https://wiki.warthunder.com/api.php?action=feedcontributions&user=U43959068&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T00:39:25ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=M1A1&diff=69735M1A12020-09-07T10:40:06Z<p>U43959068: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=us_m1a1_abrams}}<br />
{{About<br />
| about = American main battle tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = other vehicles of the family<br />
| link-1 = M1 Abrams (Family)<br />
| usage-2 = other uses<br />
| link-2 = M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these componets/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}<br />
<br />
The {{PAGENAME}} features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the {{PAGENAME}} is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M256 (120 mm)}}<br />
<br />
The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M256 (120 mm)|120 mm M256]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00<br />
|-<br />
! ''Realistic''<br />
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650<br />
|-<br />
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°<br />
|-<br />
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || 35&nbsp;''(+5)'' || 18&nbsp;''(+22)'' || 1&nbsp;''(+39)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
|}<br />
<br />
<!--===Optics and night vision===<br />
{| class="wikitable"<br />
! colspan="7" |{{PAGENAME}} [[Optics]]<br />
|-<br />
! rowspan="3" |Type of optic<br />
! rowspan="3" |Magnification<br />
! colspan="5" |[[Night Vision Devices]]<br />
|-<br />
! colspan="3" |Image Intensifier<br />
! rowspan="2" |Thermal Imager<br />
Resolution<br />
! rowspan="2" |Notes<br />
|-<br />
!Resolution<br />
!Light Mult<br />
!Noise Level<br />
|-<br />
!Gunner's Sight<br />
|X3.0 - X10.0<br />
|Not fitted<br />
|N/A<br />
|N/A<br />
|500 x 300<br />
|<br />
|-<br />
!Commander's View<br />
|X6<br />
|1600 x 1200<br />
|<br />
|<br />
|Not Fitted<br />
|<br />
|-<br />
!Driver's View<br />
|X1<br />
|1600 x 1200<br />
|<br />
|<br />
|Not Fitted<br />
|<br />
|}--><br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
'''Stock Gameplay:'''<br />
<br />
As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or the "powerful" M829 APFSDS round, users will need to play more carefully. While the M830 HEAT-FS round is powerful, it struggles against composite armor and ERA, as well as having lackluster post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.<br />
<br />
'''Spaded Gameplay:'''<br />
<br />
The M1A1 is a 10.3 glass cannon without the cannon part most of the time. The M829 APFSDS round has plenty of penetration only against non soviet opponents, but it should be easy to destroy enemy Leo's if shooting in the lower right part of the hull, detonating the ammo. The gun, ammo, and reload rate are comparable to other 10.3 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at it's tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3500 meters! With this in mind, players should not rely on their armor.<br />
<br />
'''Close Range Engagements:'''<br />
<br />
The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles, but anytime it faces the soviets, most times the rounds will not pen. The Hull armor gives the M1A1 a fighting chance against HEAT rounds,even though most times it will hit the UGP and bounce right into the player's turret ring, knocking out the cannon breech, the gunner or the turret traverse. It is suggested to use its speed to get to a vantage position or a choke point and eliminate any target that gets through there<br />
<br />
'''Long Range Engagements:'''<br />
<br />
The M1A1 is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to it's adversaries. The biggest issues the M1A1 will face in regards to long range engagements are the turret armor and lack of commanders thermals. While the M829 APFSDS round will fail to penetrate the turret cheeks of vehicles like T80U and Leopard 2A5, their rounds will have no such trouble with the M1A1. The lack of commanders thermals makes it difficult to scout for enemies while in full hull down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals.<br />
<br />
'''Gameplay summary:'''<br />
<br />
Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it does best in close to medium range fights.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| Smoke grenade<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| M829<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| ESS<br />
| Artillery Support<br />
| Laser rangefinder<br />
| NVD<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game<br />
* Turret exceptionally well protected against chemical rounds<br />
* Decent mobility when upgraded<br />
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment<br />
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle<br />
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level<br />
<br />
'''Cons:'''<br />
<br />
* Stock vehicle is sluggish<br />
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces<br />
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round<br />
* Reload time slower than 105 mm armed predecessors<br />
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles<br />
* Weak turret ring armor and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.<br />
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.<br />
<br />
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.<br />
<br />
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.<br />
<br />
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.<br />
<br />
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.<br />
<br />
''- From [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<br />
[[File:M1A1 on Alaska.png|thumb|300px|none|M1A1 Abrams on the move in [[Alaska]].]]<br />
<br />
;Videos<br />
{{Youtube-gallery|SqCcFtMWLqU|'''The Shooting Range #140''' - ''Metal Beasts'' section at 00:32 discusses the M1A1 Abrams.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|[Devblog] M1A1 Abrams: Leaping Forward]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1A1&diff=69733M1A12020-09-07T10:34:51Z<p>U43959068: /* Survivability and armour */</p>
<hr />
<div>{{Specs-Card|code=us_m1a1_abrams}}<br />
{{About<br />
| about = American main battle tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = other vehicles of the family<br />
| link-1 = M1 Abrams (Family)<br />
| usage-2 = other uses<br />
| link-2 = M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these componets/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}<br />
<br />
The {{PAGENAME}} features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the {{PAGENAME}} is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M256 (120 mm)}}<br />
<br />
The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M256 (120 mm)|120 mm M256]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00<br />
|-<br />
! ''Realistic''<br />
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650<br />
|-<br />
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°<br />
|-<br />
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || 35&nbsp;''(+5)'' || 18&nbsp;''(+22)'' || 1&nbsp;''(+39)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
|}<br />
<br />
<!--===Optics and night vision===<br />
{| class="wikitable"<br />
! colspan="7" |{{PAGENAME}} [[Optics]]<br />
|-<br />
! rowspan="3" |Type of optic<br />
! rowspan="3" |Magnification<br />
! colspan="5" |[[Night Vision Devices]]<br />
|-<br />
! colspan="3" |Image Intensifier<br />
! rowspan="2" |Thermal Imager<br />
Resolution<br />
! rowspan="2" |Notes<br />
|-<br />
!Resolution<br />
!Light Mult<br />
!Noise Level<br />
|-<br />
!Gunner's Sight<br />
|X3.0 - X10.0<br />
|Not fitted<br />
|N/A<br />
|N/A<br />
|500 x 300<br />
|<br />
|-<br />
!Commander's View<br />
|X6<br />
|1600 x 1200<br />
|<br />
|<br />
|Not Fitted<br />
|<br />
|-<br />
!Driver's View<br />
|X1<br />
|1600 x 1200<br />
|<br />
|<br />
|Not Fitted<br />
|<br />
|}--><br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
'''Stock Gameplay:'''<br />
<br />
As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or the "powerful" M829 APFSDS round, users will need to play more carefully. While the M830 HEAT-FS round is powerful, it struggles against composite armor and ERA, as well as having lackluster post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.<br />
<br />
'''Spaded Gameplay:'''<br />
<br />
The M1A1 is a 10.3 glass cannon without the cannon part most of the time. The M829 APFSDS round has plenty of penetration only against non soviet opponents, but it should be easy to destroy enemy Leo's if shooting in the lower right part of the hull, detonating the ammo. The gun, ammo, and reload rate are comparable to other 10.3 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at it's tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3500 meters! With this in mind, players should not rely on their armor.<br />
<br />
'''Close Range Engagements:'''<br />
<br />
The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles, but anytime it faces the soviets, most times the rounds will not pen. The Hull armor gives the M1A1 a fighting chance against HEAT rounds,even though mot times it will hit the UGP and bounce righthe player and the reload rate is comparable to it's adversaries. .<br />
<br />
'''Long Range Engagements:'''<br />
<br />
The M1A1 is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to it's adversaries. The biggest issues the M1A1 will face in regards to long range engagements are the turret armor and lack of commanders thermals. While the M829 APFSDS round will fail to penetrate the turret cheeks of vehicles like T80U and Leopard 2A5, their rounds will have no such trouble with the M1A1. The lack of commanders thermals makes it difficult to scout for enemies while in full hull down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals.<br />
<br />
'''Gameplay summary:'''<br />
<br />
Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it does best in close to medium range fights.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| Smoke grenade<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| M829<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| ESS<br />
| Artillery Support<br />
| Laser rangefinder<br />
| NVD<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game<br />
* Turret exceptionally well protected against chemical rounds<br />
* Decent mobility when upgraded<br />
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment<br />
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle<br />
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level<br />
<br />
'''Cons:'''<br />
<br />
* Stock vehicle is sluggish<br />
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces<br />
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round<br />
* Reload time slower than 105 mm armed predecessors<br />
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles<br />
* Weak turret ring armor and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.<br />
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.<br />
<br />
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.<br />
<br />
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.<br />
<br />
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.<br />
<br />
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.<br />
<br />
''- From [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<br />
[[File:M1A1 on Alaska.png|thumb|300px|none|M1A1 Abrams on the move in [[Alaska]].]]<br />
<br />
;Videos<br />
{{Youtube-gallery|SqCcFtMWLqU|'''The Shooting Range #140''' - ''Metal Beasts'' section at 00:32 discusses the M1A1 Abrams.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|[Devblog] M1A1 Abrams: Leaping Forward]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1_Abrams&diff=64128M1 Abrams2020-07-21T17:48:45Z<p>U43959068: /* Usage in battles */ In a few words, it must be used either as a flanker or as a sniper, since it can't really resist to any accurate shot even from the front</p>
<hr />
<div>{{Specs-Card|code=us_m1_abrams}}<br />
{{About<br />
| about= American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1= other vehicles of the family<br />
| link-1= M1 Abrams (Family)<br />
| usage-2= other uses of the designation<br />
| link-2= M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_M1Abrams.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour, thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour to back away from troublesome situations.<br />
<br />
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.<br />
<br />
The M1 Abrams also suffers from a raised engine deck- As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Composite armour<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' <br> 31.75* mm (40°), 25.4-38.1 mm (82°) ''Lower glacis'' || 27.6-30 + 6.35-70.0 mm <br> 25.4 mm ''Front tip'' <br> 28.4 mm ''Rear tip'' || 31.75 mm (5-37°) <br> 12.7 mm (53-54°) || 31.75 mm <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 31.75* mm (21-30°) <br> 31.75* mm (30-36°) ''Gun mantlet'' <br> 25.4 mm (74-82°) ''Turret underside'' || 12.7-31.75* mm (30°) || 12.7 mm (43-48°) <br> 25.4 mm (80-83°) ''Turret underside'' || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Panels''<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 25.4 mm || 25.4 mm<br />
|-<br />
! Composite armour* !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || '''Lower glacis:'''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' || N/A || N/A || N/A<br />
|-<br />
| Turret || '''Turret front:'''<br>''Angles +0-0°:''<br>400 mm ''Kinetic'' <br> 650 mm ''Chemical''<br> ''Angles +25-25°:''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' <br> '''Gun mantlet:'''<br>240 mm ''Kinetic'' <br> 450 mm ''Chemical'' || '''31.75 mm sections:''' <br> 160 mm ''Kinetic'' <br> 400 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 80 mm ''Kinetic'' <br> 400 mm ''Chemical'' || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 2058|rbMinHp= 1343}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M68A1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.8 || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312<br />
|-<br />
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°<br />
|-<br />
| M456A2 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°<br />
|-<br />
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
'''Last updated: 1.77.2.68'''<br />
[[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 25&nbsp;''(+30)'' || 3&nbsp;''(+52)'' || 0&nbsp;''(+55)'' || No<br />
|-<br />
|}<br />
<br />
Blowout rack only: 45&nbsp;''(+10)''<br />
<br />
First ammo rack will replenish when not reloading<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x3.0 || x10.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Commander's cupola || 1,000 (200) || 576 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Due to its unreliable armour, it is suggested to always try to find a sniping spot; in the maps where it is not an option, advance facing forward after checking for enemies. As long as your armour faces the enemy, you are relatively safe. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it. A good tactic would be to bind RMB to rangefinding and the mouse wheel for elevation adjustements. The M68A1 is a very good gun, but at 10.0, even with APFSDS, it struggles to penetrate many enemies even in the LFP, and trying to fight any soviet MBT in close quarters is just as fun as getting kicked in the teeth but thanks to its good zoom and field of view, a good way to play it safe would be sniping from far away and hoping to get lucky shots, since the ammo rack can hold 45 rounds. It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle.<br />
<br />
The Abrams main strength its its extreme mobility, even by MBT standards, and the very good ballistics of the dart rounds. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything: even its turret cheeks are very vulnerable to any top tier round excluding HEATFS. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.<br />
<br />
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.<br />
<br />
In terms of threats:<br />
<br />
* Most tanks at its Battle rating, due to the relatively poor armour.<br />
* Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance.<br />
* The T-80B, because of its strong armament and very strong armour. it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun. If a T80B shows any of its side, you can penetrate it there.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| M393A2<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M416<br />
| Smoke grenade<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| NVD<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| M774<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very good mobility for its weight<br />
* Good chemical protection from composite armour<br />
* Turret also has composite armour on the side<br />
* Turns very fast, even in neutral steering<br />
* Internal armour plating helps with increasing the crew survivability<br />
* Very accurate main gun with very good gun stabilizers and good rate of fire<br />
* Great forward and reverse speed<br />
* Very good acceleration<br />
* Blowout panels protect the crew from ammo-racks detonation<br />
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce everytime<br />
<br />
'''Cons:'''<br />
<br />
* Large target<br />
* The three shells under the gun do NOT have blowout panels, if detonated you will die<br />
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority<br />
* Low APFSDS penetration compared to Challenger 1 and T-64B<br />
* Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank<br />
* Weakest composite armour compared to Challenger and T-64B<br />
* Losing some crew members will prevent you from firing some of your smoke grenades<br />
* The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS<br />
* NVD are a tier III modification<br />
* M774 is a tier IV modification and it is still a pretty weak round for 10.0<br />
* The turret ring is a massive weak spot since any shell at 10.0 can penetrate it<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.<br />
<br />
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the licence-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.<br />
<br />
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=#m1 '''Skins''' and '''camouflages''' for the M1 Abrams from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the M1 Abrams.|P6SfZC-n-U4|'''Т-64B vs M1 Abrams''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the M1 Abrams''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the M1 Abrams.|CJ9sCL1BGy4|'''M1 Abrams vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1_Abrams&diff=62811M1 Abrams2020-07-04T16:52:16Z<p>U43959068: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=us_m1_abrams}}<br />
{{About<br />
| about= American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1= other vehicles of the family<br />
| link-1= M1 Abrams (Family)<br />
| usage-2= other uses of the designation<br />
| link-2= M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_M1Abrams.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour, thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour to back away from troublesome situations.<br />
<br />
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.<br />
<br />
The M1 Abrams also suffers from a raised engine deck- As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Composite armour<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' <br> 31.75* mm (40°), 25.4-38.1 mm (82°) ''Lower glacis'' || 27.6-30 + 6.35-70.0 mm <br> 25.4 mm ''Front tip'' <br> 28.4 mm ''Rear tip'' || 31.75 mm (5-37°) <br> 12.7 mm (53-54°) || 31.75 mm <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 31.75* mm (21-30°) <br> 31.75* mm (30-36°) ''Gun mantlet'' <br> 25.4 mm (74-82°) ''Turret underside'' || 12.7-31.75* mm (30°) || 12.7 mm (43-48°) <br> 25.4 mm (80-83°) ''Turret underside'' || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Panels''<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 25.4 mm || 25.4 mm<br />
|-<br />
! Composite armour* !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || '''Lower glacis:'''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' || N/A || N/A || N/A<br />
|-<br />
| Turret || '''Turret front:'''<br>''Angles +0-0°:''<br>400 mm ''Kinetic'' <br> 650 mm ''Chemical''<br> ''Angles +25-25°:''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' <br> '''Gun mantlet:'''<br>240 mm ''Kinetic'' <br> 450 mm ''Chemical'' || '''31.75 mm sections:''' <br> 160 mm ''Kinetic'' <br> 400 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 80 mm ''Kinetic'' <br> 400 mm ''Chemical'' || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 2058|rbMinHp= 1343}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M68A1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.8 || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312<br />
|-<br />
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°<br />
|-<br />
| M456A2 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°<br />
|-<br />
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
'''Last updated: 1.77.2.68'''<br />
[[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 25&nbsp;''(+30)'' || 3&nbsp;''(+52)'' || 0&nbsp;''(+55)'' || No<br />
|-<br />
|}<br />
<br />
Blowout rack only: 45&nbsp;''(+10)''<br />
<br />
First ammo rack will replenish when not reloading<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x3.0 || x10.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Commander's cupola || 1,000 (200) || 576 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
If you must advance, advance facing forward after checking for enemies. As long as your armour faces the enemy, you have relative safety. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it. The M68A1 is a very good gun, but at 10.0, even with APFSDS, it struggles to penetrate many enemies even in the LFP, but thanks to its good zoom and field of view, a good way to play it safe would be sniping from far away and hoping to get lucky shots, since the ammo rack can hold 45 rounds.<br />
<br />
The Abrams main strength its its extreme mobility, even by MBT standards. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything except its turret cheeks. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.<br />
<br />
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.<br />
<br />
In terms of threats:<br />
<br />
* Most tanks at its Battle rating, due to the relatively poor armour.<br />
* Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance.<br />
* The T-80B, because of its strong armament and very strong armour. it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun. If a T80B shows any of its side, you can penetrate it there.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| M393A2<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M416<br />
| Smoke grenade<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| NVD<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| M774<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very good mobility for its weight<br />
* Good chemical protection from composite armour<br />
* Turret also has composite armour on the side<br />
* Turns very fast, even in neutral steering<br />
* Internal armour plating helps with increasing the crew survivability<br />
* Very accurate main gun with very good gun stabilizers and good rate of fire<br />
* Great forward and reverse speed<br />
* Very good acceleration<br />
* Blowout panels protect the crew from ammo-racks detonation<br />
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce everytime<br />
<br />
'''Cons:'''<br />
<br />
* Large target<br />
* The three shells under the gun do NOT have blowout panels, if detonated you will die<br />
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority<br />
* Low APFSDS penetration compared to Challenger 1 and T-64B<br />
* Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank<br />
* Weakest composite armour compared to Challenger and T-64B<br />
* Losing some crew members will prevent you from firing some of your smoke grenades<br />
* The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS<br />
* NVD are a tier III modification<br />
* M774 is a tier IV modification and it is still a pretty weak round for 10.0<br />
* The turret ring is a massive weak spot since any shell at 10.0 can penetrate it<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.<br />
<br />
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the licence-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.<br />
<br />
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=#m1 '''Skins''' and '''camouflages''' for the M1 Abrams from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the M1 Abrams.|P6SfZC-n-U4|'''Т-64B vs M1 Abrams''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the M1 Abrams''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the M1 Abrams.|CJ9sCL1BGy4|'''M1 Abrams vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1_Abrams&diff=62810M1 Abrams2020-07-04T16:49:18Z<p>U43959068: /* Armaments */</p>
<hr />
<div>{{Specs-Card|code=us_m1_abrams}}<br />
{{About<br />
| about= American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1= other vehicles of the family<br />
| link-1= M1 Abrams (Family)<br />
| usage-2= other uses of the designation<br />
| link-2= M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_M1Abrams.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour, thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour to back away from troublesome situations.<br />
<br />
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.<br />
<br />
The M1 Abrams also suffers from a raised engine deck- As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Composite armour<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' <br> 31.75* mm (40°), 25.4-38.1 mm (82°) ''Lower glacis'' || 27.6-30 + 6.35-70.0 mm <br> 25.4 mm ''Front tip'' <br> 28.4 mm ''Rear tip'' || 31.75 mm (5-37°) <br> 12.7 mm (53-54°) || 31.75 mm <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 31.75* mm (21-30°) <br> 31.75* mm (30-36°) ''Gun mantlet'' <br> 25.4 mm (74-82°) ''Turret underside'' || 12.7-31.75* mm (30°) || 12.7 mm (43-48°) <br> 25.4 mm (80-83°) ''Turret underside'' || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Panels''<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 25.4 mm || 25.4 mm<br />
|-<br />
! Composite armour* !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || '''Lower glacis:'''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' || N/A || N/A || N/A<br />
|-<br />
| Turret || '''Turret front:'''<br>''Angles +0-0°:''<br>400 mm ''Kinetic'' <br> 650 mm ''Chemical''<br> ''Angles +25-25°:''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' <br> '''Gun mantlet:'''<br>240 mm ''Kinetic'' <br> 450 mm ''Chemical'' || '''31.75 mm sections:''' <br> 160 mm ''Kinetic'' <br> 400 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 80 mm ''Kinetic'' <br> 400 mm ''Chemical'' || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 2058|rbMinHp= 1343}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M68A1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.8 || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312<br />
|-<br />
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°<br />
|-<br />
| M456A2 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°<br />
|-<br />
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
'''Last updated: 1.77.2.68'''<br />
[[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 25&nbsp;''(+30)'' || 3&nbsp;''(+52)'' || 0&nbsp;''(+55)'' || No<br />
|-<br />
|}<br />
<br />
Blowout rack only: 45&nbsp;''(+10)''<br />
<br />
First ammo rack will replenish when not reloading<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x3.0 || x10.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Commander's cupola || 1,000 (200) || 576 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
If you must advance, advance facing forward after checking for enemies. As long as your armour faces the enemy, you have relative safety. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it. The M68A1 is a very good gun, but at 10.0, even with APFSDS, it struggles to penetrate many enemies even in the LFP.<br />
<br />
The Abrams main strength its its extreme mobility, even by MBT standards. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything except its turret cheeks. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.<br />
<br />
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.<br />
<br />
In terms of threats:<br />
<br />
* Most tanks at its Battle rating, due to the relatively poor armour.<br />
* Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance.<br />
* The T-80B, because of its strong armament and very strong armour. it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun. If a T80B shows any of its side, you can penetrate it there.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| M393A2<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M416<br />
| Smoke grenade<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| NVD<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| M774<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very good mobility for its weight<br />
* Good chemical protection from composite armour<br />
* Turret also has composite armour on the side<br />
* Turns very fast, even in neutral steering<br />
* Internal armour plating helps with increasing the crew survivability<br />
* Very accurate main gun with very good gun stabilizers and good rate of fire<br />
* Great forward and reverse speed<br />
* Very good acceleration<br />
* Blowout panels protect the crew from ammo-racks detonation<br />
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce everytime<br />
<br />
'''Cons:'''<br />
<br />
* Large target<br />
* The three shells under the gun do NOT have blowout panels, if detonated you will die<br />
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority<br />
* Low APFSDS penetration compared to Challenger 1 and T-64B<br />
* Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank<br />
* Weakest composite armour compared to Challenger and T-64B<br />
* Losing some crew members will prevent you from firing some of your smoke grenades<br />
* The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS<br />
* NVD are a tier III modification<br />
* M774 is a tier IV modification and it is still a pretty weak round for 10.0<br />
* The turret ring is a massive weak spot since any shell at 10.0 can penetrate it<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.<br />
<br />
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the licence-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.<br />
<br />
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=#m1 '''Skins''' and '''camouflages''' for the M1 Abrams from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the M1 Abrams.|P6SfZC-n-U4|'''Т-64B vs M1 Abrams''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the M1 Abrams''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the M1 Abrams.|CJ9sCL1BGy4|'''M1 Abrams vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=T26E1-1&diff=62808T26E1-12020-07-04T16:42:08Z<p>U43959068: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=us_t26e4_superpershing}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T26E1-1.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American heavy tank {{Battle-rating}}. The T26E1-1 was added with [[Update 1.57 "Battle March"]]. The tank takes the basis of a normal [[M26|M26 Pershing]], then increases its armour with welded-on metal slabs and up-guns it with a [[T15E1 (90 mm)|T15E1 cannon]], which is nearly identical to the one in the [[T32|T32]]. This gives the tank a much appreciated armour protection and firepower for the battle rating and is comparable with the premium [[M26E1|M26E1]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour (Front, Turret)<br />
* Rolled homogeneous armour (Side, Rear, Roof, Turret appliqué armour)<br />
* Structural steel (Hull appliqué armour, Rear turret counterweight)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 101.6 (42-46°) + 38.1 (47°) + 38.1 mm (57°) ''Front glacis'' <br> 162.5 (25-60°) + 38.1 (47°) + 38.1 mm (57°) '' Upper front glacis'' <br> 76.2 mm (53°) + 38.1 (41°) + 38.1 mm (48°) ''Lower glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-2°) ''Rear''|| 50.8 mm (4°) ''Top'' <br> 22.2 mm (68°) ''Lower'' || 22.2 mm<br />
|-<br />
| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 (1-84°) + 80 mm (3°) ''Gun mantlet'' || 76.2 mm (2-54°) || 76.2 (0-79°) + 100 mm (3°) || 25.4 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 76.2 mm || 25.4 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* The left turret side has a few tracks welded on, providing an additional 30 mm of armour where they are.<br />
* The "ear flaps" on the turret provide 38.1 mm of armour. The steel on the gun mantlet gives an additional 80 mm of armour.<br />
* Front glacis have sheets of 38.1 mm armour added on, sloped at varying angles.<br />
<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 646|rbMinHp= 442|<!--AoAweight=(optional) -->}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|T15E1 (90 mm)}}<br />
The {{PAGENAME}} utilizes a very powerful {{#unit:us_t26e4_superpershing|cannon|1|name}}, nearly identical to the gun on the BR {{#unit:us_t32|BR}} {{Specs-Link|us_t32}} {{#unit:us_t95|BR}}. The gun's greatest weakness is its reload time, allowing more than sufficient time for the enemy to move out of their cover, aim, and take a shot. Therefore staying in cover between shots and near friendlies might be preferable. A mix of T41 APCBC and T44 APCR shells is recommended as a typical load-out.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[T15E1 (90 mm)|90 mm T15E1]]<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 42 || -10°/+20° || ±180° <br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24<br />
|-<br />
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 16.25 || 14.38 || 13.25 || 12.50<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
For less mobile tank destroyers usually a mix shells is recommended, with Super Pershing being no different. For Arcade Battles, 15 shells is typically sufficient, with majority being APCBC with roughly 3-5 APCR shells dedicated to the enemies with a better armor. APCBC shell is a good default for a majority of targets, it typically should be loaded when venturing towards unknown.<br />
<br />
* T43 shot - {{Annotation|AP|Armour-Piercing}} - Acceptable performance against majority of targets<br />
* T42 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - Usable nearly exclusively against soft targets. Due to long reload time it's typically safer to use other shells than committing to the HE<br />
* T41 - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - Deadliest round, very wide post-penetration effect.<br />
* T44 shot - {{Annotation|APCR|Armour-Piercing Composite Rigid shell}} - Penetration increased by 1/3, suitable against more armored targets, however it has the narrowest cone of post-penetration shrapnel.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| T43 shot || AP || 211 || 208 || 193 || 177 || 162 || 148 <br />
|-<br />
| T42 shell || HE || 13 || 13 || 13 || 13 || 13 || 13 <br />
|- <br />
| T41 || APCBC || 224 || 221 || 206 || 188 || 172 || 157 <br />
|-<br />
| T44 shot || APCR || 336 || 330 || 304 || 274 || 248 || 223 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| T43 shot || 975 || 10.9 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
| T42 shell || 975 || 10.6 || 0.4 || 0.5 || 925 || +0° || 79° || 80° || 81°<br />
|- <br />
| T41 || 975 || 10.94 || 1.2 || 14 || 137.2 || +4° || 48° || 63° || 71°<br />
|-<br />
| T44 shot || 1143 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
'''Last updated: 1.77.2.68'''<br />
[[File:Ammoracks_T26E1-1.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T26E1-1.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''42''' || 32&nbsp;''(+8)'' || 28&nbsp;''(+14)'' || 24&nbsp;''(+18)'' || 20&nbsp;''(+22)'' || 16&nbsp;''(+26)'' || 12&nbsp;''(+30)'' || 8&nbsp;''(+34)'' || 4&nbsp;''(+38)'' || 0&nbsp;''(+42)'' || style="text-align:left" | No<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Recommended ammo load is 15 to remove most ammo from the hull floor, leaving rack 9 intact.<br />
* Ammo rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 9 through 2.<br />
* Full reload speed will be realized as long as ammo exists in the ready rack. If the ready racks is empty, a penalty to reload speed will occur.<br />
* Simply not firing when the gun is loaded will load ammo from racks 2-9 into rack 1, as long as there is ammo in racks 2-9. Firing will interrupt the loading of the ready racks.<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,000 (200) || 576 || -10°/+70° || ±60°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 4,500 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The {{PAGENAME}} is a slow, pretty well-armored Tank Destroyer, and should be played as such, keeping enemies in front, while friends on flanks. Its frontal protection is not that reliable, especially against long 88's, at the same time its very unconventional, giving a large number of smaller weak spots. Therefore, it's recommended to stay on the move, or even rotating turret left and right to increase chances of deflecting the shot. Unlike with [[T34]] simply staying hull-down is not viable due to weak spots at top of the turret and bottom turret cheeks - it's best to hide an entire body between shots, letting allies lure the attention of the enemy team.<br />
<br />
It's also one of the weakest tanks when played solo, owning it to low mobility, very weak side armour and a very long reload time. With {{#unit:us_t26e4_superpershing|armour|hull|side}}mm it can be penetrated by every tank it encounters and a number of anti-aircraft guns. Therefore an additional situational awareness is required to always have allies in proximity, in fact: if need be, tactical retreats might be worth a risk, as if left alone a single hit without mobility kill on a hostile unit can mean a near-certain death.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="2" |Firepower<br />
|-<br />
|I<br />
|Tracks||<br />
|Parts<br />
|Horizontal Drive||T41<br />
|-<br />
|II<br />
|Suspension||Brake System<br />
|FPE<br />
|Adjustment of Fire||<br />
|-<br />
|III<br />
|Filters||<br />
|Crew Replenishment<br />
|Elevation Mechanism||T44 shot<br />
|-<br />
|IV<br />
|Transmission||Engine<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
As with every ground vehicle Parts and FPE are an absolute top-priority. Following that both types of shells should be researched. Either Adjustment of fire or Suspension should be researched as the second module in tier II, depending on play-style. If undecided - choose Adjustment of fire. Mandatory modifications in tier III are T44 shot and Crew Replenishment. After that: Filters -> Engine -> Transmission for improved mobility, in that particular order due to the efficiency in {{rp}}RP/hp increase. Further modifications at will. Generally least important module are Tracks, though again - it might depend on a personal preferences.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Nearly identical 90 mm gun as the [[T32]] and the premium [[M26E1]]<br />
* T41 APCBC shot is a tier I modification, so you can research it straight after buying the tank<br />
* Thick sloped frontal armour that can be quite effective through angling<br />
* 50 on top of the turret is useful against low-flying aircraft and lightly armoured vehicles<br />
* 224 mm of penetration for the T41 shot makes Tiger IIs less of a threat when met dead-on<br />
* Front spaced armour can reduce effectiveness of HE and HESH rounds<br />
* Excels in urban fighting by hiding behind buildings and angling the armour<br />
<br />
'''Cons:'''<br />
<br />
* Despite the add-on armour, the armour is still inefficient against common opponents<br />
* Spaced armour doesn't help against HEAT<br />
* The add-on armour has a negative impact on mobility on the already sluggish [[M26 (Family)|M26]] it is based on<br />
* Gun gets damaged quite often due to its long profile<br />
* Springs on top of the turret tend to deflect shells into the turret<br />
* Hull machine gun port is a prominent weak spot<br />
* 90mm gun takes a long time to reload compared to its competitors<br />
* Slightly lower penetration in comparison to its adversaries like the [[Tiger II (H)]]<br />
* Due to over-matching mechanics, the layered front is more of a weakness than a bonus due to the plates being only 38 mm by themselves, despite the total thickness of the front being 177.8 mm<br />
* Vertical aiming drive can be shot outside the tank, on top of the turret<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
The [[M26|M26 Pershing]] helped the American armored forces by bringing in the heavy 90 mm Gun M3 into service on a tank mount. The gun was similar in performance to the German's [[Tiger E|Tiger I's]] [[KwK 36 (88 mm)|8.8 cm KwK 36]] cannon, but Army Ordnance wanted something to match the more powerful [[KwK 43 (88 mm)|8.8 cm KwK 43]] cannon on the [[Tiger II (H)|Tiger II]]. The development to match this cannon made the [[T15E1 (90 mm)|T15 90 mm gun]]; the gun was 73 calibers long, compared to the 90 mm Gun M3's 53 calibers length. The first produced guns were called the ''T15E1'' and had large, fixed ammunition. To test the gun's viability in the tank, the gun was mounted onto the very first production T26, T26E1 tank serial #1, registration #0103292, with the conversions being done by the Wellman Engineering Company. This upgraded tank was titled the '''T26E1-1''' by means of a painted-on designation on the turret's left side to distinguish the design, although this title was not official, and few if any sources refer to it as such. The extreme length of the T15E1 gun barrel caused the manufacturers to add a very prominent counter balance on the mantlet, which could be seen on the left side of the turret when facing it. The T26E1-1 tank was sent to Aberdeen Proving Grounds on 12 January 1945 for testing purposes.<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref><br />
<br />
In March 1945, following the Aberdeen tests, the T26 tanks mounting the T15 gun was officially classified as the ''T26E4''. As such, the mentioned T26E1-1 would be classified as the first of the T26E4 models, with an initial procurement plan for 1,000 more units. The first T26E4 (henceforth referred to as T26E1-1) would be the only M26 model with the T15 gun to see service in Europe. Among the troops, the T26E1-1 in Europe would be known by its eponymous name '''"Super Pershing"''' when compared alongside to the normal M26 Pershing.<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref><br />
<br />
===Combat usage===<br />
The T26E1-1 "Super Pershing" was sent to Europe and arrived in 15 March 1945 and assigned to the 3rd Armored Division. In its introduction, the "Super Pershing" was given additional armour by the maintenance crew in hopes to keep it up to date against the heavier German tanks. The front hull had two large pieces of metal welded onto it, each 38 mm in thickness, with a space in between the metal pieces. These metal pieces were sloped more than the hull armour it was over. An additional armour piece was welded on the turret mantlet, the metal was taken from a Panther turret and was about 80 mm thick when welded onto the turret.<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref> The T15E1 gun has much promise to the crew when using the tank as the gun could reliably penetrate the frontal hull of a [[Panther G|Panther]] tank, a feat not many other American tank gun could claim at the time.<br />
<br />
The T26E1-1's performance in battle is largely written in the accounts of John P. Irwin, who was the tank gunner of the only active "Super Pershing" in the war. He mentions of three prominent combat actions with the T26E1-1, each one destroying the enemy with little difficulty. Records show that the T26E1-1 destroyed a total of three tanks and captured one after an extended firefight that left the opposing tank out of ammunition. Though it was hoped to have the T26E1-1 fight a Tiger II for a rather explosive comparison, the T26E1-1 never saw a Tiger II during its tour in Europe. After the war, the T26E1-1 was most likely scrapped in the post-war demobilization as the final image of the tank was it lying in a vehicle dump in Kassel, Germany.<br />
<br />
===Legacy and similar vehicles===<br />
The T26E1-1 continued as an idea long after the war was over, with the next development arming the long 90 mm cannon in the ''T26E3'' tank models, but the cannons used the new two-piece ammunition gun T15E2 rather than the one-piece one in the T15E1 when it was found that the long 50 inch rounds made loading prohibitive in the M26 turret. 25 of these tanks were built and were designated the ''T26E4''. Another development was to convert normal M26 Pershings to mounting the T54 cannon, another development of the T15E1 which featured shorter ammunition. These tanks were redesignated the [[M26E1|M26E1]], but work was halted due to issues with the guns and a cut in project funds.<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref><br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|QoK9_NmswCo|'''The Shooting Range #35''' - ''Metal Beasts'' section at 00:27 discusses the T26E1-1.}}<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
[https://warthunder.com/en/devblog/current/879/ [Devblog<nowiki>]</nowiki> T26E1-1 Super Pershing: Under a Panther Mask]<br /><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USA heavy tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1_Abrams&diff=62803M1 Abrams2020-07-04T10:15:58Z<p>U43959068: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=us_m1_abrams}}<br />
{{About<br />
| about= American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1= other vehicles of the family<br />
| link-1= M1 Abrams (Family)<br />
| usage-2= other uses of the designation<br />
| link-2= M1 (Disambiguation)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_M1Abrams.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour, thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour to back away from troublesome situations.<br />
<br />
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.<br />
<br />
The M1 Abrams also suffers from a raised engine deck- As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Composite armour<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' <br> 31.75* mm (40°), 25.4-38.1 mm (82°) ''Lower glacis'' || 27.6-30 + 6.35-70.0 mm <br> 25.4 mm ''Front tip'' <br> 28.4 mm ''Rear tip'' || 31.75 mm (5-37°) <br> 12.7 mm (53-54°) || 31.75 mm <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 31.75* mm (21-30°) <br> 31.75* mm (30-36°) ''Gun mantlet'' <br> 25.4 mm (74-82°) ''Turret underside'' || 12.7-31.75* mm (30°) || 12.7 mm (43-48°) <br> 25.4 mm (80-83°) ''Turret underside'' || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Panels''<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 25.4 mm || 25.4 mm<br />
|-<br />
! Composite armour* !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || '''Lower glacis:'''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' || N/A || N/A || N/A<br />
|-<br />
| Turret || '''Turret front:'''<br>''Angles +0-0°:''<br>400 mm ''Kinetic'' <br> 650 mm ''Chemical''<br> ''Angles +25-25°:''<br>380 mm ''Kinetic'' <br> 600 mm ''Chemical'' <br> '''Gun mantlet:'''<br>240 mm ''Kinetic'' <br> 450 mm ''Chemical'' || '''31.75 mm sections:''' <br> 160 mm ''Kinetic'' <br> 400 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 80 mm ''Kinetic'' <br> 400 mm ''Chemical'' || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 2058|rbMinHp= 1343}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M68A1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.8 || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312<br />
|-<br />
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°<br />
|-<br />
| M456A2 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°<br />
|-<br />
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
'''Last updated: 1.77.2.68'''<br />
[[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 25&nbsp;''(+30)'' || 3&nbsp;''(+52)'' || 0&nbsp;''(+55)'' || No<br />
|-<br />
|}<br />
<br />
Blowout rack only: 45&nbsp;''(+10)''<br />
<br />
First ammo rack will replenish when not reloading<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x3.0 || x10.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Commander's cupola || 1,000 (200) || 576 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
If you must advance, advance facing forward after checking for enemies. As long as your armour faces the enemy, you have relative safety. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it.<br />
<br />
The Abrams main strength its its extreme mobility, even by MBT standards. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything except its turret cheeks. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.<br />
<br />
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.<br />
<br />
In terms of threats:<br />
<br />
* Most tanks at its Battle rating, due to the relatively poor armour.<br />
* Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance.<br />
* The T-80B, because of its strong armament and very strong armour. it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun. If a T80B shows any of its side, you can penetrate it there.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| M393A2<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M416<br />
| Smoke grenade<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| NVD<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| M774<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very good mobility for its weight<br />
* Good chemical protection from composite armour<br />
* Turret also has composite armour on the side<br />
* Turns very fast, even in neutral steering<br />
* Internal armour plating helps with increasing the crew survivability<br />
* Very accurate main gun with very good gun stabilizers and good rate of fire<br />
* Great forward and reverse speed<br />
* Very good acceleration<br />
* Blowout panels protect the crew from ammo-racks detonation<br />
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce everytime<br />
<br />
'''Cons:'''<br />
<br />
* Large target<br />
* The three shells under the gun do NOT have blowout panels, if detonated you will die<br />
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority<br />
* Low APFSDS penetration compared to Challenger 1 and T-64B<br />
* Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank<br />
* Weakest composite armour compared to Challenger and T-64B<br />
* Losing some crew members will prevent you from firing some of your smoke grenades<br />
* The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS<br />
* NVD are a tier III modification<br />
* M774 is a tier IV modification and it is still a pretty weak round for 10.0<br />
* The turret ring is a massive weak spot since any shell at 10.0 can penetrate it<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.<br />
<br />
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the licence-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.<br />
<br />
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=#m1 '''Skins''' and '''camouflages''' for the M1 Abrams from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the M1 Abrams.|P6SfZC-n-U4|'''Т-64B vs M1 Abrams''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the M1 Abrams''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the M1 Abrams.|CJ9sCL1BGy4|'''M1 Abrams vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]<br />
<br />
{{USA medium tanks}}</div>U43959068https://wiki.warthunder.com/index.php?title=M1A2_Abrams&diff=62796M1A2 Abrams2020-07-04T08:11:46Z<p>U43959068: /* Usage in battles */ Thanks to its overall powerful gun and good armor, it is a very balanced tank and is considered a jack of all trades, but it should still be played safe because of its massive weak spots and it can't just rush in the open</p>
<hr />
<div>{{Specs-Card|code=us_m1a2_abrams}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]<br />
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]<br />
<br />
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]], and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}<br />
<br />
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M256 (120 mm)}}<br />
<br />
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour.<br />
<br />
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M256 (120 mm)|120 mm M256]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00<br />
|-<br />
! ''Realistic''<br />
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480<br />
|-<br />
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454<br />
|-<br />
| M830A1 || HEATFS || 350 || 350 || 350 || 350 || 350 || 350<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°<br />
|-<br />
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| M830A1 || HEATFS || 1,410 || 11.40 || N/A || 0.1 || 1,390 || 65° || 72° || 77°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''42''' || 37&nbsp;''(+5)'' || 19&nbsp;''(+23)'' || 1&nbsp;''(+41)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
|}<br />
<!--===Optics and night vision===<br />
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.<br />
{| class="wikitable"<br />
! colspan="7" |{{PAGENAME}} [[Optics]]<br />
|-<br />
! rowspan="3" |Type of optic<br />
! rowspan="3" |Magnification<br />
! colspan="5" |[[Night Vision Devices]]<br />
|-<br />
! colspan="3" |Image Intensifier<br />
! rowspan="2" |Thermal Imager<br />
Resolution<br />
! rowspan="2" |Notes<br />
|-<br />
!Resolution<br />
!Light Mult<br />
!Noise Level<br />
|-<br />
!Gunner's Sight<br />
|X3.0 - X10.0<br />
|Not fitted<br />
|N/A<br />
|N/A<br />
|800 x 600<br />
|<br />
|-<br />
!Commander's View<br />
|X6<br />
|Not fitted<br />
|N/A<br />
|N/A<br />
|800 x 600<br />
|<br />
|-<br />
!Driver's View<br />
|X1<br />
|Not fitted<br />
|N/A<br />
|N/A<br />
|800 x 600<br />
|}<br />
--><br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.<br />
<br />
;Urban combat<br />
<br />
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it.<br />
<br />
;Rural combat<br />
<br />
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map but its 1st gen. thermal device doesn't allow a fast identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies.<br />
<br />
;Notable enemies<br />
<br />
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.<br />
<br />
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U.<br />
<br />
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M830A1<br />
| Smoke grenade<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| M829<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| ESS<br />
| Artillery Support<br />
| Laser rangefinder<br />
| NVD<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range<br />
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation<br />
* Thermal sight for the commander, gunner and driver<br />
* Good crew survivability like the rest of the Abrams line<br />
<br />
'''Cons:'''<br />
<br />
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo<br />
* The turret ring is a massive weak spot, any tank in the game can penetrate it<br />
* The LFP is huge and has very poor protection<br />
* Has the same weak spots as the preceding Abrams<br />
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS<br />
* The Italian CL3143 APFSDS found on the Ariete line of tanks has a good chance of penetrating the turret cheeks if they're hit at a right angle<br />
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes<br />
* The stock HEATFS shell is very difficult to use at top tier due to every tank you face having more than 600mm of chemical protection or being coated in ERA frontally. Flank shots are the only reliable way to get kills<br />
* APFSDS is a tier III unlock<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.<br />
<br />
The new version featured an upgraded fire control system, a new independent commander's panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.<br />
<br />
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.<br />
<br />
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<gallery mode="packed" heights="200px"><br />
File:M1A2 Cobra King II Hangar.png|M1A2, Cobra King II, prepped for combat.<br />
File:M1A2 on Kursk.png|M1A2, Angel of Death, scanning the horizon on Kursk.<br />
File:M1A2 Allied Spirit VIII camouflage.jpg|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.<br />
</gallery><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development] M1A2 Abrams - Higher and Higher]]<br />
<br />
{{USA medium tanks}}</div>U43959068