https://wiki.warthunder.com/api.php?action=feedcontributions&user=U42164651&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T04:51:47ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Object_279&diff=113529Object 2792021-10-16T09:54:15Z<p>U42164651: Added mobility description, added one pro and one con, edited some text.</p>
<hr />
<div>{{Specs-Card<br />
|code=ussr_object_279<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=Object 279 (USSR)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 "Viking Fury"]] as a reward for the [[wt:en/news/6669-special-space-race-en|"Space Race" event]].<br />
<br />
The Object 279's unique look comes with its design as being more capable of cross-country travelling in a possible nuclear warfare scenario. This produces its unique hull shape, four track designs, and a large 130 mm cannon to deal with its threats.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.<br />
<br />
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.<br />
<br />
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.<br />
<br />
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.<br />
<br />
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,291|rbMinHp=884}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}Mobility is very good for an vehicle of its size and tonnage, with nice 18 km/h (20 km/h in Arcade) reverse speed, meaning, unlike other russian tanks at its battle-rating, it can actually reverse out of situations, though dont expect to out-run or out-maneuver other vehicles at its battle-rating.<br />
<br />
Turning capabilities, like other heavy tanks, remain sub-par and it loses a lot of speed doing just small turns.<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M-65 (130 mm)}}<br />
<br />
The main armament is a powerful 130 mm gun. It has decent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M-65 (130 mm)|130 mm M-65]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -5°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan="2" | 11.18 || rowspan="2" | 9.89 || rowspan="2" | 9.12 || rowspan="2" | 8.60<br />
|-<br />
! ''Realistic''<br />
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-482B || APCBC || 363 || 359 || 342 || 322 || 303 || 285<br />
|-<br />
| OF-482M || HE || 31 || 31 || 31 || 31 || 31 || 31<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-482B || APCBC || 1,000 || 33.3 || 1.2 || 19 || 177.1 || 48° || 63° || 71°<br />
|-<br />
| OF-482M || HE || 900 || 33.7 || 0 || 0 || 2,650 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.1.0.85''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>type<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || ''Projectiles'' <br> ''Propellants'' || 31&nbsp;''(+9)'' <br> 36&nbsp;''(+4)'' || 28&nbsp;''(+12)'' <br> 31&nbsp;''(+9)'' || 19&nbsp;''(+21)'' <br> 24&nbsp;''(+16)'' || 17&nbsp;''(+23)'' <br> 19&nbsp;''(+21)'' || 14&nbsp;''(+26)'' <br> 14&nbsp;''(+26)'' || 1&nbsp;''(+39)'' <br> 1&nbsp;''(+39)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.<br />
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.<br />
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.<br />
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|KPVT (14.5 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[KPVT (14.5 mm)|14.5 mm KPVT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 800 (50) || 600 || N/A || N/A<br />
|-<br />
|}<br />
The KPVT is an very effective machine gun, on par with certain autocannons in terms of penetration, and can easily shred lightly armoured vehicles or even the sides of certain MBTs thanks it its 45 mm of penetration.<br />
<br />
An interesting fact is that its muzzle velocity is almost the same as the main gun, meaning it is very much viable to use it as an ranging machine gun.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a one shot. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a TD, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great 130 mm gun; able to one-shot majority of the enemy tanks<br />
* Main gun has a two-plane stabilizer<br />
* Good overall mobility for its weight<br />
* Access to Rangefinder and NVD<br />
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft<br />
* Fuel tanks are self-sealing and will extinguish by themselves without incurring damage<br />
* Extremely angled and thick cast armour<br />
* Quick reloading speed for the size of the gun, first stage ammo consists of a 13 shell auto loader<br />
* Can survive multiple hits from an ATGM frontally<br />
* Turret is extraordinary though, even against modern Sabot<br />
* Good reverse speed<br />
* Secondary machine gun can act as an ranging machine gun<br />
<br />
'''Cons:'''<br />
<br />
* Inadequate turret traverse speed<br />
* Inadequate depression angle, a feature shared by all Soviet tanks<br />
* Vulnerable to high calibre HE; pylons connecting tank to tracks make for very appealing targets for such shells<br />
* Most tanks at your BR can penetrate you from the front<br />
* Very long main gun barrel can be a liability, allowing observant enemies to spot the tank hiding around corners<br />
* Low muzzle velocity compared to APFSDS and APDS<br />
* No access to an laser rangefinder<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|thumb|Object 279 in the Kubinka Tank Museum]]<br />
The Object 279 Kotin was conceived in 1959. It was supposed to be a breakthrough tank that was also able to withstand a nuclear blast's shockwave. The development of the design started at the Kirov Plant in Leningrad, the head designer was L. Troyanov. The project was started in 1957 under the requirements of 1956. The pre-production Object 279 was completed at the end of 1959.<br />
<br />
Although 3 vehicles were built in total, the project was later abandoned in favour of lighter vehicles which ended the Soviet heavy tank programs, due to Soviet leader at the time, Nikita Khrushchev's decision on July 22, 1960, to stop the production of tanks weighing more than 50 metric tons, in favour of smaller and lighter tanks.<br />
<br />
{{Youtube-gallery|okTc-87-XvU|Object 279 testing footage}}<br />
{{Clear}}<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed" heights="200"><br />
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event<br />
File:Object 279 WTWallpaper 001.jpg<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wikipedia:Object_279|[Wikipedia] Object 279]]<br />
<br />
{{USSR heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M60_AMBT&diff=112212M60 AMBT2021-09-17T18:19:57Z<p>U42164651: Minor change.</p>
<hr />
<div>{{About<br />
| about = gift American medium tank '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = M60 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=us_m60a3_slep<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=items_M60 AMBT (USA)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced during [[Update "Starfighters"]] as a reward for World War Mode [[Season 3: Road to the West]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour - The main armour of the turret and hull.<br />
* Rolled homogeneous armour - Engine deck and engine compartment rear, additional armour panels (upper and lower glacis).<br />
* Structural steel - Slat armour, fenders, storage boxes.<br />
* Gun steel - All gun barrels.<br />
* Composite screens - Side skirts.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 108 mm (65°) ''Upper Glacis'' <br> 137 mm (52°) ''Lower Glacis'' <br> 117 mm (55°) ''Lower Glacis (Bottom)'' <br> 114 mm ''Turret Ring Guard'' || 36 - 70 mm ''Sides'' <br> 50.8 mm ''Turret Ring Guard'' || 25 mm ''Engine Compartment Rear'' <br> 40 mm ''Rear'' <br> 28 mm ''Lower Rear'' <br> 50.8 mm ''Turret Ring Guard'' || 36 mm ''Driver's Compartment'' <br> 20 mm ''Engine Deck''<br />
|-<br />
| Turret || 230.9 mm ''Front'' Sides <br> 76.2 mm ''Below and Above Mantlet''<br> 127 mm ''Gun Mantlet (Inner)'' <br> 50.8 mm ''Gun Mantlet (Outer)'' || 53.8 - 230.9 mm ''Right Side'' <br> 49.8 - 215.9 mm ''Left Side'' || 57 mm ''Turret Bustle Rear'' <br> 25.4 mm ''Lower Rear'' ''and Bustle Underside'' || 48 mm ''Front'' <br> 25.4 mm ''Rear''<br />
|-<br />
| Cupola || 35 mm (Various Angles) ''Front'' <br> 35 mm (Various Angles) ''Mantlet'' || 26 mm || 26 mm || 30 mm<br />
|-<br />
|Additional <br> Armour || 6.35 mm ''Turret Front (Around Mantlet)'' <br> 25 mm ''Upper and Lower Glacis'' || 65 mm Composite Screens ''Side skirts'' <br> 10 mm Slat Armour ''Turret Sides'' <br> 6.35 mm ''Front and Rear Track Guards'' || 10 mm Slat Armour ''Turret Rear'' || 25.4 mm ''Autocannon Platform''<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* The additional armour does not cover the entire face of the surface it is located on<br />
* All Suspension Parts - 20 mm<br />
* Tracks - 30 mm<br />
* Turret Ring - 50.4 mm<br />
* Fenders - 4 mm<br />
* Storage boxes (4 mm) are mounted on top of the fenders<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,860|rbMinHp=1,061}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M256 (120 mm)}}<br />
<br />
The M256 is the same cannon that is used on the [[M1A1 Abrams|M1A1]] and [[M1A2 Abrams]]. The main item that differentiates this cannon from the M1A2's is the round. The M60 AMBT has the "KE-W" APFSDS round which has very high penetration for its BR. The round can be reliably shot centre mass and penetrate most opponents it faces, excluding the top BR tanks in a full uptier. 583 mm at 0° point-blank is an extremely potent round for most engagement ranges you will experience. The AMBT Also has access to the M830 HEAT-FS round which can be useful for killing lightly armoured vehicles and destroying some map obstacles such as buildings or trees. The M60 AMBT also has decent gun handling up its sleeve, it is not the fastest at the BR but it can definitely compete. The vehicle shares the same reload as similar 120 mm and 105 mm cannons: 8.7s reload stock, 7.7s reload maxed crew, 6.7s reload with an aced crew.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M256 (120 mm)|120 mm M256]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480<br />
|-<br />
| KE-W || APFSDS || 583 || 579 || 569 || 556 || 542 || 528<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M830 || HEATFS || 1,140 || 13.1 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77°<br />
|-<br />
| KE-W || APFSDS || 1,585 || 4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || 26&nbsp;''(+14)'' || 11&nbsp;''(+29)'' || 1&nbsp;''(+39)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* Rack 3 is the first order ammo rack. It totals 10 shells and gets filled first when loading up the tank.<br />
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.<br />
* If you pack 26&nbsp;''(+14)'' shells, the rack depletion order will be 3 - 2.<br />
<br />
=== Additional armament ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --><br />
{{main|LW25 (25 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[LW25 (25 mm)|25 mm LW25]] || colspan="5" | Turret rotation speed (°/s)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 300 (300) || rowspan="2" | 251 || rowspan="2" | -5°/+28° || rowspan="2" | ±180° || rowspan="2" | N/A || 29 || 40 || 48 || 53 || 56<br />
|-<br />
! ''Realistic''<br />
| 18 || 21 || 26 || 28 || 30<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || HEDP || 36 || 36 || 36 || 36 || 36 || 36<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Default || HEDP || 405 || 0.14 || 0.05 || 0.1 || 26.88 || 62° || 69° || 73°<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|FN M3P (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[FN M3P (12.7 mm)|12.7 mm FN M3P]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 900 (200) || 900 || -4°/+60° || -95°/+160°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 5,950 (200) || 941 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The M60 AMBT, excels as a tank which is able to defend cap zones and destroy foes at far ranges. However, it lack's protection which other MBT's have. The main weakness of the M60 AMBT is, the armour and pure size of it. All enemy tanks which it engages within combat, are able to penetrate it with ease.<br />
<br />
The cannon is the same cannon which you find in the '''''[[M1A2_Abrams|M1A2]]''''', It offers great penetration, able to penetrate the toughest of foes. It's armour is that of a '''''[[M60A3_TTS|M60's]]''''' It also shares the same platform as the '''''[[M60A3_TTS|M60's.]]''''' It's a tall, high profile tank, which can be seen with ease. However, an advantage of this is it's able to see over objects which most MBT's cant see over, due to their sleek low profile designs.<br />
<br />
The M60 AMBT offers thermal sights, which allow it to spot the heat source of the enemy tanks, additionally it has a 25 mm LW25 grenade launcher which can cause major damage to critical parts of the enemy. Using it's 25 mm HE grenades to knock out the enemy tank cannons and de track them preventing them from escaping to safety. To get the best out of this tank, at long range, use the 120 mm cannon to snipe them to do this setup an ambush, watching their cap zones, engage thermal sights and await for the them to come. At close and medium ranges use the map and sneak up on the enemy foes, using the thermal sights to gain your advantage.<br />
<br />
===Handling air threats===<br />
<br />
To defeat these threats, scan the skies with the thermal sight and you will see the heat source of them. If they are approaching you or have fired a missile - pop smoke and withdraw, await for your SPAA to shoot them down, make sure to tag them on the map!<br />
If the helicopter is close, shoot it with your main 120 mm cannon a single hit will see the tail drop of it. Now if the helicopter is right on top of you or within in machine gun range, use the 25 mm grenade launcher which will be able to bring it down with a few well placed busts. Aim, for the flight deck and engine compartment.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Has the third highest penetrating APFSDS round in the game (After the M829A1 and DM53) , allowing effective engagement of any target from the front.<br />
* Has much higher mobility than the other M60 series tanks, making it much more pleasant to play.<br />
* Has a 25 mm autocannon on the turret roof, allowing easier engagement of low-flying helicopters.<br />
* Is protected on the sides by composite screens and slat armour which can protect against HEAT projectiles and low-penetration autocannons, though it should not be relied upon.<br />
* No ammunition is located in the turret bustle, which means shots to the turret will almost never kill it in one shot.<br />
* Has good gunner and commander Thermal optics (800x600)<br />
<br />
<br />
'''Cons:'''<br />
<br />
* Has a stock HEATFS round with the APFSDS round as a Tier III modification; HEATFS can be useful but is generally less effective and versatile than APFSDS.<br />
* Lacks useful armour such as composite or spaced armour: just about any shell that hits it is going to penetrate except for low-penetration autocannons from the front.<br />
* Has a very large and weak mantlet which is able to be penetrated by high-penetration autocannons, such as those on the CV90 series; the turret ring is a target for even weak autocannons.<br />
* Despite the much more powerful engine when compared to earlier M60s, the AMBT still does not have the mobility of the other MBTs at its BR.<br />
* The commander's cupola is very large and the 25 mm gun is mounted high above the turret, and they will often give away your position, especially when trying to go hull down or when cresting a hill or ridge.<br />
* Relatively tall silhouette, enemies have no problem identifying and spotting you.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
In 2011, the Turkish company StandartBio proposed a large-scale modernization program for outdated M60 tanks. The program was called the Affordable Main Battle Tank (AMBT) and was aimed to increase combat effectiveness of M60 tanks to a level roughly equivalent to modern main battle tanks. The main changes of this modernization were a new 1200 hp diesel engine, a modern fire control system with a ballistic computer and independent stabilization of the aiming line through a digital gunner's sight, as well as a new smooth-bore M256 120-mm gun. The tank's protection also increased slightly by installing solid hull side screens and tower slat screens. In addition, the tank received an electric turret drive, new surveillance optics, and a 25-mm automatic cannon in the commander's turret. The AMBT modernization program was designed entirely for foreign operators of the M60 from several countries in Africa and Southeast Asia.<br />
<br />
- From ''[[wt:en/news/6779-development-vehicles-of-world-war-il-2-m-82-and-m60-ambt-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60a3_slep Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed-hover" heights="150px"><br />
File:M60A3 SLEP Logo (1).jpg|<br />
File:M60A3 SLEP special camo.jpg|Tricolor summer camouflage of the Turkish Armed Forces, rewarded for collecting 9 World War Stars<br />
File:M60A3 SLEP Logo (2).jpg|<br />
File:M60A3 SLEP Logo (3).jpg|<br />
File:M60A3 SLEP Logo (4).jpg|<br />
File:M60A3 SLEP Logo (5).jpg|<br />
File:M60A3 SLEP Logo (6).jpg|<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|Z09VhocmW04|'''The Shooting Range #206''' - ''Metal Beasts'' section at 00:28 discusses the M60 AMBT.|OJf4ng1-Pzo|'''Hard Hitting WWM Reward: M60 AMBT''' - ''Napalmratte''|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 4:34 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[M60 (Family)]]<br />
<br />
;Vehicles equipped with the same gun<br />
<br />
* [[M1A1 Abrams]]<br />
* [[M1A2 Abrams]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6779-development-vehicles-of-world-war-il-2-m-82-and-m60-ambt-en|[Development] Vehicles of World War: IL-2(M-82) and M60 AMBT]]<br />
<br />
{{USA medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&diff=110222Pvkv m/43 (1946)2021-09-02T13:31:36Z<p>U42164651: Added additional con.</p>
<hr />
<div>{{Specs-Card<br />
|code=sw_pvkv_m43_1946<br />
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1946).jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
Survivability is bad. It's most likely that you won't survive more than one hit. Additionally, if your driver gets taken out, or even worse, your engine or transmission is damaged, you can only shoot in a small area in front of the tank due to the turretless design. Your frontal armour has a maximum effective thickness of around 80 mm of rolled homogeneous armour, which won't save you at this br. On the side, you have 30 mm maximum protection, and on the rear 25 mm. Hull armour is exactly the same as the [[Strv m/42 EH]], since they both share the same hull. Also, because the vehicle is open top, you're very vulnerable to aircraft. Even 7 mm MGs can destroy you in one or two bursts.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=582|rbMinHp=363}}<br />
<br />
The mobility of the Pvkv m/43 (1946) is nearly identical to the [[Strv m/42 EH]]. Driving forward, it can easily reach 40 km/h, even on rough terrain, so you will likely be one of the first vehicles at the cap. While shining when moving forward, the tank destroyer is painfully slow in reverse, with a maximum of 5 km/h.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|pvkan m/43 (75 mm)}}<br />
<br />
The main gun is the 75 mm pvkan m/43 cannon. While having excellent penetration and speed values, the reload is, considering the calibre and the open top, pretty long at 8.7 seconds with unskilled crew. In comparison, the German 75 mm guns only take about 6.5 seconds to reload. The tank destroyer has no turret, it can only move the gun in a 33° arc in front of the tank. The gun depression of 15° is excellent, however the elevation of 20° is only below average.<br />
<br />
The gunsight has an excellent magnification of 8x-16x, which is amazing! Most opponent will have around 1.5x-3x.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 43 || rowspan="2" | -15°/+20° || rowspan="2" | -13°/+20° || rowspan="2" | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70<br />
|-<br />
! ''Realistic''<br />
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
The stock shell is the '''slpprj m/41''' uncapped AP shot with decent penetration, but poor post-penetration values. Also, it tends to ricochet. Once you unlock the '''slpgr m/43''' APCBC shell, which is unfortunately a Tier IV modification, you have almost the best gun at the battle rating. The shell is the same as used from the [[Pvkv II]], though it has slightly less penetration than the Pvkv II because of the lower muzzle velocity, at 890 vs 940 m/s. Though its a bit slower, with 149 mm at point black range, you won't have problems destroying any tank you can face. Also the shell does high post penetration damage, because of the 110 g TNT filler.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78<br />
|-<br />
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| sgr m/38 || HE || 840 || 6.43 || 0 || 0.1 || 690 || 79° || 80° || 81°<br />
|-<br />
| slpgr m/43 || APCBC || 890 || 6 || 1.2 || 14 || 110 || 48° || 63° || 71°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''43''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|ksp m/36 (8 mm)}}<br />
<br />
The Pvkv m/43 1946 has a 8 mm ksp m/36 machine gun mounted on a ring above the commander, where it can traverse 360°, and elevate 65°.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[ksp m/36 (8 mm)|8 mm ksp m/36]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 2,000 (250) || 648 || -20°/+65° || ±180°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
The Pvkv m/43 (1946) is an excellent sniper due to its amazing gunsight zoom, great gun depression and deadly cannon. This tank destroyer unfortunately cannot perform as well when played as a regular tank, as it lacks the agility, gun traverse, and armour to flank or confidently take hits. Thus, to best utilise its sniper potential, the player must memorise various spots for sniping on different maps. <br />
<br />
Good spots particularly for the Pvkv m/43 (1946) often have the following characteristics: <br />
<br />
* Is at a good '''distance''' from the front line (around 600-1200m): obviously, the long range is to take full advantage of the superior gunsight zoom of 16x max. With this sight, the Pvkv m/43 (1946) is able to observe distant environment with unmatched clarity. The further it is from the target area, the harder it is for the enmies to effectively spot, aim and hit the player, while the player can still comfortably aim. <br />
* Has a '''slope''': slopes allow the Pvkv m/43 (1946) to perform hull-down when fighting. The Pvkv m/43 (1946) has -15° gun depression which is generally enough to depress the gun behind most hills. When hull-down, the tank destroyer presents a much smaller profile, increasing its concealment; it also significantly betters the frontal protection, as the frontal armour of angled 70mm is now at a larger angle, allowing it to deflect more shells. When used in conjunction with range, the Pvkv m/43 (1946) will be able to resist certain cannons like the US 75mm M3 and the Soviet's 76mm F-34.<br />
* Overlooks a '''crucial passageway''': this is the key to success for not only the Pvkv m/43 (1946), but for all long-range snipers in general. Such spots that afford a view on popular passageways will most certainly guarantee target supplies and can even strategically cut off the opponents' supports, leading to a victory. If the player gets to battle position quickly, destroying passing enemies will prevent them from getting to good positions/cap points on time at the start of a match. In later stages of a match, a sniper at such position usually means that any enemies going to the frontline to support will most likely be destroyed before reaching their destination, allowing friendlies to push deeper and strengthen their defence. Of course, it is vital to practice gunnery -- the targets will usually be busy driving far away at full speed! Missing a shot due to poor lead can result in some allies being destroyed by the target you failed to destroy. <br />
* Has '''vegetations'''/hard '''covers''': plants can partially cover up the Pvkv m/43 (1946), delaying the time before enemies spot you. Hard covers give a safety shelter in case the player is being targeted. <br />
<br />
There will often be situations where the player needs to either push forward with the team or to retreat under attack. This is when good map-reading skills come into play: the great spots you fought at earlier might become dangerous when the tide changes. For example, a corner at the friendly side can become quite menancing as a few enemy pushes to there. Therefore you must practice how to quickly find new spots at anywhere on the map, as well as to correctly identify which new area/passageway to ambush. The Pvkv m/43 (1946)'s mobility allows you to change position in time. Custom battles provide a great place to practice such skills. <br />
<br />
As the match progresses, you might lose the opportunity to pick on targets far away and instead have to enter close quarter combat. Although the Pvkv m/43 (1946) is now more vulnerable, with the right ambush position you will still be able to fight. However, one aspect to note is that the high gunsight zoom can become a problem in a face-to-face standoff. Most players are likely to subconsciously enlarge the zoom after entering sniper mode, and due to the high zoom, you will only be able to see an extremely limited part of the target. It will be more awkward if the target is moving. Therefore you need to not always use 16x zoom to adapt CQC. <br />
<br />
'''Enemies worth noting''': <br />
<br />
* [[R3 T20 FA-HS]]: this is a well known car, famous for its insane speed. It can appear at unexpected positions very early in the match and can be quite annoying to deal with. If an R3 charges at you from the front, your frontal armour can resist all its shells. Try your best to get your gun on target and finish it off before it can flank to your side. If, unfortunately, it gets to your flank, reverse and traverse the hull to aim your cannon to it while getting some separation. Note that the R3 is quite likely to get slowed down/stopped by obstacles like fences and trees due to its light weight, thus if you are at an urban/forest area the R3 may get stuck while circling, gifting you a few precious seconds to target it. In the worst case scenario, the R3 will tear through the Pvkv m/43 (1946)'s poor side/rear armour with its rapid firing autocannon and take out all your crew in an instant. <br />
* [[KV-1E]] / [[KV-IB (Germany)|▀KV-IB]]: although the Pvkv m/43 (1946) carries a powerful cannon, there are still tougher nuts to crack, such as these two. They are uparmoured KV-1 models, featuring ~105 mm hull and turret armour on the front and parts of the sides. Armour of this thickness can be quite challenging to penetrate given that the Pvkv m/43 (1946) might usually be shooting over long distances. If the KV-1 is angling, hold your fire to avoid exposing your position. Only shoot if their armour is facing you without any angles, this is when you have the best chance to score successful penetrations. When shooting up close, try targeting the gun mantlet which is not covered by additional armour plates. Upon penetration, the KV-1 will often get crippled if not destroyed in one shot. <br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent gun for its BR<br />
* Very effective APCBC round with high velocity and adequate amount of explosive filler<br />
* High magnification of x8.0-x16.1 - most tanks at the battle rating only have x1.5-x3.0<br />
* Very good gun depression<br />
* Machine gun can elevate to 90° and has a high ammo capacity of 2,000 rounds<br />
* Trajectory of machine gun follows both APCBC and AP rounds trajectories close enough up to ~500 m<br />
* Decent mobility<br />
<br />
'''Cons:'''<br />
<br />
* Turretless design<br />
* Low survivability<br />
* Poor reverse gear<br />
* Machine gun performs poorly against lightly armoured vehicles and aircraft<br />
* Low versatility<br />
* Long reload relative to its opponents<br />
* Open top means enemy planes are able to strafe the vehicle and easily knock out the crew<br />
* Poor stock uncapped shell - bounces often<br />
* Altough firing the same shell as the Pvkv II, it loses 13mm of penetration and 50 m/s shell velocity due to firing from an different gun<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.<br />
<br />
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.<br />
<br />
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603 engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
=== Bibliography ===<br />
<br />
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&oldid=949440407<br />
<br />
{{Sweden tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=Object_279&diff=110091Object 2792021-08-31T18:18:26Z<p>U42164651: Added info on machine guns, edited certain pros and cons and added a few more pros and cons, other minor changes.</p>
<hr />
<div>{{Specs-Card<br />
|code=ussr_object_279<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=Object 279 (USSR)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 "Viking Fury"]] as a reward for the [[wt:en/news/6669-special-space-race-en|"Space Race" event]].<br />
<br />
The Object 279's unique look comes with its design as being more capable of cross-country travelling in a possible nuclear warfare scenario. This produces its unique hull shape, four track designs, and a large 130 mm cannon to deal with its threats.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.<br />
<br />
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.<br />
<br />
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.<br />
<br />
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.<br />
<br />
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,291|rbMinHp=884}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M-65 (130 mm)}}<br />
<br />
The main armament is a powerful 130 mm gun. It has decent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M-65 (130 mm)|130 mm M-65]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -5°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan="2" | 11.18 || rowspan="2" | 9.89 || rowspan="2" | 9.12 || rowspan="2" | 8.60<br />
|-<br />
! ''Realistic''<br />
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-482B || APCBC || 363 || 359 || 342 || 322 || 303 || 285<br />
|-<br />
| OF-482M || HE || 31 || 31 || 31 || 31 || 31 || 31<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-482B || APCBC || 1,000 || 33.3 || 1.2 || 19 || 177.1 || 48° || 63° || 71°<br />
|-<br />
| OF-482M || HE || 900 || 33.7 || 0 || 0 || 2,650 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.1.0.85''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>type<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || ''Projectiles'' <br> ''Propellants'' || 31&nbsp;''(+9)'' <br> 36&nbsp;''(+4)'' || 28&nbsp;''(+12)'' <br> 31&nbsp;''(+9)'' || 19&nbsp;''(+21)'' <br> 24&nbsp;''(+16)'' || 17&nbsp;''(+23)'' <br> 19&nbsp;''(+21)'' || 14&nbsp;''(+26)'' <br> 14&nbsp;''(+26)'' || 1&nbsp;''(+39)'' <br> 1&nbsp;''(+39)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.<br />
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.<br />
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.<br />
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|KPVT (14.5 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[KPVT (14.5 mm)|14.5 mm KPVT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 800 (50) || 600 || N/A || N/A<br />
|-<br />
|}<br />
The KPVT is an very effective machine gun, on par with certain autocannons in terms of penetration, and can easily shred lightly armoured vehicles or even the sides of certain MBT's thanks it its 45mm of penetration<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a one shot. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a TD, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great 130 mm gun; able to one-shot majority of the enemy tanks<br />
* Main gun has a two-plane stabilizer<br />
* Good overall mobility for its weight<br />
* Access to Rangefinder and NVD<br />
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft<br />
* Fuel-tanks are self-sealing and will extinguish by themselves without incurring damage<br />
* Extremely angled and thick cast armour<br />
* Quick reloading speed for the size of the gun, first stage ammo consists of a 13 shell auto loader<br />
* Can survive multiple hits from an ATGM frontally<br />
* Turret is extraordinary though, even against modern Sabot<br />
* Very good reverse speed compared to the rest of the soviet/russian tech tree<br />
<br />
'''Cons:'''<br />
<br />
* Inadequate turret traverse speed<br />
* Inadequate depression angle, a feature shared by all Soviet tanks<br />
* Very vulnerable to high calibre HE; pylons connecting tank to tracks make for ''very'' appealing targets for such shells<br />
* Engine fires still require FPE<br />
* Most tanks at your BR can penetrate you from the front<br />
* Very long main gun barrel can be a liability, allowing observant enemies to spot the tank hiding around corners<br />
* Rather low shell velocity compared to APDS and APFSDS<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|thumb|Object 279 in the Kubinka Tank Museum]]<br />
The Object 279 Kotin was conceived in 1959. It was supposed to be a breakthrough tank that was also able to withstand a nuclear blast's shockwave. The development of the design started at the Kirov Plant in Leningrad, the head designer was L. Troyanov. The project was started in 1957 under the requirements of 1956. The pre-production Object 279 was completed at the end of 1959.<br />
<br />
Although 3 vehicles were built in total, the project was later abandoned in favour of lighter vehicles which ended the Soviet heavy tank programs, due to Soviet leader at the time, Nikita Khrushchev's decision on July 22, 1960, to stop the production of tanks weighing more than 50 metric tons, in favour of smaller and lighter tanks.<br />
<br />
{{Youtube-gallery|okTc-87-XvU|Object 279 testing footage}}<br />
{{Clear}}<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=heavy_tank&vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed" heights="200"><br />
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event<br />
File:Object 279 WTWallpaper 001.jpg<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wikipedia:Object_279|[Wikipedia] Object 279]]<br />
<br />
{{USSR heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M6A2E1&diff=106222M6A2E12021-06-25T20:44:28Z<p>U42164651: Re-worded and fixed some grammar.</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m6a2e1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)<br />
* Cast homogeneous armour (hull, turret, gun mantlet, cupola)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 50.4 mm (44°) + 112 mm (29°) ''Upper glacis'' <br> 50.4 mm (46°) + 133 mm (cylindrical) ''Lower glacis'' <br> 70 mm (26°) ''Corners'' || 58 mm (30°) ''Top'' <br> 51 + 25.4 mm ''Bottom'' || 42 mm (16°) ''Top'' <br> 22-105 mm ''Bottom'' || 16 - 22 mm <br> 25.4 mm ''Engine compartment'' <br> 5 mm ''Engine vents''<br />
|-<br />
| Turret || 230-275 mm ''Turret front'' <br> 133-235 mm ''Gun mantlet'' <br> 84 mm ''Upper turret front'' || 65-89 mm || 210-230 mm ''Top'' <br> 125-220 mm ''Bottom'' || 25-32 mm <br> 27-31 mm ''Front''<br />
|-<br />
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,033|rbMinHp=708}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|T5E1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[T5E1 (105 mm)|105 mm T5E1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 60 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan="2" | 20.02 || rowspan="2" | 17.71 || rowspan="2" | 16.32 || rowspan="2" | 15.40<br />
|-<br />
! ''Realistic''<br />
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| T32 || APCBC || 256 || 253 || 238 || 221 || 205 || 190<br />
|-<br />
| T13 || APCBC || 253 || 250 || 236 || 219 || 204 || 190<br />
|-<br />
| T29E3 || APCR || 292 || 287 || 266 || 242 || 220 || 200<br />
|-<br />
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| T32 || APCBC || 914 || 17.7 || N/A || N/A || N/A || 48° || 63° || 71°<br />
|-<br />
| T13 || APCBC || 899 || 18.59 || 1.2 || 19 || 177.38 || 48° || 63° || 71°<br />
|-<br />
| T29E3 || APCR || 1,128 || 11.2 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| T30E1 || HE || 945 || 15.2 || 0 || 0.1 || 1,550 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.7.0.68''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>type<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''60''' || ''Projectiles''<br>''Propellants'' || 49&nbsp;''(+11)'' <br> 37&nbsp;''(+23)'' || 37&nbsp;''(+23)'' <br> 25&nbsp;''(+35)'' || 25&nbsp;''(+35)'' <br> 13&nbsp;''(+47)'' || 13&nbsp;''(+47)'' <br> 1&nbsp;''(+59)'' || 1&nbsp;''(+59)'' <br> N/A || No<br />
|-<br />
|}<br />
'''Notes''':<br />
<br />
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.<br />
* As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.<br />
* To keep the hull empty of ammo, pack 13&nbsp;''(+47)'' shells.<br />
* For projectiles:<br />
** Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.<br />
** This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.<br />
** Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.<br />
* For propellants:<br />
** Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.<br />
** This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.<br />
** Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 4,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Powerful 105 mm gun with access to APCBC and APCR shells<br />
* Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat<br />
* Has a reverse gearbox, can go same speed backwards as forwards<br />
<br />
'''Cons:'''<br />
<br />
* Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go trough<br />
* Poor top speed of 31/29 km/h (AB/RB)<br />
* Mediocre acceleration<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m6a2e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed-hover" heights="150"><br />
Image:M6A2E1 BPIII Wallpaper (3840x2160).jpg<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|EY-xuYT0xi8|'''Battle Pass: Strength Athletics''' discusses the {{PAGENAME}} at 03:19 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[M6A1]] - Heavy tank that was the basis of the {{PAGENAME}}.<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USA heavy tanks}}<br />
{{USA premium ground vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=M6A2E1&diff=106216M6A2E12021-06-25T19:12:31Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m6a2e1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)<br />
* Cast homogeneous armour (hull, turret, gun mantlet, cupola)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 50.4 mm (44°) + 112 mm (29°) ''Upper glacis'' <br> 50.4 mm (46°) + 133 mm (cylindrical) ''Lower glacis'' <br> 70 mm (26°) ''Corners'' || 58 mm (30°) ''Top'' <br> 51 + 25.4 mm ''Bottom'' || 42 mm (16°) ''Top'' <br> 22-105 mm ''Bottom'' || 16 - 22 mm <br> 25.4 mm ''Engine compartment'' <br> 5 mm ''Engine vents''<br />
|-<br />
| Turret || 230-275 mm ''Turret front'' <br> 133-235 mm ''Gun mantlet'' <br> 84 mm ''Upper turret front'' || 65-89 mm || 210-230 mm ''Top'' <br> 125-220 mm ''Bottom'' || 25-32 mm <br> 27-31 mm ''Front''<br />
|-<br />
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,033|rbMinHp=708}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|T5E1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[T5E1 (105 mm)|105 mm T5E1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 60 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan="2" | 20.02 || rowspan="2" | 17.71 || rowspan="2" | 16.32 || rowspan="2" | 15.40<br />
|-<br />
! ''Realistic''<br />
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| T32 || APCBC || 256 || 253 || 238 || 221 || 205 || 190<br />
|-<br />
| T13 || APCBC || 253 || 250 || 236 || 219 || 204 || 190<br />
|-<br />
| T29E3 || APCR || 292 || 287 || 266 || 242 || 220 || 200<br />
|-<br />
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| T32 || APCBC || 914 || 17.7 || N/A || N/A || N/A || 48° || 63° || 71°<br />
|-<br />
| T13 || APCBC || 899 || 18.59 || 1.2 || 19 || 177.38 || 48° || 63° || 71°<br />
|-<br />
| T29E3 || APCR || 1,128 || 11.2 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| T30E1 || HE || 945 || 15.2 || 0 || 0.1 || 1,550 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.7.0.68''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>type<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''60''' || ''Projectiles''<br>''Propellants'' || 49&nbsp;''(+11)'' <br> 37&nbsp;''(+23)'' || 37&nbsp;''(+23)'' <br> 25&nbsp;''(+35)'' || 25&nbsp;''(+35)'' <br> 13&nbsp;''(+47)'' || 13&nbsp;''(+47)'' <br> 1&nbsp;''(+59)'' || 1&nbsp;''(+59)'' <br> N/A || No<br />
|-<br />
|}<br />
'''Notes''':<br />
<br />
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.<br />
* As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.<br />
* To keep the hull empty of ammo, pack 13&nbsp;''(+47)'' shells.<br />
* For projectiles:<br />
** Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.<br />
** This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.<br />
** Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.<br />
* For propellants:<br />
** Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.<br />
** This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.<br />
** Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 4,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Same destructive gun with the same shells as the T28, T29 and T95<br />
* Extremely thick turret, nothing but APDS and HEAT-FS can go trough<br />
* Has a reverse gearbox, can go same speed backwards as forwards<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* The front of the hull, over the tracks, are extremely weak, even low tier tank destroyers can go trough, and due to the position of the ammo racks, any penetrating it is likely to one shot the vehicle<br />
* Max top speed of 29 km/h (31 km/h in AB)<br />
* Mediocre acceleration<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m6a2e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed-hover" heights="150"><br />
Image:M6A2E1 BPIII Wallpaper (3840x2160).jpg<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|EY-xuYT0xi8|'''Battle Pass: Strength Athletics''' discusses the {{PAGENAME}} at 03:19 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[M6A1]] - Heavy tank that was the basis of the {{PAGENAME}}.<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USA heavy tanks}}<br />
{{USA premium ground vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=T-80BVM&diff=105358T-80BVM2021-06-05T20:39:07Z<p>U42164651: Added mobility and gun descriptions, aswell as pros and an con.</p>
<hr />
<div>{{Specs-Card<br />
|code=ussr_t_80bvm<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The armour protection of the T-80BVM is one of the best, especially if the incoming round hits one of the Relikt ERA plates which are twice as effective as CONTACT-5 ERA against kinetic projectiles (meaning that the Leopard 2A6, one of the most dangerous opponents, cannot penetrate the UFP). The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breech, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80BVM is a small target in itself; the weaker parts of its armour are even smaller.<br />
<br />
Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability. However, as with all Russian auto-loaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. It's also worth noting that the placement of the ammo rack, below the turret in a carousel-style setup, leaves the T-80BVM particularly vulnerable to side shots causing ammunition detonation. The protection of the T-80BVM is very similar to the T-80U in terms of the size and placement of the weak areas. The sides of your tank should always be protected, and when engaging an enemy, your front armour should always be aligned directly towards him to reduce the risks of a shot penetrating your weaker side. The tank does, however, have some Relikt ERA plates on its upper front skirts, meaning that you have some extra protection against kinetic penetrators, and a lot against chemical shells, until the ERA bricks are detonated (leaving the area vulnerable for another hit).<br />
<br />
As mentioned above, the T-80BVM also benefits from the typical low silhouette Russian tankers will be accustomed to, with the vehicle being significantly smaller than its competitors. This allows the T-80BVM to be hidden behind small terrain deformities which other MBTs would otherwise be visible. It's also harder for an enemy tank commander to immediately tell which area is the most vulnerable.<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Overall mobility is exactly the same as the T-80U, meaning it can easily keep up with most top tier MBT's.''<br />
<br />
{{tankMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|2A46M-1 (125 mm)}}<br />
The gun is equipped with the same shells as other top tier russian MBT's, with the addition of the 3BM60 APFSDS shell, with an excellent 580mm of penetration and good ballistics.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 38 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550<br />
|-<br />
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42<br />
|-<br />
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850<br />
|-<br />
| 3BM60 || APFSDS || 580 || 576 || 567 || 555 || 543 || 532<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°<br />
|-<br />
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°<br />
|-<br />
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 350 || 17.2 || 0.4 || 0.01 || 4,720 || 80° || 82° || 90°<br />
|-<br />
| 3BM60 || APFSDS || 1,660 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''38''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}<br />
The 12.7 mm NSVT machinegun, seen on all previous soviet MBTs, can help take out some lightly armoured vehicles from the side as well as to destroy low-flying aircraft and helicopters. The roof-mounted MG allows it to spin a full 180 degrees to the left and right the tank.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[NSVT (12.7 mm)|12.7 mm NSVT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 300 (150) || 700 || -5°/+60° || 180°<br />
|-<br />
|}<br />
The coaxial 7.62 mm PKT machinegun however is lacking against enemy vehicles, it still can mow down some small bushes and fences to provide better view or use it to help pin enemies.<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1250 (250) || 700 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Overall armour is superb, most of the hull and turret is immune to all shells in the game, including the dreaded DM53 APFSDS shell utilized by the [https://wiki.warthunder.com/Leopard_2A6 Leopard 2A6]<br />
* Access to the unlockable 3BM60 APFSDS shell with an very good 580mm of penetration<br />
* Same mobility as the T-80U<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Relatively low reverse speed, hard to retreat from a threatening situation<br />
* The cramped interior, with the crew placed tightly together, means that the tank is easily disabled if a shot penetrates<br />
* Poor survivability from side shots due to the massive ammunition carousel mounted in the centre of the hull<br />
* Spare ammunition not carried in the autoloader is distributed around the hull and turret - meaning a penetrating shot might ignite a round carried as a spare, setting off the carousel<br />
* Poor gun depression of -5° due to the low turret height. This makes it difficult to shoot over hills and other obstacles, especially on maps with rough terrain<br />
* Has more weakspots than average compared to other top tier Russian MBT's<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}<br />
[[Category:ATGM vehicles]]</div>U42164651https://wiki.warthunder.com/index.php?title=M4A2&diff=101176M4A22021-04-19T19:33:01Z<p>U42164651: Added con</p>
<hr />
<div>{{About<br />
| about = American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = other M4 Shermans<br />
| link-1 = M4 Sherman (Family)<br />
| usage-2 = other uses<br />
| link-2 = M4 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=us_m4a2_sherman<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced along with the initial American ground tree in [[Update 1.45 "Steel Generals"]]. It is the third of the Sherman medium tank series and the last 75 mm variant before unlocking the 76 mm equipped models. The in-game model represents a "Sherman 2.0" design with the new front armour model angling at an uninterrupted 47 degree and a better cast turret.<br />
<br />
Compared to its predecessor, the M4A2 is the only 75 mm Sherman with an uninterrupted and welded front glacis sloped at 47 degrees. This eliminates most of the weak points of the earlier [[M4A1|M4A1]] and [[M4|M4]] models, though by this battle rating most enemy weaponry could penetrate the front glacis of the Sherman. Compensation for the better enemy is that the M4A2 Sherman has access to the T45 APCR ammunition for its 75 mm gun.<br />
<br />
Another noted difference is the loss of the turret appliqué armour on the right side of the gun mantlet. This does not sacrifice armour as the turret base armour at that location is thickened to compensate for the loss.<br />
<br />
Finally, the M4A2 runs with the General Motors 6046 diesel double-engine. This does not impact automotive performances greatly, but it does change the engine deck shape, exhaust emission, and engine noise.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour (Hull, Turret roof)<br />
*Cast homogeneous armour (Turret, Transmission area)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 63.5 mm (47°) ''Front glacis'' <br> 51-108 mm (12-56°) ''Transmission housing'' || 38.1 mm || 38.1 mm (7-10°) || 19.5 mm<br />
|-<br />
| Turret || 76 mm (3-65°) ''Turret front'' <br> 89 + 51 mm (2-62°) ''Gun mantlet'' || 51 mm (2-64°) || 51 mm (2-60°) || 19.5 mm<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 51 mm || 19.5 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.<br />
* Small applique armour are placed on the side hull armour over ammunition that gives an extra 25.4 mm<br />
* A small patch on the turret front right side is thinner (51 mm) than the rest (76 mm).<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=635|rbMinHp=363|AoAweight=1.15}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
It is advisable to research ''Parts'' first, then ''Fire Protection Equipment'', then the ''M61 shot'' round.<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M3 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M3 (75 mm)|75 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 97 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49<br />
|-<br />
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59<br />
|-<br />
| T45 shot || APCR || 139 || 135 || 121 || 105 || 91 || 79<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| M48 shell || HE || 463 || 6.3 || 0 || 0.1 || 666 || 79° || 80° || 81°<br />
|-<br />
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14 || 63.7 || 48° || 63° || 71°<br />
|-<br />
| T45 shot || APCR || 868 || 3.81 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M89 || 259 || 3 || 13 || 5 || 20 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
|| '''97''' || 91&nbsp;''(+6)'' || 88&nbsp;''(+9)'' || 86&nbsp;''(+11)'' || 78&nbsp;''(+19)'' || 63&nbsp;''(+34)'' || 46&nbsp;''(+51)'' || 31&nbsp;''(+66)'' || 1&nbsp;''(+96)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_M4.png|right|thumb|x200px|[[Ammo racks]] of the M4 Sherman.]]<br />
Notes:<br />
<br />
* To go into battle with the turret basket empty of ammo, pack 78&nbsp;''(+19)'' shells (racks 1 to 4 emptied).<br />
* To go into battle with the turret basket and the flanks empty of ammo, pack 31&nbsp;''(+66)'' shells (Racks 1 to 7 empty).<br />
* The 8th rack is large and located at a a weak spot: the bottom section of the armour. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 300 (200) || 577 || -10°/+25° || ±60°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The general playstyle of this tank is to be a support tank. This tank doesn't have the armour to be on the front lines. Surviving on the front lines will be quite hard, though not impossible. Try to stay in the 2nd or 3rd line and support the team, or hide behind heavily armoured teammates and help them assault the enemy. Capturing cap zones is also good for this vehicle. This Sherman is pretty fast. Be note, be wary of T-34 and Panzer IV tanks. These have guns that can easily penetrate the M4A2's armour even if angled well. It is best to use hull down tactics, or shoot first and knock-out their gunner. T-34s are tougher and they can very easily one shot the M4A2 from the side to keep the sides protected. T-34s have thin armour but sloped, and if angled, are hard to destroy, so aim for the turret. T-34E STZ's are very hard to take it and once again, the turret.<br />
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The tactics which should be used; is not to stay in the same place. Move after every shot so the enemy has to counter that move thus leaving the enemy unit exposed. Once the M4A2 has access to different camouflages: it will be able to blend into the background (Works very well with a flanking manoeuvre), then wait for the enemy to drive right past the tank.<br />
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''[[:Category:Game_modes|Arcade Battles]]''<br><br />
When in this [[:Category:Game_modes|Game Mode]] Game Mode: The tank is: fast, but weakly armoured. Its gun is pretty decent with enough penetration. Capture zones and support the team by firing at enemy medium tanks.<br />
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''[[:Category:Game_modes|Realistic Battles]]'' and ''[[:Category:Game_modes|Simulator Battles]]''<br /><br />
The tank performs it's role as medium tank very well. It uses speed; as an advantage and very thick frontal armour. Which gives this tank, an edge over the enemy. However, It offers; some very thin armour around the side and the rear of the tank. Which can be penetrated;- by almost all the tanks in [[:Category:Second_rank_ground_vehicles|2nd rank]] and on. So watching the sides and rear are very important, neglecting to protect them can often result in a destroyed M4A2.<br />
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When engaging the enemy forces; It is recommended to turn into their fire with the front of the tank. Since the front is one of the thickest armoured front installed on a tank. This can often save the tank from its end. However, if a skilled enemy player aims for one of the critical components of the movement, such as the tracks, engine, transmission, or the driver, they could stop the M4A2 from performing this action.<br />
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A weak point of this tank is the machine gun port on the front. A single well placed shot could end the tank.<br />
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'''Enemies worth noting:'''<br />
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M4A2 / [[M4A4 (1st PTG)|A4]]: these Sherman tanks are widely used by both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For an M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there can guarantee a knock out most of the times. But in case the opponent covers them up or when it's an M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenceless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.<br />
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[[KV I C 756 (r) (Germany)|KV I C 756 (r)]]:<br />
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A vehicle that the M4 Sherman will have trouble against is this German KV-1. While the [[KV-1 (L-11)|L-11]] is underpowered, the [[KV-1 (ZiS-5)|ZiS-5]] is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its dd-on armour plates. If this heavy tank is encountered and if it's angling the hull, aim at the gun mantlet as it is only 50mm thick. You can knock out its gunner easily. Or shoot at the thin copula, there's also some chance to knock out the gunner. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.<br />
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[[Churchill Mk I]], [[Churchill Mk III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]]:<br />
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The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.<br />
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[[Pz.IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]]:<br />
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The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long barrel 75mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80mm, which will be much harder to penetrate with the APCBC over 500m. Luckily the turret armour remains the same at 50mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.<br />
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[[StuG III F]]/[[StuG III G|G]]:<br />
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Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to incapacitate the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly one-shot this vehicle. With the G variant, it is more reliable to use AP at ranges within 500m to ensure penetration.<br />
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=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
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'''Pros:'''<br />
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* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well<br />
* Great firepower: adequate penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the [[Pz.IV F2]], [[Chi-Nu]] and [[StuG III F|StuG III]] F. It also has APCR for hitting thick, flat armour up close, for example the [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]]<br />
* Great turret traverse speed allows it to deal with multiple threats easily<br />
* Well angled frontal hull provides protection against small calibre / low-penetration guns (eg. 75mm M3, 50mm KwK39), and even large calibre guns when angled correctly. The side armour can be boosted with add-on armour<br />
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking<br />
* Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tanks like [[Marder III]]<br />
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics<br />
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'''Cons:'''<br />
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* Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it<br />
* Frontal armour is still inadequate, will get penetrated and one-shot by tanks like [[Pz.IV F2]] / G, [[StuG III F]] / G, [[M10 (Family)|M10]]<br />
* M61 and T45 all struggle to penetrate angled targets like [[StuG III G]], Churchill Mk.III or even the T-34 and M10<br />
* Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at<br />
* Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces<br />
* Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used MG151 15/20mm <br />
* Acceleration even more sluggish compared to the already sluggish previous shermans due to weighing two more tons while only adding ten extra horsepowers<br />
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== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The Battle of France in 1940 proved to America that their current tank arsenal would not be able to withstand a German assault. The only tanks in their inventory at that time was the [[M2A4|M2 Light Tanks]] and the [[M2|M2 Medium Tank]], both are inadequate against the German [[Pz.III F|Panzer IIIs]] and the [[Pz.IV F1|Panzer IVs]]. The US Army, in response, ordered for a tank armed with a 75 mm gun. While a 75 mm gun was available for use, a turret able to mount the gun was not. So while the turret and tank design underwent development, the 75 mm would be mounted on the stopgap design, the [[M3 Lee|M3 Lee]] tank in a sponson mount. This interim design put the 75 mm on a lower and limited traverse mount that restricted its firing angle, but it did give the Allies a tank with the gun, so it was issued by the thousands until a better design could be made.<br />
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During the M3's development, the designs of the 75 mm armed vehicle were being drawn up and submitted by the Ordnance Department. Specifications on the tank design were strict, with restrictions made on the tank's height, width, and weight in order to make it able to be transported over bridges, roads, railroads, and on ships. These specifications would help the army by making the tank be very flexible on strategic, logistical, and tactical grounds. On April 1941, the Armored Force Board chose the simplest of the designs, which was a redesigned M3 hull and chassis with a turret mounting the 75 mm gun designated the ''T6'', completed in September 1941. This tank would then designated the '''Medium Tank M4''' in American service. The tank would become the most used Allied tank during World War II as it was lent out by the thousands in the Lend-Lease program to the Allied countries. The British called the M4 the "Sherman", which coined into the tank's name '''M4 Sherman''' that it would be known as in history. The production for the Shermans began on October 1941 and would continue to be produced until the end of the war in 1945 with around 50,000 units produced, making it the second most-produced tank in World War II before the [[T-34 (1942)|T-34 tank]].<br />
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===Design===<br />
Many variants of the Shermans were produced, but they all followed a similar layout. The driver and bow gunner sat in the front driving compartment, the fighting compartment in the middle housed the turret its three crew member, and in the back was the engine compartment. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the M2 light tanks, and the sloping armour of the M2 Medium. This became a contributing factor on Sherman's reliability on the field, as most of the design flaws were ironed out with the previous tank designs. The tank-mounted the [[M3 (75 mm)|75 mm M3 gun]], giving the tank very good AP and HE capabilities. The Sherman's turret traverse speed was very fast, able to traverse a full 360 degrees in only 15 seconds, which is considerably faster than the traverse speed on most German tanks. Another unique feature on the Sherman was the installation of a [[Gun stabilizer|gyroscopic stabilizer]] on the gun and sight, making the Sherman one of the first produced tanks to incorporate those features. While the stabilization was only done for the vertical plane, it kept the gun stable enough to be able to shoot on the move effectively, with a study showing a 70 % hit probability on an enemy 300 to 1,200 yards away when moving at a speed of 15 mph. However, this feature was controversial among the crew and experiences with it vary.<br />
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The '''M4A2 Sherman''' model ran on a GM 6046 diesel engine. The Sherman model in-game is one of the later production models, featuring improvements on the turret and hull design to maximize armour thickness. The tank's hull was welded, with the earlier models having the front armour plate placed on a 56-degree sloping angle. However, this design had protrusions on the driver and assistant driver hatches that created "shot traps" as these protrusions gave less protection than the frontal armour plate. This was fixed on later models with a 47-degree angling instead, which eliminated the shot traps and made the frontal armour more effective than before. Up to 8,053 M4A2s were produced from April 1942 to May 1944, out of the 49,234 Sherman units produced in the war. Throughout the war, the M4A2 was mostly given out to other allies or used by the US Marine Corps as the US Army doctrine called for the use of only gasoline-engine Shermans such as the M4A3.<br />
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===Combat usage===<br />
====European theater====<br />
The Shermans first saw combat in the North African Campaign in the Second Battle of El Alamein on October 1942 in the hands of the British. It was much quicker to reinforce the British armoured divisions with the more than 300 M4 Shermans sent to North Africa than it was to create new American ones. It proved much better than the German [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], able to eliminate them at distances more than 2,000 yards away. The Americans received their first Shermans in the next month in Operation Torch. However better the Shermans were to the German tanks at the time, the Allied armoured units still suffered casualties against the German tanks and anti-tank guns, most notably in the Battle of Kasserine Pass. In Italy, the Shermans proved much more mobile than the German Panzers, able to travel cross-country on the hilly terrain with ease. However, it was at this stage that the Sherman's shortcoming began to take face in the advent of the newer German tanks, the [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]]. These two tanks featured armour that proved impenetrable when fired at the front, and with guns that could take out the Shermans from farther than the Sherman's effective combat range. The Shermans have to hit the side of these tanks for penetration, and at ranges that were considered suicidal. Although programs were initiated to [[M4A1 (76) W|up-gun the Sherman with a 76 mm gun]], American leaders determine that the Panther and Tigers would not be produced in large quantities and were not as great as a threat as these two vehicles could still be destroyed by the 75 mm gun and standard anti-tank equipment.<br />
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During the Invasion of France, it was clear that the Sherman's current build with a 75 mm gun was no longer going to cut it against the German armoured forces. While the Sherman was adequate against what little Panzer III and IVs the Germans have left and against infantry and fortifications with the 75 mm gun, the Panthers and Tigers were in much large quantity than expected, and proved better in armour and firepower to the Shermans. Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. Despite these losses, the mass production of M4 Sherman back in the United States ensured that enough tanks were available for the Allied Forces as they spearhead through France, plus the lack of any other capable tanks meant they had to use the Shermans for the time being. The large quantities of Shermans produced during the war gave the Allied armoured units a major advantage of being fully equipped as the German panzer divisions were rarely in full strength, with some US infantry divisions having more tracked vehicles than some of the panzer divisions. Due to the high attrition rates, tank crews sometimes add [[Add-on Armor|improvised armour]] onto their Shermans in the form of sandbags and logs in hopes of increased survival, but these were determined to be ineffective from evaluations. A more effective method was to have metal armour welded on in improvisation, and an official project was made for such "assault tanks" that ended with the [[M4A3E2|M4A3E2 "Jumbos"]] with 250 made for the Battle of Normandy. During the Battle of Normandy, the first 76 mm Shermans on the M4A1 were put into combat in Operation Cobra in limited numbers. The Allies continued to primarily use the 75 mm Shermans until the Battle of the Bulge in Winter 1944, when the commanders request only 76 mm Shermans to be brought into Europe as the battle showed the intense armour disparity with the German's large numbers of [[Panther G|Panthers]] and [[Tiger II (H)|Tiger II's]]. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their extreme declining numbers.<br />
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====Pacific theater====<br />
The M4 Sherman's importance in the Pacific theatre was less than that of the European theatre due to the different tactical doctrine established from the amphibious nature of combat. Only about 20 tank battalions fielded by the US Army were sent to support the Pacific theatre of operations, compared to the total of 16 armoured divisions and 70 tank battalions they have in service. The low priority in tanks was due to the following reasons. Firstly, the jungle terrain on most of the islands fought for against the Japanese were unsuitable for the deployment of large-scale armoured units, relegating armour support to light tanks such as the [[M3 Stuart|M3 Stuarts]]. Secondly, the Japanese forces' armoured units were rather inferior to the American tank forces by 1943. While the Japanese Type 95 Ha-Go tank was comparable to the M2A4 light tank, the Shermans out gun these tanks by a large margin. Such a large margin that the tank crew prefer to use high-explosive shots against the Japanese tank than regular armour-piercing as the AP rounds would penetrate straight through without causing much damage in the interior of the tank. The Japanese developed the Type 3 Chi-Nu and the Type 4 Chi-To to fight back the Shermans, but these two never saw combat as they were kept at the Japanese Homeland for the defence against the Allied invasion.<br />
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The Shermans, when deployed, were superior to most of the Japanese anti-tank equipment and often were essential to some of the Marine's advances on some of the island assaults. In 1945, the equipping of flamethrower Shermans known as ''M4A3R3'', nicknamed "Zippos", were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modelled flamethrowers with the benefit of being in an armoured vehicle. The Zippos are able to flush out enemy combatants from within heavily fortified bunkers and caves that would be dangerous for even flamethrower infantry to take out. The Japanese solution against the Shermans, other than with their 47 mm anti-tank guns, were often suicidal tactics ranging from placing satchel charges right onto the tank, using pole-mounted anti-tank mines to reach and destroy the tank or even simply throwing oneself underneath a tank with mine or other explosive and triggering it manually.<br />
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====Lend-Lease====<br />
The Sherman tank was given out in large numbers to American Allies during World War II under the Lend-Lease policy. While America retained about 20,361 Shermans in the Army and Marine Corps, 17,184 went to Britain (about 34% of Shermans produced and 78% of Shermans given out) and the Soviet Union obtained 4,102 Shermans.<ref name="ZalogaArmorT2">Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, "The British Sherman"</ref> China obtained 812 Shermans, Brazil with 53, and New Zealand and Australia for 153 Shermans total. Other countries using the Shermans were Poland, Free France, and Czechoslovakia. The British deployed the Sherman among their armoured squadrons in such a large number to become the standard tank of their armoured forces. The increased threat of German tanks in the European theatre also provoked the British to up-gun the M4 Sherman with a more capable gun, resulting in the [[Sherman Firefly|Firefly]].<br />
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====Post-War====<br />
After the war, the Shermans continued serving America and its allies as the [[M4A3 (76) W|M4A3E8]] with a new suspension and 76 mm gun. The [[M26|M26 Pershing]] that was introduced late in World War II was phased out for the Shermans due to its unreliability, and the Sherman stayed until the [[M46|M46 Patton]] was introduced. After being phased out of American service, many other countries still used the Sherman as their main tank, mainly Israel where they up-gun the tank with the much powerful post-war French [[SA50 (75 mm)|75 mm]] and [[CN-105-F1 (105 mm)|105 mm]] gun as the [[M4A4 (SA50)|M-50]] and M-51 respectively (nicknamed "Super Shermans"). These proved successful as they were able to fight against the Soviet-supplied [[T-54 (1947)|T-54 tanks]] and [[T-34-85]]s in Middle East service, proving the Sherman as a successful and adaptable design for many years to come.<br />
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=== In-game description ===<br />
The second mass produced modification differed from the M4 in that two GMC 671 diesel engines were installed to make up for the Continental's insufficiencies. The engine and transmission were pulled from M3A3 and M3A5 medium tanks. In April 1942 the first M4A2 prototype was tested, with full-scale production subsequently beginning.<br />
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The tank had a welded hull, and the front plate initially had viewing slits cut out, though armour covers were later welded on and periscopes added. From the beginning of 1944 the front plate was made from a single piece, while the driver and gunner hatches were moved to the roof of the hull. The angle of the frontal armour went from 56° to 47° from vertical. The low-revving diesel engine gave the M4A2 better off-road ability and significantly more range as opposed to carburetor engines.<br />
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Approximately 8,000 M4A2s were produced between April 1942 and December 1943.<br />
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The tanks saw action in Africa and Italy, on the Western and Eastern fronts, and on Pacific islands through 1945. Lend-Lease included 1,992 of them delivered to the USSR.<br />
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In 1943 problems with the M4A2 were exposed by the Russian winter: those sent to the USSR had a smooth rubber protector for their tracks that made it tough to move across frozen roads. The difficulty finding traction was further complicated by a high center of gravity, giving the tank a habit of flipping over. Overall, it was the equivalent of the Soviet T-34 and was used similarly. The Sherman was much quieter than Soviet tanks, also lending itself to more effective infantry fire from behind its armour while on the move due to its lighter suspension.<br />
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== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
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;Skins<br />
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m4a2_sherman Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
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;Videos<br />
{{Youtube-gallery|yvXOwseJqi4|'''{{PAGENAME}} Sherman Tank Review''' - ''NUSensei''}}<br />
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== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
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* [[M4A2 (76) W]]<br />
* [[M4 748 (a) (Germany)]]<br />
* [[M4A2 (USSR)]]<br />
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== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
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=== References ===<br />
<references /><br />
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{{USA medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M2&diff=100034M22021-04-06T12:01:12Z<p>U42164651: Added one pro and two cons.</p>
<hr />
<div>{{About<br />
|about = medium tank '''{{PAGENAME}}'''<br />
|usage = other uses<br />
|link = M2 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=us_m2_medium<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
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== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. <br />
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The M2 medium tank, as the first medium tank of the American line-up, has some features that would become staple of the American ground forces that would be great to be familiarized with. The first of which is sloping front armour which, despite the base thickness of only 28.5 mm, gives the total frontal effective armour of 40 mm. The second is the handling and mobility, which are quite comparable to its successors with its weight distribution and speed. As such, driving experience with the M2 would greatly benefit in later games once past Rank I.<br />
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The M2 Medium has the most machine guns on a tank in the game. There are nine visible machine guns, two on the turret, four in the hull sponsons, two fixed in the front hull, and the coaxial machine gun. The reason for the M2 Medium's many machine guns is due to the US Army's infantry inter-war belief in the machine gun being the main weapon to support an assault, with the 37 mm gun only meant to support the tank when facing other tanks. The priority in the machine gun can be seen with the metal flaps on the rear, which would show in-game in the armour viewer as 5 mm RHA plates. These plates were meant for the rear sponson gunners to shoot the machine gun rounds to "ricochet" the bullets downwards onto trenches as the M2 Medium crosses over them. While it isn't possible to do this in the game, it is a good indication on how important the machine guns were in the M2 Medium's design.<br />
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== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
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If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
'''Armour type:''' <br />
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*Rolled homogeneous armour<br />
*Cast homogeneous armour (Gun mantlet)<br />
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{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 28.5 mm (53°) ''Front glacis'' <br> 28.5 mm (17-48°) ''Lower glacis'' <br> 28.5 mm (13-16°) ''Driver's port'' || 25.4 mm (16-36°) ''Front'' <br> 25.4 mm ''Everywhere else'' || 25.4 mm (1°) ''Hull top'' <br> 25.4 mm ''Top engine deck'' <br> 9.5 mm (12-52°) ''Bottom engine deck'' || 9.5 mm <br />
|-<br />
| Turret || 25.4 mm (10-14°) ''Turret front'' <br> 25.4 mm (9-54°) ''Gun mantlet'' || 25.4 mm (20°) || 25.4 mm (19°) || 9.5 mm <br />
|-<br />
|}<br />
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An anti-tank weapon greater than 37 mm can often find a way through the armor. One significant weak point on the frontal glacis would be the driver's hatch, as it is lightly sloped at about 15°. Not only that, but getting hit in this location would often lead to a knock-out of both the driver and commander in the center, which would incapacitate the M2's mobility and firepower.<br />
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Though the M2 Medium seem to be cramped for six crew members, they are actual quite spaced from each other so regular AP shots would have to precisely hit each mark in a line to knock them all out. However, if an adequate APHE round penetrates from the front or side, it could incapacitate the majority of the crew in one shot. A hit between the rear 2nd and 3rd bogie suspension at the hull sides as the ammunition is stored there and a shot in this region could either remove the majority of the ammunition or blow the tank up with a rack detonation.<br />
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=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 542|rbMinHp= 310|<!--AoAweight=(optional) -->}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|M3 (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M3 (37 mm)|37 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 200 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.2 || 7.3 || 8.8 || 9.7 || 10.4 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90<br />
|-<br />
! ''Realistic''<br />
| 3.3 || 3.9 || 4.7 || 5.2 || 5.5<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M74 shot || AP || 67 || 65 || 56 || 46 || 38 || 32 <br />
|-<br />
| M51 shot || APCBC || 75 || 72 || 62 || 51 || 43 || 35 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M74 shot || AP || 792 || 0.87 || N/A || N/A || N/A || 47° || 60° || 65° <br />
|-<br />
| M51 shot || APCBC || 792 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71° <br />
|- <br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.3.0.83''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
|| '''200''' || 101&nbsp;''(+99)'' || 1&nbsp;''(+199)'' || No<br />
|-<br />
|}<br />
Note:<br />
<br />
* Racks disappear after you've fired all shells in the rack.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
{{Specs-Tank-Weapon|5}}<br />
{{Specs-Tank-Weapon|6}}<br />
{{Specs-Tank-Weapon|7}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
| Hull (left) || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
| Hull (right) || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
| Sponson (front left) || 3,000 (250) || 500 || -4°/+30° || -70°/+20°<br />
|-<br />
| Sponson (front right) || 3,000 (250) || 500 || -4°/+30° || -20°/+70°<br />
|-<br />
| Sponson (rear left) || 3,000 (250) || 500 || -4°/+30° || -10°/+70°<br />
|-<br />
| Sponson (rear right) || 3,000 (250) || 500 || -4°/+30° || -70°/+10°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
The M2 with its decent frontal armour, mobility, and firepower allows it to compete in Rank I. However, it is best to use the vehicle from a distance as it would increase the sloped armour effectiveness against enemy rounds, which would've lost most of its power due to the distance. While the 37 mm cannon can penetrate most tanks at the BR, the gun is on a slow traversing turret, requiring for careful alignment of the turret in the right direction. Flanking enemies would make this a problem so stay in an area that can narrow down enemy paths and stay alert.<br />
<br />
Past that, the M2 can prove forgiving with its aforementioned sloped armour and large crew size of six. Though a penetrating shell could knock out a good number of the crew in the cramped interiors, it will prove unlikely to knock out every single crew member in one shot. As such, even if shot on the side, it is possible to react against the flanking enemy if the driver or commander is still alive to align the gun onto the offending target.<br />
<br />
In short, the M2 is a good jack-of-all-trades vehicle for the American tree line, a common trait as one moves on into the Rank II and Rank III vehicles<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Reliable 37 mm gun with good penetration and rate of fire<br />
* Has a higher than average crew count of 6 crew members<br />
* Has 7 machine guns modeled and functional, which can be effective against thin-skinned vehicles and aircraft<br />
* Very good top speed and power to weight ratio<br />
<br />
'''Cons:'''<br />
<br />
* Cramped tank interior and large number of crew means a penetrating hit will more than likely get one<br />
* Turret rotation is very slow<br />
* No ammunition with HE filler<br />
* Large and tall, making it an easy target<br />
* All the ammo are packed into neat little boxes in the bottom of hull, a shot at suspension area could set one off<br />
* 7 machine guns is of questionable value against all but the lightest armoured vehicles<br />
* Very thin roof armour of 9.5 mm<br />
* Past the front, the overall tank surface is poorly sloped and angled<br />
* Tall center of gravity, resulting in very unstable turns at high speeds and at risk of tipping<br />
* Thin overall armour, can be penetrated by majority of guns at its rank, including autocannons such as on the Panzer II<br />
* Side armor can be penetrated by heavy machine guns at close range<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
The development of the [[M2A4|M2 light tank]] also started a development for a new medium tank. Rock Island Arsenal took up the project and developed a vehicle known as ''T5''. It was basically an upscaled M2 Light Tank, still using the vertical volute spring suspension (VVSS), and this modified vehicle was designated the '''M2 Medium Tank''' in June 1939. 18 units in, and the tank was upgraded with a redesigned turret and a more powerful engine, this variant was designated the '''M2A1''' Medium Tank. <br />
<br />
The M2 Medium Tank had a high profile, with a height of 9 ft. 3 in., and had lots of machine guns on it (nine machine guns!). On each corner of the hull had a mounted machine gun, each with a crew member to man it. In the front, the driver can fire two fixed machine guns facing forward on the glacis plate. Two machine guns could be mounted on the turret as anti-aircraft weapons. The turret mounted a 37 mm M3 gun with a coaxial machine gun. The tank had a crew of six, commander, driver, and the four machine gunners.<br />
<br />
===Production===<br />
1,000 of these tanks were ordered by the government in 1940 to be manufactured by Chrysler, but the German success in the Battle of France showed that the M2 Medium was becoming an obsolete design, so the order was changed to instead produce 1,000 [[M3_Lee|M3 Lees]] before the M2 even started production. In this period, Rock Island Arsenal produced 94 M2A1 medium tank until August 1941. This brings the total produced tank to 112 M2 medium tanks, 18 M2s and 94 M2A1s. These M2 tanks were used for training at states for tank crew members. <br />
<br />
Despite its obsolete status by 1940 due to the Soviet [[T-34 (1941)|T-34]] tanks and the German [[Pz.III F|Panzer III]] tanks, it provided useful insight in the future of American medium tank designs. The M2 was one of the first American designs to incorporate sloping armour on the glacis effectively, and revealed to the American generals that an excessive amount of machine guns on tanks were useless in battle.<br />
<br />
=== In-game description ===<br />
American builders moved away from combination wheel and track vehicles to develop a new tank they termed the T5. In an attempt to save time and money, while also standardizing construction, they pulled components and units from the prototype T2 light tank (the prototype for the mass-produced M1) in addition to its layout and some chassis elements. The Rock Island Arsenal headed up the design process for the T5, which began in 1936, though the first prototype was ready for trials at the Aberdeen Proving Ground in February 1938. The experience showed that the powertrain could not cope with combat weight exceeding 15 tons and that the tank's frontal bullet-proof armor needed an upgrade. A slanted armor plate soon appeared, protecting the crew from all bullet calibers and shells up to 37-40 mm at long distances. <br />
<br />
Later the T5 Phase II modification and its alternative powertrain appeared, and in spring of 1939 the engine was replaced with the 350 hp radial Wright R973. Other upgrades included installing the frontal hull plates at a better angle and moving a pair of machine guns to the right-hand side. The new vehicle was termed the T5 Phase III. <br />
<br />
The T5E1 prototype and its Guiberson diesel engine was modeled after the T5. It was later employed in trials for experimental equipment and twin-mounted 37 mm cannons. <br />
<br />
The tank headed for full-scale production and was accepted by the American army under the designation M2. The first set of 15 units got under way in August 1939 at the Rock Island Arsenal, with 18 total units featuring that particular modification eventually built.<br />
<br />
The tank's primary drawbacks were weak armor, a riveted construction, a high profile, narrow tracks, and an under-powered engine.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m2_medium Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|txjlJt8Xyd0|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|mie8TAOk6-0|'''{{PAGENAME}} Medium, American, Tier-1 Medium Tank''' - ''Angry Nerd Gaming''|tL-4WSHTb30|'''Tank Talk: M2-A1''' - ''Fort Benning''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[M3 Medium (Family)]]<br />
<br />
;Vehicles equipped with the same gun<br />
<br />
* [[M6A1]] (secondary)<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/devblog/current/676|[Devblog] Steel Generals: M2 Medium Tank]]<br />
* [[wt:en/devblog/current/707|[Devblog] Developers about M2]]<br />
* [[wikipedia:M2_medium_tank|[Wikipedia] M2 medium tank]]<br />
* [https://tanks-encyclopedia.com/ww2/us/m2_medium_tank.php <nowiki>[Tanks Encyclopedia]</nowiki> Medium Tanks M2, M2A1 and T5]<br />
<br />
{{TankManufacturer Rock Island Arsenal}}<br />
{{USA medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=BT-7M&diff=99396BT-7M2021-03-27T19:44:09Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{Specs-Card<br />
|code=ussr_bt_7_m<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (hull, turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 20 mm (18°) ''Upper plate'' <br> 15 mm (61°) ''Middle plate'' <br> 20 mm ''Lower plate'' || 20 mm ''Forward'' <br> 15 mm + 4 mm ''Rearward'' || 10-13 mm || 10 mm ''Roof'' <br> 4 mm ''Radiator grilles''<br />
|-<br />
| Turret || 15 mm ''Turret front'' <br>15 mm ''Gun mantlet'' || 15 mm ''Forward'' <br> 13 mm ''Rearward'' || 13 mm || 10 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels, tracks and torsion bars are 15 mm thick.<br />
* Belly armour is 6 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=775|rbMinHp=442}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|20-K (45 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 188 || rowspan="2" | -5°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90<br />
|-<br />
! ''Realistic''<br />
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35<br />
|-<br />
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°<br />
|-<br />
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''188''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Altough weighing half a ton more than the previous BT tank, the M variant has a more powerful engine, meaning its much faster. than the previous BT-7<br />
* Fast firing gun<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Unlike the previous BT tanks, no scouting ability<br />
* Sits at 0.7 BR higher than the previous BT-7, gun performance will often be lacking<br />
* Armour remains paper thin, with heavy machine guns and autocannons from SPAA being able to shred it<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The BT-7M light tank was developed in 1936 and started production in 1939. It was the last BT-series tank produced. When it was developed it was the fastest tank in the world. Around 800 tanks were produced because of the arrival of the T-34. The BT-7M fought in the beginning of The Great Patriotic War.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR light tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=TTD&diff=97635TTD2021-03-14T13:25:46Z<p>U42164651: Added additional pros and cons.</p>
<hr />
<div>{{Specs-Card<br />
|code=uk_ttd<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|GT-3 (105 mm)}}<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[GT-3 (105 mm)|105 mm GT-3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 54 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M152 || HEATFS ||400||400<br />
|400<br />
|400<br />
|400<br />
|400<br />
|-<br />
|M111||APFSDS||337||335||330||322||314||306<br />
|-<br />
|DM63||APFSDS||436||434||426||416||406||496<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M152 || HEATFS ||1173||10.5||0.05||0.1||1270|| 65° || 72° || 77°<br />
|-<br />
| M111 || APFSDS ||1455||3.79||N/A||N/A||N/A||78°||80°||81°<br />
|-<br />
| DM63 || APFSDS ||1455||4.30||N/A||N/A||N/A||78°||80°||81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''54''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good unlockable APFSDS<br />
* Turret can occasionally stop less powerful shells like HEAT-FS and lower caliber APFSDS<br />
* Decent top speed <br />
* Good gun depression<br />
<br />
'''Cons:'''<br />
<br />
* No machine guns <br />
* Unpowered engines means slow acceleration<br />
* Armour cant stop almost any shells, only less powerful shells and shells coming at weird angles will be stopped<br />
* Relatively long reload for the caliber of the gun<br />
* Easily ammo racked due to the positioning of the ammo<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Britain medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M5A1&diff=96198M5A12021-03-07T21:13:03Z<p>U42164651: Added additional cons.</p>
<hr />
<div>{{About<br />
| about = American light tank '''{{PAGENAME}}'''<br />
|other<br />
|usage-1 = other uses<br />
|link-1 = M5 (Disambiguation)<br />
|usage-2 = other vehicles of the family<br />
|link-2 = M5 Stuart (Family)<br />
}}<br />
{{Specs-Card<br />
|code=us_m5a1_stuart<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. An improvement over the earlier [[M3 Stuart|M3 Stuarts]] with better front sloping armour, it helps the light tank keep up to date with the evolving tanks of the time.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Lower glacis)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 28.5 mm (49°) ''Front glacis'' <br> 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' <br> 25.4 mm (1°) ''Middle'' <br> 25.4 mm (20°) ''Bottom'' || 12.7 mm<br />
|-<br />
| Turret || 44.4 mm (11-13°) ''Turret front'' <br> 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels, bogies, and tracks are 15 mm thick.<br />
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.<br />
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.<br />
* A 5 mm Structural steel box is present, mounted on the vehicle rear.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=459|rbMinHp=262}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M6 (37 mm)}}The M5A1 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M3A3. While being at 2.3, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the M5A1 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.<br />
<br />
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M6 (37 mm)|37 mm M6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 147 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90<br />
|-<br />
! ''Realistic''<br />
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M74B1 || AP || 79 || 76 || 65 || 54 || 45 || 37<br />
|-<br />
| M63 shell || HE || 3 || 3 || 3 || 3 || 3 || 3<br />
|-<br />
| M51B1/B2 || APCBC || 87 || 84 || 73 || 60 || 50 || 41<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M74B1 || AP || 883 || 0.87 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| M63 shell || HE || 807 || 0.73 || 0 || 0.1 || 38 || 79° || 80° || 81°<br />
|-<br />
| M51B1/B2 || APCBC || 883 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''147''' || 111&nbsp;''(+36)'' || 74&nbsp;''(+73)'' || 37&nbsp;''(+110)'' || 1&nbsp;''(+146)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M1919A4 (7.62 mm)}}<br />
The M5A1 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armoured vehicles due to its low penetration of only 10 mm.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 3,000 (250) || 500 || -10°/+70° || ±60°<br />
|-<br />
| Coaxial || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The M5A1 Stuart preserves the Rank I style of fighting. With very good mobility and fast reload, the light tank can speed to an optimal position on the enemy's side and riddle them with the 37 mm cannon. It is recommended to attack from the flanks as the weak armour on the Stuart makes it vulnerable to the newer enemy guns that can penetrate the armour with ease.<br />
<br />
With the fast reloading 37 mm cannon, the M5A1 Stuart can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M74B1 AP round for maximum penetration. In the case the M5A1 does come across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.<br />
<br />
With its weak overall armour, most enemies are able to penetrate the M5A1 Stuart. A specific concern should be to vehicles with a high rate of fire weaponry such as the SPAA, which might be able to penetrate through weak points around the Stuart with enough effort. Enemies with strong shells like the [[Pz.IV F1|Panzer IV]] with it's short 75 mm and its HEAT rounds could also destroy the Stuart with ease.<br />
<br />
With its speed and relatively small size, as well as the ability to scout, the Stuart can be used as a reconnaissance vehicle. Even if you cannot penetrate heavily armoured opponents, you can help your allies by scouting the opposing tanks. This, combined with its decent firepower, makes the Stuart an amazing scout vehicle.<br />
<br />
=== Enemies worth noting ===<br />
<br />
* '''Sd.Kfz.234 family''': When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The [[Sd.Kfz.234/2]] (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50 mm gun. But it cannot turn in place, has a very slow turret traverse and only 8 mm of side hull armour, so a good tactic is to circle with it and utilise your rather quick turret traverse and fast reload. In an intense tank "dogfight", you want to aim with the greatest care, as your 37 mm shells won't do much damage, so even a slight miss will result in the failure of knocking out the enemies' crew. The [[Sd.Kfz.234/3]] and [[Sd.Kfz.234/4]], although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your 7.62 mm MG. Note that the penetration of the MG isn't great, so aim for their side armour.<br />
* [[T-34 (Family)|T-34]] (all variants). The M5 can sometimes face the T-34 tank. They possess 76 mm cannons that fire APHE rounds with massive amounts of explosive filler - disabling the Stuart in one shot most of the time. The T-34s are also very mobile and will often be the first medium tanks to get to the battlefield. To boot they have very strong frontal armour, the UFP is immune to the 37 mm M6 carried by the M5A1. Against those foes, try to shoot at their weaker sides. If a head-on encounter is inevitable, the driver's hatch can be exploited, knocking out the driver, gunner, and often the engine, leaving the enemy completely debilitated, easy to finish off. The turret cheeks can also be exploited on the 1940 and '41 models. The turret ring should be targeted on the '42 and '43 models.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High top speed, good acceleration especially on flat terrain<br />
* Better handling than its predecessors, quick turning speeds<br />
* Sloped armour can deflect some shots from small calibre projectiles<br />
* Good rate of fire<br />
* Gun can penetrate most tanks of this rank<br />
* Can quickly rotate in place while not in forward or reverse motion<br />
* Roof mounted .30 cal is useful for engaging aircraft<br />
* Has access to scouting ability<br />
<br />
'''Cons:'''<br />
<br />
* Crew of four leaving one spare, vehicle efficiency decreases after the spare crew is used up<br />
* Exposed engine and fuel tank, prone to fires<br />
* As with the American 37 mm cannons, AP rounds does not contain HE filler<br />
* AP Shots often fail to fragment when penetrating other vehicles<br />
* Relatively tall for a light tank, a challenge to find adequate defensive positions<br />
* 37 mm cannon has low penetration which makes it difficult to fight enemy tanks at its BR<br />
* Little armour; can easily be penetrated by enemy tanks<br />
* Although armour is better than the the previous Stuarts, its at an higher battle rating meaning plenty more vehicles can penetrate it<br />
* Weighs three more tons than its predecessor, noticeably slower acceleration<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 Stuart|Light Tank M3]]''', and given the name '''"General Stuart"''' by the British, which becomes part of the name. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.<br />
<br />
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the [[M5A1 (5th arm.div.)|'''Light Tank M5A1 Stuart''',]] had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.<br />
<br />
===Combat usage===<br />
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Stuarts also supported the British and Chinese forces in Asia against the Japanese Army, and also France and Yugoslavia in Europe against the German Wehrmacht.<br />
<br />
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower, but the Stuart benefited by the support of the American industry arm. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war due to the large production numbers.<br />
<br />
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.<br />
<br />
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8A1|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an ageing design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts mostly after World War II.<br />
<br />
=== In-game description ===<br />
In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armoured cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.<br />
<br />
M5A1s were produced by Cadillac and American Car & Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.<br />
<br />
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armour made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=light_tank&vehicle=us_m5a1_stuart Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the {{PAGENAME}} at 2:46 - ''War Thunder Official Channel''|Fp_bu-8bAmM|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same gun<br />
<br />
* [[LVT(A)(1)]]<br />
* [[M3 Stuart (Family)]]<br />
* [[M8 Greyhound (Family)]]<br />
* [[M22]]<br />
<br />
;Other vehicles of similar configuration and role<br />
<br />
* [[M2A2]]{{-}}[[M2A4 (1st Arm.Div.)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/devblog/current/701|[Devblog] Steel Generals: M5A1]]<br />
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]<br />
* [https://tanks-encyclopedia.com/ww2/US/M5_stuart.php <nowiki>[Tanks Encyclopedia]</nowiki> Light Tank M5 Stuart]<br />
<br />
{{USA light tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M1_Abrams&diff=96039M1 Abrams2021-03-04T13:18:05Z<p>U42164651: Added Survivability And Armour description, Gun Description, Mobility Description and Machine Gun Description.</p>
<hr />
<div>{{About<br />
| about= American medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1= other vehicles of the family<br />
| link-1= M1 Abrams (Family)<br />
| usage-2= other uses of the designation<br />
| link-2= M1 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=us_m1_abrams<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour (52 km/h) over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour (72 km/h), thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour (40 km/h) to back away from troublesome situations.<br />
<br />
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.<br />
<br />
The M1 Abrams also suffers from a raised engine deck. As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- Armour is decent, with an heavily sloped hull which will always bounce shots, mostly into the turret, which may however cause shots to go trough the turret ring or disable the gun barrel and/or mantlet.<br />
<br />
The turret fares much better against incoming shots, it can consistently stop most lower penetrating shots, it should however not be relied on, shells with over 440mm of penetration will go straight trough the turret front, which are more than common at this Battle Rating, and even slight angles will drastically reduce the protection the turret provides.<br />
<br />
The gun mantlet is also huge and all APFSDS and HEAT-FS rounds it faces can go trough (though this is a weakspot all vehicles have)<br />
<br />
Like most western MBT's, survivability is good, with the crew being far apart from each other aswell as wet ammo racks<br />
<br />
<br />
<br />
--><br />
<br />
'''Armour type:'''<br />
<br />
* Composite armour (hull, turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' <br> 32*+101* mm (40°) ''Lower glacis'' <br> 25.4-38.1 mm (82°) ''Belly glacis'' || 25.4+65** ''Front tip'' <br> 30+30+65** mm ''Front half'' <br> 12.7 mm ''Rear half - Top'' <br> 27.6+6.35 mm ''Rear half - Bottom'' <br> 28.4+6.35 mm ''Rear tip'' || 31.75 mm (5-37°) <br> 12.7 mm (53-54°) || 31.75 mm <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 38*+101* mm (21-30°) <br> 38*+18* mm (30-36°) ''Gun mantlet'' <br> 25.4 mm (74-82°) ''Turret underside'' || 19*+101* mm (30°) ''Crew compartment'' <br> 6*+13* (30°) ''Ammo rack bustle'' || 12.7 mm (43-48°) <br> 25.4 mm (80-83°) ''Turret underside'' || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Panels''<br />
|-<br />
| Cupola || colspan="3" style="text-align:center" | 25.4 mm (conical) || 25.4 mm (conical) ''Outer ring'' <br> 25.4 mm ''Centre''<br />
|-<br />
|}<br />
<nowiki>*</nowiki> <small>RHA plates part of composite armour</small><br />
<nowiki>**</nowiki> <small>Composite screens</small><br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
* Additionally to RHA, the {{PAGENAME}} is equipped with composite armour plates:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Composite armour !! Front !! Sides<br />
|-<br />
| Hull || '''Lower glacis:'''<br> 380 mm ''Kinetic'' / 600 mm ''Chemical'' || N/A<br />
|-<br />
| Turret || '''Turret front:'''<br>''Angles ±0°:''<br> 400 mm ''Kinetic'' / 650 mm ''Chemical''<br> ''Angles ±25°:''<br> 380 mm ''Kinetic'' / 600 mm ''Chemical'' <br> '''Gun mantlet:'''<br> 240 mm ''Kinetic'' / 450 mm ''Chemical'' || '''31.75 mm sections:''' <br> 160 mm ''Kinetic'' / 400 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 80 mm ''Kinetic'' / 400 mm ''Chemical''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret ring is 50.8 + 50.8 mm thick.<br />
* 19 mm RHA plates are positioned behind the front fuel tanks.<br />
* 19 mm RHA plates surround the turret rear ammo racks.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- Overall mobility is superb, even without mobility modifications researched it can still outaccelerate most contemporary vehicles.<br />
<br />
Hull traverse is however poor, with it becoming only decent when all mobility modifications researched. --><br />
<br />
{{tankMobility|abMinHp= 2058|rbMinHp= 1343}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- Gun performance is mediocre, while the shells are are good against angles and can penetrate weakspots and the sides of enemy vehicles, at far ranges the gun will really struggle, especially against hull down vehicles, most Russian MBT's are frontally immune to all shells of the M1 Abrams, with the only weakspots being the gun mantlet and the window just below the gun. --><br />
{{main|M68A1 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.8 || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312<br />
|-<br />
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M456A2 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,271 || 65° || 72° || 77°<br />
|-<br />
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°<br />
|-<br />
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 1.77.2.68''' --><br />
[[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 25&nbsp;''(+30)'' || 3&nbsp;''(+52)'' || 0&nbsp;''(+55)'' || No<br />
|-<br />
|}<br />
<br />
Blowout rack only: 45&nbsp;''(+10)''<br />
<br />
First ammo rack will replenish when not reloading<br />
<br />
<!--==== [[Optics]] ====<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} Optics<br />
|-<br />
!<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x3.0 || x10.0<br />
|-<br />
! Comparable optics<br />
| colspan="2" | ___<br />
|-<br />
|}<br />
--><br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
<!-- With three machine guns, two light 7.62mm and one heavy 12.7mm, the Abrams is well equipped at dealing with helicopters and lightly armored SPAA --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Commander's cupola || 1,000 (200) || 576 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Rate of fire<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135°<br />
|-<br />
| Coaxial || 10,000 (200) || 750 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Due to its unreliable armour, it is suggested to always try to find a sniping spot; in the maps where it is not an option, advance facing forward after checking for enemies. As long as your armour faces the enemy, you are relatively safe. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it. A good tactic would be to bind RMB to rangefinding and the mouse wheel for elevation adjustments. The M68A1 is a very good gun, but at 10.0, even with APFSDS, it struggles to penetrate many enemies even in the LFP, and trying to fight any soviet MBT in close quarters is just as fun as getting kicked in the teeth but thanks to its good zoom and field of view, a good way to play it safe would be sniping from far away and hoping to get lucky shots, since the ammo rack can hold 45 rounds. It is suggested to use the M735, since at distance many rounds will not hit the target and the M774 costs 600 SL to fire and has only got a better angle penetration. Although it has a low penetration, the M735 and the M774 are still APFSDS, and as such, you can get a penetrating hit on an enemy's side even with a very low impact angle.<br />
<br />
The Abrams main strength its its extreme mobility, even by MBT standards, and the very good ballistics of the dart rounds. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything: even its turret cheeks are very vulnerable to any top tier round excluding HEATFS. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.<br />
<br />
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.<br />
<br />
In terms of threats:<br />
<br />
* Most tanks at its Battle rating, due to the relatively poor armour<br />
* Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance<br />
* The T-80B, because of its strong armament and very strong armour; it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun; if a T80B shows any of its side, you can penetrate it there<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very good mobility for its weight<br />
* Good chemical protection from composite armour<br />
* Turret also has composite armour on the side<br />
* Turns very fast, even in neutral steering<br />
* Internal armour plating helps with increasing the crew survivability<br />
* Very accurate main gun with very good gun stabilizers and good rate of fire<br />
* Great forward and reverse speed<br />
* Very good acceleration<br />
* Blowout panels protect the crew from ammo-racks detonation<br />
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce every time<br />
<br />
'''Cons:'''<br />
<br />
* Large target<br />
* The three shells under the gun do NOT have blowout panels, if detonated you will die<br />
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority<br />
* Low APFSDS penetration compared to Challenger 1 and T-64B<br />
* Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank<br />
* Weakest composite armour compared to Challenger and T-64B<br />
* Losing some crew members will prevent you from firing some of your smoke grenades<br />
* The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS<br />
* NVD are a tier III modification<br />
* M774 is a tier IV modification and it is still a pretty weak round for 10.0<br />
* The turret ring is a massive weak spot since any shell at 10.0 can penetrate it<br />
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.<br />
<br />
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the license-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.<br />
<br />
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m1_abrams Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the {{PAGENAME}}.|P6SfZC-n-U4|'''Т-64B vs {{PAGENAME}}''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the {{PAGENAME}}''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the {{PAGENAME}}.|CJ9sCL1BGy4|'''{{PAGENAME}} vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]<br />
<br />
{{TankManufacturer Chrysler Defense}}<br />
{{USA medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=XM803&diff=95318XM8032021-02-24T11:46:22Z<p>U42164651: Added an pro and con.</p>
<hr />
<div>{{Specs-Card<br />
|code=us_xm_803<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
The XM308's frontal armour is only effective versus full-calibre AP and APHE rounds and certain APDS rounds. Almost all large calibre (76 mm and up) have no trouble slicing through it, even when hitting the frontal armour at an angle. Large calibre HEAT-FS too has no problem going through, although the large fuel tank behind the frontal hull armour can sometimes absorb most damage. Because the armour has a layer of air in it, it is very effective against HESH rounds. All the spalling generated by the HESH round when it hits the first plate will get absorbed by the plate behind it. One big weak spot on the turret it the left (when facing it) turret cheek. This is because this part of the turret is not protected by spaced armour and only consists of 177.8 mm thick CHA plate, which most chemical and kinetic energy projectiles can penetrate with ease.<br />
<br />
'''Armour type:'''<br />
<br />
* Spaced armour (Hull front, Turret front)<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 38.1 mm (64°) ''Front glacis'' <br> 76 mm (63°) ''Lower glacis'' || 35 mm ''Top'' <br> 25.4 mm ''Bottom'' || 25.4 mm (12°) ''Top'' <br> 25.4 mm (67°) ''Bottom'' <br> 5 mm (13°) ''Engine exhaust'' || 25.4 mm ''Front'' <br> 5-12.7 mm ''Engine deck''<br />
|-<br />
| Turret || 38.1-203 mm (0-75°) || 12.7-38.1* mm (29-34°) || 12.7* mm (27-84°) || 25.4-76 mm ''Front'' <br> 12.7 mm ''Rear turret''<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 25.4 mm || 25.4 mm<br />
|-<br />
! Spaced armour* !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 250 mm ''Kinetic'' <br> 240 mm ''Chemical'' || N/A || N/A || N/A<br />
|-<br />
| Turret || 270-300 mm ''Kinetic'' <br> 220-350 mm ''Chemical'' || '''38 mm sections:''' <br> 200 mm ''Kinetic'' <br> 220 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 50 mm ''Kinetic'' <br> 60 mm ''Chemical'' || 30 mm ''Kinetic'' <br> 40 mm ''Chemical'' || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Road wheels are 20 mm thick and tracks are 30 mm thick.<br />
* A 6.35 mm RHA plate separates the engine from the crew compartment<br />
* The crew is protected by a 6.35mm thick turret basket<br />
* Hull spaced armour configuration is 38 mm RHA + 127 mm air + 51 mm RHA.<br />
* Turret spaced armour configuration is 38 mm RHA + 127 mm air + 127 mm CHA.<br />
* Turret rear side spaced armour configuration is 12.7 mm RHA + 38 mm air + 25.4 mm RHA<br />
* Turret rear spaced armour configuration is 12.7 mm RHA + 38 mm air + 12.7 mm RHA.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}<br />
<br />
The mobility of the {{PAGENAME}} is worse than that of the MBT-70. In its stock configuration, it has a horsepower/ton ratio of 21.39, while with all upgrades this increases to 24.08 HP/t. The top speed (both forward and reverse) is 64 km/h (40 mph) with 8 gears for both directions. The tank can reach its top speed quickly on flat roads, while on more difficult terrain the top speed drops by around 20 km/h. The tank has neutral steering and good turning ability on all terrains.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|XM150E5 (152 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[XM150E5 (152 mm)|152 mm XM150E5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 53 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 7.50 || rowspan="2" | 7.50 || rowspan="2" | 7.50 || rowspan="2" | 7.50<br />
|-<br />
! ''Realistic''<br />
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| XM578E1 || APFSDS || 346 || 343 || 334 || 323 || 311 || 300<br />
|-<br />
| M409A1 || HEAT || 380 || 380 || 380 || 380 || 380 || 380<br />
|-<br />
| MGM-51C || ATGM || 431 || 431 || 431 || 431 || 431 || 431<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| XM578E1 || APFSDS || 1,478 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| M409A1 || HEAT || 754 || 18.9 || 0 || 0.1 || 3,730 || 62° || 69° || 73°<br />
|-<br />
| MGM-51C || ATGM || 323 || 27.8 || 0 || 0.1 || 3,600 || 80° || 82° || 90°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| XM410E1 || 754 || 18.9 || 25 || 5 || 30 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''53''' || 48&nbsp;''(+5)'' || 46&nbsp;''(+7)'' || 34&nbsp;''(+19)'' || 27&nbsp;''(+26)'' || 1&nbsp;''(+52)'' || No<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Rack 5 is a first-stage ammo rack, meaning it depletes first but refills from the other racks in the order they are listed. As such, it is the last rack to deplete.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 1,000 (200) || 626 || -9°/+65° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 6,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The XM308, like the MBT-70, is a very good flanker. To get the most out of this tank you must use its high speed and acceleration to flank the enemy or set up ambushes. Its gun and ammunition are good enough to penetrate most lower BR tanks with ease, although when up-tiered you will have to resort to aiming for the weak spots of opponents. The HEAT round you get is free, and will easily penetrate tanks with plain steel armour, but it's lacking when facing tanks with composite armour, and it has a rather mediocre muzzle velocity, making aiming and leading at longer ranges more difficult. The APFSDS round has decent penetration and will penetrate most opponents with relative ease. It also has very high muzzle velocity, almost 1.5 km/s, making aiming even at longer ranges easy. The ATGM is very useful and free, it's very good at long ranges, and is very effective against stationary or slow-moving helicopters.<br />
<br />
While the armour may seem impressive at first, it won't protect you against most guns at and around its battle rating. Most tanks at this rank have access to powerful APFSDS and HEAT-FS rounds, which have no trouble penetrating you. Knowing this, you mustn't rely on your armour to protect you.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Stock ammunition consists of the good MGM 51C "Shillelagh" Guided Missile, means no ammo costs for using it, plus a decent but inferior HEAT Shell.<br />
* Can fire ATGM without restriction, even when moving on full speed<br />
* Somehow has better ergonomics than the MBT-70<br />
* Has access to APFSDS Shells with 346 mm of penetrating Power on a 90° angled armour plate @ 10m<br />
* Good mobility and acceleration, high speed both forwards and backwards<br />
* Top mounted 50 cal can allow you to damage low-flying aircraft<br />
* Frontal Fuel tank behind the spaced armour which can sometimes absorb enemy chemical energy rounds<br />
* Since this tank has an autoloader, losing a crewmember will not impact the reload speed, and it still functions when putting out a fire<br />
* Has smoke grenade launchers<br />
* Very versatile tank once all ammo types are researched<br />
* Turret mantlet is strong, can resist even certain APFSDS rounds<br />
* Has hydropneumatic suspension<br />
* Excellent dual zoom of 8x and 12x<br />
* Is not considered to be a threat by most players<br />
* Can occasionally bounce some shots due to the many angles of the vehicle<br />
<br />
'''Cons:'''<br />
<br />
* Slower reload on the gun (7.5 seconds) than the Kpz-70, which cannot be improved since it is an autoloader<br />
* The spaced armour is not composite armour and cannot provide adequate protection against most guns of its rank<br />
* Frontal armour can be penetrated even by some APHE rounds<br />
* Weak sides and LFP<br />
* Hydropneumatic suspension only works for up and down<br />
* Weaker engine than the MBT-70, noticeable decrease in top speed and overall performance<br />
* Ammo racks are large and can be easily hit, and does not have blowout panels<br />
* Vulnerable to the rear due to raised engine deck<br />
* Only single use of smoke grenades is permitted before having to reload<br />
* Cramped interior, loss of more than one crew member more likely when penetrated<br />
* Poor roof armour protection on the ammo and engine section<br />
* Does not have access to the roof-mounted 20 mm like the MBT-70 which could be very useful in certain situations<br />
* HEAT and ATGM will struggle a lot due to being chemical rounds at an battle rating where vehicles with ERA is more than common, especially on Russian vehicles <br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Once it became apparent that the MBT-70 project was doomed to fail in the early '70s due to high costs and reliability issues, the U.S. Congress decided to cut their losses on the project by cancelling the MBT-70, and instead, diverted funding to the development of a new project called XM803.<br />
<br />
The XM803 was, in essence, envisioned to be a "budget version" of the MBT-70. Although the new vehicle would heavily be based on the MBT-70, inheriting many of its design solutions, it would also try to drastically reduce production costs by using more conventional and only American-made parts. Although this meant that the XM803 had to give up some of its high-tech equipment in favour of lower production costs, it was projected that the influence of these changes on the XM803's combat performance would be minimal.<br />
<br />
Despite showing favourable performance and being seen as a promising design by the Army, the XM803 still remained a comparably expensive tank to produce even with the applied changes over the MBT-70. Moreover, neither the MBT-70 nor the XM803 seemed to offer any substantial increase in combat performance over the already in service M60 Patton to justify the high production cost. This ultimately led to the Congress cancelling work on the XM803 only a short while after the cancellation of the MBT-70. In the late 1970s, some funding of the two failed projects would, later on, find its way to support the development of an entirely new, but this time around, more conventional tank project. That tank, of course, being the legendary M1 Abrams itself.<br />
<br />
''- From [[wt:en/news/5536-development-xm803-the-second-chance-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|yxrFP5uW_J8|'''The Shooting Range #104''' - ''Metal Beasts'' section at 00:32 discusses the XM-803.|ryfyneZ7390|'''The Shooting Range #106''' - ''Pages of History'' section at 12:39 discusses the XM-803.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [[wt:en/news/5536-development-xm803-the-second-chance-en|[Devblog] XM803: The Second Chance]]<br />
<br />
{{USA medium tanks}}<br />
[[Category:ATGM vehicles]]</div>U42164651https://wiki.warthunder.com/index.php?title=Gun_Carrier_(3-in)&diff=93087Gun Carrier (3-in)2021-02-08T20:14:56Z<p>U42164651: Added cons, re-edit some other.</p>
<hr />
<div>{{Specs-Card<br />
|code=uk_3_inch_gun_carrier<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced along with the initial British ground tree in [[Update 1.55 "Royal Armour"]]. This abomination of a vehicle is based on a Churchill chassis. It sport a 3-inch gun that they couldn't fit into a normal Churchill turret, but in the world's boxiest crew compartment. In all seriousness, you will likely see the tracks (and suspension) before you see anything else. Once you've recognized that there is no turret, then you know its a 3-inch Gun Carrier.<br />
<br />
The 3-inch Gun Carrier is an interesting tank that can be difficult to play. Combining the aspects of an assault gun and a tank destroyer, it has a strange play style. At longer ranges, getting a penetration with the main gun can be difficult whilst the small arc and low turn rate makes close quarters fighting extremely hazardous. The first thing to take note of is your armour - at 89mm on the front you are one of the toughest vehicles at this rank. However this armour is flat and unsloped. At the sides the armour drops to 76 mm and the rear is only 25 mm thick meaning that, when combined with the positioning of the crew, a penetration from either of these angles is usually deadly.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mount, Cupola)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 38 mm (69°) ''Front glacis'' <br> 76.2 mm (17°) ''Lower glacis''|| 76.2 mm || 25.4 mm ''Top'' <br> 25.4 mm (68°)''Bottom'' || 16 mm<br />
|-<br />
| Superstructure || 89 mm <br> 100 mm (2-46°)''Gun mount'' || 76.2 mm || 25.4 mm || 16 mm <br> 40 mm ''Cupola''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and chassis construction are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=497|rbMinHp=310}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|OQF 3in 20cwt (76 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[OQF 3in 20cwt (76 mm)|76 mm OQF 3in 20cwt]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 65 || rowspan="2" | -10°/+15° || rowspan="2" | ±5° || rowspan="2" | N/A || 3.96 || 5.48 || 6.66 || 7.37 || 7.84 || rowspan="2" | 8.19 || rowspan="2" | 7.25 || rowspan="2" | 6.67 || rowspan="2" | 6.30<br />
|-<br />
! ''Realistic''<br />
| 2.68 || 3.15 || 3.82 || 4.23 || 4.50<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Shot Mk.2 || AP || 111 || 109 || 97 || 84 || 73 || 64<br />
|-<br />
| Shell HE || HE || 9 || 9 || 9 || 9 || 9 || 9<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! rowspan="2" | Normalization At 30°<br>from horizontal<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Shot Mk.2 || AP || 762 || 5.67 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
| Shell HE || HE || 609 || 7.26 || 0.4 || 0.5 || 530 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_3inchGunCarrier.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''65''' || 53&nbsp;''(+12)'' || 40&nbsp;''(+25)'' || 27&nbsp;''(+38)'' || 14&nbsp;''(+51)'' || 1&nbsp;''(+64)'' || No<br />
|-<br />
|}<br />
<br />
Left side empty: 27&nbsp;''(+38)''<br />
<br />
==== Optics ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
! colspan="3" | {{PAGENAME}} [[Optics]]<br />
|-<br />
! Which ones<br />
! Default magnification<br />
! Maximum magnification<br />
|-<br />
! Main Gun optics<br />
| x1.85 || x3.5<br />
|-<br />
! Comparable optics<br />
| colspan="2" | [[Marder III H]]<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The first thing you need to worry about are your flanks. If the enemy gets on to these you will usually be knocked out pretty quickly and with the pathetic turn rate you will rarely be able to respond. When positioning yourself make sure that your flanks are covered. The best way to do this is to position yourself in the centre of a narrow street or park up directly next to a large rock or building. Alternatively try to alert your comrades to your position and needs though if you have my luck then this will be a last resort.<br />
<br />
Next angle yourself. With a bit of angling you can get your frontal and side armour to be effectively around 100mm thick together, meaning that only F2's will be able to take you from beyond short range. Finally, try to get below a bridge or overhang. Enemy aircraft love the 3" Gun Carrier's large, ponderous form and the thin top armour can be penetrated by some of the heavier armaments carried by fighters.<br />
<br />
You want to prioritize [[Pz.IV F2|Panzer IV F2]]'s as these will make mincemeat of your tank. Go for the gunners position unless you have a shot at the hull and are confident that you will take it out in a single shell. [[T-34 (1941)|T-34's]] beyond 100 meters are tricky as well, but they also struggle with penetrating your armour. So its best to try and ignore them unless you are confident about it. Everything else should be a relatively easy target, but watch out for the enemy maneuvering to your sides in fast tanks. A tank on your flank is a sure way to get yourself destroyed since a single APHE shell from a German or Soviet tank could knock out the entire crew if it penetrates.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good frontal armour, can become practically invulnerable to incoming shells if angled properly<br />
* Good gun, shells does decent damage<br />
* Can turn in place<br />
<br />
'''Cons:'''<br />
<br />
* Large target, easy target for fighter-bombers<br />
* Slow, acceleration and top speed is worse than the churchills<br />
* Four tightly packed crew members, easily one shot from the left to the frontal armour<br />
* Vulnerable top, can be strafed by planes and set on fire<br />
* Flat armour, quite weak without angling<br />
* Gun placement is low, leaving a large weakspot when aiming hull down<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
In 1941, the British General Staff requested for tanks that can mount a high-velocity cannon. The purpose of this is to create an "expedient design to deal with enemy tanks until the 17-pounder became widespread" due to the risk of a German invasion on the British islands. None of the tanks at the time of this request had the necessary specifications to mount a heavier and larger cannon, the [[Churchill Mk III|Churchill]] and [[Valentine Mk IX|Valentine]] tanks could only hold the 6-pounders. To fix this, it was proposed that a casemate superstructure be used in the design to hold the heavier gun instead, akin to the typical tank destroyer used by Germany and Soviet Union at the time. The company Vauxhall was given 100 of the obsolete 3-inch guns and were tasked to produce a vehicle able to mount these guns. Designing was finished in April 1941, a mock up produced in July, and the first pilot vehicles were finished in early 1942, ready for testing. During these stages, the Department of Tank Design put in an order for 100 of these vehicles. The pilot vehicle was essentially a large 88 mm armoured superstructure with the 3-inch gun mounted in a ball mount, the entire thing was propelled on a Churchill chassis. The tests proved that the vehicles preformed satisfactory and could work, but with the now reduced risk of a German invasion and better equipment becoming to be more widespread, the orders placed on the vehicles wavered to only about 49 vehicles in January 1942. Production for the '''Carrier, Churchill, 3-inch Gun, Mk I''' proceeded from May 1942 to November 2, producing 50 3-inch Gun Carriers total.<br />
<br />
===Proposed usage===<br />
The 3-inch Gun Carrier never saw combat, but it wasn't ignored during its production life. In April 1942, it was proposed that several army tank brigades of Canada be equipped with these 3-inch Gun Carriers, of which 9 would be received and would be split to three troops of three Carriers. It was proposed by Brigadier R.A. Wyman, the commander of the 1st Canadian Army Tank Brigade, that these Carriers be distributed as anti-tank groups. A new company in the brigade system known as the "Heavy Support Company" would man the Carriers and the system would run like an anti-tank regiment in an infantry division. These companies would have about 97 personnel, with 28 headquarters and the rest in the troops, and these were to be assigned to army tank battalions. This was approved in June 24, 1942 by Canadian Military Headquarters and the formation of such unit commenced.<br />
<br />
Formation of the Heavy Support Company in the 1st Canadian Army Tank brigade drew its ranks from the brigade, with Captain G.S.G. Jones as the commander of the company, nominated by the brigade regiments. Doctrine, organization, and training were discussed in July 15. Despite the preparation, the Carriers were never delivered until September 1942. During training, it was found that the Carriers had a tendency to throw their track while turning at speed higher than 10 mph. In October, the company was redesignated as a "squadron" to conform to armour nomenclature in the Canadian Armoured Corp. By November, there were 10 Carriers available for the squadron. In February 1943, the 1st Canadian Corps then ordered that the Heavy Support Squadron in the 1st Canadian Army Tank Brigade be broken up immediately, perhaps due to the Carrier's growing obsolesce with the evolution of tank warfare. By March 1943, all the Carriers were returned or stored away and the squadron was dismissed.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_3_inch_gun_carrier 3-inch Gun Carrier] in Warthunder Live.<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[Wikipedia:Churchill_tank#Gun_Carrier,_3-inch,_Mk_I,_Churchill_(A22D)|[Wikipedia<nowiki>]</nowiki> Gun Carrier, 3-inch, Mk I, Churchill (A22D)]]<br />
* [https://servicepub.wordpress.com/2013/11/04/the-carrier-churchill-3-inch-gun-mk-i/ [MilArt<nowiki>]</nowiki> An account on the usage of the 3-inch Gun Carrier]<br />
<br />
{{Britain tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=M247&diff=92985M2472021-02-06T14:34:38Z<p>U42164651: Added some pros and cons, re-edited one.</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m247<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American self-propelled anti-aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.81 "The Valkyries"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:''' <br />
<br />
*Cast homogeneous armour (hull) <br />
*Rolled homogeneous armour (hull sides (rear bulge), hull roof, turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (8-43°) ''Front'' <br> 51 mm (0-43°) ''Rear'' || 35 mm (26-32°) ''Top'' <br> 25 mm (61-62°) ''Bottom'' || 57 mm<br />
|-<br />
| Turret || 25.4 mm (15-76°) ''Turret front (Upper)'' <br> 12.7 mm (40-69°) ''Turret front (Lower)'' <br> 25.4 mm (0-87°) ''Gun mantlet'' || 12.7-25.4 mm (0-19°) ''Upper'' <br> 12.7 mm (40-69°) ''Lower'' || 12.7 mm (18°) || 12.7 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* Belly armour is 38 mm thick in the front half and 25 mm in the rear.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1,065|rbMinHp= 663}}<br />
<br />
The {{PAGENAME}}'s turret is installed on the hull of an [[M48A1|M48 medium tank]], because of this they have roughly similar mobility. The {{PAGENAME}} is about 3 tons heavier than the M48A1 (49.3 tons vs. 46.4 tons), and has a slightly weaker engine, which translates into a slightly more sluggish machine compared to the M48A1. The M48A1 has a max engine power of 810 hp, while the {{PAGENAME}}'s engine power is 750 hp. For a vehicle this heavy, it has fairly good mobility. When spaded, it can comfortably hit a top speed of 45 km/h on flat terrain, while in cross-country you will have a top speed of around 25 km/h. While going backwards, the top speed is somewhat less impressive: about -9 km/h.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --><br />
{{main|M266 (40 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[M266 (40 mm)|40 mm M266 automatic Cannon]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 560 (280) || rowspan="2" | 300 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 79.3 || 109.4 || 111.3 || 112.1 || 113.2 || rowspan="2" | 6.5 || rowspan="2" | 5.8 || rowspan="2" | 5.3 || rowspan="2" | 5.0<br />
|-<br />
! ''Realistic''<br />
| 53.5 || 63.1 || 69.8 || 73.8 || 76.5<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Good general ammunition, a hit on an aircraft typically means its destruction while still enough to do damage to armoured ground vehicles, especially if it shoots into the side of an enemy tank (weaker armour). Good to start with until comfortable with other types of ammunition.<br />
<br />
* '''40 mm AP-T:''' {{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}} - Very powerful ammunition which can be used against ground targets with significantly more penetration than other 35-40 mm AP-T projectiles. Will easily destroy any target with side shots even outside the point-blank range and can destroy lighter targets and weak spots from the front even against main battle tanks.<br />
<br />
* '''M811:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Unlike the M822 shells these require direct hits on aircraft to do significant damage, but if problems are experienced with M822 detonating too early this belt may be your best choice.<br />
<br />
* '''M822:''' {{Annotation|HE-VT*|High-explosive variable time fuze shell (self-destroying)}}{{-}}{{Annotation|HE-VT*|High-explosive variable time fuze shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Proximity-fused shells that absolutely obliterate aircraft when they make contact, though if they detonate too early, they will do little to no damage. Somewhat unreliable in if they detonate within range of the target, but when they do the target will quickly take considerable damage if not destroyed. The only ammunition for self-propelled anti-aircraft guns that which can cause enough shrapnel damage to bring down planes and helicopters even with near misses. This round should be the go-to anti-air ammunition, although the M811 is a good backup if the M822 is problematic for the gunner.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || HEFI-T*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| 40 mm AP-T || AP-T/HEFI-T* || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| M811 || HEFI-T*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| M822 || HE-VT*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|- <br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''1''' || 0 ''(+1)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* With a single ammunition rack, you can bring only 1 type of ammunition in battle.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The M247 Sgt York is a very deadly SPAA for the battle rating 8.3. The M247 is deadly to some lightly armored vehicles but even deadlier to Aircraft. When using the M247 you can easily shred some lightly armored vehicles like the Leopard 1. Where the speciality for the M247 is with its Proximity fused 40 mm rounds. They will shred any aircraft within a 2.0 km radius. You can play the vehicle mostly in 2 ways. You can push and try defending caps from the enemies and keeping the skies clear, or stay back in cover and keep the skies clear for your allies and use the AP rounds on the vehicle to defend yourself from hostile vehicles.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Twin stabilized 40 mm M266 cannon (L/70 40 mm Bofors) have a much higher rate of fire compared to the M42 Duster<br />
* Large ammunition count ensures that you will have plenty to fire throughout a match without fear of running out of ammo mid-game<br />
* Has access to 12 x 66 mm smoke grenades, perfect for exiting a dangerous situation<br />
* M822 ammunition is proximity fused and will detonate if the projectile passes close enough to the target<br />
* 40 mm cannons pose a serious threat to lightly-armoured vehicles, and to the sides of most tanks at close range<br />
* Radar allows for high range of detection and very accurate tracking, with 10 km tracking and 40 km detection range<br />
* Has access to night vision devices<br />
* Can retract and extend both search and tracking radars to reduce silhouette<br />
* Turret is thin enough for some shells to overpenetrate, doing little damage<br />
* Hull armour can bounce some lower tier shots<br />
<br />
'''Cons:'''<br />
<br />
* As with all high-rank SPAA, the M247 has very thin turret armour; a shell strike could instantly end the vehicle<br />
** Turret is also vulnerable to strafing aircraft and rockets<br />
* Armour advantages of the hull are nullified due to the hull-break mechanic of the turret<br />
* With all radar SPAA, the spinning search radar can expose your position and lead to your destruction<br />
* The gunner sight optics only has one zoom setting (12.0x with a sight FOV of 6) meaning that you may struggle to engage tanks and to lock/eliminate aircraft<br />
* 5 minute long reload on a capture point after depleting ammo<br />
* Tedious stock grind, with the HE-VT belt available at tier 4<br />
* Mobility is extremely sluggish when stock, will barely break 25 km/h off road without a road or hill<br />
* Will most often face vehicles with APSDFS, HEAT-FS and ATGM's, which will slice right trough the armour<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
<br />
The M247 "Sergeant York" was designed in the late 1970's as a purpose-built SPAAG. It was designed to fight alongside the [[M1 Abrams]] and [[M3 Bradley|M2/M3 Bradley]], in order to provide cover against aircraft. There were other SPAA vehicles in service at the time; these were the [[M163|M163 Vulcan]] and the MIM-72/M48 Chaparral. The former being a 20 mm rotary cannon mounted on an armored personnel carrier, and the latter being a heavily modified armored personnel carrier chassis with a surface-to-air missile launcher. Neither of those two vehicles were designed as SPAA's, and so, did not have the necessary performance to be adequate at their job. The M247 was designed as a replacement for both of the previous vehicles.<br />
<br />
Designs from a multitude of companies were entered into the competition. Only two were selected for testing: the Ford XM-247 with twin Bofors 40mm cannons and the General Dynamics XM-246 with twin Oerlikon 35mm cannons. The two prototypes were tested, and the XM-247 was selected as the winner, although the XM-246 had outscored it in all the shooting tests. The M247, as it was soon designated, ran into many problems. The radar was extremely deficient; it had a hard time distinguishing trees from planes, and if the guns were pointed too high, they would get in the radar's way and confuse it even more. In addition, it took too long for the radar to pick up a target and for the guns to actually take aim. In addition, the turret traverse speed was much too slow, the vehicle it's self was too sluggish to keep up the M1's and M2's, and it was unreliable in cold weather. Eventually, the program was cancelled after more testing, where it was proven the system could not even shoot down stationary drones. There was still a need for an anti-aircraft vehicle that could keep up with modern vehicles, so Oerlikon Canada created the [[ADATS]] anti-aircraft missile system. This was not as successful as hoped, and was only accepted into Canadian service. The void was eventually filled by the M6 Linebacker, an M2 Bradley with Stinger missiles instead of TOW missiles. The Linebacker was capable of keeping up with modern armored forces, which was the reason for its acceptance, even though the Stingers were not as effective as the ADATS missiles<ref>https://en.wikipedia.org/wiki/M247_Sergeant_York</ref>.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=spaa&vehicle=us_m247 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[M48 Patton (Family)]]<br />
<br />
;Other vehicles of similar configuration and role<br />
<br />
* [[AMX-30 DCA]]<br />
* [[VEAK 40]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [[wt:en/news/5714-development-tam-and-m247-sergeant-york-en|[Devblog] TAM and M247 Sergeant York]]<br />
* [[wikipedia:M247_Sergeant_York|[Wikipedia] M247 Sergeant York]]<br />
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=644 <nowiki>[Military Factory]</nowiki> M247 Sergeant York]<br />
<br />
=== References ===<br />
<references /><br />
<br />
{{TankManufacturer Ford}}<br />
{{USA anti-aircraft vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=M247&diff=92756M2472021-02-02T15:50:40Z<p>U42164651: Added extra pros and cons</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m247<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American self-propelled anti-aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.81 "The Valkyries"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:''' <br />
<br />
*Cast homogeneous armour (hull) <br />
*Rolled homogeneous armour (hull sides (rear bulge), hull roof, turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (8-43°) ''Front'' <br> 51 mm (0-43°) ''Rear'' || 35 mm (26-32°) ''Top'' <br> 25 mm (61-62°) ''Bottom'' || 57 mm<br />
|-<br />
| Turret || 25.4 mm (15-76°) ''Turret front (Upper)'' <br> 12.7 mm (40-69°) ''Turret front (Lower)'' <br> 25.4 mm (0-87°) ''Gun mantlet'' || 12.7-25.4 mm (0-19°) ''Upper'' <br> 12.7 mm (40-69°) ''Lower'' || 12.7 mm (18°) || 12.7 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* Belly armour is 38 mm thick in the front half and 25 mm in the rear.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1,065|rbMinHp= 663}}<br />
<br />
The {{PAGENAME}}'s turret is installed on the hull of an [[M48A1|M48 medium tank]], because of this they have roughly similar mobility. The {{PAGENAME}} is about 3 tons heavier than the M48A1 (49.3 tons vs. 46.4 tons), and has a slightly weaker engine, which translates into a slightly more sluggish machine compared to the M48A1. The M48A1 has a max engine power of 810 hp, while the {{PAGENAME}}'s engine power is 750 hp. For a vehicle this heavy, it has fairly good mobility. When spaded, it can comfortably hit a top speed of 45 km/h on flat terrain, while in cross-country you will have a top speed of around 25 km/h. While going backwards, the top speed is somewhat less impressive: about -9 km/h.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --><br />
{{main|M266 (40 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[M266 (40 mm)|40 mm M266 automatic Cannon]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 560 (280) || rowspan="2" | 300 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 79.3 || 109.4 || 111.3 || 112.1 || 113.2 || rowspan="2" | 6.5 || rowspan="2" | 5.8 || rowspan="2" | 5.3 || rowspan="2" | 5.0<br />
|-<br />
! ''Realistic''<br />
| 53.5 || 63.1 || 69.8 || 73.8 || 76.5<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Good general ammunition, a hit on an aircraft typically means its destruction while still enough to do damage to armoured ground vehicles, especially if it shoots into the side of an enemy tank (weaker armour). Good to start with until comfortable with other types of ammunition.<br />
<br />
* '''40 mm AP-T:''' {{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}} - Very powerful ammunition which can be used against ground targets with significantly more penetration than other 35-40 mm AP-T projectiles. Will easily destroy any target with side shots even outside the point-blank range and can destroy lighter targets and weak spots from the front even against main battle tanks.<br />
<br />
* '''M811:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Unlike the M822 shells these require direct hits on aircraft to do significant damage, but if problems are experienced with M822 detonating too early this belt may be your best choice.<br />
<br />
* '''M822:''' {{Annotation|HE-VT*|High-explosive variable time fuze shell (self-destroying)}}{{-}}{{Annotation|HE-VT*|High-explosive variable time fuze shell (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer shell}} - Proximity-fused shells that absolutely obliterate aircraft when they make contact, though if they detonate too early, they will do little to no damage. Somewhat unreliable in if they detonate within range of the target, but when they do the target will quickly take considerable damage if not destroyed. The only ammunition for self-propelled anti-aircraft guns that which can cause enough shrapnel damage to bring down planes and helicopters even with near misses. This round should be the go-to anti-air ammunition, although the M811 is a good backup if the M822 is problematic for the gunner.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || HEFI-T*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| 40 mm AP-T || AP-T/HEFI-T* || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| M811 || HEFI-T*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|-<br />
| M822 || HE-VT*/AP-T || 94 || 90 || 77 || 62 || 51 || 41<br />
|- <br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''1''' || 0 ''(+1)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* With a single ammunition rack, you can bring only 1 type of ammunition in battle.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The M247 Sgt York is a very deadly SPAA for the battle rating 8.3. The M247 is deadly to some lightly armored vehicles but even deadlier to Aircraft. When using the M247 you can easily shred some lightly armored vehicles like the Leopard 1. Where the speciality for the M247 is with its Proximity fused 40 mm rounds. They will shred any aircraft within a 2.0 km radius. You can play the vehicle mostly in 2 ways. You can push and try defending caps from the enemies and keeping the skies clear, or stay back in cover and keep the skies clear for your allies and use the AP rounds on the vehicle to defend yourself from hostile vehicles.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Twin stabilized 40 mm M266 cannon (L/70 40 mm Bofors) have a much higher rate of fire compared to the M42 Duster<br />
* Large ammunition count ensures that you will have plenty to fire throughout a match without fear of running out of ammo mid-game<br />
* Has access to 12 x 66 mm smoke grenades, perfect for exiting a dangerous situation<br />
* M822 ammunition is proximity fused and will detonate if the projectile passes close enough to the target<br />
* 40 mm cannons pose a serious threat to lightly-armoured vehicles, and to the sides of most tanks at close range<br />
* Radar allows for high range of detection and very accurate tracking, with 10 km tracking and 40 km detection range<br />
* Has access to night vision devices<br />
* Can retract and extend both search and tracking radars to reduce silhouette<br />
* Turret is thin enough for some shells to overpenetrate, doing little damage<br />
<br />
'''Cons:'''<br />
<br />
* As with all high-rank SPAA, the M247 has very thin turret armour; a shell strike could instantly end the vehicle<br />
** Turret is also vulnerable to strafing aircraft and rockets<br />
* Armour advantages of the hull are nullified due to the hull-break mechanic of the turret<br />
* With all radar SPAA, the spinning search radar can expose your position and lead to your destruction<br />
* The gunner sight optics only has one zoom setting (12.0x with a sight FOV of 6) meaning that you may struggle to engage tanks and to lock/eliminate aircraft<br />
* 5 minute long reload on a capture point after depleting ammo<br />
* Tedious stock grind, with the HE-VT belt available at tier 4<br />
* Mobility is extremely sluggish, will barely break 25 KM/H off road without an road or hill<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
<br />
The M247 "Sergeant York" was designed in the late 1970's as a purpose-built SPAAG. It was designed to fight alongside the [[M1 Abrams]] and [[M3 Bradley|M2/M3 Bradley]], in order to provide cover against aircraft. There were other SPAA vehicles in service at the time; these were the [[M163|M163 Vulcan]] and the MIM-72/M48 Chaparral. The former being a 20 mm rotary cannon mounted on an armored personnel carrier, and the latter being a heavily modified armored personnel carrier chassis with a surface-to-air missile launcher. Neither of those two vehicles were designed as SPAA's, and so, did not have the necessary performance to be adequate at their job. The M247 was designed as a replacement for both of the previous vehicles.<br />
<br />
Designs from a multitude of companies were entered into the competition. Only two were selected for testing: the Ford XM-247 with twin Bofors 40mm cannons and the General Dynamics XM-246 with twin Oerlikon 35mm cannons. The two prototypes were tested, and the XM-247 was selected as the winner, although the XM-246 had outscored it in all the shooting tests. The M247, as it was soon designated, ran into many problems. The radar was extremely deficient; it had a hard time distinguishing trees from planes, and if the guns were pointed too high, they would get in the radar's way and confuse it even more. In addition, it took too long for the radar to pick up a target and for the guns to actually take aim. In addition, the turret traverse speed was much too slow, the vehicle it's self was too sluggish to keep up the M1's and M2's, and it was unreliable in cold weather. Eventually, the program was cancelled after more testing, where it was proven the system could not even shoot down stationary drones. There was still a need for an anti-aircraft vehicle that could keep up with modern vehicles, so Oerlikon Canada created the [[ADATS]] anti-aircraft missile system. This was not as successful as hoped, and was only accepted into Canadian service. The void was eventually filled by the M6 Linebacker, an M2 Bradley with Stinger missiles instead of TOW missiles. The Linebacker was capable of keeping up with modern armored forces, which was the reason for its acceptance, even though the Stingers were not as effective as the ADATS missiles<ref>https://en.wikipedia.org/wiki/M247_Sergeant_York</ref>.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=spaa&vehicle=us_m247 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[M48 Patton (Family)]]<br />
<br />
;Other vehicles of similar configuration and role<br />
<br />
* [[AMX-30 DCA]]<br />
* [[VEAK 40]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [[wt:en/news/5714-development-tam-and-m247-sergeant-york-en|[Devblog] TAM and M247 Sergeant York]]<br />
* [[wikipedia:M247_Sergeant_York|[Wikipedia] M247 Sergeant York]]<br />
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=644 <nowiki>[Military Factory]</nowiki> M247 Sergeant York]<br />
<br />
=== References ===<br />
<references /><br />
<br />
{{TankManufacturer Ford}}<br />
{{USA anti-aircraft vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=T34&diff=92225T342021-01-28T17:30:51Z<p>U42164651: Added extra pros and cons, also added text under Mobility</p>
<hr />
<div>{{About<br />
|about=American heavy tank '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link=T-34 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=us_t34<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. A formidable heavy tank with thick armour and a heavy gun, the T34 presents a radically new tank design than any of its predecessors.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour<br />
* Rolled homogeneous armour (Hull sides, Hull rear)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 102 mm (52-56°) ''Front Glacis'' <br> 70.25 mm (26-59°) ''Bottom Glacis'' <br> 102 mm (6-81°) ''Machine gun port'' || 76.2 mm ''Front'' <br> 51 mm ''Rear'' || 51 mm (4°) ''Upper'' <br> 51 mm (60°) ''Lower'' || 38.1 mm<br />
|-<br />
| Turret || 158.7 mm (18-31°) ''Turret front'' <br> 203 mm (0-9°) ''Gun mantlet'' <br> 305 mm (1-57°) ''Gun mantlet border'' || 158.7 mm (3-42°) || 101 + 102 mm (1-20°) ''Rear'' <br> 102 mm (63-84°) ''Bottom of turret overhang'' || 38.1 mm<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 152.4 mm || 38.1 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Front belly armour is 25.4 mm thick while the rear is 13 mm.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,046|rbMinHp=716}}Mobility is surprisingly decent for its size and weight, its even on par with some medium tanks, and will often reach its top speed, even off road, altough at lower speeds it can be quite sluggish<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|T53 (120 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[T53 (120 mm)|120 mm T53]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 34 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90<br />
|-<br />
! ''Realistic''<br />
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| T14E3 || APCBC || 283 || 279 || 263 || 243 || 225 || 209<br />
|-<br />
| T17E1 || APCR || 306 || 301 || 281 || 258 || 237 || 218<br />
|-<br />
| M73 || HE || 29 || 29 || 29 || 29 || 29 || 29<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| T14E3 || APCBC || 960 || 22.6 || N/A || N/A || N/A || 48° || 63° || 71°<br />
|-<br />
| T17E1 || APCR || 1,082 || 16.3 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| M73 || HE || 944 || 22.5 || 0.1 || 0.1 || 2,380 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>part<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''34''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 33&nbsp;''(+1)''<br />31&nbsp;''(+3)'' || 28&nbsp;''(+6)''<br />29&nbsp;''(+5)'' || 23&nbsp;''(+11)''<br />23&nbsp;''(+11)'' || 21&nbsp;''(+13)''<br />15&nbsp;''(+19)'' || 13&nbsp;''(+21)''<br />9&nbsp;''(+25)'' || 7&nbsp;''(+27)''<br />1&nbsp;''(+33)'' || 1&nbsp;''(+33)''<br />&nbsp; || No<br />
|-<br />
|}<br />
<br />
Turret empty: 23&nbsp;(+11)<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°<br />
|-<br />
| Coaxial || 1,200 (200) || 577 || N/A || N/A<br />
|-<br />
| Coaxial || 1,200 (200) || 577 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The T34 is a very strong tank and few tanks have the guns to take it out effectively from the battlefield. If you're fighting tanks of your own BR or lower, the German long 88 mm guns (whether it be PaK guns or KwK guns) will be able to contest your armour at close range if used well. This includes the [[Waffentrager]], [[Tiger II (P)]] and [[Tiger_II_(H)|(H)]] models, the [[Nashorn]], the [[Ferdinand]], and the [[Jagdpanther]]s. There is also the threat of the occasional [[Ru 251]], which packs a 320 mm pen HEAT-FS shell. The Russians also have a few weaponry that can be used against the T34, be on the lookout for tanks which utilize the 100 mm, such as the [[T-44-100]], [[SU-100P]], or [[SU-100]]. These 100 mm shells will not struggle ''too'' much against your hull or turret, at least at close range. The same can be applied to the ISU variants. (The [[ASU-85]]) does get a HEATFS shell which defeats your armour most of the time, more on that below.) The tanks mentioned above can be dealt with against with relative ease at medium range with the 120 mm cannon. Another country which catches most people off guard is France. The [[AMX-50]] and [[Lorraine 40t]] with their magazine systems will shred your armour given if they have the time to aim properly. Their shot rounds will break your gun breech quickly, but if you play well the T34's armour will hold up.<br />
<br />
At long range, tanks with the long 88 mm guns will only be able to penetrate with the APCR at you, which in effect makes your upper hull armour very good, since APCR does not fare well against slopes. The flat turret face can put you at a disadvantage most of the time. Specific enemies worth noting when fighting the Germans at your BR are Waffentrager, Tiger II (P) and (H) models, Nashorn, the Jagdpanthers, and even the Sturer Emil with its 230 mm of penetration with its monstrous 128 mm armament. Most of these tanks (except for the Emil) can fire APCR at you and penetrate if they are good shots and hit your gun shield. When engaging the Russians at long range, the ASU-85 will be your most dangerous enemy at your own BR. The HEATFS shell it packs penetrates 300 mm of armour, making your armour more often than not obsolete against it. One more tank you must be aware of that most people forget about is the [[Type-62]]. It gets the same gun as the [[T-44]], but with better shells, utilizing a strong HEATFS round on a turreted, fast light tank.<br />
<br />
When you're fighting at a maximum BR up-tier of 7.7 (which can happen quite frequently), your enemies as previously mentioned stay the same except for more prevalent Rank V vehicles like the [[Leopard_I|Leopard 1A0]]. The Leopard I is everything you are not: fast, stealthy, good rate of fire and a punchy good gun at any range. With its DM13 APFSDS round that can penetrate 303 mm of armour straight up, life is not easy against it. The round can still penetrate 257 mm of armour at 1,500 meters, which is still very easy against your turret shield. The Leopards also packs a DM12 HEATFS round which can tear through 400 mm of armour with ease with 1,173 m/s shell velocity. If at all possible, do not engage Leopards at long range without doing it smartly. Remember: They can penetrate you regardless of angling or range.<br />
<br />
Another enemy at an up-tier to worry about is the [[Object 120|Object 120 "Taran"]]. The Object 120 posses a shell that presents 405 mm of pen APFSDS with 1,710 m/s shell. The drawback of the Object is its lack of gun depression and armour that even .50 cal machine guns can destroy it. Almost all of the Taran users will choose that shell instead of the HEATFS it packs simply because of the shell velocity. The HEATFS shell in question can penetrate 480 mm of armour. A good rule of thumb when fighting these tanks: if you can avoid being hit, do so quickly; your armour will not save you.<br />
<br />
Other enemies at 7.7 (or 7.3, or even 7.0) worth noting is the [[IS-3]]. It is almost impossible to injure it from the front, much less destroy it in one shot. The only shot you can make is the turret ring (which is tough sometimes) or the ''extremely small'' flat pieces of armour on the sides of the gun barrel on the turret: other than that, try to flank it. The [[Maus]] is also a significant threat to the T34 for much the same reason as the IS-3, but with greater firepower due to its 128 mm armament. Trying to penetrate a Maus without the use of the APCR the T34 gets is a fool's folly: it can't be done against an angling Maus tank. The Tiger II (H) 10.5cm heavy tank is also able to contest you better than the Tiger II (P) and (H) simply because of the gun and power behind it, but not to a dangerously high degree like the Leopards. The Jagdtiger packs much the same gun with albeit slightly less armour and no turret, but it makes this tank no less dangerous. The Jadgpanzer 4-5, on the other hand, is quite stealthy with the same gun and ammo as the RU 251, with albeit no turret but a better reload makes this tank good at contesting your armour at any range. One more enemy you will undoubtedly face are the 6.7 and 7.0 Italian armored cars who with their recoil-less rifles and very good mobility can prove to be very dangerous to you despite their size and low amount of armor. Another thing to watch while playing this tank is the possibility to be killed very fast by facing someone who can hit your cupola on you turret beware of German and Russian 88, 105 and 122mm APHE shells which might be able to one shot you through your cupola. While its a hard target at distance closer up it will be a very easy target so keep it hidden.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great upper glacis armour<br />
* Good gun mantlet armour<br />
* Powerful 120 mm gun; essentially a precursor to the M103<br />
* Has three .50 calibre machine guns for shredding lightly armoured vehicles or for warding off enemy aircraft<br />
* Decently fast on level ground<br />
* Good post-penetration damage for stock ammunition, when it hits in the right spot<br />
* Crew is quite far apart from each other, quite difficult to one-shot without ammo racking<br />
* Has very good gun depression, 10°, like most american tanks, allowing for easy hull down situations<br />
<br />
'''Cons:'''<br />
<br />
* Reload time is long, but shorter than some contemporary tanks<br />
* Doesn't like to climb hills<br />
* Gun mantlet can still be penetrated by 88 mm or 122 mm shells<br />
* Side armour can be penetrated - even when angled sharply<br />
* Weak lower glacis<br />
* Turning capabilities are quite bad for an american tank<br />
* Shells penetrating the turret will most often result in ammo racking<br />
* Sluggish when moving at lower speeds, especially when turning<br />
* Turret rotation isnt the best<br />
* Gun is easily taken out because of its large size<br />
* Not close combat friendly due to the weak UFP and gun mantlet<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the [[M26|M26 Pershing]] was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier [[Tiger II (H)|Tiger II]]. A project to increase the armour and firepower commenced to counter this problem, the project titled ''[[T29|Heavy Tank T29]]''. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the [[T5E1 (105 mm)|105 mm Gun T5]], a gun in development alongside the heavy assault tank [[T95|T95]]. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.<br />
<br />
Though the T29 was monstrous itself, side projects involving the T29 crafted the ''[[T30|Heavy Tank T30]]''. Itself similar to the T29 in terms of armour, but featured a monstrous 155 mm Gun T7 with a more powerful engine and an extra crew member to facilitate loading the gun.<br />
<br />
===Effect in World War II===<br />
Throughout World War II, the T29 and the T30 stayed in development under the priority "limited procurement". Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.<br />
<br />
===Post World War Effect===<br />
The heavy tank concept didn't die with the end of hostility and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the [[T34]], which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the ''[[M103|M103 heavy tank]]''.<br />
<br />
Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=%23us_t34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<br />
[[File:T34 Heavy Tank.jpg|thumb|none|T34 Heavy Tank at Aberdeen Proving Grounds|300px]]<br />
<br />
;Videos<br />
{{Youtube-gallery|RQ7dTh1w-_0|'''How to destroy the T34''' - ''War Thunder Official Channel''|9ayZTC2A6Ks|'''T34 vs Caernarvon''' - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 5:13 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* Similar Vehicles:<br />
** [[T29]]<br />
** [[T30]]<br />
** [[M103]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/4537-development-heavy-tank-t34-commanding-respect-en/|[Devblog] Heavy Tank T34: Commanding Respect]]<br />
<br />
{{USA heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=T34&diff=90396T342021-01-17T12:04:57Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{About<br />
|about=American heavy tank '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link=T-34 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=us_t34<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. A formidable heavy tank with thick armour and a heavy gun, the T34 presents a radically new tank design than any of its predecessors.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour<br />
* Rolled homogeneous armour (Hull sides, Hull rear)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 102 mm (52-56°) ''Front Glacis'' <br> 70.25 mm (26-59°) ''Bottom Glacis'' <br> 102 mm (6-81°) ''Machine gun port'' || 76.2 mm ''Front'' <br> 51 mm ''Rear'' || 51 mm (4°) ''Upper'' <br> 51 mm (60°) ''Lower'' || 38.1 mm<br />
|-<br />
| Turret || 158.7 mm (18-31°) ''Turret front'' <br> 203 mm (0-9°) ''Gun mantlet'' <br> 305 mm (1-57°) ''Gun mantlet border'' || 158.7 mm (3-42°) || 101 + 102 mm (1-20°) ''Rear'' <br> 102 mm (63-84°) ''Bottom of turret overhang'' || 38.1 mm<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 152.4 mm || 38.1 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Front belly armour is 25.4 mm thick while the rear is 13 mm.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,046|rbMinHp=716}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|T53 (120 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[T53 (120 mm)|120 mm T53]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 34 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90<br />
|-<br />
! ''Realistic''<br />
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| T14E3 || APCBC || 283 || 279 || 263 || 243 || 225 || 209<br />
|-<br />
| T17E1 || APCR || 306 || 301 || 281 || 258 || 237 || 218<br />
|-<br />
| M73 || HE || 29 || 29 || 29 || 29 || 29 || 29<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| T14E3 || APCBC || 960 || 22.6 || N/A || N/A || N/A || 48° || 63° || 71°<br />
|-<br />
| T17E1 || APCR || 1,082 || 16.3 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| M73 || HE || 944 || 22.5 || 0.1 || 0.1 || 2,380 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>part<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''34''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 33&nbsp;''(+1)''<br />31&nbsp;''(+3)'' || 28&nbsp;''(+6)''<br />29&nbsp;''(+5)'' || 23&nbsp;''(+11)''<br />23&nbsp;''(+11)'' || 21&nbsp;''(+13)''<br />15&nbsp;''(+19)'' || 13&nbsp;''(+21)''<br />9&nbsp;''(+25)'' || 7&nbsp;''(+27)''<br />1&nbsp;''(+33)'' || 1&nbsp;''(+33)''<br />&nbsp; || No<br />
|-<br />
|}<br />
<br />
Turret empty: 23&nbsp;(+11)<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°<br />
|-<br />
| Coaxial || 1,200 (200) || 577 || N/A || N/A<br />
|-<br />
| Coaxial || 1,200 (200) || 577 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The T34 is a very strong tank and few tanks have the guns to take it out effectively from the battlefield. If you're fighting tanks of your own BR or lower, the German long 88 mm guns (whether it be PaK guns or KwK guns) will be able to contest your armour at close range if used well. This includes the [[Waffentrager]], [[Tiger II (P)]] and [[Tiger_II_(H)|(H)]] models, the [[Nashorn]], the [[Ferdinand]], and the [[Jagdpanther]]s. There is also the threat of the occasional [[Ru 251]], which packs a 320 mm pen HEAT-FS shell. The Russians also have a few weaponry that can be used against the T34, be on the lookout for tanks which utilize the 100 mm, such as the [[T-44-100]], [[SU-100P]], or [[SU-100]]. These 100 mm shells will not struggle ''too'' much against your hull or turret, at least at close range. The same can be applied to the ISU variants. (The [[ASU-85]]) does get a HEATFS shell which defeats your armour most of the time, more on that below.) The tanks mentioned above can be dealt with against with relative ease at medium range with the 120 mm cannon. Another country which catches most people off guard is France. The [[AMX-50]] and [[Lorraine 40t]] with their magazine systems will shred your armour given if they have the time to aim properly. Their shot rounds will break your gun breech quickly, but if you play well the T34's armour will hold up.<br />
<br />
At long range, tanks with the long 88 mm guns will only be able to penetrate with the APCR at you, which in effect makes your upper hull armour very good, since APCR does not fare well against slopes. The flat turret face can put you at a disadvantage most of the time. Specific enemies worth noting when fighting the Germans at your BR are Waffentrager, Tiger II (P) and (H) models, Nashorn, the Jagdpanthers, and even the Sturer Emil with its 230 mm of penetration with its monstrous 128 mm armament. Most of these tanks (except for the Emil) can fire APCR at you and penetrate if they are good shots and hit your gun shield. When engaging the Russians at long range, the ASU-85 will be your most dangerous enemy at your own BR. The HEATFS shell it packs penetrates 300 mm of armour, making your armour more often than not obsolete against it. One more tank you must be aware of that most people forget about is the [[Type-62]]. It gets the same gun as the [[T-44]], but with better shells, utilizing a strong HEATFS round on a turreted, fast light tank.<br />
<br />
When you're fighting at a maximum BR up-tier of 7.7 (which can happen quite frequently), your enemies as previously mentioned stay the same except for more prevalent Rank V vehicles like the [[Leopard_I|Leopard 1A0]]. The Leopard I is everything you are not: fast, stealthy, good rate of fire and a punchy good gun at any range. With its DM13 APFSDS round that can penetrate 303 mm of armour straight up, life is not easy against it. The round can still penetrate 257 mm of armour at 1,500 meters, which is still very easy against your turret shield. The Leopards also packs a DM12 HEATFS round which can tear through 400 mm of armour with ease with 1,173 m/s shell velocity. If at all possible, do not engage Leopards at long range without doing it smartly. Remember: They can penetrate you regardless of angling or range.<br />
<br />
Another enemy at an up-tier to worry about is the [[Object 120|Object 120 "Taran"]]. The Object 120 posses a shell that presents 405 mm of pen APFSDS with 1,710 m/s shell. The drawback of the Object is its lack of gun depression and armour that even .50 cal machine guns can destroy it. Almost all of the Taran users will choose that shell instead of the HEATFS it packs simply because of the shell velocity. The HEATFS shell in question can penetrate 480 mm of armour. A good rule of thumb when fighting these tanks: if you can avoid being hit, do so quickly; your armour will not save you.<br />
<br />
Other enemies at 7.7 (or 7.3, or even 7.0) worth noting is the [[IS-3]]. It is almost impossible to injure it from the front, much less destroy it in one shot. The only shot you can make is the turret ring (which is tough sometimes) or the ''extremely small'' flat pieces of armour on the sides of the gun barrel on the turret: other than that, try to flank it. The [[Maus]] is also a significant threat to the T34 for much the same reason as the IS-3, but with greater firepower due to its 128 mm armament. Trying to penetrate a Maus without the use of the APCR the T34 gets is a fool's folly: it can't be done against an angling Maus tank. The Tiger II (H) 10.5cm heavy tank is also able to contest you better than the Tiger II (P) and (H) simply because of the gun and power behind it, but not to a dangerously high degree like the Leopards. The Jagdtiger packs much the same gun with albeit slightly less armour and no turret, but it makes this tank no less dangerous. The Jadgpanzer 4-5, on the other hand, is quite stealthy with the same gun and ammo as the RU 251, with albeit no turret but a better reload makes this tank good at contesting your armour at any range. One more enemy you will undoubtedly face are the 6.7 and 7.0 Italian armored cars who with their recoil-less rifles and very good mobility can prove to be very dangerous to you despite their size and low amount of armor. Another thing to watch while playing this tank is the possibility to be killed very fast by facing someone who can hit your cupola on you turret beware of German and Russian 88, 105 and 122mm APHE shells which might be able to one shot you through your cupola. While its a hard target at distance closer up it will be a very easy target so keep it hidden.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great upper glacis armour<br />
* Good gun mantlet armour<br />
* Powerful 120 mm gun; essentially a pre-cursor to the M103<br />
* Has three .50 calibre machine guns for shredding lightly armoured vehicles or for warding off enemy aircraft<br />
* Decently fast on level ground<br />
* Good post-penetration damage for stock ammunition, given that it hits in the right spot<br />
* Reload time is long, but not extremely so<br />
* Crew is quite far apart from each other, without ammo racking its quite difficult to one shot<br />
<br />
'''Cons:'''<br />
<br />
* Long reload time<br />
* Doesn't like to climb hills<br />
* Gun mantlet can still be penetrated by 88 mm or 122 mm shells<br />
* Side armour can be penetrated - apparently even when angled sharply<br />
* Very high repair costs<br />
* Weak lower glacis<br />
* Turning capabilities is quite bad for an american tank<br />
* Ammo is stored pretty much everywhere<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the [[M26|M26 Pershing]] was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier [[Tiger II (H)|Tiger II]]. A project to increase the armour and firepower commenced to counter this problem, the project titled ''[[T29|Heavy Tank T29]]''. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the [[T5E1 (105 mm)|105 mm Gun T5]], a gun in development alongside the heavy assault tank [[T95|T95]]. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.<br />
<br />
Though the T29 was monstrous itself, side projects involving the T29 crafted the ''[[T30|Heavy Tank T30]]''. Itself similar to the T29 in terms of armour, but featured a monstrous 155 mm Gun T7 with a more powerful engine and an extra crew member to facilitate loading the gun.<br />
<br />
===Effect in World War II===<br />
Throughout World War II, the T29 and the T30 stayed in development under the priority "limited procurement". Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.<br />
<br />
===Post World War Effect===<br />
The heavy tank concept didn't die with the end of hostility and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the [[T34]], which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the ''[[M103|M103 heavy tank]]''.<br />
<br />
Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?q=%23us_t34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<br />
[[File:T34 Heavy Tank.jpg|thumb|none|T34 Heavy Tank at Aberdeen Proving Grounds|300px]]<br />
<br />
;Videos<br />
{{Youtube-gallery|RQ7dTh1w-_0|'''How to destroy the T34''' - ''War Thunder Official Channel''|9ayZTC2A6Ks|'''T34 vs Caernarvon''' - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 5:13 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* Similar Vehicles:<br />
** [[T29]]<br />
** [[T30]]<br />
** [[M103]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/4537-development-heavy-tank-t34-commanding-respect-en/|[Devblog] Heavy Tank T34: Commanding Respect]]<br />
<br />
{{USA heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=T-34-57&diff=90332T-34-572021-01-16T19:10:13Z<p>U42164651: Added pro, merged/deleted one</p>
<hr />
<div>{{About<br />
| about = Soviet medium tank '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = T-34 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=ussr_t_34_1941_57<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. The 57mm ZiS-4 gun can prove to be formidable at its battle rating, providing a noticeable improvement in penetration power, better aerodynamics and faster fire rate than the 76mm caliber T-34's of the similar Battle Rating, with a slight sacrifice in post-penetration damage and a higher chance of ricochet on angled surfaces compared to guns of higher calibre. The tank's armaments make fighting at long and short range a boon.<br />
<br />
Operational and visual characteristics of the T-34-57 are as similar and as common to previous 76mm-armed T-34 lineage of tanks as they come, with the exception of a gun of smaller caliber and higher penetration power. Players experienced in operating previous models of the T-34 in Rank II should have little to no difficulty in adjusting to this vehicle. Due to the similarities, however, the tank inevitably inherits both its predecessors' strengths and weaknesses. It is to be noted that armour is ineffective against the occasional Rank III guns; usage of speed and agility to move quickly, to avoid enemy fire and moving cover-to-cover will prove advantageous.<br />
<br />
The T-34-57 works very well with other allied tanks (British and American) that it is often paired with in RB and SB. It retains high mobility and an effective main gun, allowing it to quickly reach capture points or tactical firing positions, usually following [[M18 GMC|M18]]s and other T-34 tanks, which are often first at the scene.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Turret, Driver's hatch, Machine gun port)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 45 mm (60°) ''Front glacis'' <br> 45 mm (53°) ''Lower glacis'' <br> 100 mm (0-38°) ''Joint plate'' <br> 45 mm (61°) ''Driver's hatch'' <br> 45 mm (0-32°) ''Machine gun port''|| 40 mm (40°) ''Top'' <br> 45 mm ''Bottom'' || 40 mm (47-49°) ''Top'' <br> 40 mm (46°) ''Bottom'' || 16 mm<br />
|-<br />
| Turret || 45 mm (3-67°) ''Turret front'' <br> 45 mm (2-58°) ''Gun mantlet'' || 45 mm (28-35°) || 45 mm (30-31°) || 15 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=775|rbMinHp=442}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|ZIS-4 (57 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[ZIS-4 (57 mm)|57 mm ZIS-4]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 77 || rowspan="2" | -5°/+28° || rowspan="2" | ±180° || rowspan="2" | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98<br />
|-<br />
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98<br />
|-<br />
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 || 21.56 || 48° || 63° || 71°<br />
|-<br />
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9 || 27.72 || 47° || 60° || 65°<br />
|-<br />
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 1.101.1.16''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''77''' || 75&nbsp;''(+2)'' || 69&nbsp;''(+8)'' || 53&nbsp;''(+24)'' || 37&nbsp;''(+40)'' || 19&nbsp;''(+58)'' || 1&nbsp;''(+76)'' || No<br />
|-<br />
|}<br />
<br />
Floor only: 69&nbsp;''(+8)''<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The T-34-57 can be played in a variety of roles. The gun is very accurate and has high penetration, making it a great sniper. The tank is fast and manoeuvrable, making it a good flanker. It can also brawl due to its fast turret rotation and great reload speed. However, don't expect to take many hits. At this tier, the T-34's armour will not stand up to enemy guns, even when angled. The best thing to do is keep to the flanks or just behind the battle line and take out enemy tanks at the range and from cover.<br />
<br />
In lower tier battles, the T-34 will be in its element, picking off common foes like Pz. IVs and Shermans with ease at long range. The 57mm gun performs very well at long range against these tanks, so don't be afraid to hold back. However, you are just as effective pushing towards capture points. At lower tiers your armour is still quite effective, so angling can make you very difficult to penetrate. Just be aware that your turret armour is quite weak.<br />
<br />
In higher tiers (up to 5.3), you will be less effective. There are many tanks that you will not be able to penetrate from the front. The Sherman Jumbo and Churchill Mk VII are notable opponents. Their armour is very thick at the front bar some small weak spots (machine gun ports). Luckily you will be working with tanks like the T-34-85, SU-85 and even the IS-1, which can destroy the Jumbo under 500m. Leave the front line combat to them. You can flank and hit your enemies from the side. It is the only way for you to be fully effective. At the top tier, the 57mm will have gone from being a highly effective precision weapon to a relatively hit and miss weapon. Some targets you can penetrate, others you will need to retreat from.<br />
<br />
Pretty much any tank can be penetrated by the 57mm gun at this tier, but there are a few enemies worth noting.<br />
<br />
[[M4A3E2|M4A3E2 Jumbo]] - This tank is the bane of everybody's life at this BR. It's turret in almost impossible to penetrate without APCR (which the T-34-57 does not have), its hull is VERY bouncy, and its gun can easily penetrate your armour. Avoid approaching from the front and flank if possible. If you find yourself backed into a corner, you can try and aim for the machine gun port in the hull. The explosive power of the 57mm isn't great, but penetrating this point means that you can at least cripple the jumbo and make your escape.<br />
<br />
Panzer IV variants with KwK 40 L/43/48 75mm gun - These tanks are common at this tier and they can easily take you out with their powerful 75mm guns. However, they are easy to take out if you get the jump on them. Your high penetration 57mm gun can slice through their armour at long range.<br />
<br />
[[8,8 cm Flak 37 Sfl.]]- The flak truck can destroy you at seriously long range, whilst its thin armour makes it very hard to effectively damage. Your rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit.<br />
<br />
Other T-34 tanks (except 1940 variant) - Many of the T-34 variants ([[T-34 (1941)|1941]], [[T-34 (1942)|1942]], [[T-34E STZ|T-34E STZ]], etc.), including the T-34-57, can comfortably penetrate each others' armour at reasonable distances. Unless you are playing SB, you are likely to come up against other T-34 variants. Since you play this tank, it's easier to know your strengths and weaknesses. Make sure the hostile T-34 is not looking your way, then fire into the main hull or the turret to knock out the crew or blow up an ammo rack. Retreat to a safe distance before re-engaging. If direct confrontation is inevitable, angle your hull and fire into the front of the hostile tank to at least disable them and give you time to re-position, finish destroying the enemy, or escape.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* The gun has good penetration and rate of fire<br />
* Very accurate gun with almost no recoil, making it easy for follow up shots<br />
* It's fast and nimble, like all the T-34 series<br />
* <br />
* Very fast reload rate<br />
* The turret isn't the one mounted on the [[T-34 (1942)]], so it offers a smaller silhouette<br />
* It's high penetration APHE ammunition is effective against all Rank II-III Heavies in close range<br />
* All side armour (at this rank) is penetrable, and 1 or two-shotting them is very common if used correctly<br />
* Shells travel at an astounding 990 m/s, combined with good accuracy makes sniping an viable option<br />
<br />
'''Cons:'''<br />
<br />
* The weak spot on the driver's hatch is problematic<br />
* Still uses the 1940 hull, and the armour is inadequate for its rank<br />
* Only 4 crew members, so the tank isn't very tanky<br />
* The 57mm gun rarely one-shots enemies<br />
* Can face tanks which the main gun will really start to struggle with, such as the [[M4A3E2|M4A3E2 Jumbo]]<br />
* Awkward to place bushes on upper front hull due to the obstruction of MG port and driver's optics<br />
* Poor gun depression of only -5 degrees makes it ineffective in mountain combat<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 meters away at a meet angle of 60 degrees. The first of the prototypes were created in the September of 1940, and it as later approved for production on June 1, 1941. However, this was stopped on December 1 due to beliefs that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The production lines were then switched to produce the 76.2 mm ZiS-3 guns.<br />
<br />
It was during its production life before being cancelled that the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ''ZiS-4'' was installed onto the T-34 and tested again. This variant turned out to be successful and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the '''T-34-57''' and had the purpose of being "tank-hunters" due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and were mounted on various T-34s. However, the stop of all 57 mm production on December 1941 also stopped the 57 mm ZiS-4 production, thus halting the T-34-57 production with only 133 ZiS-4 guns made in the production life.<br />
<br />
===Revitalization===<br />
The 57 mm guns were revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, the 57 mm was reinstated for production and began being issued in May 1943, these models being the '''[[T-34-57 (1943)|T-34-57 mod. 1943]]''' due to the upgraded armament. The ZiS-4 was upgraded to the ZiS-4M with simplified parts and standardization in parts from current existing artillery pieces such as the F-34 and the ZiS-2. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production life in 1941 and 1943.<br />
<br />
===Combat usage===<br />
The T-34-57 made in 1941 saw action during the Battle of Moscow in small quantities. The 21st Tank Brigade has 10 of such tanks in their units and were deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin but ended with all of the T-34-57 destroyed by November 25. Other units using the T-34-57 were the 8th Tank Brigade on October 19. Afterwards came the deactivation of the 57 mm from the production line at the end of 1941, but the T-34-57s were revitalized again in 1943 to counter the newer German tanks. These tanks were used as "tank-hunters" and formed "Special Tank Company 100" with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its life, and the first platoon was never used. Thus, the T-34-57 was never really able to prove their efficiency against active German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].<br />
<br />
=== In-game description ===<br />
Work on the tank began in the summer of 1940 with a view to upgrading its armament. At that time, the new 57 mm ZiS-2 anti-tank gun was put into operation. In April 1941, the weapon was installed on the tank and tested on a ballistic range. The tests were unsuccessful and the cannon required significant modifications, which were performed on a tight schedule. In July of the same year, the improved weapon was installed on the tank again. This time, the results were much better - the improved ZiS-4 version, designed specifically for tanks, could now destroy targets at a sighting distance of up to 2,000 metres. At maximum distance, the weapon penetrated 73-82 mm thick armour, and at minimum distance, 83-98 mm thick armour. After these successful tests, the anti-tank gun was put into service under the designation ZiS-4.<br />
<br />
The tanks, designated T-34-57, were intended to go into production in the summer of 1941, but this deadline was pushed back by several months due to the beginning of the war. By the end of 1941, the No. 183 and STZ factories produced 42 of these tanks in total, 20 and 22 respectively. Production of the tanks was stopped due to the sufficient power of the F-34 cannon. The ZiS-2 and ZiS-4 cannons were taken out of production since their power was considered excessive for 1941. In summer-autumn, messages came from the front saying that the shell had penetrated straight through German tanks on multiple occasions, causing them no significant harm.<br />
<br />
T-34-57 tanks served in separate tank brigades. The tanks took part in the Battle of Moscow in the 21st Tank Brigade. On the whole, the vehicles performed well with the new cannon, but by 25 November 1941, all of them had been lost.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_34_1941_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|GKrNoEWCkVo|'''{{PAGENAME}}, Russian, Tier-3, Medium Tank''' - ''Angry Nerd Gaming''|gEVNbYn5fes|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/3236/current/|[Vehicle Profile] T-34 57]]<br />
<br />
{{USSR medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M41A1&diff=89975M41A12021-01-14T11:18:46Z<p>U42164651: Added con.</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m41_walker_bulldog<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced at the same time as the American ground tree in [[Update 1.45 "Steel Generals"]]. A large improvement over its predecessor, the [[M24|M24 ''Chaffee'']], it features a gun that can more adequately fight the tanks at its tier with an APDS round and has very good mobility and low profile to move quickly against the enemy.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Lower glacis)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 28.5 mm (49°) ''Front glacis'' <br> 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' <br> 25.4 mm (1°) ''Middle'' <br> 25.4 mm (20°) ''Bottom'' || 12.7 mm<br />
|-<br />
| Turret || 44.4 mm (11-13°) ''Turret front'' <br> 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels, bogies, and tracks are 15 mm thick.<br />
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.<br />
* A 4 mm Structural steel box is present, mounted on the vehicle rear turret.<br />
<br />
There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with [[:Category:Anti-aircraft_vehicles|SPAAs]] as they can knock out the ''Walker Bulldog's components with ease and even destroy the tank.''<br />
<br />
If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed!<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=775|rbMinHp=442}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M32 (76 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M32 (76 mm)|76 mm M32]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 34.27 || 47.44 || 57.60 || 63.69 || 67.76 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90<br />
|-<br />
! ''Realistic''<br />
| 21.42 || 25.20 || 30.60 || 33.84 || 36.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M339 shot || AP || 177 || 173 || 159 || 143 || 129 || 116<br />
|-<br />
| M352 shell || HE || 12 || 12 || 12 || 12 || 12 || 12<br />
|-<br />
| M319 shot || APCR || 206 || 200 || 174 || 146 || 122 || 103<br />
|-<br />
| M331A2 shot || APDS || 232 || 231 || 212 || 193 || 163 || 137<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M339 shot || AP || 975 || 6.60 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| M352 shell || HE || 732 || 6.80 || 0.1 || 0.5 || 867.22 || 79° || 80° || 81°<br />
|-<br />
| M319 shot || APCR || 1,234 || 3.20 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| M331A2 shot || APDS || 1,231 || 1.49 || N/A || N/A || N/A || 75° || 78° || 80°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M361 || 713 || 7.1 || 13 || 5 || 20 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''65''' || 55 ''(+10)'' || 39 ''(+26)'' || 1 ''(+64)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 2,175 (200) || 577 || -10°/+70° || ±60°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 4,900 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Like the tanks that come before it, the ''Bulldog'' should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles like the [[T32|T32]]. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks to absorb the brunt of the enemy attack. The ''Walker Bulldog'' works well with [[M26|M26 Medium tanks]] as the M26 has a harder hitting gun to support the light tank's advance, but the M41A1 maintain a much better climb rate for hills and a much faster acceleration. The ''Bulldog's'' top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain. <br />
<br />
Always remember that the ''Bulldog'' lacks any effective armour. In a frontal attack, it will be easily penetrated by almost anything the enemy throws at it. Try to use the terrain to hide the tank and relocate after shots. Also, attempt to engage targets who are busy or already engaged with teammates. The ''Bulldog's'' 76 mm gun has great penetration, but due to the solid shot armour-piercing rounds it has it is necessary to make each shot count by hitting either ammo racks or fuel tanks/engines to disable and or destroy an enemy vehicle. Equipping HVAP rounds, later on, makes it easier to destroy vehicles with better side armour such as the [[IS-3]] which has a fairly strong side profile. Finally, avoid using the APCR rounds unless the APDS module has not yet been unlocked.<br />
<br />
===Tactics===<br />
The ''Bulldog'' is best playing a mobile role; trail the outskirts of the map and take shots at the enemy from a distance and keep relocating. Don't stand still for too long as one or two hits are usually enough to completely disable the tank.<br />
<br />
While playing this tank, the biggest concern should be not to get hit ''by anything''. Given its thin armour, anything that the Bulldog is facing will be able to deal heavy damage. In summary, the ''Bulldog'' is a very manoeuvrable tank and with practice is a very potent threat to enemies.<br />
<br />
If up against heavy tanks, such as the [[Tiger II (H)|Tiger II H]], don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage. Ambushing tanks as such as the Panther V series which many variants have slow slew rates will be highly effective as you can get two-three shots off and disable the gunner when you get a flank.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Extremely agile tank<br />
* Good top speed 72 km/h (average speed is more around 35-40 km/h)<br />
* Manually controlling the gears will give you a good advantage(1st level: up to gear two and 19 km/h & 2nd level up to gear three and 39 km/h)<br />
* Fast turret traverse<br />
* Fast reload rate<br />
* Respectable firepower when loaded with APDS, can penetrate tough targets such as Panther's upper frontal glacis<br />
* APDS has high muzzle velocity, easy to hit targets at longer ranges<br />
* Good flanker<br />
* Good suspension; can drive away from steep downhills and jumps<br />
* .50 cal AA machine gun with good coverage<br />
* AP is highly lethal to most tanks of all-tiers post pen<br />
* Similar silhouette as the M47<br />
* Access to night vision device (NVD)<br />
* Plays similarly to the M24 and the M18, but with a much better gun<br />
* Access to some unique light tanks upgrades such as airstrike and improved optics<br />
* Decent acceleration<br />
<br />
'''Cons:'''<br />
<br />
* Low torque, without downhill the tank won't reach higher speeds than 50 km/h<br />
* SPAA can be a threat but not as apparent<br />
* although armour is very thin, its still thick enough to trigger all AP shells with HE fillers in the game<br />
* NVD is only available for driver (3rd person or driver view)<br />
* Due to weak engine, unsuitable for scouting unit<br />
* Scouting requires map knowledge<br />
* Ammo storage in the front, next to the driver<br />
* No APHE shells that can be quite handy at times<br />
* APDS shot causes only puncture damage; due to small spall effect after penetration, typically only modules and equipment directly in the path of the shot are damaged<br />
* No explosive filler on any AP shells<br />
* Larger than the typical light tank<br />
* The absence of stabilizer makes it extremely difficult to aim while moving and even worse when breaking<br />
* Unlike the German LekPz M41, the A1 variant doesn't have HEAT-FS and smoke grenade launcher.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The U.S. Army light tank in the later part of World War II, the [[M24|M24 ''Chaffee'']], was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the ''T37'' program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the ''T41''. After testings and evaluations, the ''T41'' model was accepted into service as the '''M41 ''Little Bulldog'' ''', with production starting at Cadillac Cleveland Tank Plant in 1951. The name ''Little Bulldog'' stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the '''M41 ''Walker Bulldog'' ''' in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.<br />
<br />
The M41 light tank would go on to replace the M24 ''Chaffees'' by 1953. The M41 had a crew of four, commander, gunner, loader, and driver. The tank had a profile of under 9 feet and 19 feet long. The tank was lightweight at 23.5 tons and thus had rather thin armour, with the front armour only 25.4 mm thick (sloped at 60 degrees for about 50 mm effective). However, the tank was very agile with its torsion bar suspension and Continental AOS 895-3 series 6-cylinder gasoline engine of 500 hp which could deliver a road speed of 45 mph with a 100 miles operating range. Unfortunately, the tank was criticized for being noisy, a fuel-guzzler, rather heavy, and the American crewman found the ''Bulldog's'' interior to be quite cramped. Despite that, it delivered speed, firepower, and reliability in a light tank format. Several upgrades were made on the M41 with better technology, the '''M41A1''' had a hydraulic turret traverse with more ammo storage, the ''M41A2'' had a new fuel system, and the ''M41A3'' are old M41A1 tanks with the new fuel system from the M41A2.<br />
<br />
===Combat usage===<br />
The M41 ''Walker Bulldog'' first saw use in Korea in a limited combat run. The tanks, still labelled their experimental designation T41, were sent for field testing on design deficiencies. It is unknown what other purposes they served there except for the tests. Their first major conflict once adopted by the U.S. Army was in Vietnam, mainly by replacing the M24 ''Chaffees'' in service with the South Vietnamese army (ARVN) at the time. The M41A3 tanks arrived in January 1965 and were instantly popular; not only for their advantages, but the previously cramped interior for American crews were actually a perfect fit for the smaller Vietnamese armour crewman. The ''Bulldog'' went on to fight in the Vietnam War as a reliable war machine. The ''Bulldog'' had an advantage due to its lightweight in manoeuvring in the jungle terrain of the region. In 1971, Operation Lam Son 719, the disruption of the North Vietnamese Army supply lines had the M41 ''Bulldogs'' play a major role, accompanied by two airborne battalions and two cavalry regiments. Penetrating deep into enemy lines, the 17 M41 tanks engaged and destroyed six Soviet-designed [[T-54 (1951)|T-54 tanks]] and other lighter armoured vehicles. This engagement came at a loss of 5 M41 and 25 armoured personnel carriers. By 1973, the ARVN still used about 200 M41 tanks while the transition of the American unit over to the [[M48A1|M48A3 ''Patton'' tanks]] in Europe and Stateside. The M41 light tanks were also exported to various other countries. Today, Guatemala, Somalia, Taiwan, Uruguay, and Vietnam still use the M41 ''Walker Bulldog'', some via upgrading the tanks to extend their service life.<br />
<br />
The M41 ''Walker Bulldog'' design was advanced for the time, giving a relatively lightweight tank the firepower to take on other tanks of its time period. The chassis was even used on the ''[[M42|M42 ''Duster'' Anti-Air gun]]'' and the ''M75 Armored Personnel Carrier''. The drive, engine, transmission, and auxiliary engine also were used in the ''M44/M52 155 howitzer''. By 1969, the US Army began replacing the M41 with the newer [[M551|M551 ''Sheridan'' Armored Airborne Reconnaissance Assault Vehicle]] (officially not a "light tank") which had a [[M81 (152 mm)|152 mm cannon]] that could fire shells and [[Anti-tank_guided_missiles|anti-tank missiles]]. The M551 ''Sheridan'' could be used in roles that the M41 ''Walker Bulldog'' couldn't do, such as be air-dropped and amphibious but was rather unreliable. This made the M41 ''Walker Bulldog'' to be the last American "light tank" produced and the last made before the classification between tank classes based on weight and role ended.<br />
<br />
=== In-game description ===<br />
In 1946 the Americans began looking for a replacement for the M24 Chaffee. The design for the new tank was to lean on experiences drawn from the Second World War.<br />
<br />
In 1953 deliveries of the M41 Walker Bulldog to the US army began, with 5,500 units ultimately released.<br />
<br />
The M41 Walker Bulldog featured a traditional layout with a welded hull and rationally sloped frontal plates. The turret was welded from cast and rolled armor elements. The running gear on each side was made up of five road wheels and three track return rollers in addition to guiding and leading wheels. The road wheels were independent of the torsion bar suspension, while the suspension for the first, second, and fifth rollers was equipped with hydraulic shock absorbers. The 500 hp air-cooled Continental AOS-895-3 engine featured a fire extinguishing system.<br />
<br />
The tank's armament consisted of a 76 mm M32 cannon, a coaxial 7.62 mm Browning M1919A4E1 machine gun, and a turret-mounted 12.7 mm Browning M2HB anti-aircraft gun. The weapon was not stabilized and was equipped with a muzzle brake to reduce recoil. The battle compartment featured 24 rounds for fast reloading, along with 33 more in the tank hull that were only accessible when the turret was rotated hard to the rear.<br />
<br />
Practice showed that the new tanks were poorly suited for reconnaissance, and their heavy weight and large dimensions made them just as difficult to transport as medium tanks. Those removed from active duty were quickly handed over and sold to allies and dependent governments.<br />
<br />
M41 Walker Bulldogs saw combat in Austria, Argentina, Belgium, Brazil, the UK, North (captured) and South Vietnam, Guatemala, and Greece.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
[http://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=light_tank&vehicle=us_m41_walker_bulldog '''Skins''' and '''camouflages''' for the M41A1 from live.warthunder]<br />
<br />
*[http://live.warthunder.com/post/95846/ '''"US ARMY" 532''' by ''JoKeR_BvB09'']<br />
*[http://live.warthunder.com/post/101650/ '''"German Bundeswehr 3tone skin - 2nd Co of Panzeraufklärungsbataillon 5 ( ReconBn )" fictional''' by ''JoKeR_BvB09'']<br />
*[http://live.warthunder.com/post/95835/ '''"(Fictional) M41 Flecktarn <nowiki>[Germany 1985]</nowiki>"''' by ''Tiger_VI'']<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Other [[M41 Walker Bulldog (Family)|M41 Walker Bulldog]] vehicles<br />
<br />
* [[LeKPz M41]] - M41A1 in the German tech tree<br />
* [[M41A1 (Japan)]] - M41A1 in the Japanese tech tree<br />
* [[M42 Duster (Family)|M42 Duster]] - SPAA variant based on the M41 light tank chassis<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/3018/current/|[Vehicle Profile] M41 Walker Bulldog [Decal Included]]]<br />
<br />
{{USA light tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=Class_3_(P)&diff=89061Class 3 (P)2021-01-07T10:57:28Z<p>U42164651: Added pros and cons and re-edited some other.</p>
<hr />
<div>{{Specs-Card<br />
|code=germ_th_800_bismark<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update "Hot Tracks"]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility|abMinHp=1,116|rbMinHp=695}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|GT-3 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[GT-3 (105 mm)|105 mm GT-3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 54 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306<br />
|-<br />
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| DM12 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°<br />
|-<br />
| DM502 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80°<br />
|-<br />
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''54''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|Browning MG4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
| Pintle || 2,000 (250) || 500 || -8°/+20° || ±120°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:''' <br />
<br />
* Great top speed and good acceleration <br />
* Lots of empty space, difficult to one shot without ammo racking<br />
* Good gun, can deal with most enemies easily<br />
* Turret is frontally immune to auto cannons<br />
<br />
'''Cons:'''<br />
<br />
* Absolutely gigantic, size is on par with the Maus<br />
* Prone to hull-breaking<br />
* Because of its size it may have difficult traversing certain areas of maps, especially urban maps with lots of tight corners<br />
* Very weak armour for its battle rating, wont stop anything other than heavy machine guns and auto cannons<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[Rooikat 105]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7001-development-class-3-en|[Devblog] Class 3]]<br />
<br />
{{Germany tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=Type_62_(USSR)&diff=88926Type 62 (USSR)2021-01-05T10:33:33Z<p>U42164651: Added pro and con.</p>
<hr />
<div>{{Specs-Card<br />
|code=ussr_type_62<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=Type-62<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event and is no longer obtainable.<br />
<br />
While playing the Type-62, it is important to stay hidden from your enemy at all times and avoid going head-to-head with enemies that have noticed your presence and are focusing on eliminating you. The paper-thin armour on the Type-62 cannot effectively stop any shell, and, unless you're facing the British, a hit will likely result in the HE filler of the shell knocking out most of your crew / detonating your ammo racks. So it is recommended to use flanking tactics on larger maps, while staying hidden behind terrain features such as hills, trees, even in ditches, while on smaller city maps it's recommended to stay behind piles of rubble, houses, even your teammates, to avoid the enemy seeing the Type-62 before it has the opportunity to disable their gun or destroy them.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm (57°) ''Front glacis'' <br> 25 mm (50°) ''Lower glacis'' || 25 mm || 15 mm (7-52°) || 20 mm ''Front'' <br> 15 mm ''Engine deck'' <br> 5 mm ''Engine grille''<br />
|-<br />
| Turret || 50 mm (9-59°) ''Turret front'' <br> 50 mm (2-66°) ''Gun mantlet'' || 35 mm (11-44°) || 32 mm (11-46°) || 20 mm<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 30 mm || 20 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 775|rbMinHp= 442|<!--AoAweight=(optional) -->}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|Type 62-85TS (85 mm)}}<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[Type 62-85TS (85 mm)|85 mm Type 62-85TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" |47|| rowspan="2" | -5°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A ||9.5||13.2||16.0||17.7||18.8|| rowspan="2" |9.62|| rowspan="2" |8.51|| rowspan="2" | 7.84 || rowspan="2" |7.40<br />
|-<br />
! ''Realistic''<br />
|5.9||7.0||8.5||9.4||10.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-365A || APHEBC || 142 || 139 || 123 || 105 || 91 || 81<br />
|-<br />
| BR-367 || APCBC || 159 || 155 || 143 || 131 || 122 || 110<br />
|-<br />
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
| BR-367P || APCR || 230 || 229 || 202 || 173 || 147 || 125<br />
|-<br />
| Type 1956 HEAT-FS|| HEATFS || 300 || 300 || 300 || 300 || 300 || 300<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-365A || APHEBC || 800 || 9.2 || 1.2 || 15 || 164 || 48° || 63° || 71°<br />
|-<br />
| BR-367 || APCBC || 792 || 9.2 || 1.2 || 15 || 74.8 || 48° || 63° || 71°<br />
|-<br />
| O-365K || HE || 793 || 9.5 || 0.1 || 0.3 || 660 || 79° || 80° || 81°<br />
|-<br />
| BR-367P || APCR || 1020 || 5.4 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Type 1956 HEAT-FS || HEATFS || 845 || 7 || 0.1 || 0.1 || 822.8 || 65° || 72° || 75°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_Type-62.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Type-62.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''47''' || 45&nbsp;''(+2)'' || 37&nbsp;''(+10)'' || 31&nbsp;''(+16)'' || 23&nbsp;''(+24)'' || 21&nbsp;''(+26)'' || 1&nbsp;''(+46)'' || style="text-align:left" | no<br />
|-<br />
|}<br />
Turret empty: 37&nbsp;(+10)<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -2°/+25° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,200 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
With it's excellent mobility, the Type-62 is great for getting from point to point and setting up ambushes. However it is important to note that the reload rate is around the same or even slower than most enemy tanks, so making your first shot count is always going to determine whether you survive the engagement or not. Aiming for the turret or ammo racks of the enemy are great options, as they usually ensure ammo rack detonations or that the enemy won't be able to fire back at you if not.<br />
<br />
Also note that going on rough terrain and over piles of rubble is not recommended while at risk to be shot at by the enemy, as the gun takes a very long time to adjust in the vertical. With the the HEAT-FS shell, staying at range is also possible, as it is much easier for you to hide your tank from the enemy while not losing accuracy and penetration of the HEAT-FS shell.<br />
<br />
When facing heavy and medium tanks of the enemy, try to knock out their gun to allow you to get a clear shot of their side, as the stock shells for the 85mm gun on the Type-62 can't reliably penetrate tanks such as the [[T29]] and [[Tiger II (H)]] up front. However, with the HEAT-FS and APCR shells unlocked you'll be able to deal with heavily armoured tanks easier, so getting those early on is a must.<br />
<br />
The hardest tanks to destroy in the Type-62 will be the T29 and Tiger II (H), as APHEBC and APCBC shells cannot penetrate these tanks from the front. When facing against these tanks, your best option is to get their ammo racks or turret crew from the side while they're busy dealing with your teammates, or, if they see you, relocating without them seeing you and getting them unawares. With the HEAT-FS shell it is possible to even penetrate the King Tiger's upper front plate if they underestimate you and don't angle their hull.<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Good acceleration, can reach fast travel speed quickly<br />
* Small profile, smaller than the [[T-44]]<br />
* 85 mm is similar to the one on T-44, with access to superior shells<br />
* Access to 3BK2 HEATFS round, capable of penetrating 300 mm of armour<br />
* Pintle-mounted 12.7 mm MG can provide AA defenses<br />
* Decent ammo reserve for its size, 47 shells<br />
* Looks like a [[T-54 (1951)|T-54]], can ''maybe'' cause opponents in RB and SB to take a pause to figure out what you really are<br />
* Gun doesnt rock around a lot, can do a decent job at firing on the move<br />
<br />
'''Cons:'''<br />
<br />
* Very thin armour - 35mm hull in front, 50mm turret front armour<br />
* Slow turret traverse<br />
* Rather long reload<br />
* Cramped crew and scattered ammo all over ensures easy knock-outs if penetrated<br />
* Gun depression is -4°<br />
* Gun is difficult to use in uneven terrain, as it takes a long time to depress / elevate the gun<br />
* Will rarely reach more than 50 KPH off road<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
After World War II, China stayed in a state of conflict as part of the Chinese Civil War, pitting the Chinese Nationalists against the Communists. The Communist Party were victorious and they established the People's Republic of China (PRC) in 01 October 1949. In 14 February 1950, the Chinese signed an alliance treaty with the Soviet Union, which allowed the Soviet Union to support China economically and militarily, leading to many money loans and arms trade. One of the weapons given in arms trade was the Soviet's new main battle tank, the [[T-54 (1951)|T-54]]. The tank became the basis of the Soviet's aid in building up China's tank manufacturing facility in 1956, starting with Soviet-made parts before transitioning to Chinese parts. The T-54 tank design was then accepted into the Chinese People's Liberation Army (PLA) in 1959 as the ''Type 59''.<br />
<br />
While accepted as the main tank of the PLA, the Type 59 was deemed too heavy for some of the terrain and infrastructure on China. A light tank design was requested in the late 1950s, leading to the formal development process in 1958. The first prototype was produced in 1960 as the ''Type 59-16'', which was essentially a down-scaled Type 59 with an 85 mm armament, thinner armour, and smaller profile. Trials commenced until December 1962, when it was accepted as the '''Type 62''', production name ''WZ 131''. It was then put into production in 1963 with roughly 1,393 tank units produced until 1989.<br />
<br />
===Combat usage===<br />
The Type 62 light tank was primarily stationed with military units in Southern China where the infrastructure is not as sophisticated. However, the Type 62 would not see its first usage in Chinese hands. A number of them was supplied to the North Vietnamese Army during the Vietnam War, which they used against America and South Vietnam until the end of the war in 1975. The Type 62 then saw use again in 1979 in Vietnam, but mostly in Chinese hands in the Sino-Vietnamese War. However, the Type 62 suffered due to anti-tank weapons such as the ubiquitous rocket launchers penetrating right through the thin armour. The overall consensus of their experiences in Vietnam was that the Type 62 not suitable to act around as a normal tank due to its light armour and armament, and was relegated to recon and fire support.<br />
<br />
An upgrade program commenced on the Type 62 led to the ''Type 62-I'' variant. The program was based on the experiences in Vietnam, leading to many upgrades such as a laser range finder, a shield for the exterior-mounted 12.7 mm machine gun, and protection against HEAT rounds. The second modernization program began in 2000 to upgrade the Type 62-I into Type 62G which improved the armour layout and turret design of the tank, as well as adding smoke dischargers and a new 105 mm main armament with a modern stabilizer and fire-control system. The Type 62 stayed in the Chinese service up until early 2013.<br />
<br />
The Type 62 also saw exportation to many countries, ranging from Albania, Bangladesh, Cambodia, Congo, Mali, Sudan, Tanzania, Thailand, North Korea, and Zaire. In some cases, such as in North Korea, this led to confusions between the Soviet's [[T-62]] main battle tank due to the labeling of the Type 62 as simply "T-62". Information of the Type 62 in these countries are rather limited or unknown, though most of them seem to still have them in reserves today.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_type_62 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|9vNN4XEnm7M|'''My Favourite Rank 4 USSR Tank - {{PAGENAME}} (RB Gameplay)''' - ''CyberDeath Gaming''|4IT29C1LK30|'''{{PAGENAME}} - The First Seconds''' - ''Napalmratte''|yZuNNaDx580|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[Type 62]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wikipedia:Type_62|[Wikipedia] Type 62]]<br />
<br />
{{USSR light tanks}}<br />
{{Winter Event}}</div>U42164651https://wiki.warthunder.com/index.php?title=M103&diff=88614M1032021-01-01T19:55:39Z<p>U42164651: Added cons and extra description.</p>
<hr />
<div>{{Specs-Card<br />
|code=us_m103<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. The pinnacle of US heavy armour, armed with a monstrous 120mm gun and a nigh impenetrable gun mantlet, it can become an almost unstoppable foe if played correctly. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour<br />
* Rolled homogeneous armour (Turret roof) <br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 114.3 mm (55-66°) || 50.8 mm ''Upper'' <br> 44.44 mm ''Lower''|| 38 mm || 25.4 mm <br />
|-<br />
| Turret || 127 - 350 mm || 76.2 - 93 mm || 51 mm || 38 mm <br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick and tracks are 30 mm thick.<br />
* '''Hull armour:''' After the fantastic T32, the M103's armour situation is generally a letdown. Its side armour is nearly nonexistent, same applying to the rear. The M103's turret size was also increased while reducing the armour down from 152mm to ~85mm average. But all hope is not lost - the M103's armour design did improve. Unlike its predecessor, it features slopes and angles everywhere, making the M103 a difficult target to destroy from the front. It is also reassuring to know that the frontal chassis is no longer a big weak spot; it is relatively minor and can reliably bounce shots right into the armoured gun mantlet.<br />
* '''Turret armour:''' The M103's turret fares better. It is designed to take on tanks from the front, as the line of sight thickness exceeds 300mm on many occasions and where it doesn't the angle will result in bounces. However, this only works when facing straight at the enemy. Any slight angling miscalculation and the Line of Sight armour becomes useless.<br />
* '''Weak spots:''' The worst part of the M103 is its true weak spots. As mentioned previously, the upper glacis and lower gun mantlet tend to bounce shots into each other, often with deadly results. Furthermore, the bottom turret cheeks are not as well angled as the rest of the turret (~176mm) and can even be penetrated by the [[KwK 43 (88 mm)|long 88 mm KwK 43]]. The biggest issue present is the abnormally large turret ring. It is visible all around the tank, and with merely 127 mm of armour it attracts many shots. This, in combination with the "shot trap", presents a very deadly scenario: Either the enemy hits the turret ring and incapacitates the entire crew with one APHE shell, or the shell strikes the mantlet/glacis and still does massive damage to either the driver's compartment or the gun breech. ''Keep the turret ring hidden!'' Another small weakness is that the M103's belly armour is only 38.1 mm thick, meaning most high-explosive rounds used by the Rank V tanks, HESH, can be splashed under the M103 and actually penetrate it with the explosion alone.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1046|rbMinHp= 716|<!--AoAweight=(optional) -->}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
It comes without question that this tank, whose sole defining aspect is its gun, should rely first on parts to keep the barrel smoking. For the second upgrade, which also unlocks other tier two upgrades, "Turret Drive" is recommended. The M103 has no mobility problems and therefore tracks can generally be neglected. However, its second tier unlocks are very useful. "FPE" is beneficial against the fires caused by the engine, but the 380 mm penetration HEAT shells and "Adjustment of Fire" for better accuracy are nothing to ignore. When choosing upgrades, ask this question: ''Is the normal APBC shot enough? Would I have benefited from being able to put out a fire? Does better accuracy help me to get more targets?'' Choose wisely! After all these three modules are researched, there is not a lot left. "Elevation Mechanism" is always nice, same for "Engine" and "Transmission".<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|M58 (120 mm)}}<br />
{| class="wikitable" width="100%" style="text-align:center"<br />
|-<br />
! colspan="5" |[[M58 (120 mm)|120 mm M58]]|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)<br />
|-<br />
!Mode<br />
!Capacity<br />
!Vertical<br />
!Horizontal<br />
!Stabilizer<br />
!Stock<br />
!Upgraded<br />
!Full<br />
!Expert<br />
!Aced<br />
!Stock<br />
!Full<br />
!Expert<br />
!Aced<br />
|-<br />
!''Arcade''<br />
| rowspan="2" |33|| rowspan="2" |-8°/+15°|| rowspan="2" |±180°|| rowspan="2" |NA||19.42||26.88||32.60||36.10||38.40|| rowspan="2" |19.37|| rowspan="2" |17.14|| rowspan="2" |15.79|| rowspan="2" |14.90<br />
|-<br />
!''Realistic''<br />
|14.28||16.80||20.4||22.60||24.00<br />
|-<br />
|}<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| M358 shot || AP || 300 || 298 || 286 || 272 || 258 || 245 <br />
|- <br />
| M356 shell || HE || 45 || 45 || 44 || 43 || 43 || 43 <br />
|-<br />
| M469 shell || HEATFS || 380 || 380 || 380 || 380 || 380 || 380 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| M358 shot || AP || 1,067 || 23.1 || N/A || N/A || N/A || -1° || 48° || 63° || 71° <br />
|- <br />
| M356 shell || HE || 762 || 22.8 || 0.1 || 0.1 || 4,650 || +0° || 79° || 80° || 81°<br />
|-<br />
| M469 shell || HEATFS || 1,143 || 23.8 || 0.0 || 0.1 || 2,670 || +0° || 65° || 72° || 75°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| M357 || 762 || 23 || 20 || 5 || 25 || 50 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_M103.png|right|thumbnail|x250px|Ammo racks of the M103.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" | Full <br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
| style="text-align:center" | '''33''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 12&nbsp;''(+21)''<br /> 24&nbsp;''(+9)'' || 1&nbsp;''(+32)'' <br /> 14&nbsp;''(+19)''|| &nbsp;<br /> 10&nbsp;''(+23)'' || &nbsp;<br /> 1&nbsp;''(+32)'' || style="text-align:center" | No <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,000 (200) || 576 || -10°/+70° || ±60°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! colspan="7" | ''Coaxial mount (#1)''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 4,000 (250) || 500 || N/A || N/A<br />
|-<br />
! colspan="7" | ''Coaxial mount (#2)''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 4,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Armed with an extremely large 120 mm cannon, the tank boasts superior firepower rivalling many other Rank V vehicles. One thing must be said from the start: The full name of the M103 is "'''''120 mm Gun Tank''''' '''M103'''" and not "[[T32|'''''Heavy tank''''' '''T32''']]". As the title already hinted, this tank is all about the cannon, a ''Gun tank''. This defines the general play style of the tank in both [[Arcade Battles|arcade]] and [[Realistic Battles|realistic mode]]: it is a sniper with the sole role of making the enemy's life as miserable and short-lived as possible. The cannon can compete against the armour of the [[Maus]]!<br />
<br />
One thing to note is that the M103's play style is very different from its predecessor T32. Aside from the increase in firepower with the 120 mm cannon, the armour on the M103 is actually slightly weaker than the T32. The M103's gun mantlet is still good with ~300 mm line of sight thickness, but any other spot on the tank is weaker. The tank's upper glacis is, however, a major improvement and mostly a ricochet zone. If impacted, the shells usually travel straight into the turret or gun. Against later Soviet and German tanks, the front of the M103 is vulnerable. Even by using the "hull down" tactic as with the T32, the tank can still be penetrated. However, half-turret down will net better results. The sides, as on most US tanks, are still very thin and vulnerable with no major changes from previous models.<br />
<br />
However, the armour of the M103 is not all bad; while it is not thick, the way it angles will deflect many shots. A badly placed shot will easily ricochet, or be swallowed by the line of sight thickness. A head-on engagement is the M103's greatest strength as its frontal armour performs similarly to the [[IS-3]]'s frontal pike nose. Due to the shape of the hull, it being boat-like, you may bounce some low caliber shells off the lower side of your hull.<br />
<br />
With range, the advantages of the M103 increase while its disadvantages recede. It is, therefore, the perfect tank for large, open maps like Mozdok and Kursk, where flanking tanks can easily be spotted and dealt with<br />
<br />
===Tactics===<br />
The M103 is best played at medium to long range, making use of its 120 mm cannon to devastate enemies at a long distance. The vehicle's armour is more about slope than actual thickness, so the long distance also helps to mitigate the M103's rather large armour gaps. The tank also has good gun depression, so making use of hills is advised wherever possible. If on a city map, and have no long-range opportunities, stay close to teammates and move up only as warranted. The 120 mm has a fairly long reload, and in close quarters, can get the M103 destroyed during the downtime. As such, keep a back-up plan an escape route handy, as a missed, bounced, or non-lethal shot can leave the M103 exposed to enemy return fire.<br />
<br />
The M103 also comes with a smoke round in case it's needed, but unless it's used to cover a pre-engagement advance, it's best to keep it in reserve only. The long reload of the gun can make loading a smoke round a fatal error, should the M103 get caught mid-reload, or worse, have to cease a reload halfway through to load a more suitable round.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Has one of the largest calibre guns in the game that fire solid AP shots<br />
* Excels in long-range combat on open maps<br />
* Decent gun depression of -8 degrees for hull-down positions<br />
* The M358 AP round is one of the strongest rounds available<br />
* Great post-penetration for AP<br />
* Very fast turret traverse rate<br />
* Frontal armour is very strong against all but the most well-aimed and large calibre shots<br />
* Sloped front glacis can deflect most AP shots<br />
* Quite mobile for a heavy tank, even with stock modifications<br />
* Reaches max speed (33 km/h) even when stock and going off-road<br />
* .50 cal machine gun can provide some AA defence<br />
* Stock AP rounds can one-shot almost anything - pending good shot placements<br />
* Has a rangefinder<br />
* The unlockable HEAT-FS round can deal with just about anything at its battle rating<br />
<br />
'''Cons:'''<br />
<br />
* HEATFS has relatively low penetration compared to contemporary enemy tanks<br />
* Tank can only hold 33 rounds<br />
* Rather long reload of more than 15 seconds<br />
* Turret shot trap present and could be shot at<br />
* Turret ring is vulnerable<br />
* Belly armour is only 38.1 mm thick<br />
* Not close-engagement friendly<br />
* Sides and rear of turret and hull are very weak, less than 50.8 mm thick<br />
* In up-tiers, where shell penetration quickly outpaces armor improvements, the armor on the M103 is more of a curse than a benefit as it slows the tank down and rarely stops shells.<br />
* Without HEAT-FS unlocked, the main AP shell will have problem dealing with some enemies frontally, especially Russian tanks with their angled armour<br />
* Stock performance is rather underwhelming<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Development===<br />
The '''M103''' tank was designed to counter the Soviet heavy tanks being produced at the time, namely the [[IS-3]] and the [[T-10M]] heavy tanks, which prove rather impervious to Western tank designs such as the [[M26|M26 Pershing]] and [[Centurion Mk 3|Centurion]]. The problem facing the designers at the time was to produce a versatile tank system capable of engaging heavy tanks like the IS-3 and fortifications.<br />
<br />
The result of the request for such of a vehicle was the experimental ''T34 heavy tank'', which was a variant of the then-experimental ''[[T29|T29 Heavy tank]]'' except mounting the much larger 120 mm T53 cannon rather than a 105 mm T5E2 cannon. Further development began on this tank in 1948, where multiple changes were made to the design to fit a more versatile tank system. The end result was the now named ''T43 Heavy Tank'', which began to see the doubt in its success as the Korean War was undergoing at the time that placed the [[M26|M26 Pershing]] back in the spotlight. The T43 managed to survive due to an order request of 80 units by the Army to reinforce their depleted armoured forces. The USMC even sought a replacement that could serve for a long period of time and ordered 220 of the vehicle in 1951. Changes were made to the armour protection and the gun was updated to the newer 120 mm T123E1 cannon. After being sent to Aberdeen Proving Ground and approved, it was accepted under the ''T43E1'' designation. <br />
<br />
The [[M58 (120 mm)|120 mm T123E1 cannon]] (adopted as the M58 gun) was a very large cannon, and the ammo could penetrate about 340 mm of armour up to 1,000 yards. However, the ammo's large size restricted the number that could be held in the tank turret and hull. The design also had a 7.62 mm machine gun and a .50 cal machine gun could be installed on the turret to provide anti-aircraft and anti-personnel fire. The heavy weight of the design at 59 tons caused the Continental AV1790 engine to be insufficient in propelling the tank. Thus, the tank's speed was only about 34 km/h (21 mph). Despite the weight, it was still 10 tons lighter than its predecessors and retained about the same armour protection ratings. The production of the T43E1 tank was designated as the '''M103''' tank and was produced at Chrysler Newark for a total of 300 units produced.<br />
<br />
===Deployment===<br />
The M103 was fielded in Europe in only one battalion in January 1958. The 889th Tank Battalion (later as the 2nd Battalion, 33rd Armor Regiment) was organized to four companies of six platoons each. Each platoon had three M103 heavy tanks for eighteen tanks per company. The United States Marine Corps had one M103 company of about seventeen tanks assigned to each of its three Marine tank battalions in regulars and reserves. <br />
<br />
The M103 never saw combat during its service life from 1957 to 1974 and the US Heavy Tank Battalions began to be deactivated around 1963 with the arrival of the [[M60|M60 Main Battle Tank]], which proved to be much better in the long terms compared to the M103. The Marines kept their M103s until they began receiving the M60 tanks to replace them. The removal of the heavy tank units in the US military was the time of turnover from the traditional classification of weight between a tank to the new concept of "main battle tanks" and "airborne vehicles". These ushers in the new age of main battle tanks that can serve in a multi-purpose role against armour and fortifications, starting in the M60 tank, then in its successor the M1 Abrams. The M1 Abrams, while having the same calibre as the M103, was much more powerful due to its new ammunition types and design, and was a statement on the advancement of technology that came in about thirty years difference between the two tank designs.<br />
<br />
Today, only a few M103 samples are left intact around America in various bases and museums.<br />
<br />
=== In-game description ===<br />
"By the end of the Second World War the M26 Pershing was the primary heavy tank for the American armed forces, though it was later redesignated a medium tank. The US at the same time was working on new heavy tanks, creating the T29, T30, T34, and T32 prototypes.<br />
<br />
Having released the first T43 pilot model for testing in the summer of 1951, the Detroit Tank Arsenal (Chrysler) introduced a large number of changes to the project. The three subsequent pilot models were designated T43E1s, and worth noting among the significant changes made was the new 120 mm M58 (T123) cannon. New barrel production technology boosted pressure in the chamber as well as initial velocity. The M103's hull and turret were built as intricate, bulky molded pieces with flat welded armor plates on the bottom. The traditional design featured the power unit and transmission in the rear.<br />
<br />
After testing began in 1953 for the pilot and production models, 98 changes were made to the design. In April 1956 the tank was standardized and sent to production as the 120 mm Gun Full-Tracked Combat Tank M103. In all, 74 of the first 80 T43E1 tanks were updated to meet M103 standards. <br />
<br />
Operations in Europe uncovered yet another list of problems plaguing the tank: difficult working conditions for the crew, an underpowered engine that overworked both it and the transmission, a barrel that quickly showed wear when frequently firing armor-piercing rounds, and much more.<br />
<br />
The Marine Corps later ordered a final modernization for the tank: after the basic M60 was accepted, its diesel engine and fire control system were adapted. The new model was designated the M103A2."<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
=== Skins ===<br />
<br />
*[http://live.warthunder.com/?q=%23m103 Skins and camouflages for the M103 from live.warthunder]<br />
**[http://live.warthunder.com/post/109541/ '''"Old Wolf"''' by ''STALINGRAD34RUS'']<br />
**[http://live.warthunder.com/post/117847/ '''"M103 "Junk Yard Dog" D14 of the USMC (historical)"''' by ''Skydread'']<br />
**[http://live.warthunder.com/post/96110/ '''"Grey camouflage"''' by ''Naserati'' Scale: 175% + Rotation 135%]<br />
**[http://live.warthunder.com/post/105522/ '''"United States Marine Corps"''' by ''STALINGRAD34RUS'']<br />
<br />
=== Videos ===<br />
{{Youtube-gallery|BYXEADQGFpA|Tank overview & introduction '''"M103 Tank Review : Projecting Power"''' by ''CornyBros''|9ffxZDfz6rA|Gameplay video with focus on HEAT shells '''"Best Penetrating Tank Round! M103 New HEAT Ammo!"''' by ''BaronVonGamez''}}<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[Conqueror|Conqueror Mk 2]] - British counterpart of the heavy tanks, using the same gun design.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [http://warthunder.com/en/devblog/current/680/ [Devblog<nowiki>]</nowiki> Steel Generals: M103 Heavy Tank]<br />
* [http://warthunder.com/en/devblog/current/731/ [Devblog<nowiki>]</nowiki> Developers about the M103 Heavy Tank]<br />
<br />
{{USA heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=Sd.Kfz.251/21&diff=83239Sd.Kfz.251/212020-12-23T22:33:32Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{Specs-Card|code=germ_sdkfz_251_21}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Sd.Kfz.251-21.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=142|rbMinHp=88}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|MG 151 (15 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[MG 151 (15 mm)|15 mm MG 151]] (x3) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | _,___ (___) || rowspan="2" | 700 || rowspan="2" | -3°/+49° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Pzgr. L'spur (Default):''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''SprGr:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}<br />
* '''Pzgr. L'spur:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''H-Pzgr.:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Pzgr. L'spur (Default) ||37||35||25||17||12||8<br />
|-<br />
| SprGr ||37||35||25||17||12||8<br />
|-<br />
| Pzgr. L'spur ||37||35||25||17||12||8<br />
|-<br />
| H-Pzgr. ||50||48||35||25||18||12<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
|Tracks<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|SprGr<br />
|-<br />
| II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|<br />
|-<br />
| III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|Pzgr. L'spur<br />
|-<br />
| IV<br />
|Transmission<br />
|Engine<br />
|<br />
|H-Pzgr.<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Fast rate of fire<br />
* Has an dedicated anti tank belt, the H-Pzgr., which can go trough most tanks from the side<br />
* Good top speed <br />
* Very fast turret traverse<br />
* Crew members are quite spread out, difficult to one shot without HEAT<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Armour is extremely poor, can be penetrated by heavy machine guns and can be easily destroyed by artillery<br />
* Open topped, strafing planes can be devastating <br />
* Near non existant gun depression<br />
* Gun elevation is quite poor for an anti air vehicle<br />
* Suffers heavily from hull break, which is a rather common sight at its Battle Rating<br />
* Reload time stock of 18.2 seconds can be dangerous<br />
* Acceleration is mediocre at best<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
=== [[wt:en/news/6991-development-sd-kfz-251-21-deadly-triplets-en|Devblog]] ===<br />
By 1942, German engineers recognized the need of the Wehrmacht for a light SPAAG to provide cover for frontline troops against low flying aircraft and set about developing a suitable vehicle on the chassis of available halftrack designs. In 1943, this need became even more emphasized with limited German production capacities being unable to produce the required number of Flakpanzers that the Wehrmacht had been requesting.<br />
<br />
Subsequently, German engineers decided to outfit the widely used Sd.Kfz. 251 halftrack with a three-barrel AA mount, initially equipped with 15 mm, later with 20 mm cannons, in order to meet the Wehrmacht’s demand. The new modification became known as the Sd.Kfz 251/21 and went into production in 1944.<br />
<br />
By the time the Sd.Kfz. 251/21 entered service, troops more widely used it as a support vehicle in the late stages of the war, with the vehicle performing well in this role. Nonetheless, over 380 units of the Sd.Kfz. 251/21 were produced until the end of the war, many of which through conversion of older modifications.<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><gallery mode="packed" caption="Sd.Kfz. 251/21 Devblog Images" heights="150"><br />
File:Sd.Kfz. 251-21 WTWallpaper 001.jpg|<br />
File:Sd.Kfz. 251-21 WTWallpaper 002.jpg|<br />
File:Sd.Kfz. 251-21 WTWallpaper 003.jpg|<br />
File:Sd.Kfz. 251-21 WTWallpaper 004.jpg|<br />
File:Sd.Kfz. 251-21 WTWallpaper 005.jpg|<br />
File:Sd.Kfz. 251-21 WTWallpaper 006.jpg|<br />
</gallery><br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6991-development-sd-kfz-251-21-deadly-triplets-en|[Devblog] Sd.Kfz. 251/21: Deadly Triplets]]<br />
<br />
{{Germany anti-aircraft vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=Object_268&diff=81101Object 2682020-12-11T10:04:48Z<p>U42164651: Added con</p>
<hr />
<div>{{Specs-Card|code=ussr_object_268}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Object268.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. The Object 268 is a self-propelled gun based on the T-10M heavy tank featuring a 152 mm M-64 cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (57°) ''Front glacis''<br />
120 mm (49°) ''Lower glacis''<br />
40/60 mm (78-79°) ''Driver's port''<br />
| 80 mm (0-42°)<br />
| 60 mm (52-56°)<br />
| 30 mm (84-90°) ''Engine Deck''<br />
5 mm (13-14°) ''Vents''<br />
|-<br />
| Superstructure || 187 mm (0-27°) ''Turret front''<br />
157 mm (50-61°) ''Gun mantlet''<br />
| 100 mm (20°) || 50 mm (13-14°) || 30 mm (81-89°)<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 40 mm || 40 mm<br />
|}<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1065|rbMinHp= 663|<!--AoAweight=(optional) -->}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M-64 (152 mm)}}<br />
<br />
The Object 268 is fitted with the 152 mm M-64 cannon, a very fearsome weapon at this BR with three potent rounds that are capable of destroying virtually any vehicle in the game, as long as the operator is skilled in its use. The ammunition loadout consists of HE, APHEBC and HEAT, all three of which are excellent solutions to various situations in a battle.<br />
<br />
This 152 mm cannon has an excellent reload speed at 22.2s stock and 17.1s with an Ace crew, which means it has massively increased firepower compared to the similarly-tiered IS-3, which has a reload rate of 27.7s stock and 24.0s Aced.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M-64 (152 mm)|152 mm M-64]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 35 || rowspan="2" | -5°/+15° || rowspan="2" | ±6° || rowspan="2" | N/A || 7.0 || __._ ||11.8||13.1||13.9|| rowspan="2" | 22.3 || rowspan="2" | 19.7 || rowspan="2" | 18.2 || rowspan="2" | 17.1<br />
|-<br />
! ''Realistic''<br />
| 4.8 || __._ ||6.8||7.5|| 8.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| OF-540 || HE || 49 || 49 || 49 || 49 || 49 || 49<br />
|-<br />
| BR-540B || APHEBC || 233 || 230 || 220 || 208 || 197 || 186<br />
|-<br />
| BP-540 || HEAT || 250 || 250 || 250 || 250 || 250 || 250<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| OF-540 || HE || 750 || 43.56 || 0.1 || 0.5 || 5,900 || 79° || 80° || 81°<br />
|-<br />
| BR-540B || APHEBC || 760 || 48.96 || 1.2 || 19.0 || 1,020 || 48° || 63° || 71°<br />
|-<br />
| BP-540 || HEAT || 770 || 27.67 || 0.0 || 0.1 || 5,910 || 62° || 69° || 73°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 1.101.1.16''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! Ammo<br>type<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''35''' || ''Projectiles'' <br> ''Propellants'' || 29&nbsp;''(+6)'' <br> 33&nbsp;''(+2)'' || 27&nbsp;''(+8)'' <br> 30&nbsp;''(+5)'' || 18&nbsp;''(+17)'' <br> 27&nbsp;''(+8)'' || 1&nbsp;''(+34)'' <br> 18&nbsp;''(+17)'' || ''N/A'' <br> 13&nbsp;''(+22)'' || ''N/A'' <br> 1&nbsp;''(+34)'' || No <br />
|-<br />
|}<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
'''Notes''':<br />
<br />
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.<br />
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.<br />
* For the projectiles:<br />
** Rack 4 is a first stage ammo rack. It totals 17 projectiles and gets filled first when loading up the tank.<br />
** This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.<br />
* For the propellant bags:<br />
** Racks 5 and 6 are first stage ammo racks. They total 17 charges and get filled first when loading up the tank.<br />
** These racks are also emptied early: the rack depletion order at full capacity is: 6 - 5 - 1 - 2 - 3 - 4.<br />
* Simply not firing when the gun is loaded will move ammunition from other racks into ready racks. Firing will interrupt the restocking of the ready racks.<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|KPVT (14.5 mm)}}<br />
<br />
The Object 268 is armed with a single 14.5 mm KPVT heavy machine gun manned by the commander. It is highly effective in dispatching lightly armoured vehicles and defending from air attacks. It can even potentially damage or destroy enemy gun barrels. However, this machine gun is loaded with 50 round belts, which only allows for a few short bursts punctuated with a lengthy reload.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | [[KPVT (14.5 mm)|14.5 mm KPVT]]<br />
|-<br />
! Mount<br />
! Capacity<br>(Belt capacity)<br />
! Fire rate<br>(shots/minute)<br />
! Vertical<br>guidance<br />
! Horizontal<br>guidance<br />
|-<br />
| Pintle || 500 (50) || 600 || -5°/+85° || ±180°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Object 268 is an excellent single-direction brawler, as its frontal armour can withstand most kinetic shells at its BR. It is capable of locking down an entire street, which dissuades any enemy advances in the area. Although it is best used in urban maps as a brawler, it can also function as a mobile pillbox in rural maps, drawing enemy fire and covering a wide area of the map to deny enemy movements.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| BP-540<br />
| Smoke grenade<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Rangefinder<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent frontal protection, the armour is more than 250 mm thick in most places and can deflect virtually any kinetic energy projectile at its BR with ease.<br />
* Single frontal weakspot is relatively small and easy to conceal with bushes.<br />
* Excellent firepower, with a fast-firing 152 mm and a 14.5 mm machine gun, which is perfect for dealing with light tanks and dissuading enemy air support.<br />
* Impressive mobility in a straight line.<br />
* All ammunition types remain effective at long ranges, solving an issue that persists with many Russian tanks at this BR.<br />
* Side armour of the casemate is an excellent 100 mm, which can afford you to engage targets from multiple directions without having to worry about exposing weaker side armour.<br />
* The original reload speed is retained with the loss of one loader.<br />
* Has access to a unlockable Rangefinder modification, increasing its already impressive performance at longer ranges.<br />
<br />
'''Cons:'''<br />
<br />
* Large and boxy profile makes the Object 268 relatively easy to spot.<br />
* Unimpressive turning ability makes it difficult to deal with flanking enemies at closer ranges, and nearly impossible to counter targets directly behind the vehicle.<br />
* Large ammo racks on the sides and rear of the vehicle's casemate make flanking shots extremely lethal and usually unforgiving.<br />
* Firing the cannon kicks up a massive dust cloud, making the vehicle easy to spot when its firing from a concealed position.<br />
* The 14.5 mm KPV machine gun cannot point directly to the vehicle's left side, as its traverse is blocked by the rangefinder and cupola.<br />
* Small weakspot next to the gun is a flat 187 mm area, and is usually lethal if penetrated.<br />
* Shells have low velocity for its battle rating<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== Development ===<br />
The '''Object 268''' self-propelled gun was one of the many derivative designs of the ''T-10'' heavy tank. The concept began on 2 July 1952 at the Leningrad Kirov Plant on the order of the Council of Ministers USSR.<ref name="Kinnear1" /> The Object 268 would follow in the same line of doctrine as had the earlier Soviet self-propelled guns of World War II, the ''SU-100'', ''-122'', and ''-152''. This contrasted with the Western concept of a self-propelled gun being used as an artillery piece rather than the Soviet usage as a tank destroyer.<ref name="Kinnear1" /> There had been earlier attempts at converting a heavy tank to a self-propelled gun, using the chassis of the ''IS-4'' and ''IS-7'', but those had not been fully developed and were cancelled. The IS-4 production was running too slowly and the IS-7 had been too complex to manufacture in large numbers.<ref name="Kinnear2" /> The Leningrad Kirov Plant worked to produce an SPG on the T-10 chassis by combining it with the 152 mm M-48 cannon, which had high velocity and was much more powerful than earlier 152 mm cannons. Drawing work led to the ''Object 730'' SPG which would be paired with the M-53 cannon, a parallel development to the M-48.<ref name="Kinnear3" /><br />
<br />
The Object 730 SPG had five different variants drawn up with each one being unique. Version No.1 was a front mounted casemate design which would be developed into the Object 268. Version No.2 had a rear casemate with the main armament using a drum magazine at the rear of the fighting compartment and the engine at the front of the vehicle.<ref name="Kinnear4" /> Version No.3 abandoned the casemate design and used a conventional turret with all ammunition being stored in the rear of the turret.<ref name="Kinnear4" /> Version No.4 was a slightly modified No.2 with a lengthened hull, addition of a second loader (bringing the crew to five) and a new cupola with a rangefinder and machine gun.<ref name="Kinnear5" /> Version No.5, likewise, was a reworked No.3 to also bring the crew to five and the addition of a 14.5 mm KPV machine gun, along with it using the same engine as would be used in the T-10M.<ref name="Kinnear6" /> Versions No.4 and 5 were rejected due to being too drastic of changes to the base design, and it was decided to go with a slightly modified Version No.1 with the same engine as the T-10M.<ref name="Kinnear7" /><br />
<br />
=== Final Design and Prototype ===<br />
The final design for the Object 268 was presented to the committee in June 1953 using technical drawings and a scale model, which was approved on 25 August by A.I. Radzievsky.<ref name="Kinnear7" /> This would be armed with the 152 mm M-64 cannon along with a 14.5 mm KPVT machine gun on the roof of the casemate, along with a stereoscopic rangefinder. While the crew was kept at five (having two loaders), it was intended to have a crew of four as soon as an automated loading mechanism could be made for the M-64 cannon.<ref name="Kinnear7" /> The main armament was being slowly developed due to being lower priority than 122 mm development, but the M-64 was created by taking the M-53 cannon and slightly shortening it while still maintaining a muzzle velocity of 750 m/s.<ref name="Kinnear8" /> The final drawings for the Object 268 were finalized in June 1954, reviewed in August and construction on prototypes had begun in March 1955.<br />
<br />
Work continued on the M-64 cannon, with the prototype being completed in December 1955 and one being sent to Leningrad for installation into the Object 268 in February 1956. The prototype Object 268 was finally completed in March 1956 and was also still modified from the final drawings, as it was decided to use flat steel plates for the roof and rear of the casemate rather than the originally planned rounded plates as well modifications to allow the main armament to be installed and removed.<ref name="Kinnear9" /><br />
<br />
=== Completed Vehicle and Cancellation ===<br />
The completed Object 268 prototype was armed with the 152.4 mm M-64 cannon, built at the Leningrad plant, using the TSh-2A "Sharik" sight for direct fire and the ZiS-3 panoramic sight.<ref name="Kinnear10" /> A TKD-09 stereoscopic rangefinder was mounted on the roof of the casemate along with a 14.5 mm KPVT heavy machine gun in a rotating ring above the gunner's hatch.<ref name="Kinnear10" /> Full ammunition load was 35 rounds, with AP and HE-FRAG being available. The range at which a target could be engaged in direct fire was 900 meters with a maximum indirect fire range of 13,000 meters.<ref name="Kinnear10" /> The hull of the Object 268 was 120 mm thick of RHA and the casemate was 187 mm. The engine used was the V-12-6 generating 750 HP, as well as using the same transmission as the T-10. Weight of the tank was 50 tonnes with a maximum speed of 48 km/h.<br />
<br />
The Object 268 was ultimately cancelled, largely due to internal problems associated with the development of Soviet tanks. By the time the prototype was completed and trials had finished it was approaching the end of 1957 and even further development had been done. These designs had specifications and characteristics that were more advanced that the Object 268 and would have been so well protected that the M-64 cannon would have difficulty in taking them out.<ref name="Kinnear11" /> It was expected that the Western tank development would also be able to defend against the Object 268, and the T-10 heavy tank had already begun production which could have caused issues if tank plants were made to manufacture a different version at the same time. In addition, a major shift in Soviet doctrine to incorporate more usage of anti-tank guided missiles, which had just been created in the Soviet Union in 1956.<ref name="Kinnear11" /> The Object 268 was not accepted for mass production and further development of the Object 268 was halted, with only the single prototype having been made. It remains in the Kubinka tank polygon and museum.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=ussr_object_268 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 2:35 - ''War Thunder Official Channel''|zgrD_zQYWpc|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|JXG_ov-Prr0|'''{{PAGENAME}}- Tank Review''' - ''Napalmratte''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[T-10M]] - Object 268 was developed on the hull of the T-10<br />
* [[ISU-152]] - Object 268 was intended as the successor to the ISU-152<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* Kinnear, James and Stephen L. Sewell. ''Soviet T-10 Heavy Tank and Variants.'' Oxford: Osprey Publishing, 2017.<br />
<br />
=== References ===<br />
<references><br />
<ref name="Kinnear1">James Kinnear and Stephen L. Sewell, ''Soviet T-10 Heavy Tank and Variants'' (Oxford: Osprey Publishing, 2017), p. 113.</ref><br />
<ref name="Kinnear2">ibid. p. 114.</ref><br />
<ref name="Kinnear3">ibid. p. 114-115.</ref><br />
<ref name="Kinnear4">ibid. p. 115.</ref><br />
<ref name="Kinnear5">ibid. p. 116.</ref><br />
<ref name="Kinnear6">ibid. p. 117.</ref><br />
<ref name="Kinnear7">ibid. p. 118.</ref><br />
<ref name="Kinnear8">ibid. p. 119.</ref><br />
<ref name="Kinnear9">ibid. p. 121.</ref><br />
<ref name="Kinnear10">ibid. p. 122-123.</ref><br />
<ref name="Kinnear11">ibid. p. 124-125.</ref><br />
</references><br />
<br />
{{USSR tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=T-90A&diff=80038T-90A2020-12-04T15:45:46Z<p>U42164651: Added more pros and cons</p>
<hr />
<div>{{Specs-Card|code=ussr_t_90a}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,550|rbMinHp=884}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|2A46M-5 (125 mm)}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 43 || rowspan="2" | -4°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550<br />
|-<br />
| 3OF26 EDKV || HE-TF || 42 || 42 || 42 || 42 || 42 || 42<br />
|-<br />
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850<br />
|-<br />
| 3BM42M || APFSDS || 526 || 524 || 517 || 508 || 498 || 489<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°<br />
|-<br />
| 3OF26 EDKV || HE-TF || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°<br />
|-<br />
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 350 || 17.2 || 0.2 || 0.01 || 4,720 || 80° || 82° || 90°<br />
|-<br />
| 3BM42M || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''43''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|6P50 (12.7 mm)|PKT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[6P50 (12.7 mm)|12.7 mm 6P50]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 300 (150) || 700 || -4°/+75° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 2,000 (250) || 700 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! colspan="2" | Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
|<br />
| Horizontal Drive<br />
| 3BM22<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| NVD<br />
| Adjustment of Fire<br />
| LWS/LR<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Smoke grenade<br />
| Elevation Mechanism<br />
| 9M119M1<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| ESS<br />
|<br />
| Artillery Support<br />
| 3BM42M<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer<br />
* Impressive protection thanks to the ERA<br />
* Very strong turret<br />
* Access to the unlockable 3BM42M shell with very good penetration<br />
<br />
'''Cons:'''<br />
<br />
* Active protection system only covers whatever the turret is facing, meaning that you can still be blindsided by canny missile users<br />
* Worst acceleration and top speed out of all top tier russian MBT's<br />
* Gun mantlet still a huge, and well known, weakspot<br />
* Cramped interior, easy to one shot<br />
* Gun depression and elevation next to non existant<br />
* <br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6931-development-t-90a-boris-the-bullet-dodger-en|[Devblog] T-90A: Boris the Bullet Dodger]]<br />
<br />
{{USSR medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=M1128&diff=79243M11282020-11-30T18:54:44Z<p>U42164651: Added a few cons and pros, edited already existing aswell.</p>
<hr />
<div>{{Specs-Card|code=us_m1128_mgs}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update "New Power"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* High Hardness Rolled Armor - Hull and turret<br />
* MEXAS 2C - Applique armor on hull and lower turret<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front (Slope angle)<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|12.7 mm (70°) + 25.4 mm MEXAS 2C ''Upper Glacis''<br>12.7 mm (1°-3°) + 25.4 mm MEXAS 2C ''Middle Plate''<br>12.7 mm (54°) + 25.4 mm MEXAS 2C ''Lower Glacis''<br />
|12.7 mm + 25.4 mm MEXAS 2C<br />
|12.7 mm + 25.4 mm MEXAS 2C ''Door''<br>12.7 mm ''Hull Rear''<br />
|12.7 mm + 25.4 mm MEXAS 2C<br />
|-<br />
|Turret<br />
|12.7 mm ''Upper Part''<br>12.7 mm + 25.4 mm MEXAS 2C ''Lower Part''<br />
|12.7 mm ''Upper Part''<br>12.7 mm + 25.4 mm MEXAS 2C ''Lower Part''<br />
|12.7 mm ''Upper Part''<br>12.7 mm + 25.4 mm MEXAS 2C ''Lower Part''<br />
|12.7 mm - 15 mm ''Upper Part''<br>12.7 mm + 25.4 mm MEXAS 2C ''Lower Part''<br />
|-<br />
|Cupolas<br />
|12.7 mm<br />
|12.7 mm<br />
|12.7 mm<br />
|12.7 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* .50 cal machine gun shield has 12.7 mm of armor protection.<br />
* Wheels provide 10 mm of protection.<br />
* Vehicle is vulnerable to hull break.<br />
<br />
==== Additional Armor ====<br />
{| class="wikitable"<br />
!Armour<br />
!Location<br />
|-<br />
|Spaced Armor<br />
|Between engine compartment and the crew compartment<br />
Between hull front and driver<br />
|-<br />
|Slat Armor<br />
|All four sides of the hull<br />
|-<br />
|Sideskirts<br />
|Over the wheels<br />
|}'''Notes:'''<br />
<br />
* Sideskirts: 6.35 mm High Hardness Rolled Armor + 6.35 mm High Hardness Rolled Armor + 50 mm Composite Screen<br />
* Spaced Armor: 5 mm Rolled Homogeneous Armor<br />
* Slat Armor: 10 mm<!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=497|rbMinHp=310|AoAweight=}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M68A1E8 (105 mm)}}<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M68A1E8 (105 mm)|105 mm M68A1E8]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 18 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M456A2 || HEATFS ||400||400<br />
|400<br />
|400<br />
|400<br />
|400<br />
|-<br />
| C76A1 || APFSDS ||334||330||323||314||306||297<br />
|-<br />
| M900 || APFSDS ||522||519||513||504||495||486<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M456A2 || HEATFS ||1173||10.50||0.05||0.1||1270|| 65° || 72° || 77°<br />
|-<br />
| C76A1 || APFSDS ||1509||3.60||N/A<br />
|N/A<br />
|N/A<br />
| 78° || 80° || 81°<br />
|-<br />
| M900 || APFSDS ||1505||3.85||N/A||N/A<br />
|N/A<br />
| 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated: 2.1.0.18''' -->{| class="wikitable"<br />
!Full<br />
ammo<br />
!1st<br />
rack empty<br />
!2nd<br />
rack empty<br />
!Visual<br />
discrepancy<br />
|-<br />
|18<br />
|9 ''(+9)''<br />
|1 ''(+17)''<br />
|No<br />
|}<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
|Pintle|| 400 (200) ||577|| -5° / +30° || -5° / +70°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
|Coaxial|| 3400 (200) ||941||N/A||N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
|-<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="3" |Firepower<br />
|-<br />
|I<br />
|Tires<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|C76A1<br />
|NVD<br />
|-<br />
|II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|<br />
|<br />
|-<br />
|III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|<br />
|<br />
|-<br />
|IV<br />
|Transmission<br />
|Engine<br />
|Smoke Grenade<br />
|Artillery Support<br />
|Laser Rangefinder<br />
|M900<br />
|}<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High resolution thermal gunner and commander optics, as well as low resolution driver thermal optics.<br />
* Has access to the M900 high penetration APFSDS round when spaded.<br />
* Autoloader allows a 10 second reload no matter the amount of crew members left or their health.<br />
* Can put another shell in the autoloader in only 6 seconds; it is not affected by crew skill.<br />
* High turret traverse speed (60°/sec with an ace crew) allows great reactionary ability.<br />
* Unmanned turret can protect the crew from harm thanks to their location in the hull.<br />
* Can fire smoke grenades three times, four grenades each time (total of 12 smoke grenades).<br />
* .50 caliber machine gun can be used against low-flying aerial targets and lightly armored ground vehicles.<br />
* Second highest top speed in the game, just after the the Type 93<br />
* On road acceleration is good<br />
<br />
'''Cons:'''<br />
<br />
* 10 second reload is longer than for many vehicles with a 105 mm gun and human loader when they have full crew loading skill.<br />
* Can only carry 18 rounds of ammunition, which may not always be enough.<br />
* Thin armor can only protect against machine gun rounds; it is not able to protect against autocannons.<br />
* It has a very large profile, making it an easy target.<br />
* Suffers heavily from the Hull Break mechanic<br />
* Horsepower to ton ratio of ~15 hp/t results in low acceleration.<br />
* Can not neutral steer and the off-road mobility is poor because of the wheeled design.<br />
* The fencing around the vehicle is quite inconsistent with stopping HEAT/HEAT-FS shells.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== Development ===<br />
The XM1128 MGS was designed by General Dynamics Land Systems (GDLS) - Canada to meet the US Army’s Mobile Gun System (MGS) requirement, a requirement for an airmobile infantry support platform that could double in the anti-tank role. The first XM1128 prototype was completed in 1999, and after being chosen as the winner of the competition, eight pre-production units began delivery in 2002 after being redesignated as the M1128 Stryker MGS. The M1128 Stryker entered service with the US Army in 2007.<br />
<br />
The M1128 Stryker uses the chassis of the GDLS-Canada Stryker - which is based on the LAV-III. The General Dynamics Low-Profile Turret (LPT) is used, which is a modified version of the turret from the Expeditionary Tank. It is designed to be light enough to easily be transported by air. In 2005, after issues with the autoloading mechanism, the autoloader was changed.<br />
<br />
=== '''Design''' ===<br />
The driver sits in the front left part of the hull, next to the engine on the right side. The driver can access his position through a hinged, one piece folding hatch or through the crew compartment. Three M17 day periscopes are located in the driver's hatch; the first one can be replaced by an image intensifier for night operations. A thermal viewer can be fitted in front of the driver as well.<br />
<br />
The LPT is located towards the rear of the hull, with the commander sitting on the right and the gunner on the left, rounding off the crew of three. The LPT is significantly lighter than a conventional turret, whilst also presenting a smaller target to the enemy.<br />
<br />
The main armament is a 105 mm M68A1E4 gun. It has 360° of traverse and elevation angles of -8° to +18°. The turret uses electrical controls, but manual controls are available for emergency situations. Both the gunner and commander can control the turret and fire the main gun. The main gun has a fire rate of 10 rounds per minute.<br />
<br />
The main gun is fed by an automatic loading system, replacing a human loader. The automatic loading system contains eight rounds, and ten more rounds are carried in the hull for a total of 18 rounds of 105 mm ammunition. The autoloading mechanism can be refilled automatically with only six seconds per shell.<br />
<br />
The M1128 is capable of firing M900 APFSDS anti-tank rounds, M456A2 HEAT anti-tank and anti-infantry rounds, M394A3 HEP (also known as HESH) rounds for bunker-busting, and M1040 canister rounds for anti-infantry duty.<br />
<br />
The gunner has a single piece hatch with three M27 day periscopes. He also has access to a roof-mounted day/thermal sighting system with a laser rangefinder. The commander's one piece hatch has six M27 day periscopes and on production vehicles also has a panoramic viewer with day and thermal capability. As a backup to the main winner's sight, a x7 magnification day sight is provided for both the gunner and commander.<br />
<br />
A 7.62 mm machine gun is located coaxially to the left of the main gun. Additionally, a 12.7 mm machine gun is available for use by the commander. On pre-production units the .50 cal machine gun was pintle-mounted, but it was mounted on a skate rail on production vehicles. Smoke grenade launchers are mounted on each side of the turret, with the amount and location depending on the model (prototype, pre-production, or production). The production version has two banks of four smoke grenades on the left (gunner's) side and one bank of four on the right (commander's) side, for a total of 12 smoke grenades.<br />
<br />
The main gun and coaxial machine gun are fully stabilized, as are the gunner and commander's sights. The General Dynamics fire-control computer is used as the fire-control system (FCS).<br />
<br />
The M1128 utilizes welded steel armor, with a layer of ceramic applique armor bolted to the exterior as standard. A small liner is fitted to specific areas of the interior to minimize the damage of a penetration.<br />
<br />
An armor package consisting of slat, also known as bar, armor can be fitted. This prematurely detonated rocket propelled grenades, preventing penetration. To further enhance protection, composite screens can be added to protect the wheels.<br />
<br />
The powerpack is located in the front of the hull, to the right of the driver. It consists of a Caterpillar 3126A diesel engine - producing 350 horsepower - and an Allison MD 3560 P automatic transmission. The transmission has six forward gears and one reverse gear. The maximum attainable speed is 100 kph, and it has a range of 530 km.<br />
<br />
The M1128 has eight wheels and uses power-assisted steering, with the front two axles being engaged in steering. A central tire pressure regulation system is fitted to allow the adjustment of tire pressure as needed.<br />
<br />
The M1128 Stryker MGS is fitted with a heating and air conditioning system, vehicle and external communications system, an automatic fire detection and suppression system, and a GPS. A nuclear, biological, chemical (NBC) protection system is fitted for the crew compartment.<br />
<br />
An auxiliary power unit (APU) can be fitted, as can a hydraulic winch for self-recovery or for moving of other vehicles or obstacles.<br />
<br />
=== '''Production and Service''' ===<br />
The XM1128 prototype was first built in 1999, and eight pre-production vehicles were built by 2002. The Army originally planned to purchase 204 M1128 Strykers, but only ended up buying 142 in total, due to issues with the turret and autoloader.<br />
<br />
In 2013, there were 27 M1128 Strykers assigned to each Stryker Brigade, but the number was then reduced to ten. The M1128 Stryker MGS is - and was always intended to be - used to support the infantry. Despite having anti-tank capability, anti-tank operations are a secondary role for the Stryker MGS, with infantry support being the primary role.<br />
<br />
The platform is still in service with the US Army as of 2020. A platoon of three Stryker MGS is attached to each Stryker infantry company, one MGS supporting each Stryker infantry platoon.<br />
<br />
Three M1128 Strykers have been lost to combat in the Middle East. <br />
<br />
=== From [[wt:en/news/6934-development-m1128-stryker-mgs-en|Devblog]]: ===<br />
Following the end of the Cold War, leading U.S. Army theorists believed that the armored branch of the armed forces was no longer suitably equipped to perform future operations, projected to be “low-intensity” operations. As a result, the need for a new vehicle, which would bridge the gap between heavily and lightly armored units, became increasingly apparent.<br />
<br />
To address this, the Army issued a set of requirements for the new vehicle and invited close to a dozen manufacturers to design demonstrator vehicles to be tested in late 1999. Among them, General Dynamics Land Systems’ LAV III-105 was eventually proclaimed the winner of the competition in November 2000. Shortly after, the LAV III-105 received the name ‘Stryker’ and plans were made to manufacture over 2,100 units.<br />
<br />
In 2002, the XM-M1128 MGS was built, however technical difficulties and deficiencies in the design caused delays to the start of its production. By 2005, low rate production of the vehicle was approved, while new shortcomings in the design were found. Eventually, the vehicle received a significant redesign of certain elements in 2008, being later approved for full production in 2014.<br />
<br />
During its early production phase, several Stryker MGS vehicles were sent overseas for combat trials in the Middle East of which 3 would be lost. At present, over 140 M1128 Stryker MGS’ have been built and actively serve with the U.S. Army.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6934-development-m1128-stryker-mgs-en|[Devblog] M1128 Stryker MGS]]<br />
<br />
{{USA tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=T20&diff=78933T202020-11-28T18:46:57Z<p>U42164651: Added con</p>
<hr />
<div>{{Specs-Card|code=us_t20}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Intended as a replacement for the [[M4|M4 Sherman]] tank, it features a rear transmission that gives it a much lower profile than the Sherman series, as well as the [[M1 (76 mm)|76 mm gun]] for additional anti-tank firepower.<br />
<br />
The T20 is a more mobile and smaller vehicle platform than the Sherman series. A vehicle with a similar play style to the T20 would be the [[T25|T25]], not surprising considering the T25 is an upgrade of the T20 prototype models.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The armour is similar to a late M4 Sherman model with a sloped 63.5 mm, as such enemies that can take out the M4 (76) models will also be able to penetrate the T20 straight through the front hull unless compound angling.<br />
<br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour (Hull, Turret)<br />
* Rolled homogeneous armour (Hull rear, Turret roof)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 63.5 mm (47°) ''Front glacis'' <br> 63.5 mm (52°) ''Lower glacis''|| 50.8 mm ''Front'' <br> 38.1 mm ''Rear'' || 38.1 mm (11-54°)|| 19 mm<br />
|-<br />
| Turret || 88.9 mm (2-55°) ''Turret front'' <br> 88 + 88.9 mm (1-23°) ''Gun mantlet'' || 63.5 mm (0-58°) || 63.5 mm (3-69°) || 25.4 mm<br />
|-<br />
| Cupola || 51 mm ||51 mm<br />
|51 mm<br />
|25.4 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* The sides have boxes and sand skirts that give an additional 4 mm of armour<br />
* Belly armour is 12.7 mm thick.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=775|rbMinHp=442}}<br />
<br />
The T20's greatest strength lays in its mobility. The forward and reverse speeds are nearly the same due to the transmission, so retreating from cover after exposing itself to fire is easy and quick.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M1 (76 mm)}}<br />
<br />
Armed with the 76 mm M1 gun, the T20's armament can do sterling performances against vehicles of its caliber, so while the T20 itself is easy to take out, it can destroy the enemy the same if it can get the first penetrating shot off first. The front placement of the turret also allows the T20 to expose the minimum amount of its body when it comes out to fire.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M1 (76 mm)|76 mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 75 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | Vertical || 22.85 || 31.63 || 38.40 || 42.47 || 45.18 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90<br />
|-<br />
! ''Realistic''<br />
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 95<br />
|-<br />
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7<br />
|-<br />
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M62 shell || APCBC || 792 || 7.00 || 1.2 || 14.0 || 63.7 || 48° || 63° || 71°<br />
|-<br />
| M42A1 shell || HE || 800 || 5.84 || 0.1 || 0.5 || 390 || 79° || 80° || 81°<br />
|-<br />
| M79 shot || AP || 792 || 6.80 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''75''' || 57&nbsp;''(+18)'' || 47&nbsp;''(+28)'' || 33&nbsp;''(+42)'' || 19&nbsp;''(+56)'' || 9&nbsp;''(+66)'' || 1&nbsp;''(+74)'' || Yes<br />
|-<br />
|}<br />
<br />
Turret empty: 47&nbsp;''(+28)''<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 1,000 (200) || 576 || -10°/+30° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 5,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
===Tactics===<br />
'''Offense:''' The T20 in an offensive mode should be done by exploiting its mobility with the terrain. Thus, the T20 would be great in areas with lots of cover. Unless in a close-range engagement or in an emergency, it is not recommended to fire the T20's cannon while on the move just like any other tank as it affects accuracy. Thus, the T20 should move forwards, make contact with an enemy, fire if possible then move to cover if the enemy was not taken out with the first shot. The T20 should not go alone due to the vulnerability of its armour, so make sure allies are accompanied with the T20 for additional firepower and protection, most preferably a heavy tank.<br />
<br />
'''Defense:''' The T20 in a defensive mode should be played similarly like the [[M18 GMC|M18 Hellcat]] due to its mobility and firepower. However, a benefit over the M18 is the increased armour, so more risk could be taken with exposing the tank to the enemy to get a good shot placement. Allow the enemy to run their tank into the T20's line of sight, don't try to move and expose the tank otherwise the attacking enemy tank would be aware of the T20's position and also may shoot first, disabling critical components if not destroying the T20 outright. Due to the positioning of the internal components, an enemy tank attacking the rear would actually minimize the damage to the crew compartment as the shell must pass through both the transmission and the engine. If the turret ring and crew remain untouched (unlikely, but a possibility), the player could traverse the turret to the enemy at the rear and attack it, though the attack on the engine may also create a fire, so the ''FPE'' modification is necessary for this unorthodox method.<br />
<br />
===Other considerations===<br />
Most medium tanks that the T20 will meet in battle can be penetrated through their front armor, though flanking will be more effective when facing more heavily-armored opponents in an uptier such as later [[Panther tank (Family)|Panther]] variants, the [[T-44]], and the [[Strv 81]], etc.<br />
<br />
Most heavy tanks and some case-mate tank destroyers such as the [[IS-2 (Family)|IS-2]], the [[Tiger II (Family)|Tiger II]], the [[Jagdpanther]] and the [[Jagdtiger]] will be almost impossible to defeat from the front due to their thick armour. Thus, it is necessary to flank such opponents in order to be able to easily destroy them from the side and rear.<br />
<br />
Any tanks at the BR will, of course, be easy targets if the T20 catch them at their sides, which is very possible due to the greater mobility of the tank. A single hit from the 76 mm APCBC shell will devastate the interior and can lead to quick destruction or loss in combat efficiency.<br />
<br />
Practically all enemies at the BR will be able to easily penetrate the front armor of the T20, with the exception of most SPAAs, so it is important to stay out-of-sight and avoid direct engagements whenever possible.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| M79 shot<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
|<br />
|-<br />
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* 76 mm gun, reloads fast, available ammunition is good for most foes<br />
* Smaller profile, smaller target<br />
* Fast turret traverse rate<br />
* Good gun elevation/depression combo<br />
* Very mobile and fast in forward and reverse<br />
* Sloped 63.5 mm front hull armour is resistant to most glancing shot, and can frequently ricochet when angled<br />
* Side armour thicker than M4 Sherman (50 mm > 38 mm)<br />
* Rear transmission and engine may help absorb rear shots to protect crew<br />
* RP and SL boost from premium status, great for leveling through Rank III and IV vehicles<br />
<br />
'''Cons:'''<br />
<br />
* Armour can be easily penetrated<br />
* Small internal volume, one shot can easily knock out entire crew<br />
* Front ammo rack between driver & co-driver doesn't empty until no ammo is left<br />
* The 76mm gun is quite inadequate for frontal engagements, must aim for weakspots.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Development===<br />
When the [[M4|M4 Sherman]] went into production in October 1941, it was considered one of the best Allied tanks of the time period. However, the observers in the North African Campaign noticed a trend in German tank development. Tanks like the [[Pz.III J|Panzer III]] were getting better frontal armour and a [[KwK 39 (50 mm)|longer 5 cm cannon]], and the same happened with the [[Pz.IV F1|Panzer IV]] when it received the [[KwK 40 (75 mm)|long 7.5 cm cannon]] as its main armament. These two tanks' improvements indicated that overtime, the Sherman itself may find itself on the shorter end of the stick, and thus plans for its successor started in Spring of 1942.<ref name="PershingHunnicutt">Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971</ref><br />
<br />
The new tank was to have superior aspects of firepower, mobility, and armour over the M4 Sherman and German counterparts, as well as the incorporation of lessons learned from the tank fighting against German forces. The new tank was one of the more technologically advanced American tanks by attempting to meet these requirements. The layout on the tank was similar as the Sherman's, with two in the front driving compartment and three in a turret. The surface area of the tank was reduced by utilizing a box design for the hull rather than sponsons, which led to equipment being stored outside the tank rather than inside it as in the M4. The tank's size was further reduced by having the transmission design be placed in the rear of the tank by the engine rather than in the front, leading to the removal of the power shaft needed to connect the front transmission on the M4 to its engine. This arrangement led to the tank having a much smaller profile than the M4. To further improve the tank, it was decided to give the tank a high-velocity [[M1 (76 mm)|76 mm gun]]. In May 1942, the first mock-up of the tank was produced, showing all its advantages over M4 Medium while keeping the same weight. Many of the observers present, including General Devers, liked the design and thus Ordnance Department continued forth with its development, designating the base vehicle as the '''T20'''.<ref name="PershingHunnicutt" /><br />
<br />
===Testings===<br />
The T20 design went through many tests and variants as Ordnance try out various components and parts to see which would work best. One of the attempts was to try out different armaments as the 76 mm M1 was still new from the developmental stage, leading to the usage of guns like the [[M7 (76 mm)|3-inch gun]] on the ''"E2"'' variants from the [[M10 GMC|M10]] and a [[M3 (75 mm)|75 mm gun]] on the ''"E1"'' variants from the Sherman with an added autoloader. Transmission designs were tried as well, each with distinctive names. While the T20 designation stands for the tank with an automatic transmission, the ''T22'' had a gear box transmission from the Sherman and the ''T23'' had an electric drive derived from the [[M6A1|M6 heavy tank]]. Of all these designs, none of the "E2" variants were produced as the 76 mm M1 proved successful, and only one "E1" was built on the T22.<ref name="PershingHunnicutt" /><br />
<br />
Another tried component was the suspension system on the T20 designs. The T20 and T22 produced in May and June 1943 respectively had an early variant of the horizontal-volute suspension system (HVSS), which would see itself on the [[M4A3 (76) W|M4 Sherman]] in the future (The first T23 would have the standard vertical-volute suspension system (VVSS) already used on the Sherman). Tests on the tanks progressed until Armored Force recommended the usage of a torsion bar suspension system on the tanks with wider tracks. This led to the ''T20E3'' tank, the second pilot model for the T20, to be produced in July 1943 with said torsion bar suspension, though it would not be the only T20 series tank that would have the specific suspension.<ref name="PershingHunnicutt" /><br />
<br />
Testings with the tank in general went without much fanfare. The T20's transmission proved to be unreliable with oil leaks and overheating, but testings continued until February 1944 (T20E3 until December) when the T20 was dropped in favor of other promising designs. The T22 also encountered trouble in the transmission and engine after driving 900 miles, the continued problems also causing the T22 to be dropped in February 1944. The T22E1 design with the 75 mm auto-loading gun arrived for tests in November 1943, and though the auto-loader worked with a 20 round per minute fire rate, the insufficiency of the 75 mm gun and the questionable reliability of the auto-loader had it dropped in February 1944. Of the designs, the T23 is the one that proved promising enough for an order of 250 tanks to be placed in May 1943.<ref name="PershingHunnicutt" /><br />
<br />
===T23===<br />
The T23 tank design with the rear electric transmission was rather popular in the testing grounds. A perk of the electric transmission is that the engine's performance can be varied without being in proportion with the speed of the tank, allowing for the prolonging of the engine life. Another thing the electric transmission provide is that it could be remote-controlled (though this feature was not tested for efficiency). Ten T23 prototypes arrived at Abderdeen Proving Grounds and Fort Knox for service tests around October 1943, and while the prototypes performed well compared to the other T20 series, it was deemed unsatisfactory for combat usage for its difficult maintenance attention. Another reason they refused the tank was logistics, as accepting a totally new tank without much parts commonality with their current M4 Sherman means for the retraining of tank and maintenance crew as well as obtaining a large inventory of spare parts to keep the tank in operational order. As such, the T23 was not approved for service by Armored Forces.<ref name="PershingHunnicutt" /><br />
<br />
T23 still saw tests and in April 1943, a recommendation came in for the T23 to be used with a torsion bar suspension system, which was done and delivered in 29 August 1944 as the ''T23E3''. After being sent to Aberdeen Proving Ground for tests and then to Fort Knox for inspection by Armored Forces, they once again refused it due to a lack in interest to the complicated electric transmission. Another test attempt was on the ''T23E4'' variant which gave the T23 tank the same HVSS as on the Sherman, however objection by the U.S. Army engineers for its excessive width and lack of attention by armoured boards once again put the T23 on hold, and kept it that way until the end of the war.<ref name="PershingHunnicutt" /><br />
<br />
===Successors===<br />
With the initial rejection of the T23 by Armored Forces, it was clear that they were looking for something much more than a marginal upgrade over their existent and abundant M4 Shermans. By the time the T20 series were tested, the U.S. forces have discovered two new tanks on the battlefield, the [[Tiger H1|Tiger I]] and the [[Panther D|Panther]]. With these new benchmarks, the T20 would not be as big of an improvement over the M4 Sherman when coming up against these two specific tanks. However, not all was lost with the T20 series as Ordnance Department's tests on the tanks were incorporated into future tank designs. The T23's turret was first adapted onto the [[M4A1 (76) W|M4A1 Sherman]] to give the Sherman a 76 mm gun as the original Sherman turret with the 75 mm gun was too small for the 76 mm gun. The tested horizontal-volute suspension system on the T20s was also adapted onto the Sherman in the "E8" program, producing tanks like the [[M4A3 (76) W|M4A3E8]]. As these components, the T20's engineering feat carried on to help the American forces fight in Normandy and beyond.<br />
<br />
The T20 still left a basis for future designs as in the production time of the T23, the preexisting request for 250 was altered for 50 of them to be modified. 40 of them to be upgraded with a [[M3 (90 mm)|90 mm gun]] and 10 more with the same gun upgrade, but with an armour upgrade as well. These programs would be called the ''[[T25|T25]]'' and ''T26''; the latter eventually becoming the approved American tank ''[[M26|M26 Pershing]]''.<ref name="PershingHunnicutt" /><br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|Lec0mwCN81I|'''The Shooting Range #84''' - ''Pages of History'' section at 05:53 discusses the T20.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
=== References ===<br />
<references /><br />
<br />
{{USA medium tanks}}<br />
{{USA premium ground vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=Leopard_2A6&diff=77581Leopard 2A62020-11-18T21:46:44Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{Specs-Card|code=germ_leopard_2a6}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=2032|rbMinHp=1327}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|Rh120 L/55 (120 mm)}}<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[Rh120 L/55 (120 mm)|120 mm Rh120 L/55]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| DM12A1 || HEATFS ||480||480||480||480||480||480<br />
|-<br />
| DM33 || APFSDS ||496||494||486||476||466||456<br />
|-<br />
| DM53 || APFSDS ||652||650||640||628||616||604<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| DM12A1 || HEATFS ||1190||13.5||0.05||0.1||2150||65°||72°||77°<br />
|-<br />
| DM33 || APFSDS || 1690 || 4.3 ||0.00||N/A|| N/A || 78° || 80° || 81°<br />
|-<br />
| DM53 || APFSDS ||1750||5||0.00||N/A||N/A|| 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated: 2.1.0.18''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG3A1 (7.62 mm)}}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
|Coaxial||4500 (1000)||1200||N/A||N/A<br />
|-<br />
|Pintle||2000 (1000)||1200||-8°/+20°||±120°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
* ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
|Tracks<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|DM33<br />
|<br />
|-<br />
| II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|<br />
|<br />
|-<br />
| III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|Smoke Grenade<br />
|NVD<br />
|-<br />
| IV<br />
|Suspension<br />
|Engine<br />
|<br />
|Artillery Support<br />
|DM53<br />
|Laser Rangefinder<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Incredibly powerful gun with the highest penetrating shell in the game, The DM53 with 652mm of penetration<br />
* Features the same nigh impenetrable turret as the Leopard 2A5<br />
* Good mobility, accelerates quickly and can easily get to positions early<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Still has the same extremely weak UFP as the previous Leopard<br />
* Gun mantlet is, as always, an weakspot, and a well known one at that<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6927-development-leopard-2a6-deadlier-than-ever-en|[Devblog] Leopard 2A6: Deadlier than ever]]<br />
<br />
{{Germany medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=Strv_104&diff=75755Strv 1042020-11-12T17:41:49Z<p>U42164651: Added pros and cons.</p>
<hr />
<div>{{Specs-Card|code=sw_strv_104}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,162|rbMinHp=663}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|kan Strv 101 (105 mm)}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[kan Strv 101 (105 mm)|105 mm kan Strv 101]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 48 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.00 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| 11.90 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| slpprj m/62 || APDS || 260 || 258 || 250 || 240 || 231 || 222<br />
|-<br />
| slsgr m/61A || HE || 23 || 23 || 23 || 23 || 23 || 23<br />
|-<br />
| Shell L35 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| slpprj m/80 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| slpprj m/62 || APDS || 1,450 || 4.5 || N/A || N/A || N/A || 75° || 78° || 80°<br />
|-<br />
| slsgr m/61A || HE || 680 || 14.4 || 0.1 || 0.1 || 1,830 || 79° || 80° || 81°<br />
|-<br />
| Shell L35 || HESH || 730 || 14.85 || 0.4 || 0.1 || 4,780 || 73° || 77° || 80°<br />
|-<br />
| slpprj m/80 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| rökgr m/61 || 330 || 18.7 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''48''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|ksp 39 C (7.62 mm)}}<br />
<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[ksp 39 C (7.62 mm)|7.62 mm ksp 39 C]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 2,000 (250) || 500 || __° || __°<br />
|-<br />
| Coaxial || 2,250 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
| Shell L35<br />
| NVD<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| rökgr m/61<br />
| Smoke grenade<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| slpprj m/80<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Thanks to the ERA, the front is relatively immune to most HEAT-FS shells<br />
* Top speed is 13 km/h (8 mp/h) higher than the Centurion mk 10<br />
* Has an unlockable APSDFS shell which can deal with pretty much anything at its Battle Rating<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Armour is the same as the battle rating 7.7 Centurion mk 10, but at BR 8.3, which is now extremely inadequate against most modern ammunition<br />
* APSDFS is an tier 4 modification<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&vehicleType=tank&vehicleClass=medium_tank&vehicle=sw_strv_104 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|DoZLyWJ5lRw|'''The Shooting Range #222''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|a8qFeK5cSjQ|'''{{PAGENAME}} - The Better Swedish Medium Tank''' - ''Napalmratte''|IXCSGihqWU4|'''{{PAGENAME}} - The Budget Centurion!''' - ''JustinPlaysYT''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Sweden medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=SIDAM_25_(Mistral)&diff=75753SIDAM 25 (Mistral)2020-11-12T17:26:45Z<p>U42164651: Added some pros and cons, modified/deleted some and made some new ones, fixed some grammar mistakes.</p>
<hr />
<div>{{Specs-Card|code=it_otobreda_sidam_25_mistral}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian SPAA {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
*Aluminium Alloy 7039<br />
*Structural steel<br />
*Steel (Cannons and Missile Launchers)<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||38 mm (46°), 29 mm (46°) ''Front glacis''<br />
38 mm (25°) ''Lower glacis'' <br />
|44 mm ''Top'' <br />
32 mm ''Bottom''<br />
|38 mm (10°)||38 mm (89°) ''Front'' <br />
38 mm (89°) ''Rear'' <br />
|-<br />
|Turret||38 mm (24°) ''Turret front'' <br />
25 mm (1°) ''Gun mantlet''<br />
|25 mm (0°)||25 mm (1°)||25 mm (89°)<br />
|}<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 301|rbMinHp= 188}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''--><br />
{{main|Oerlikon KBA (25 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:<br />
<br />
* 4 x 25 mm Oerlikon KBA autocannons (215 RPG - 660 total)<br />
<br />
The SIDAM 25 (Mistral) is armed with 4 x 25 mm cannons, with the main purpose of destroying aircraft. Like almost all SPAA armaments, these cannons are not designed to disable or destroy tanks. It is capable of destroying other SPAA, and some SPGs, but it is limited in its anti-tank effectiveness. It carries 660 rounds for each cannon, giving a total of 2,640 rounds.<br />
<br />
=== Additional armament ===<br />
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''--><br />
{{main|Mistral SATCP}}<br />
<br />
The '''''{{PAGENAME}}''''' is outfitted with the following additional armament:<br />
<br />
* 6 x Mistral SATCP Surface-to-Air missiles<br />
<br />
The SIDAM also possesses 6 surface-to-air (SAM) Launchers, for its Mistral missiles. These can be guided by the Optical tracking system onto the target and have an approximate effective range of 4 km. However jets will most likely to evade the missiles if fired from this range, so it is suggested that you wait to fire these at a closer range than 4 km where it will be more difficult for them to react and evade. The history section (at the bottom of this page) suggests that using the cannon at short range, and missiles for longer range targets, is the best tactic. <br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
The SIDAM, with its optronic guidance and a powerful arsenal of weaponry, is more than capable of taking down most aircraft within range. Helicopters, with their flare, present an issue for the missiles, but unlike the Stormer HVM, the SIDAM has guns! This allows you to dispatch a helicopter with ease, although you may choose to fire missiles to take down a particularly experienced player, as this will not only give you an opportunity to kill him, your teammates may be able to take him down. The SIDAM, like most other anti-aircraft vehicles, has virtually no useful armour and is very susceptible to incoming fire including some heavy machine gun rounds. Fortunately, it has a reasonable range, so it should be able to protect its team from a distance. As the history does point out, the crews assigned to this vehicle tended to fire missiles at long-range targets and then utilised the cannons at closer targets. Unfortunately, its missiles launchers, although a great asset, is also on the top of the turret, leaving them very exposed. Much like most anti-aircraft and missile tanks, if these missiles are hit while still in the launchers, they will most likely detonate and cause damage to the vehicle.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| M791<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
'''Pros:'''<br />
<br />
* Compared to the previous SIDAM 25, the Mistral model has SAM missiles<br />
* Has reasonable mobility <br />
* Cannons has relatively high rate of fire<br />
* The APDS belt can go trough most tanks side armour<br />
<br />
'''Cons:'''<br />
<br />
* Armour is extremely inadequate, heavy machine guns even from a far can cut right trough<br />
* Without the HEI-T ammo belt the main cannons are rather inadequate against most top tier aircraft<br />
* Missiles can only be utilised for anti-air attacks<br />
* Missile launchers are highly exposed on the top of the tank<br />
* Does not have a search radar<br />
* Missiles have an absolute maximum range of 5.5 km<br />
* Suffers heavily from hull break<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
Modernization plans for the SIDAM 25 were drawn up in late 1994, when Italian engineers proposed the up-arming of the vehicle with Mistral surface-to-air missiles in order to give it better long-range capabilities and improve its performance as a whole.<br />
<br />
The missiles were to be distributed between two launchers, with each launcher containing three missiles. As such, the vehicle could then utilize the missiles against targets at long range, whilst preserving the cannon armament for close-range engagements.<br />
<br />
The modernization of the SIDAM 25s with Mistral SAMs was expected to begin in the early 2000s, alongside some other potential upgrades as well.<br />
<br />
''- From [[wt:en/news/6345-development-sidam-25-mistral-blowing-away-the-competition-en|Devblog]]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|0_lSvW7IOhY|'''The Shooting Range #168''' - ''Metal Beasts'' section at 00:32 discusses the SIDAM 25 (Mistral).}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [[wt:en/news/6345-development-sidam-25-mistral-blowing-away-the-competition-en|[Devblog] SIDAM 25 Mistral: Blowing Away the Competition]]<br />
<br />
{{Italy anti-aircraft vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=Panther_A&diff=74924Panther A2020-11-07T09:42:20Z<p>U42164651: Added a pro and con.</p>
<hr />
<div>{{Specs-Card|code=germ_pzkpfw_V_ausf_a_panther}}<br />
{{About<br />
|about = German medium tank '''{{PAGENAME}}'''<br />
|other<br />
|usage-1 = other uses<br />
|link-1 = Panther (Disambiguation)<br />
|usage-2 = other vehicles of the family<br />
|link-2 = Panther tank (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_PantherA.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.<br />
<br />
Like any Panther, the Panther A features a broad, sloping upper glacis, and the curved gun mantle. Its main distinguishing factors from the [[Panther D]] or the [[Panther G]] are; A new cupola (compared to the Ausf. D), and the normal, rounded gun mantle (compared to the chinned one on the Ausf. G).<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour<br />
*Cast homogeneous armour (Gun mantlet, Cupola)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof<br />
|-<br />
| Hull || 80 mm (55°) ''Front glacis'' <br> 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' <br> 40 + 5 mm ''Lower'' || 40 mm (29°) || 16 mm<br />
|-<br />
| Turret || 100 mm ''Turret front'' <br> 65 -100 mm ''Gun mantlet''|| 45 mm || 45 mm || 16 mm<br />
|-<br />
! Armour !! Sides !! Roof<br />
|-<br />
| Cupola || 80 mm || 16 mm<br />
|}<br />
'''Notes:'''<br />
<br />
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.<br />
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.<br />
<br />
Due to its weak side armour (20mm autocannons can penetrate it), flanking is the best option to deal with any Panther. However, should the Panther be forced to face it frontally, shoot the right turret cheek to take out the gunner. This is one of the weakest places frontally, only ("only") 100mm thick. Heavier guns such as the 17 pdr can penetrate the lower glacis at short ranges, and any large calibre (100 mm and up) can penetrate the upper glacis.<br />
<br />
Any British tank that fires APDS can penetrate the upper glacis. The 17 pounder can sometimes go through the lower glacis at shorter ranges too. Any standard AP or APHE shell of a calibre above the 80-90mm range (aka 100mm and above) will penetrate the Panther anywhere frontally.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,085|rbMinHp=619|AoAweight=0.45}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|KwK42 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[KwK42 (75 mm)|75 mm KwK42]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 79 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 9.62 || rowspan="2" | 8.51 || rowspan="2" | 7.84 || rowspan="2" | 7.40<br />
|-<br />
! ''Realistic''<br />
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126<br />
|-<br />
| PzGr 40/42 || APCR || 228 || 224 || 204 || 182 || 162 || 145<br />
|-<br />
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| PzGr 39/42 || APCBC || 935 || 6.80 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40/42 || APCR || 1,120 || 4.75 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 42 || HE || 700 || 5.74 || 0.1 || 0.5 || 725 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''79''' || 77&nbsp;''(+2)'' || 71&nbsp;''(+8)'' || 62&nbsp;''(+17)'' || 53&nbsp;''(+26)'' || 44&nbsp;''(+35)'' || 35&nbsp;''(+44)'' || 31&nbsp;''(+48)'' || 16&nbsp;''(+63)'' ||4&nbsp;''(+75)'' || 1&nbsp;''(+78)'' || Yes<br />
|-<br />
|}<br />
<br />
Turret and large sides empty: 31 (+48)<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG34 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 2,700 (150) || 900 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
As with all other Panther-series Medium Tanks, it is best played in a supporting role or as a front-line offensive Tank due to its agility. The Cannon mounted is more than forgiving and powerful enough to destroy any potential target, so use it to an advantage; Long-range shooting is effective as the muzzle velocity is extremely high, owing to the long-barreled 75mm, the penetration values are more than capable of punching through any opposing armour, and the shell weight will, if the Shell penetrates, consistently deal decent amounts of Crew and Module damage, if not immediately make the target on combat ineffective.<br />
<br />
This tank, however, owing to its "Mailbox" gun mantlet design, is not good combatant frontally, especially at its BR; many enemy tanks will find the gun mantlet a juicy target. Never engage in extended frontal skirmishes with enemy tanks; instead, use the high mobility as much as possible. Don't stay in one place as much as possible, shoot and scoot before the enemy can react shoot through the mantlet.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| Smoke grenade<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| Add-on Armor<br />
| Artillery Support<br />
| PzGr 40/42<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurions]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.<br />
* Heavily armoured frontal hull is immune to most guns at 5.7 like the 85mm D5T and 76mm M1.<br />
* Almost 300% faster turret rotation than the previous D model. Is more responsive to flankers.<br />
* Fast top speed, good hull traverse. Can get to positions in time.<br />
* Engine has 50 more horsepower compared to the D variant, acceleleration is noticably faster and is on par, if not slightly faster, than T 34's.<br />
* Adequate gun depression of -8° adapts most terrains well.<br />
* Reasonably cheap repair cost<br />
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.<br />
<br />
'''Cons:'''<br />
<br />
* Gun mantlet is only 100mm, a huge and '''well-known''' weakspot to shoot at.<br />
* Side ammo racks are prone to detonation when hit.<br />
* Terrible reverse speed of only -4 km/h, can get the player killed.<br />
* Weak side armor gets penetrated easily by Russian APHEBC. Cannot angle too much.<br />
* Lower glacis often catches fire or breaks transmission when penetrated, leaving the tank immobile and vulnerable.<br />
* High profile for a medium tank makes it harder to hide.<br />
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Brownings]] which are widely seen on American planes.<br />
* Although heavily armoured, it can still get frontally penetrated easily by a rather common heavy tank: [[IS-2 (Family)|IS-2]].<br />
* Compared to the D variant at 5.3, the A variant is at BR 5.7, will find itself getting outmatched in some aspects more often.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
===Development===<br />
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.<br />
<br />
The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.<br />
<br />
===Design===<br />
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armored vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, only possess a mediocre HE shell.<br />
<br />
The '''Ausf. A''' variant was the second variant designed for the Panther, The old drum-shaped cupola on the [[Panther D|Ausf. D]] had been replaced by a side-swinging hatch that didn't require the commander to expose himself to open or close the hatch. The Ausf. A introduced the standard ball mount for the assistant driver's machine gun, replacing the "letterbox" flap design on the Ausf. D. The Ausf. A also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. Other small improvements of the Ausf. A over the Ausf. D was improved reliability by ironing out several mechanical issues. 2,192 Panther Ausf. A was produced from August 1943 to June 1944.<br />
<br />
The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.<br />
<br />
Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.<br />
<br />
===Combat usage===<br />
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive.<br />
<br />
After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.<br />
<br />
On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.<br />
<br />
After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.<br />
<br />
=== In-game description ===<br />
In the fall of 1943, production of the Ausf.A variant of the Pz.Kpfw. V tank began. The Verstandigungsoeffnung hatch, which allowed for communication with infantry and for pistol fire from inside, was removed from the new turret. Vehicles of this variant were given the simpler monocular TZF-12А sight, as well as the commander's cupola used by the Tiger I tank. The hull's front plate was equipped with a traditional ball-mount directional machine gun instead of the inefficient letterbox flap gun used earlier. To strengthen the chassis, the road wheels received an increased number of bolts. The engine and transmission cooling systems were improved. A viewport was installed on the roof of the turret, along with a close-combat device (antipersonnel fragmentation grenade launchers). Tanks released at a later date had a modified exhaust system. Some Panther Ausf. A tanks were equipped with experimental infrared night vision devices. All of the tanks of this variant had their vertical surfaces coated with Zimmerit anti-magnetic paste.<br />
<br />
From August 1943 to May 1944, about 2,000 of these tanks were released.<br />
<br />
Beginning in 1943, the Red Army captured a small number of Panther tanks (of several variants). These tanks were then used by several of the USSR's armored divisions, including, for example, Lieutenant Sotnikov's division. This tank was known as a dangerous enemy to Soviet tank forces, and captured vehicles were considered a thing of great luck. They were given to the most experienced and effective crews as recognition of their incredible merit. To keep the German tanks in good condition, Soviet tank divisions used captured German mechanics. In 1944, a technical manual for the Panther was published in Russian, for distribution to the crews.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23panther_a Skins and camouflages for the ''Panther A'' from live.warthunder.com.]<br />
<br />
;Sights<br />
<br />
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]<br />
<br />
;Videos<br />
{{Youtube-gallery|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|Bf1YWYfD_qk|'''The Shooting Range #135''' - ''Metal Beasts'' section at 01:12 discusses the {{PAGENAME}}.|oa26g25qqP4|'''Best medium tanks''' discusses the {{PAGENAME}} at 0:34 - ''War Thunder Official Channel''|9rUocSj2dHc|'''Tank Chats #16 Panther''' - ''The Tank Museum''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Germany medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=PT-314&diff=72961PT-3142020-10-16T11:57:00Z<p>U42164651: Added pros and cons</p>
<hr />
<div>{{Specs-Card|code=us_elco_80ft_pt_boat_mod01}}<br />
<br />
== Description ==<br />
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''<br />
<br />
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''<br />
<br />
== Armament ==<br />
=== Primary armament ===<br />
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''<br />
<br />
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
=== Secondary armament ===<br />
{{main|Oerlikon Mk.II (20 mm)}}<br />
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''<br />
<br />
=== Anti-aircraft armament ===<br />
{{main|AN-M2 (12.7 mm)}}<br />
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''<br />
<br />
=== Torpedo armament ===<br />
{{main|Mk.13}}<br />
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''<br />
<br />
== Usage in battles ==<br />
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="1" | Seakeeping<br />
! colspan="2" | Unsinkability<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Dry-Docking<br />
| Tool Set<br />
|<br />
| 40 mm HE clips<br />
| 20 mm HE<br />
| Anti-Air Armament Targeting<br />
|-<br />
| II<br />
| Rudder Replacement<br />
| Fire Protection System<br />
| Smokescreen<br />
| 40 mm AP clips<br />
| 20 mm AP<br />
| Auxiliary Armament Targeting<br />
|-<br />
| III<br />
| Propeller Replacement<br />
|<br />
|<br />
|<br />
|<br />
| Primary Armament Targeting<br />
|-<br />
| IV<br />
| Engine Maintenance<br />
| New Pumps<br />
|<br />
| Artillery Support<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Good firepower, can effectively engage both air and other sea targets<br />
* Good mobility, with great top speed<br />
* Armour is thin enough not to set off HE fuzes<br />
* Relatively small target<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Guns are awkwardly placed around the hull<br />
* Thin armour means its easily shredded even by the lighest caliber machine guns<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on ship;''<br />
* ''other literature.''<br />
<br />
{{ShipManufacturer Elco}}<br />
{{USA boats}}</div>U42164651https://wiki.warthunder.com/index.php?title=M36B1&diff=72410M36B12020-10-06T07:42:52Z<p>U42164651: Added history and some pros.</p>
<hr />
<div>{{Specs-Card|code=it_m36b1}}<br />
{{About<br />
| about = American tank destroyer '''{{PAGENAME}}'''<br />
|usage = other uses<br />
|link = M36 Jackson (Family)<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 639|rbMinHp= 398}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|Cannone da 90/50 M3A1 (90 mm)}}<br />
<br />
<!-- {{main|Link to cannon}} --><br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[Cannone da 90/50 M3A1 (90 mm)|Cannone da 90/50 M3A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode<br />
! Capacity<br />
! Vertical<br />
! Horizontal<br />
! Stabilizer<br />
! Stock<br />
! Upgraded<br />
! Full<br />
! Expert<br />
! Aced<br />
! Stock<br />
! Full<br />
! Expert<br />
! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 64 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 24.66 || 34.13 || __._ || __._ || 48.75 || rowspan="2" | 9.75 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | 7.5<br />
|-<br />
! ''Realistic''<br />
| 16.66 || 19.6 || __._ || __._ || 28.0<br />
|-<br />
|}<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| M82 da 90/50<br />
| Horizontal Drive<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| M304 da 90/50<br />
| Adjustment of Fire<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| M332 da 90/50<br />
| Elevation Mechanism<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| T108 da 90/50<br />
| M313 da 90/50<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Hard-hitting 90 mm gun, the same one as the M46 Patton<br />
* HEAT-FS can take on any target, even frontally<br />
* Good mobility overall<br />
* Angling can bounce some lower tier shots<br />
<br />
'''Cons:'''<br />
<br />
* The armour on the Sherman chassis is pencil-thin for the rank<br />
* Open turret makes you vulnerable to strafing planes and artillery shells<br />
<br />
== History ==<br />
''The M36B1 is an variant of the M36 tank destroyer, mounting the M4A3 chassis instead of M4A2 chassis.''<br />
<br />
''Some fell into the hands of the Italian Army after World War Two.''<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Italy tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=Panther_D&diff=72060Panther D2020-09-29T20:52:50Z<p>U42164651: Added additional pro and con</p>
<hr />
<div>{{Specs-Card|code=germ_pzkpfw_V_ausf_d_panther}}<br />
{{About<br />
|about = German medium tank '''{{PAGENAME}}'''<br />
|other<br />
|usage-1 = other uses<br />
|link-1 = Panther (Disambiguation)<br />
|usage-2 = other vehicles of the family<br />
|link-2 = Panther tank (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_PantherD.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high power [[KwK 42 (75 mm)|75 mm gun]] and heavy front sloping armour.<br />
<br />
The Panther is not like the [[Pz.IV H|Panzer IV]] you have become accustomed to in the line-up. The Panther D was historically made to fight in a long distance with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if it can get these points. Thus, Panther should be played with a self-established "safe boundary" around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:''' <br />
<br />
*Rolled homogeneous armour<br />
*Cast homogeneous armour (Gun mantlet, Cupola) <br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof<br />
|-<br />
| Hull || 80 mm (55°) ''Front glacis'' <br> 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' <br> 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm<br />
|-<br />
| Turret || 100 mm (11-12°) ''Turret front'' <br> 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (0-25°) || 45 mm (20-30°) || 16 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 80 mm || 16 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
*Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.<br />
*Belly armour is 16 mm thick.<br />
*A 30 mm RHA plate separates the engine compartment from the crew compartment.<br />
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.<br />
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.<br />
*The gun mantlet ring around the gun barrel is 300 mm thick.<br />
*[[Add-on Armor|Add-on armour]] adds tracks around the turret side and rear.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1007|rbMinHp= 575|AoAweight= 0.45}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|KwK 42 (75 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[KwK 42 (75 mm)|75 mm KwK 42]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 79 || -8°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 5.71 || 7.91 ||9.60||10.62|| 11.29<br />
|-<br />
| ''Realistic'' || 3.57 || 4.20 ||5.10||5.64|| 6.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 9.62 ||8.51||7.84|| 7.40<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| PzGr 39/42 || APCBC || 191 || 188 || 173 || 156 || 140 || 126 <br />
|-<br />
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| PzGr 39/42 || 935 || 6.8 || 1.2 || 25 || 28.9 || +4° || 48° || 63° || 71°<br />
|-<br />
| Sprgr. 42 || 700 || 5.74 || 0.1 || 0.5 || 725 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===== Ammo racks =====<br />
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br />ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br />discrepancy<br />
|-<br />
|| '''79''' || 77&nbsp;''(+2)'' || 71&nbsp;''(+8)'' || 62&nbsp;''(+17)'' || 53&nbsp;''(+24)'' || 44&nbsp;''(+33)'' || 35&nbsp;''(+42)'' || 31&nbsp;''(+46)'' || 16&nbsp;''(+61)'' ||4&nbsp;''(+73)'' || 1&nbsp;''(+78)'' || style="text-align:center" | Yes <br />
|-<br />
|}<br />
<br />
Turret and large sides empty: 31 (+48)<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|MG 34 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,700 (150) || 900 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The Panther has a much stronger front glacis armour than its heavy tank companion [[Tiger H1|Tiger I]], with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.<br />
<br />
One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...<br />
<br />
In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as small as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.<br />
===Modules===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="2" |Firepower<br />
|-<br />
|I<br />
|Tracks<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|<br />
|-<br />
|II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|<br />
|-<br />
|III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|Smoke grenade<br />
|-<br />
|IV<br />
|Transmission<br />
|Engine<br />
|Add-on Armor<br />
|Artillery Support<br />
|<br />
|}<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->'''Pros:'''<br />
<br />
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurion]]<nowiki/>s) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.<br />
* Heavily armored frontal hull is immune to most guns at its battle rating, e.g. the 85mm D5T or 76mm M1.<br />
* Fast top speed, good hull traverse. Can get to positions in time.<br />
* Adequate gun depression of -8° adapts most terrains well.<br />
* Reasonably cheap repair cost<br />
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.<br />
* Gun mantlet tends to sometimes absorb shells<br />
<br />
'''Cons:'''<br />
<br />
* Gun mantlet is only 100mm, a huge and '''well-known''' weakspot to shoot at.<br />
* Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.<br />
* Side ammo racks are prone to detonation when hit.<br />
* Terrible reverse speed of only -4 km/h, can get the player killed.<br />
* Weak side armor gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.<br />
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.<br />
* High profile for a medium tank makes it harder to hide.<br />
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Browning]]<nowiki/>s which are widely seen on American planes.<br />
* Although heavily armored, it can still get frontally penetrated and one-shot easily by a rather common tank: [[IS-2 (Family)|IS-2]].<br />
* The small callibre of the gun means the main ABCBC.shell has rather small amounts of explosive filler, resulting in it often being unable to one shot enemies.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
===Development===<br />
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.<br />
<br />
The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.<br />
<br />
===Design===<br />
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell. <br />
<br />
The '''Ausf. D''' variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical "letterbox" flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943. <br />
<br />
The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out. <br />
<br />
Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.<br />
<br />
===Combat usage===<br />
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive. <br />
<br />
After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.<br />
<br />
On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.<br />
<br />
After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.<br />
<br />
=== In-game description ===<br />
"This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank.<br />
After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models.<br />
After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armor and a new chassis with large rollers and wide treads to the project.<br />
<br />
In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel. <br />
<br />
The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.<br />
<br />
Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks. <br />
The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws."<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Skins<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23panther_d '''Skins''' and '''camouflages''' for the Panther D from live.warthunder.com.]<br />
<br />
;Sights<br />
<br />
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]<br />
<br />
;Videos<br />
{{Youtube-gallery|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|9rUocSj2dHc|Bovington Tank Museum Tank Chats: Panther}}<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Germany medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=AH-1G&diff=71898AH-1G2020-09-28T07:14:08Z<p>U42164651: Added con</p>
<hr />
<div>{{Specs-Card|code=ah_1g}}<br />
{{About<br />
|about=aircraft '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link=AH-1 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} USA attack helicopter {{Battle-rating}}. This helicopter was introduced in [[Update 1.81 "The Valkyries"]]. <br />
<br />
This helicopter, being the first Attack Helicopter in the American Tech Tree, is a maneuverable and powerful beast if used in the right hands. It has 7 armaments presets, most of which need to be researched. The AH-1G comes with one secondary weapon, in the form of 28 Mighty Mouse rockets.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!--Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.--><br />
<br />
Despite having not the best flight performance of helicopters, it is still better than most counterparts. It can struggle to get off the ground, and the collective cannot be increased to 100% without causing a severe decrease in engine RPM. It is maneuverable at low and medium speed, and can get up to 255 km/h in a strait line at low level. <br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Characteristics<br />
|-<br />
! colspan="4" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 1,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
|-<br />
| 261 || 255 || {{Specs|ceiling}} <br />
|-<br />
! colspan="4" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 1,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} <br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.--><br />
<br />
* 12 mm steel - engine<br />
* 20 mm composite boron-carbide - pilot/gunner seats<br />
<br />
The AH-1G is by no means the most survivable helicopter, with relatively weak armor and fuel tanks that are prone to catching on fire. However, if the helicopter removes the threat of AA before dealing with other targets and stays out if range of small tank mounted machine guns, it is very effective. When fighting the AH-1G, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--><br />
{{main|M134 Minigun (7.62 mm)|M129 (40 mm)}}<br />
The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies. <br />
<br />
The standard armament of the AH-1G can be switched for a dual 40mm M129 grenade launcher (can be researched as a tier III modification). This is an excellent CQB weapon, and has much better penetration then the miniguns. However, the range is very short, it can't be used against aircraft, and it can be tricky to aim. <br />
<br />
=== Suspended armament ===<br />
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--><br />
{{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}}<br />
<br />
* 28 x FFAR Mighty Mouse rockets<br />
* 76 x FFAR Mighty Mouse rockets<br />
* 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg)<br />
* 1 x 20 mm M195 cannon (1,500 rpg)<br />
* 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 14 x FFAR Mighty Mouse rockets<br />
* 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 38 x FFAR Mighty Mouse rockets<br />
<br />
Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm Gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armour, however, the one drawback will be the pilot will have to deal with the massive recoil from the fast rate of fire.<br />
<br />
The AH-1G can also serve in a ''ground pounding'' role by equipping '''FFAR''' rockets that can reload quite quickly while still being able to defend itself with its turret miniguns. While the AH1G cannot carry as much ordinance as its Soviet counterparts, it can defend itself very well and even equip suspended armament such as rockets, something which the Soviet choppers cannot do until BR 9.7.<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
[[File:AH-1G Test fly.jpg|thumb|292x292px|A brief test fly screenshot]]<br />
[[File:AH-1G .jpg|alt=Brief test fly screenshot.|thumb|292x292px]]<br />
In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree, it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable.<br />
<br />
The AH-1G is sluggish when it comes to climbing rate. This results in the vehicle being very maneuverable at low altitudes. Players should always save rockets for enemy vehicles that need it.<br />
<br />
In-ground realistic battle, the AH-1G has the best loadout for 8.0 helicopter. The twin 40 mm grenade launcher is the best for dealing with tanks at a close range battle but should be very careful of any tanks or SPAA.<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Two miniguns have a very high rate of fire<br />
* Fairly small target due to its small width dimension<br />
* Can equip several Hydra rocket pods, miniguns, and cannon as payload<br />
* Miniguns do not jam unlike conventional guns<br />
* Twin 40mm grenade launchers are very effective against a tank, even at high ranks<br />
* Has the best CAS capability for a starting helicopter<br />
<br />
'''Cons:'''<br />
<br />
* Limited traverse for the miniguns<br />
* Does not have any guided munitions<br />
* The 20 mm cannon gun pod has a lot of recoil which can throw your aim off<br />
* 40mm grenade has a slow travel speed, the pilot has to aim away from the enemy to hit<br />
* Slow climb rate if using a heavy payload<br />
* Stock 7.62mm minigun is insufficent against anything other than helicopters <br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the “Iroquois Warrior”, a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 “Sioux Scout”, which was evaluated by the Army in early 1964.<br />
<br />
Although impressed by the Model 207, the Army sought a larger and more powerful design, resulting in the creation of a new competition of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, eventually creating the Model 209 - a design that was a combination of the Iroquois Warrior mockup and the concepts behind the Model 207.<br />
<br />
Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they weren’t initially intended for this role somewhat limited their effectiveness. Back in the States, the Army’s ongoing competition produced no winning design as a result of technical and political difficulties. To quickly address their demand, the Army started looking for an interim design to act as a stopgap measure in 1965.<br />
<br />
Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H Huey Cobra but was later redesignated to AH-1G Cobra.<br />
<br />
The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra.<br />
<br />
''- From [https://warthunder.com/en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en Devblog]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:AH-1G WTWallpaper 006.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 05:44 discusses the AH-1 Cobra.}}<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Related development<br />
<br />
* Bell [[AH-1 (Family)|AH-1]] SuperCobra<br />
* Bell [[AH-1Z]] Viper<br />
* Bell [[UH-1 (Family)|UH-1]] Iroquois<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Agusta [[A-129_International|A129]] Mangusta<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on helicopter;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/5730-development-ah-1g-cobra-strike-fast-strike-hard-en [Devblog<nowiki>]</nowiki> AH-1G Cobra: Strike Fast, Strike Hard]<br />
<br />
{{AirManufacturer Bell}}<br />
{{USA helicopters}}</div>U42164651https://wiki.warthunder.com/index.php?title=DShK_(12.7_mm)&diff=71151DShK (12.7 mm)2020-09-17T10:19:13Z<p>U42164651: Added pros and cons</p>
<hr />
<div>== Description ==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--><br />
[[File:Weapon DShK (12.7 mm).png|350px|thumb|left|The {{PAGENAME}} on the GAZ-AAA (DShK).]]<br />
{{Break}}<br />
The DShK machine gun or Дегтярёва-Шпагина Крупнокалиберный (Russian: Degtyaryova-Shpagina Krupnokaliberny; English: Degtyaryov-Shpagin Large-Calibre) is an improved version of the [[DK (12.7 mm)]]. Georgi Shpagin improved the cartridge feeding mechanism on the large calibre machine gun originally designed by Vasily Degtyaryov.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
<br />
{{Navigation-First-Line|'''Ground vehicles'''}}<br />
<br />
{{Navigation-Line|Light tanks}}{{Specs-Link|cn_type_62}}{{-}}{{Specs-Link|ussr_type_62}}<br />
<br />
{{Navigation-Line|Medium tanks}}{{Specs-Link|ussr_t_44_100}}{{-}}{{Specs-Link|ussr_t_54_1947}}{{-}}{{Specs-Link|ussr_t_54_1949}}{{-}}{{Specs-Link|ussr_t_54_1951}}{{-}}{{Specs-Link|ussr_t_55_am}}{{-}}{{Specs-Link|ussr_t_55a}}{{-}}{{Specs-Link|ussr_t_62m1}}<br />
<br />
{{Navigation-Line| }}{{Specs-Link|cn_type_58}}{{-}}{{Specs-Link|cn_type_59}}{{-}}{{Specs-Link|cn_type_59d}}{{-}}{{Specs-Link|cn_type_69}}{{-}}{{Specs-Link|cn_type_69_2g}}<br />
<br />
{{Navigation-Line|Heavy tanks}}{{Specs-Link|ussr_is_2_1944}}{{-}}{{Specs-Link|cn_is_2_1944}}{{-}}{{Specs-Link|ussr_is_3}}{{-}}{{Specs-Link|ussr_is_4m}}{{-}}{{Specs-Link|ussr_is_6}}<br />
<br />
{{Navigation-Line|Tank destroyers}}{{Specs-Link|ussr_isu_122}}{{-}}{{Specs-Link|cn_isu_122}}{{-}}{{Specs-Link|ussr_isu_122s}}{{-}}{{Specs-Link|ussr_isu_152}}{{-}}{{Specs-Link|cn_isu_152}}<br />
<br />
{{Navigation-Line|SPAA}}{{Specs-Link|ussr_gaz_dshk}}<br />
<br />
{{Navigation-First-Line|'''Naval vessels'''}}<br />
{{Navigation-Line|Motor gun boats}}{{Specs-Link|ussr_g5_rct}}{{-}}{{Specs-Link|ussr_mo_4}}{{-}}{{Specs-Link|ussr_od_200}}{{-}}{{Specs-Link|ussr_ya_5m}}<br />
<br />
{{Navigation-Line|Motor torpedo boats}}{{Specs-Link|ussr_d3}}{{-}}{{Specs-Link|ussr_g5_mtb}}{{-}}{{Specs-Link|ussr_pr_123bis}}<br />
<br />
{{Navigation-Line|Gunboats}}{{Specs-Link|ussr_skr_groza_1943}}<br />
<br />
{{Navigation-Line|Armoured gun boats}}{{Specs-Link|ussr_bmo}}{{-}}{{Specs-Link|ussr_mbk_161_1943}}{{-}}{{Specs-Link|ussr_mbk_161_1944}}{{-}}{{Specs-Link|ussr_mkl_186}}{{-}}{{Specs-Link|ussr_mkl_186_mk85}}{{-}}{{Specs-Link|ussr_pr_191}}{{-}}{{Specs-Link|ussr_1124_art}}{{-}}{{Specs-Link|ussr_1124_ack}}{{-}}{{Specs-Link|ussr_1124_rct}}<br />
<br />
{{Navigation-Line|Sub-chasers}}{{Specs-Link|ussr_mpk_163}}{{-}}{{Specs-Link|ussr_mpk_122bis}}{{-}}{{Specs-Link|ussr_mpk_122a}}<br />
<br />
{{Navigation-Line|Destroyers}}{{Specs-Link|ussr_destroyer_frunze}}{{-}}{{Specs-Link|ussr_destroyer_leningrad}}{{-}}{{Specs-Link|ussr_destroyer_moskva}}{{-}}{{Specs-Link|ussr_destroyer_7y}}{{-}}{{Specs-Link|ussr_destroyer_7y_stroyny}}{{-}}{{Specs-Link|ussr_destroyer_pr30_ognevoy}}{{-}}{{Specs-Link|ussr_destroyer_pr20_tashkent}}<br />
<br />
{{Navigation-Line|Light cruisers}}{{Specs-Link|ussr_cruiser_kirov}}{{-}}{{Specs-Link|ussr_cruiser_krasnyi_kavkaz}}{{-}}{{Specs-Link|ussr_cruiser_krasnyi_krim}}{{-}}{{Specs-Link|ussr_cruiser_maxim_gorky}}<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Decent rate of fire<br />
* Quick traverse speed for an top mounted machine gun<br />
* Penetration is very similar to the M2 browning, can take on many lightly armoured vehicles or SPAA<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo count, will quickly run out if not properly managed<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
<br />
* [[Wikipedia:DShK|[Wikipedia] DShK]]<br />
<br />
{{USSR anti-aircraft guns}}<br />
{{Tank machine guns}}<br />
{{Naval machine guns}}<br />
<br />
[[Category:Tank machine guns]]<br />
[[Category:Anti-aircraft guns]]<br />
[[Category:Naval machine guns]]</div>U42164651https://wiki.warthunder.com/index.php?title=KPV_(14.5_mm)&diff=71150KPV (14.5 mm)2020-09-17T10:15:47Z<p>U42164651: Added pros and cons</p>
<hr />
<div>[[File:Weapon_KPVT_(14.5_mm).png|thumb|450px|The 14.5 mm KPVT mounted on the [[IS-7]].]]<br />
<br />
== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
A gigantic gun bordering on a machine cannon, the 14.5 mm KPVT is one of the heaviest pintle-mounted machine guns in the game. It has enough damage to fight both heavily armoured aircraft, as well as light cold war tanks.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
'''Ground vehicles:'''<br />
<br />
* {{Specs-Link|ussr_btr_152a}}<br />
* {{Specs-Link|ussr_is_7}}<br />
* {{Specs-Link|ussr_object_268}}<br />
* {{Specs-Link|ussr_object_279}}<br />
* {{Specs-Link|ussr_su_122_54}}<br />
* {{Specs-Link|ussr_t_10m}}<br />
<br />
'''Naval vessels:'''<br />
<br />
* {{Specs-Link|ussr_pr_191m}}<br />
* {{Specs-Link|ussr_pr_123k}}<br />
* {{Specs-Link|ussr_pr_123k_hydrofoils}}<br />
* {{Specs-Link|ussr_pr_1204}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
=== Comparison with analogues ===<br />
<!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --><br />
<br />
* [[MG 151 (15 mm)|MG 151]]<br />
* [[MG M38(t) (15 mm)|MG M38(t)]]<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Decent rate of fire for its calibre<br />
* Unlockable API-T belt has 45mm of penetration at close range, can take on lightly armoured vehicles and even some tanks from the side or rear<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Best belt are tracer rounds, will give your location away<br />
* Low muzzle velocity<br />
* Penetration drastrically drops after 100 meters<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft guns}}<br />
{{Tank machine guns}}<br />
{{Naval machine guns}}<br />
<br />
[[Category:Tank machine guns]]<br />
[[Category:Anti-aircraft guns]]<br />
[[Category:Naval machine guns]]</div>U42164651https://wiki.warthunder.com/index.php?title=T-10M&diff=71097T-10M2020-09-16T17:18:57Z<p>U42164651: Added pros and cons, re-edited some.</p>
<hr />
<div>{{Specs-Card|code=ussr_t_10m}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.<br />
<br />
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.<br />
<br />
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour, could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.<br />
<br />
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).<br />
<br />
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.<br />
<br />
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br /> 60 mm (21°) ''Bottom'' || 30 mm<br />
|-<br />
| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 40 mm || 40 mm<br />
|<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 968|rbMinHp= 663}}<br />
<br />
The {{PAGENAME}} is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|M-62-T2S (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 30 || -4°/+15° || ±180° || Two-plane<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 13.8 ||19.0||23.1||25.6||27.2<br />
|-<br />
| ''Realistic'' || 10.1 ||11.9||14.5||16.0||17.0<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|<br />
|-<br />
| 20.00 ||17.2||15.9||15.0<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-472 || APCBC || 295 || 292 || 275 || 265 || 239 || 222 <br />
|-<br />
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35 <br />
|- <br />
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320 <br />
|- <br />
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 184.8 || +4° || 48° || 63° || 71°<br />
|-<br />
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°<br />
|- <br />
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°<br />
|- <br />
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |11th<br /> rack empty<br />
! class="wikitable unsortable" |12th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|KPVT (14.5 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 200 (50) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
<br />
The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the [[Maus]], aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="3" |Firepower<br />
|-<br />
|I<br />
|Tracks<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|<br />
|<br />
|-<br />
|II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|<br />
|<br />
|-<br />
|III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|3BM-11<br />
|Smoke Grenade<br />
|-<br />
|IV<br />
|Transmission<br />
|Engine<br />
|ESS<br />
|3BK-9<br />
|NVD<br />
|<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Decent acceleration and top speed for a heavy tank<br />
* Good reverse speed, as with many late Russian heavy tanks<br />
* Stock round has a lot of explosive filler, thus often one shots<br />
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.<br />
* Has a two-plane Stabilizer <br />
* Unlockable APDS and HEAT-FS can take on most vehicles frontally <br />
<br />
'''Cons:'''<br />
<br />
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked<br />
* Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds<br />
* Armour has a hard time dealing with modern ammo types and ATGMs<br />
* Stock round will struggle against a lot of enemies from the front due to its lack of penetration<br />
* The unlockable APDS and HEAT-FS shells has minimal spalling effects, must aim for ammo or important crew members such as the gunner<br />
* Slow turret rotation speed when stock and not spaded<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
=== Development ===<br />
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" /><br />
<br />
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breech. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.<ref name="ZalogaIS" /><br />
<br />
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.<ref name="ZalogaIS" /><br />
<br />
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.<ref name="ZalogaIS" /><br />
<br />
===Decline and discontinuation===<br />
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<ref name="ZalogaIS" /><br />
<br />
=== In-game description ===<br />
The T-10M was an upgraded version of the T-10 heavy tank. The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion. <br />
<br />
A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover. <br />
<br />
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal. <br />
<br />
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]<br />
<br />
==References==<br />
<references><br />
<ref name="ZalogaIS">Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref><br />
</references><br />
<br />
{{USSR heavy tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=User:U42164651&diff=70530User:U421646512020-09-13T10:04:26Z<p>U42164651: Created page with "I hate this game, I dont even know why I bother contributing to it :/"</p>
<hr />
<div>I hate this game, I dont even know why I bother contributing to it :/</div>U42164651https://wiki.warthunder.com/index.php?title=T-34-57&diff=70529T-34-572020-09-13T10:02:54Z<p>U42164651: Edited a con</p>
<hr />
<div>{{Specs-Card|code=ussr_t_34_1941_57}}<br />
{{About<br />
| about = Soviet medium tank '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = T-34 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-34-57.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. The 57mm ZiS-4 gun can prove to be formidable at its battle rating, providing a noticeable improvement in penetration power, better aerodynamics and faster fire rate than the 76mm caliber T-34's of the similar Battle Rating, with a slight sacrifice in post-penetration damage and a higher chance of ricochet on angled surfaces compared to guns of higher calibre. The tank's armaments make fighting at long and short range a boon. <br />
<br />
Operational and visual characteristics of the T-34-57 are as similar and as common to previous 76mm-armed T-34 lineage of tanks as they come, with the exception of a gun of smaller caliber and higher penetration power. Players experienced in operating previous models of the T-34 in Rank II should have little to no difficulty in adjusting to this vehicle. Due to the similarities, however, the tank inevitably inherits both its predecessors' strengths and weaknesses. It is to be noted that armour is ineffective against the occasional Rank III guns; usage of speed and agility to move quickly, to avoid enemy fire and moving cover-to-cover will prove advantageous.<br />
<br />
The T-34-57 works very well with other allied tanks (British and American) that it is often paired with in RB and SB. It retains high mobility and an effective main gun, allowing it to quickly reach capture points or tactical firing positions, usually following [[M18 GMC|M18]]s and other T-34 tanks, which are often first at the scene.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Turret, Driver's hatch, Machine gun port)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 45 mm (60°) ''Front glacis'' <br> 45 mm (53°) ''Lower glacis'' <br> 100 mm (0-38°) ''Joint plate'' <br> 45 mm (61°) ''Driver's hatch'' <br> 45 mm (0-32°) ''Machine gun port''|| 40 mm (40°) ''Top'' <br> 45 mm ''Bottom'' || 40 mm (47-49°) ''Top'' <br> 40 mm (46°) ''Bottom'' || 16 mm <br />
|-<br />
| Turret || 45 mm (3-67°) ''Turret front'' <br> 45 mm (2-58°) ''Gun mantlet'' || 45 mm (28-35°) || 45 mm (30-31°) || 15 mm <br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 775|rbMinHp= 442|<!--AoAweight=(optional) -->}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|ZiS-4 (57 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[ZiS-4 (57 mm)|57 mm ZiS-4]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 77 || -5°/+28° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 14.9 || 20.6 ||40.0||44.2||47.1<br />
|-<br />
| ''Realistic'' || 14.9 || 17.5 ||21.3||23.50||25.0<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 6.50 ||5.75|| 5.30 || 5.00 <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-271 || APHEBC ||145||143||132||119||108||98<br />
|- <br />
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5 <br />
|-<br />
| BR-271K || APHE ||145||143||132||119||108||98<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-271 || APHEBC || 990 || 3.1 || 1.2 || 15 || 23.8 || +4° || 48° || 63° || 71°<br />
|- <br />
| O-271 || HE || 700 || 3.7 || 0.4 || 0.01 || 220 || +0° || 79° || 80° || 81°<br />
|-<br />
| BR-271K || APHE || 990 || 3.1 || 0.6 || 20 || 30.6 || -1° || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''77''' || 75&nbsp;''(+2)'' || 72&nbsp;''(+5)'' || 69&nbsp;''(+8)'' || 1&nbsp;''(+76)'' || style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 69&nbsp;(+8)<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The T-34-57 can be played in a variety of roles. The gun is very accurate and has high penetration, making it a great sniper. The tank is fast and manoeuvrable, making it a good flanker. It can also brawl due to its fast turret rotation and great reload speed. However, don't expect to take many hits. At this tier, the T-34's armour will not stand up to enemy guns, even when angled. The best thing to do is keep to the flanks or just behind the battle line and take out enemy tanks at the range and from cover.<br />
<br />
In lower tier battles, the T-34 will be in its element, picking off common foes like Pz. IVs and Shermans with ease at long range. The 57mm gun performs very well at long range against these tanks, so don't be afraid to hold back. However, you are just as effective pushing towards capture points. At lower tiers your armour is still quite effective, so angling can make you very difficult to penetrate. Just be aware that your turret armour is quite weak.<br />
<br />
In higher tiers (up to 5.3), you will be less effective. There are many tanks that you will not be able to penetrate from the front. The Sherman Jumbo and Churchill Mk VII are notable opponents. Their armour is very thick at the front bar some small weak spots (machine gun ports). Luckily you will be working with tanks like the T-34-85, SU-85 and even the IS-1, which can destroy the Jumbo under 500m. Leave the front line combat to them. You can flank and hit your enemies from the side. It is the only way for you to be fully effective. At the top tier, the 57mm will have gone from being a highly effective precision weapon to a relatively hit and miss weapon. Some targets you can penetrate, others you will need to retreat from.<br />
<br />
Pretty much any tank can be penetrated by the 57mm gun at this tier, but there are a few enemies worth noting. <br />
<br />
[[M4A3E2|M4A3E2 Jumbo]] - This tank is the bane of everybody's life at this BR. It's turret in almost impossible to penetrate without APCR (which the T-34-57 does not have), its hull is VERY bouncy, and its gun can easily penetrate your armour. Avoid approaching from the front and flank if possible. If you find yourself backed into a corner, you can try and aim for the machine gun port in the hull. The explosive power of the 57mm isn't great, but penetrating this point means that you can at least cripple the jumbo and make your escape. <br />
<br />
Panzer IV variants with KwK 40 L/43/48 75mm gun - These tanks are common at this tier and they can easily take you out with their powerful 75mm guns. However, they are easy to take out if you get the jump on them. Your high penetration 57mm gun can slice through their armour at long range. <br />
<br />
[[8,8 cm Flak 37 Sfl.]]- The flak truck can destroy you at seriously long range, whilst its thin armour makes it very hard to effectively damage. Your rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit. <br />
<br />
Other T-34 tanks (except 1940 variant) - Many of the T-34 variants ([[T-34 (1941)|1941]], [[T-34 (1942)|1942]], [[T-34E STZ|T-34E STZ]], etc.), including the T-34-57, can comfortably penetrate each others' armour at reasonable distances. Unless you are playing SB, you are likely to come up against other T-34 variants. Since you play this tank, it's easier to know your strengths and weaknesses. Make sure the hostile T-34 is not looking your way, then fire into the main hull or the turret to knock out the crew or blow up an ammo rack. Retreat to a safe distance before re-engaging. If direct confrontation is inevitable, angle your hull and fire into the front of the hostile tank to at least disable them and give you time to re-position, finish destroying the enemy, or escape.<br />
===Modules===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="2" |Firepower<br />
|-<br />
|I<br />
|Tracks||<br />
|Parts<br />
|Horizontal Drive||<br />
|-<br />
|II<br />
|Suspension||Brake System<br />
|FPE<br />
|Adjustment of Fire||BR-271K<br />
|-<br />
|III<br />
|Filters||<br />
|Crew Replenishment<br />
|Elevation Mechanism||<br />
|-<br />
|IV<br />
|Transmission||Engine<br />
|<br />
|Artillery Support||<br />
|-<br />
|}<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* The gun has good penetration and rate of fire<br />
* Very accurate gun with almost no recoil, making it easy for follow up shots<br />
* It's fast and nimble, like all the T-34 series<br />
* Can be played as a sniper given one has excellent aim<br />
* Very fast reload rate<br />
* The turret isn't the one mounted on the [[T-34 (1942)]], so it offers a smaller silhouette<br />
* It's high penetration APHE ammunition is effective against all Rank II-III Heavies in close range<br />
* All side armour (at this rank) is penetrable, and 1 or two-shotting them is very common if used correctly<br />
<br />
'''Cons:'''<br />
<br />
* The weak spot on the driver's hatch is problematic<br />
* Still uses the 1940 hull, and the armour is inadequate for its rank<br />
* Only 4 crew members, so the tank isn't very tanky<br />
* The 57mm gun rarely one-shots enemies<br />
* Can face tanks which the main gun will really start to struggle with, such as the [[M4A3E2|M4A3E2 Jumbo]]<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 meters away at a meet angle of 60 degrees. The first of the prototypes were created in the September of 1940, and it as later approved for production on June 1, 1941. However, this was stopped on December 1 due to beliefs that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The production lines were then switched to produce the 76.2 mm ZiS-3 guns.<br />
<br />
It was during its production life before being cancelled that the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ''ZiS-4'' was installed onto the T-34 and tested again. This variant turned out to be successful and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the '''T-34-57''' and had the purpose of being "tank-hunters" due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and were mounted on various T-34s. However, the stop of all 57 mm production on December 1941 also stopped the 57 mm ZiS-4 production, thus halting the T-34-57 production with only 133 ZiS-4 guns made in the production life.<br />
<br />
===Revitalization===<br />
The 57 mm guns were revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, the 57 mm was reinstated for production and began being issued in May 1943, these models being the '''[[T-34-57 (1943)|T-34-57 mod. 1943]]''' due to the upgraded armament. The ZiS-4 was upgraded to the ZiS-4M with simplified parts and standardization in parts from current existing artillery pieces such as the F-34 and the ZiS-2. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production life in 1941 and 1943.<br />
<br />
===Combat usage===<br />
The T-34-57 made in 1941 saw action during the Battle of Moscow in small quantities. The 21st Tank Brigade has 10 of such tanks in their units and were deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin but ended with all of the T-34-57 destroyed by November 25. Other units using the T-34-57 were the 8th Tank Brigade on October 19. Afterwards came the deactivation of the 57 mm from the production line at the end of 1941, but the T-34-57s were revitalized again in 1943 to counter the newer German tanks. These tanks were used as "tank-hunters" and formed "Special Tank Company 100" with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its life, and the first platoon was never used. Thus, the T-34-57 was never really able to prove their efficiency against active German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].<br />
<br />
=== In-game description ===<br />
Work on the tank began in the summer of 1940 with a view to upgrading its armament. At that time, the new 57 mm ZiS-2 anti-tank gun was put into operation. In April 1941, the weapon was installed on the tank and tested on a ballistic range. The tests were unsuccessful and the cannon required significant modifications, which were performed on a tight schedule. In July of the same year, the improved weapon was installed on the tank again. This time, the results were much better - the improved ZiS-4 version, designed specifically for tanks, could now destroy targets at a sighting distance of up to 2,000 metres. At maximum distance, the weapon penetrated 73-82 mm thick armour, and at minimum distance, 83-98 mm thick armour. After these successful tests, the anti-tank gun was put into service under the designation ZiS-4.<br />
<br />
The tanks, designated T-34-57, were intended to go into production in the summer of 1941, but this deadline was pushed back by several months due to the beginning of the war. By the end of 1941, the No. 183 and STZ factories produced 42 of these tanks in total, 20 and 22 respectively. Production of the tanks was stopped due to the sufficient power of the F-34 cannon. The ZiS-2 and ZiS-4 cannons were taken out of production since their power was considered excessive for 1941. In summer-autumn, messages came from the front saying that the shell had penetrated straight through German tanks on multiple occasions, causing them no significant harm.<br />
<br />
T-34-57 tanks served in separate tank brigades. The tanks took part in the Battle of Moscow in the 21st Tank Brigade. On the whole, the vehicles performed well with the new cannon, but by 25 November 1941, all of them had been lost.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
[https://warthunder.com/en/news/3236/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> T-34 57]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=PC-451&diff=70259PC-4512020-09-11T18:54:16Z<p>U42164651: Added pro.</p>
<hr />
<div>{{Specs-Card|code=us_pc_451}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
The PC-451 is the first ship in the USA line to gain all-round steel armour protection, with between 5-8 mm of protection on all areas. This allows the ship to be mostly immune to .50 cal fire and under, while also giving good protection against 20 mm fire when angled well. However, when not angled those shells will have no problem penetrating through.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
Without any upgrades purchased the PC-451 has a top speed of 35 km/h in RB (45 km/h in AB). While being a lighter and more nimble vessel than other larger ships like destroyers, players must still be aware that the PC-451 will need some time to make a full stop in the water, as it is a heavy ship for its class weighing in at about 374 tons. The ship has very good mobility considering its overall characteristics. It is advised that players plan out their movements thoroughly with the PC-451 to get the most out of its mobility, as it is a heavier ship.<br />
<br />
== Armament ==<br />
=== Primary armament ===<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|3-inch Mark 10 (76 mm)}}<br />
<br />
The PC-451's primary armament is a 3-inch cannon which gives it considerable stopping power. Well placed shots can disable smaller craft with ease and do major damage to larger ships. Use the HE shells when facing lower ranked enemies, and the AP shells when up-tiered. The HE-VT shells can be effective against aircraft while being used as mini HE shells, but using them in that fashion is not ideal.<br />
<br />
=== Secondary armament ===<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|Oerlikon Mk.II (20 mm)}}<br />
<br />
The PC-41 is armed with a large amount of 20 mm Oerlikon cannons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armour. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armour at your battle rating, while keeping enough HE to deal with lighter targets.<br />
<br />
=== Special armament ===<br />
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --><br />
{{main|Mk.6 depth charge|7.2 in T37}}<br />
<br />
The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
This ship is an excellent vehicle even in an uptier compared to other US boats due to the steel armour, 20 mm secondary armaments, and a 76 mm cannon able to knock out a a PT boat. Though the armour is good enough against even a small crowd of PT boats, larger ships with bigger guns could still destroy the PC-451 with ease.<br />
<br />
During a match, the {{PAGENAME}} is best used somewhat during the middle or towards the end of a match as the second or third spawn. The number of players attempting to torpedo will go down, while planes will start spawning in. Using the secondary weapons, the PC-451 can bring down multiple enemies and rack up points. However, dedicated and skilled pilots can still get a drop on the PC-451 if left unattended with all of the PC-451's firepower.<br />
<br />
In terms of shell selection for the main armament, which consists of HE, HE-VT (variable time-fused), and APHE, bring Fuse and HE during downtiers as the HE can cripple boats easily while the Fuse can be used to target aircraft, adding the main armament into the defensive network the 20 mm secondaries provide already. In uptiers, HE and AP are recommended for dealing with more persistent boats. While destroyers could be damaged with the HE, anything further than 3 km away should be engaged with the AP shell in order to penetrate through armour.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="1" | Seakeeping<br />
! colspan="2" | Unsinkability<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Dry-Docking<br />
| Tool Set<br />
|<br />
| 20 mm HE<br />
| 76 mm AP Mk.29<br />
|<br />
|-<br />
| II<br />
| Rudder Replacement<br />
| Fire Protection System<br />
| Smokescreen<br />
| 20 mm AP<br />
| 76 mm HE-VT<br />
| Auxiliary Armament Targeting<br />
|-<br />
| III<br />
| Propeller Replacement<br />
|<br />
|<br />
| Depth Charges<br />
| Improved Rangefinder<br />
| Primary Armament Targeting<br />
|-<br />
| IV<br />
| Engine Maintenance<br />
| New Pumps<br />
|<br />
| Bomb mortar<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* The 3-inch gun is powerful for its rank<br />
* Powerful AA defence<br />
* First US ship to receive all-out steel armour<br />
* The main 3-inch gun has access to HE-VT rounds, useful for shooting at aircraft infront of it<br />
<br />
'''Cons:'''<br />
<br />
* Not very fast<br />
* 3-inch gun can be difficult to master for newer players<br />
* If stationary, gives torpedo armed vessels a relatively big target to hit<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
PC-451 was an experimental submarine-chaser class. It was layed down on September 28, 1939 as '''''Hull No.166''''', by DeFoe Boat and Motor Works, Bay City, Michigan. It was built as a part of the Experimental Small Craft program of 17 May 1938. The ships were called X-boats, and were classified as 165 footers, but the ships had differing characteristics. It was launched on May 23, 1940, and was commissioned on August 12, 1940 as the '''''USS PC-451'''''. It was assigned to the East Coast of the United States. The ship sank the American tug '''''Nancy Moran''''' off the eastern coast of Florida on December 26, 1941 by ramming, likely by accident. The '''''USS PC-451''''' was decommissioned on December 2, 1945, and was struck from the Naval Register on January 8, 1946. It was transferred to the Maritime Commission in January of 1947, to be disposed of. It is unknown what happened to the ship after that point.<br />
<br />
The ship had a displacement of 374 t, a length of 163 ft, and a beam of 20 ft 9 in. It was powered by two 2,880 bhp General Motors 16-258S diesel engines, two General Motors 6-233A diesel engines, and Farrel-Birmingham 75 kw generator sets. It had a single reduction gear and two shafts. The armament consisted of two 3"/50 dual purpose mounts, two twin 20mm mounts, two single 20mm mounts, two Mk 20 Mousetrap projectors, two k-gun depth charge projectors and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 18.8 knots.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== Bibliography ==<br />
<br />
* Priolo, Gary P. PC-451. NavSource Naval History. http://www.navsource.org/archives/12/010451.htm<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the ship;''<br />
* ''other literature.''<br />
<br />
{{USA sub-chasers}}</div>U42164651https://wiki.warthunder.com/index.php?title=SC-497&diff=70258SC-4972020-09-11T18:52:10Z<p>U42164651: Added pro, re edited some pros and cons.</p>
<hr />
<div>{{Specs-Card|code=us_sc_497}}<br />
<br />
== Description ==<br />
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{specs|name}}''' is a rank {{specs|rank}} American sub-chaser {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.--><br />
<br />
No armor and made of wood does not mean she is easy target! Use every bit of cover and smoke for protection, and don't rush into middle of battle. Use the powerful weapons to take out threats ASAP. Cunning is its own armor.<br />
<br />
=== Mobility ===<br />
Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.<br />
<br />
== Armament ==<br />
=== Primary armament ===<br />
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--><br />
{{main|Bofors L/60 Mark 3 (40 mm)}}<br />
<br />
This ship is armed with an excellent 40mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt as it gives a good balance between AP and HE shells.<br />
<br />
=== Secondary armament ===<br />
<!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--><br />
{{main|Oerlikon Mk.II (20 mm)}}<br />
<br />
The ship has three Oerlikon 20mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.<br />
<br />
=== Special armament ===<br />
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.--><br />
{{main|Mk.6 depth charge|K-gun Mk.9 depth charge|7.2 in T37}}<br />
<br />
The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.<br />
<br />
== Usage in battles ==<br />
She is an incredibly well balanced ship in game. Small, good speed, powerful weapons, maneuverable<br />
<br />
Use her as your first boat or your last in the match. The highly accurate and powerful 40mm Bofor’s will let you pick off the small, fast torpedo boats as they rush a cap. One can also get early damage to larger ships, but do not stay exposed for too long. The 40mm can over heat but quickly cools down. Toward the end of the matches players often take out small boats or aircraft, and that is where 497 shines. The cluster of 3x 20mm will easily take down any aircraft that comes close. Equipping depth charges is very individual as successful use depends on playstyle. As long as one uses her smartly, one will do brilliantly.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="1" | Seakeeping<br />
! colspan="2" | Unsinkability<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Dry-Docking<br />
| Tool Set<br />
|<br />
| 40 mm HE clips<br />
| 20 mm HE<br />
|<br />
|-<br />
| II<br />
| Rudder Replacement<br />
| Fire Protection System<br />
| Smokescreen<br />
| 40 mm AP clips<br />
| 20 mm AP<br />
| Auxiliary Armament Targeting<br />
|-<br />
| III<br />
| Propeller Replacement<br />
|<br />
|<br />
| Depth Charges<br />
| Improved Rangefinder<br />
| Primary Armament Targeting<br />
|-<br />
| IV<br />
| Engine Maintenance<br />
| New Pumps<br />
|<br />
| Bomb mortar<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Powerful 40 mm Bofors gun forward mount with excellent fire arc.<br />
* Excellent AA defense with 3x 20mm cannons<br />
* Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges.<br />
* Small size, hard to hit<br />
* Very good maneuverability for size<br />
* Wooden hull (floats longer if damaged)<br />
* Full calibre AP shells tend to pass right trough without causing too much damage due to the light armor, APHE shells cant even trigger their fuze<br />
<br />
'''Cons:'''<br />
<br />
* Wooden hull (no protection from fire)<br />
* No armor, can be easily shredded by heavy machine guns, when close enough even light machine guns can go trough<br />
* Average speed, even when fully upgraded<br />
* 40 mm gun may over heat<br />
* Depth charges have limited use, could cause ammo explosions if hit.<br />
* Mousetrap range is too short to be useful.<br />
* No artillery control.<br />
<br />
== History ==<br />
The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493. She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the “Splinter fleet” (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters “SC” (steel hull were called PC). One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway. The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway. Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum). <br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on ship;''<br />
* ''other literature.''<br />
<br />
{{USA sub-chasers}}</div>U42164651https://wiki.warthunder.com/index.php?title=T-72B3&diff=69609T-72B32020-09-05T20:15:40Z<p>U42164651: Added more pros and cons and edited a few others.</p>
<hr />
<div>{{Specs-Card|code=ussr_t_72b3_2011}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull ||60 mm (69°) Front glacis||80 mm (0°) Front<br />
70 mm (0°) Rear<br />
| 40 mm (30°) Top<br />
40 mm (30°) Center<br />
<br />
20 mm (29°) Bottom<br />
| 30 mm Front<br />
20 mm Engine deck<br />
|-<br />
| Turret || 585-660 mm ''Turret front'' <br>220-600 mm ''Gun mantlet'' || 180-240 mm || 75-150 mm || 45 mm<br />
|-<br />
|Cupola<br />
|40 mm<br />
|40 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,302|rbMinHp=743|AoAweight=1|weight=47}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|2A46M-5 (125 mm)}}<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 45 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10<br />
|-<br />
! ''Realistic''<br />
| __.__ || __.__ || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550<br />
|-<br />
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42<br />
|-<br />
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850<br />
|-<br />
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| 3BK18M || HEATFS || 905 || 19.0 || 0.05 || 1 || 2,790 || 65° || 72° || 77°<br />
|-<br />
| 3OF26 || HE || 850 || 23.0 || 0.1 || 0.1 || 5,240 || 79° || 80° || 81°<br />
|-<br />
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°<br />
|-<br />
| 9M119M1 || ATGM (tandem) || 350 || 17.2 || 0.2 || 0.01 || 4,720 || 80° || 82° || 90°<br />
|-<br />
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''45''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|6P50 (12.7 mm)|PKT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[6P50 (12.7 mm)|12.7 mm 6P50]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 300 (150) || 700 || -4°/+75° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 2,000 (250) || 700 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! colspan="2" | Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
|<br />
| Horizontal Drive<br />
| 3BM22<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| NVD<br />
| Adjustment of Fire<br />
| Laser rangefinder<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Smoke grenade<br />
| Elevation Mechanism<br />
| 9M119M1<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
| ESS<br />
| T-72B3 UBH<br />
| Artillery Support<br />
| 3BM42<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
<br />
'''Pros:'''<br />
<br />
*High resolution Thermals<br />
*Great frontal armor, the Relikt ERA is very effective against chemical rounds and can even stop the italian CL3143 on many parts of the frontal hull<br />
*Decent acceleration and top speed<br />
*Good selection of shells, including APSDFS, HEAT-FS, HE and Tandem ATGM's.<br />
*Tandem ATGM's have good penetration, effective against targets your main shells cant penetrate, or for hullbreaking SPAA and other lightly armoured vehicles<br />
*Turret armour is very thick, even from the side, due to the ERA<br />
<br />
'''Cons:'''<br />
<br />
*Slow reverse speed<br />
*7.1s Reload<br />
*No ammo rack protection, Any round that penetrates and hits the ammo rack has a good chance at destroying the vehicle<br />
*Slow gun handling compared to western tanks<br />
*3 crew members<br />
*Gun ring and mantlet are still the biggest weakspots<br />
*Like all other top tier soviet/russian MBT's it is considerably slower than almost all the western tanks, even the challanger 2 is faster.<br />
*Small size means crew is packed thightly together, an penetrating shell often takes it out in one shot<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U42164651https://wiki.warthunder.com/index.php?title=QF_3.7_Ram&diff=68258QF 3.7 Ram2020-08-27T19:51:02Z<p>U42164651: Added a few pros and cons</p>
<hr />
<div>{{Specs-Card<br />
|code=uk_ram_90mm_aa<br />
|market=QF 3.7 Ram (Britain)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' '''({{Specs|pseudonym}})''' is a gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon, playing as a British counterpart of the German [[VFW]] and the two can often face each other in the battlefield.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
;Armour<br />
<br />
The {{PAGENAME}} consists of light armour composed of Rolled Homogeneous Armour (RHA) and structural steel.<br />
<br />
[[File:ARMOR RAM.jpg|thumb|left|300px|Frontal armour of the Ram SPG, since '''''Starfighters''''' update, the 10mm armour is now 19.5mm.]]<br />
The {{PAGENAME}} possesses light armour in the upper area of the turret (19.5 ''mm'' thickness), that might only cover your crew for small caliber machine guns.<br />
<br />
Lying hidden in the back of the turret, its heavy 94 mm cannon is protected by ''20 mm'' of structural steel located lower the cannon gun. Inside it the vertical aim drive is located. If a shot goes through and detonates inside this boxy structure, it will cause damage to your crew and the vertical aiming drive. This is the most common damage the {{PAGENAME}} will get, as the enemy often shoots at the area below the 94 mm cannon.<br />
<br />
The thicker part of the armour is located in the cannon structure, visible in the centre of the turret (''60 mm'' thickness). But due to the structural steel armour type, its armour remains insignificant for the heavy shells it can face, making cannon breech damage a routine situation as shells with explosive filler detonate within the structure<br />
<br />
More armour is located in the lower central area of the transmission. There, the transmission mounting provides '''50.8 mm''' of armour thickness, thick enough that it is possible to stop awkwardly angled shots or HE shots, but won't save you from a frontal encounter. Damages through here also will damage the transmission module.<br />
<br />
[[File:Side view RAM ARMOR.jpg|thumb|Cannon structure armuor]]<br />
<br />
Due to the {{PAGENAME}}'s provided armour, any cannon shell sent its way can completely cripple your ability to retaliate. However, the {{PAGENAME}}'s crew helps provide a factor in the vehicle's survivability on the battlefield.<br />
<br />
; The crew<br />
<br />
The {{PAGENAME}} is managed by a 6 man crew. <br />
<br />
* 1 Gunner<br />
* 1 Loader<br />
* 2 Machine gunners<br />
* 1 Commander <br />
* 1 Driver<br />
<br />
The driver and a machine gunner remain in the safest spot within the vehicle chassis. The gunner it well placed but often gets knocked out. High crew skills are a must to ensure higher chance of resisting explosive effects or shrapnel, while performing gun reloads and field repairs even faster to fight back against the opponents.<br />
<br />
The best way to utilize the armour to protect the crew is to aim the gun from the front, as it provides cover to both loaders in the back. However, avoid getting hit once as the proximity of the crew members, modules, and ammo racks within each other on the {{PAGENAME}} means a single hit has a chance of crippling the vehicle's performance enough for follow-up shots to finish the {{PAGENAME}} off.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 568|rbMinHp= 354}}<br />
<br />
Mobility is decent for a SPG with such a gun, thanks to its light armour. 43 km/h in AB, 40 km/h in RB/SB.<br />
<br />
The {{PAGENAME}} is able to reach its maximum speed of 40 km/h (RB) in off road terrain quite easily. Not enough to do a flanking manoeuvre, but enough to get a good sniping location or position early in the match. <br />
<br />
Its reverse speed is quite poor, 5.7 km/h in AB and 5.2 km/h in RB/SB. However, this is enough for retreating from a sniping position effectively. <br />
<br />
Close quarters should be avoided as it would just make the {{PAGENAME}} quickly spotted and flanked by enemy forces.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.--><br />
{{main|OQF Mk.II (94 mm)}}<br />
<br />
The 94 mm cannon provides very lethal penetration for all the enemy it faces. It's different from any other cannon in the British tree until battle rating 5.0, as this cannon holds a lower muzzle velocity than your usual 17pdr. Therefore some practice should be made to familiarize with the new cannon ballistics. <br />
<br />
===== Ammunition =====<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| Shot Mk.1 || APCBC || 204 || 202 || 192 || 180 || 169 || 159<br />
|-<br />
| Shell Mk.1 || HE || 13 || 13 || 13 || 13 || 13 || 13<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
<!--[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]--><br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br />ammo<br />
! class="wikitable unsortable" |1st<br />rack empty<br />
! class="wikitable unsortable" |2nd<br />rack empty<br />
! class="wikitable unsortable" |3rd<br />rack empty<br />
! class="wikitable unsortable" |4th<br />rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
| '''44''' || 34&nbsp;''(+10)'' || 23&nbsp;''(+21)'' || 12&nbsp;''(+32)'' || 1&nbsp;''(+43)'' || style="text-align:left" | No<br />
|-<br />
|}<br />
Left side ammo racks only : 23 shells <br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
In Realistic/Simulator battles, the best approach is the sniping role. Quickly find an appropriate spot at the beginning of the match. The vehicle is tall and the gun depression is only of -5° so keep that in mind when positioning. Covering the allies flanks, long roads, taking down enemy snipers, or keeping the enemy from capturing a point shall be your duty.<br />
<br />
A good tactic is to wait enemies expose their sides. Tiger and Panther tanks don't have the armour to resist the 94 mm cannon, and so one shot will usually be enough. The 44 shells it can carry is sufficient for prolonged sniper duties. The same can be said of Soviet vehicles, as their frontal armour tends to ricochet rounds, so it's recommended to aim at the sides as well. As enemies pass by, wait for the right moment to shoot, but make sure to correctly range the targets and lead the gun to successfully land the first shot.<br />
<br />
This tactic can be more successful with camouflage on the frontal armour. Concealing the {{PAGENAME}} in the woods as well as hiding the exposed loaders in the back from easy picking.<br />
<br />
Shooting the enemies frontal armour is possible, but the risk of shots bouncing off is still high, despite the gun's penetration capabilities. This will also expose the {{PAGENAME}}'s position, which will lead enemies to pour down machine gun fire, artillery, and aerial strikes to suppress and eliminate the {{PAGENAME}}.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
|<br />
|-<br />
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Powerful 94 mm gun capable of penetrating most enemy it faces from the front<br />
* Due to the large size of the gun it can reliably one shot other vehicles due to its immense spalling capabiltiies, even sometimes from the side, unlike most brittish tanks<br />
* Decent survivability due to 6 crew members, The 2 members inside the tank being the most cover<br />
* Due to the large size it shells may sometimes pass right trough without causing too much damage, APHE shells wont even trigger their fuze<br />
* Good mobility and fast gun traverse for its powerful gun, allows some aggressive-defensive playstyle in close quarters<br />
* Not a common vehicle. You might confuse the more inexperienced players to the point they may not know where to shoot <br />
* Amazing reload speed, even more when crew is trained or aced <br />
* Elevation of +80° <br />
* Good top speed <br />
<br />
'''Cons:'''<br />
<br />
* Gun traverse limited to 90° on each side<br />
* Has no timed fuze shells for aircraft, unlike its german counterparts (They are pretty useless anyways)<br />
* Weak armour and exposed crew, SPAA and strafing aircraft can quickly shred it apart and is only partially protected against light machine guns, even from the front <br />
* Longer reload compared to its German counterpart, the '''VFW'''<br />
* Poor gun depression of -5°<br />
* Lower muzzle velocity than the usual 17pdr, learning and quick correction is needed.<br />
* Ammo racks are stored at the very side of the tracks, experienced players will know to shoot at it, even High Explosive shells can set them off<br />
* Artillery can often knock out several crew members at once, even from a distance<br />
* Has hull break, like most open top vehicles<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
In 1941, General Frederick 'Frank' Worthington, founder of the Canadian Armoured Corps, proposed that a 3.7 inch anti-aircraft gun be mounted on a Ram chassis to act as a mobile anti-tank gun. The OQF MK II was the primary British heavy AA guns during World War II. The Canadians used this gun for experimenting, mounting it on the Ram chassis. Few examples were made and one was sent to Great Britain for trials, but no further development came of it.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Britain tank destroyers}}<br />
{{Britain premium ground vehicles}}<br />
{{Winter Event}}</div>U42164651https://wiki.warthunder.com/index.php?title=Ikv_103&diff=67087Ikv 1032020-08-16T19:27:40Z<p>U42164651: Added con</p>
<hr />
<div>{{Specs-Card|code=sw_ikv_103}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=190|rbMinHp=133}}<br />
<br />
The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|kan Ikv (105 mm)}}<br />
<br />
The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[kan Ikv (105 mm)|105 mm kan Ikv]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 24 || rowspan="2" | -16°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __.__ || __.__ || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240<br />
|-<br />
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23<br />
|-<br />
| slpsgr m/65 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| psgr m/49 || HEAT || 418 || 10.25 || N/A || 0.1 || 1,610 || 62° || 69° || 73°<br />
|-<br />
| sgr m/34 LT || HE || 400 || 11.67 || 0.1 || 0.1 || 1,820 || 79° || 80° || 81°<br />
|-<br />
| slpsgr m/65 || HEATFS || 530 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| rökgr m/49 || 359 || 14.7 || 20 || 5 || 25 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''24''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="2" | Firepower<br />
|-<br />
| I<br />
| Tracks<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Adjustment of Fire<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
| rökgr m/49<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| slpsgr m/65<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II<br />
* Above average mobility, able to secure crucial positions or even flank the enemy<br />
* Neutral steering<br />
* Able to hull-break light vehicles<br />
* Small silhouette<br />
* Incredible gun depression<br />
<br />
'''Cons:'''<br />
<br />
* Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks<br />
* Has hull-break<br />
* No MG to destroy light fences that can fuse your HEAT shells<br />
* Slow gun traverse, makes aiming in CQB or moving target harder<br />
* Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot<br />
* HEAT shell has a relatively low muzzle velocity, may be hard to fire accurately over long ranges<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.<br />
<br />
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===<br />
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.<br />
<br />
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for "infanterikanonvagn", meaning "cannon-equipped infantry-support vehicle" in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|YdRN17QiW1M|"400mm PEN HEAT" - "PhlyDaily"}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]<br />
<br />
=== Bibliography ===<br />
<br />
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm<br />
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&oldid=956568359<br />
<br />
{{Sweden tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=T-35&diff=66394T-352020-08-13T14:29:57Z<p>U42164651: Re-edited Usage In Battles + added couple cons</p>
<hr />
<div>{{Specs-Card|code=ussr_t_35}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.43]]. The T-35 has the distinction in-game as the vehicle with the most crew members (10 total). While the armour may not provide great protection against enemies even at Rank I, the large crew count makes up in part for the tank's survivability in combat.<br />
<br />
The T-35 is ''large''. It has five turrets on top, but only three should be taken into consideration: the one in the middle, the one front right from the middle, and the one bottom left from middle, all due to their armaments being able to destroy tanks. However, don't be deceived by its size - the T-35's armour is barely more than 30 mm thick. Even with a standard Rank I gun, you may be able to penetrate its armour.<br />
<br />
Despite the huge ammo reserve for the secondary turrets, the total ammo is split between the two turrets. This means that if one 45 mm cannon fires more than the other, it will run out and be unable to fire until resupplied.<br />
<br />
The T-35 is the largest tank among the Rank I vehicles. With a multi-turreted platform of two 45 mm cannons and one 76.2 mm cannon, the tank can combat enemies at an almost 360° angle. However, the armour is quite thin for a vehicle of its size so one should not play this vehicle like a typical heavy tank later down the rank. The speed is decent for a vehicle of its size, however, so it is possible to catch the enemies off guard by attacking from an area they least expect.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 30 mm (20°) ''Front plate'' <br> 24 mm (77°) ''Front glacis'' <br> 30 mm (18-63°) ''Lower glacis'' || 11 + 23 mm || 10 mm (20-77°) ''Top'' <br /> 20 mm (12-63°) ''Bottom'' || 10 mm<br />
|-<br />
| Main Turret || 20 mm ''Turret front'' <br> 20 mm (0-7°) ''Gun mantlet'' || 20 mm || 21 mm || 15 mm<br />
|-<br />
| Secondary Turret || 17 mm (0-84°) ''Turret front'' <br> 17 mm (1-32°) ''Gun mantlet'' || 25 mm (0-1°) || 15 mm || 10 mm<br />
|-<br />
| Machine gun Turret || 22 mm (1°) || 23 mm (0-1°) || 10 mm || 10 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 646|rbMinHp= 442|<!--AoAweight=(optional) -->}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|KT-28 (76 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[KT-28 (76 mm)|76 mm KT-28]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 96 || -5°/+25° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 13.40 || 18.50 || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 13.40 || 15.80 || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 5.2 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| SH-353 || Shrapnel || 27 || 25 || 21 || 19 || 16 || 12 <br />
|-<br />
| BR-350A || APHEBC ||37||37||33||30|| 27 ||24<br />
|-<br />
| OF-350M || HE ||11||11||11||11||11||11<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| SH-353 || Shrapnel || 381 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73° <br />
|-<br />
| BR-350A || APHEBC || 370 || 6.3 || 0.15 || 10.0 || 155 || +4° || 48° || 63°|| 71° <br />
|-<br />
| OF-350M || HE || 387 || 6.2 || 0.05 || 0.1 || 710 || +0° || 79° || 80° || 81° <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-35.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the T-35.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |11th<br /> rack empty<br />
! class="wikitable unsortable" |12th<br /> rack empty<br />
! class="wikitable unsortable" |13th<br /> rack empty<br />
! class="wikitable unsortable" |14th<br /> rack empty<br />
! class="wikitable unsortable" |15th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''96''' || 87&nbsp;''(+9)'' || 77&nbsp;''(+19)'' || 72&nbsp;''(+24)'' || 67&nbsp;''(+29)'' || 57&nbsp;''(+39)'' || 46&nbsp;''(+50)'' || 41&nbsp;''(+55)'' || 33&nbsp;''(+63)'' || 25&nbsp;''(+71)'' || 21&nbsp;''(+75)'' || 18&nbsp;''(+78)'' || 13&nbsp;''(+83)'' || 10&nbsp;''(+86)'' || 6&nbsp;''(+90)'' || 1&nbsp;''(+95)'' || style="text-align:left" | Yes <br />
|-<br />
|}<br />
<br />
Side walls empty: 46&nbsp;''(+50)''<br />
<br />
=== Additional armament ===<br />
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.--><br />
{{main|20-К (45 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[20-К (45 mm)|45 mm 20-K]]<br />
|-<br />
! colspan="6" | ''Front right turret mount''<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 113 || -8°/+32° || -50°/+132° || N/A<br />
|-<br />
! colspan="6" | ''Rear left turret mount''<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 113 || -8°/+32° || -48°/+117° || N/A<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert Qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace Qualif.<br />
|-<br />
| 3.80 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-240 || APHEBC ||69||68||59||50||42||35<br />
|-<br />
| BR-240SP || AP || 73 ||71||62||52||44||37<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-240 || APHEBC || 760 || 1.4 || 1.2 || 15 || 32.3 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-240SP || AP || 757 || 1.4 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''226''' || 115&nbsp;''(+111)'' || 2&nbsp;''(+224)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Rear turret empty: 115&nbsp;''(+111)''<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Main Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,260 (63) || 600 || ±15° || ±15°<br />
|-<br />
! colspan="7" | ''Turret coaxial mount'' (x2)<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,520 (63) || 600 || N/A || N/A<br />
|-<br />
! colspan="7" | ''Front left turret mount'' <br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,260 (63) || 600 || ±15° || -130°/+10°<br />
|-<br />
! colspan="7" | ''Rear right turret mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,260 (63) || 600 || ±15° || -140°/+20°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
Altough possesing a relatively heavy armament, the lack of armor for its size and speed really limits its playstyle.<br />
<br />
=== Stay with your team ===<br />
Staying with your team ensures it isnt as easy for enemy tanks to take you out, this is most easily achieved if playing with friends who you have direct communication to.<br />
<br />
However, do not overextend, as if your teammates die youre a sitting duck, especially if you were daring enough to be in the middle of the battlefield<br />
<br />
=== Be hidden ===<br />
Probably the most obvious way to play, taking cover and avoiding large and open terrain means you have the best chance of survival.<br />
<br />
This tactic may not be viable most of the time, it all depends on what maps you get.<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
! colspan="2" |Firepower<br />
|-<br />
|I<br />
|Tracks<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|BR-240SP<br />
|-<br />
|II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|Adjustment of Fire<br />
|BR-350A (MD-5 fuze)<br />
|-<br />
|III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|<br />
|-<br />
|IV<br />
|Transmission<br />
|Engine<br />
|<br />
|Artillery Support<br />
|<br />
|-<br />
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
*KT-28 cannon destroys anything it penetrates with a single hit<br />
*No less than three cannons available for use<br />
*Can have guns pointed towards the front and rear at the same time<br />
*High rate of fire with all weapons<br />
*Large ammunition capacity<br />
*Large frame can often absorb more modular/crew damage than most other tanks<br />
*Crew of 10 makes it an almost impossible target to completely destroy without an experienced player at the wheel <br />
*Slowness and heaviness means that firing on the move is not a problem<br />
<br />
'''Cons:'''<br />
<br />
*Slow and with poor manoeuvrability<br />
*Largest target currently among the ground forces <br />
*Poorly armoured despite the size<br />
*Complex armour structure creates many shot traps<br />
*Possible to run out of ammo for one secondary turret if it is used too long<br />
*Very long, can get stuck into difficult situations in close quarters<br />
*Gun is mounted high and with poor gun depression <br />
*Ammo racks are strewn all over the centre compartment when carrying large amounts<br />
*Due to its large size its a easy picking if outflanked or attacked by aircraft, especially by fighter bombers<br />
*The main 76mm gun has a short barrel, meaning its shells have very low muzzle velocity and poor penetration (370 m/s and 37mm penetration for stock shell)<br />
*The roof is only 14 to 20mm thick, heavy machine guns can easily cut trough<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
The '''T-35''' concept began from the OKMO design bureau of the Bolshevik Factory in 1930 when work began on a heavy tank. Two teams were made for two competing designs, one was headed by German engineer Grotte and the other was headed by N. Tsiets. Grotte worked on a 100-ton four-turreted TG-5 tank, armed with a 107 mm naval gun, using pneumatic servo-controls and suspension, but this was cancelled. N. Tsiets worked on a design that may be inspired by the British tank design Vickers A1E1 Independent, which is a multi-turret tank using one main turret with a gun and smaller one's housing machine guns. This tank may also be the inspiration for the Soviet [[T-28|T-28 medium tank]].<br />
<br />
The development was completed with a prototype by July 1932. The prototype was about 35 tons, had a 76.2 mm main gun and four smaller turrets around it, two with a 37 mm gun and two with machine guns. There were many defects with the transmission design and the design was considered too complex for the manufacturing process, plus it was expensive. Work stopped for a simpler prototype to be produced. This simpler version had a new engine, gearbox, and an improved transmission over the previous prototype. Standardization on the turrets between the prototype and that on the T-28 medium tank was utilized so the small machine gun turret is the same between the two designs, the main gun turret was also nearly identical, but the one on the T-28 has a rear-facing machine gun. The design was approved for production on August 11, 1933, and was produced at the Kharkov Locomotive Factory with about 20 units produced.<br />
<br />
The tank was upgraded again from experiences of the two prototypes, the chassis was made longer, the hull redesigned, and 45 mm gun turrets from the [[BT-5|BT-5 light tanks]] used instead of a 37 mm gun. This was designated the T-35 Model 1935 and started production in 1935 and had 35 units built by 1938, with small improvements made throughout its production life. A final redesign made in 1938 had new turrets with sloping armour installed and modified side skirts for protecting the idler wheel, six of these Model 1938s were produced. The total production run from 1933 to 1938 produced a total of 61 T-35s for the Soviet Union, its high cost being the deciding factor that ended its production. A variant produced from the chassis was a self-propelled artillery mount called the ''SU-14'', but only two were made and never reached production stages.<br />
<br />
===Design===<br />
The T-35 is the only five-turreted tank to ever enter production. The main turret in the centre and mounted high is equipped with a 76 mm KT-28 cannon, two secondary turrets mounted front right and back left had a 45 mm 20-K gun, and two more secondary turrets on the front left and back right had a 7.62 mm machine gun. Despite being a rather large tank, the interior was quite constricted for its crew. The crew of 11-12 men were crammed together and this directly affected their combat efficiency. The crew layout was a compartment for the driver, each machine gun turret had one man, two men in the turret with 45 mm guns, and three men in the main turret. It was typical for a couple of crewmen to serve outside the tank. A senior driver was responsible for the transmission and running gear. While a mechanic overlooked and took care of the engine. Construction of the T-35s armour was a mix of welds and rivets. The tank was powered by a 12-Cylinder Mikulin M-17M engine generating nearly 500 hp and was considered underpowered. The design had many reliability issues and even flaws, such as the main turret able to render escape hatches on the smaller turrets unable to be opened due to its gun mount.<br />
<br />
===Combat usage===<br />
The T-35 was issued to the 5th Separate Heavy Tank Brigade in Moscow and was involved in parades through the Red Square from 1935 until 1940. The T-35 was there to impress spectators as well as foreign observers rather than as a fighting piece. In June 1940, the T-35 was subjected to either be withdrawn from front-line duties, be converted into self-propelled artillery, or be sent to military academies for future studies. It was decided to keep them for combat purposes and the T-35s were issued to the 67th and 68th Tank Regiments in the 34th Tank Division in the 8th Mechanized Corps in the Kiev Special Military District. The T-35 then saw action against the German forces when Operation Barbarossa was commenced. Though the tanks actual combat history is not very well documented, the tank regiments they were assigned to report a loss of 90% of the vehicles, more to mechanical failures than to enemy combat. These broken down tanks were subsequently destroyed by their crews to avoid capture. The last reported use of these tanks was during the Battle of Moscow, where two T-35s were deployed and its performance went unrecorded. One such vehicle was captured by the Germans and sent to the Kummersdorf military proving grounds for evaluations. This captured T-35 may or may not be the same one the German used during the Battle of Berlin in April 1945.<br />
<br />
The T-35 was once mistaken for taking part in the Winter War against Finland, this is due to the deployment of the [[SMK]], T-100s, and [[KV-1 (L-11)|KV-1s]] prototypes into the battle as combat testing. The SMK was disabled by the Finnish and was documented in photographs, which the German intelligence designated it as the ''T-35C'', despite being not anyway related to the T-35 tank.<br />
<br />
===Survivors===<br />
Today, only one T-35 is left not only in an intact state, but still in running condition. This tank is held in the Kubinka Tank Museum at Moscow and only survived because it was used as a training facility rather than combat use. Kubinka also holds the second prototype of the aforementioned SU-14 self-propelled artillery gun.<br />
<br />
=== In-game description ===<br />
This tank came into service in 1933 and was mass-produced between 1933 and 1939. In total, around 60 of them were made. The vehicle had a classic layout: the driver's compartment was located in the front, the fighting compartment in the middle and the engine compartment in the rear. Its armament was installed in five turrets on two tiers. A 76.2 mm KT-28 cannon and a 7.62 mm DT machine gun were installed in the central rotating turret. Two 45 mm 20K Mod. 1932 cannons were diagonally mounted on the lower tier and could fire to the forward right and forward left. Two machine guns were also diagonally mounted next to the cannon turrets. The undercarriage was protected by add-on armour plates.<br />
<br />
Between 1933 and 1939, numerous changes were introduced to the vehicle's basic structure. The 1935 model was longer and received a new turret with a 76.2 mm L-10 cannon. The hull sides were equipped with new add-on armour. The tank's mass grew to 55 tonnes, while the crew complement was reduced to 9. In 1938, turrets with sloping armour were installed on the last six tanks owing to the increased power of anti-tank artillery.<br />
<br />
Most of these heavy tanks were lost in battle in the summer and autumn of 1941, mostly due to mechanical failures. Two T-35s were used in the Battle of Moscow. The tank was used in combat for the last time at the end of April 1945, when the Germans used a captured T-35 during the defence of Berlin.<br />
<br />
This vehicle's firepower surpassed that of any other contemporary tank in the world. However, this complicated its structural system. The tank's traction and dynamic properties were insufficient, which was particularly noticeable when it turned. All these flaws in combination prevented the heavy tank from completing the tasks set before it. The high number of turrets resulted in the commander being unable to effectively control firing. The tank's weak armour meant that it was vulnerable to artillery, and its low mobility and huge size made it a perfect target.<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
[[File:T-35 Turrets.jpg|x300px|thumb|none|All the turrets shown on the T-35. The main turret is at centre, the secondary turrets with cannons are on the top left and bottom right, and the machine gun turrets are on the top right and bottom left.]]<br />
<br />
===Videos===<br />
{{Youtube-gallery|Owf2e7Xtx70|Working T-35 Tank at Kubinka!}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/725/current/ Official War Thunder article: T-35: Release announcement]<br />
* [https://warthunder.com/en/news/891/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> T-35: The Land Battleship]<br />
<br />
<br />
{{USSR heavy tanks}}<br />
{{USSR premium ground vehicles}}</div>U42164651https://wiki.warthunder.com/index.php?title=U-SH_405&diff=64135U-SH 4052020-07-21T18:53:28Z<p>U42164651: Added cons</p>
<hr />
<div>{{Specs-Card|code=sw_landsverk_ush_405}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]] and is a prototype vehicle from the late 1950s. The key feature of this vehicle is the double high-penetration, fast-firing rocket launchers mounted on top of it, making it a force to be reckoned with for any tank it faces.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
<br />
The U-SH-405 simply cannot afford to take any damage, it will die instantly from pretty much anything. However, the ability to fire its high-penetration rockets with no reload time at all makes it very good at taking out any target, and even several targets at once if the occasion arises.<br />
<br />
With only 2 crew members and only 10mm of armor at most, the U-SH-405 will die very easily, be it to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
With 80km/h|49.7mph forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in arcade. However, in realistic, the top forward speed is 73km/h|45.3mph for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9km/h|5.5mph, which works most of the time but can still be too slow in some situations (especially off-road). <br />
<br />
{{tankMobility|abMinHp= 128|rbMinHp= 80}}<br />
<br />
== Armaments ==<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''--><br />
<br />
The U-SH-405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car.<br />
Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 10 seconds, making it able to kill several tanks of any type in just a few seconds, provided they are aimed properly.<br />
<br />
The rockets are most efficient at close to medium range, over 600 meters, they start to become quite inaccurate. On top of the only 18 rockets, it is also fairly long to replenish them; as such, one should use them with caution.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
Thanks to the very high penetration of its HEAT rockets, the U-SH-405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH-405 are American tanks (and any other tank that has high-caliber machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cals and high-survivability against the rockets.<br />
<br />
The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.<br />
<br />
The good mobility and low-profile makes the U-SH-405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.<br />
<br />
The U-SH-405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish later-on.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
!Tier<br />
! colspan="2" |Mobility<br />
!Protection<br />
!Firepower<br />
|-<br />
|I<br />
|Tires<br />
|<br />
|Parts<br />
|Horizontal Drive<br />
|-<br />
|II<br />
|Suspension<br />
|Brake System<br />
|FPE<br />
|<br />
|-<br />
|III<br />
|Filters<br />
|<br />
|Crew Replenishment<br />
|Elevation Mechanism<br />
|-<br />
|IV<br />
|Transmission<br />
|Engine<br />
|<br />
|Artillery Support<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Fast-firing rockets (Basically no reload at all between each rocket) with very high penetration<br />
* Low-profile<br />
* Good speed on roads<br />
* The rockets are fast and have similar ballistic properties than regular HEAT/HE shells, making them very easy to aim<br />
<br />
'''Cons:'''<br />
<br />
* The HEAT rockets explode when they're already out of the tank, making the post-penetration damage very similar to APDS despite having 1kg of explosive mass<br />
* Extremely weak armor and only 2 crew members (will instantly die from .50 cals and can die from 7.62mms)<br />
* Only 18 rockets, and you may need several rockets to kill just one tank due to their late detonation<br />
* You can only replenish rockets once you've used all 9 of them, and replenishing takes a fairly long time<br />
* Awful power-to-weight ratio in realistic (15.7hp/t) making it quite slow off-road (30-35km/h) and unable to climb hills<br />
* The rockets are ineffective at long range as they heavily deviate over time (even a mere 800 meters may prove difficult)<br />
* Can be destroyed by hard collisions at high speeds<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|vHooKt3mEcU|<nowiki>U-SH 405 | ROCKET TURRET DEATH MACHINE (War Thunder)</nowiki> -by '''PhlyDaily'''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|[Devblog] Swedish Ground Vehicles: U-SH 405]]<br />
<br />
{{Sweden tank destroyers}}</div>U42164651https://wiki.warthunder.com/index.php?title=Type_93&diff=64134Type 932020-07-21T18:50:18Z<p>U42164651: Added con</p>
<hr />
<div>{{Specs-Card|code=jp_type_93}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese SPAA {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.<br />
<br />
This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 5 mm || 5 mm ''Top'' <br>5 mm ''Bottom'' || 5 mm || 5 mm<br />
|-<br />
| Turret || 10 mm ''Turret front'' <br>10 mm ''Gun mantlet'' || 10 mm || 10 mm || 10 mm<br />
|-<br />
|}<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=232|rbMinHp=133}}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|Type 91}}<br />
<br />
The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the [[AIM-92 Stinger]].<br />
<br />
The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.<br />
<br />
The missiles use an infared and image-guidance system. It can lock onto heat-emitting targets but is also smart enough to detect the target through countermeasures, thus nullifying common countermeasures such as flares. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.<br />
<br />
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.<br />
<br />
The launcher has a warm up time of 4s before it can gain a lock and fire the missiles. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per target and warm up and lock on must be achieved again.<br />
<br />
The launcher can be fired on the move unlike other SPAA.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[Type 91]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 8 || rowspan="2" | 0°/+70° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 88.1 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00<br />
|-<br />
! ''Realistic''<br />
| 59.50 || __.__ || 85.00 || __.__ || __.__<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Type 91 || SAM || 1,000 || 7.70 || 1.0 || 10.0 || 648 || 47° || 56° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''1''' || 0 ''(+ 1)'' || Yes<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 7 km in rear aspect and 4.5 km in all aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.<br />
<br />
On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.<br />
<br />
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Mobility<br />
! Protection<br />
! colspan="3" | Firepower<br />
|-<br />
| I<br />
| Tires<br />
|<br />
| Parts<br />
| Horizontal Drive<br />
| NVD<br />
|<br />
|-<br />
| II<br />
| Suspension<br />
| Brake System<br />
| FPE<br />
| Airstrike<br />
|<br />
|<br />
|-<br />
| III<br />
| Filters<br />
|<br />
| Crew Replenishment<br />
| Elevation Mechanism<br />
|<br />
|<br />
|-<br />
| IV<br />
| Transmission<br />
| Engine<br />
|<br />
| Artillery Support<br />
| Laser rangefinder<br />
| Improved optics<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed for a ground vehicle<br />
* Its armament of SAMs can be deadly, especially at long range<br />
* Lock on does not set off early warning for Jets or Helicopters<br />
* Missiles can be fired on the move<br />
* Fire and forget - after you successfully locked and launched missile, you can retreat without having to lead the target, unlike other SPAA<br />
<br />
'''Cons:'''<br />
<br />
* Missiles have a tendency to miss target with<br />
* Can easily be destroyed by heavy machine guns and strafing aircraft<br />
* As with nearly all light vehicles, it is susceptible to the "Hull Break" mechanic<br />
* No gun armament for backup<br />
* As with all "cars", this vehicle cannot pivot in place like tanks can<br />
* Warm up time of 4s on the launcher and missiles<br />
* Hard collisions at fast speeds can instantly destroy the vehicle.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|MPdcryL47sk|'''The Shooting Range #205''' - ''Challenge'' section at 09:56 discusses jumping with the Type 93.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6737-development-type-93-breaking-barriers-and-airframes-en|[Devblog] Type 93: Breaking Barriers and Airframes]]<br />
* [https://forum.warthunder.com/index.php?/topic/444700-type-93-close-range-surface-to-air-missile-sam-3/ <nowiki>[Forum] Type 93 Close Range Surface to Air Missile (SAM-3)</nowiki>]<br />
<br />
{{Japan anti-aircraft vehicles}}</div>U42164651