo bomber flew on March 31st 1943; by this time the design had been refined, but it still had alarming landing properties, such as abrupt trim changes during missed wire approaches and poor forward sight which made it liable to being rejected for carrier operations.<br />
<br />
Problems with the prototypes, several adjustments to the aircraft's requirements and inability to get necessary engines towards the end of the war belated the {{PAGENAME}}'s entry into service, missing World War II entirely. Though pressed into service, production ceased by March of 1947 and all were withdrawn from active duty by May 1953.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=assault&vehicle=firebrand_tf4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/devblog/current/790|[Devblog] Firebrand TF Mk IV]]<br />
* [https://forum.warthunder.com/index.php?/topic/250826-blackburn-firebrand-tf-mk-iv| Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Blackburn}}<br />
{{Britain strike aircraft}}</div>U47850888https://wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&diff=100426Firebrand TF Mk IV2021-04-11T11:07:20Z<p>U47850888: /* External links */ Added external links.</p>
<hr />
<div>{{Specs-Card<br />
|code=firebrand_tf4<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a strike aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.V cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all "soft" ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 4,572 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 540 || 526 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.4 || 11.9 || 11.9 || rowspan="2" | 310<br />
|-<br />
! Upgraded<br />
| 592 || 565 || 23.8 || 25.0 || 19.1 || 15.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 413 || 250 || ~10 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 433 || < 500 || < 550 || > 307<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,023 m || 2,150 hp || 2,448 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,880 m || 1,975 hp || 2,180 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 12.7 mm Steel - Armour plate, upper seat back and headrest<br />
* 42.8 mm Bulletproof glass - Armoured windscreen<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano Mk.V (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)}}<br />
{{main|RP-3|Uncle Tom|18 inch Mark XV (450 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 18 inch Mark XV torpedo<br />
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)<br />
* 2 x 250 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (500 lb total)<br />
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb (1,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb (1,000 lb total)<br />
* 8 x RP-3 rockets<br />
* 2 x Uncle Tom rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In Arcade battles, the Firebrand can actually excel. There are no speed limits or breakage and performance is exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with Realistic battle while the climb rate is significantly increased.<br />
<br />
Boom & Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.<br />
<br />
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.<br />
<br />
Due to unlimited ammunition, the cannons are remarkably effective in Arcade battles.<br />
<br />
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.<br />
<br />
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me 410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.<br />
<br />
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom & Zoom is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.<br />
<br />
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.<br />
<br />
Unlike Realistic battles, Simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.<br />
<br />
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.<br />
<br />
====For Ground Attack====<br />
<br />
The Firebrand excels at destroying both "soft" (Armored Cars, AA, Artillery and Trucks) and harder targets such as Pillboxes and Tanks: with both 500 lbs (wing-mounted) and 1,000 lbs bombs (always center-mounted), along with 8 RP-3 Rockets at its disposal, it can make quick job of all mission objectives, being able to mix and match these loadouts. When equipped with the Ground Targets belt, only one or two quick taps will destroy "soft" targets, but can also destroy Light Pillboxes easily with sustained fire towards their roof.<br />
<br />
Due to its air spawn in Air Realistic Battles as a Strike aircraft, the Firebrand can quickly swoop towards ground units, as it can sustain around 500 km/h in level flight after a shallow dive: however, it is recommended to retreat immediately after unloading onto ground targets, as both enemy Fighters and other Strike aircraft will most probably be attracted to the position. Enemy aircraft however, can still be taken care of easily if it's necessary, and none will survive a head-on towards the Firebrand's cannons. On the other hand, there is not much to do after an enemy Fighter starts to chase, as turn-fighting should be a last resort. <br />
<br />
Thanks to its capabilities for Close Air Support in Ground Realistic Battles, the Firebrand acts as a great addition to a line-up, and while it can make up in firepower for what it lacks in energy retention or turnfighting capabilities, it is not a replacement for other aircraft of similar Battle Rating such as the [[Typhoon Mk Ib/L]] or the [[Spitfire Mk Vc/trop]], the former being able to carry two 500 lbs or 1,000 lbs bombs, with the latter being limited to only two 250 lbs bombs; both being more focused on direct air-to-air countering than air-to-ground support. <br />
<br />
In any case, the Firebrand can deliver great performance when it comes to ground attack, both with a bomb load or without it, and as long as it has the advantage of speed or altitude over the enemy, can still shine thanks to its heavy armament, as all of its ammunition belts include High-explosive Fragmentation Incendiary (HEF-I) shells, making any aircraft on the receiving end of its guns never escape unscathed. High situational awareness rewards the Firebrand with being able to choose its engagements in the case of being threatened by enemy aircraft, as retreating then re-engaging is more fruitful than getting distracted on ground attack: it can quickly counter any enemies that have dived low onto the Firebrand's altitude, as its turn-rate becomes much better at speeds in between 250 and 400 km/h, a quick turn-around to commit to a head-on can turn out well as long as the enemy had not had a significant altitude advantage. <br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent armament compared to planes in the BR bracket, Hispano Mk.V variant fires very fast compared to standard Mk.II<br />
* High ammo capacity<br />
* "Air targets" ammunition overwhelmingly effective - composed entirely of HEF<br />
* Small turn radius<br />
* Good durability<br />
* Decent level speed<br />
* Good secondary payload<br />
* Torpedo options<br />
<br />
'''Cons:'''<br />
<br />
* Poor manoeuvrability and handling in general: roll rate, turn rate, etc. are very poor<br />
* Large target<br />
* Mediocre climb rate<br />
* Poor high-altitude performance<br />
* Controls unresponsive at speeds near 550 km/h (350 mph)<br />
* Mediocre energy retention<br />
* Lacks any bombload stock<br />
* The Hispano Mk.Vs' bullet dispersion when firing can be frustrating<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{main|Firebrand TF Mk IV/History|l1=History of the Firebrand TF Mk IV}}<br />
<br />
The Blackburn Firebrand was a British naval torpedo strike fighter, originally designed as a naval fighter aircraft. Due to circumstances, it was overtaken by events, and by the time it finally entered service it was no longer relevant - and too late to enter service in World War II.<br />
Designed to a 1939 tender by the Royal Navy's Admiralty, originally the Fairey Firebrand was intended as a carrier-borne escort fighter, with emphasis on its range over speed. This was due to a prevailing school of thought that carrier fighters' primary task was that of escorting strikes on enemy forces, with the aerial defence of the fleet best left to the ships' own anti-aircraft guns. The original tender, N.8/39, specified a carrier-borne fighter with a fixed forward armament of 4 x 20 mm cannons, preferably an aircraft with a two-man crew consisting of a pilot and a navigator for long-distance flights over water. Blackburn started preliminary work on such a design.<br />
<br />
Already having two aircraft serving in a fighter role, the [[Sea Gladiator Mk I|Gloster Sea Gladiator]] and the Blackburn Skua, the Admiralty belatedly realised the folly of their original tender and modified the N.8/39 specification into a new set, N.11/40, which retained most of the previous specifications but explicitly called for a single-seat fighter with 400 mph performance and a 4-hour endurance. Both Blackburn and Hawker responded to this tender, Blackburn with their B-37 design which would eventually evolve into the Firebrand and Hawker with their P.1009 proposal of a navalised Hawker Typhoon.<br />
<br />
Blackburn won the contract, however, the prototype fighter turned out to be too slow and too heavy to be considered for a fighter role and the destruction of one prototype attempting an emergency landing with a dead engine lead to concern for the direction the aircraft was going. Following the belated realisation the Firebrand would not make an adequate fighter, the Admiralty decided it would instead become a fast torpedo bomber as a replacement for the antiquated [[Swordfish Mk I|Fairey Swordfish]], especially for use against heavily defended targets such as capital battleships. Following a redesign, the first Firebrand torpedo bomber flew on March 31st 1943; by this time the design had been refined, but it still had alarming landing properties, such as abrupt trim changes during missed wire approaches and poor forward sight which made it liable to being rejected for carrier operations.<br />
<br />
Problems with the prototypes, several adjustments to the aircraft's requirements and inability to get necessary engines towards the end of the war belated the {{PAGENAME}}'s entry into service, missing World War II entirely. Though pressed into service, production ceased by March of 1947 and all were withdrawn from active duty by May 1953.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=assault&vehicle=firebrand_tf4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
* [[https://warthunder.com/en/devblog/current/790|[Devblog] Firebrand TF Mk IV]]<br />
* [https://forum.warthunder.com/index.php?/topic/250826-blackburn-firebrand-tf-mk-iv| Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Blackburn}}<br />
{{Britain strike aircraft}}</div>U47850888https://wiki.warthunder.com/index.php?title=18_inch_Mark_XV_(450_mm)&diff=10042118 inch Mark XV (450 mm)2021-04-10T18:22:49Z<p>U47850888: /* General info */</p>
<hr />
<div>{{DISPLAYTITLE:18-inch Mark XV Torpedo}}<br />
[[File:Torpedo Mark XV.jpg|thumbnail|right|x250px|]]<br />
<br />
== Description ==<br />
<!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--><br />
<br />
The '''18-inch Mark XV''', or simply '''Mark XV''', is a British torpedo. It is used as both an aerial torpedo on some torpedo bombers and as a ship launched torpedo on some Motor Torpedo Boats (MTBs).<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
* {{Specs-Link|b_48_firecrest}}<br />
* {{Specs-Link|firebrand_tf4}}<br />
* {{Specs-Link|wyvern_s4}}<br />
* {{Specs-Link|uk_fairmile_d_697_800}}<br />
* {{Specs-Link|uk_fairmile_d_5001_5029}}<br />
<br />
== General info ==<br />
<!--''Tell us about the tactical and technical characteristics of the torpedo.''--><br />
The Mark XV is a mid-war torpedo. It was deigned for both aerial use and use on torpedo boats. Being an aerial torpedo it is smaller than the 21 inch (53.3 mm) torpedoes designed exclusively for use on ships.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="9" | Torpedo characteristics<br />
|-<br />
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)<br />
|-<br />
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 817 || 61 || 3.20 || 1 || 50 || Torpex || 247 || 395.2<br />
|-<br />
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 817 || 54 || 5.02 || 1 || 50 || Torpex || 247 || 395.2<br />
|}<br />
<br />
The naval version of the torpedo has an optional "Torpedo Mode" modification which increases the range from 3.2 km to 5 km, but reduces the speed by 7 kph, bringing it to 54 kph.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="2" | Torpedo mode specification changes<br />
|-<br />
! Max distance (m)<br />
! Max speed (m/s)<br />
|-<br />
| +1828 || -7<br />
|-<br />
|}<br />
<br />
=== Effective damage ===<br />
<!--''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''--><br />
The increased warhead size compared to the [[Mark XII]], means that the it is capable of killing just about any player controlled ships with a single hit. It is sometimes possible for some cruisers to survive a hit from a Mark XV, but this is rare.<br />
<br />
=== Comparison with analogues ===<br />
<!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--><br />
Compared to the earlier [[Mark XII]] torpedo the Mark XV is slower but has a much more powerful warhead (more than twice the size).<br />
<br />
== Usage in battles ==<br />
<!--''Describe situations when you would utilise this torpedo in game (vehicle, pillbox, base, etc)''--><br />
When dropped from aircraft the MArk XV has a much better speed range than the [[Mark XII]], being able to be dropped at speeds up to 443 kph (compared to 281 kph), however the max drop altitude is only marginally improved to 122 m.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--><br />
'''Pros:'''<br />
* Large warhead for a 45 cm torpedo<br />
* Better airdrop characteristics than the [[Mark XII]]<br />
<br />
'''Cons:'''<br />
* Slower than the [[Mark XII]]<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''--><br />
<br />
The Mark XV entered service in 1942 with the Fleet Air Arm, RAF Coastal Command and Royal Navy. It was the first 18-inch torpedo to use Torpex (short for torpedo explosive) instead of TNT. Torpex is 50% more powerful than TNT by mass.<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''--><br />
* [[Wikipedia:British_18-inch_torpedo|[Wikipedia<nowiki>]</nowiki> British 18-inch torpedo]]<br />
<br />
{{Torpedoes}}<br />
<br />
[[Category:Suspended armaments]]<br />
[[Category:Naval special armaments]]</div>U47850888https://wiki.warthunder.com/index.php?title=18_inch_Mark_XII_(450_mm)&diff=10042018 inch Mark XII (450 mm)2021-04-10T18:15:36Z<p>U47850888: /* Usage in battles */</p>
<hr />
<div>{{DISPLAYTITLE:18-inch Mark XII torpedo}}<br />
[[File:Torpedo Mark XII.jpg|thumbnail|right|x250px|]]<br />
<br />
== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The '''18-inch Mark XII''', or simply '''Mark XII''', is a British torpedo. Although designed for use as a aerial launch torpedo, it is used on some early Motor Torpedo Boats (MTBs), such as the [[MTB-1 1 series]].<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
<br />
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|beaufighter_mk6c}}{{-}}{{Specs-Link|beaufighter_mkx}}{{-}}{{Specs-Link|beaufighter_mk21}}<br />
<br />
{{Navigation-Line|'''Bombers'''}}{{Specs-Link|beaufort_mkviii}}{{-}}{{Specs-Link|hp52_hampden_tbmk1}}{{-}}{{Specs-Link|hp52_hampden_tbmk1_ussr_utk1}}{{-}}{{Specs-Link|swordfish_mk1}}{{-}}{{Specs-Link|swordfish_mk2}}<br />
{{Navigation-Line| }}{{Specs-Link|wellington_mk1c}}{{-}}{{Specs-Link|wellington_mk1c_late}}{{-}}{{Specs-Link|wellington_mk3}}{{-}}{{Specs-Link|wellington_mk10}}<br />
<br />
{{Navigation-Line|'''Motor torpedo boats'''}}{{Specs-Link|uk_mtb_1series}}{{-}}{{Specs-Link|uk_mtb_2series}}<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
<!-- ''Tell us about the tactical and technical characteristics of the torpedo.'' --><br />
The Mark XII is a relatively early torpedo. Designed for aerial use, it has a lower weight and explosive mass than some other torpedoes, however it is relatively fast in the water.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="9" | Torpedo Characteristics<br />
|-<br />
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)<br />
|-<br />
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 702 || 50 || 3.20 || 1 || 50 || TNT || 176 || 176 <br />
|-<br />
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 702 || 74 || 1.37 || 1 || 50 || TNT || 176 || 176 <br />
|}<br />
<br />
The naval version of the torpedo has an optional "Torpedo Mode" modification which decreases the range from 3.2 km to 1.37 km, but increases the speed by 7 m/s, bringing it to 74 km/h. <br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="2" | Torpedo mode specification changes<br />
|-<br />
! Max distance (m)<br />
! Max speed (m/s)<br />
|-<br />
| -1829|| +7<br />
|-<br />
|}<br />
<br />
=== Effective damage ===<br />
<!-- ''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)'' --><br />
Like other torpedoes, when launched from a ship, the Mark XII can destroy just about anything smaller than a destroyer with a single hit (or even a near miss). It is possible for some destroyers to survive a hit from a ship launched Mark XII torpedo, and cruisers can almost always take multiple hits from a Mark XII without being destroyed (the torpedo will still start major fires and hull breaches, but won't instantly hull-break the ship).<br />
<br />
Air launched Mark XIIs seem to be more powerful and can often destroy cruisers (of the player controlled variety) in a single hit.<br />
<br />
=== Comparison with analogues ===<br />
<!-- ''Give a comparative description of torpedoes that have firepower equal to this weapon.'' --><br />
The closest comparison to the Mark XII (with regards to naval battles) is the German [[LT 1A/1]] (also a 45 cm torpedo found at reserve rank). By comparison, the Mark XII is much faster, however the German torpedo has a larger warhead. The Japanese [[Type 2]] (a 45 cm torpedo found on the Japanese reserve ship) is an all round better torpedo, being both faster and having a larger warhead.<br />
<br />
Compared to the larger American [[Mk.8-3 C/D]] 53 cm torpedo (found at reserve rank), and German [[G7a]] the Mark XII has much better speed but a smaller warhead.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)'' --><br />
The Mark VII is relatively fast compared to other low rank torpedoes in naval battles and has a compatible range, allowing you to hit further away targets easier.<br />
<br />
When dropped from aircraft the characteristics of the Mark XII are not ideal. You are required to drop below 105 m and decrease your speed to below 281 km/h. Contemporary counterparts, such as the US' [[Mk.13-1 Case (1,927 lb)|Mk.13-1 Case]] or the USSR [[45-36AN (450 mm)]] have better airdrop characteristics; however, when it comes to aerial torpedoes, its successor, the [[18 inch Mark XV (450 mm)]] solves this by incrementing its drop speed maximum to 443 km/h, but its altitude maximum is only incremented to 122 m. <br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good speed, enhanced when Torpedo Mode is used.<br />
* Average range, allowing for having a bit of distance towards a target.<br />
<br />
'''Cons:'''<br />
<br />
* Poor airdrop characteristics, meaning the aircraft needs a slower (under 281 km/h) and lower (under 105m) approach towards its target if there is a need to aim, being vulnerable to defensive fire.<br />
* Slowest in comparison to other air-dropped torpedoes.<br />
* Below average explosive mass, may not always guarantee full destruction of a bigger player vessel.<br />
<br />
== History ==<br />
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' --><br />
<br />
The Mark XII was designed in 1935 (and entered service in 1937) as an aerial torpedo for use by the Fleet Air Arm and RAF Coastal Command. It was a development of the 18-inch Mark XI, which had a larger 211 kg warhead (compared to 176 kg on the Mark XII), but a shorter 2,300 m range and lower speed of 35 knots (65 kph). The Mark XII reduced the warhead size, but increased the speed and range to 69 kph at 3,000 m range or 74 kph at 1,400 m range.<br />
<br />
The torpedo was 4.95 m long, 450 cm wide and weighed 702 kg. It was powered by a 140 hp burner-cycle engine.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[Wikipedia:British_18-inch_torpedo|[Wikipedia] British 18-inch torpedo]]<br />
<br />
{{Torpedoes}}<br />
<br />
[[Category:Suspended armaments]]<br />
[[Category:Naval special armaments]]</div>U47850888https://wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&diff=100419Firebrand TF Mk IV2021-04-10T17:02:03Z<p>U47850888: /* Usage in battles */ Added a personal recommendation for a Ground Attack-focused playstyle.</p>
<hr />
<div>{{Specs-Card<br />
|code=firebrand_tf4<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a strike aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.V cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all "soft" ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 4,572 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 540 || 526 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.4 || 11.9 || 11.9 || rowspan="2" | 310<br />
|-<br />
! Upgraded<br />
| 592 || 565 || 23.8 || 25.0 || 19.1 || 15.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 413 || 250 || ~10 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 433 || < 500 || < 550 || > 307<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,023 m || 2,150 hp || 2,448 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,880 m || 1,975 hp || 2,180 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 12.7 mm Steel - Armour plate, upper seat back and headrest<br />
* 42.8 mm Bulletproof glass - Armoured windscreen<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano Mk.V (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)}}<br />
{{main|RP-3|Uncle Tom|18 inch Mark XV (450 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 18 inch Mark XV torpedo<br />
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)<br />
* 2 x 250 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (500 lb total)<br />
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)<br />
* 1 x 1,000 lb G.P. Mk.I bomb (1,000 lb total)<br />
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb (1,000 lb total)<br />
* 8 x RP-3 rockets<br />
* 2 x Uncle Tom rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In Arcade battles, the Firebrand can actually excel. There are no speed limits or breakage and performance is exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with Realistic battle while the climb rate is significantly increased.<br />
<br />
Boom & Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.<br />
<br />
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.<br />
<br />
Due to unlimited ammunition, the cannons are remarkably effective in Arcade battles.<br />
<br />
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.<br />
<br />
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me 410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.<br />
<br />
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom & Zoom is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.<br />
<br />
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.<br />
<br />
Unlike Realistic battles, Simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.<br />
<br />
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.<br />
<br />
====For Ground Attack====<br />
<br />
The Firebrand excels at destroying both "soft" (Armored Cars, AA, Artillery and Trucks) and harder targets such as Pillboxes and Tanks: with both 500lbs (wing-mounted) and 1000lbs bombs (always center-mounted), along with 8 RP-3 Rockets at its disposal, it can make quick job of all mission objectives, being able to mix and match these loadouts. When equipped with the Ground Targets belt, only one or two quick taps will destroy "soft" targets, but can also destroy Light Pillboxes easily with sustained fire towards their roof.<br />
<br />
Due to its air spawn in Air Realistic Battles as a Strike aircraft, the Firebrand can quickly swoop towards ground units, as it can sustain around 500 Km/h in level flight after a shallow dive: however, it is recommended to retreat immediately after unloading onto ground targets, as both enemy Fighters and other Strike aircraft will most probably be attracted to the position. Enemy aircraft however, can still be taken care of easily if it's necessary, and none will survive a head-on towards the Firebrand's cannons. On the other hand, there is not much to do after an enemy Fighter starts to chase, as turn-fighting should be a last resort. <br />
<br />
Thanks to its capabilities for Close Air Support in Ground Realistic Battles, the Firebrand acts as a great addition to a lineup, and while it can make up in firepower for what it lacks in energy retention or turn-fighting capabilities, it is not a replacement for other aircraft of similar Battle Rating such as the [[Typhoon Mk Ib/L]] or the [[Spitfire Mk Vc/trop]], the former being able to carry two 500lbs or 1000lbs bombs, with the latter being limited to only two 250lbs bombs; both being more focused on direct air-to-air countering than air-to-ground support. <br />
<br />
In any case, the Firebrand can deliver great performance when it comes to ground attack, both with a bomb load or without it, and as long as it has the advantage of speed or altitude over the enemy, can still shine thanks to its heavy armament, as all of its ammunition belts include High-explosive Fragmentation Incendiary (HEF-I) shells, making any aircraft on the receiving end of its guns never escape unscathed. High situational awareness rewards the Firebrand with being able to choose its engagements in the case of being threatened by enemy aircraft, as retreating then re-engaging is more fruitful than getting distracted on ground attack: it can quickly counter any enemies that have dived low onto the Firebrand's altitude, as its turn-rate becomes much better at speeds in between 250 and 400km/h, a quick turn-around to commit to a head-on can turn out well as long as the enemy had not had a significant altitude advantage. <br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Unrivalled armament compared to planes of the 4.3-5.3 BR, Hispano Mk.V variant fires very fast compared to standard [[Hispano Mk.II (20 mm)|Mk.II]]<br />
* High ammo capacity<br />
* "Air targets" ammunition overwhelmingly effective - composed entirely of HEF<br />
* Small turn radius<br />
* Good durability<br />
* Decent level speed<br />
* Good secondary payload<br />
* Torpedo options<br />
<br />
'''Cons:'''<br />
<br />
* Poor manoeuvrability and handling in general- roll rate, turn rate, etc. are very poor<br />
* Large target<br />
* Mediocre climb rate<br />
* Poor high-altitude performance<br />
* Controls unresponsive at speeds near 550 km/h (350 mph)<br />
* Mediocre energy retention<br />
* Lacks any bombload stock<br />
* The Hispano Mk.Vs' bullet dispersion when firing can be frustrating<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{main|Firebrand TF Mk IV/History|l1=History of the Firebrand TF Mk IV}}<br />
<br />
The Blackburn Firebrand was a British naval torpedo strike fighter, originally designed as a naval fighter aircraft. Due to circumstances, it was overtaken by events, and by the time it finally entered service it was no longer relevant - and too late to enter service in World War II.<br />
Designed to a 1939 tender by the Royal Navy's Admiralty, originally the Fairey Firebrand was intended as a carrier-borne escort fighter, with emphasis on its range over speed. This was due to a prevailing school of thought that carrier fighters' primary task was that of escorting strikes on enemy forces, with the aerial defence of the fleet best left to the ships' own anti-aircraft guns. The original tender, N.8/39, specified a carrier-borne fighter with a fixed forward armament of 4 x 20 mm cannons, preferably an aircraft with a two-man crew consisting of a pilot and a navigator for long-distance flights over water. Blackburn started preliminary work on such a design.<br />
<br />
Already having two aircraft serving in a fighter role, the [[Sea Gladiator Mk I|Gloster Sea Gladiator]] and the Blackburn Skua, the Admiralty belatedly realised the folly of their original tender and modified the N.8/39 specification into a new set, N.11/40, which retained most of the previous specifications but explicitly called for a single-seat fighter with 400 mph performance and a 4-hour endurance. Both Blackburn and Hawker responded to this tender, Blackburn with their B-37 design which would eventually evolve into the Firebrand and Hawker with their P.1009 proposal of a navalised Hawker Typhoon.<br />
<br />
Blackburn won the contract, however, the prototype fighter turned out to be too slow and too heavy to be considered for a fighter role and the destruction of one prototype attempting an emergency landing with a dead engine lead to concern for the direction the aircraft was going. Following the belated realisation the Firebrand would not make an adequate fighter, the Admiralty decided it would instead become a fast torpedo bomber as a replacement for the antiquated [[Swordfish Mk I|Fairey Swordfish]], especially for use against heavily defended targets such as capital battleships. Following a redesign, the first Firebrand torpedo bomber flew on March 31st 1943; by this time the design had been refined, but it still had alarming landing properties, such as abrupt trim changes during missed wire approaches and poor forward sight which made it liable to being rejected for carrier operations.<br />
<br />
Problems with the prototypes, several adjustments to the aircraft's requirements and inability to get necessary engines towards the end of the war belated the {{PAGENAME}}'s entry into service, missing World War II entirely. Though pressed into service, production ceased by March of 1947 and all were withdrawn from active duty by May 1953.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Blackburn}}<br />
{{Britain strike aircraft}}</div>U47850888https://wiki.warthunder.com/index.php?title=18_inch_Mark_XII_(450_mm)&diff=10041518 inch Mark XII (450 mm)2021-04-10T13:15:47Z<p>U47850888: </p>
<hr />
<div>{{DISPLAYTITLE:18-inch Mark XII torpedo}}<br />
[[File:Torpedo Mark XII.jpg|thumbnail|right|x250px|]]<br />
<br />
== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The '''18-inch Mark XII''', or simply '''Mark XII''', is a British torpedo. Although designed for use as a aerial launch torpedo, it is used on some early Motor Torpedo Boats (MTBs), such as the [[MTB-1 1 series]].<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
<br />
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|beaufighter_mk6c}}{{-}}{{Specs-Link|beaufighter_mkx}}{{-}}{{Specs-Link|beaufighter_mk21}}<br />
<br />
{{Navigation-Line|'''Bombers'''}}{{Specs-Link|beaufort_mkviii}}{{-}}{{Specs-Link|hp52_hampden_tbmk1}}{{-}}{{Specs-Link|hp52_hampden_tbmk1_ussr_utk1}}{{-}}{{Specs-Link|swordfish_mk1}}{{-}}{{Specs-Link|swordfish_mk2}}<br />
{{Navigation-Line| }}{{Specs-Link|wellington_mk1c}}{{-}}{{Specs-Link|wellington_mk1c_late}}{{-}}{{Specs-Link|wellington_mk3}}{{-}}{{Specs-Link|wellington_mk10}}<br />
<br />
{{Navigation-Line|'''Motor torpedo boats'''}}{{Specs-Link|uk_mtb_1series}}{{-}}{{Specs-Link|uk_mtb_2series}}<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
<!-- ''Tell us about the tactical and technical characteristics of the torpedo.'' --><br />
The Mark XII is a relatively early torpedo. Designed for aerial use, it has a lower weight and explosive mass than some other torpedoes, however it is relatively fast in the water.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="9" | Torpedo Characteristics<br />
|-<br />
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)<br />
|-<br />
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 702 || 50 || 3.20 || 1 || 50 || TNT || 176 || 176 <br />
|-<br />
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 702 || 74 || 1.37 || 1 || 50 || TNT || 176 || 176 <br />
|}<br />
<br />
The naval version of the torpedo has an optional "Torpedo Mode" modification which decreases the range from 3.2 km to 1.37 km, but increases the speed by 7 m/s, bringing it to 74 km/h. <br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="2" | Torpedo mode specification changes<br />
|-<br />
! Max distance (m)<br />
! Max speed (m/s)<br />
|-<br />
| -1829|| +7<br />
|-<br />
|}<br />
<br />
=== Effective damage ===<br />
<!-- ''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)'' --><br />
Like other torpedoes, when launched from a ship, the Mark XII can destroy just about anything smaller than a destroyer with a single hit (or even a near miss). It is possible for some destroyers to survive a hit from a ship launched Mark XII torpedo, and cruisers can almost always take multiple hits from a Mark XII without being destroyed (the torpedo will still start major fires and hull breaches, but won't instantly hull-break the ship).<br />
<br />
Air launched Mark XIIs seem to be more powerful and can often destroy cruisers (of the player controlled variety) in a single hit.<br />
<br />
=== Comparison with analogues ===<br />
<!-- ''Give a comparative description of torpedoes that have firepower equal to this weapon.'' --><br />
The closest comparison to the Mark XII (with regards to naval battles) is the German [[LT 1A/1]] (also a 45 cm torpedo found at reserve rank). By comparison, the Mark XII is much faster, however the German torpedo has a larger warhead. The Japanese [[Type 2]] (a 45 cm torpedo found on the Japanese reserve ship) is an all round better torpedo, being both faster and having a larger warhead.<br />
<br />
Compared to the larger American [[Mk.8-3 C/D]] 53 cm torpedo (found at reserve rank), and German [[G7a]] the Mark XII has much better speed but a smaller warhead.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)'' --><br />
The Mark VII is relatively fast compared to other low rank torpedoes in naval battles and has a compatible range, allowing you to hit further away targets easier.<br />
<br />
When dropped from aircraft the characteristics of the Mark XII are not ideal. You are required to drop below 105 m and decrease your speed to below 281 km/h. Contemporary counterparts, such as the US' [[Mk.13-1 Case]] or the USSR [[45-36AN (450 mm)]] have better airdrop characteristics; however, when it comes to aerial torpedoes, it's successor, the [[18 inch Mark XV (450 mm)]] solves this by incrementing it's drop speed maximum to 443 km/h, but it's altitude maximum is only incremented to 122 m. <br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
* Good speed, enhanced when Torpedo Mode is used.<br />
* Average range, allowing for having a bit of distance towards a target.<br />
<br />
'''Cons:'''<br />
* Poor airdrop characteristics, meaning the aircraft needs a slower (under 281 km/h) and lower (under 105m) approach towards it's target if there is a need to aim, being vulnerable to defensive fire.<br />
* Slowest in comparison to other air-dropped torpedoes.<br />
* Below average explosive mass, may not always guarantee full destruction of a bigger player vessel.<br />
<br />
== History ==<br />
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' --><br />
<br />
The Mark XII was designed in 1935 (and entered service in 1937) as an aerial torpedo for use by the Fleet Air Arm and RAF Coastal Command. It was a development of the 18-inch Mark XI, which had a larger 211 kg warhead (compared to 176 kg on the Mark XII), but a shorter 2,300 m range and lower speed of 35 knots (65 kph). The Mark XII reduced the warhead size, but increased the speed and range to 69 kph at 3,000 m range or 74 kph at 1,400 m range.<br />
<br />
The torpedo was 4.95 m long, 450 cm wide and weighed 702 kg. It was powered by a 140 hp burner-cycle engine.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
* [[Wikipedia:British_18-inch_torpedo|[Wikipedia] British 18-inch torpedo]]<br />
<br />
{{Torpedoes}}<br />
<br />
[[Category:Suspended armaments]]<br />
[[Category:Naval special armaments]]</div>U47850888https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=100373User talk:U446294792021-04-10T12:15:14Z<p>U47850888: /* Torpedoes */</p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files needing deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Module images<br />
<gallery mode="packed-hover" heights="100"><br />
Image:Module_tank_suspension.jpg<br />
Image:Module_tank_parts.jpg<br />
Image:Module_tank_addonarmour.jpg<br />
Image:Module tank adjustmentoffire.jpg<br />
Image:Module tank airstrike.jpg<br />
Image:Module tank ammo APCBC M61.jpg<br />
Image:Module tank brakesystem.jpg<br />
Image:Module tank elevationmechanism.jpg<br />
Image:Module tank crewreplenishment.jpg<br />
Image:Module tank engine.jpg<br />
Image:Module tank filters.jpg<br />
Image:Module tank tracks.jpg<br />
Image:Module tank transmission.jpg<br />
Image:Module tank ammo Smoke M89.jpg<br />
Image:Module tank artillerysupport.jpg<br />
Image:Module tank FPE.jpg<br />
Image:Module tank horizontaldrive.jpg<br />
Image:Module tank ammo Smoke M313.jpg<br />
Image:Module tank ammo APCBC M82.jpg<br />
Image:Module tank ammo APCR M304.jpg<br />
</gallery><br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:BMP-2M armament xray.png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
== Files needing categorization ==<br />
The following must be allocated to a category but are protected by admin rights.<br />
: All files listed were categorised. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:34, 15 May 2020 (UTC)<br />
===Category [[:Category:Armor|Armor]]===<br />
[[File:IS7 mantlet weakspot.jpg|250px]]<br />
* Add to Category:Armor and Remove from Category:In-game screenshots.<br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
= About References and sources; and user-created video guides. =<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: first off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source).<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out.<br />
--[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)<br />
<br />
= Torpedoes =<br />
I will try and create a template for torpedo specs (Explosive mass, speed, etc), will post here for approval or modification (don't worry, I'm very used to waiting for mods to look onto templates) while I note down British torpedoes' stats ingame. --[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 10:06, 10 April 2021 (UTC)<br />
: Templates for torpedoes already exist: [[WSP Table Templates#Ammunition]], see the table "Torpedo characteristics". Here is an example implemented: [[MTB-1 1 series#Additional armament]] --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 10 April 2021 (UTC)<br />
<br />
:: Thank you! I should've checked in first: then would be adding it to torpedo pages be okay (as I plan to)? Rather than it belonging only on the vehicle pages, it should be on the torpedo's page as well in my opinion, as for example, it is present on Naval vehicles, but isn't included for Air vehicles (In this case, the MTB-1 uses the [[18 inch Mark XII (450 mm)]] but the other users of the torpedo, such as the [[Beaufighter Mk VIc#Suspended Armament]]).</div>U47850888https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=100370User talk:U446294792021-04-10T12:14:45Z<p>U47850888: /* Torpedoes */</p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files needing deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Module images<br />
<gallery mode="packed-hover" heights="100"><br />
Image:Module_tank_suspension.jpg<br />
Image:Module_tank_parts.jpg<br />
Image:Module_tank_addonarmour.jpg<br />
Image:Module tank adjustmentoffire.jpg<br />
Image:Module tank airstrike.jpg<br />
Image:Module tank ammo APCBC M61.jpg<br />
Image:Module tank brakesystem.jpg<br />
Image:Module tank elevationmechanism.jpg<br />
Image:Module tank crewreplenishment.jpg<br />
Image:Module tank engine.jpg<br />
Image:Module tank filters.jpg<br />
Image:Module tank tracks.jpg<br />
Image:Module tank transmission.jpg<br />
Image:Module tank ammo Smoke M89.jpg<br />
Image:Module tank artillerysupport.jpg<br />
Image:Module tank FPE.jpg<br />
Image:Module tank horizontaldrive.jpg<br />
Image:Module tank ammo Smoke M313.jpg<br />
Image:Module tank ammo APCBC M82.jpg<br />
Image:Module tank ammo APCR M304.jpg<br />
</gallery><br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:BMP-2M armament xray.png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
== Files needing categorization ==<br />
The following must be allocated to a category but are protected by admin rights.<br />
: All files listed were categorised. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:34, 15 May 2020 (UTC)<br />
===Category [[:Category:Armor|Armor]]===<br />
[[File:IS7 mantlet weakspot.jpg|250px]]<br />
* Add to Category:Armor and Remove from Category:In-game screenshots.<br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
= About References and sources; and user-created video guides. =<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: first off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source).<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out.<br />
--[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)<br />
<br />
= Torpedoes =<br />
I will try and create a template for torpedo specs (Explosive mass, speed, etc), will post here for approval or modification (don't worry, I'm very used to waiting for mods to look onto templates) while I note down British torpedoes' stats ingame. --[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 10:06, 10 April 2021 (UTC)<br />
: Templates for torpedoes already exist: [[WSP Table Templates#Ammunition]], see the table "Torpedo characteristics". Here is an example implemented: [[MTB-1 1 series#Additional armament]] --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 10 April 2021 (UTC)<br />
<br />
Thank you! I should've checked in first: then would be adding it to torpedo pages be okay (as I plan to)? Rather than it belonging only on the vehicle pages, it should be on the torpedo's page as well in my opinion, as for example, it is present on Naval vehicles, but isn't included for Air vehicles (In this case, the MTB-1 uses the [[18 inch Mark XII (450 mm)]] but the other users of the torpedo, such as the [[Beaufighter Mk VIc#Suspended Armament]]).</div>U47850888https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=100341User talk:U446294792021-04-10T10:06:00Z<p>U47850888: </p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files needing deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Module images<br />
<gallery mode="packed-hover" heights="100"><br />
Image:Module_tank_suspension.jpg<br />
Image:Module_tank_parts.jpg<br />
Image:Module_tank_addonarmour.jpg<br />
Image:Module tank adjustmentoffire.jpg<br />
Image:Module tank airstrike.jpg<br />
Image:Module tank ammo APCBC M61.jpg<br />
Image:Module tank brakesystem.jpg<br />
Image:Module tank elevationmechanism.jpg<br />
Image:Module tank crewreplenishment.jpg<br />
Image:Module tank engine.jpg<br />
Image:Module tank filters.jpg<br />
Image:Module tank tracks.jpg<br />
Image:Module tank transmission.jpg<br />
Image:Module tank ammo Smoke M89.jpg<br />
Image:Module tank artillerysupport.jpg<br />
Image:Module tank FPE.jpg<br />
Image:Module tank horizontaldrive.jpg<br />
Image:Module tank ammo Smoke M313.jpg<br />
Image:Module tank ammo APCBC M82.jpg<br />
Image:Module tank ammo APCR M304.jpg<br />
</gallery><br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:BMP-2M armament xray.png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
== Files needing categorization ==<br />
The following must be allocated to a category but are protected by admin rights.<br />
: All files listed were categorised. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:34, 15 May 2020 (UTC)<br />
===Category [[:Category:Armor|Armor]]===<br />
[[File:IS7 mantlet weakspot.jpg|250px]]<br />
* Add to Category:Armor and Remove from Category:In-game screenshots.<br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
= About References and sources; and user-created video guides. =<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: First off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source)<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out<br />
--[[User:U47850888|Part-time wiki editing]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)<br />
I will try and create a template for torpedo specs (Explosive mass, speed, etc), will post here for approval or modification (don't worry, i'm very used to waiting for mods to look onto templates) while I note down british torpedoes' stats ingame. -[[User:U47850888|Knirhim, Part-time wiki editing]] ([[User talk:U47850888|talk]]) 10:06, 10 April 2021 (UTC)</div>U47850888https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=100340User talk:U446294792021-04-10T09:28:37Z<p>U47850888: /* About References and sources; and user-created video guides. */ new section</p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files needing deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Module images<br />
<gallery mode="packed-hover" heights="100"><br />
Image:Module_tank_suspension.jpg<br />
Image:Module_tank_parts.jpg<br />
Image:Module_tank_addonarmour.jpg<br />
Image:Module tank adjustmentoffire.jpg<br />
Image:Module tank airstrike.jpg<br />
Image:Module tank ammo APCBC M61.jpg<br />
Image:Module tank brakesystem.jpg<br />
Image:Module tank elevationmechanism.jpg<br />
Image:Module tank crewreplenishment.jpg<br />
Image:Module tank engine.jpg<br />
Image:Module tank filters.jpg<br />
Image:Module tank tracks.jpg<br />
Image:Module tank transmission.jpg<br />
Image:Module tank ammo Smoke M89.jpg<br />
Image:Module tank artillerysupport.jpg<br />
Image:Module tank FPE.jpg<br />
Image:Module tank horizontaldrive.jpg<br />
Image:Module tank ammo Smoke M313.jpg<br />
Image:Module tank ammo APCBC M82.jpg<br />
Image:Module tank ammo APCR M304.jpg<br />
</gallery><br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:BMP-2M armament xray.png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
== Files needing categorization ==<br />
The following must be allocated to a category but are protected by admin rights.<br />
: All files listed were categorised. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:34, 15 May 2020 (UTC)<br />
===Category [[:Category:Armor|Armor]]===<br />
[[File:IS7 mantlet weakspot.jpg|250px]]<br />
* Add to Category:Armor and Remove from Category:In-game screenshots.<br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
== About References and sources; and user-created video guides. ==<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: First off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source)<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out<br />
--[[User:U47850888|Part-time wiki editing]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)</div>U47850888https://wiki.warthunder.com/index.php?title=User:U47850888&diff=100283User:U478508882021-04-09T17:01:11Z<p>U47850888: Created page with "I personally cannot stand seeing a page that needs to be edited, yet nobody has bothered to do so; that's where I come in. Past experience in wiki editing within the Spanish v..."</p>
<hr />
<div>I personally cannot stand seeing a page that needs to be edited, yet nobody has bothered to do so; that's where I come in. Past experience in wiki editing within the Spanish version of the Pokemon Wiki when I was much much younger; the merging with Fandom hadn't even happened yet by that time. <br />
<br />
Nothing else to say; what are you doing here? Go edit something!</div>U47850888https://wiki.warthunder.com/index.php?title=Sd.Kfz.234/4&diff=100261Sd.Kfz.234/42021-04-09T14:53:23Z<p>U47850888: /* See also */</p>
<hr />
<div>{{Specs-Card<br />
|code=germ_sdkfz_234_4<br />
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.2344.jpg}}<br />
|market=Sd.Kfz.234/4<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' (full name: ''Schwerer Panzerspähwagen 7.5 cm Sonderkraftfahrzeug 234/4 Panzerabwehrkanonenwagen'') is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the [[Operation_S.U.M.M.E.R.|"Operation S.U.M.M.E.R."]] event of 2017 that lasted from 28 July to 28 August, unlocked after obtaining 7 tanker Marks of Distinction.<br />
<br />
The Sd.Kfz.234/4 is easily picked out by its long gun and gun shield. If recognized, the enemies will see the vehicle as an easy target (in high BR's), but also as a deadly priority target!<br />
<br />
This armoured car is a lot of fun to play. The long 75 mm gun and the 234 chassis work very well hand in hand. The best way to play this mini-beast is to get on the enemies flanks as fast as possible (terrain permitting) and hide in the bushes. Take shots with hit probabilities, but hold fire more uncertain hit chances. Remember that the 234/4 can be and will be torn up by 12.7 mm machine gun fire, assume the position has been spotted after firing and move out via reverse. Do not engage in a straight-up gun battle or the 234/4 becomes scrap metal.<br />
<br />
The 75 mm gun is strong enough to destroy most tanks with one hit, meanwhile the 234/4 has a great speed of 30-40 km/h forwards and backwards to relocate. Because of this, it is possible (though not necessarily needed) to use the 75 mm and return fire while making haste. Terrain foliage such as bushes are great assets for concealment, shadows as well so use them and stay hidden.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Vision ports)<br />
* Structural steel (Side skirts)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°), 30 mm (55°) ''Front glacis'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' <br> 8 (19-35°) + 4 mm || 10 mm (21-46°) || 5 mm<br />
|-<br />
| Gun shield || 4 + 4 mm (18-29°) || N/A || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Wheels provide 10 mm of armour thickness.<br />
* Belly armour is 12.7 mm thick.<br />
* Can be hull broken.<br />
<br />
The best way to deal with this tank is to catch it out of position and/or from behind. Because of its low armour values, it can be easily penetrated with 12.7 mm Mg fire or HE shells to the open roof. Most AP and APHE shots will simply over-penetrate the vehicle's front armour and will not do much to the crew compartment unless aimed at specific crew locations or it hull-breaks the Sd.Kfz.234/4. As such, explosive ammunition or machine gun fire are the more preferred methods of elimination.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility|abMinHp= 298|rbMinHp= 186}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|PaK40/3 L46 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[PaK40/3 L46 (75 mm)|75 mm PaK40/3 L46]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 36 || rowspan="2" | -5°/+22° || rowspan="2" | ±20° || rowspan="2" | N/A || 12.3 || 17.1 || 20.7 || 22.9 ||24.4|| rowspan="2" | 7.6 || rowspan="2" | 6.8 || rowspan="2" | 6.2 || rowspan="2" | 5.9<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80<br />
|-<br />
| PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96<br />
|-<br />
| PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107<br />
|-<br />
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Hl.Gr 38B || HEAT || 450 || 4.4 || N/A || 0.1 || 872.1 || 62° || 69° || 73°<br />
|-<br />
| PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_Sd.Kfz.2344.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''36''' || 31&nbsp;''(+5)'' || 13&nbsp;''(+23)'' || 1&nbsp;''(+35)'' || style="text-align:left" | No<br />
|-<br />
|}<br />
<br />
Left empty: 31&nbsp;''(+5)''<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| X4.7 || X5.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG42 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[MG42 (7.92 mm)|7.92 mm MG42]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Pintle || 2,000 (150) || 1,200 || ±20° || ±45°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Move fast and get into a spot that gives:<br />
<br />
# Great cover, either hard cover or visual cover (so rocks and or bushes are great)<br />
# Great visibility<br />
# Ease of egress<br />
# The ability to get deadly side shots<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Premium bonus<br />
* Adequate ammo supply for prolonged combat<br />
* High velocity and great penetration capabilities means it is great for long range battles<br />
* Can move forward and backwards with equal speed<br />
* Lower profile than the [[Marder III H]]<br />
* Essentially a Marder III H on wheels<br />
* Eight-wheel drive gives it good surface traction and handling, much better manoeuvrability<br />
* Doesn't have the tendency to get flipped when turning like the Marder III H<br />
<br />
'''Cons:'''<br />
<br />
* Very weak armour, can be penetrated by aircraft weapons and heavy machine guns<br />
* Open-topped, making it very vulnerable to attacks from the air or artillery<br />
* Can be disabled by aircraft simply by ramming it<br />
* Limited gun traverse<br />
* Crew compartment is littered with ammo<br />
* Is longer than the Marder III H<br />
* Vehicle will be immobilized if one driver is knocked out despite having two drivers in its layout<br />
* Unlike other German tanks, it has a very bad gun depression only -5°<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.<br />
<br />
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [[Sd.Kfz.234/2|Sd.Kfz.234/2]], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.<br />
<br />
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4|Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.<br />
<br />
===Combat usage===<br />
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theatre had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.<br />
<br />
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,<br />
<br />
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_sdkfz_234_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|b7EikSPup3Q|'''The Shooting Range #58''' - ''Metal Beasts'' section at 08:00 discusses the {{PAGENAME}}.|RGeu2yLGeTU|'''Best armored cars''' discusses the {{PAGENAME}} at 4:37 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[Sd.Kfz.234/1]] - Light tank version of the Sd.Kfz.234, with a [[KwK38 (20 mm)|20 mm KwK38]] autocannon.<br />
* [[Sd.Kfz.234/2]] - equipped with a turreted [[KwK 39 (50 mm)|50 mm KwK 39]] gun.<br />
* [[Sd.Kfz.234/3]] - Tank destroyer version of the Sd.Kfz.234, with a [[K51 L/24 (75 mm)|75 mm K51]] howitzer.<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/4862/current|[Devblog] Sd.Kfz.234/4 Schwerer Panzerspähwagen]]<br />
<br />
{{Germany tank destroyers}}<br />
{{Germany premium ground vehicles}}<br />
[[Category:Wheeled ground vehicles]]</div>U47850888https://wiki.warthunder.com/index.php?title=Sd.Kfz.234/4&diff=100260Sd.Kfz.234/42021-04-09T14:50:50Z<p>U47850888: /* See also */ added vehicles that use the same chassis</p>
<hr />
<div>{{Specs-Card<br />
|code=germ_sdkfz_234_4<br />
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.2344.jpg}}<br />
|market=Sd.Kfz.234/4<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' (full name: ''Schwerer Panzerspähwagen 7.5 cm Sonderkraftfahrzeug 234/4 Panzerabwehrkanonenwagen'') is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the [[Operation_S.U.M.M.E.R.|"Operation S.U.M.M.E.R."]] event of 2017 that lasted from 28 July to 28 August, unlocked after obtaining 7 tanker Marks of Distinction.<br />
<br />
The Sd.Kfz.234/4 is easily picked out by its long gun and gun shield. If recognized, the enemies will see the vehicle as an easy target (in high BR's), but also as a deadly priority target!<br />
<br />
This armoured car is a lot of fun to play. The long 75 mm gun and the 234 chassis work very well hand in hand. The best way to play this mini-beast is to get on the enemies flanks as fast as possible (terrain permitting) and hide in the bushes. Take shots with hit probabilities, but hold fire more uncertain hit chances. Remember that the 234/4 can be and will be torn up by 12.7 mm machine gun fire, assume the position has been spotted after firing and move out via reverse. Do not engage in a straight-up gun battle or the 234/4 becomes scrap metal.<br />
<br />
The 75 mm gun is strong enough to destroy most tanks with one hit, meanwhile the 234/4 has a great speed of 30-40 km/h forwards and backwards to relocate. Because of this, it is possible (though not necessarily needed) to use the 75 mm and return fire while making haste. Terrain foliage such as bushes are great assets for concealment, shadows as well so use them and stay hidden.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Vision ports)<br />
* Structural steel (Side skirts)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 30 mm (40°) ''Front plate'' <br> 15 mm (70°), 30 mm (55°) ''Front glacis'' <br> 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' <br> 8 (19-35°) + 4 mm || 10 mm (21-46°) || 5 mm<br />
|-<br />
| Gun shield || 4 + 4 mm (18-29°) || N/A || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Wheels provide 10 mm of armour thickness.<br />
* Belly armour is 12.7 mm thick.<br />
* Can be hull broken.<br />
<br />
The best way to deal with this tank is to catch it out of position and/or from behind. Because of its low armour values, it can be easily penetrated with 12.7 mm Mg fire or HE shells to the open roof. Most AP and APHE shots will simply over-penetrate the vehicle's front armour and will not do much to the crew compartment unless aimed at specific crew locations or it hull-breaks the Sd.Kfz.234/4. As such, explosive ammunition or machine gun fire are the more preferred methods of elimination.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility|abMinHp= 298|rbMinHp= 186}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|PaK40/3 L46 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[PaK40/3 L46 (75 mm)|75 mm PaK40/3 L46]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 36 || rowspan="2" | -5°/+22° || rowspan="2" | ±20° || rowspan="2" | N/A || 12.3 || 17.1 || 20.7 || 22.9 ||24.4|| rowspan="2" | 7.6 || rowspan="2" | 6.8 || rowspan="2" | 6.2 || rowspan="2" | 5.9<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80<br />
|-<br />
| PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96<br />
|-<br />
| PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107<br />
|-<br />
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Hl.Gr 38B || HEAT || 450 || 4.4 || N/A || 0.1 || 872.1 || 62° || 69° || 73°<br />
|-<br />
| PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_Sd.Kfz.2344.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''36''' || 31&nbsp;''(+5)'' || 13&nbsp;''(+23)'' || 1&nbsp;''(+35)'' || style="text-align:left" | No<br />
|-<br />
|}<br />
<br />
Left empty: 31&nbsp;''(+5)''<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| X4.7 || X5.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG42 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[MG42 (7.92 mm)|7.92 mm MG42]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Pintle || 2,000 (150) || 1,200 || ±20° || ±45°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Move fast and get into a spot that gives:<br />
<br />
# Great cover, either hard cover or visual cover (so rocks and or bushes are great)<br />
# Great visibility<br />
# Ease of egress<br />
# The ability to get deadly side shots<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Premium bonus<br />
* Adequate ammo supply for prolonged combat<br />
* High velocity and great penetration capabilities means it is great for long range battles<br />
* Can move forward and backwards with equal speed<br />
* Lower profile than the [[Marder III H]]<br />
* Essentially a Marder III H on wheels<br />
* Eight-wheel drive gives it good surface traction and handling, much better manoeuvrability<br />
* Doesn't have the tendency to get flipped when turning like the Marder III H<br />
<br />
'''Cons:'''<br />
<br />
* Very weak armour, can be penetrated by aircraft weapons and heavy machine guns<br />
* Open-topped, making it very vulnerable to attacks from the air or artillery<br />
* Can be disabled by aircraft simply by ramming it<br />
* Limited gun traverse<br />
* Crew compartment is littered with ammo<br />
* Is longer than the Marder III H<br />
* Vehicle will be immobilized if one driver is knocked out despite having two drivers in its layout<br />
* Unlike other German tanks, it has a very bad gun depression only -5°<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.<br />
<br />
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [[Sd.Kfz.234/2|Sd.Kfz.234/2]], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.<br />
<br />
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4|Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.<br />
<br />
===Combat usage===<br />
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theatre had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.<br />
<br />
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,<br />
<br />
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_sdkfz_234_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|b7EikSPup3Q|'''The Shooting Range #58''' - ''Metal Beasts'' section at 08:00 discusses the {{PAGENAME}}.|RGeu2yLGeTU|'''Best armored cars''' discusses the {{PAGENAME}} at 4:37 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[Sd.Kfz.234/1]] - Light tank version of the Sd.Kfz.234, with a [[KwK38 (20 mm)|20 mm KwK38]] autocannon.<br />
* [[Sd.Kfz.234/3]] - Tank destroyer version of the Sd.Kfz.234, with a [[K51 L/24 (75 mm)|75 mm K51]] howitzer.<br />
* [[Sd.Kfz.234/4]] - Another tank destroyer version with the longer [[PaK 40/3 (75 mm)|75 mm PaK 40/3]] gun.<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/4862/current|[Devblog] Sd.Kfz.234/4 Schwerer Panzerspähwagen]]<br />
<br />
{{Germany tank destroyers}}<br />
{{Germany premium ground vehicles}}<br />
[[Category:Wheeled ground vehicles]]</div>U47850888