https://wiki.warthunder.com/api.php?action=feedcontributions&user=U4070849&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T20:56:53ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182734IJN Kurama2024-03-11T13:50:08Z<p>U4070849: Added simple history text</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondaries to continuously bombard enemies. The best strategy for dealing with lightly armored targets at close range is to load HE in the main guns and AP on the secondaries. The Kurama's armor is not the best, therefore you should keep your distance from ships with big cannons. Don't try to rush battleships or battlecruisers as the Kurama's poor armor and mobility will get you killed very fast, keep your distance and snipe them with your main guns and bombard them with your secondaries. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
*Effective main armament<br />
<br />
*Biggest secondary armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
*Secondaries have fast reload speed<br />
<br />
*Combined usage of main and secondary armament makes for a deadly combination<br />
<br />
*Often underestimated because of WW1 looks<br />
<br />
<br />
<br />
'''Cons:'''<br />
<br />
*Below average armor<br />
<br />
*Overall poor mobility<br />
<br />
*Secondaries turrets are easily taken out<br />
<br />
*Slow turret traverse<br />
<br />
*Ineffective AA armament (only good for slow moving targets)<br />
<br />
<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Kurama was laid down on 23 august 1905 and was commissioned on 28 february 1911. She was a Ibuki class armored-cruiser which was a class of armored-cruiser meant to fight broadside with other battleships. She saw service in WW1 where she mainly acted as a support ship. She also saw service in the 1920's in the Russian civil war, where she supported the landings of Japanese troops. She was scrapped on 20'th september 1923 as a part of the Washington naval treaty agreement along with her sister ship Ibuki<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182724IJN Kurama2024-03-11T10:40:08Z<p>U4070849: Edited some text</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondaries to continuously bombard enemies. The best strategy for dealing with lightly armored targets at close range is to load HE in the main guns and AP on the secondaries. The Kurama's armor is not the best, therefore you should keep your distance from ships with big cannons. Don't try to rush battleships or battlecruisers as the Kurama's poor armor and mobility will get you killed very fast, keep your distance and snipe them with your main guns and bombard them with your secondaries. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
*Effective main armament<br />
<br />
*Biggest secondary armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
*Secondaries have fast reload speed<br />
<br />
*Combined usage of main and secondary armament makes for a deadly combination<br />
<br />
*Often underestimated because of WW1 looks<br />
<br />
<br />
<br />
'''Cons:'''<br />
<br />
*Below average armor<br />
<br />
*Overall poor mobility<br />
<br />
*Secondaries turrets are easily taken out<br />
<br />
*Slow turret traverse<br />
<br />
*Ineffective AA armament (only good for slow moving targets)<br />
<br />
<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182723IJN Kurama2024-03-11T10:21:33Z<p>U4070849: Edited some text</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondaries to continuously bombard enemies. The best strategy for dealing with lightly armored targets at close range is to load HE in the main guns and AP on the secondaries. The Kurama's armor is not the best, therefore you should keep your distance from ships with big cannons. Don't try to rush battleships or battlecruisers as the Kurama's poor armor and mobility will get you killed very fast, keep your distance and snipe them with your main guns and bombard them with your secondaries. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
*Effective main armament<br />
<br />
*Biggest secondary armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
*Secondaries have fast reload speed<br />
<br />
*Torpedo launchers<br />
<br />
*Often underestimated because of WW1 looks<br />
<br />
<br />
<br />
'''Cons:'''<br />
<br />
*Below average armor<br />
<br />
*Overall poor mobility<br />
<br />
*Secondaries turrets are easily taken out<br />
<br />
*Torpedo's have poor travel distance<br />
<br />
*Ineffective AA armament (only good for slow moving targets)<br />
<br />
<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182722IJN Kurama2024-03-11T10:18:11Z<p>U4070849: Edited and added some text</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondaries to continuously bombard enemies. The best strategy for dealing with lightly armored targets at close range is to load HE in the main guns and AP on the secondaries. The Kurama's armor is not the best, therefore you should keep your distance from ships with big cannons. Don't try to rush battleships or battlecruisers as the Kurama's poor armor and mobility will get you killed very fast, keep your distance and snipe them with your main guns and bombard them with your secondaries. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
*Effective main armament<br />
<br />
*Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
*Secondary's have fast reload speed<br />
<br />
*Torpedo launchers<br />
<br />
*Often underestimated because of WW1 looks<br />
<br />
<br />
<br />
'''Cons:'''<br />
<br />
*Below average armor<br />
<br />
*Overall poor mobility<br />
<br />
*Secondaries turrets are easily taken out<br />
<br />
*Torpedo's have poor travel distance<br />
<br />
*Ineffective AA armament (only good for slow moving targets)<br />
<br />
<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182717IJN Kurama2024-03-10T23:55:55Z<p>U4070849: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's to continuesly bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Secondary's have fast reload speed<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Below average armor<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182716IJN Kurama2024-03-10T23:53:06Z<p>U4070849: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's to continuesly bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy. Keep close to teamates as the Kurama's AA defence is very poor<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Secondary's have fast reload speed<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182715IJN Kurama2024-03-10T23:52:05Z<p>U4070849: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's to continuesly bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Secondary's have fast reload speed<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182714IJN Kurama2024-03-10T23:50:39Z<p>U4070849: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's to continuesly bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182713IJN Kurama2024-03-10T23:50:18Z<p>U4070849: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's continuesly to bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182712IJN Kurama2024-03-10T23:49:53Z<p>U4070849: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
The Kurama can either be the lead attacker ship or a support ship, it all depends on what you are facing. It is able to tear appart destroyers and cruisers with it's 305mm cannons. While the main cannons are reloading it can use it's secondary's continuesly bombard enemies. The Kurama's armor is not the best, therefore if you are facing battleships or battlecruisers then you should keep your distance and try to snipe the enemy.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=IJN_Kurama&diff=182711IJN Kurama2024-03-10T23:37:24Z<p>U4070849: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_armoredcruiser_kurama<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|market=id50237_ijn_kurama_japan<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced during [[Update "Sons of Attila"]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Fleet-Armour}}<br />
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --><br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
{{Specs-Fleet-Mobility}}<br />
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --><br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
{{NavalMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armament ==<br />
{{Specs-Fleet-Armaments}}<br />
=== Primary armament ===<br />
{{Specs-Fleet-Primary}}<br />
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --><br />
{{main|12-inch/45 Vickers (305 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
{{:12-inch/45 Vickers (305 mm)/Ammunition|12-inch HE, 12-inch APC}}<br />
<br />
=== Secondary armament ===<br />
{{Specs-Fleet-Secondary}}<br />
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --><br />
{{main|20 cm/45 Type 41 (203 mm)|4,7-inch/40 Armstrong (120 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
{{:20 cm/45 Type 41 (203 mm)/Ammunition|200 mm Type 3 HE common, 200 mm Type 3 APC}}<br />
<br />
=== Anti-aircraft armament ===<br />
{{Specs-Fleet-AA}}<br />
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --><br />
{{main|3-inch/40 Type 41 (76 mm)|8 cm/40 3rd Year Type (76 mm)|3 pdr QF Hotchkiss (47 mm)}}<br />
<br />
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''<br />
<br />
=== Additional armament ===<br />
{{Specs-Fleet-Additional}}<br />
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --><br />
{{main|18 inch Type 38 No.2 B (450 mm)}}<br />
<br />
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --><br />
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
Effective main armament<br />
<br />
Biggest secondary's armament of any ships (Bigger than some heavy cruisers main armament)<br />
<br />
Torpedo launchers<br />
<br />
Often underestimated because of WW1 looks<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
Overall poor mobility<br />
<br />
Secondary's turrets are easily taken out<br />
<br />
Torpedo's have poor travel distance<br />
<br />
Ineffective AA armament<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_armoredcruiser_kurama Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/8488-development-tokushu-heiki-battlecruiser-kurama-en|[Devblog] Tokushu Heiki: Battlecruiser Kurama]]<br />
<br />
{{ShipManufacturer Yokosuka Naval Arsenal}}<br />
{{Japan battlecruisers}}</div>U4070849https://wiki.warthunder.com/index.php?title=Type_K-3_No.1&diff=40568Type K-3 No.12019-12-31T17:18:53Z<p>U4070849: Changed some of the pro's and cons</p>
<hr />
<div>{{Specs-Card|code=jp_no1_ch2}}<br />
<br />
== Description ==<br />
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --><br />
[[File:GarageImage_Type_K-3_-_No.1_Class.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''<br />
<br />
== Armament ==<br />
=== Primary armament ===<br />
{{main|40 mm/62 "HI" Type 91 AA (40 mm)}}<br />
<br />
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''<br />
<br />
=== Secondary armament ===<br />
{{main|Type 96 (25 mm)}}<br />
<br />
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''<br />
<br />
=== Special armament ===<br />
{{main|Type 95 depth charge}}<br />
<br />
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''<br />
<br />
== Usage in battles ==<br />
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Effective 40 mm twin cannon<br />
* Secondary armament is very powerfull against small ships<br />
* Decent AAA for BR<br />
* Decent speed<br />
<br />
'''Cons:'''<br />
<br />
* Long ship length makes for an easy torpedo target<br />
* Primary armament is not very effective against big ships<br />
* Prone to catching fire<br />
* Large turning radius<br />
* Big size for BR<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the ship;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the ship;''<br />
* ''other literature.''<br />
<br />
{{Japan sub-chasers}}</div>U4070849