https://wiki.warthunder.com/api.php?action=feedcontributions&user=U36258839&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T09:58:30ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=T-80B&diff=46310T-80B2020-03-18T21:22:06Z<p>U36258839: Undo revision 46309 by U36258839 (talk)</p>
<hr />
<div>{{Specs-Card|code=ussr_t_80b}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].<br />
<br />
The T-80B is visually similar to the [[T-64B]], it retains the same rounded turret, sloped frontal armour and skirted sides, as well as the same jacketed 125 mm smoothbore gun. The turret bears different kit, however, such as the use of rounded storage bins and a snorkel tube. The same NSVT 12 mm machine gun is fitted, but this time it is used with 150-round boxes instead of the 100-round boxes found on the T-64B. The T-80B retains the same rubber-mesh screens covering the upper portion of the tracks. The frontal glacis has an additional 30 mm plate of HHRA welded onto it. This replaces the regular V-shaped “splash plate” found on the T-64B. The primary difference between the T-80B and its predecessor is the significantly improved engine which offers increased mobility.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''--><br />
The T-80B encounters the same weaknesses and strengths as the T-64 line does - extremely strong turret cheeks, an average upper front glacis with a large weak spot around the driver's port, and a lack of composite on the lower front plate. It's also vulnerable to the same incoming fire as the T-64B - turret shots will often disable the gun breech; penetrating shots on the hull will often detonate the ammunition in the carousel.<br />
<br />
As with the T-64B, the T-80B is best used in hull-down positions where only the turret is exposed - and unlike the T-64B, it has an acceptable reverse speed for utilising cover.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1705|rbMinHp= 973|AoAweight= 0.5}}<br />
<br />
The {{PAGENAME}} has a turbine engine which produces significantly more power than the T-64B's diesel - top speed and manoeuvrability are both improved thanks to this but the most significant change is the acceleration - the {{PAGENAME}} is able to achieve reasonable speeds both off- and on-road and maintain them much better than the T-64B. More importantly, the reverse speed is nearly doubled from the measly -4 km/h on the T-64B to -7 km/h - still not ideal but a big improvement.<br />
<br />
Thanks to the improvements, the {{PAGENAME}} is a much better match for the Abrams/Challenger/Leopard series - it's still not the fastest but it's a much closer race.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|2A46M-1 (125 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" <br />
! colspan="6" |[[2A46M-1 (125 mm)|125 mm 2A46M-1]]<br />
|-<br />
! colspan="3" rowspan="1" |Capacity<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
! rowspan="1" |Stabilizer<br />
|-<br />
| colspan="3" | 38 || -5°/+15° || ±180° || Two-plane<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''<br />
| 23.0 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
|''Realistic''<br />
| 14.0 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" |Stock<br />
! colspan="1" |Prior + Full crew<br />
! colspan="1" |Prior + Expert qualif.<br />
! colspan="1" |Prior + Ace qualif.<br />
|-<br />
| 7.10 || 7.10 || 7.10 || 7.10<br />
|-<br />
|}<br />
<br />
===== Ammunition=====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380<br />
|-<br />
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445<br />
|-<br />
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550<br />
|-<br />
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42<br />
|-<br />
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°<br />
|-<br />
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°<br />
|-<br />
| 3BK18M || HEATFS || 905 || 19 || 0.0 || 0.1 || 1,754 || +0° || 65° || 72° || 75°<br />
|-<br />
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°<br />
|-<br />
| 9M112 || ATGM || 400 || 27.5 || 0.1 || 0.01 || 3,600 || +0° || 80° || 82° || 90°<br />
|-<br />
|}<br />
<br />
==== Optics and Image Intensifiers ==== <br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | {{PAGENAME}} [[Optics]]<br />
|-<br />
! rowspan="3" |Type of optic<br />
! rowspan="3" |Magnification<br />
! colspan="5" |[[Night Vision Devices]]<br />
|-<br />
! colspan="3" |Image Intensifier<br />
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}<br />
! rowspan="2" |Notes<br />
|-<br />
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}<br />
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}<br />
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}<br />
|-<br />
! Gunner's Sight<br />
| X3.9 - X9 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.<br />
|-<br />
! Commander's View<br />
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)<br />
|-<br />
! Driver's View<br />
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]<br />
|-<br />
! Max Range<br />
! Beam Width<br />
! Location / Notes<br />
|-<br />
| 1,400 m || 8.2° || Searchlight mounted on turret front, just right of the gun. Light moves up and down with main gun. <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]<br />
|-<br />
! colspan="7" |''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" |Capacity (Belt capacity)<br />
! rowspan="1" |Fire rate<br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]<br />
|-<br />
! colspan="7" |''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" |Capacity (Belt capacity)<br />
! rowspan="1" |Fire rate<br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="4" | 1,250 (250) || 700 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The T-80B should be played like a T-64B, using your powerful gun and decent armour to pick off enemies in the distance. When needed, the T-80B can perform flanking runs with its decent speed. However, the T-80B should not be played like an M1 Abrams, as the tank will explode when anything penetrates your armour.<br />
<br />
When playing in large maps such as "Kursk" and "Maginot Line" use the mobility of the T-80B to get into a hull-down position and make use of the T-80B's armament as well as its phenomenal turret armour to pick-off faraway enemy tanks. When playing in small maps such as "Normandy" and "Poland", use the mobility of the T-80B to flank enemy tanks as you would with the "M1 Abrams" or similar western MBT.<br />
<br />
Some threats to be worried about:<br />
<br />
* [[Type 90]] can penetrate any part of your tank and any plausible range. So don't get hit by it. The same goes for AMX-40<br />
* An ATGM will result in an ammunition detonation or crew kill. It is extremely important to get the Kontact-1 ERA modification as soon as possible because those ERA blocks will save you from helicopters. If you do not have the ERA modification, pay attention to the skies, try to maintain some sort of cover, as you will usually have 1-3 seconds of reaction time from detecting an ATGM and getting hit by one.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Very good composite armour<br />
* Powerful main gun with great stabilizers and accuracy<br />
* Very good mobility<br />
* Small vehicle<br />
* Decent reverse speed of 12 kph<br />
* Autoloader like the T-64<br />
* Good chemical munitions protection with the ERA upgrade<br />
* Has access to thermal vision<br />
<br />
'''Cons:'''<br />
<br />
* Same autoloader as the T-64, same rate of fire and weak spot<br />
* 3 crew member makes it hard to survive on the battlefield<br />
* Bad gun depression, the generic trouble of Soviet tanks<br />
* Not a very fast turning turret<br />
* Lower frontal hull armour devoid of composite armour<br />
* Breech is easily damaged<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_80b '''Skins''' and '''camouflages''' for the T-80B from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Kn5rIoPjHuA|'''The Shooting Range #118''' - ''Metal Beasts'' section at 00:35 discusses the T-80B.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/5713-development-char-25t-and-t-80b-en [Devblog<nowiki>]</nowiki> Char 25t and T-80B]<br />
* [https://warthunder.com/en/news/5844-development-explosive-reactive-armor-for-the-t-80b-en [Devblog<nowiki>]</nowiki> Explosive Reactive Armor for the T-80B]<br />
<br />
{{USSR medium tanks}}<br />
<br />
[[Category:ATGM vehicles]]</div>U36258839https://wiki.warthunder.com/index.php?title=T-80B&diff=46309T-80B2020-03-18T21:20:49Z<p>U36258839: /* Media */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_80b}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].<br />
<br />
The T-80B is visually similar to the [[T-64B]], it retains the same rounded turret, sloped frontal armour and skirted sides, as well as the same jacketed 125 mm smoothbore gun. The turret bears different kit, however, such as the use of rounded storage bins and a snorkel tube. The same NSVT 12 mm machine gun is fitted, but this time it is used with 150-round boxes instead of the 100-round boxes found on the T-64B. The T-80B retains the same rubber-mesh screens covering the upper portion of the tracks. The frontal glacis has an additional 30 mm plate of HHRA welded onto it. This replaces the regular V-shaped “splash plate” found on the T-64B. The primary difference between the T-80B and its predecessor is the significantly improved engine which offers increased mobility.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''--><br />
The T-80B encounters the same weaknesses and strengths as the T-64 line does - extremely strong turret cheeks, an average upper front glacis with a large weak spot around the driver's port, and a lack of composite on the lower front plate. It's also vulnerable to the same incoming fire as the T-64B - turret shots will often disable the gun breech; penetrating shots on the hull will often detonate the ammunition in the carousel.<br />
<br />
As with the T-64B, the T-80B is best used in hull-down positions where only the turret is exposed - and unlike the T-64B, it has an acceptable reverse speed for utilising cover.<br />
<br />
=== Mobility ===<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 1705|rbMinHp= 973|AoAweight= 0.5}}<br />
<br />
The {{PAGENAME}} has a turbine engine which produces significantly more power than the T-64B's diesel - top speed and manoeuvrability are both improved thanks to this but the most significant change is the acceleration - the {{PAGENAME}} is able to achieve reasonable speeds both off- and on-road and maintain them much better than the T-64B. More importantly, the reverse speed is nearly doubled from the measly -4 km/h on the T-64B to -7 km/h - still not ideal but a big improvement.<br />
<br />
Thanks to the improvements, the {{PAGENAME}} is a much better match for the Abrams/Challenger/Leopard series - it's still not the fastest but it's a much closer race.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|2A46M-1 (125 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" <br />
! colspan="6" |[[2A46M-1 (125 mm)|125 mm 2A46M-1]]<br />
|-<br />
! colspan="3" rowspan="1" |Capacity<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
! rowspan="1" |Stabilizer<br />
|-<br />
| colspan="3" | 38 || -5°/+15° || ±180° || Two-plane<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''<br />
| 23.0 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
|''Realistic''<br />
| 14.0 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" |Stock<br />
! colspan="1" |Prior + Full crew<br />
! colspan="1" |Prior + Expert qualif.<br />
! colspan="1" |Prior + Ace qualif.<br />
|-<br />
| 7.10 || 7.10 || 7.10 || 7.10<br />
|-<br />
|}<br />
<br />
===== Ammunition=====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380<br />
|-<br />
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445<br />
|-<br />
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550<br />
|-<br />
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42<br />
|-<br />
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°<br />
|-<br />
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°<br />
|-<br />
| 3BK18M || HEATFS || 905 || 19 || 0.0 || 0.1 || 1,754 || +0° || 65° || 72° || 75°<br />
|-<br />
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°<br />
|-<br />
| 9M112 || ATGM || 400 || 27.5 || 0.1 || 0.01 || 3,600 || +0° || 80° || 82° || 90°<br />
|-<br />
|}<br />
<br />
==== Optics and Image Intensifiers ==== <br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | {{PAGENAME}} [[Optics]]<br />
|-<br />
! rowspan="3" |Type of optic<br />
! rowspan="3" |Magnification<br />
! colspan="5" |[[Night Vision Devices]]<br />
|-<br />
! colspan="3" |Image Intensifier<br />
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}<br />
! rowspan="2" |Notes<br />
|-<br />
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}<br />
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}<br />
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}<br />
|-<br />
! Gunner's Sight<br />
| X3.9 - X9 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.<br />
|-<br />
! Commander's View<br />
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)<br />
|-<br />
! Driver's View<br />
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="3" | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]<br />
|-<br />
! Max Range<br />
! Beam Width<br />
! Location / Notes<br />
|-<br />
| 1,400 m || 8.2° || Searchlight mounted on turret front, just right of the gun. Light moves up and down with main gun. <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]<br />
|-<br />
! colspan="7" |''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" |Capacity (Belt capacity)<br />
! rowspan="1" |Fire rate<br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]<br />
|-<br />
! colspan="7" |''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" |Capacity (Belt capacity)<br />
! rowspan="1" |Fire rate<br>(shots/minute)<br />
! rowspan="1" |Vertical<br>guidance<br />
! rowspan="1" |Horizontal<br>guidance<br />
|-<br />
| colspan="4" | 1,250 (250) || 700 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The T-80B should be played like a T-64B, using your powerful gun and decent armour to pick off enemies in the distance. When needed, the T-80B can perform flanking runs with its decent speed. However, the T-80B should not be played like an M1 Abrams, as the tank will explode when anything penetrates your armour.<br />
<br />
When playing in large maps such as "Kursk" and "Maginot Line" use the mobility of the T-80B to get into a hull-down position and make use of the T-80B's armament as well as its phenomenal turret armour to pick-off faraway enemy tanks. When playing in small maps such as "Normandy" and "Poland", use the mobility of the T-80B to flank enemy tanks as you would with the "M1 Abrams" or similar western MBT.<br />
<br />
Some threats to be worried about:<br />
<br />
* [[Type 90]] can penetrate any part of your tank and any plausible range. So don't get hit by it. The same goes for AMX-40<br />
* An ATGM will result in an ammunition detonation or crew kill. It is extremely important to get the Kontact-1 ERA modification as soon as possible because those ERA blocks will save you from helicopters. If you do not have the ERA modification, pay attention to the skies, try to maintain some sort of cover, as you will usually have 1-3 seconds of reaction time from detecting an ATGM and getting hit by one.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Very good composite armour<br />
* Powerful main gun with great stabilizers and accuracy<br />
* Very good mobility<br />
* Small vehicle<br />
* Decent reverse speed of 12 kph<br />
* Autoloader like the T-64<br />
* Good chemical munitions protection with the ERA upgrade<br />
* Has access to thermal vision<br />
<br />
'''Cons:'''<br />
<br />
* Same autoloader as the T-64, same rate of fire and weak spot<br />
* 3 crew member makes it hard to survive on the battlefield<br />
* Bad gun depression, the generic trouble of Soviet tanks<br />
* Not a very fast turning turret<br />
* Lower frontal hull armour devoid of composite armour<br />
* Breech is easily damaged<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_80b '''Skins''' and '''camouflages''' for the T-80B from live.warthunder.com.]<br />
<br />
;Screenshots<br />
[[File:T-80B Shot.gif|thumb|left|T-80B shooting in Ash River. Standard camouflage.]]<br />
<br />
;Videos<br />
{{Youtube-gallery|Kn5rIoPjHuA|'''The Shooting Range #118''' - ''Metal Beasts'' section at 00:35 discusses the T-80B.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/5713-development-char-25t-and-t-80b-en [Devblog<nowiki>]</nowiki> Char 25t and T-80B]<br />
* [https://warthunder.com/en/news/5844-development-explosive-reactive-armor-for-the-t-80b-en [Devblog<nowiki>]</nowiki> Explosive Reactive Armor for the T-80B]<br />
<br />
{{USSR medium tanks}}<br />
<br />
[[Category:ATGM vehicles]]</div>U36258839https://wiki.warthunder.com/index.php?title=File:T-80B_Shot.gif&diff=46308File:T-80B Shot.gif2020-03-18T21:14:25Z<p>U36258839: </p>
<hr />
<div>Screenshot of a T-80B shot on Ash River.</div>U36258839https://wiki.warthunder.com/index.php?title=Normandy_(Ground_Forces)&diff=29744Normandy (Ground Forces)2019-08-15T11:27:08Z<p>U36258839: /* Strategy */</p>
<hr />
<div>{{DISPLAYTITLE:Normandy}}<br />
<br />
[[File:MapIcon Ground Normandy.jpg|center|408px]]<br />
<br />
{| class="catlist" align="center"<br />
|-<br />
!<br />
!<br />
! Game Modes<br />
!<br />
!<br />
|-<br />
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Battle''' </div><br />
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Domination''' </div><br />
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' </div><br />
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Break''' </div><br />
|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Skirmish'''</div><br />
|} <br />
<br />
__TOC__<br />
<br />
==Overview==<br />
[[File:MapLayout Ground Normandy.jpg|x300px|thumbnail|right|The Full Normandy Map]]<br />
'''Normandy''' is a ground forces map available in all modes. The map was added in [[Update 1.49 "Weapons of Victory"]]. As the name suggest the map is based on the Normandy beaches, where the Allies landed on D-Day. The map has a few distinct areas; in the North of the map consists of a beach, littered with fortifications and destroyed tanks. South of the beach there is a large town, where close quarters fighting takes place. In the area just south of the town there are a few small villages and rocky hills. Finally in the south the map opens up into large open fields, with thick hedgerows providing cover for advancing tanks and enemy tank destroyers. The southern area of the map is used as the battle area in the [[Fields of Normandy]] map. <br />
<br />
The beach in the north of the map is quite open, sloping down from the seawall of the town, down to the sea. A raised rocky area in the middle of the beach blocks players from shooting across the entire length of the beach. Rocky areas and seawalls / fortifications can be used to provide cover for players looking to advance across the beach to flank enemy tanks in the town. The town's seawall opens up into the rocky area in the middle of the beach; this allows players in the town to shoot down onto the beach and also provides a way for players on the beach to advance (or just take opportunistic shots) into the town, however doing so leaves the player exposed to enemy fire from the other end of the beach, or from players hiding along the seawall, in the town. <br />
<br />
The town is shaped like a large semi-circle, with a destroyed church and open area in the middle. Roads form "rings" round the town; one road runs round the edge of the open area in centre; another cuts through the buildings in the middle of the town and a final runs round the edge of the town. A capture point is usually located in the open area in front of the church; destroyed tanks provide cover for those in the capture area, while players hiding deeper in the town try to attack the area from different angles. Close quarters fighting takes place in the streets of the town with players slowly advancing, using rubble as cover, until they can encircle the remaining enemy tanks in the town, and force them back towards their spawn.<br />
<br />
The area immediately south of the town is more open, having a few small villages, with less densely placed buildings and open areas (with hedgerows) in between. To the east of the area there is a rocky hill with a small village on top; a capture zone is sometimes present in this village. Players usually fight for control of the road running around the outside of the town, or to gain access through the area to the village on the hill. Tanks in the village will try to shoot down into this area to defend the capture point.<br />
<br />
About midway down the map there is road running east to west, connecting a few small villages. This road is the road seen in the north of the [[Fields of Normandy]] map. The area to the south of this road consists of open fields separated by thick hedgerows. The airship hangar is located in the very south of the playable area. In the normal configuration of the map this area is seldom used aside from players looking to outflank the enemy, as it is far from the main battle area, with little reason for players to venture into it.<br />
<br />
Outside of the usual battle area (but still within the tank map, seen to the right) the east and west becomes more hilly. The southern area remains open, as can be seen in the [[Fields of Normandy]] map. The tank battles map is 4km x 4km, however is usually restricted to a 2.1km x 2.1 km area in the North of the map, in battles. The air battles map is 65km x 65km.<br />
<br />
===Game Description===<br />
Operation Neptune is in full play, the Allies are advancing into the depths of Normandy but German forces are mounting a counterattack.<br />
<br />
===Historical Background===<br />
The map is set on Omaha Beach (according to its location in the air battles map). Although the structures in the tank battles map are modelled off of real life structures in the Normandy area the layout of the tank battles map is fictional and not representative of the real Omaha Beach. The airship hangar for example is modelled accurately, however in real life is located at Écausseville, 10km inland, nearest to Utah Beach (in game it is 2km inland at Omaha). The air map is a reasonably accurate representation of the real area.<br />
<br />
The map takes place in a setting similar to the Normandy location where Operation Neptune took place in June 1944. The Allied forces invade Europe via a massive amphibious assault, today still the largest one to take place in history. In preparation for the offensive, years of planning and deception went into the operation. The day before the operation, airborne troops were landed at midnight, with the amphibious assault taking place next day at around 6:30 AM. The invasion by the American, British, and Canadian forces attacked beach heads named Utah, Omaha, Gold, Juno, and Sword. These infantry waves were accompanied by modified DD tanks able to float in water to fight fortifications. Though none of the initial objectives were achieved in the first day, the Allies were able to establish five beach heads on Europe. After that, the troops landed continued on with the larger objective set before them, Operation Overlord, the Battle of Normandy and France.<br />
<br />
==Map configuration==<br />
'''Domination'''<br /><br />
There are three Capture Points. Point A is in the centre of the town (in front of the church), B is among some rocks / fortifications on the west of the beach, and C is in the village on the hill, in the east.<br />
[[File:MapLayout Domination Normandy.jpg|x300px|thumbnail|none|The Domination configuration.]]<br />
<br />
'''Conquest'''<br /><br />
There are three configurations of the conquest mode, each with one Capture Point. The point will be either in front of the church (the A point from domination), on the rocky area in the middle of the beach, or in a village south of the main town.<br />
[[File:MapLayout Conquest1 Normandy.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]<br />
[[File:MapLayout Conquest2 Normandy.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]<br />
[[File:MapLayout Conquest3 Normandy.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]<br />
<br />
'''Battle'''<br /><br />
There are two capture points, each owned by one of the teams. The points are in the west of the town and the est of the beach.<br />
[[File:MapLayout Battle Normandy.jpg|x300px|thumbnail|none|The Battle configuration.]]<br />
<br />
'''Break'''<br /><br />
One capture point will be in the west of the beach, and another will be in east of the beach. When captured they will unlock a capture point in the east and west of the central area of the town, respectively. When captured these points unlock the final capture zones, located in the villages to the southwest and southeast of the town, respectively.<br />
[[File:MapLayout Break Normandy.jpg|x300px|thumbnail|none|The Break configuration.]]<br /><br />
<br />
==Strategy==<br />
Normandy is a very diverse map, in terms of strategies. There is city combat, and large hilly area for flanking, as well as the relatively flat beach with few pieces of cover. Even within each area there are various strategies, which are broken down below.<br />
<br />
'''<u>The City</u>'''<br />
<br />
Often the home to objective A, the city is the main location on the map, and the vast majority of encounters occur here. There are 3 main strategies around the city for both sides:<br />
<br />
* Using the straight streets above the beach to attack enemies advancing via the same routes. Alternatively you can rush up to the monument and control the enemy streets leading into the main open area in the city.<br />
** This is a great strategy for light and medium tanks. You can quickly take your position and attack all enemies that were too slow to take proper cover. Moreover, the fastest vehicles can simply rush into the main open area by the large church and occupy that strategic position.<br />
** Modern Soviet vehicles and all other low-silhouette tanks will not be able to snipe into the beach. Even if the silhouette allows it, gun depression is another limiting factor.<br />
** At the end of the streets closest to the beach, small bunkers have slits that you can shoot through. If you position yourself accordingly, you won't be able to be hit because enemy rounds will hit the bunker.<br />
* Entering the city via the circular streets going around it to try and flank into the main open area. However, enemies also take said route from their side and there will be encounters around the central (vertical) street.<br />
** '''Careful!''' If you spawn on the Western side of the map, you may be hit from the monument by fast enemy tanks (around the small church on the outskirts of the city). It generally takes a couple seconds longer for the Western side to get into position, unless playing Arcade Battles.<br />
** This strategy is best fit for more armoured vehicles, because there will be a stand-off against enemies with very limited cover (only small rubble). For the same reason, having good guns with strong rounds will help your team to advance against enemy heavy tanks.<br />
** Going around the very outside is a viable flanking route, however due to the circular nature of the city, the further you go the more exposed you are to enemy fire from unpredictable directions.<br />
* Flanking around the city via the beach, entering on the enemy side of the city after passing the monument. This is a risky strategy as any enemies that spawned on the beach will have a clear view of you.<br />
** Very uncommon strategy, but Western players have the opportunity to take the position around the lighthouse on the peninsula on the beach. The sniping position there has limited coverage, but it is very viable if a significant amount of enemies have gone beach-side.<br />
** The only viable piece of cover is the collection of rocks in the middle of the map. That position also provides many sightlines into the enemy lines, especially around the main open area of the city. Be careful not to overextend, however.<br />
<br />
'''<u>The Field</u>'''<br />
<br />
Due to the openness of this area, there are no set positions or strategies. Generally, you should advance from cover to cover, trying to know every player's location around you. Rushing in is a bad idea, because enemies will often camp and wait for players to enter their line of sight. Try playing slowly, but surely.<br />
<br />
* From the Eastern spawn, most players go to the church on the hill and snipe into the city area, as well as any Western field flankers. However, it's possible to move further South than the church and go on a large flank.<br />
* From the Western spawn, many players choose to flank around to the church, usually going by the road that goes horizontally from West to East.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
{{youtube|url = APDgnJ7B7jY|Map Review: Normandy - War Thunder Video Tutorials}}<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
[https://warthunder.com/en/devblog/current/765/ Devblog: Location Normandy]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
[[Category:Maps_and_missions]] <br />
[[Category:Ground forces maps]]</div>U36258839https://wiki.warthunder.com/index.php?title=IS-4M&diff=29704IS-4M2019-08-14T19:34:38Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_4m}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the closed beta testing for Ground Forces before Update 1.41. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof, Hatch roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 140 mm (62°) ''Front glacis'' <br> 160 mm (40°) ''Lower glacis'' <br> 160 mm (34-77°) ''Driver's port'' <br> 40 mm (44-87°) ''Top of Driver's port''|| 160 mm (30-53°) ''Top'' <br> 160 mm ''Middle'' <br> 30 mm (61°) ''Bottom'' || 100 mm (37°) ''Top'' <br> 30 mm (80°) ''Middle'' <br> 100 mm (31-39°) ''Bottom'' || 30 mm <br />
|-<br />
| Turret || 200-250 mm (2-89°) ''Turret front'' <br> 200 mm (0-65°) , 170 + 250 mm (2-61°) ''Gun mantlet'' || 200 mm (3-40°) || 150 (62-72°) ''Top'' <br> 170 mm (21-49°) ''Bottom'' || 30 mm ''Front, Hatch roof, Ventilators'' <br> 50 mm ''Front sides'' <br> 170 mm ''Center''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 60.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB) <br />
|-<br />
|43 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|968<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|663<br />
|750<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|16.13<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|11.05<br />
|12.50<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 30 || -3°/+19° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' ||9.4||13.0|| __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' ||6.9||8.1|| __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 27.1 || __.__ || __.__ || 20.8<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 204 || 200 || 182 || 162 || 144 || 128 <br />
|-<br />
| BR-471B || APHEBC || 205 || 202 || 191 || 178 || 165 || 154 <br />
|- <br />
| BR-471D || APCBC|| 229 || 227 || 214 || 199 || 186 || 173<br />
|- <br />
| OF-471 || HE || 45 || 45 || 44 || 43 || 42 || 42 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 795 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 29&nbsp;''(+1)''<br />29&nbsp;''(+1)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 19&nbsp;''(+11)''<br />19&nbsp;''(+11)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,000 (50) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The IS-4M is a direct successor to the [[IS-3]], and it features even more armour, so much armour that some APDS and APFSDS cannot penetrate its UFP and most of the turret, needless to say this tank is practically invulnerable to conventional rounds from the front. Unfortunately the gun remains the same 122&amp;nbsp;mm D-25T that is featured on all IS-series tanks from the [[IS-2]], and at Battle Rating 7.7 it isn't enough sometimes, while other times a weird bounce can be the death of the IS-4M. Overall, though, this tank feels much better at its Battle Rating than the aforementioned [[IS-3]], which has a huge shot trap.<br />
<br />
=== General Gameplay ===<br />
The playstyle is slightly different from its predecessor, as angling can work - it just needs to be done carefully. The frontal side armour is actually thicker than the front, so a slight angle will even-out hull armour all around (in a best case scenario it can get to 275&amp;nbsp;mm, or just slightly more). Also, the IS-4M is less mobile, because it's heavier - all speeds are dampened and mobility is heavily impaired. However, if you've played the stock [[IS-3]] this tank will feel a bit better.<br />
<br />
'''<u>Arcade Battles</u>'''<br />
<br />
The IS-4M will show a lot of red and yellow on the reticle when a player looks at it in Arcade. Only some HEAT and APFSDS shells can penetrate this beast frontally, and damage will only be substantial if the player takes their time to aim at the important components, because some shells will penetrate but their effect will be minimal inside the tank. However, there is little the IS-4M can do to make it harder to be damaged, because there are practically no weakspots to hide, and wiggling will not stop top rounds from penetrating.<br />
<br />
In Arcade Battles, the improved speed should be used to rush any lone enemies and objectives. When this tank is at speed, enemies will often shoot the biggest part they see - the UFP, and many shots will bounce or not penetrate if they hit at an awkward angle; but even if they do penetrate the UFP, the IS-4M will be able to return fire because only the driver and possibly the transmission are dead. Very rarely will the IS-4M get one-shot through the UFP. Again, being at speed is being protected, and it is a big surprise to many enemies when a heavy tank drives around a corner at high speed - giving you extra seconds to take aim and disable them (usually you will pass them, so their side and/or rear is visible).<br />
<br />
'''''Important Note:''''' Rushing mostly works in cities, where your speed is further increased by paved roads, and enemies will be spaced apart between buildings. In open areas rushing will usually end up in death, as opponents will quickly flank you because it's easy to do.<br />
<br />
If rushing is not an option, and you find yourself in close-quarters, your best bet is to try to bait shots either for yourself or for your teammates. You can poke your gun barrel out from a corner, and if enemies shoot it, your teammates can drive out and get the kill. Poking out the side of the turret or heavily angled UFP is an option, but most enemies will realize that it's no use shooting there. <br />
<br />
'''<u>Realistic Battles</u>'''<br />
<br />
In Realistic, the IS-4M retains its ability to rush, although it's subdued. When fully upgraded you can still get up to speed and surprise enemies, especially if you can choose weird routes that are not likely to be checked by enemies. From experience, it's possible to rack up 3-4 kills on city maps like Alaska, American Desert and Middle East, when playing against a good mix of lighter tanks (e.g. Leopard I, Centurion Mk 10, Vickers MBT), as well as some heavier vehicles that can be out-maneuvered.<br />
<br />
Armour can protect the IS-4M, but most enemies usually have HEAT loaded, or will be able to load it for the next shot. Most importantly you should never find yourself fighting alone against 3 or more enemies, even 2 are hard to handle most of the time. At least when fighting one-on-one you can always try to retreat or one-shot them, depending on the situation (i.e. either gunner/gun dead or driver/transmission dead).<br />
<br />
'''''Important Note:''''' All in all, you should play the IS-4M as if it is a slow medium tank with sub-par firepower due to the reload speed - hope that armour withstands some shots, while taking on enemies one or two at a time; if speed can be gained - use it.<br />
<br />
=== The Stock Grind ===<br />
The IS-4M is less painful to play when stock because at times you can get very lucky matches where no-one seems to penetrate you and you get tons of research points for withstanding a lot of shots. Nonetheless, the experience is very much similar to the IS-3 - slow tank, slow reload, gun and engine are often dead. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:''' <br />
<br />
* Very good frontal armour; can even bounce 128 mm shells from the Maus.<br />
* Retains the powerful D-25T 122mm gun as on the previous IS-2 and IS-3<br />
* The mere presence of an IS-4 can make enemies panic or run and hide.<br />
* Slightly wider choices of ammo compared to the IS-2 and IS-3.<br />
<br />
'''Cons:'''<br />
<br />
* Can - and will - be a priority target for the enemy team due to its fearsome reputation<br />
* Long reload of 20 seconds<br />
* Ammo rack in the back of the turret; if a shell penetrates, the ammo could detonate.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Development===<br />
During the development of the [[IS-3]] in 1944 under General Nikolai Dukhov, a separate project was underway by a design team led by L.S. Troyanov to improve the [[IS-2 (1944)|IS-2]] design. This separate project commenced under the designation ''Object 701''. The project produced three proposed design. The ''Object 701-2'' with a S-34 100 mm gun, ''701-5'' with a different armour configuration, and the ''701-6'' with the 122 mm D-25 gun. The ''701-6'' was accepted for further development, to which was modified with thicker armour, longer hull, and a more powerful engine. There was some implementation of German designs into the prototype; the engine has a cooling system that uses a pair of circular fans on the engine deck, a feature also is seen on the [[Panther A|Panther tank]].<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref><br />
<br />
===Usage===<br />
''Object 701'' was eventually approved for production in 1947 as the '''IS-4'''. The production turned out 200 tanks (some sources say 250) before the production was halted. The reason being that the IS-4 was criticized for being inadequate in mobility despite its new engine.<ref name="ZalogaIS" /> While production ended, the remaining IS-4 still saw service in the Soviet Union. When the Korean War broke out in 1950 and the United States and its allies got involved, the IS-4s were all shipped to the Far East of the Soviet Union in anticipation of Soviet intervention in the Korean War. They were not committed despite pressure by the Chinese from fear of inciting another world war. Even so, the IS-4 stayed in the region ready for action. In the late 1950s, the IS-4 underwent a modernization program along the lines of the IS-3 with increased ammo stowage, new machine gun armaments, new gun optics, better engine, and better filtration system and this modernized variant was named the '''IS-4M'''.<ref name="ZalogaIS" /> The IS-4 stayed in service in the Soviet Union until the 1960s.<br />
<br />
===Legacy===<br />
The IS-4, as a relatively unsuccessful Soviet tank, faded to obscurity with little information on it passed its development period. It was the heaviest of the Soviet heavy tanks that were slated for production. The IS-4's design was further developed on in the IS tank family with the ''Object 703'', with the design using an electrical transmission instead of a mechanical one. This vehicle redesignated the ''[[IS-6]]'', also proved to be problematic and was shelved.<ref name="ZalogaIS" /><br />
<br />
=== In-game description ===<br />
Development of this tank began in July 1943 at the ChKZ factory. The main impetus for creating a new Soviet heavy tank was the prospect of being able to install more powerful artillery on it than what was installed on the IS-2. The vehicle underwent testing until the autumn of 1944. The new vehicle had one inarguable virtue - no tank or anti-tank cannon of Soviet or German make could penetrate its 160 mm frontal armour. At the end of 1944, two more vehicles equipped with modernised transmission were produced.<br />
<br />
In April 1945, the tank was put into service and mass-produced under the designation IS-4. The vehicle's hull was fully welded, while its turret was cast with tapering armour thickness. Along with its 122 mm D-25T cannon, it was also armed with a coaxial 12.7 mm machine gun. An identical machine gun was placed as an anti-aircraft gun on a ring mount above the loader's hatch. One of the vehicle's characteristic features was its original ammunition rack, in which shells were housed in special metal canisters. The tank had epicyclic transmission and individual torsion-bar suspension. The crew consisted of 4 people. The vehicle's powertrain was a 750 hp B-12 diesel engine. With this engine, the tank could reach 43 km/h on-road.<br />
<br />
The IS-4 was mass-produced until 1949. In total, around 250 of them were made. These vehicles served in the Far East.<br />
<br />
It became clear during its deployment that the tank's mass exceeded the carrying capacity of most bridges and transport platforms. It was this fact that effectively buried the idea of building vehicles with a mass greater than 50 tonnes. The IS-4 was taken out of operation and placed in long-term storage, and then withdrawn from service entirely. After this, it was often used on ballistic ranges as a target.<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
[http://live.warthunder.com/feed/camouflages/?q=%23is4 Camouflages and skins for the IS-4 from live.warthunder.com]<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=IS-3&diff=29670IS-32019-08-14T11:51:30Z<p>U36258839: /* Usage in battles */ Added detail and Stock Grind tips</p>
<hr />
<div>{{Specs-Card|code=ussr_is_3}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the closed beta testing for Ground Forces before [[Update 1.41]]. The IS-3 keeps the same [[D-25T (122 mm)|D-25T]] gun as its predecessor while ''drastically'' upgrading its armour without hindering mobility too much.<br />
<br />
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.<br />
<br />
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.<br />
<br />
The IS-3 once again demonstrates sub-par manoeuvrability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstills and when moving. Its' acceleration also leaves much to be desired, however, it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.<br />
<br />
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.<br />
<br />
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When up-tiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm <br />
|-<br />
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.<br />
* The turret front of the IS-3 is an also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.<br />
* Turret side armour is not equal throughout its length. In the side middle, it is 130 mm, then bordering the rear armour is 150 mm thick.<br />
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.<br />
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|827<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.98<br />
|17.23<br />
|-<br />
|''Realistic/Simulator''<br />
|9.58<br />
|10.83<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || _.__ || _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' || 6.30 || 8.33 || _.__ || _.__ || 9.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 26.00 || _.__ || _.__ || 20.00<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Center diminished: 22&nbsp;''(+6)''<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.<br />
<br />
=== General Gameplay ===<br />
One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial [[IS-2]] at Battle Rating 5.7, except now it's sitting at 7.3, so you will struggle to penetrate many heavy enemies frontally now.<br />
<br />
In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier (to Battle Ratings 6.3 / 6.7), but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.<br />
<br />
'''Arcade Battles'''<br />
<br />
Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic. <br />
<br />
The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the [[BMP-1]], which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.<br />
<br />
'''Realistic Battles'''<br />
<br />
In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the drivers position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).<br />
<br />
Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in-front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually you're moving in the other direction).<br />
<br />
'''General Tips'''<br />
<br />
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].<br />
<br />
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.<br />
* When down tiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.<br />
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.<br />
* Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.<br />
* In up tiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.<br />
<br />
Play this tank almost any way that is favourable. A few tips to increase this vehicle's performance:<br />
<br />
* Always face towards the enemies directly, avoid exposing the weak hull sides.<br />
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.<br />
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.<br />
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.<br />
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.<br />
* Avoid fighting tanks with HEAT/HESH/APFSDS.<br />
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.<br />
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.<br />
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).<br />
<br />
=== The Stock Grind ===<br />
This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into cover or behind teammates. Sniping is an option, but it's not the most viable, since there's quite a lot of bullet drop and missing your shots will cause the very long reload.<br />
<br />
===Modules===<br />
In tier, I, ''Parts'' and ''Horizontal Drive should, of course, be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''<br />
<br />
Then in tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Turret is heavily sloped<br />
* Gun mantlet is nearly impenetrable<br />
* Front glacis is shaped like a pike and is heavily sloped<br />
* Spaced side armour<br />
* Anti-aircraft HMG<br />
* Turret has few weak spots<br />
* Respectable top speed<br />
* Very good reverse speed and can accelerate backwards rather quickly<br />
* Powerful filler, can potentially one-shot opponents<br />
* Access to the upgraded BR-471D which evens out the playing field<br />
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis)<br />
* Can be very difficult to deal with for players who are inexperienced against this new design<br />
* Good tank for team/squad play where one can be the centre of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage<br />
* Rear mounted transmission, less vulnerable to fire damage<br />
* Radiator can protect the engine from damage<br />
<br />
'''Cons:'''<br />
<br />
* Incredibly long reload for the main armament at around 20 seconds, even with an ace crew<br />
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction<br />
* Vulnerable to trap shots<br />
* HEAT-FS, APDS and sabot shells might defeat even the thickest parts of the armour<br />
* Restrictive elevation angles hamper attempts to exploit terrain features<br />
* Mediocre manoeuvrability, even worse when stock without performance modules<br />
* Front glacis raw thickness is rather thin, relies on the pike to be effective<br />
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness<br />
* Slow turret traverse speed<br />
* Cramped crew<br />
* Armour loses effectiveness significantly when up-tiered<br />
* It is possible for shells to disable the engine from the front<br />
* Cannon barrel is easily damaged<br />
* Bad quality optics (No enhanced zoom, only 1x and 2x options)<br />
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialled and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 was not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.<ref name="ZalogaIS" /><br />
<br />
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" /><br />
<br />
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" /><br />
<br />
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.<ref name="ZalogaIS" /><br />
<br />
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pillboxes on the Jordan River by the Israelis.<ref name="ZalogaIS" /><br />
<br />
===Decline and Discontinuation===<br />
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<br />
<br />
=== In-game description ===<br />
In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components. <br />
<br />
The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field, and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.<br />
<br />
At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.<br />
<br />
The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946.<br />
They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]<br />
<br />
{{USSR heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=IS-2_%22Revenge%22&diff=29661IS-2 "Revenge"2019-08-14T09:59:45Z<p>U36258839: /* Usage in battles */ Redirected readers to more thorough articles, as copy-pasting doesn't feel appropriate.</p>
<hr />
<div>{{Specs-Card|code=ussr_is_2_1944_revenge}}<br />
{{About<br />
| about = heavy tank '''{{PAGENAME}}'''<br />
| and<br />
| usage = the other standard versions<br />
| link-1 = IS-2 <br />
| link-2 = IS-2 (1944)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_IS-2 "Revenge".jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' (or just '''{{specs|pseudonym}}''') is a gift rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]]. The IS-2 "Revenge" is nearly identical to the [[IS-2 (1944)]], with the absence of a top-mounted machine gun for AA defence. It was discontinued after the 2018 Victory Day sales.<br />
<br />
If a fan of the IS-2, this premium version will be to their liking. Unlike the standard IS-2 (1944) it does not have a mounted machine gun which is disappointing, but at least it does not affect its firepower against armoured units.<br />
<br />
The IS-2 is armed with a powerful D-25T 122 mm gun that can penetrate 200 mm of armour at 10m and 158 mm at 1000m with stock ammo. The D-25T can cause massive damage and most of the time will one-shot a tank when it penetrates, though the ROF (Rate of Fire) is low due to its high reload time that will sometimes get stuck in between a rock and a hard place, but when the IS-2 is played correctly, it is a deadly opponent.<br />
<br />
The IS-2 (mod.1944) is definitely a good heavy tank, when used correctly it is hard to penetrate when facing head-on as its frontal Armour's effective thickness is over 200 due the angle makes it a very good bouncer for any shell. Few real things to worry about are the turret ring, the right turret cheek and lower plate. Any real heavy tanker will know this. Therefore do not overexpose the IS-2 too openly.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
[[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and 44 mod's]]<br />
<br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour (Turret, Hull front, Hull side)<br />
* Rolled homogeneous armour (Hull roof, Engine deck side & rear, Turret roof, Gun mantlet)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (60-61°) ''Front glacis'' <br> 100 mm (29°) ''Lower glacis'' <br> 120 mm (25-70°) ''Driver's port'' || 90 - 130 mm (9-25°) ''Top'' <br> 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' || 30 mm <br />
|-<br />
| Turret || 100 mm (7-72°) ''Turret front'' <br> 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm <br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 90 mm || 30 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The side hull is stronger towards the front of the tank, with armour ranging 115 mm to 130 mm, while towards the rear is only 90 mm thick.<br />
* A 200 mm thick ring surrounds round the cannon barrel on the gun mantlet.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 46.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB) <br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|827<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.59<br />
|17.98<br />
|-<br />
|''Realistic/Simulator''<br />
|10.00<br />
|11.30<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 8.30 || 11.50 || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 8.30 || 9.80 || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 27.10 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_IS-2.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the IS-2.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 19&nbsp;''(+9)''<br />18&nbsp;''(+10)'' || 14&nbsp;''(+14)''<br />13&nbsp;''(+15)'' || 9&nbsp;''(+19)''<br />9&nbsp;''(+19)'' || 6&nbsp;''(+22)''<br />6&nbsp;''(+22)'' || 3&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Center ammo removed: 18&nbsp;''(+10)''<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its [[IS-1]] and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations. <br />
<br />
'''IS-2 "Revenge" is the premium variant of the IS-2 (1944) with no notable differences. Read the [[IS-2]] and the [[IS-2 (1944)]] articles for gameplay advice.''' <br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Incredible damage per shot usually destroys vehicles in one shot<br />
* Good mobility<br />
* Good turret traverse<br />
* Good hull armour<br />
* Average turret armour<br />
* Good reverse speed<br />
* Well sloped turret <br />
* Premium vehicle earns much more RP/Silver Lions per battle<br />
<br />
'''Cons:'''<br />
<br />
* Long reload time of 27 sec<br />
* Being penetrated in turret usually means knocked out, because 3 of the 4 crew are there.<br />
* Lower glacis can be penetrated easily<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
The '''IS-2''' was an evolved [[IS-1]] heavy tank after the 85 mm gun initially mounted on the IS-1 no longer became a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 and awaited further upgrade in order to put it back into its place as the heavy tank of the Soviet Red Army.<br />
<br />
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection. <br />
<br />
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.<br />
<br />
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.<br />
<br />
===Design===<br />
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This '''"[[IS-2|early version]]"''' was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. This formidable armour is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.<br />
<br />
==="Revenge for the Hero Brother"===<br />
The '''IS-2 "Revenge"''' is an IS-2 dedicated to Nikolay Krasikov, a recipient of the "Hero of the Soviet Union" award. The words "Revenge for the Hero Brother" was inscribed onto an IS-2 mod. 1944 turret by Nikolay's older brother Mikhail after Nikolay was killed near Vinnytsia, Ukraine on 11 November 1943. Mikhail used his tank to fight his way into Pomerania, Germany in 1945 before being killed in March 1945.<br />
<br />
===Combat usage===<br />
The IS-2 first saw action in early 1944 in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter T-34 tanks. Their first reported action was in February 1944 in Korsun Chevchenkovski, Ukraine. In the span of April to May 1944, an IS-2 unit of ten tanks in the 72nd Regiment have reportedly knocked out 41 Tigers and other heavy tank destroyers for the loss of 8 tanks. The German report on the IS-2 was that it was a very dangerous tank and Heinz Guderian stated that an IS-2 should be countered by at least a platoon of Tigers and methods are devised to fire at the flanks and weak points of the IS-2 tank.<br />
<br />
The IS-2 was also an essential part of Operation Bagration in the Summer of 1944, most notably at the Sandomierz bridgehead in August as it fought back Tiger IIs and [[Panther A|Panthers]]. Another battle with the 71st Heavy Tank Regiment had 11 IS-2s fight back a force of 14 Tiger IIs from the 501st Heavy Panzer Regiment at the range of 600 meters. At these ranges, the only advantage the German tanks had over the IS-2s were its faster reloading rates compared to the two-piece ammunition used in the 122 mm of the IS-2. The IS-2 then saw service in fighting in Hungary, where they took on more Tigers and Panthers, and finally in the final battle at Berlin, where the 122 mm cannon proved very effective in destroying fortified buildings housing the enemy troop. Despite their heavy armour, the IS-2 in Berlin suffered a loss of 67 tanks due to the prevalence of Panzerfausts in the German troops, which are able to easily penetrate the IS-2's thick armour.<br />
<br />
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]], but the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and were done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2 was finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.<br />
<br />
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, these were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.<br />
<br />
=== In-game description ===<br />
The 1944 model of the IS-2 with a straightened frontal component. The tank bore the inscription “Revenge for the Hero Brother.” The inscription was dedicated to Nikolai Maximovich Krasikov, a Hero of the Soviet Union. It was inscribed on the tank’s turret by Nikolai’s older brother Mikhail. Nikolai was only 17 when the war began. He decided to follow in his brother’s footsteps and become a tank operator. After completing The Armor School in 1943 Nikolai fought on the Voronezh and 1st Ukrainian Fronts and distinguished himself in the battles of the Kiev Strategic Assault. He and his crew were among the first to break into the Liutezh settlement, where he disabled one tank, destroyed two cannons, and eliminated up to 40 enemy infantrymen, laying a path for the offensive with his decisive and brave actions. <br />
<br />
In the Novo-Petrovtsi settlement he destroyed four cannons and eliminated 18 enemy soldiers and officers while taking the elevated ground. During the battle on the right bank of the Dnepr the crew of his tank destroyed one enemy tank and eliminated 20 soldiers, then covered the Soviet infantry as they crossed the river. Two days later Guards Lt. Nikolai Krasikov’s tank was the first to break into Vyshgorod, where it destroyed three cannons and eliminated 25 enemy soldiers. During the same battle he led two tank companies from the surrounding area and saved the commander of the adjacent company. <br />
<br />
The commander of the 48th Heavy Tank Guard Division lost his life on November 11, 1943 in the battles for Vinitskie Stavni. He was posthumously awarded the title of Hero of the Soviet Union. After his brother’s death Mikhail Krasikov wrote “Revenge for the Hero Brother” on his tank and fought in it in battles ranging from Ukraine to Pomerania.<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
'''Skins''' and camouflages for the IS-2 (mod.1944) from live.warthunder.com. They are filed under the terms [http://live.warthunder.com/feed/camouflages/?q=%23is_2_1944 #is_2_1944] and [http://live.warthunder.com/feed/camouflages/?q=%23is2_44 #is2_44].<br />
<br />
<gallery mode="packed-hover" heights="200px"><br />
IS-2 "Revenge" Side.jpg|The inscription on the turret of the IS-2 showing "Revenge for the Hero brother".<br />
</gallery><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
{{USSR heavy tanks}}<br />
{{USSR premium ground vehicles}}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=29660User:U362588392019-08-14T09:53:40Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
<br />
== Welcome to War Thunder Wiki ==<br />
<br />
CriminaI, welcome to the welcome to the wiki, glad to have your help, there is lots of work to do and every little bit helps out! If you have any questions on coding/formatting/editing...etc..., don't hesitate to ask and we will do what we can to help you out. A couple of items to remember:<br />
<br />
* Do not post any images which contain copyrights unless you have received permission from the owner of the image to do so. Just referencing a copyrighted image is not sufficient.<br />
* Do not cut/paste information (plagiarize) from other sources, direct quotes are fine (if kept short) and are attributed to the owner, otherwise please use your own words.<br />
* You can add your signature at the end of a post by typing the following : "<nowiki>~~~~</nowiki>" (minus the quotes) and it will automatically drop in your name and the date/time info.<br />
* We look forward to your contributions, good luck! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 20:08, 3 May 2019 (UTC) <!--You are free to delete this message at any time - this space is yours to work with--><br />
<br />
== My Own Editing/Testing Area ==<br />
---<br />
<br />
== My Wiki-Editing Findings ==<br />
=== '&nbsp' ===<br />
When there are some words/values that include a space should be read together, if page scaling is just right then that space may separate context in-between lines. For example. 250 mm should be read together, 250 // mm (// means new line) might be confusing.<br />
<br />
In source code, you need to write &nbsp with a semicolon to create a space that would not separate the two parts, like so: 250&nbsp;mm (check source code). The reader sees 250 mm, and if there is a new line, 250 mm are seen together on the new line.<br />
<br />
: When describing code without it actually performing, use the no wiki tags, such as <nowiki>nbsp;</nowiki> (<—Look at the code for this) [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 00:11, 5 May 2019 (UTC)<br />
<br />
== Favorites ==<br />
<br />
{{Userbox/Favorite vehicle|ussr_t_62|country}}<br />
{{Userbox/Favorite vehicle|uk_fv221_caernarvon|country}}<br />
{{Userbox/Favorite vehicle|us_t32e1|country}}<br />
{{Userbox/Favorite vehicle|germ_panther_II|country}}</div>U36258839https://wiki.warthunder.com/index.php?title=Ash_River&diff=29659Ash River2019-08-14T09:52:24Z<p>U36258839: /* Strategy */</p>
<hr />
<div>{{DISPLAYTITLE:Ash River}}<br />
<br />
<div class="ttx"><br />
<div class="ttx-image">[[File:MapIcon Ground AshRiver.jpg]]</div><br />
<div class="ttx-table"><br />
<div class="ttx-table-line ttx-table-head">Possible Layouts</div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Skirmish</span></div><br />
<div class="ttx-table-line ttx-table-head">Other Information</div><br />
<div class="ttx-table-line"><span class="ttx-value">2 km x 2 km</span><span class="ttx-name">Full tank area size</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">Ireland [[File:CountryIcon IRL.png]]</span><span class="ttx-name">Real World Location</span></div><br />
<div class="ttx-table-line ttx-table-head">Full Map</div><br />
<div class="ttx-image">[[File:MapLayout Ground AshRiver.jpg]]</div><br />
</div><br />
</div><br />
<br />
__TOC__<br />
<br />
==Overview==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''--><br />
'''Ash River''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in [[Update 1.41]]. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.<br />
<br />
The tank battles map is 2km x 2km (although the battle area is usually restricted to less than that, see below for details). The air battles area is 32km x 32km.<br />
{| class="wikitable"<br />
|+ Battle area Size<br />
! Game Mode<br />
! AB<br />
! RB<br />
! SB<br />
|-<br />
| Domination<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
|-<br />
| Conquest #1<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
|-<br />
| Conquest #2<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
|-<br />
| Conquest #3<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
|-<br />
| Battle<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
| 1.1 km x 1.1 km<br />
|-<br />
| Skirmish<br />
| 2.0 km x 2.0 km<br />
| 2.0 km x 2.0 km<br />
| 2.0 km x 2.0 km<br />
|}<br />
<br />
===Game Description===<br />
<!--Description in the map loading screen prior to joining the battle. Remove if non-existent.--><br />
A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.<br />
<br />
===Historical Background===<br />
<!--''Describe historical context of the location.''--><br />
The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the Cliffed Coast Air map. This can be seen when the full air map for Ash River is seen.<br />
<br />
==Map configuration==<br />
<!--Under this heading is the box to change game mode--><br />
{| class="wikitable" style="width:314; margin-left: auto; margin-right: auto; border: none;"<br />
! colspan="3" | Change Maps by Game Modes<br />
|-<br />
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button">SB</div></div><br />
|}<br />
<br />
At present this map has the same layouts in AB, RB and SB.<br />
<br />
===Domination===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Domination Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.1 km x 1.1 km</span><br />
<span class="ttx-rb">1.1 km x 1.1 km</span><br />
<span class="ttx-sb">1.1 km x 1.1 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span><br />
<span class="ttx-rb">In RB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span><br />
<span class="ttx-sb">In SB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span><br />
|}<br />
<br />
===Conquest===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 900px;"<br />
! colspan="3" | Conquest Mode - Map Layouts<br />
|-<br />
! Conquest #1<br />
! Conquest #2<br />
! Conquest #3<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.1 km x 1.1 km</span><br />
<span class="ttx-rb">1.1 km x 1.1 km</span><br />
<span class="ttx-sb">1.1 km x 1.1 km</span><br />
|<br />
<span class="ttx-ab">1.1 km x 1.1 km</span><br />
<span class="ttx-rb">1.1 km x 1.1 km</span><br />
<span class="ttx-sb">1.1 km x 1.1 km</span><br />
|<br />
<span class="ttx-ab">1.1 km x 1.1 km</span><br />
<span class="ttx-rb">1.1 km x 1.1 km</span><br />
<span class="ttx-sb">1.1 km x 1.1 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture point is on the south cliff.</span><br />
<span class="ttx-rb">In RB the capture point is on the south cliff.</span><br />
<span class="ttx-sb">In SB the capture point is on the south cliff.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is on the middle hill.</span><br />
<span class="ttx-rb">In RB the capture point is on the middle hill.</span><br />
<span class="ttx-sb">In SB the capture point is on the middle hill.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is in the north valley.</span><br />
<span class="ttx-rb">In RB the capture point is in the north valley.</span><br />
<span class="ttx-sb">In SB the capture point is in the north valley.</span><br />
|}<br />
<br />
===Battle===<br />
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Battle Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture points are locate in the fields to the east and west of the center hill.</span><br />
<span class="ttx-rb">In RB the capture points are locate in the fields to the east and west of the center hill.</span><br />
<span class="ttx-sb">In SB the capture points are locate in the fields to the east and west of the center hill.</span><br />
|}<br />
<br />
===Skirmish===<br />
Ash River is one of only two maps to have access to the Skirmish mode, the other being [[Kuban_GF|Kuban]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.<br />
<br />
==Strategy==<br />
<!-- Describe what focus a team should have when spawning into the map (Seems dependent on spawn zones and map sizes - recommend delete section and instead focus this description on game mode map designs?) --><br />
This map heavily focuses on sniping gameplay, although some paths are available for lighter vehicles to attempt a flank, notably around the bottom of the Southern cliff (not on the top of the hill).<br />
<br />
Enemy snipers should generally be taken out across the map, because frontally all snipers usually are protected by cover (e.g. South-Western players should attack North-Eastern snipers). Otherwise, unorthodox positions can help with dealing with snipers (e.g. climbing over rocks; getting on tall hills).<br />
<br />
Close Air Support is very rewarding on this map, since many enemies are locked into sniping positions and there aren't many tall trees or rocks obscuring the flight paths. Generally, CAS should be used to destroy snipers or clear out objective points. However, stopping flankers is also important, but harder.<br />
<br />
'''West Side'''<br />
[[File:Ash River, West Side, Key Positions.png|left|thumb|Strategic locations to occupy for the West side. ''Not all possible locations are shown.'' ]]<br />
The image on the left showcases key positions that provide many sightlines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens of others that I haven't included, however, most of them are either not applicable to the early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: Between the rocks to the North of the B point. This position is on the cliff above the C point (same level as B point).''' <br />
<br />
A great position for mobile and decently armoured vehicles, because enemies can hit you from sniping positions to the East, as well as sniping positions from the cliff to the South, so you need to stay attentive and take cover by hugging the rocks. From this position, you can hit shots on the snipers to the East, you can also climb slightly down-hill towards the C point to hit enemies from above, lastly you can counter-snipe any enemies on the Southern cliff. A very great position for controlling objectives.<blockquote>'''B: Sniping positions on the Western side of point C.'''</blockquote>Very common positions which impede the enemy advance towards C point. This position is best fit for heavier vehicles that can take a hit or two, because enemies always return fire. Make sure to use the rocks as cover between your shots, and also glance towards the Southern hill because you may get hit from there.<br />
<br />
'''C: On the hill leading to C, behind any cover you can find.'''<br />
<br />
This position is primarily for stopping opponents from pushing towards your spawn from objective C. You can easily hit enemies from above, without worrying about Eastern snipers. However, most tanks have enough gun elevation to return fire, so do use any available cover. This position is not for the long-term, rather it's a position you can assume before moving on to position A (for example, if enemies are firing from the Southern hill and you need to wait it out).<br />
<br />
'''D: Right outside the South-Western spawn, on the edge of a hill between some rocks.'''<br />
<br />
A very common position to counter enemies on the South-Eastern sniping hill, or on the far-Southern hills. Again, this position is for tanks which are able to take a couple of hits because to get any clear shots you often have to expose your tank to enemy fire. It's not a very comfortable position, but it's great for applying pressure on the enemy team to dodge your sightlines and thus concede sniping positions.<br />
<br />
'''E: Positions in the middle of the Southern hills. There is a lot of cover there which can be used to snipe into point A or even the large space in the middle of the map.'''<br />
<br />
These positions are used to impede enemy advance through the whole Southern area. E1 is a position that is lower, better suited for shooting into point A, while E2 is a position that is higher up the hills and can be used to hit enemies pushing into B point as well. Generally, E2 is more risky than E1 because it's more exposed, although both positions can be successful.<br />
<br />
'''East Side'''<br />
[[File:Ash River, East Side, Key Positions.png|left|thumb|Strategic locations to occupy for the East side. ''Not all possible locations are shown.'' ]]<br />
The image on the left showcases key positions that provide many sightlines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens of others that I haven't included, however, most of them are either not applicable to the early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: To the North of the Western spawn points, around the bridge area.'''<br />
<br />
This position best works in Arcade Battles, where bushes don't impede your vision, however if you know where tanks are bound to be this position can also be used in Realistic. It can shoot into the Eastern sniping locations on the South and the North, and enemies usually can't hit back at you because there are rocks and steel beams randomly blocking their shots. Overall, a situational position that can bring you many kills in one game, while scoring zero in another.<br />
<br />
'''B: Sniping positions on the Eastern side of point C.'''<br />
<br />
These positions counter the snipers on the Western side of C, and usually cause a stalemate because any killed tanks can respawn and return to the sniping positions. B1 is slightly more exposed, but it can shoot into Northern B point area, while B2 is more protected but can only hit the enemy snipers. Use vehicles that can take some hits here.<br />
<br />
'''C: A position on the rocks in-front of point B (from Eastern side).'''<br />
<br />
This position is quite exposed to incoming fire from snipers on the Southern hill, however if you are able to shoot first, they will pose very little threat, especially if fighting the Soviets who lack in depression and have to expose themselves to get a shot at you. This position looks over the bridge into B and the area below it, which can block any and all enemies trying to enter the B point. It can also shoot into point C, although enemies are always behind cover there. A good position early-game, when enemies rush to objectives.<br />
<br />
'''D: Sniping position on the Eastern side of point A.'''<br />
<br />
This position has limited capabilities because rocks block all sightlines except one that overlooks the Southern cliffside and hills. You should remain in cover until you spot an enemy peeking, then (if it's safe) move out and try to get a shot at them. Be careful of enemy snipers, though, because this position is on a flat area and you need to retreat quite far to get back into cover.<br />
<br />
'''E: A sniping position on the cliffside next to point A.'''<br />
<br />
A very exposed position, which should only be used if your team is controlling the Southern side. However, it's very rewarding if you can sneak shots into the sides of enemies pushing into B or sniping into C. This position can counter many Western positions, but experienced enemies will know how to hide from your fire and fight back, so remain attentive.<br />
<br />
'''F: Positions in the Southern hills. Cover is abundant and you should use it to protect your sides and rear.'''<br />
<br />
This is a counter position for South-Western hill positions. The goal is often to impede enemy advance to point A and B, as well as annoy any visible snipers. On Eastern side the hills are more forgiving with cover and lighter vehicles can push right to point A and drive around cover to flank enemies. Heavier vehicles can expose themselves to snipe into other areas of the map.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
<br />
* [[Kuban_GF|Kuban]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on location/battle;''<br />
* ''other literature.''<br />
<br />
[[Category:Maps_and_missions]] <br />
[[Category:Ground forces maps]]</div>U36258839https://wiki.warthunder.com/index.php?title=File:Ash_River,_East_Side,_Key_Positions.png&diff=29658File:Ash River, East Side, Key Positions.png2019-08-14T09:29:45Z<p>U36258839: </p>
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<div>Title ^</div>U36258839https://wiki.warthunder.com/index.php?title=File:Ash_River,_West_Side,_Key_Positions.png&diff=29657File:Ash River, West Side, Key Positions.png2019-08-14T09:08:40Z<p>U36258839: </p>
<hr />
<div>Title ^</div>U36258839https://wiki.warthunder.com/index.php?title=Advance_to_the_Rhine&diff=29623Advance to the Rhine2019-08-13T15:14:57Z<p>U36258839: /* Strategy */</p>
<hr />
<div>{{DISPLAYTITLE:Advance to the Rhine}}<br />
<br />
<div class="ttx"><br />
<div class="ttx-image">[[File:MapIcon Ground AdvancetotheRhine.jpg]]</div><br />
<div class="ttx-table"><br />
<div class="ttx-table-line ttx-table-head">Possible Layouts</div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Skirmish</span></div><br />
<div class="ttx-table-line ttx-table-head">Other Information</div><br />
<div class="ttx-table-line"><span class="ttx-value">1.05 km x 1.05 km</span><span class="ttx-name">Full tank area size</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">Cologne, Germany [[File:CountryIcon NDE.png]]</span><span class="ttx-name">Real World Location</span></div><br />
<div class="ttx-table-line ttx-table-head">Full Map</div><br />
<div class="ttx-image">[[File:MapLayout Ground AdvancetotheRhine.jpg]]</div><br />
</div><br />
</div><br />
<br />
__TOC__<br />
<br />
==Overview==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''--><br />
'''Advance to the Rhine''' is a ground forces map available in all modes. Being a "generalized recreation" of the city of Cologne, Germany, it was added in [[Update 1.53 "Fire Storm"]]. The map is very close quarters, with fighting taking place on the city streets of Cologne. The majority of the map is made up of bombed out buildings, with a large tower statue in the west, and a more open park area in the east of the map.<br />
<br />
The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.<br />
<br />
{| class="wikitable"<br />
|+ Battle area Size<br />
! Game Mode<br />
! AB<br />
! RB<br />
! SB<br />
|-<br />
| Domination<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #1<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #2<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #3<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #4<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Battle<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|}<br />
<br />
===Game Description===<br />
<!--Description in the map loading screen prior to joining the battle. Remove if non-existent.--><br />
Teams fight for control over the bridges leading to the other side of the Rhine.<br />
<br />
===Historical Background===<br />
<!--''Describe historical context of the location.''--><br />
The devastated urban environment of "Advance to the Rhine" is based off the conditions of the city Cologne in Germany.<br />
<br />
During World War II, Cologne was the Military Area Command Headquarters for the Military District of Münster. The city was subjected to multiple air raids by Western Allies bombers throughout the war. In March 1945, the city was the target of the U.S. First Army in their path towards the Rhine River. It was here that a famous tank encounter occurred that was captured by Signal Corps member Jim Bates. A [[Panther A|Panther]] tank taking position near the Cologne Cathedral gave the Americans heavy resistance, knocking out a [[M4A1 (76) W|M4A1 (76)]] lead in a tank platoon. Noting the heavy fire from a high-velocity gun, the crew of a [[M26|M26 Pershing]], commandeered by Sergeant Early, maneuvered around the Panther and in a meet-up with both of their guns pointing at each other, the Pershing fired off the first shot, hitting the Panther straight in the hull side. The Pershing fired two more shots as the Panther crew bailed out of their burning tank, ending with a catastrophic explosion of the Panther's ammunition.<br />
<br />
The German garrison in Cologne soon surrendered to the Allies around March 7th. This freed up many American soldiers to exploit a new breakthrough discovered at the German city of Remagen, the still-standing Lundendorff Bridge over the Rhine.<br />
<br />
===Notable Landmarks===<br />
<br />
# The large tower statue as seen in the map's thumbnail is the landmark in most game modes for a flag point.<br />
<br />
==Map configuration==<br />
<!--Under this heading is the box to change game mode--><br />
{| class="wikitable" style="width:314; margin-left: auto; margin-right: auto; border: none;"<br />
! colspan="3" | Change Maps by Game Modes<br />
|-<br />
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button">SB</div></div><br />
|}<br />
<br />
At present this map has the same layouts in AB, RB and SB.<br />
<br />
===Domination===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Domination Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
|}<br />
<br />
===Conquest===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 900px;"<br />
! colspan="4" | Conquest Mode - Map Layouts<br />
|-<br />
! Conquest #1<br />
! Conquest #2<br />
! Conquest #3<br />
! Conquest #4<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-rb">In RB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-sb">In SB the capture point is around the statue / column in the west.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the southeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the southeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the southeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the northeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-rb">In RB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-sb">In SB the capture point is in the middle of the park in the east of the map.</span><br />
|}<br />
<br />
===Battle===<br />
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Battle Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-rb">In RB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-sb">In SB the capture points are located at the northeast and southeast intersections.</span><br />
|}<br />
<br />
==Strategy==<br />
<!--Describe what focus a team should have when spawning into the map--><br />
=== Ground Gameplay ===<br />
Generally, this map favours lighter vehicles that can move around and change positions. Heavy vehicles should be used to absorb fire on the flanks, but support vehicles are needed to really push through. The monument is often the most key location, whereby heavy vehicles should be used to breakthrough and lighter vehicles should attack the enemies as soon as they fire. Going on top of the monument is risky, but can work in the long-term when the monument is yours.<br />
<br />
Around the middle of the map cover should be used to move around and get some shots into advancing tanks. Always keep moving to make it harder to be seen and hit - you can even retreat and return again after some time, when opponents have forgotten about you. If you have depression you can climb up a bit of rubble to get some weird angles on the enemies.<br />
<br />
Camping is unfortunately a big part of gameplay here, but you should try to advance and move from camping to ambushing. There is a difference!<br />
<br />
==== <u>South Side</u> ====<br />
[[File:Advance to the Rhine, South Side, Key Positions.jpg|left|thumb|Strategic locations to occupy for the South side. ''Not all possible locations shown.'']]<br />
The image on the left showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: Behind the''' '''house''' '''that looks''' '''past the monument. There are broken windows that you can easily shoot through.'''<br />
<br />
Best fit for lighter vehicles that can occupy this position at the very start of the game.However, it can be taken during a contest at A during mid-game, to try to catch some opponents peeking the angle from behind the monument, or rotating from the right side.<br />
<br />
'''B: Behind the house on the corner of the road crossing the map. You can peek from the building, or if it's destroyed shoot through the rubble.'''<br />
<br />
This is a position for anyone who is driving from the home point and wants to catch some enemies going across the Northern major street. You can also take this position late-game if enemies are likely to go across. Overall, it's safe and can grant you one or two kills in the right situation.<br />
<br />
'''C: At the far corner of the middle section of the map. There are buildings for cover in the front and the right side.'''<br />
<br />
This location can be used by any tanks, but you have to carefully make your way over there, as enemies often push to A using the major road, and you can get flanked from the right. You will sometimes be shot from the front as well, but you are unlikely to receive major damage that way. This position is great, because it allows you to overlook one entrance to A, as well as a big part of the major Northern road and the major road going from North home point to South home point (on the right). Just be attentive.<br />
<br />
'''D: At the corner of the long building in the middle of the passage on the left.'''<br />
<br />
This position is very safe, because it's so close to the spawn. You are overlooking the entrances to A from the left side, although enemies can sneak past you because there is a tram and rubble blocking the sight line slightly. If you have a fast reload, this is a great position for the start of a match.<br />
<br />
'''E: Further than position D, this one is located behind the T-shaped building in the middle of the map.'''<br />
<br />
This position is very common, because it's a point where two teams meet. You can peek around the building, although that is risky, or you can try shooting at the building with medium to large rounds to break it down and shoot through it. Tanks with stabilizers are great here, because you can peek and get your gun ready instantly. Be careful, because enemies will return fire and will try to flank you. If point A is lost, consider retreating to avoid dying from being overrun.<br />
<br />
'''F: These positions are on the very right side of the map, overlooking the long road that's used for flanking.'''<br />
<br />
F1 is safer, but further away than F2. Depending on the situation you can choose either. Overall, these positions are key to stop enemies flanking, but they can be boring to hold because enemies might be unwilling to peek. Well-armoured vehicles (e.g. Ferdinand, Jagdtiger, Ho-Ri Production/Prototype, etc) will find these positions amazing, because you can slowly roll up to the enemy stopping to take shots at those who dare peek you.<br />
<br />
'''G: In the middle and generally around the park in the middle of the map.'''<br />
<br />
This is a very unpopular position, which is surprising because tanks with 10 degrees of depression or more can really take advantage of it. You can peek over the hills, take a shot at an unsuspecting enemy and retreat, perhaps even move to a different position within the park to add confusion. Be careful, though, because you can get flanked from any side, and attack frontally. If you see your teammates dying around you, it's best to retreat to the Southern major road closer to position B.<br />
<br />
==== <u>North Side</u> ====<br />
[[File:Advance to the Rhine, North Side, Key Locations.jpg|thumb|Strategic locations to occupy for the North side. ''Not all possible locations shown.'']]<br />
The image on the right showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: At the corner of the building above A, peeking from the street.'''<br />
<br />
This location is great for any decently fast tank that wants to catch enemies entering into A from the right side. This position can be unsafe during mid-game when enemies have advanced, but before that the only threat comes from the front.<br />
<br />
'''B: At the left side of the map, looking over some rubble with a T-shaped house covering your side.'''<br />
<br />
If you're in a very fast tank you can catch enemies coming from spawn here, although if you're in a slower vehicle you can first go to the left of this position to contest enemies pushing through the far left. Afterwards, you can get into this position to contest enemies respawning and pushing into A again.In this position it's best to have a small tank, or a tank with considerable turret armour, because you're likely to receive fire.<br />
<br />
'''C: At the rubble in the middle of the map, overlooking the middle of the map.'''<br />
<br />
This position is a counter to position C of the South side. You can overlook the major Southern road and the end of the park. If you're confident, you can push across to the line of buildings on the right and shoot into the park or the vertical road. This position is quite exposed, and you should retreat into the Northern houses if opponents push too far.<br />
<br />
'''D: At the building on the major road going past the park on the right side.'''<br />
<br />
This position is risky, but it pressures the enemy. You can shoot into their home point or across the park. You can also drive into the buildings on the right to contest any pushing enemies on the right-most road.<br />
<br />
'''E: The position looking over the long road on the right side.'''<br />
<br />
This position is very popular and it's best for the heaviest vehicles that can take some shots. Usually you would slowly drive up the road to try and take the home point of the Southern side, if there's resistance, help can be requested from teammates who might be at position D. Otherwise, you have to hold it out. <br />
<br />
=== Air Gameplay ===<br />
This map can be difficult for Close Air Support (CAS), because there are tall buildings around the map, and small buildings blocking the tanks below. Rockets are likely to be more effective than bombs, because bombs can get stuck in buildings and bounce off of weird rubble.<br />
<br />
You will often find enemies grouped on the capture points; on the ends of the right street, where they stand-off; in the middle of the map around the large rubble, although there are never more than 2 tanks together there; anywhere around the monument and the left side of the map. Otherwise the enemies are often spaced out evenly and you have to spot them yourself.<br />
<br />
Anti-Air (AA) vehicles are at a disadvantage here because of houses blocking angles. As a CAS player you should fly quite high to spot your target, then get very low for your strike, where AA can't hit you, or will have to react very quickly. The faster you can fly the safer it is, but flying too fast will make it near impossible to hit anything, so practice and see what works for you.<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
{{Youtube-gallery|_axMvzS97Sw|Map Review: Advance to the Rhine - War Thunder Video Tutorials}}<br />
{{Youtube-gallery|rEqwLLFNC3w|[History] Video of Jim Bates talking about the filming of the Panther vs. Pershing at Cologne (Warning: Graphic images)}}<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
<br />
* [[Berlin (Ground Forces)]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on location/battle;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/805/ [Devblog<nowiki>]</nowiki> Advance to the Rhine]<br /><br />
<br />
[[Category:Maps_and_missions]] <br />
[[Category:Ground forces maps]]</div>U36258839https://wiki.warthunder.com/index.php?title=Advance_to_the_Rhine&diff=29621Advance to the Rhine2019-08-13T15:00:29Z<p>U36258839: /* North Side */ North side key locations done. Also patched up previous work</p>
<hr />
<div>{{DISPLAYTITLE:Advance to the Rhine}}<br />
<br />
<div class="ttx"><br />
<div class="ttx-image">[[File:MapIcon Ground AdvancetotheRhine.jpg]]</div><br />
<div class="ttx-table"><br />
<div class="ttx-table-line ttx-table-head">Possible Layouts</div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Skirmish</span></div><br />
<div class="ttx-table-line ttx-table-head">Other Information</div><br />
<div class="ttx-table-line"><span class="ttx-value">1.05 km x 1.05 km</span><span class="ttx-name">Full tank area size</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">Cologne, Germany [[File:CountryIcon NDE.png]]</span><span class="ttx-name">Real World Location</span></div><br />
<div class="ttx-table-line ttx-table-head">Full Map</div><br />
<div class="ttx-image">[[File:MapLayout Ground AdvancetotheRhine.jpg]]</div><br />
</div><br />
</div><br />
<br />
__TOC__<br />
<br />
==Overview==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''--><br />
'''Advance to the Rhine''' is a ground forces map available in all modes. Being a "generalized recreation" of the city of Cologne, Germany, it was added in [[Update 1.53 "Fire Storm"]]. The map is very close quarters, with fighting taking place on the city streets of Cologne. The majority of the map is made up of bombed out buildings, with a large tower statue in the west, and a more open park area in the east of the map.<br />
<br />
The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.<br />
<br />
{| class="wikitable"<br />
|+ Battle area Size<br />
! Game Mode<br />
! AB<br />
! RB<br />
! SB<br />
|-<br />
| Domination<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #1<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #2<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #3<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #4<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Battle<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|}<br />
<br />
===Game Description===<br />
<!--Description in the map loading screen prior to joining the battle. Remove if non-existent.--><br />
Teams fight for control over the bridges leading to the other side of the Rhine.<br />
<br />
===Historical Background===<br />
<!--''Describe historical context of the location.''--><br />
The devastated urban environment of "Advance to the Rhine" is based off the conditions of the city Cologne in Germany.<br />
<br />
During World War II, Cologne was the Military Area Command Headquarters for the Military District of Münster. The city was subjected to multiple air raids by Western Allies bombers throughout the war. In March 1945, the city was the target of the U.S. First Army in their path towards the Rhine River. It was here that a famous tank encounter occurred that was captured by Signal Corps member Jim Bates. A [[Panther A|Panther]] tank taking position near the Cologne Cathedral gave the Americans heavy resistance, knocking out a [[M4A1 (76) W|M4A1 (76)]] lead in a tank platoon. Noting the heavy fire from a high-velocity gun, the crew of a [[M26|M26 Pershing]], commandeered by Sergeant Early, maneuvered around the Panther and in a meet-up with both of their guns pointing at each other, the Pershing fired off the first shot, hitting the Panther straight in the hull side. The Pershing fired two more shots as the Panther crew bailed out of their burning tank, ending with a catastrophic explosion of the Panther's ammunition.<br />
<br />
The German garrison in Cologne soon surrendered to the Allies around March 7th. This freed up many American soldiers to exploit a new breakthrough discovered at the German city of Remagen, the still-standing Lundendorff Bridge over the Rhine.<br />
<br />
===Notable Landmarks===<br />
<br />
# The large tower statue as seen in the map's thumbnail is the landmark in most game modes for a flag point.<br />
<br />
==Map configuration==<br />
<!--Under this heading is the box to change game mode--><br />
{| class="wikitable" style="width:314; margin-left: auto; margin-right: auto; border: none;"<br />
! colspan="3" | Change Maps by Game Modes<br />
|-<br />
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button">SB</div></div><br />
|}<br />
<br />
At present this map has the same layouts in AB, RB and SB.<br />
<br />
===Domination===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Domination Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
|}<br />
<br />
===Conquest===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 900px;"<br />
! colspan="4" | Conquest Mode - Map Layouts<br />
|-<br />
! Conquest #1<br />
! Conquest #2<br />
! Conquest #3<br />
! Conquest #4<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-rb">In RB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-sb">In SB the capture point is around the statue / column in the west.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the southeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the southeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the southeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the northeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-rb">In RB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-sb">In SB the capture point is in the middle of the park in the east of the map.</span><br />
|}<br />
<br />
===Battle===<br />
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Battle Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-rb">In RB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-sb">In SB the capture points are located at the northeast and southeast intersections.</span><br />
|}<br />
<br />
==Strategy==<br />
<!--Describe what focus a team should have when spawning into the map--><br />
The map with its dense urban environment is unfriendly for tank destroyer players, giving them only two options:<br />
<br />
* Camping behind strategic corners for long duration of time<br />
* Attempting to advance along the wide and long streets on the far right side of the map and toward the central statue square<br />
<br />
Tank destroyers should otherwise always advance in company of medium or heavy tanks, as they can be easily flanked in this map.<br />
<br />
The map is a great battlefield for fast, light tanks that can outflank the enemy. Heavy tanks should similarly as tank destroyers beware of being flanked, traveling in groups and using street corners to their advantage.<br />
<br />
Airplanes, especially bombers, will have a difficult time in the map against ground targets. The best opportunity for bombers to score hits is when the enemy is capturing a point or when allies designate their location on the mini-map. Flying low to spot enemies is also an option but very dangerous.<br />
<br />
The design of the map makes it harder for the team starting in the bottom (south) spawn points.<br />
<br />
==== South Side ====<br />
[[File:Advance to the Rhine, South Side, Key Positions.jpg|left|thumb|Strategic locations to occupy for the South side. ''Not all possible locations shown.'']]<br />
The image on the left showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: Behind the''' '''house''' '''that looks''' '''past the monument. There are broken windows that you can easily shoot through.'''<br />
<br />
Best fit for lighter vehicles that can occupy this position at the very start of the game.However, it can be taken during a contest at A during mid-game, to try to catch some opponents peeking the angle from behind the monument, or rotating from the right side.<br />
<br />
'''B: Behind the house on the corner of the road crossing the map. You can peek from the building, or if it's destroyed shoot through the rubble.'''<br />
<br />
This is a position for anyone who is driving from the home point and wants to catch some enemies going across the Northern major street. You can also take this position late-game if enemies are likely to go across. Overall, it's safe and can grant you one or two kills in the right situation.<br />
<br />
'''C: At the far corner of the middle section of the map. There are buildings for cover in the front and the right side.'''<br />
<br />
This location can be used by any tanks, but you have to carefully make your way over there, as enemies often push to A using the major road, and you can get flanked from the right. You will sometimes be shot from the front as well, but you are unlikely to receive major damage that way. This position is great, because it allows you to overlook one entrance to A, as well as a big part of the major Northern road and the major road going from North home point to South home point (on the right). Just be attentive.<br />
<br />
'''D: At the corner of the long building in the middle of the passage on the left.'''<br />
<br />
This position is very safe, because it's so close to the spawn. You are overlooking the entrances to A from the left side, although enemies can sneak past you because there is a tram and rubble blocking the sight line slightly. If you have a fast reload, this is a great position for the start of a match.<br />
<br />
'''E: Further than position D, this one is located behind the T-shaped building in the middle of the map.'''<br />
<br />
This position is very common, because it's a point where two teams meet. You can peek around the building, although that is risky, or you can try shooting at the building with medium to large rounds to break it down and shoot through it. Tanks with stabilizers are great here, because you can peek and get your gun ready instantly. Be careful, because enemies will return fire and will try to flank you. If point A is lost, consider retreating to avoid dying from being overrun.<br />
<br />
'''F: These positions are on the very right side of the map, overlooking the long road that's used for flanking.'''<br />
<br />
F1 is safer, but further away than F2. Depending on the situation you can choose either. Overall, these positions are key to stop enemies flanking, but they can be boring to hold because enemies might be unwilling to peek. Well-armoured vehicles (e.g. Ferdinand, Jagdtiger, Ho-Ri Production/Prototype, etc) will find these positions amazing, because you can slowly roll up to the enemy stopping to take shots at those who dare peek you.<br />
<br />
'''G: In the middle and generally around the park in the middle of the map.'''<br />
<br />
This is a very unpopular position, which is surprising because tanks with 10 degrees of depression or more can really take advantage of it. You can peek over the hills, take a shot at an unsuspecting enemy and retreat, perhaps even move to a different position within the park to add confusion. Be careful, though, because you can get flanked from any side, and attack frontally. If you see your teammates dying around you, it's best to retreat to the Southern major road closer to position B.<br />
<br />
==== North Side ====<br />
[[File:Advance to the Rhine, North Side, Key Locations.jpg|thumb|Strategic locations to occupy for the North side. ''Not all possible locations shown.'']]<br />
The image on the right showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not known about them.''<br />
<br />
'''A: At the corner of the building above A, peeking from the street.'''<br />
<br />
This location is great for any decently fast tank that wants to catch enemies entering into A from the right side. This position can be unsafe during mid-game when enemies have advanced, but before that the only threat comes from the front.<br />
<br />
'''B: At the left side of the map, looking over some rubble with a T-shaped house covering your side.'''<br />
<br />
If you're in a very fast tank you can catch enemies coming from spawn here, although if you're in a slower vehicle you can first go to the left of this position to contest enemies pushing through the far left. Afterwards, you can get into this position to contest enemies respawning and pushing into A again.In this position it's best to have a small tank, or a tank with considerable turret armour, because you're likely to receive fire.<br />
<br />
'''C: At the rubble in the middle of the map, overlooking the middle of the map.'''<br />
<br />
This position is a counter to position C of the South side. You can overlook the major Southern road and the end of the park. If you're confident, you can push across to the line of buildings on the right and shoot into the park or the vertical road. This position is quite exposed, and you should retreat into the Northern houses if opponents push too far.<br />
<br />
'''D: At the building on the major road going past the park on the right side.'''<br />
<br />
This position is risky, but it pressures the enemy. You can shoot into their home point or across the park. You can also drive into the buildings on the right to contest any pushing enemies on the right-most road.<br />
<br />
'''E: The position looking over the long road on the right side.'''<br />
<br />
This position is very popular and it's best for the heaviest vehicles that can take some shots. Usually you would slowly drive up the road to try and take the home point of the Southern side, if there's resistance, help can be requested from teammates who might be at position D. Otherwise, you have to hold it out. <br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
{{Youtube-gallery|_axMvzS97Sw|Map Review: Advance to the Rhine - War Thunder Video Tutorials}}<br />
{{Youtube-gallery|rEqwLLFNC3w|[History] Video of Jim Bates talking about the filming of the Panther vs. Pershing at Cologne (Warning: Graphic images)}}<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
<br />
* [[Berlin (Ground Forces)]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on location/battle;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/805/ [Devblog<nowiki>]</nowiki> Advance to the Rhine]<br /><br />
<br />
[[Category:Maps_and_missions]] <br />
[[Category:Ground forces maps]]</div>U36258839https://wiki.warthunder.com/index.php?title=File:Advance_to_the_Rhine,_North_Side,_Key_Locations.jpg&diff=29620File:Advance to the Rhine, North Side, Key Locations.jpg2019-08-13T14:42:48Z<p>U36258839: </p>
<hr />
<div>Title ^</div>U36258839https://wiki.warthunder.com/index.php?title=Advance_to_the_Rhine&diff=29619Advance to the Rhine2019-08-13T14:34:47Z<p>U36258839: /* Strategy */ Tried my hand at Strategy. South side key positions.</p>
<hr />
<div>{{DISPLAYTITLE:Advance to the Rhine}}<br />
<br />
<div class="ttx"><br />
<div class="ttx-image">[[File:MapIcon Ground AdvancetotheRhine.jpg]]</div><br />
<div class="ttx-table"><br />
<div class="ttx-table-line ttx-table-head">Possible Layouts</div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Skirmish</span></div><br />
<div class="ttx-table-line ttx-table-head">Other Information</div><br />
<div class="ttx-table-line"><span class="ttx-value">1.05 km x 1.05 km</span><span class="ttx-name">Full tank area size</span></div><br />
<div class="ttx-table-line"><span class="ttx-value">Cologne, Germany [[File:CountryIcon NDE.png]]</span><span class="ttx-name">Real World Location</span></div><br />
<div class="ttx-table-line ttx-table-head">Full Map</div><br />
<div class="ttx-image">[[File:MapLayout Ground AdvancetotheRhine.jpg]]</div><br />
</div><br />
</div><br />
<br />
__TOC__<br />
<br />
==Overview==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''--><br />
'''Advance to the Rhine''' is a ground forces map available in all modes. Being a "generalized recreation" of the city of Cologne, Germany, it was added in [[Update 1.53 "Fire Storm"]]. The map is very close quarters, with fighting taking place on the city streets of Cologne. The majority of the map is made up of bombed out buildings, with a large tower statue in the west, and a more open park area in the east of the map.<br />
<br />
The full tank map is 1.05 km x 1.05 km, making it the smallest tank map in the game. The air battle area is 65km x 65km.<br />
<br />
{| class="wikitable"<br />
|+ Battle area Size<br />
! Game Mode<br />
! AB<br />
! RB<br />
! SB<br />
|-<br />
| Domination<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #1<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #2<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #3<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Conquest #4<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|-<br />
| Battle<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
| 1.05 km x 1.05 km<br />
|}<br />
<br />
===Game Description===<br />
<!--Description in the map loading screen prior to joining the battle. Remove if non-existent.--><br />
Teams fight for control over the bridges leading to the other side of the Rhine.<br />
<br />
===Historical Background===<br />
<!--''Describe historical context of the location.''--><br />
The devastated urban environment of "Advance to the Rhine" is based off the conditions of the city Cologne in Germany.<br />
<br />
During World War II, Cologne was the Military Area Command Headquarters for the Military District of Münster. The city was subjected to multiple air raids by Western Allies bombers throughout the war. In March 1945, the city was the target of the U.S. First Army in their path towards the Rhine River. It was here that a famous tank encounter occurred that was captured by Signal Corps member Jim Bates. A [[Panther A|Panther]] tank taking position near the Cologne Cathedral gave the Americans heavy resistance, knocking out a [[M4A1 (76) W|M4A1 (76)]] lead in a tank platoon. Noting the heavy fire from a high-velocity gun, the crew of a [[M26|M26 Pershing]], commandeered by Sergeant Early, maneuvered around the Panther and in a meet-up with both of their guns pointing at each other, the Pershing fired off the first shot, hitting the Panther straight in the hull side. The Pershing fired two more shots as the Panther crew bailed out of their burning tank, ending with a catastrophic explosion of the Panther's ammunition.<br />
<br />
The German garrison in Cologne soon surrendered to the Allies around March 7th. This freed up many American soldiers to exploit a new breakthrough discovered at the German city of Remagen, the still-standing Lundendorff Bridge over the Rhine.<br />
<br />
===Notable Landmarks===<br />
<br />
# The large tower statue as seen in the map's thumbnail is the landmark in most game modes for a flag point.<br />
<br />
==Map configuration==<br />
<!--Under this heading is the box to change game mode--><br />
{| class="wikitable" style="width:314; margin-left: auto; margin-right: auto; border: none;"<br />
! colspan="3" | Change Maps by Game Modes<br />
|-<br />
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button">SB</div></div><br />
|}<br />
<br />
At present this map has the same layouts in AB, RB and SB.<br />
<br />
===Domination===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Domination Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB point A is around the statue / column in the west, point B is at the southeast intersection, and C is at the northeast intersection.</span><br />
|}<br />
<br />
===Conquest===<br />
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 900px;"<br />
! colspan="4" | Conquest Mode - Map Layouts<br />
|-<br />
! Conquest #1<br />
! Conquest #2<br />
! Conquest #3<br />
! Conquest #4<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest4 AdvancetotheRhine ABRBSB.jpg|250px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|<br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-rb">In RB the capture point is around the statue / column in the west.</span><br />
<span class="ttx-sb">In SB the capture point is around the statue / column in the west.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the southeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the southeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the southeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is at the northeast intersection.</span><br />
<span class="ttx-rb">In RB the capture point is at the northeast intersection.</span><br />
<span class="ttx-sb">In SB the capture point is at the northeast intersection.</span><br />
|<br />
<span class="ttx-ab">In AB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-rb">In RB the capture point is in the middle of the park in the east of the map.</span><br />
<span class="ttx-sb">In SB the capture point is in the middle of the park in the east of the map.</span><br />
|}<br />
<br />
===Battle===<br />
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table--><br />
<br />
{| class="wikitable" style="width: 300px;"<br />
! Battle Mode - Map Layouts<br />
|- align="center"<br />
| <br />
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle AdvancetotheRhine ABRBSB.jpg|300px]]</div><br />
|- align="center"<br />
| <br />
<span class="ttx-ab">1.05 km x 1.05 km</span><br />
<span class="ttx-rb">1.05 km x 1.05 km</span><br />
<span class="ttx-sb">1.05 km x 1.05 km</span><br />
|-<br />
|<br />
<span class="ttx-ab">In AB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-rb">In RB the capture points are located at the northeast and southeast intersections.</span><br />
<span class="ttx-sb">In SB the capture points are located at the northeast and southeast intersections.</span><br />
|}<br />
<br />
==Strategy==<br />
<!--Describe what focus a team should have when spawning into the map--><br />
The map with its dense urban environment is unfriendly for tank destroyer players, giving them only two options:<br />
<br />
* Camping behind strategic corners for long duration of time<br />
* Attempting to advance along the wide and long streets on the far right side of the map and toward the central statue square<br />
<br />
Tank destroyers should otherwise always advance in company of medium or heavy tanks, as they can be easily flanked in this map.<br />
<br />
The map is a great battlefield for fast, light tanks that can outflank the enemy. Heavy tanks should similarly as tank destroyers beware of being flanked, traveling in groups and using street corners to their advantage.<br />
<br />
Airplanes, especially bombers, will have a difficult time in the map against ground targets. The best opportunity for bombers to score hits is when the enemy is capturing a point or when allies designate their location on the mini-map. Flying low to spot enemies is also an option but very dangerous.<br />
<br />
The design of the map makes it harder for the team starting in the bottom (south) spawn points.<br />
<br />
==== South Side ====<br />
[[File:Advance to the Rhine, South Side, Key Positions.jpg|left|thumb|Strategic locations to occupy for the South side. ''Not all possible locations shown.'']]<br />
The image on the left showcases key positions that provide many sight lines and can help the South team win the game. Below I will discuss each position:<br />
<br />
''These are not by any means all available positions. There are dozens others that I haven't included, however most of them are either not applicable to early-mid game or they are too situational, or I've simply forgotten/not knownT about thiem.''<br />
<br />
'''A: Be'''''t'''''hind the''' '''house''' '''that looks'''''t'' '''past the mo'''''e'''''nument. There are broken windows that you can easil'''''e'''''y shoot through.'''<br />
<br />
Best fit''g'' for lighter vehicles that can occupy t''a''his posit''ho''i''t''on at the very start''i'' of t''g''he game.However, it can be ta''i''kenduring a contest at A during mid-game, to try to catch some opponents peeking the angle from behind the monument, or rotating from the right side.<br />
<br />
'''B: Behind the house on the corner of the road crossing the map. You can peek from the building, or if it's destroyed shoot through the rubble.'''<br />
<br />
'''C: At the far corner of the middle section of the map. There are buildings for cover in the front and the right side.'''<br />
<br />
This location can be used by any tanks, but you have to carefully make your way over there, as enemies often push to A using the major road, and you can get flanked from the right. You will sometimes be shot from the front as well, but you are unlikely to receive major damage that way. This position is great, because it allows you to overlook one entrance to A, as well as a big part of the major Northern road and the major road going from North home point to South home point (on the right). Just be attentive.<br />
<br />
'''D: At the corner of the long building in the middle of the passage on the left.'''<br />
<br />
This position is very safe, because it's so close to the spawn. You are overlooking the entrances to A from the left side, although enemies can sneak past you because there is a tram and rubble blocking the sight line slightly. If you have a fast reload, this is a great position for the start of a match.<br />
<br />
'''E: Further than position D, this one is located behind the T-shaped building in the middle of the map.'''<br />
<br />
This position is very common, because it's a point where two teams meet. You can peek around the building, although that is risky, or you can try shooting at the building with medium to large rounds to break it down and shoot through it. Tanks with stabilizers are great here, because you can peek and get your gun ready instantly. Be careful, because enemies will return fire and will try to flank you. If point A is lost, consider retreating to avoid dying from being overrun.<br />
<br />
'''F: These positions are on the very right side of the map, overlooking the long road that's used for flanking.'''<br />
<br />
F1 is safer, but further away than F2. Depending on the situation you can choose either. Overall, these positions are key to stop enemies flanking, but they can be boring to hold because enemies might be unwilling to peek. Well-armoured vehicles (e.g. Ferdinand, Jagdtiger, Ho-Ri Production/Prototype, etc) will find these positions amazing, because you can slowly roll up to the enemy stopping to take shots at those who dare peek you.<br />
<br />
'''G: In the middle and generally around the park in the middle of the map.'''<br />
<br />
This is a very unpopular position, which is surprising because tanks with 10 degrees of depression or more can really take advantage of it. You can peek over the hills, take a shot at an unsuspecting enemy and retreat, perhaps even move to a different position within the park to add confusion. Be careful, though, because you can get flanked from any side, and attack frontally. If you see your teammates dying around you, it's best to retreat to the Southern major road closer to position B.<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
{{Youtube-gallery|_axMvzS97Sw|Map Review: Advance to the Rhine - War Thunder Video Tutorials}}<br />
{{Youtube-gallery|rEqwLLFNC3w|[History] Video of Jim Bates talking about the filming of the Panther vs. Pershing at Cologne (Warning: Graphic images)}}<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
<br />
* [[Berlin (Ground Forces)]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on location/battle;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/805/ [Devblog<nowiki>]</nowiki> Advance to the Rhine]<br /><br />
<br />
[[Category:Maps_and_missions]] <br />
[[Category:Ground forces maps]]</div>U36258839https://wiki.warthunder.com/index.php?title=File:Advance_to_the_Rhine,_South_Side,_Key_Positions.jpg&diff=29618File:Advance to the Rhine, South Side, Key Positions.jpg2019-08-13T14:09:18Z<p>U36258839: </p>
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<div>This is an image showcasing positions that provide many sight lines and can help the South team lock-in enemies or clean-up.</div>U36258839https://wiki.warthunder.com/index.php?title=IS-2_(1944)&diff=29617IS-2 (1944)2019-08-13T13:01:42Z<p>U36258839: /* Usage in battles */</p>
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<div>{{Specs-Card|code=ussr_is_2_1944}}<br />
{{About<br />
| about = heavy tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the early version<br />
| usage-2 = the premium version<br />
| link-1 = IS-2 <br />
| link-2 = IS-2 "Revenge"<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}} <br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].<br />
<br />
The IS-2 mod. 1944 was created after the initial disadvantages of the previous [[IS-2]] model (IS-2 mod. 1943), being vulnerable against the 75mm guns of the German StuGs and Panzer IVs due to the nearly flat frontal armour. The Soviet high command then decided to produce another version of the IS-2 with a heavily sloped armour plate, generally known as the IS-2 mod. 1944. It was used successfully on the Eastern front until the end of the war and is remembered as one of the mightiest tanks of World War 2.<br />
<br />
In the game, the IS-2 mod. 1944 sits at a BR of 6.3, which is 0.6 higher than the first [[IS-2]]. It now features a mighty frontal plate, sloped at 61° backwards and also a 12.7 mm DShK machine gun on top for AA-defense. It has the same gun as its predecessor, but even at BR 6.3, it is one of the most destructive guns in the game, with high penetration and devastating post-penetration damage.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The armour, while having a nigh-impenetrable front plate and a decent turret, has many weak spots.<br />
<br />
First, there is the right part of the turret because while on the left side the gun mantlet is connected to the turret armour, there is no mantlet on the right-hand side, so it has just half the thickness of the left side.<br />
<br />
Next, we have the lower glacis, which is a very prominent target, with very little armour for its BR (~130mm effective thickness). Shots of a German 88 mm or an American 90 mm will wreak your IS-2 1944.<br />
<br />
Last but not least, we have the driver's hatch. While not as prominent as the first two mentioned, many experienced players will go for a shot right here, when you are hull-down. With around 120 mm effective thickness, it is really easy to penetrate even with small guns such as the American 76 mm and has a devastating effect on your tank.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The IS-2 '44 is a definite improvement on its predecessor, the [[IS-2]]. Most notably the frontal armour now features a slope, which can bounce or outright block some rounds, although the 0.6 Battle Rating increase seems slightly too much. This iteration of the IS-2 also features a roof-mounted machine gun that can be used to attack aircraft without moving your turret (by using weapon selection keys set in the controls). Otherwise, the IS-2 '44 is identical to the IS-2.<br />
<br />
=== General Gameplay ===<br />
At Battle Rating 6.3 you will see Tiger II (H) and Panther II a lot, as well as much more heavily armoured vehicles such as the Jagdtiger, the Ferdinand, the T32 and the T95 (in an uptier). These tanks are near-impossible to penetrate frontally, so you will have to try to flank them. Otherwise, the gameplay remains the same as with the previous IS-2. <br />
<br />
Overall, you shouldn't over-extend into enemy territory because your reload is still slow; you should play off of your teammates and use your great reverse speed to get out of line of sight as soon as you shot, or have been shot; you should have fun with the 122 mm gun that blows roofs off of most enemies you penetrate. Flanking is best done in Arcade, while in Realistic you're better of setting up ambushes at medium distance away from main pathways.<br />
<br />
'''If you've played the IS-2, you should play the 1944 version with more caution due to the BR increase. If you wish to read about gameplay in more detail, visit the [[IS-2|IS-2 article]].'''<br />
<br />
=== Moving from IS-2 to IS-2 (1944) ===<br />
This section will go into more detail about the differences between fighting at Battle Rating 5.7 to fighting at 6.3. The biggest take away is that some enemies are simply impenetrable frontally, so you will have to either run, or attempt a flank (however, there are also more mobile vehicles that are likely to meet you at the flanks). Also, this tank is now likely to play almost exclusively at Battle Rating 6.7, because of the saturation of good vehicles that other nations have at this Battle Rating (e.g. Tiger II (H), Caernarvon, T34, AMX M4 etc.)<br />
<br />
==== Specific Enemies Worth Noting ====<br />
These are new (or common) vehicles you will see in this tank. Read the specific enemies section in the IS-2 article to get a full run-down.<br />
<br />
* ☠ T32 - You have to go for the MG port in the lower left of the UFP, otherwise you can only penetrate the side armour or the rear.<br />
* ☠ T28 - You can only penetrate the cupolas on top of the tank. If they're hidden or you are unsure about the shot, you can try hitting the cannon barrel and running away.<br />
* ☠ Ferdinand - Go for the angled armour at the sides of the lower front plate (below the casemate, but above the lowest plates), this will disable the Ferdinand's engine and/or driver, so you can flank and finish it off.<br />
* ☠ Jagdtiger - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel, and then flanking is your best option (or running away).<br />
* ☠ Conqueror - Shoot the hull, don't shoot the turret.<br />
* ☠ Ho-Ri Production - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).<br />
* ☠ AMX-50 Foch - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).<br />
* T34 / T29 - Turret cheeks can work, although it's best to go for the LFP, because the ammo storage is very low in the tank. If you don't see the LFP, try going just below the turret ring, where the driver sits.<br />
* Tiger II (H) / Panther II - You can easily penetrate the turret cheeks with BR-471B.<br />
* Panther D, A, G, F - You can penetrate the UFP <!-- I'm pretty sure about this, but can't check right now. Somebody confirm? --><br />
* Tortoise - Shoot to the right of the gun of the Tortoise when you see it head-on.<br />
* AMX-50 Surbaissé - Go for the LFP.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE''' (you may want to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match, if you really wish to upgrade this vehicle quickly).<br />
<br />
General stock grind advice:<br />
<br />
* Don't show you rear to any enemies, because a single fire will be your death.<br />
* Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak-spots if possible.<br />
** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.<br />
* Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.<br />
** Try to push into objectives with your team to gain those points as well.<br />
<br />
=== Pros and cons ===<br />
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective". --><br />
<br />
'''Pros:'''<br />
<br />
* Great 122 mm D-25T gun, featuring good penetration and devastating post-penetration damage.<br />
* Extremely strong upper glacis, with about 230 mm effective thickness, sloped at 61°<br />
* Superb reverse speed (18 kph)<br />
* Decently mobile for a tank of its size<br />
* 12.7 mm machine gun on top against planes<br />
* Decent turret armour on the left side<br />
* Trollish armour, can bounce some unexpected shells<br />
* Playing the tank while stock isn't bad<br />
<br />
'''Cons:'''<br />
<br />
* Long reload for its main gun (27 seconds without crew skills)<br />
* Many weak spots (Driver's hatch, lower glacis, the right side of the turret)<br />
* Only 4 crew members<br />
* Worse optics than its predecessor<br />
* Can't side scrape, due to its cheeks<br />
* Ammo capacity for the MG on top is low, only 250 rounds<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
===Development===<br />
The effort began on another heavy tank after the [[IS-1]]'s 85 mm gun no longer had a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Those in storage still awaited upgrade to become a more powerful heavy tank.<br />
<br />
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection. <br />
<br />
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.<br />
<br />
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.<br />
<br />
===Design===<br />
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This [[IS-2|"early version"]], developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.<br />
<br />
===Combat usage===<br />
The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter [[T-34-85|T-34]] tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref><br />
<br />
The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> T<br />
<br />
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]], but the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and were done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2 was finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.<br />
<br />
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, these were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.<br />
<br />
=== In-game description ===<br />
In 1944, the IS-2 was modernised. The new model had a flattened sloping frontal hull, and a slot covered with a glass brick was installed to replace the driver's observation hatch. This increased the front hull projection's defences. A high-calibre 12.7 mm anti-aircraft DShK machine gun was attached on a trunnion fixed to the command cupola's traverse circle.<br />
The turret could be rotated mechanically and electrically. With electric drive activated, its maximum speed reached 2.4 revs/min.<br />
<br />
The IS-2 was advantageous for its economy and relatively low material requirements in general. With a mass of 46 t, the Soviet tank was far more well protected than the German Panther. It also surpassed the 55 tonne Tiger I in this regard and was only somewhat inferior to the 68 tonne Tiger II. Its design had some serious flaws. Its tight layout meant that some of the fuel tanks had to be placed in the fighting compartment and there was no space for a driver's hatch, which often led to an injured tanker being unable to quickly leave a burning tank.<br />
On the whole, the new tank met the leadership's expectations in full as a means of strengthening units and divisions intended to break through the enemy's pre-emptively well reinforced defensive lines and storm cities.<br />
<br />
IS-2 tanks were put into service in separate tank regiments which received the ""guards"" designation during their formation.<br />
Manufacturing continued until 1946, and around 3,300 were made.<br />
After the war, the IS-2 was modernised and served in the Soviet and Russian armies until 1995.<br />
A small number of tanks of this model were given to China in the 50s. Later, some of these tanks were deployed in Vietnam.<br />
<br />
== Media ==<br />
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--><br />
'''Skins''' and camouflages for the IS-2 (mod.1944) from live.warthunder.com. They are filed under the terms [http://live.warthunder.com/feed/camouflages/?q=%23is_2_1944 #is_2_1944] and [http://live.warthunder.com/feed/camouflages/?q=%23is2_44 #is2_44].<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/news/2824/current/ [Vehicle Profile<nowiki>]</nowiki> IS-2 Mod. 1944]<br />
<br />
{{USSR heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=IS-2&diff=29616IS-22019-08-13T12:11:43Z<p>U36258839: /* Usage in the battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_2_1943}}<br />
{{About<br />
| about = heavy tank '''{{PAGENAME}}'''<br />
| and<br />
| usage = the later versions<br />
| link-1 = IS-2 (1944)<br />
| link-2 = IS-2 "Revenge"<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_IS-2.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. The IS-2 introduces the heavy-hitting 122 mm D-25 gun as a tank armament, presenting massive firepower with a devastating post-damage effect. Its effect on the battlefield should not be underestimated.<br />
<br />
Operational and visual characteristics of the IS-2, as its design and name suggest, is visually similar to its previous sister-tank, the [[IS-1]] but with operational characteristics of a Tank Destroyer in its Rank and Battle-Rating. Players experienced in operating previous models of the KV series tanks, in particular, the [[KV-2 (1939)|KV-2]] and SU-line of Tank Destroyers should have little to no difficulty in adjusting to this vehicle. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
[[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and 44 mod's]] <br /><br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour (Turret, Hull front, Hull side)<br />
* Rolled homogeneous armour (Hull roof, Engine deck side & rear, Turret roof, Gun mantlet)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (27-34°) ''Driver's port'' <br> 60 mm (74°) ''Front glacis'' <br> 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' <br> 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' || 30 mm <br />
|-<br />
| Turret || 100 mm (7-72°) ''Turret front'' <br> 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm <br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 90 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive "cheek" construction. As with any "cheek" construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns. <br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 46.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB) <br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|827<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.59<br />
|17.98<br />
|-<br />
|''Realistic/Simulator''<br />
|10.00<br />
|11.30<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 8.30 || 11.50 || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 8.30 || 9.80 || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 27.10 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_IS-2.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the IS-2.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 19&nbsp;''(+9)''<br />18&nbsp;''(+10)'' || 14&nbsp;''(+14)''<br />13&nbsp;''(+15)'' || 9&nbsp;''(+19)''<br />9&nbsp;''(+19)'' || 6&nbsp;''(+22)''<br />6&nbsp;''(+22)'' || 3&nbsp;''(+25)''<br />1&nbsp;''(+27)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Center ammo removed: 18&nbsp;''(+10)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its [[IS-1]] and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations. <br />
<br />
=== General Gameplay ===<br />
<br />
==== Arcade Battles ====<br />
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match, when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.<br />
<br />
Close quarters combat proves even more deadly in Arcade Battles, because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (>20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight, while reducing your chances of blowing up at the first incoming shot.<br />
<br />
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to gain another kill or two. You shouldn't expect a lot of kills with this strategy, because it exposes your tank to potentially a lot of enemy fire.<br />
<br />
==== Realistic Battles ====<br />
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.<br />
<br />
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that, because the following [[IS-3]] and [[IS-4M]] mount the same gun (as does [[T-44-122]] and [[KV-122]], if you have them), and [[T-10M]] has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-44]] or [[T-34-85]]) remember the distance and then take the IS-2 out. However, on larger maps it is generally a better idea to take out other vehicles.<br />
<br />
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ).<br />
<br />
====General Tactics====<br />
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--><br />
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficulty in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem. <br />
<br />
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.<br />
<br />
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.<ref>https://www.youtube.com/watch?v=orjvoBexPd4</ref> Alternatively, the powerful armour piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. <ref>https://www.youtube.com/watch?v=EpXjG9ORxTI</ref><br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--><br />
German Tiger IIs, Panthers will be common encounters at the IS-2's Battle-Rating and Rank, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating and Rank, more powerful British Tanks such as the Centurions will be encountered. As previously specified above, The IS-2 no longer retains its armour advantage in this Battle-Rating and Rank un-likes its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, Tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122mm Shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank of the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.<br />
<br />
Another specific enemy vehicle worth noting is the German [[Ferdinand]] Tank Destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100mm and 200mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80mm).<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE''' (you may want to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match, if you really wish to upgrade this vehicle quickly).<br />
<br />
General stock grind advice:<br />
<br />
* Don't show you rear to any enemies, because a single fire will be your death.<br />
* Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak-spots if possible.<br />
** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.<br />
* Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.<br />
** Try to push into objectives with your team to gain those points as well.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Excellent firepower with nearly unmatched one-shot potential<br />
* Good mobility<br />
* Very fast reverse speed<br />
* Repositioning of fuel tanks reduces chances of fires<br />
* Players proficient with the KV-2 and Soviet Heavy Tank Destroyers will feel comfortable with the IS-2<br />
<br />
''' Cons:'''<br />
<br />
* Extremely poor gun depression (as most Russian tankers will be accustomed to)<br />
* Very low rate of fire<br />
* Sub-par armour for a heavy tank, inherited from the IS-1<br />
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning<br />
* Slow turret traverse speed<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
The effort began on another heavy tank after the [[IS-1]]'s 85 mm gun no longer had a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Those in storage still awaited upgrade to become a more powerful heavy tank.<br />
<br />
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a "breakthrough" tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection. <br />
<br />
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.<br />
<br />
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.<br />
<br />
===Design===<br />
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This '''"early version"''', developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.<br />
<br />
===Combat usage===<br />
The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter [[T-34-85|T-34]] tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref><br />
<br />
The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.<ref name="ISZaloga">Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> T<br />
<br />
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]], but the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and were done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2 was finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.<br />
<br />
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, these were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.<br />
<br />
=== In-game description ===<br />
The most powerful tank deployed in combat in World War II. The Iosif Stalin IS-2 was developed in the summer of 1943 at the same time as the IS-1 heavy tank armed with an 85 mm cannon. Thanks to its thick armour and high firepower, the IS-2 was a worthy opponent to German heavy tanks. The vehicle's basic armament consisted of the powerful 122 mm D-25T cannon with separate shell loading. The 122 mm weapon's penetration and firing accuracy were quite high. The standard issue BR-471 sharp-nosed armour-piercing shells allowed it to penetrate the frontal armour of all German tanks.<br />
<br />
The tank's layout was standard, with the transmission in the rear. The tank's hull was a fully welded armoured box made of cast and rolled armour.<br />
<br />
The hull's nose and the underturret box were made of cast pieces. Its base, sides, rear and roof were rolled steel. The turret had a streamlined shape and was cast steel. Its sides contained small hatches with armoured covers for shooting through with small arms.<br />
<br />
Around 450 of them were made between December 1943 and May 1944.<br />
<br />
Tanks of this model played a large role in the battles of 1944-1945, particularly excelling in storming cities.<br />
<br />
The IS-2's flaws limiting its anti-tank capabilities included its small ammunition supply consisting of 28 shots and its cannon's separate loading, which decreased its rate of fire. Its first battles revealed that the tank's frontal hull armour was insufficient.<br />
<br />
The new heavy tanks were provided to Czechoslovakian units and the Polish Army, which participated in the final stage of the Great Patriotic War.<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
[http://live.warthunder.com/feed/camouflages/?q=%23is2 Skins and camouflages for the IS-2 from live.warthunder.com].<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
''ETC.''--><br />
[https://warthunder.com/en/news/2673/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> Iosif Stalin 2]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-44-100&diff=29615T-44-1002019-08-13T09:30:27Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_44_100}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_T-44-100.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It is a standard [[T-44]], but with the stronger [[D-10T (100 mm)|100 mm D-10T]] gun, the same one as on the [[SU-100]] and the [[T-54 (1947)|T-54]] tanks.<br />
<br />
This is a fast, maneuverable with low profile tank that should be played as brawler, flanker and ambusher. The tank's speed is quite good in Rank IV (compare with previous version [[T-34-85]] and [[Panther A|Panther]] variants) and its gun can compete with [[KwK 43 (88 mm)|88 mm gun]] of [[Tiger II (H)|Tiger II]] (amount of explosive, shell velocity).<br />
<br />
This tank isn't suitable for the front-line roles because of the lack of armour and gun depression. Moreover, T-44-100 has a fast reverse speed, making it more of a "shoot-and-scoot" vehicle.<br />
<br />
The armour isn't very thick, but can bounce some shots.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 90 mm (64°) ''Front glacis'' <br> 90 mm (44°) ''Lower glacis'' || 75 + 6 mm || 45 mm (19°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 15 mm<br />
|-<br />
| Turret || 120 mm (9-58°) ''Turret front'' <br> 110 mm (7-63°) ''Gun mantlet'' || 100 mm (12-21°)|| 75 mm (10°) || 15 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 90 mm || 15 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* There are tracks giving additional 18 mm of armour on the lower back of the turret.<br />
* Spaced armour are put on the side that give an additional 6 mm.<br />
* Belly armour is 30 mm thick.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 33.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB) <br />
|-<br />
|60 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|24.06<br />
|29.60<br />
|-<br />
|''Realistic/Simulator''<br />
|13.70<br />
|15.50<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 36 || -3°/+18° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 23.80 || 32.94 || __.__ || __.__ || 47.06<br />
|-<br />
| ''Realistic'' || 14.88 || 17.5 || __.__ || __.__ || 25.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 13.65 || __.__ || __.__ || 10.50<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 169 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 214 || 195 || 173 || 154 || 137 <br />
|-<br />
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 15.9 || 1.2 || 15 || 100.1 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 15 || 100.1 || +4° || 48° || 63° || 71° <br />
|-<br />
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 15 || 93.94 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1050 || 8.0 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1,460 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || Smoke || 880 || 15.6 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== Ammo racks =====<br />
[[File:Ammoracks_T-44-100.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-44-100.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''36''' || 34&nbsp;''(+2)'' || 24&nbsp;''(+12)'' || 21&nbsp;''(+15)'' || 1&nbsp;''(+35)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
''Turret empty:'' 24&nbsp;''(+12)''<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
=== General Gameplay ===<br />
The T-44-100 is a very versatile tank for its Battle Rating of 7.0. When fully upgraded, it's extremely mobile and decently fast, which allows it to go on flanks and set up ambushes to make full use of its 100 mm gun. This gun can penetrate many tanks frontally, although often you have to look for weakspots. Luckily, most of the time that you penetrate an enemy, it's a one-shot kill, due to the explosive nature of the available shells. Having said that, it's best to make your way behind the enemy lines throughout any game, and then clean them up for your team. Moreover, you have 3 crew members in the turret, and if an APHE shell penetrates anywhere, or someone penetrates the turret side, you are most likely dead in one shot, so protect your turret.<br />
<br />
'''<u>Arcade Battles</u>'''<br />
<br />
In Arcade, the T-44-100 can make use of many sniping positions on almost all maps (cliff edge on El Alamein comes to mind). The improved mobility and speed should be used to confuse the enemies and keep your position unknown (i.e. change cover often, move around the map carefully; if needed retreat to your spawn to repair and plan ahead). The mobility will also help you in any stand-offs, because you can keep moving your hull and your turret randomly to increase the chances of enemy shells bouncing and hitting only your cannon barrel or track (allowing you to take your time and return fire).<br />
<br />
'''''Important Note:''''' Don't over-angle your hull, because side armour is ''not'' thick enough to block most shots. You will have to practice this yourself.<br />
<br />
Rushing objective points is also a valid tactic in Arcade, although it's best to pick points with most cover, because you shouldn't get shot as stated previously. When there are enemies occupying the capture point, it's a good idea to avoid obvious routes and try to snipe the enemies from afar, or flank them, because they will always have an advantage on you. If your tank is fully upgraded, you can try rushing in and causing panic, although there is no guarantee that you will survive through that (your team usually pushes in at that point, and most of the time you get the capture point in the end).<br />
<br />
Lastly, just try to confuse your enemies by any means. Make it look like you are going around the left side, then when you can't see enemy tags - turn around and go around the right side; or you can try shooting machine guns into the distance by tapping the space bar, and some enemies may think that that was your shot (machine gun tracers are only marginally smaller than main gun tracers), and they will push out into your line of sight. There are many small strategies you can make use of in Arcade, because your tank is so responsive - just try stuff!<br />
<br />
'''<u>Realistic Battles</u>'''<br />
<br />
Gameplay is slower in Realistic, and the T-44-100 will be outmatched by early Leopards and other fast vehicles (AUBL, M50 Ontos, Ru 251 etc) in terms of mobility. You should play with more caution, and your main strategies should be: ambushes, flanks and medium range sniping. To begin with, ambushing is a very successful strategy, and it can be employed on almost every map. You should find a piece of cover around the middle of the map, and look over the main pathways that the enemy team is likely to take (e.g. rubble around B point on Stalingrad, or the passage from B to C on Tunisia, etc). Also, don't forget you can ambush enemy flankers - they will often over-extend, and if you expect that to happen you can set up anti-flank ambushes for them.<br />
<br />
When flanking with the T-44-100, you need to be cautious of enemy flankers. Always look around, and try to cover your sides. If a capture point is being captured by the enemies, don't rush in, rather go from cover to cover and try to spot the enemy on the capture point first. That way you will have the advantage over them. If the capture point is in a hilly area, peak over the hill slightly sideways (don't go straight-on), because your side armour will be more angled than the lower plate, and also you are less likely to be one-shot if spotted.<br />
<br />
'''''Side Note:''''' Peaking with your side does help with depression as well, but only on shallow hills, on steep hills you will not be able to get a shot on target without exposing your whole tank. Also, don't try to do this when the enemy sees you, because this strategy needs time to be set-up.<br />
<br />
Lastly, sniping will feel easier with the D-10T gun, and at Battle Rating 7.0 extremely fast rounds are uncommon, so you will stand a chance in most medium and long range engagements. Make sure to use a rangefinder, and aim for hits, not for kills, because at long ranges luck plays a bigger role. After every 3-4 shots, try to change your position - it's best to move forwards and find cover, but moving sideways will also help. This way enemies will not be able to explicitly focus fire on you.<br />
<br />
=== Moving from T-44 to T-44-100 ===<br />
This section is for players who are experiencing the sudden jump from Battle Rating 6.3 to 7.0, because you will see many new enemies, and gameplay changes quite a bit. The biggest drawback you will experience is the lack of stabilizer, which makes it harder to play reactively (heavy tanks and tanks with stabilizers will be able to get their guns ready faster than you). <br />
<br />
Don't try to penetrate everything up-front, even though the gun has improved significantly. Sure, you can hit some one-shots through weakspots on some enemies, but the amount of times you will bounce and be killed straight after is bigger. This might get annoying, and you will turn away from this wonderful machine - don't do that. Take your time to learn what enemies are easy to penetrate (British medium tanks, German Leopards and JPz 4-5, US M46s etc), and what tanks will take time and effort to outplay (Conqueror, Maus, T32, etc).<br />
<br />
Overall, don't get a false sense of security and ability to handle everything, because quite the opposite happens - most tanks can easily penetrate you, while their armour is increased and can be awkward.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE,''' and it may also be a good idea '''to activate 3-5 universal vehicle back-ups''' to be able to respawn twice in one match (although it is probably a better idea to wait for the T-54 '47 to use them).<br />
<br />
General tips for the stock grind are:<br />
<br />
* When playing against German Leopards - you can penetrate them frontally, and there are many of them, so take advantage of this.<br />
** Most medium tanks you can penetrate through the turret ring, but it's a gamble sometimes.<br />
** If an enemy tries to angle, shoot at the front side that they're showing, because it usually has negligible armour<br />
* Play the objectives - they award points, and if you stay to defend them, you will be able to get some easy kills for those who try to get it back (by ambushing them).<br />
** You can also set up ambushes ''before'' the objective, so that enemies will push past you and you can shoot their sides.<br />
* Push with your teammates, but let them take the hits, then poke out and take a shot or two.<br />
<br />
=== Specific Enemies Worth Noting ===<br />
Against certain enemies, the recommended tactics are:<br />
<br />
* [[Tiger II (P)|Tiger II (P)]] and [[Tiger II (H)|(H)]]: shoot at turret cheeks (thin part so you should aim carefully), the lower glacis, there is a transmission ('''Warning''': Only shoot this when the Tiger II is facing you directly). If successful in flanking the Tiger II, shoot the part below the turret a little bit.<br />
* [[Panther F]] and [[Panther II]]: watch for their maneuver, shoot at turret cheek, hull (directly facing only) and lower glacis (directly facing only).<br />
* [[Caernarvon|Caernavron]]: Turret ring and its thin lower glacis (one shot and it will blow up). Hit the side turret as well to knock out the fighting crew.<br />
* [[T29]]: The lower glacis and turret ring<br />
* [[Leopard I|Leopard 1A0]]: shoot anywhere, but avoid getting hit<br />
* [[Jagdpanther|Jagdpanther]]: Aim at the side of the gun and penetrate through the front glacis.<br />
* [[Jagdtiger]]: Only shoot at lower glacis. Recommend to flank it due to its low speed.<br />
* [[Maus]]: The turret cheek (only below 100m). Recommend to flank the tank and shoot at the lower side with APCR on the side and rear turret.<br />
* [[Centurion Mk 3]]: Hull and lower glacis<br />
* [[FV4202]]: Lower glacis and turret<br />
* [[T-44]] and T-44-100: Anywhere<br />
* [[IS-2]]: Shoot at the flat part of the hull, one shot guarantee.<br />
* [[IS-2 (1944)|IS-2 (1944)]]: Turret, lower glacis (which is not angled much)<br />
* [[T26E1-1|T26E1-1 "Super Pershing]]: Hull and lower glacis<br />
* [[Tortoise|Tortoise]]: '''Never shoot the lower glacis''', shoot the machine gun position (the upper left side), this can knock out at least 3 crews of it.<br />
* [[T95]]: Commander cupola. Recommend to flank it due to its low speed.<br />
<br />
===Modules===<br />
The first modifications you should get are “Parts” and “FPE”. The best order for this is: Parts → Horizontal Drive → FPE. After you get those, you can grind what you want. It’s recommended to get the modifications of the Category “Firepower” and “Protection” first. Because its a medium tanks you should also get the modifications “Filters”, “Transmission” and “Engine” as fast as possible, to have a better mobility.<br />
<br />
You could do it like this: Parts → Horizontal Drive → FPE → BR-412B → BR-412D → Adjustment of Fire → Crew Replenishment → Filters → Elevation Mechanism → Transmission → Engine → Artillery Support → Brake System → Suspension → Tracks → BR-412P<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Powerful 100 mm D-10T gun with good AP-rounds and a good one-shot-potential<br />
* Introduces players to the 100 mm D-10T gun of the T-54 family<br />
* 12.7mm DShK machine gun provides effective anti-aircraft defense and saves main gun ammo when facing soft targets like SPAA's<br />
* Very maneuverable when fully upgraded, lots of power compared to the [[T-34-85]] and the [[T-44]]. Good top speed, acceleration and reverse<br />
* Low profile, so you won’t get spotted easily<br />
* Good frontal armour. Quite many rounds bounce<br />
* Side skirts provide spaced armour<br />
<br />
'''Cons:'''<br />
<br />
* Only -3° of gun depression. So the T-44-100 favors only flat or hull down/ low lying positions<br />
* Long reload time, even with aced crew (as fast as a [[Panther II|Panther II]] stock)<br />
* Quite weak turret armour. The turret cheeks are weak points<br />
* 3 of 4 crewman are in the turret, so its easy to one-shot you<br />
* Big ammo-rack next to your driver in the front<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
The [[T-44]] started development in the Autumn of 1943 at the Stalin Ural Tank Factory No. 183, with the objective of creating a tank that is superior to the [[T-34-85|T-34]]. The requirement was that it have the same mobility of the T-34, but with more armour on it. In November, chief designer A. A. Morozov presented the T-44's design and model, called ''Object 136'' as a prototype. The first prototype was complete on January the next year and two more in February. The first two prototypes are armed with the 85 mm D-5T gun with the designation ''T-44-85'', while the last had a 122 mm D-25-44T cannon similar to the one on the [[IS-2]] tank (Though differing from one-piece ammunition and better muzzle brake) designated the ''[[T-44-122]]''. Overall, the design allowed the T-44 to be much more protective in armour thickness when compared to the T-34 while remaining a lower profile. Trials with the first prototypes began in February 1944. The T-44 with the 122 mm gun was deemed impractical in the trials and was discontinued while the T-44 with the 85 mm gun went on to further development. Improvements and changes went into the design until it was accepted in November 1944, where it was placed into service of the Soviet Red Army. Production started in 1944 at Factory No. 75 and continued building until 1947 with about 1,823 units produced.<br />
<br />
Despite the T-44's superiority over the T-34 tank, it used the same gun, the 85 mm ZiS-S-53, as its main armament. It was requested that a larger armament be placed onto the T-44 instead for increased firepower. Testing began at October 1944 for this upgrade at the Ural Tank Factory, with the T-44 armed with the 100 mm to be called the ''T-44B'' (or the '''T-44-100'''). Two prototypes were made for the T-44-100 in February 1945, one with a D-10TK gun and another with the LB-1 gun. The T-44-100, compared to the original T-44, had its turret ring diameter increased, thicker armour overall, and increased weight.<br />
<br />
===Test results===<br />
The T-44-100 trials in March and April resulted in positive performance of the T-44-100. The performance the T-44B gave convinced the army that the design had potential and was to not instantly be put into production and instead wait for the entire tank design to be modernized before starting production. Thus, only two working prototypes were made before the entire tank design went into an overhaul. The resulting tank from this development was the [[T-54 (1947)|T-54]] main battle tank. This tank was accepted while all further development on the T-44 stopped.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<gallery mode="packed-hover" heights="300px"><br />
T-44-100_Wallpaper Preview.jpg|The T-44-100 unveiled to the world.<br />
</gallery><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
<br />
* [wt:en/devblog/current/865/|[Devblog<nowiki>]</nowiki> Т-44-100: Maneuver and fire!]<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1951)&diff=29607T-54 (1951)2019-08-12T19:03:38Z<p>U36258839: + The Stock Grind</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1951}}<br />
<br />
== Description ==<br />
<!-- In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about. --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}.<br />
<br />
In 1951, a new hemispherical turret with improved ballistic shaping was introduced for the T-54 medium tank. This turret eliminated the turret shot-traps of earlier models and became the definitive one for all T-54 and T-55 variants that followed. A new telescopic gunsight was also introduced.<br />
<br />
Ingame, the 1951 model plays similarly to the 1949 model. It has the same reduced hull armour compared to the 1947 model but makes up for this with its better mobility and turret, which is not vulnerable to shot-traps like the 1947 and 1949 models are. The 1951 model also has access to a powerful HEAT-FS round.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The T-54 '51 is practically the same tank as the [[T-54 (1949)|T-54 '49]], it has the same armour as the T-54 '49 and the only difference is the addition of the new HEAT-FS round capable of going through 380mm of armour (the War Thunder community generally accepts the T-54 '51 as having the best ammunition overall). Again, the new round should be taken as a back-up option for the most armoured enemies, while BR-412D should remain the main round.<br />
<br />
=== General Playstyle ===<br />
The T-54 '51 is simply the better tank than the T-54 '49, because it has the same armour, and the only difference is the addition of HEAT-FS round, which penetrates through 380mm. (Read the [[T-54 (1947)|T-54 '47]] and the [[T-54 (1949)|T-54 '49]] articles, as they cover the T-54 playstyle).<br />
<br />
'''Major Gameplay Differences from the T-54 '49 (Read the [[T-54 (1947)|T-54 '47]] and the [[T-54 (1949)|T-54 '49]] articles prior to reading this!)'''<br />
<br />
* You can now penetrate all vehicles that you can see.<br />
* If the map is very big, and you are forced to snipe, you may prefer to take APDS ammunition, because it's much easier to aim.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE,''' and it may also be a good idea '''to''' '''activate 3-5 universal vehicle back-ups''' to be able to respawn twice in one match. In this case it's worth it, because the T-54 '51 is a grinder for rank V and first rank VI vehicles - the faster you spade it, the faster you can grind!<br />
<br />
General tips for the stock grind are the same as those for the [[T-54 (1947)|T-54 '47]], read that article.<br />
<br />
=== Pros and cons ===<br />
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". --><br />
<br />
'''Pros:'''<br />
<br />
* Improved turret shape and armour thickness, with no shot-traps (Same turret as the T-54 '49)<br />
* Lighter than the 1947 model, with improved mobility<br />
* Wide ammunition selection, including 380 mm penetration 3BK-5 HEAT-FS and powerful APHE rounds<br />
* Well-sloped hull glacis plate, resistant to most full-bore AP rounds<br />
* Roof mounted DShK heavy machine gun for use against aircraft or light vehicles<br />
<br />
<br />
'''Cons:'''<br />
<br />
* Unstabilised main gun and very slow turret traverse make it vulnerable to being flanked in close combat<br />
* Relatively low rate-of-fire<br />
* Small magazine size of the DShK heavy machine gun<br />
* Weaker hull armour than the 1947 model<br />
* Poor penetration with APHE rounds<br />
<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
=== In-game description ===<br />
"The new 1951 tank model received a cast semi-spherical turret without shot traps and with improved traverse sealing and an apparatus for attaching a minesweeper. Its two SG-43 machine guns were replaced with a 7.62 mm SGMT machine gun. The T-54's main armament remained as before - a 100 mm D-10T cannon with a 56 calibre barrel length. This weapon was developed in the No. 9 artillery factory's design bureau under the direction of F.F. Petrov. The 100 mm cannon's armour-piercing round was able to penetrate a 125 mm thick vertical armour plate at a range of 2,000 m. After the Second World War, improved variants of this tank served for forty years after the basic model was developed. From 1946, all the characteristics of the T-54 and its variants surpassed those of foreign medium tanks, and its weapon had the best armour-piercing properties.<br />
<br />
In total, 7,009 of them were made between 1952 and 1955.The T54 Mod. 1951 became widespread outside the USSR's borders and was licensed for production in Poland, Czechoslovakia and China. Its Chinese variant was designated Type 59.<br />
Tanks of this type were used in a multitude of armed conflicts in the 20th century. These vehicles are still in service in many countries in Asia and the Middle East.<br />
<br />
A disadvantage of the tank was the hull layout it inherited from the T-44. It ensured the Soviet tank's advantages over its foreign counterparts, but also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised tank cannon's accuracy and rate of fire were too low when firing on the move. The T-54's transmission and undercarriage restricted opportunities to increase its mobility after installing a more powerful weapon or increasing its armour."<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1951)&diff=29606T-54 (1951)2019-08-12T19:00:42Z<p>U36258839: /* Usage in the battles */ Basically told everyone to read my other T-54 articles, lol</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1951}}<br />
<br />
== Description ==<br />
<!-- In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about. --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}.<br />
<br />
In 1951, a new hemispherical turret with improved ballistic shaping was introduced for the T-54 medium tank. This turret eliminated the turret shot-traps of earlier models and became the definitive one for all T-54 and T-55 variants that followed. A new telescopic gunsight was also introduced.<br />
<br />
Ingame, the 1951 model plays similarly to the 1949 model. It has the same reduced hull armour compared to the 1947 model but makes up for this with its better mobility and turret, which is not vulnerable to shot-traps like the 1947 and 1949 models are. The 1951 model also has access to a powerful HEAT-FS round.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The T-54 '51 is practically the same tank as the [[T-54 (1949)|T-54 '49]], it has the same armour as the T-54 '49 and the only difference is the addition of the new HEAT-FS round capable of going through 380mm of armour (the War Thunder community generally accepts the T-54 '51 as having the best ammunition overall). Again, the new round should be taken as a back-up option for the most armoured enemies, while BR-412D should remain the main round.<br />
<br />
=== General Playstyle ===<br />
The T-54 '51 is simply the better tank than the T-54 '49, because it has the same armour, and the only difference is the addition of HEAT-FS round, which penetrates through 380mm. (Read the [[T-54 (1947)|T-54 '47]] and the [[T-54 (1949)|T-54 '49]] articles, as they cover the T-54 playstyle).<br />
<br />
'''Major Gameplay Differences from the T-54 '49 (Read the [[T-54 (1947)|T-54 '47]] and the [[T-54 (1949)|T-54 '49]] articles prior to reading this!)'''<br />
<br />
* You can now penetrate all vehicles that you can see.<br />
* If the map is very big, and you are forced to snipe, you may prefer to take APDS ammunition, because it's much easier to aim.<br />
<br />
=== Pros and cons ===<br />
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective". --><br />
<br />
'''Pros:'''<br />
<br />
* Improved turret shape and armour thickness, with no shot-traps (Same turret as the T-54 '49)<br />
* Lighter than the 1947 model, with improved mobility<br />
* Wide ammunition selection, including 380 mm penetration 3BK-5 HEAT-FS and powerful APHE rounds<br />
* Well-sloped hull glacis plate, resistant to most full-bore AP rounds<br />
* Roof mounted DShK heavy machine gun for use against aircraft or light vehicles<br />
<br />
<br />
'''Cons:'''<br />
<br />
* Unstabilised main gun and very slow turret traverse make it vulnerable to being flanked in close combat<br />
* Relatively low rate-of-fire<br />
* Small magazine size of the DShK heavy machine gun<br />
* Weaker hull armour than the 1947 model<br />
* Poor penetration with APHE rounds<br />
<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
=== In-game description ===<br />
"The new 1951 tank model received a cast semi-spherical turret without shot traps and with improved traverse sealing and an apparatus for attaching a minesweeper. Its two SG-43 machine guns were replaced with a 7.62 mm SGMT machine gun. The T-54's main armament remained as before - a 100 mm D-10T cannon with a 56 calibre barrel length. This weapon was developed in the No. 9 artillery factory's design bureau under the direction of F.F. Petrov. The 100 mm cannon's armour-piercing round was able to penetrate a 125 mm thick vertical armour plate at a range of 2,000 m. After the Second World War, improved variants of this tank served for forty years after the basic model was developed. From 1946, all the characteristics of the T-54 and its variants surpassed those of foreign medium tanks, and its weapon had the best armour-piercing properties.<br />
<br />
In total, 7,009 of them were made between 1952 and 1955.The T54 Mod. 1951 became widespread outside the USSR's borders and was licensed for production in Poland, Czechoslovakia and China. Its Chinese variant was designated Type 59.<br />
Tanks of this type were used in a multitude of armed conflicts in the 20th century. These vehicles are still in service in many countries in Asia and the Middle East.<br />
<br />
A disadvantage of the tank was the hull layout it inherited from the T-44. It ensured the Soviet tank's advantages over its foreign counterparts, but also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised tank cannon's accuracy and rate of fire were too low when firing on the move. The T-54's transmission and undercarriage restricted opportunities to increase its mobility after installing a more powerful weapon or increasing its armour."<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1949)&diff=29605T-54 (1949)2019-08-12T18:45:07Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1949}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]]. It is the second in the Soviet T-54 series between the [[T-54 (1947)|1947]] and [[T-54 (1951)|1951]] models, yet only differs in the design and the available choice in ammunition.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 100 mm (61°) ''Front glacis'' <br> 100 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (7-64°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 90 - 160 mm (9-48°) || 50 mm (16-52°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 18 mm thick.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 35.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.70<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|12.96<br />
|14.65<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 9.5 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 5.9 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.10 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|- <br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|- <br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|-<br />
| 3BM-8 || APDS || 1415 || 5.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 29&nbsp;''(+5)'' || 26&nbsp;''(+8)'' || 25&nbsp;''(+9)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Turret empty: 26&nbsp;''(+8)''<br />One rack only: 21&nbsp;''(+13)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The T-54 '49 is an upgraded version of the [[T-54 (1947)|T-54 '47]], it has a turret without the shot-trap, and it has generally more armour, however this is counteracted with weaker hull armour, and this does make a difference for some early APFSDS and some HEAT rounds (the War Thunder community generally accepts the T-54 '47 as having the best armour overall). Another upgrade is the new APDS round, which has superior penetration. This round should be used to take on only the most armoured targets frontally, because it does minimal damage - BR-412D still is considered the better round because it has ''enough'' penetration and it one-shots easily.<br />
<br />
=== General Playstyle ===<br />
The T-54 '49 continues in the steps of its predecessor, still being a Jack-of-All-Trades tank, on the same platform with the same gun. Importantly, it has improved turret armour, although at the cost of hull armour, which promotes hull-down gameplay. In Arcade, the T-54 '49 retains the mobility of the T-54 '47, but now you have the back-up option of using APDS. (Read the [[T-54 (1947)|T-54 '47]] article, as it covers general playstyle with more depth)<br />
<br />
'''<u>Major Gameplay Differences from the T-54 '47</u> (Read the [[T-54 (1947)|T-54 '47]] article prior to reading this!)'''<br />
<br />
* You are now able to snipe more accurately, because of your APDS round that goes over 1,400 m/s. This can be taken advantage of at the start of matches, especially in Realistic Battles.<br />
* Your upgraded turret is now able to outright block some rounds, especially at Battle Ratings 6.7 - 7.0, and it's not worth wiggling or angling it.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE.''' (Activating universal back-ups for this vehicle to speed up the grind is an option, but it is not an exceptional vehicle, and it's best to just research the [[T-54 (1951)|T-54 '51]], as it has more ammunition choices).<br />
<br />
General tips for the stock grind are the same as those for the [[T-54 (1947)|T-54 '47]], read that article.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Retains the decent D-10 100 mm gun, just like the T-54 Mod.1947<br />
* Access to APDS ammunition<br />
* Fast reload rate<br />
* New elliptical turret removes the frontal turret shot trap found on the T-54 (1947)<br />
* Good mobility<br />
<br />
'''Cons:'''<br />
<br />
* Armour is not as thick in comparison to the T-54 (1947)<br />
* Angling the armour is not advised, as the side armour will be exposed<br />
* Ammo Racks can be detonated fairly easily from the side<br />
* Slow turret traverse speed in general <br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War-II-era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service on 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered a quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. New gun sight and the smoke generating system were also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successors.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the instalment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences is the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the centre, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the 100 mm D-10T gun was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breach hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred to as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in the mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the 105 mm L7 gun and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet T-72 and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. Israel was able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centurion tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel was able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American M1A1 Abrams and the British Challenger II's.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made an appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against the turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lankan Civil War. The T-54/55 is still being used today in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
=== In-game description ===<br />
The tank received a streamlined cast turret with an improved shape designed to reduce ricochets to the hull roof. Its weapon was equipped with a new gun mantlet. One fender-mounted SG-43 machine gun was removed from the driver's compartment. The upper frontal hull plate was reduced to 100 mm thickness and the lower armour plate's slope was increased. The engine cooling system was modernised. The 500 mm wide tracks were replaced by new 580 mm wide tracks, which reduced ground pressure to acceptable levels. <br />
<br />
The tank's wheels received independent torsion-bar suspension, reducing its weight by 1,700 kg. This lead to a significant increase in the tank's durability, a height reduction of 30 cm and an increase in its driving performance. The T-54's armoured hull was fully welded from rolled plates and homogenous steel sheets.<br />
<br />
The tanks were manufactured until 1951, and around 2,523 of them were made.<br />
<br />
The T-54 tank was noted for its adequate mobility, well-designed hull and turret and greater firepower in comparison to vehicles of this class made by other countries.<br />
<br />
However, although the hull's configuration ensured the Soviet tank's advantages over its foreign counterparts, it also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised 100 mm D-10T tank cannon's accuracy and rate of fire were too low when firing on the move. In addition, it became necessary to introduce new armour-piercing subcalibre rounds and high-explosive rounds in particular to the cannon's ammunition complement.<br />
<br />
These vehicles served in the armies of the former Warsaw Pact member states. Additionally, they were supplied to many countries in Asia and the Middle East.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1947)]] - Predecessor, featuring an enhanced front glacis plate, but turret design have certain frontal weak points.<br />
* [[T-54 (1951)]] - Successor, featuring an improved turret design that eliminates the rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/750/ [Devblog<nowiki>]</nowiki> A-20G-25 and T-54 1949]<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=29604T-54 (1947)2019-08-12T18:27:55Z<p>U36258839: /* General Playstyle */ had 6.7, changed to correct 7.7.</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet medium tank {{Battle-rating}}. This medium tank was introduced in [[Update 1.43]]. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristic and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun mantlet, and the enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it gets put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if up tiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. The big side profile and a rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27.55<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The T-54 '47 is a great starting tank for rank V Soviets. It has armour, a good gun and decent mobility, all traits similar to pre-modern MBTs. However, you should still use any available cover, and it's even better if you can remain unseen. The turret of the '47 can be quite hard to penetrate, due to awkward bounces, and wiggling it can make it even more difficult for enemies to do any damage. In a downtier, this tank is almost over-powered, because BR-412D can penetrate everything, while the T-54 is mobile and well-protected. You still need to play smart, mind you, but it's easy to get over 5k research points in a match (without premium) in a downtier. <br />
<br />
=== General Playstyle ===<br />
The T-54 is often described as a Jack-of-All-Trades, similar to late-game MBTs. However, at 7.7 its armour still plays an important role, so the title 'Medium Tank' fits better. In Arcade Battles, the T-54 '47 is a joy to play. It can be compared to a Leopard with armour and, arguably, a better gun, because of improved mobility in Arcade. This iteration of the T-54 doesn't get high-penetration rounds, but BR-412D is usually enough to deal with the vast majority of enemies, especially when flanking is so easy in Arcade. In Realistic Battles, this tank is less mobile, but it is still able to cause a lot of damage when played to its strengths, notably the bouncy turret and the high explosive rounds that one-shot enemies - obviously this hints at an ambush or flanking playstyle.<br />
<br />
'''<u>Arcade Battles</u>'''<br />
<br />
In Arcade Battles, T-54 '47 is very capable even in an uptier. You should never rely on attacking enemies up front, rather by flanking and getting to their sides, which shouldn't be a problem because even when stock this tank is quite fast (upgrades mostly improve mobility, rather than raw speed). Flanking is much easier in city combat, because there are paved roads and a lot of cover. Flanking on hilly maps is difficult, because the T-54 has very little depression, so be cautious on those maps and use any cover you can find (e.g. rocks, buildings etc).<br />
<br />
You should use the speed to push forwards and gain capture points, because when at speed, it's harder for opponents to penetrate you, or even hit you. After capturing a point you can choose to move into an ambush position to defend it, or you can choose to traverse the map to another objective or to help a teammate. This choice depends on your playstyle, and whether you're playing for fun or for research points.<br />
<br />
'''''Side-Note:''''' Using your speed to make it harder for enemies to hit you is a strategy that can be used to get into any strategic position, not just objectives. <br />
<br />
'''''Important Note:''''' You don't have a stabilizer, so it can be difficult to take fast shots and to shoot on the move. Basically, don't play reactively in this tank, because some tanks (especially the British) can easily outplay you.<br />
<br />
If you find yourself in a stand-off, aim for the enemy's weakspots (turret rings and lower plates are usually penetrable). Remember to wiggle your turret (and even the hull), because it can be quite difficult to penetrate, especially with conventional rounds. If you don't know how to penetrate the enemy, it's best to retreat and either try to flank, or run away from that enemy hoping that your team can handle them.<br />
<br />
==== <u>Realistic Battles</u> ====<br />
In Realistic Battles, T-54 '47 behaves much more like a heavy tank. At range, it's hard for opponents to hit your turret, but it's also hard for you to hit them, due to bullet drop. Overall, you should play by using cover and by getting behind the enemy lines. This can be easily accomplished by pushing up to objectives, and waiting for the enemies to push past you. This way, you will have the advantage, and your armour can help you survive some shots from other enemies or if your prey survives your shot. However, you should adapt to the game situation - if your team stomps the enemy on one objective, it might be better to flank to another objective and help out your team there, instead of pushing for the enemy spawn (attacking enemies head-on from spawn vs. attacking enemies from behind/side).<br />
<br />
When upgraded, the T-54 becomes much faster, and the strategy of rushing can work, especially in a down-tier, where most enemies also have conventional rounds. Generally, your armour can be relied upon against certain enemies, which allows you to be a breakthrough tank, especially when there are teammates pushing with you. For example, on Fulda the B point can be easily captured or overrun with 2-3 T-54s, because usually enemies cannot deal with that much armour and firepower (attacking from the lower side proved more effective, too).<br />
<br />
'''''Important Note:''''' Your armour is most effective on the move, standing in the open trying to snipe an enemy will make it easier for them to hit you. Using any sort of cover to advance is still the better option.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE,''' and it may also be a good idea '''to activate 3-5 universal vehicle back-ups''' to be able to respawn twice in one match. In this case it's worth it, because the T-54 '47 is a grinder for rank V and first rank VI vehicles - the faster you spade it, the faster you can grind!<br />
<br />
General tips for the stock grind are these:<br />
<br />
* In the case of T-54, it can be a good idea to let enemies shoot at you, because it gives the "Adamant" award and also quite a decent amount of research points.<br />
** In Arcade, you can hide your turret, but show your angled front plate. Enemies will see your marker, and try to shoot at you, but they will bounce and just give you points. Then you can just drive out and return fire to try to get a kill or two.<br />
* Don't try to penetrate tanks frontally with stock rounds - it's no use. You have to flank around and try to get in the rear of the enemies. If you're successful, it usually grants multiple kills.<br />
* Play the objectives - they award points, and if you stay to defend them, you will be able to get some easy kills for those who try to get it back (by ambushing them).<br />
** You can also set up ambushes ''before'' the objective, so that enemies will push past you and you can shoot their sides.<br />
<br />
The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm<br />
* Angled armour is particularly bouncy when on the move<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed<br />
* Good reload for a gun<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets<br />
* Low profile<br />
* Access to smoke shells and canisters<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor penetration at the rank with only AP type rounds to work with<br />
* Terrible gun depression of -4 degrees<br />
* Slow turret traverse hampers reaction times<br />
* No stabilizer<br />
* Only one reverse gear<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire<br />
* Highly vulnerable to HEAT-FS or Sabot shells<br />
* Low profile makes it possible for tall vehicles to shoot down at less angled armour during a brawl<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War-II-era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service on 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered a quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. New gun sight and the smoke generating system were also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successors.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the instalment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences in the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the centre, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the [[D-10T (100 mm)|100 mm D-10T gun]] was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breach hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred to as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in the mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the [[L7A1 (105 mm)|105 mm L7 gun]] and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet [[T-72A|T-72]] and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. Israel was able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centurion tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel was able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American [[M1A1 Abrams]] and the British [[Challenger 2]]'s.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made an appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against the turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lankan Civil War. The T-54/55 is still being used today in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
=== In-game description ===<br />
The first mass-produced post-war Soviet tank. Developed in 1945-1946 using the hull, transmission and a number of other technical solutions from the T-44.<br />
<br />
The driver's compartment had an altered observation instrument layout. Instead of a viewing slot in the frontal hull plate, two periscopes were placed directly in front of the hatch. This decision had a positive affect on the upper frontal plate's durability and improved vision of the surrounding area from the driver's seat. The engine compartment underwent the most significant changes. <br />
<br />
Instead of the old B-2 diesel engine, the vehicle was equipped with its modernised 520 hp B-54 model. The tank received a new rounded turret similar to that of the IS-3, but with a shot trap all along its perimeter, particularly prominent in the rear. The turret's frontal armour was 200 mm thick, and the side armour between 125 mm and 160 mm thick. The turret's vertical slope reached 45°. The undercarriage received toothed track action. Additionally, the capacity of the internal fuel tanks was increased to 545 litres. <br />
<br />
The tank was equipped with a 100 mm D-10T cannon with a 56 calibre barrel length, two 7.62 mm SG-43 machine guns mounted on the track fenders in armoured boxes and used by the driver to lay down unaimed fire, and a 12.7 mm DShK anti-aircraft gun installed in a turret on the roof by the loader's hatch. The vehicle was outfitted with semi-automatic carbon-dioxide fire suppression equipment. Two MDSh smoke canisters were mounted outside on the frontal hull.<br />
<br />
In April 1946, the T-54 tank was put into service and began to be mass-produced the following year. In total, 713 of them were built in 1947-1949.<br />
These vehicles were supplied to Vietnam and also took part in suppressing the 1956 Hungarian uprising in Budapest.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=29603T-54 (1947)2019-08-12T18:11:20Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet medium tank {{Battle-rating}}. This medium tank was introduced in [[Update 1.43]]. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristic and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun mantlet, and the enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it gets put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if up tiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. The big side profile and a rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27.55<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The T-54 '47 is a great starting tank for rank V Soviets. It has armour, a good gun and decent mobility, all traits similar to pre-modern MBTs. However, you should still use any available cover, and it's even better if you can remain unseen. The turret of the '47 can be quite hard to penetrate, due to awkward bounces, and wiggling it can make it even more difficult for enemies to do any damage. In a downtier, this tank is almost over-powered, because BR-412D can penetrate everything, while the T-54 is mobile and well-protected. You still need to play smart, mind you, but it's easy to get over 5k research points in a match (without premium) in a downtier. <br />
<br />
=== General Playstyle ===<br />
The T-54 is often described as a Jack-of-All-Trades, similar to late-game MBTs. However, at 6.7 its armour still plays an important role, so the title 'Medium Tank' fits better. In Arcade Battles, the T-54 '47 is a joy to play. It can be compared to a Leopard with armour and, arguably, a better gun, because of improved mobility in Arcade. This iteration of the T-54 doesn't get high-penetration rounds, but BR-412D is usually enough to deal with the vast majority of enemies, especially when flanking is so easy in Arcade. In Realistic Battles, this tank is less mobile, but it is still able to cause a lot of damage when played to its strengths, notably the bouncy turret and the high explosive rounds that one-shot enemies - obviously this hints at an ambush or flanking playstyle.<br />
<br />
'''<u>Arcade Battles</u>'''<br />
<br />
In Arcade Battles, T-54 '47 is very capable even in an uptier. You should never rely on attacking enemies up front, rather by flanking and getting to their sides, which shouldn't be a problem because even when stock this tank is quite fast (upgrades mostly improve mobility, rather than raw speed). Flanking is much easier in city combat, because there are paved roads and a lot of cover. Flanking on hilly maps is difficult, because the T-54 has very little depression, so be cautious on those maps and use any cover you can find (e.g. rocks, buildings etc).<br />
<br />
You should use the speed to push forwards and gain capture points, because when at speed, it's harder for opponents to penetrate you, or even hit you. After capturing a point you can choose to move into an ambush position to defend it, or you can choose to traverse the map to another objective or to help a teammate. This choice depends on your playstyle, and whether you're playing for fun or for research points.<br />
<br />
'''''Side-Note:''''' Using your speed to make it harder for enemies to hit you is a strategy that can be used to get into any strategic position, not just objectives. <br />
<br />
'''''Important Note:''''' You don't have a stabilizer, so it can be difficult to take fast shots and to shoot on the move. Basically, don't play reactively in this tank, because some tanks (especially the British) can easily outplay you.<br />
<br />
If you find yourself in a stand-off, aim for the enemy's weakspots (turret rings and lower plates are usually penetrable). Remember to wiggle your turret (and even the hull), because it can be quite difficult to penetrate, especially with conventional rounds. If you don't know how to penetrate the enemy, it's best to retreat and either try to flank, or run away from that enemy hoping that your team can handle them.<br />
<br />
==== <u>Realistic Battles</u> ====<br />
In Realistic Battles, T-54 '47 behaves much more like a heavy tank. At range, it's hard for opponents to hit your turret, but it's also hard for you to hit them, due to bullet drop. Overall, you should play by using cover and by getting behind the enemy lines. This can be easily accomplished by pushing up to objectives, and waiting for the enemies to push past you. This way, you will have the advantage, and your armour can help you survive some shots from other enemies or if your prey survives your shot. However, you should adapt to the game situation - if your team stomps the enemy on one objective, it might be better to flank to another objective and help out your team there, instead of pushing for the enemy spawn (attacking enemies head-on from spawn vs. attacking enemies from behind/side).<br />
<br />
When upgraded, the T-54 becomes much faster, and the strategy of rushing can work, especially in a down-tier, where most enemies also have conventional rounds. Generally, your armour can be relied upon against certain enemies, which allows you to be a breakthrough tank, especially when there are teammates pushing with you. For example, on Fulda the B point can be easily captured or overrun with 2-3 T-54s, because usually enemies cannot deal with that much armour and firepower (attacking from the lower side proved more effective, too).<br />
<br />
'''''Important Note:''''' Your armour is most effective on the move, standing in the open trying to snipe an enemy will make it easier for them to hit you. Using any sort of cover to advance is still the better option.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE,''' and it may also be a good idea '''to activate 3-5 universal vehicle back-ups''' to be able to respawn twice in one match. In this case it's worth it, because the T-54 '47 is a grinder for rank V and first rank VI vehicles - the faster you spade it, the faster you can grind!<br />
<br />
General tips for the stock grind are these:<br />
<br />
* In the case of T-54, it can be a good idea to let enemies shoot at you, because it gives the "Adamant" award and also quite a decent amount of research points.<br />
** In Arcade, you can hide your turret, but show your angled front plate. Enemies will see your marker, and try to shoot at you, but they will bounce and just give you points. Then you can just drive out and return fire to try to get a kill or two.<br />
* Don't try to penetrate tanks frontally with stock rounds - it's no use. You have to flank around and try to get in the rear of the enemies. If you're successful, it usually grants multiple kills.<br />
* Play the objectives - they award points, and if you stay to defend them, you will be able to get some easy kills for those who try to get it back (by ambushing them).<br />
** You can also set up ambushes ''before'' the objective, so that enemies will push past you and you can shoot their sides.<br />
<br />
The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm<br />
* Angled armour is particularly bouncy when on the move<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed<br />
* Good reload for a gun<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets<br />
* Low profile<br />
* Access to smoke shells and canisters<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor penetration at the rank with only AP type rounds to work with<br />
* Terrible gun depression of -4 degrees<br />
* Slow turret traverse hampers reaction times<br />
* No stabilizer<br />
* Only one reverse gear<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire<br />
* Highly vulnerable to HEAT-FS or Sabot shells<br />
* Low profile makes it possible for tall vehicles to shoot down at less angled armour during a brawl<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War-II-era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service on 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered a quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. New gun sight and the smoke generating system were also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successors.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the instalment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences in the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the centre, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the [[D-10T (100 mm)|100 mm D-10T gun]] was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breach hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred to as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in the mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the [[L7A1 (105 mm)|105 mm L7 gun]] and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet [[T-72A|T-72]] and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. Israel was able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centurion tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel was able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American [[M1A1 Abrams]] and the British [[Challenger 2]]'s.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made an appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against the turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lankan Civil War. The T-54/55 is still being used today in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
=== In-game description ===<br />
The first mass-produced post-war Soviet tank. Developed in 1945-1946 using the hull, transmission and a number of other technical solutions from the T-44.<br />
<br />
The driver's compartment had an altered observation instrument layout. Instead of a viewing slot in the frontal hull plate, two periscopes were placed directly in front of the hatch. This decision had a positive affect on the upper frontal plate's durability and improved vision of the surrounding area from the driver's seat. The engine compartment underwent the most significant changes. <br />
<br />
Instead of the old B-2 diesel engine, the vehicle was equipped with its modernised 520 hp B-54 model. The tank received a new rounded turret similar to that of the IS-3, but with a shot trap all along its perimeter, particularly prominent in the rear. The turret's frontal armour was 200 mm thick, and the side armour between 125 mm and 160 mm thick. The turret's vertical slope reached 45°. The undercarriage received toothed track action. Additionally, the capacity of the internal fuel tanks was increased to 545 litres. <br />
<br />
The tank was equipped with a 100 mm D-10T cannon with a 56 calibre barrel length, two 7.62 mm SG-43 machine guns mounted on the track fenders in armoured boxes and used by the driver to lay down unaimed fire, and a 12.7 mm DShK anti-aircraft gun installed in a turret on the roof by the loader's hatch. The vehicle was outfitted with semi-automatic carbon-dioxide fire suppression equipment. Two MDSh smoke canisters were mounted outside on the frontal hull.<br />
<br />
In April 1946, the T-54 tank was put into service and began to be mass-produced the following year. In total, 713 of them were built in 1947-1949.<br />
These vehicles were supplied to Vietnam and also took part in suppressing the 1956 Hungarian uprising in Budapest.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=29602T-54 (1947)2019-08-12T18:06:11Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet medium tank {{Battle-rating}}. This medium tank was introduced in [[Update 1.43]]. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristic and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun mantlet, and the enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it gets put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if up tiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. The big side profile and a rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27.55<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
=== General Playstyle ===<br />
The T-54 is often described as a Jack-of-All-Trades, similar to late-game MBTs. However, at 6.7 its armour still plays an important role, so the title 'Medium Tank' fits better. In Arcade Battles, the T-54 '47 is a joy to play. It can be compared to a Leopard with armour and, arguably, a better gun, because of improved mobility in Arcade. This iteration of the T-54 doesn't get high-penetration rounds, but BR-412D is usually enough to deal with the vast majority of enemies, especially when flanking is so easy in Arcade. In Realistic Battles, this tank is less mobile, but it is still able to cause a lot of damage when played to its strengths, notably the bouncy turret and the high explosive rounds that one-shot enemies - obviously this hints at an ambush or flanking playstyle.<br />
<br />
'''<u>Arcade Battles</u>'''<br />
<br />
In Arcade Battles, T-54 '47 is very capable even in an uptier. You should never rely on attacking enemies up front, rather by flanking and getting to their sides, which shouldn't be a problem because even when stock this tank is quite fast (upgrades mostly improve mobility, rather than raw speed). Flanking is much easier in city combat, because there are paved roads and a lot of cover. Flanking on hilly maps is difficult, because the T-54 has very little depression, so be cautious on those maps and use any cover you can find (e.g. rocks, buildings etc).<br />
<br />
You should use the speed to push forwards and gain capture points, because when at speed, it's harder for opponents to penetrate you, or even hit you. After capturing a point you can choose to move into an ambush position to defend it, or you can choose to traverse the map to another objective or to help a teammate. This choice depends on your playstyle, and whether you're playing for fun or for research points.<br />
<br />
'''''Side-Note:''''' Using your speed to make it harder for enemies to hit you is a strategy that can be used to get into any strategic position, not just objectives. <br />
<br />
'''''Important Note:''''' You don't have a stabilizer, so it can be difficult to take fast shots and to shoot on the move. Basically, don't play reactively in this tank, because some tanks (especially the British) can easily outplay you.<br />
<br />
If you find yourself in a stand-off, aim for the enemy's weakspots (turret rings and lower plates are usually penetrable). Remember to wiggle your turret (and even the hull), because it can be quite difficult to penetrate, especially with conventional rounds. If you don't know how to penetrate the enemy, it's best to retreat and either try to flank, or run away from that enemy hoping that your team can handle them.<br />
<br />
==== <u>Realistic Battles</u> ====<br />
In Realistic Battles, T-54 '47 behaves much more like a heavy tank. At range, it's hard for opponents to hit your turret, but it's also hard for you to hit them, due to bullet drop. Overall, you should play by using cover and by getting behind the enemy lines. This can be easily accomplished by pushing up to objectives, and waiting for the enemies to push past you. This way, you will have the advantage, and your armour can help you survive some shots from other enemies or if your prey survives your shot. However, you should adapt to the game situation - if your team stomps the enemy on one objective, it might be better to flank to another objective and help out your team there, instead of pushing for the enemy spawn (attacking enemies head-on from spawn vs. attacking enemies from behind/side).<br />
<br />
When upgraded, the T-54 becomes much faster, and the strategy of rushing can work, especially in a down-tier, where most enemies also have conventional rounds. Generally, your armour can be relied upon against certain enemies, which allows you to be a breakthrough tank, especially when there are teammates pushing with you. For example, on Fulda the B point can be easily captured or overrun with 2-3 T-54s, because usually enemies cannot deal with that much armour and firepower (attacking from the lower side proved more effective, too).<br />
<br />
'''''Important Note:''''' Your armour is most effective on the move, standing in the open trying to snipe an enemy will make it easier for them to hit you. Using any sort of cover to advance is still the better option.<br />
<br />
=== The Stock Grind ===<br />
When grinding the first modifications, Arcade Battles might be more fun, because of faster paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE,''' and it may also be a good idea '''to activate 3-5 universal vehicle back-ups''' to be able to respawn twice in one match. In this case it's worth it, because the T-54 '47 is a grinder for rank V and first rank VI vehicles - the faster you spade it, the faster you can grind!<br />
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General tips for the stock grind are these:<br />
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* In the case of T-54, it can be a good idea to let enemies shoot at you, because it gives the "Adamant" award and also quite a decent amount of research points.<br />
** In Arcade, you can hide your turret, but show your angled front plate. Enemies will see your marker, and try to shoot at you, but they will bounce and just give you points. Then you can just drive out and return fire to try to get a kill or two.<br />
* Don't try to penetrate tanks frontally with stock rounds - it's no use. You have to flank around and try to get in the rear of the enemies. If you're successful, it usually grants multiple kills.<br />
* Play the objectives - they award points, and if you stay to defend them, you will be able to get some easy kills for those who try to get it back (by ambushing them).<br />
** You can also set up ambushes ''before'' the objective, so that enemies will push past you and you can shoot their sides.<br />
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The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
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=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
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* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm<br />
* Angled armour is particularly bouncy when on the move<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed<br />
* Good reload for a gun<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets<br />
* Low profile<br />
* Access to smoke shells and canisters<br />
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'''Cons:'''<br />
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* Relatively poor penetration at the rank with only AP type rounds to work with<br />
* Terrible gun depression of -4 degrees<br />
* Slow turret traverse hampers reaction times<br />
* No stabilizer<br />
* Only one reverse gear<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire<br />
* Highly vulnerable to HEAT-FS or Sabot shells<br />
* Low profile makes it possible for tall vehicles to shoot down at less angled armour during a brawl<br />
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== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
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===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War-II-era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service on 29 April 1946. <br />
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The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered a quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. New gun sight and the smoke generating system were also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successors.<br />
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Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the instalment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences in the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
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===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the centre, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
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The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the [[D-10T (100 mm)|100 mm D-10T gun]] was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
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However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breach hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
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Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
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===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred to as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in the mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the [[L7A1 (105 mm)|105 mm L7 gun]] and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet [[T-72A|T-72]] and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. Israel was able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centurion tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel was able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American [[M1A1 Abrams]] and the British [[Challenger 2]]'s.<br />
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The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made an appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against the turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lankan Civil War. The T-54/55 is still being used today in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
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=== In-game description ===<br />
The first mass-produced post-war Soviet tank. Developed in 1945-1946 using the hull, transmission and a number of other technical solutions from the T-44.<br />
<br />
The driver's compartment had an altered observation instrument layout. Instead of a viewing slot in the frontal hull plate, two periscopes were placed directly in front of the hatch. This decision had a positive affect on the upper frontal plate's durability and improved vision of the surrounding area from the driver's seat. The engine compartment underwent the most significant changes. <br />
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Instead of the old B-2 diesel engine, the vehicle was equipped with its modernised 520 hp B-54 model. The tank received a new rounded turret similar to that of the IS-3, but with a shot trap all along its perimeter, particularly prominent in the rear. The turret's frontal armour was 200 mm thick, and the side armour between 125 mm and 160 mm thick. The turret's vertical slope reached 45°. The undercarriage received toothed track action. Additionally, the capacity of the internal fuel tanks was increased to 545 litres. <br />
<br />
The tank was equipped with a 100 mm D-10T cannon with a 56 calibre barrel length, two 7.62 mm SG-43 machine guns mounted on the track fenders in armoured boxes and used by the driver to lay down unaimed fire, and a 12.7 mm DShK anti-aircraft gun installed in a turret on the roof by the loader's hatch. The vehicle was outfitted with semi-automatic carbon-dioxide fire suppression equipment. Two MDSh smoke canisters were mounted outside on the frontal hull.<br />
<br />
In April 1946, the T-54 tank was put into service and began to be mass-produced the following year. In total, 713 of them were built in 1947-1949.<br />
These vehicles were supplied to Vietnam and also took part in suppressing the 1956 Hungarian uprising in Budapest.<br />
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== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
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== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
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== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
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* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
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{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-62&diff=29601T-622019-08-12T15:07:20Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_62}}<br />
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== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]]. The T-62 is a further development of the T-54 series and was made to fight the newer NATO tanks. It features a [[U-5TS_(115_mm)|115 mm U-5TS smoothbore gun]], which makes the T-62 the first tank in-game and in real life to use a smoothbore gun. The gun also was the first to introduce the Armour-Piercing Discarding-Sabot Fin-Stabilized (APDS-FS) into the game.<br />
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In the 1950s, with the introduction of the [[L7A1 (105 mm)|105 mm L7 tank gun]] on many NATO tanks such as the [[Centurion Mk 10|Centurion]], [[Leopard I|Leopard]], and [[M60]], the Soviets realised that the 100 mm D-10 on the [[T-54 (1951)|T-54]]/[[T-55A|T-55]] series of medium tanks was becoming obsolete. To maintain parity with the new NATO tanks, a new 115 mm smoothbore gun was developed along with a new medium tank based on the T-55. This tank entered service in 1961 as the T-62 and was the first tank in the world to begin service with a smoothbore gun.<br />
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As in real life, the T-62 is the first Soviet tank in the tech tree to be equipped with a smoothbore gun and is also the first Soviet medium tank in the tech tree capable of firing APFSDS rounds. While there is little improvement in terms of mobility or protection over the previous [[T-54 (1951)|T-54]], the T-62 has substantially improved firepower. It is capable of frontally penetrating nearly any tank it is likely to see in-game at most combat ranges. It is also the first Soviet medium tank to have a gun stabiliser, allowing it to fire on the move with reasonable accuracy.<br />
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== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
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If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
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The armour protection of the T-62 is very similar to that of the [[T-54 (1951)|T-54]]. Unfortunately, the T-62 tends to face more powerful guns at its BR, so its armour is not nearly as effective for its BR as the T-54's is. The well-rounded turret and sloped hull can ricochet poorly aimed rounds when angled, but should not be relied upon to protect the T-62.<br />
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Like most Soviet tanks, the T-62 has a very compact layout, meaning that a single penetrating hit is will most likely cripple or outright destroy the tank. Of particular note of concern is the front hull ammunition rack inside the fuel tank situated next to the driver. This rack is the ready rack of the T-62 and cannot be emptied by reducing the number of rounds carried. A penetrating hit there is likely to result in an ammunition cook-off that will instantly destroy the tank.<br />
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=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
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The T-62's mobility is somewhat similar to that of the T-54 medium tank, although the heavier weight makes it a little bit more sluggish. It can reach a respectable 50 km/h forward, and the maximum reverse speed is 8 km/h. Because the T-62 is longer than the T-54 and does not have neutral steering, its turning performance is noticeably worse, especially on rough terrain.<br />
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== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
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The 115 mm 2A20 smoothbore gun is a potent gun capable of firing APFSDS, HE-FS, and HEAT-FS ammunition. It is stabilised, allowing for accurate firing on the move. The turret traverse is also significantly improved over that of the [[T-54 (1951)|T-54]], and the turret also provides more gun depression, allowing for some use of hull-down tactics. It should be noted that the gun has limited depression when the gun passes over the hull fuel tanks (at roughly 45 degrees to each side). Due to the large size of the 115 mm ammunition and cramped space of the T-62, the reload is much slower than that of comparable NATO tanks (~10–12 s depending on crew skill level and training).<br />
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While the APFSDS ammunition is not as lethal as the APHE ammunition used on previous Soviet medium tanks and requires some degree of careful aim, it is still capable of one-shotting tanks, especially with frontal penetrations. There are two types of APFSDS ammunition: 3BM3 and 3BM4. The stock 3BM4 round has a pure steel rod penetrator while the unlockable 3BM3 penetrator is a steel rod with a tungsten slug inside the penetrator. The latter has substantially more vertical penetration and somewhat better post-penetration lethality, but its performance against highly sloped armour is significantly worse. Both rounds have outstanding muzzle velocities of over 1,600 m/s, allowing long-range shots to be made without much lead.<br />
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The 3BK4 fin-stabilised HEAT round has more penetration than either APFSDS round and retains its penetration at long ranges, but has a much slower muzzle velocity that makes aiming at long ranges significantly more difficult. It is more effective than APFSDS against lightly armoured targets since it can reliably hull-break them if it detonates.<br />
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The 3UOF11 fin-stabilised HE round is rather unremarkable and is only really useful against soft targets.<br />
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=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
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The T-62 is armed with a single coaxial 7.62mm SGMT machine gun with a single 2500 ammo belt.<br />
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== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
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The T-62 is the first entry in the new stage of Soviet MBTs that most Soviet Tankers will research. As usual with soviet MBTs, only the turret has armor to speak of. Do not let this put you off as the T-62's 115mm U-5TS is able to preform exceptionally even with 10.0 BR tanks. In fact, the U-5TS has more penetration than what comes after the it, the T-55A, making a lot of players fall back to it (not to mention you lose the cool shell dump animation!). This comes at the cost of slightly slower reload time of 12.0s (9.2s if maxed crew), which is a little below average for it's BR. All in all, the T-62 will give Soviet Tankers a general idea of how to play upcoming MBTs, as the play style doesn't change much. <br />
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It is best to find visual cover as soon as possible, if an enemy plane was spotted, since the tank does not have a top machine gun to protect itself from aircraft. <br />
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=== General Playstyle ===<br />
It is recommended to play Arcade through the stock grind of the T-62, because your mobility is automatically improved, and the aiming reticle in Arcade will help you penetrate vehicles with the poorer stock round. However, this tank does excel in Realistic, because it can make use of its lower silhouette and very accurate gun (long range encounters are much easier, because there is very little bullet drop).<br />
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==== <u>Arcade Battles</u> ====<br />
The T-62 performs rather well in Arcade, due to a very good gun and a mobile platform. Its armour does help you survive from time to time, especially when you are hidden behind bushes or buildings, and the enemies have to go off of your red silhouette to aim (ricochets are plenty in this scenario, because of the circular turret), however you shouldn't rely on the armour. The biggest downside of playing Arcade is the fact that you have to face Soviet vehicles, which have the most armour around Battle Rating 8.3, and can be annoying to fight.<br />
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In Arcade, it's advised to go to sniping positions at the beginning of the match, and later move closer to the objectives to aid your team with clean-up or with a counter-push to secure objectives. Now, due to the small sizes of maps in Arcade, it sometimes works to drive straight into the open and try to hit an enemy exiting their spawn (something that is easy to do with the stabilizer, and is a great way to get the "First Blow!" award). If not possible, then it's advised to go to one side of the map and occupy a sniping position (e.g. the hills on Middle East, South spawn; or the rocks overlooking the sands of El Alamein, either spawn; or rocks around Alaska, either spawn; etc.).<br />
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'''''Important Note:''''' If more than half of your team is sniping, as often happens on disliked maps such as Middle East, be a better man and go for the objectives. For details on city combat read-on.<br />
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The T-62 can fight in close quarters in Arcade very well. However, caution needs to be taken, because the reload is sub-par, and it generally doesn't allow you to push further than the objectives, because you get overrun with enemies just spawning in. So, if you find yourself in close quarters, decide if your team can cover you from the sides: if they look like they can, then focus forwards - take a strategic position where you overlook a passage to the objective and wait for enemies to pass through and shoot them; if your team can't cover you from the sides, then be very careful about your actions - it's best to find some cover in-front of your tank, and look around your sides, because when enemies don't encounter enemies, they will push up and show you their sides. <br />
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''However'', this doesn't mean that you should always rely on your team, or you should always stick to a single location. Arcade allows you to move around and to succeed, you must move around, because it is difficult for opponents to know where exactly you can shoot them from if you constantly change your angles. So you should find a piece of cover, snipe a couple tanks, then move forwards or sideways across the map to another position and surprise other enemies.<br />
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'''''Important Note:''''' Try to keep an eye on the minimap and have a general idea where large groups of enemies are - you don't want to run into 3 leopards in a city by accident. Keeping general enemy locations in mind will help you with your advancement plans - you shouldn't rush around the map only ''hoping'' that you won't get shot.<br />
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==== <u>Realistic Battles</u> ====<br />
The T-62 enjoys Realistic Battles, because its low silhouette can surprise enemies. It can hide behind a small bush, and hold an ambush position overlooking an open area around an objective (e.g. around the city in Alaska, or in the forests on European Province). The low silhouette and the amazing gun should be used together to ambush enemies at any range, one-shot them and then change position so that any call-outs on the enemy team are wrong information by the time they are noticed. It can be rather annoying playing Realistic in this tank, however, due to German and Italian tanks being able to get half-way across the map and set-up ambushes before you are able to leave your spawn (this is negated in Arcade, because it's always mixed battles and faster tanks get killed first by faster enemy tanks).<br />
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In Realistic, long-range encounters are plenty, and they do favour the T-62, unless in a rather hilly environment, where the gun depression isn't enough. It is recommended to get into some sniping position at the start of the match, but after 3-5 shots to attempt to move forwards, closer to the objectives. At that point, all of the Leopards and Centauros should be moving forwards to your spawn, and while they are doing so, you can usually pick them off one-by-one (the is very effective if you've managed to move close to the objectives, because you will be in the enemy's rear as they move past the objectives).<br />
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'''''Side-Note:''''' If you see a teammate pushing in the same direction you are, then follow them, but stay some distance behind. Chances are, if there are enemy ambushes, they are going to fire at your teammate and you will be able to kill the ambushers.<br />
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There is less close quarters encounters in Realistic Battles, however many objectives are placed inside towns or cities. In those cases, when playing the T-62 it's important to surprise the enemy, so it's advised to go on a big flank. If you know where the enemies are, approximately, you may get away with simply rushing them, because they won't expect it, however this poses a big risk and should only be done in dire situations. If you do find yourself in a stand-off with another tank, you can try baiting a shot by showing them your front plate while angling it (but not showing the side), by using a corner of a building as cover. You can also abandon the encounter, retreat, find an ambush and wait, although a smart enemy will be cautious, some might fall into your trap.<br />
<br />
'''''Important Note:''''' Soviet vehicles such as the Object 906 or the BMP-2 are better equipped for close-quarters, so if you're planning on fighting in cities, they are the better choice.<br />
<br />
=== The Stock Grind ===<br />
Personally, I advise completing the first part of the stock grind in Arcade Battles, notably '''researching Parts and FPE''' and perhaps Adjustment of Fire. Arcade is better in my opinion, because the maps are smaller and you are almost guaranteed to get one kill. Moreover, '''you can activate 3-5 spare universal back-ups''' and spawn twice in the T-62 in the next 3-5 battles.<br />
<br />
However you decide to complete the stock grind, these are some general tips:<br />
<br />
* Stay further back and play passive - your reload will be your death as soon as you find yourself too far infront of your team.<br />
** As a part of this strategy, you can bait teammates by letting them go first and see where they are shot from, then shooting those enemies.<br />
** You can also just snipe, because your rounds are insanely fast from the beginning, and it's easy to hit long shots.<br />
* Play the objectives, because it increases the chances of your team winning, and also gives you research points.<br />
** Moreover, enemies converge on objectives, especially light tanks, which are easy to take out.<br />
* It's always a good idea to stick close to your squadmate, or a light tank, because they ''are able'' to repair you even if you can't.<!-- SPECIFIC ENEMIES WORTH NOTING (Ideas)<br />
<br />
MBT-70/XM-803<br />
XM-1<br />
<br />
Leopard A1A1 (& the premium one)<br />
KPz-70<br />
RakJPz 2 (HOT)<br />
<br />
T-64A<br />
T-55AM-1<br />
<br />
Chieftains<br />
<br />
Centauro<br />
<br />
AMX-30 Super<br />
--><br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Ability to fire high-velocity APFSDS rounds<br />
* Better gun depression in comparison to most Soviet tanks<br />
* Faster turret traverse than the T-54<br />
* Larger ammunition capacity than the T-54, with a generous hull ready rack<br />
<br />
'''Cons:'''<br />
<br />
* No anti-aircraft heavy machine gun<br />
* Slow reload compared to NATO 105 mm L7-armed main battle tanks<br />
* No APHE ammunition<br />
* Cramped layout prone to vulnerable crippling hits or ammunition detonation when penetrated<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-62M-1]]: Improved variant with a more powerful engine, added-on composite armour, and missile-launch capability for the gun<br />
* [[IT-1]]: Missile-launcher variant of the T-62<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=M46_%22Tiger%22&diff=29591M46 "Tiger"2019-08-12T11:07:29Z<p>U36258839: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=us_m46_patton_73_armor_bat}}<br />
{{About<br />
| about = premium tank '''{{PAGENAME}}'''<br />
| usage = the regular version<br />
| link = M46<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'--><br />
[[File:GarageImage_M46Tiger.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|pseudonym}}''' ('''{{Specs|name}}''') is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. It is a premium variant of the [[M46|M46 Patton]], the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War, the lack of a HEAT-Cage around the turret and it being Rank IV instead of Rank V. It costs 6,090 Golden Eagles.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
'''Armour type:'''<br />
<br />
* Cast homogeneous armour (Turret, Front)<br />
* Rolled homogeneous armour (Side, Rear, Roof)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' <br> 22.2 mm (65°) ''Bottom'' || 22.2 mm <br />
|-<br />
| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm <br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 76.2 mm || 25.4 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* Belly armour is 25.4 mm thick.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 43.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB) <br />
|-<br />
|47 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|1,255<br />
|1,545<br />
|-<br />
|''Realistic/Simulator''<br />
|716<br />
|810<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|28.65<br />
|35.27<br />
|-<br />
|''Realistic/Simulator''<br />
|16.35<br />
|18.49<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|M3A1 (90 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[M3A1 (90 mm)|90 mm M3A1]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 70 || -10°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 15.17 || 20.9 || 25.4 || 28.1 || 29.9<br />
|-<br />
| ''Realistic'' || 15.17 || 17.8 || 21.6 || 23.9 || 25.4<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.05 || 9.78 || 9.00 || 8.50 <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| M318 shot || AP || 192 || 191 || 179 || 165 || 152 || 139 <br />
|-<br />
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13 <br />
|- <br />
| M82 shot || APCBC || 170 || 169 || 164 || 151 || 138 || 127 <br />
|-<br />
| M304 shot || APCR || 264 || 260 || 245 || 226 || 210 || 191 <br />
|-<br />
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170 <br />
|-<br />
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| M318 shot || AP || 853 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|-<br />
| M71 shell || HE || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°<br />
|- <br />
| M82 shot || APCBC || 853 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°<br />
|-<br />
| M304 shot || APCR || 1021 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| M332 shot || APCR || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
| M348 shell || HEATFS || 853 || 6.5 || 0.0 || 0.1 || 926.17 || +0° || 65° || 72° || 75°<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| M313 || 821 || 11 || 13 || 5 || 20 || 50 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_M46Patton.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M46 Patton.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
| '''70''' || 61&nbsp;''(+9)'' || 1&nbsp;''(+69)'' || style="text-align:center" | No<br />
|-<br />
|}<br />
<br />
Turret empty: 61&nbsp;''(+9)''<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,000 (200) || 577 || -10°/+50° || ±120°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 4,900 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.<br />
<br />
'''Arcade Battles'''<br />
<br />
The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.<br />
<br />
However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.<br />
<br />
Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.<br />
<br />
''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!<br />
<br />
'''Realistic Battles'''<br />
<br />
The M46 "Tiger" is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.<br />
<br />
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.<br />
<br />
In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.<br />
<br />
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
* Has exceptional speed/agility<br />
* Rear-mounted transmission<br />
* Neutral steering<br />
* Low profile<br />
* Excellent Gun Depression of -10°<br />
* Powerful machine guns (12.7 Browning/.50BMG and 7.62 Browning/.30-06) which can penetrate certain weakly armoured vehicles without the usage of the main gun<br />
* Earns more RP/Lions than its non-premium counterpart<br />
* If using HEATFS, it's 90 mm cannon can penetrate nearly anything<br />
<br />
'''Cons'''<br />
<br />
* Turret ring is prone to breaking<br />
* Armour can easily be pierced by other tanks at its rank<br />
* Elevation gear is slow<br />
* Struggles to penetrate many opponents from the front without HEAT-FS (although, it's automatically unlocked due to the tank being a premium)<br />
* Agility and lack of a stabilizer make shooting on the move difficult<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--><br />
<br />
===Development===<br />
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier. <br />
<br />
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''[[M46|M46 Patton]]''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.<br />
<br />
===Combat usage===<br />
The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese [[T-34-85]]s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the Shermans were also re-equipped with the newer tanks as well. The '''73rd Tank Battalion''', formed in 1949 as a heavy tank battallion, was equipped with the M46 Pattons and deployed in Korea during the conflict. They painted their tanks with a colourful picture of a tiger cat around February or March of 1951 in an act of psychological warfare. This was due to the superstitious the North Koreans and the Chinese have on the cats, as the Tigers were regarded as the king of mountains and forests, and it was believed that the image may scare off some of their highly superstitious soldiers. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.<br />
<br />
By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer [[M47|M47 Pattons]] and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.<br />
<br />
===Legacy===<br />
The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.<br />
<br />
=== In-game description ===<br />
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.<br />
<br />
The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.<br />
<br />
In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.<br />
<br />
The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USA medium tanks}}<br />
{{USA premium ground vehicles}}</div>U36258839https://wiki.warthunder.com/index.php?title=Caernarvon&diff=29473Caernarvon2019-08-10T13:48:37Z<p>U36258839: /* Usage in the battles */</p>
<hr />
<div>{{Specs-Card|code=uk_fv221_caernarvon}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British heavy tank {{Battle-rating|3}}. It was introduced along with the initial British tree line in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]]. Featuring heavy armour on the hull with a [[Centurion Mk 3]] turret, the Caernarvon provides adequate armour, mobility with the bite of a 20-pounder. The variant featured in the game is the ''Mark II'', the experimental series with the 20-pounder whereas the ''Mark I'' was the initial prototype with a 17-pounder instead.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
* Structural steel (Side skirts)<br />
<br />
{| class="wikitable" style="text-align:center"<br />
| colspan="6" align="center" | '''Tank Armour Table'''<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 127 mm (60°) ''Front glacis'' <br> 76.2 mm (44°) ''Lower glacis'' || 50.8 + 4 mm || 50.8 mm (1°) || 50.8 mm ''Front'' <br /> 18 + 8 mm ''Rear'' <br />
|-<br />
| Turret || 152 mm (5-25°) ''Turret front'' <br> 152 + 20 mm (5-52°) ''Gun mantlet'' || 89 mm (5-26°) || 89 mm (0-20°) || 50.8 mm ''Turret boundary'' <br /> 29 mm ''Center of turret''<br />
|-<br />
! Armour !! Front !! Rear !! Roof <br />
|-<br />
| Cupola || 152 mm || 90 mm || 29 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.<br />
* Steel boxes scattered on the hull and turret sides add 4 mm of armour at their placement.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 36 (AB) <br />
|-<br />
|34 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|1,046<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|716<br />
|___<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|20.92<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|14.32<br />
|__.__<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|Ordnance QF 20-pounder Mk.I (84 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 65 || -10°/+20° || ±180° || Two-plane<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 14.6 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 10.7 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 8.1 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| Shot Mk.1 || APCBC || 218 || 215 || 203 || 189 || 176 || 163 <br />
|-<br />
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9 <br />
|-<br />
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| Shot Mk.1 || APCBC || 1019 || 9.1 || N/A || N/A || N/A || +4° || 48° || 63° || 71° <br />
|-<br />
| Shell Mk.1 || HE || 1019 || 7.8 || 0.4 || 0.5 || 586 || +0° || 79° || 80° || 81°<br />
|-<br />
| Shot Mk.3 || APDS || 1430 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 20pdr Shell SS Mk.1 || 650 || 10 || 13 || 5 || 20 || 50 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the Caernarvon (May be outdated)]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''65''' || 61&nbsp;''(+4)'' || 57&nbsp;''(+8)'' || 33&nbsp;''(+32)'' || 22&nbsp;''(+43)'' || 11&nbsp;''(+54)'' || 1&nbsp;''(+64)'' || style="text-align:center" | Yes <br />
|-<br />
|}<br />
<br />
Front and Turret empty: 33&nbsp;''(+32)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|BESA (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,600 (225) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
'''Tips'''<br />
<br />
* If you know the weak spots on most vehicles, try taking the solid shot, it usually does more damage inside enemy tanks.<br />
* When using the APDS shot, you can penetrate the Panthers' UFP, and Ferdinand's and Ho-Ri's frontal armour.<br />
* Bait your opponents into making a move at you, and then use your stabilizer to drive out and take a shot at them much faster than they can.<br />
* If many of your teammates are dead, and you are likely to get surrounded - reverse closer to your spawn, because your reload is not fast enough (6.4s with Aced crew).<br />
* Don't rely on armour.<br />
<br />
'''Arcade Battles'''<br />
<br />
In Arcade Battles, it is recommended to take mostly APDS shells, because gameplay is much more reactive and it's more important to penetrate an enemy vehicle wherever you hit - because you don't have time to aim, or the enemies are very fast moving due to increased horsepower.<br />
<br />
In terms of game strategies, the Caernarvon is very versatile (almost MBT-like). You can get into sniping positions and rain shells on all enemies that enter your line of sight (or target the more armoured vehicles such as the Ferdinand and the Ho-Ri Production, which are impenetrable to many tanks around 6.7); you can also serve as a breakthrough tank, not because of armour, but because of speed and the stabilizer which allows you to shoot on the move at enemies that dare block your path; or, you can flank, although that role is often taken by much faster vehicles such as Ru 251, BMP-1 and R3. <br />
<br />
To succeed in Arcade, you must learn to use your advantages, most notably the stabilizer and the APDS round. For example, whenever you are in a stand-off with a non-stabilized tank - get into cover, and when they try to drive out to hold your angle, you can also drive out and shoot them, because your gun will be ready to fire faster than theirs, even though they started driving out of cover before you.<br />
<br />
'''Realistic Battles'''<br />
<br />
In Realistic Battles, most players prefer to take out the solid shot, because it has the potential to damage many more components, while maintaining decent penetration values. However, you should take your time to aim this shot, because it will not penetrate some tougher enemies (e.g. Ferdinand, Ho-Ri Production, or IS-3/IS-4), or take some APDS rounds with you.<br />
<br />
When playing the Caernarvon in Realistic Battles, try to play a supportive role. You don't know where the enemies are, and your armour will not save you from an ambush, so rely on your teammates to lead the way. Here, the sniping strategy is much more viable, because your round velocities are very high, making aiming over 1km much easier, moreover 10 degrees of depression allow you to play in hilly areas and take pot shots at unsuspecting enemies (especially the Russian tanks, who lack gun depression). You can still push forward with your team, because your stabilizer still allows you to take much more accurate reactive shots (or when on the move).<br />
<br />
To succeed in Realistic, you must use cover and let your teammates take the shots. Usually, you will be able to return fire to avenge a teammate, and most of the time you get the kill, due to easy gun handling.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Same armament as the Centurion Mk 3, has a very good stock round and access to APDS<br />
* Very fast reload for a large calibre<br />
* Fast turret and hull traverse<br />
* Good acceleration<br />
* The Caernarvon plays like a beefed up Centurion Mk 3<br />
* Brake system is very responsive<br />
* Access to gun stabilizer<br />
* Wider tracks enables the Caernarvon to navigate through bad terrain much better than the Centurion Mk 3<br />
<br />
'''Cons:'''<br />
<br />
* Lower glacis is still a weak spot<br />
* Large ammo rack behind LFP (Can be removed by bringing less than 34 shells)<br />
* APDS shot does punctual damage<br />
* No explosive filler in any shells<br />
* Weak side armour, should not be exposed in any way when engaging an enemy<br />
* Top armour covering the engine is still only 8mm<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
In 1944, General Staff started a project called ''A45 Infantry Support Tank'', which started around the same time as the development of the [[Centurion Mk 3|A41 Centurion]] cruiser tank. This project, after the war, was redesignated from a typical "Infantry Tank" and instead focused on a new role of a "Universal Tank" design in the form of the FV 200 series. The "Universal Tank" concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and had the 20-pounder gun.<br />
<br />
In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet [[IS-3]] heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from a Centurion Mk.2, which had a 17-pounder gun. This Centurion turret mated FV 201 tank was designated the '''FV 221 Caernavon''', with a ''Mark I'' for the 17-pounder. The later combination of the [[Centurion Mk 3]] turret instead of the Mk.2 upped the armament of the tank to the more powerful 20-pounder gun, this version named the ''Mark II''. About 21 units of the Caernarvon Mark II was made in this method.<br />
<br />
===Successor===<br />
The Caernarvon, powerful as it was at the time period, was intended to fulfill the role of the new "Main Battle Tank" concept in the FV 200 series. However, the success of the lighter Centurion cruiser tank made it apparent that the Centurion was more capable in that role than the heavier and less mobile Caernarvon. Thus, this role was not given to the Caernarvon and its design was used instead for further chassis development for future tank development. In 1955, the basis of the Caernarvon was built into the first [[Conqueror|Conqueror]] tank. Several Caernarvon Mk.II's were rebuilt into Conqueror Mk. 2 standards in between 1958 and 1959.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Britain heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=AMC.34_YR&diff=24104AMC.34 YR2019-05-11T21:00:22Z<p>U36258839: Added details.</p>
<hr />
<div>{{Specs-Card|code=fr_amc_34}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' (Combat machinegun-car) is a reserve Rank {{specs|rank}} French light tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. It features a well-armoured turret on a fragile chassis and a subpar SA34 L/30 cannon as main armament. This is as the best as French reserve tanks get...<br />
<br />
Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other reserve tank you may encounter has a canon that penetrates about 150% more than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a ''support brawler''; at worse, it is a decoy for the enemy to shoot a round at.<br />
<br />
This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, is can carry its user to a good position. <br />
<br />
Firepower is the main worry of early French tanks: they are subpar. With at most 45 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this is one of the worst reserve main armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.<br />
<br />
Generally, the AMC.34 YR ''can't'' get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully, and the player should expect the enemies to know their exact location.<br />
<br />
'''Armour type:''' <br />
<br />
* Cast homogeneous armour (Turret)<br />
* Rolled homogeneous armour (Hull)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 20 mm (18-24°) ''Front plate'' <br> 10 mm (88°), 20 mm (29°) ''Front glacis'' <br> 20 mm (41°) ''Lower glacis'' || 18 mm || 10 mm (22-44°) ''Top'' <br> 10 mm (24°) ''Bottom'' || 10 mm<br />
|-<br />
| Turret || 35 mm ''Turret front'' <br> 35 mm (0-70°) ''Gun mantlet'' <br> 56 mm (0-62°) ''Machine gun cover'' || 35 mm (0-22°) || 35 mm (22-26°) <br> 38 mm (22°) ''Turret hatch'' || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 35 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels, bogies, and tracks are 15 mm thick.<br />
* Turret ring is 10 mm thick.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--><br />
The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40&amp;nbsp;km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire, since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR, especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 9.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|130<br />
|160<br />
|-<br />
|''Realistic/Simulator''<br />
|106<br />
|120<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.40<br />
|16.49<br />
|-<br />
|''Realistic/Simulator''<br />
|10.93<br />
|12.37<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|SA34 L/30 (47 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[SA34 L/30 (47 mm)|47 mm SA34 L/30]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 76 || -8°/+12° || ±180° || Vertical<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 14.95 || 20.69 || __.__ || __.__ || 29.55<br />
|-<br />
| ''Realistic'' || 9.34 || 10.99 || __.__ || __.__ || 15.70 <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 7.80 || __.__ || __.__ || 6.00<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| Mle1892G || APHE || 27 || 25 || 20 || 14 || 11 || 8<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| Mle1892G || APHE || 450 || 1.5 || 1.2 || 6.0 || 50 || ° || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the AMC.34 YR.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''76''' || 52&nbsp;''(+24)'' || 24&nbsp;''(+52)'' || 1&nbsp;''(+75)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|MAC 31 (7.5 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 1,800 (150) || 1,350 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Play careful. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:<br />
<br />
'''Hull-down:'''<br />
<br />
With its thickest armour being on the turret, this tank performs fairly well in ambush positions ''near'' a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you ''will'' be spotted and dealt with in no time.<br />
<br />
'''Support:'''<br />
<br />
Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies, or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal kills from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
'''Pros:'''<br />
<br />
* Has APHE shell (Mle1892G)<br />
* Turret is well armoured and angled<br />
* MAC 31 machine gun as coaxial MG is good<br />
* Tiny target<br />
* Best French reserve tank so far...<br />
<br />
'''Cons:'''<br />
<br />
* Has bad penetration values<br />
* Reload time is twice as slow as any other reserve tanks<br />
* Bad speed<br />
* Hull armour is only 20 mm thick and flat<br />
* Turret ring is only 30 mm thick<br />
* Only 2 crew members are lined up and cramped: easy to one-shot<br />
* Huge ammo racks are easy to detonate<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{France light tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-10M&diff=23509T-10M2019-05-07T12:34:02Z<p>U36258839: Added textual decriptions</p>
<hr />
<div>{{Specs-Card|code=ussr_t_10m}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.51 "Cold Steel"]].<br />
<br />
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.<br />
<br />
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40&amp;nbsp;km/h. Arguably, its only disadvantage is the sluggish reload speed.<br />
<br />
However, in the 1960s, the Soviets have realized that the concept of a main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets, because MBTs could be used in many more types of operations than the T-10, or a similar tank.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.<br />
<br />
Frontally, the T-10M's armour ranges from 200&amp;nbsp;mm (LFP) to 250&amp;nbsp;mm (peak of the pike) to over 300&amp;nbsp;mm around the turret. That is not bad, especially for hull-down positions, where the T-10M can present only its turret. When compared to the Chieftains (Mk. 3 and Mk. 5, without composite armour), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left, when facing one frontally).<br />
<br />
Angling your hull is not effective, it's detrimental. For instance, the stock round on the Leopard A1A1 (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if your present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.<br />
<br />
Lastly, mind that you have 3 crew members sitting in line on your left side, when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br /> 60 mm (21°) ''Bottom'' || 30 mm<br />
|-<br />
| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 40 mm || 40 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
The T-10M is surprisingly agile. Its top speed of 50&amp;nbsp;km/h is on par with MBTs, however it is rarely reached. It's acceleration is great, enabling you to reach strategic locations relatively quickly.<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|968<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|663<br />
|750<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|19.36<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|13.26<br />
|15.00<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|M-62-T2S (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 30 || -4°/+15° || ±180° || Two-plane<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 13.8 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 10.1 || __.__ || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 20.00 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-472 || APCBC || 282 || 276 || 262 || 246 || 230 || 215 <br />
|-<br />
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35 <br />
|- <br />
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320 <br />
|- <br />
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-472 || APCBC || 950 || 25 || 1.2 || 15 || 204 || +4° || 48° || 63° || 71°<br />
|-<br />
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°<br />
|- <br />
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°<br />
|- <br />
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |11th<br /> rack empty<br />
! class="wikitable unsortable" |12th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|KPVT (14.5 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 200 (50) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The T-10M should be thought of as an MBT with excessive armour. Since you will usually be playing against battle rating 8.7 Germany and Italy tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for Maus, aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring, since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shots.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Decent top speed for a heavy tank<br />
* Good reverse speed, as with many late Russian heavy tanks<br />
* Can fire a wider range of ammunition than the IS-series heavy tanks (notably HEAT-FS)<br />
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.<br />
* Good frontal armor; can take a hit or two thanks to the "pike"<br />
<br />
'''Cons:'''<br />
<br />
* Has ammo in the back of the turret; a shell strike there can end your game if you get flanked<br />
* Can and will be prioritized by the enemy team<br />
* Due to the "pike" of the frontal armor, angling is not a good idea, especially against enemies with HEAT or Sabot rounds.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
=== Development ===<br />
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank, labeled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and IS-6, road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format, but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheel set on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref><br />
<br />
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breech. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.<ref name="ZalogaIS" /><br />
<br />
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that were made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of Soviet Union against the Western forces.<ref name="ZalogaIS" /><br />
<br />
The T-10, like the IS-3, were a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force, but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.<ref name="ZalogaIS" /><br />
<br />
===Decline and discontinuation===<br />
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cut backs in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<ref name="ZalogaIS" /><br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]<br />
<br />
{{USSR heavy tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=T-55A&diff=23285T-55A2019-05-04T20:04:23Z<p>U36258839: </p>
<hr />
<div>{{Specs-Card|code=ussr_t_55a}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|none]]<br />
{{Break}}--><br />
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
After active development of nuclear weapons, the predecessor of T-55 (T-54) was tested against nuclear charges. It was evaluated that the crew could survive only at distances of over 700m, so it was decided to create a new tank that would have a nuclear, biological and chemical (NBC) protection system, or ''Protivoatomnaya Zashchita'' (PAZ). The initial designs for this tank were completed in 1956, however, that was without additional NBC protection. In 1961, the development of an NBC system began, and it was introduced in the new T-55A variant. Among other upgrades, the T-55 had an increased ammunition supply with 18 more rounds being stored in the fuel tanks.<br />
<br />
T-55 became a replacement for Soviet heavy tanks (IS series and the T-10), something that is evident in War Thunder as well. Armour was sacrificed for better mobility and a better gun. Currently, the T-55A is one of the only vehicles at rank VI to have an APHE shell, which easily one-shots most vehicles from the sides and some from the front (notably, leopards). Unfortunately, the T-55A is relatively slow compared to other medium tanks around battle rating 8.3.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
At battle ratings over 8.0, armour becomes almost obsolete. The T-55A has moderate frontal protection, with 100 mm plates for UFP and LFP placed at angles 59° and 56° respectively; effective thickness frontally comes up to ~180 mm and ~200 mm, respectively. At a perfect angle, you can bring the effective thickness to ~200 mm and ~220 mm for UFP and LFP, while having ~250 mm of protection at your angled sides. However, the additional 20 mm of armour will rarely save you from top-rank APFSDS, or even APDS, shells.<br />
<br />
As for the turret, the T-55A has slightly less protection than the T-62, and combined with a generally larger turret, it is generally easier for your opponents to hit and penetrate your turret. The thinnest spots are right next to the cannon breach, at 200 mm, which rather slowly becomes over 300 mm as you move further away from the breach.<br />
<br />
Your weakest side is the right-hand side when looking ''at'' the T-55A, frontally, because 3 of your 4 crew are located in a row there. A well placed APFSDS shot to the top-right of the UFP will one-shot the T-55A, see diagram on the right.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability, as well as the maximum speed forwards and backwards.--><br />
<br />
The maximum speed that the T-55A can reach is listed as 56 km/h (AB) and 50 km/h (RB/SB). That is ~15 km/h slower than the Leopard A1A1. However, the amount of firepower that the T-55A brings to the battlefield, coupled together with the ability to withstand shots sometimes, that speed is decent. Backwards, the T-55A can go at up to -7 km/h, which won't let you back out of tricky situations often.<br />
<br />
The T-55A cannot turn in neutral gear, which makes it difficult to maneuver in close-quarter encounters, which often occur in the cities. The acceleration is good, the T-55A can get to 25 km/h from a standstill on flat, rough terrain in a few seconds, and turning is decent on flat ground.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|D-10T2S (100 mm)}}<br />
<br />
The T-55A houses a 100 mm D-10T2S rifled anti-tank gun, which is equipped with an ejector and two-plane stabilizer arms. In-game, the T-55A has a 10.3 s reload rate, which is similar to its predecessor, the T-62. This rate of fire doesn't allow the T-55A to rush into battle and fend off waves of Leopards or M48s/M60s, but it is sufficient to defeat one or two opponents in quick succession with good shot placements, granted you shoot first.<br />
<br />
The stock round (3BM-8, APDS) allows the T-55A to penetrate MBT-70 and KPz-70 frontally, as well as deal with all other major threats, notably the Leopards (which you can penetrate anywhere), and Chieftains (LFP, or UFP/LFP with the APFSDS round). One of the major advantages that the T-55A has over the majority of rank VI vehicles is its APCBC shell, which has the potential to one-shot any opponent if it penetrates. It is advised to flank your enemies and when given the opportunity, easily destroy oncoming enemies with this round.<br />
<br />
== Ammunition ==<br />
<br />
{| class="wikitable sortable;" style="text-align:center;" width="100%;"<br />
! colspan="8" |Penetration Statistics<br />
|-<br />
! rowspan="2" |Ammunition<br />
! rowspan="2" |Type of Warhead<br />
! colspan="6" |Penetration at 90° (mm)<br />
|-<br />
!10m<br />
!100m<br />
!500m<br />
!1000m<br />
!1500m<br />
!2000m<br />
|-<br />
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249<br />
|-<br />
| BR-412D || APCBC || 234 || 232 || 218 || 203 || 188 || 174<br />
|-<br />
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260<br />
|-<br />
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390<br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DShK (12.7 mm)}}<br />
<br />
The T-55A has a roof-mounted 12.7 mm DShK machine gun, which allows it to fight low-flying aircraft or helicopters. However, it is not effective against jets. It is recommended to use this machine gun against lightly armoured ground targets and to check whether or not a tank is alive or not, by shooting its tracks (which can also be done with the coaxial machine gun).<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The T-55A has the great option to use an APCBC shell, which can one-shot Leopards frontally, and any well-armoured vehicles side-on. Therefore, this tank should be used as a flanker, large open areas present a great opportunity to scout and take out groups of oncoming enemies. However, make sure to stay near cover and use it after every shot to minimize the chances of getting scouted and killed.<br />
<br />
However, that does not mean that the T-55A cannot engage opponents frontally. Its APFSDS round can penetrate all vehicles at its battle rating, apart from the T-64A/T-72 (if playing mixed battles), the Chieftains (when hull-down) and the Maus (when at distance and angled).<br />
<br />
As a rule of thumb, protect your left-hand side when looking from behind the T-55A. You have 3 crew members there that can be taken out with a single well-placed APFSDS shot (upper right corner of the UFP). Also, don't rely on your reverse speed. You can't retreat efficiently, and will likely be killed in a close-quarters encounter if you don't engage your opponent first.<br />
<br />
=== Pros and cons ===<br />
<!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". --><br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
[[File:T-55A XRay Front.png|thumb|none|X-Ray view of the T-55A, when faced frontally.]]<br />
[[File:T-55A Weakspot.png|thumb|right|The weakspot that allows a one-shot. 3 of the 4 crew members can be killed if shooting the upper right hand corner of the UFP.]]<br />
[[File:T-55A XRay Side.png|thumb|none|X-Ray view of the T-55A, when viewed side-on.]]<br />
<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=File:T-55A_Weakspot.png&diff=23284File:T-55A Weakspot.png2019-05-04T19:51:01Z<p>U36258839: </p>
<hr />
<div>The biggest frontal weakspot of the T-55A.</div>U36258839https://wiki.warthunder.com/index.php?title=File:T-55A_XRay_Side.png&diff=23283File:T-55A XRay Side.png2019-05-04T19:49:19Z<p>U36258839: </p>
<hr />
<div>X-Ray view of the T-55A when viewed side-on.</div>U36258839https://wiki.warthunder.com/index.php?title=File:T-55A_XRay_Front.png&diff=23282File:T-55A XRay Front.png2019-05-04T19:46:47Z<p>U36258839: </p>
<hr />
<div>X-Ray view of the T-55A when facing it frontally.</div>U36258839https://wiki.warthunder.com/index.php?title=T-55A&diff=23281T-55A2019-05-04T19:35:49Z<p>U36258839: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_55a}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|none]]<br />
{{Break}}--><br />
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
After active development of nuclear weapons, the predecessor of T-55 (T-54) was tested against nuclear charges. It was evaluated that the crew could survive only at distances of over 700m, so it was decided to create a new tank that would have a nuclear, biological and chemical (NBC) protection system, or ''Protivoatomnaya Zashchita'' (PAZ). The initial designs for this tank were completed in 1956, however, that was without additional NBC protection. In 1961, the development of an NBC system began, and it was introduced in the new T-55A variant. Among other upgrades, the T-55 had an increased ammunition supply with 18 more rounds being stored in the fuel tanks.<br />
<br />
T-55 became a replacement for Soviet heavy tanks (IS series and the T-10), something that is evident in War Thunder as well. Armour was sacrificed for better mobility and a better gun. Currently, the T-55A is one of the only vehicles at rank VI to have an APHE shell, which easily one-shots most vehicles from the sides and some from the front (notably, leopards). Unfortunately, the T-55A is relatively slow compared to other medium tanks around battle rating 8.3.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?<br />
<br />
If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
<br />
At battle ratings over 8.0, armour becomes almost obsolete. The T-55A has moderate frontal protection, with 100 mm plates for UFP and LFP placed at angles 59° and 56° respectively; effective thickness frontally comes up to ~180 mm and ~200 mm, respectively. At a perfect angle, you can bring the effective thickness to ~200 mm and ~220 mm for UFP and LFP, while having ~250 mm of protection at your angled sides. However, the additional 20 mm of armour will rarely save you from top-rank APFSDS, or even APDS, shells.<br />
<br />
As for the turret, the T-55A has slightly less protection than the T-62, and combined with a generally larger turret, it is generally easier for your opponents to hit and penetrate your turret. The thinnest spots are right next to the cannon breach, at 200 mm, which rather slowly becomes over 300 mm as you move further away from the breach.<br />
<br />
Your weakest side is the right-hand side when looking ''at'' the T-55A, frontally, because 3 of your 4 crew are located in a row there. A well placed APFSDS shot to the top-right of the UFP will one-shot the T-55A, see diagram on the right.<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability, as well as the maximum speed forwards and backwards.--><br />
<br />
The maximum speed that the T-55A can reach is listed as 56 km/h (AB) and 50 km/h (RB/SB). That is ~15 km/h slower than the Leopard A1A1. However, the amount of firepower that the T-55A brings to the battlefield, coupled together with the ability to withstand shots sometimes, that speed is decent. Backwards, the T-55A can go at up to -7 km/h, which won't let you back out of tricky situations often.<br />
<br />
The T-55A cannot turn in neutral gear, which makes it difficult to maneuver in close-quarter encounters, which often occur in the cities. The acceleration is good, the T-55A can get to 25 km/h from a standstill on flat, rough terrain in a few seconds, and turning is decent on flat ground.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|D-10T2S (100 mm)}}<br />
<br />
The T-55A houses a 100 mm D-10T2S rifled anti-tank gun, which is equipped with an ejector and two-plane stabilizer arms. In-game, the T-55A has a 10.3 s reload rate, which is similar to its predecessor, the T-62. This rate of fire doesn't allow the T-55A to rush into battle and fend off waves of Leopards or M48s/M60s, but it is sufficient to defeat one or two opponents in quick succession with good shot placements, granted you shoot first.<br />
<br />
The stock round (3BM-8, APDS) allows the T-55A to penetrate MBT-70 and KPz-70 frontally, as well as deal with all other major threats, notably the Leopards (which you can penetrate anywhere), and Chieftains (LFP, or UFP/LFP with the APFSDS round). One of the major advantages that the T-55A has over the majority of rank VI vehicles is its APCBC shell, which has the potential to one-shot any opponent if it penetrates. It is advised to flank your enemies and when given the opportunity, easily destroy oncoming enemies with this round.<br />
<br />
== Ammunition ==<br />
<br />
{| class="wikitable sortable;" style="text-align:center;" width="100%;"<br />
! colspan="8" |Penetration Statistics<br />
|-<br />
! rowspan="2" |Ammunition<br />
! rowspan="2" |Type of Warhead<br />
! colspan="6" |Penetration at 90° (mm)<br />
|-<br />
!10m<br />
!100m<br />
!500m<br />
!1000m<br />
!1500m<br />
!2000m<br />
|-<br />
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249<br />
|-<br />
| BR-412D || APCBC || 234 || 232 || 218 || 203 || 188 || 174<br />
|-<br />
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260<br />
|-<br />
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390<br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19<br />
|}<br />
<br />
=== Machine guns ===<br />
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--><br />
{{main|DShK (12.7 mm)}}<br />
<br />
The T-55A has a roof-mounted 12.7 mm DShK machine gun, which allows it to fight low-flying aircraft or helicopters. However, it is not effective against jets. It is recommended to use this machine gun against lightly armoured ground targets and to check whether or not a tank is alive or not, by shooting its tracks (which can also be done with the coaxial machine gun).<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
* Very varied choice of ammunition, notably the APCBC shell.<br />
* Decent speed and mobility.<br />
* Decent reload, which allows the T-55A to defend itself against a couple of enemies in succession.<br />
* A roof-mounted machine gun that allows the T-55A to shoot at low-flying planes.<br />
<br />
'''Cons:'''<br />
* Right-hand side (when looking at the T-55 frontally) allows to knock out 3 out of 4 crew.<br />
* Armour is increasingly obsolete around this battle rating, weighing the tank down.<br />
* Poor reverse speed.<br />
* No neutral steering.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23280User:U362588392019-05-04T19:29:36Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
<br />
== Welcome to War Thunder Wiki ==<br />
<br />
CriminaI, welcome to the welcome to the wiki, glad to have your help, there is lots of work to do and every little bit helps out! If you have any questions on coding/formatting/editing...etc..., don't hesitate to ask and we will do what we can to help you out. A couple of items to remember:<br />
<br />
* Do not post any images which contain copyrights unless you have received permission from the owner of the image to do so. Just referencing a copyrighted image is not sufficient.<br />
* Do not cut/paste information (plagiarize) from other sources, direct quotes are fine (if kept short) and are attributed to the owner, otherwise please use your own words.<br />
* You can add your signature at the end of a post by typing the following : "<nowiki>~~~~</nowiki>" (minus the quotes) and it will automatically drop in your name and the date/time info.<br />
* We look forward to your contributions, good luck! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 20:08, 3 May 2019 (UTC) <!--You are free to delete this message at any time - this space is yours to work with--><br />
<br />
== My Own Editing/Testing Area ==<br />
{| class="wikitable;" style="text-align:center;" width="100%;"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}<br />
<br />
== My Wiki-Editing Findings ==<br />
=== '&nbsp' ===<br />
When there are some words/values that include a space should be read together, if page scaling is just right then that space may separate context in-between lines. For example. 250 mm should be read together, 250 // mm (// means new line) might be confusing.<br />
<br />
In source code, you need to write &nbsp with a semicolon to create a space that would not separate the two parts, like so: 250&nbsp;mm (check source code). The reader sees 250 mm, and if there is a new line, 250 mm are seen together on the new line.<br />
<br />
== Favorites ==<br />
<br />
{{Userbox/Favorite vehicle|ussr_t_62|country}}<br />
{{Userbox/Favorite vehicle|uk_fv221_caernarvon|country}}<br />
{{Userbox/Favorite vehicle|us_t32e1|country}}<br />
{{Userbox/Favorite vehicle|germ_panther_II|country}}</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U28580205&diff=23279User talk:U285802052019-05-04T19:17:29Z<p>U36258839: /* Regarding &nbsp; I used on the T-55A page */</p>
<hr />
<div>=Pz.II C=<br />
as the person who wrote the base version of the Pz.II C bio, which you appear to have edited - <br />
please go back through and fix some of the grammar. <br />
also, <br />
a 1 dollar US coin is approximately 1 3/4 inch in diameter. by changing it to "Coin", it's a bit ambiguous.<br />
I've not bothered to change it because I really only intended to do a basic Bio, because I knew others would come along to edit it and refine it.<br />
-AManAndHisTank.<br />
<br />
== Wiki Update ==<br />
<br />
Thank you for moving that section on the SU-5-1, I'll be working on updating/filling in some of the pages for USSR, USA, UK, GERMANY, and CHINA. Any suggestions you may have would be fantastic :D<br />
: First, you should sign your posts in talk posts going forward (no worries here though). As for edits, you can always look at our ''[[Help:Creating_articles|Creating Articles]]'' guide to get started on the editing tips. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 23:21, 12 February 2019 (UTC)<br />
<br />
== Penetration charts ==<br />
<br />
Started putting up pen charts for ground vehicle gun pages, started with SA 18 and KwK 30 for samples. Let me know if it works and I can put up some more --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)<br />
: Charts are acceptable. However, please upload under a consistent naming scheme so they are easy to locate. For example: “PenetrationChart (weapon name and calibre)” -> “PenetrationChart KwK 30 (20 mm)” --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:00, 16 February 2019 (UTC)<br />
<br />
: Any chance you could share what process (program used, colour scheme) you used to make them so if myself (or anyone else) feels like making one they can be kept consistent throughout the articles.--[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 20:06, 16 February 2019 (UTC)<br />
<br />
:: Looks like Excel/Google Sheets with a dark theme background. Manually creating these pen charts will be an absolute pain to maintain. I'm normally the guy who's suppose to automate these chart creation but with the new armor pen calculation, all the data I have mean nothing when the armor pen are calculated serverside (as far as I know, I havent found the new pen in the data mine yet). It's very strange, some shells follow the datamine while others dont at random. I really hope Gaijin reverts the new armor pen calculation or decides to release the reference penetration used to calculate the shell pen because Im stuck waiting. --[[User:U16697154|U16697154]] ([[User talk:U16697154|talk]]) 23:10, 16 February 2019 (UTC)<br />
<br />
:::Theoretically we should be able to calculate the pen numbers using DeMarre's formula. However I have not seen the exact formula they are using or how they calculate the drop in striking speed over a certain distance. Both of which would take some time to reverse engineer--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:58, 17 February 2019 (UTC)<br />
<br />
:::: There is this quote from the Q&A article about the new pen mechanics:<br />
:::: ''Q. Can you show us the exact formula where penetration is calculated? It is unclear where we should use the mass of a core and where the mass of a round is used.''<br />
:::: ''A. In the future the exact characteristics of the rounds will be shown in the War Thunder Wiki directly from the game in articles specifically for guns.''<br />
:::: So maybe the devs are going to do something similar to the new side bar, but for guns?<br />
<br />
::: Kmsxkuse & blastedryan check your forum PM when you have time. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 11:01, 17 February 2019 (UTC)<br />
<br />
:: Will do, thanks. Process I'm using is to copy data from the current in-game information card for the ammo, and render that using Excel 365 and Scattergram ("X Y Scatter", Style #6. Chart is then pasted into Paint3D and saved as a PNG. Agree that maintenance will be difficult without access to an online source for that data as opposed to in-game (I don't have datamine access). The trouble with independent DeMarre as a method is it's calculated relative to a reference shell for which everything is known... ie it's always comparative. So without knowing their reference shell there's not much you can do. You would also need a reasonably accurate velocity estimate at each range bracket for each shell (so at minimum, agreed-upon ballistic coefficient numbers for each shell, as well). And you'd need to know their formula, as mentioned. Their use of a value for explosive shell filling variable and a ballistic cap modifier in the online calc means its not a "vanilla" DeMarre, for sure. The formula the online calculator they are using also starts to hit a limit of applicability <30mm shell diameter or so... probably because they are using a larger calibre (>100mm if I had to guess) as their DeMarre reference shell, and once you get down to 12-25mm that's going to start giving higher-than-historical results. Lastly it'd be great if Gaijin starts to populate the Wiki guns pages, so this could just be interim. I just like having the range break point to switch between shell types available to me, and since I'm doing it already nothing wrong with sharing. --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)<br />
<br />
== Thank you for your contribution ==<br />
<br />
Hello, it looks like you are migrating data from the old warthunderwiki, which is good.<br />
<br />
== A million thankyous ==<br />
<br />
Dear Inceptor,<br />
<br />
Hi there- I'm Aussie_Mantis, a dude whose contributions to the Spitfire IIB article you looked over and made less f***ed in the head-<br />
<br />
Thankyou. A million bloody times you f***in mad c***. I'd get you a beer or something, but, well, this is digital, so...<br />
<br />
yeah.<br />
<br />
Thanks for editing the article edits I made and reformatting it- I had **NO** clue about what to do about those, so what you did is like... friccin magic... anyway, I play the british tech tree often, and I've played my share of simulator games, ranging from IL-2 Sturmovik to Strike Fighters 2- and I'll likely be making more edits soon, and I hope that my edits won't take up much of your time to look over-<br />
<br />
Best of luck on the wiki!<br />
<br />
Sincerely<br />
<br />
Aussie_Mantis 18/3/2019<br />
<br />
== Regarding atgm page ==<br />
<br />
Initially, i wanted to make that subsection to differentiate between different ATGM characteristics for different types of vehicles. As in, how they would be used in tactical manner. Although in the end i wrote it pretty much as you describe it. <br />
<br />
I guess, it's possible to merge first two subsections into something of "direct fire launchers", but explaining, that they were used on different ranges, mostly close range for non-dedicated vehicles, and long range on dedicated launchers. Then "indirect fire launchers" and pretty much leave section as is, and then "hybrid tanks", just so it's less confusing. As for borderline fiction, well, i even mentioned myself, that i'm not sure whether to explain if from game perspective or common sence perspective, so i guess it happened to be neither. <br />
<br />
I'll try to fix it a bit, then you can choose either version and censor it a bit harder, if i fail again. Or delete it altogether, IDK. I'm not going to be mad about it, i know the rules. :) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 1 May 2019 (UTC)<br />
<br />
== Regarding '&nbsp' I used on the T-55A page ==<br />
Hey, Inceptor.<br />
<br />
I found out that wikitext has the concept of no break space, which works as a usual space but doesn't separate the words that it is placed between if a new line is needed to be displayed. For example 250&nbsp;mm in source code does this: 250 //mm OR 250// mm changed to //250 mm OR 250 mm// (not respectively), where double-slash is a new line.<br />
<br />
You have edited those out, but it is good to have those to account for many different screen sizes and better readability. It's not major, but I thought I would just let you know :) [[User:U36258839|U36258839]] ([[User talk:U36258839|talk]]) 19:16, 4 May 2019 (UTC)</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U28580205&diff=23278User talk:U285802052019-05-04T19:17:07Z<p>U36258839: </p>
<hr />
<div>=Pz.II C=<br />
as the person who wrote the base version of the Pz.II C bio, which you appear to have edited - <br />
please go back through and fix some of the grammar. <br />
also, <br />
a 1 dollar US coin is approximately 1 3/4 inch in diameter. by changing it to "Coin", it's a bit ambiguous.<br />
I've not bothered to change it because I really only intended to do a basic Bio, because I knew others would come along to edit it and refine it.<br />
-AManAndHisTank.<br />
<br />
== Wiki Update ==<br />
<br />
Thank you for moving that section on the SU-5-1, I'll be working on updating/filling in some of the pages for USSR, USA, UK, GERMANY, and CHINA. Any suggestions you may have would be fantastic :D<br />
: First, you should sign your posts in talk posts going forward (no worries here though). As for edits, you can always look at our ''[[Help:Creating_articles|Creating Articles]]'' guide to get started on the editing tips. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 23:21, 12 February 2019 (UTC)<br />
<br />
== Penetration charts ==<br />
<br />
Started putting up pen charts for ground vehicle gun pages, started with SA 18 and KwK 30 for samples. Let me know if it works and I can put up some more --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)<br />
: Charts are acceptable. However, please upload under a consistent naming scheme so they are easy to locate. For example: “PenetrationChart (weapon name and calibre)” -> “PenetrationChart KwK 30 (20 mm)” --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:00, 16 February 2019 (UTC)<br />
<br />
: Any chance you could share what process (program used, colour scheme) you used to make them so if myself (or anyone else) feels like making one they can be kept consistent throughout the articles.--[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 20:06, 16 February 2019 (UTC)<br />
<br />
:: Looks like Excel/Google Sheets with a dark theme background. Manually creating these pen charts will be an absolute pain to maintain. I'm normally the guy who's suppose to automate these chart creation but with the new armor pen calculation, all the data I have mean nothing when the armor pen are calculated serverside (as far as I know, I havent found the new pen in the data mine yet). It's very strange, some shells follow the datamine while others dont at random. I really hope Gaijin reverts the new armor pen calculation or decides to release the reference penetration used to calculate the shell pen because Im stuck waiting. --[[User:U16697154|U16697154]] ([[User talk:U16697154|talk]]) 23:10, 16 February 2019 (UTC)<br />
<br />
:::Theoretically we should be able to calculate the pen numbers using DeMarre's formula. However I have not seen the exact formula they are using or how they calculate the drop in striking speed over a certain distance. Both of which would take some time to reverse engineer--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:58, 17 February 2019 (UTC)<br />
<br />
:::: There is this quote from the Q&A article about the new pen mechanics:<br />
:::: ''Q. Can you show us the exact formula where penetration is calculated? It is unclear where we should use the mass of a core and where the mass of a round is used.''<br />
:::: ''A. In the future the exact characteristics of the rounds will be shown in the War Thunder Wiki directly from the game in articles specifically for guns.''<br />
:::: So maybe the devs are going to do something similar to the new side bar, but for guns?<br />
<br />
::: Kmsxkuse & blastedryan check your forum PM when you have time. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 11:01, 17 February 2019 (UTC)<br />
<br />
:: Will do, thanks. Process I'm using is to copy data from the current in-game information card for the ammo, and render that using Excel 365 and Scattergram ("X Y Scatter", Style #6. Chart is then pasted into Paint3D and saved as a PNG. Agree that maintenance will be difficult without access to an online source for that data as opposed to in-game (I don't have datamine access). The trouble with independent DeMarre as a method is it's calculated relative to a reference shell for which everything is known... ie it's always comparative. So without knowing their reference shell there's not much you can do. You would also need a reasonably accurate velocity estimate at each range bracket for each shell (so at minimum, agreed-upon ballistic coefficient numbers for each shell, as well). And you'd need to know their formula, as mentioned. Their use of a value for explosive shell filling variable and a ballistic cap modifier in the online calc means its not a "vanilla" DeMarre, for sure. The formula the online calculator they are using also starts to hit a limit of applicability <30mm shell diameter or so... probably because they are using a larger calibre (>100mm if I had to guess) as their DeMarre reference shell, and once you get down to 12-25mm that's going to start giving higher-than-historical results. Lastly it'd be great if Gaijin starts to populate the Wiki guns pages, so this could just be interim. I just like having the range break point to switch between shell types available to me, and since I'm doing it already nothing wrong with sharing. --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)<br />
<br />
== Thank you for your contribution ==<br />
<br />
Hello, it looks like you are migrating data from the old warthunderwiki, which is good.<br />
<br />
== A million thankyous ==<br />
<br />
Dear Inceptor,<br />
<br />
Hi there- I'm Aussie_Mantis, a dude whose contributions to the Spitfire IIB article you looked over and made less f***ed in the head-<br />
<br />
Thankyou. A million bloody times you f***in mad c***. I'd get you a beer or something, but, well, this is digital, so...<br />
<br />
yeah.<br />
<br />
Thanks for editing the article edits I made and reformatting it- I had **NO** clue about what to do about those, so what you did is like... friccin magic... anyway, I play the british tech tree often, and I've played my share of simulator games, ranging from IL-2 Sturmovik to Strike Fighters 2- and I'll likely be making more edits soon, and I hope that my edits won't take up much of your time to look over-<br />
<br />
Best of luck on the wiki!<br />
<br />
Sincerely<br />
<br />
Aussie_Mantis 18/3/2019<br />
<br />
== Regarding atgm page ==<br />
<br />
Initially, i wanted to make that subsection to differentiate between different ATGM characteristics for different types of vehicles. As in, how they would be used in tactical manner. Although in the end i wrote it pretty much as you describe it. <br />
<br />
I guess, it's possible to merge first two subsections into something of "direct fire launchers", but explaining, that they were used on different ranges, mostly close range for non-dedicated vehicles, and long range on dedicated launchers. Then "indirect fire launchers" and pretty much leave section as is, and then "hybrid tanks", just so it's less confusing. As for borderline fiction, well, i even mentioned myself, that i'm not sure whether to explain if from game perspective or common sence perspective, so i guess it happened to be neither. <br />
<br />
I'll try to fix it a bit, then you can choose either version and censor it a bit harder, if i fail again. Or delete it altogether, IDK. I'm not going to be mad about it, i know the rules. :) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 1 May 2019 (UTC)<br />
<br />
== Regarding &nbsp; I used on the T-55A page ==<br />
Hey, Inceptor.<br />
<br />
I found out that wikitext has the concept of no break space, which works as a usual space but doesn't separate the words that it is placed between if a new line is needed to be displayed. For example 250&nbsp;mm in source code does this: 250 //mm OR 250// mm changed to //250 mm OR 250 mm// (not respectively), where double-slash is a new line.<br />
<br />
You have edited those out, but it is good to have those to account for many different screen sizes and better readability. It's not major, but I thought I would just let you know :) [[User:U36258839|U36258839]] ([[User talk:U36258839|talk]]) 19:16, 4 May 2019 (UTC)</div>U36258839https://wiki.warthunder.com/index.php?title=T-55A&diff=23229T-55A2019-05-04T09:36:38Z<p>U36258839: </p>
<hr />
<div>{{Specs-Card|code=ussr_t_55a}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|none]]<br />
{{Break}}--><br />
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
After active development of nuclear weapons, the predecessor of T-55 (T-54) was tested against nuclear charges. It was evaluated that the crew could survive only at distances of over 700m, so it was decided to create a new tank that would have a nuclear, biological and chemical (NBC) protection system, or ''Protivoatomnaya Zashchita'' (PAZ). The initial designs for this tank were completed in 1956, however, that was without additional NBC protection. In 1961, the development of an NBC system began, and it was introduced in the new T-55A variant. Among other upgrades, the T-55 had an increased ammunition supply with 18 more rounds being stored in the fuel tanks.<br />
<br />
T-55 became a replacement for Soviet heavy tanks (IS series and the T-10), something that is evident in War Thunder as well. Armour was sacrificed for better mobility and a better gun. Currently, the T-55A is one of the only vehicles at rank VI to have an APHE shell, which easily one-shots most vehicles from the sides and some from the front (notably, leopards). Unfortunately, the T-55A is relatively slow compared to other medium tanks around battle rating 8.3.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
At battle ratings over 8.0, armour becomes almost obsolete. The T-55A has moderate frontal protection, with 100&nbsp;mm plates for UFP and LFP, placed at angles 59° and 56° respectively; effective thickness frontally comes up to ~180&nbsp;mm and ~200&nbsp;mm, respectively. At a perfect angle, you can bring the effective thickness to ~200&nbsp;mm and ~220&nbsp;mm for UFP and LFP, while having ~250&nbsp;mm of protection at your angled sides. However, the additional 20&nbsp;mm of armour will rarely save you from top-tier APFSDS, or even APDS, shells.<br />
<br />
As for the turret, the T-55A has slightly less protection than the T-62, and combined with a generally larger turret, it is generally easier for your opponents to hit and penetrate your turret. The thinnest spots are right next to the cannon breach, at 200&nbsp;mm, which rather slowly becomes over 300&nbsp;mm as you move further away from the breach.<br />
<br />
Your weakest side is the right-hand side when looking ''at'' the T-55A, frontally, because 3 of your 4 crew are located in a row there. A well placed APFSDS shot to the top-right of the UFP will one-shot the T-55A, see diagram on the right.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability, as well as the maximum speed forwards and backwards.''<br />
<br />
The maximum speed that the T-55A can reach is listed as 56&nbsp;km/h (AB) and 50&nbsp;km/h (RB/SB). That is ~15&nbsp;km/h slower than the Leopard A1A1. However, the amount of firepower that the T-55A brings to the battlefield, coupled together with the ability to withstand shots sometimes, that speed is decent. Backwards, the T-55A can go at up to -7&nbsp;km/h, which won't let you back out of tricky situations often.<br />
<br />
The T-55A cannot turn in neutral gear, which makes it difficult to maneuver in close-quarter encounters, which often occur in the cities. The acceleration is good, the T-55A can get to 25&nbsp;km/h from a standstill on flat, rough terrain in a few seconds, and turning is decent on flat ground.<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
The T-55A houses a 100&nbsp;mm D-10T2S rifled anti-tank gun, which is equipped with an ejector and two-plane stabilizer arms. In-game, the T-55A has a 10.3&nbsp;s reload rate, which is similar to its predecessor, the T-62. This rate of fire doesn't allow the T-55A to rush into battle and fend off waves of Leopards or M48s/M60s, but it is sufficient to defeat one or two opponents in quick succession with good shot placements, granted you shoot first.<br />
<br />
The stock round (3BM-8, APDS) allows the T-55A to penetrate MBT-70 and KPz-70 frontally, as well as deal with all other major threats, notably the Leopards (which you can penetrate anywhere), and Chieftains (LFP, or UFP/LFP with the APFSDS round). One of the major advantages that the T-55A has over the majority of rank VI vehicles is its APCBC shell, which has the potential to one-shot any opponent if it penetrates. It is advised to flank your enemies and when given the opportunity, easily destroy oncoming enemies with this round.<br />
<br />
== Ammunition ==<br />
<br />
{| class="wikitable sortable;" style="text-align:center;" width="100%;"<br />
! colspan="8" |Penetration Statistics<br />
|-<br />
! rowspan="2" |Ammunition<br />
! rowspan="2" |Type of Warhead<br />
! colspan="6" |Penetration at 90° (mm)<br />
|-<br />
!10m<br />
!100m<br />
!500m<br />
!1000m<br />
!1500m<br />
!2000m<br />
|-<br />
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249<br />
|-<br />
| BR-412D || APCBC || 234 || 232 || 218 || 203 || 188 || 174<br />
|-<br />
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260<br />
|-<br />
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390<br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19<br />
|}<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
The T-55A has a roof-mounted 12.7&nbsp;mm DShK machine gun, which allows it to fight low-flying aircraft or helicopters. However, it is not effective against jets. It is recommended to use this machine gun against lightly armoured ground targets and to check whether or not a tank is alive or not, by shooting its tracks (which can also be done with the coaxial machine gun).<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
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'''Pros:'''<br />
*<br />
<br />
'''Cons:'''<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR medium tanks}}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23228User:U362588392019-05-04T08:25:28Z<p>U36258839: </p>
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== Welcome to War Thunder Wiki ==<br />
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== My Own Editing/Testing Area ==<br />
{| class="wikitable;" style="text-align:center;" width="100%;"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
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== Favorites ==<br />
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{{Userbox/Favorite vehicle|germ_panther_II|country}}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23227User:U362588392019-05-04T07:40:13Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
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{| class="wikitable;" style="text-align:center;" width="100%;"<br />
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== Welcome to War Thunder Wiki ==<br />
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CriminaI, welcome to the welcome to the wiki, glad to have your help, there is lots of work to do and every little bit helps out! If you have any questions on coding/formatting/editing...etc..., don't hesitate to ask and we will do what we can to help you out. A couple of items to remember:<br />
* Do not post any images which contain copyrights unless you have received permission from the owner of the image to do so. Just referencing a copyrighted image is not sufficient.<br />
* Do not cut/paste information (plagiarize) from other sources, direct quotes are fine (if kept short) and are attributed to the owner, otherwise please use your own words.<br />
* You can add your signature at the end of a post by typing the following : "<nowiki>~~~~</nowiki>" (minus the quotes) and it will automatically drop in your name and the date/time info.<br />
* We look forward to your contributions, good luck! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 20:08, 3 May 2019 (UTC) <!--You are free to delete this message at any time - this space is yours to work with--><br />
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{{Userbox/Favorite vehicle|ussr_t_62|country}}<br />
{{Userbox/Favorite vehicle|uk_fv221_caernarvon|country}}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23189User:U362588392019-05-03T21:10:30Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
<br />
{| class="wikitable;" style="text-align:center;" width="100%;"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
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== Welcome to War Thunder Wiki ==<br />
<br />
CriminaI, welcome to the welcome to the wiki, glad to have your help, there is lots of work to do and every little bit helps out! If you have any questions on coding/formatting/editing...etc..., don't hesitate to ask and we will do what we can to help you out. A couple of items to remember:<br />
* Do not post any images which contain copyrights unless you have received permission from the owner of the image to do so. Just referencing a copyrighted image is not sufficient.<br />
* Do not cut/paste information (plagiarize) from other sources, direct quotes are fine (if kept short) and are attributed to the owner, otherwise please use your own words.<br />
* You can add your signature at the end of a post by typing the following : "<nowiki>~~~~</nowiki>" (minus the quotes) and it will automatically drop in your name and the date/time info.<br />
* We look forward to your contributions, good luck! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 20:08, 3 May 2019 (UTC) <!--You are free to delete this message at any time - this space is yours to work with--><br />
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{{Userbox/Favorite vehicle|ussr_t_62|country}}</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U64962917&diff=23183User talk:U649629172019-05-03T20:03:09Z<p>U36258839: /* About Centering Text in a Table */</p>
<hr />
<div>{{DISPLAYTITLE:User talk:AN_TRN_26}}<br />
<br />
== Visual Editing - Some mistakes to avoid ==<br />
<br />
Visual editing brings an alternative way to edit a wiki which does not require you to wade through wiki code. A few things to remember:<br />
<br />
* Do not remove instructions from the different sections of a page (typically identified by an exclamation mark in a circle), a simple mouseover will expand on the entire instruction set.<br />
[[File:VisualEditing-Instruction_Block.png|210px|thumb|right|Instruction block as viewed through the '''Visual Editor''', note the exclamation mark in the circle.]]<br />
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* Do not remove parser and template functions, these will show up as a puzzle piece with a name afterwards (such as "Specs", "Break", "Battle-rating" or such).<br />
[[File:VisualEditing-Template_Parser.png|210px|thumb|right|For parsers and templates, not the existing puzzle piece and name following. These will now show the actual output during usage of the Visual Editor.]]<br />
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== Editing Questions Here ==<br />
Hello, AN_TRN_26. Thanks for reaching out to me. I wanted to know where I can find information on the "Details" ("Features", "Limits" "Optimal Velocities", and "Compressor") of planes. So far, I can't find the info for any of these via the in-game UI. Could you point me to where they are?<br />
Sincerely,<br />
~KN_940 23:09, 25 February 2019<br />
<br />
<br />
Hello. I've got a question about categories. Earlier each faction and category had at least brief explanation "what are those" in general, or what's their specialty on top of their page. Were those removed on purpose, or it's just an accident? Also, is it okay to translate mechanics guides from .ru wiki to transfer to here? If so, should I shortcut the screenshots and so on from there directly, or re-upload those here? Also, if I was to make ground-based radar page, is there any tooltip, that can show, that page is unfinished or something? (since there I can only provide info for 1 type of those, and there is 2 or 3 as far as I know.) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:44, 11 April 2019 (UTC)<br />
<br />
:Hello bangerland, 1) With the change to the new wiki, there really isn't the same place to have brief explanations of the different categories and so they were not migrated. If you feel there is a place to have it, let me know and we can consider it. 2) It is fine to go ahead and translate any mechanic pages from the Russian Wiki which we don't have yet. If you understand Russian that will make it easier, if not Google Translate will get you in the ballpark and you can tweak it from there (https://wiki.warthunder.com/I-29 is a page I did that with just to do it, it was a fun exercise). Go ahead and upload the screenshots to our wiki, if possible, replace any screenshots with Russian (or in Russian) with ones in English. If you cannot get an English equivalent, make sure in the caption you briefly explain what is stated in Russian. 3)As far as a page for the ground-based radar, if it is in the game (like the airborne radars) we should be able to add them. Use the airborne radar page (https://wiki.warthunder.com/Airborne_Radars) as an example to go by. If it is not in the game and you are wanting to write up a historical page about them, we should be able to find/create a category for them so people will know not to expect to find it in the game, but can read up on it for historical facts (sneaky way to educate people!). As you are working on the pages, if you want us to evaluate what you have as you go, just leave a note in the summary line for any of the moderators to take a look and make suggestions. Good luck! [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:43, 11 April 2019 (UTC)<br />
<br />
:: Categories: Well, I'm not thinking that every category needs brief tellings, but faction explanations were nice (at least on base level, like, which types of shells they generally use and what does it mean.), though on different ranks situation changed drastically, so idk. On other hand, something like helicopters page may need short explanation. As in, many players do not understand why support helis even exist in the game. I clearly can tell now, that support helicopters can dodge radar SPAA fire by doing maneuvers, dropping altitude, etc., so they have a purpose now. Plus I feel like the stat cards of helis don't really explain their strong and weak sides, and they're generally all same per faction. As in: USA - powerful main turret, but can carry only 4/2 pilons with weapons. USSR - slow, and main turret is lacking, but attack helicopters can carry 4 pilons of "main" payload and 2 pilons of "sub" payload, resulting in ability to carpet bomb enemy SPAA with rockets while doing your job, and support helicopters can add bombs (they work, lol). German - More 3d mobility, than the rest support helicopters. French - Faster turn rate (Q\E), I think?... I mean, I may be wrong about those, but it still took me weeks to understand it all. \\ Page transerfs: Well, I can read Russian, so it wont be an issue. I guess i'll try when I have time. \\ radar page: I guess I just make one then and then put comments in place of things I do not have, right? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:47, 11 April 2019 (UTC)<br />
<br />
::: I see where you are coming from with the explanations, just not sure at this time where they would fit. I believe that is part of the direction we are trying to go with the individual vehicle page, description section and usages in battle could reflect much of what you are talking about, but more specifically for each helicopter (aircraft, tank, ship...etc...) because while some variations aren't much different, others are. A TL;DR paragraph could be added with all of the necessary goodies to get started without having to read the entire article and then someone can come back and read the whole thing when they are ready. Right now many articles are lacking, but that is why we are all here for, we can write them and then they can be updated as people gain experience with them and use them. I've been hopping around working on articles (https://wiki.warthunder.com/AN-M30A1_(100_lb) and https://wiki.warthunder.com/M.B.157), but there are still a lot to do. Go ahead with the radar page, we can look at it and go from there. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:12, 11 April 2019 (UTC)<br />
<br />
Another question - how does one add vehicles into "faction class tank" categories? Can't pinpoint USA medium tank page, to add Merkava MK1 to "Israeli" tab. It also seem to have weird space, perhaps a bugged link? Also, all new vehicles from event so far have broken spec-cards and icons. IDK what to do with that. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 08:45, 24 April 2019 (UTC)<br />
<br />
: In regards to the icons for the new vehicles, those will need to be created on the Russian wiki side and then copied to our wiki (uniformity), they have not made the icons yet so that is why the image is broken on the button. The new pages for the event vehicles will be created either by Volgaigor or Inceptor57, once they are in, we can start working on them. To edit vehicles on the USA medium tank page (or expandable menu), you will need to edit the template. In the search bar, type in "Template:USA medium tanks" and as you type it you should see it auto fill, select it and then just edit the template directly (adding the new vehicle). It is pretty straight forward in the template layout. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:03, 24 April 2019 (UTC)<br />
<br />
:: So, basically, until they added spec-cards I can't do anything about either of these things. Template feeds from spec-card link as well, as I see. By the way, Magach 3 link from card specs has blank spaces in front of it, which caused the visual bug I mentioned. Uh well, later then. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 24 April 2019 (UTC)<br />
<br />
==About Centering Text in a Table==<br />
<br />
Hi! Is this the place to ask any editing-related questions? If so, I'm trying to figure out how to center stuff in tables and make it full-width. I tried source-editing, but I can't figure it out. I went to google, but it gives the same answer: style="text-align:center" and width:"100%", but it doesn't seem to work. If anybody can redirect me somewhere, or just explain this, I would appreciate that. --[[User:U36258839|U36258839]]<br />
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: Hello Criminal, yes you can ask editing questions here. The answer you posted should work, depending on how you format it in the table, here is an example:<br />
* |style="text-align:right;"| 52<br />
<br />
* There are a couple of tables on the page https://wiki.warthunder.com/G.A.M.Mn_50_(50_kg) which left, right and center justify, you can look at the coding to see how its set up. If you run into issues, create the table in your name page and I can look at it (others might too) and offer suggestions on how to get you where you want the table to be. --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 19:54, 3 May 2019 (UTC)<br />
<br />
:: Ah, that's such a face-palm for me. To make it work I needed to add the semi-colon inside of the quote marks, like so: style="text-align:right;". That reference article definitely helped, thanks! On a side-note, how do you have that signature after your answer? I can only hand-write it, is that it?: --[[User:U36258839|U36258839]] ([[User talk:U36258839|talk]]) 21:03, 3 May 2019 (UTC)<br />
<br />
== About "So-ki" Type 2 20mm gun ==<br />
<br />
Hi,<br />
<br />
You wrote to me:<br />
<br />
"Secondly, in the historical section for the So-Ki you mentioned the Type 98 20 mm cannons and also mentioned the Type 2 20 mm cannons. At this time, War Thunder has the vehicle listed as using the Type 98 cannons and that is what we need to reference in the writing. I looked at the Wikipedia page and several other linked references (including Sensha's page - unfortunately, he did not cite his work to look at further) and the references I looked at all seemed to circle back on themselves with no real credible primary or secondary sources cited. I do not doubt that Type 2 20 mm cannons were the final choice as they were newer (1942 as opposed to the Type 98 - 1938), lighter and had faster muzzle velocity. My recommendation is to try to find at least one primary source (a technical manual, repair manual or other such original documents) or two or more secondary sources such as a book covering the history of Japanese military vehicles or other published book/document which cites sources the information was pulled from. If you can find either the primary or secondary sources which document the So-Ki actually would have gone into production with the Type 2 20 mm cannons, then you can submit a bug report War Thunder Forum (follow the instructions there) and the information may be forwarded to the developers for consideration to change the gun type listed in the game. If you should have any questions, please let me know. - AN_TRN_26 (talk) 00:17, 1 May 2019 (UTC)"<br />
<br />
I found a primary source!<br />
<br />
I posted a question on here: https://www.forum.axishistory.com/viewtopic.php?t=241905<br />
<br />
As Akira Takizawa states "The main gun of that tank is not Type 98, but Type 2 20mm AA gun. There is no manual about that tank, because it was only experimental. Note that So-Ki is the designation of AA gun, not of tank. Type 2 20mm Twin AA gun was called So-Ki. So-Ki mounted on tank was called So-Ki II. So-Ki is stated in the development plan 1943 of IJA 1st Technical Laboratory as below."<br />
<br />
Theregore can I post a bug report on War Thunder Forum to change the Type 98 mm gun to Type 2 20mm gun?<br />
<br />
Additionnally the tank was called "So-Ki II" and not "So-Ki"<br />
<br />
Regards,<br />
<br />
Alexandre<br />
<br />
: Hello. I’m not AN_TRN_26, but I can offer my perspective. Bug reports are not handled by the wiki so we don’t have first-hand influence on it. However, please make sure you have enough information as per bug report guidelines to make the report, as detailed [https://forum.warthunder.com/index.php?/topic/406397-ground-forces-armour-3d-and-damage-model-issues-important-read-before-posting/&ct=1556828442 here on the forums]. I wish you the best of luck! --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:22, 2 May 2019 (UTC)<br />
<br />
:: FYI, I am working with Theoask79 to find enough primary/secondary resources surrounding the So-Ki (or So-Ki II as the new document notes) and if they pan out have him submit a bug report. I am working on getting an OCR setup to try and translate the documents available to see if I can get a decent translation before going forward as I don't read Japanese beyond a few characters (and definitely don't want to have a bug report submitted with erroneous information - trust, but verify!). [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 22:12, 2 May 2019 (UTC)</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23182User:U362588392019-05-03T20:00:28Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
<br />
{| class="wikitable;" style="text-align:center;" width="100%;"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
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|}</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23181User:U362588392019-05-03T19:59:53Z<p>U36258839: </p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!<br />
<br />
{| class="wikitable;" style="text-align:center;"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U36258839&diff=23179User talk:U362588392019-05-03T19:48:13Z<p>U36258839: Created page with "I guess I need this page, too?"</p>
<hr />
<div>I guess I need this page, too?</div>U36258839https://wiki.warthunder.com/index.php?title=User:U36258839&diff=23178User:U362588392019-05-03T19:43:48Z<p>U36258839: Created page with "Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!"</p>
<hr />
<div>Hey, I'm CriminaI, with a capital i. Trying to get into editing this wiki to complete it!</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U64962917&diff=23177User talk:U649629172019-05-03T19:43:14Z<p>U36258839: /* Editing Questions Here */</p>
<hr />
<div>{{DISPLAYTITLE:User talk:AN_TRN_26}}<br />
<br />
== Visual Editing - Some mistakes to avoid ==<br />
<br />
Visual editing brings an alternative way to edit a wiki which does not require you to wade through wiki code. A few things to remember:<br />
<br />
* Do not remove instructions from the different sections of a page (typically identified by an exclamation mark in a circle), a simple mouseover will expand on the entire instruction set.<br />
[[File:VisualEditing-Instruction_Block.png|210px|thumb|right|Instruction block as viewed through the '''Visual Editor''', note the exclamation mark in the circle.]]<br />
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* Do not remove parser and template functions, these will show up as a puzzle piece with a name afterwards (such as "Specs", "Break", "Battle-rating" or such).<br />
[[File:VisualEditing-Template_Parser.png|210px|thumb|right|For parsers and templates, not the existing puzzle piece and name following. These will now show the actual output during usage of the Visual Editor.]]<br />
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== Editing Questions Here ==<br />
Hello, AN_TRN_26. Thanks for reaching out to me. I wanted to know where I can find information on the "Details" ("Features", "Limits" "Optimal Velocities", and "Compressor") of planes. So far, I can't find the info for any of these via the in-game UI. Could you point me to where they are?<br />
Sincerely,<br />
~KN_940 23:09, 25 February 2019<br />
<br />
<br />
Hello. I've got a question about categories. Earlier each faction and category had at least brief explanation "what are those" in general, or what's their specialty on top of their page. Were those removed on purpose, or it's just an accident? Also, is it okay to translate mechanics guides from .ru wiki to transfer to here? If so, should I shortcut the screenshots and so on from there directly, or re-upload those here? Also, if I was to make ground-based radar page, is there any tooltip, that can show, that page is unfinished or something? (since there I can only provide info for 1 type of those, and there is 2 or 3 as far as I know.) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:44, 11 April 2019 (UTC)<br />
<br />
:Hello bangerland, 1) With the change to the new wiki, there really isn't the same place to have brief explanations of the different categories and so they were not migrated. If you feel there is a place to have it, let me know and we can consider it. 2) It is fine to go ahead and translate any mechanic pages from the Russian Wiki which we don't have yet. If you understand Russian that will make it easier, if not Google Translate will get you in the ballpark and you can tweak it from there (https://wiki.warthunder.com/I-29 is a page I did that with just to do it, it was a fun exercise). Go ahead and upload the screenshots to our wiki, if possible, replace any screenshots with Russian (or in Russian) with ones in English. If you cannot get an English equivalent, make sure in the caption you briefly explain what is stated in Russian. 3)As far as a page for the ground-based radar, if it is in the game (like the airborne radars) we should be able to add them. Use the airborne radar page (https://wiki.warthunder.com/Airborne_Radars) as an example to go by. If it is not in the game and you are wanting to write up a historical page about them, we should be able to find/create a category for them so people will know not to expect to find it in the game, but can read up on it for historical facts (sneaky way to educate people!). As you are working on the pages, if you want us to evaluate what you have as you go, just leave a note in the summary line for any of the moderators to take a look and make suggestions. Good luck! [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:43, 11 April 2019 (UTC)<br />
<br />
:: Categories: Well, I'm not thinking that every category needs brief tellings, but faction explanations were nice (at least on base level, like, which types of shells they generally use and what does it mean.), though on different ranks situation changed drastically, so idk. On other hand, something like helicopters page may need short explanation. As in, many players do not understand why support helis even exist in the game. I clearly can tell now, that support helicopters can dodge radar SPAA fire by doing maneuvers, dropping altitude, etc., so they have a purpose now. Plus I feel like the stat cards of helis don't really explain their strong and weak sides, and they're generally all same per faction. As in: USA - powerful main turret, but can carry only 4/2 pilons with weapons. USSR - slow, and main turret is lacking, but attack helicopters can carry 4 pilons of "main" payload and 2 pilons of "sub" payload, resulting in ability to carpet bomb enemy SPAA with rockets while doing your job, and support helicopters can add bombs (they work, lol). German - More 3d mobility, than the rest support helicopters. French - Faster turn rate (Q\E), I think?... I mean, I may be wrong about those, but it still took me weeks to understand it all. \\ Page transerfs: Well, I can read Russian, so it wont be an issue. I guess i'll try when I have time. \\ radar page: I guess I just make one then and then put comments in place of things I do not have, right? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:47, 11 April 2019 (UTC)<br />
<br />
::: I see where you are coming from with the explanations, just not sure at this time where they would fit. I believe that is part of the direction we are trying to go with the individual vehicle page, description section and usages in battle could reflect much of what you are talking about, but more specifically for each helicopter (aircraft, tank, ship...etc...) because while some variations aren't much different, others are. A TL;DR paragraph could be added with all of the necessary goodies to get started without having to read the entire article and then someone can come back and read the whole thing when they are ready. Right now many articles are lacking, but that is why we are all here for, we can write them and then they can be updated as people gain experience with them and use them. I've been hopping around working on articles (https://wiki.warthunder.com/AN-M30A1_(100_lb) and https://wiki.warthunder.com/M.B.157), but there are still a lot to do. Go ahead with the radar page, we can look at it and go from there. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:12, 11 April 2019 (UTC)<br />
<br />
Another question - how does one add vehicles into "faction class tank" categories? Can't pinpoint USA medium tank page, to add Merkava MK1 to "Israeli" tab. It also seem to have weird space, perhaps a bugged link? Also, all new vehicles from event so far have broken spec-cards and icons. IDK what to do with that. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 08:45, 24 April 2019 (UTC)<br />
<br />
: In regards to the icons for the new vehicles, those will need to be created on the Russian wiki side and then copied to our wiki (uniformity), they have not made the icons yet so that is why the image is broken on the button. The new pages for the event vehicles will be created either by Volgaigor or Inceptor57, once they are in, we can start working on them. To edit vehicles on the USA medium tank page (or expandable menu), you will need to edit the template. In the search bar, type in "Template:USA medium tanks" and as you type it you should see it auto fill, select it and then just edit the template directly (adding the new vehicle). It is pretty straight forward in the template layout. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:03, 24 April 2019 (UTC)<br />
<br />
:: So, basically, until they added spec-cards I can't do anything about either of these things. Template feeds from spec-card link as well, as I see. By the way, Magach 3 link from card specs has blank spaces in front of it, which caused the visual bug I mentioned. Uh well, later then. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 24 April 2019 (UTC)<br />
<br />
Hi! Is this the place to ask any editing-related questions? If so, I'm trying to figure out how to center stuff in tables and make it full-width. I tried source-editing, but I can't figure it out. I went to google, but it gives the same answer: style="text-align:center" and width:"100%", but it doesn't seem to work. If anybody can redirect me somewhere, or just explain this, I would appreciate that. --[[User:U36258839|U36258839]]<br />
<br />
== About "So-ki" Type 2 20mm gun ==<br />
<br />
Hi,<br />
<br />
You wrote to me:<br />
<br />
"Secondly, in the historical section for the So-Ki you mentioned the Type 98 20 mm cannons and also mentioned the Type 2 20 mm cannons. At this time, War Thunder has the vehicle listed as using the Type 98 cannons and that is what we need to reference in the writing. I looked at the Wikipedia page and several other linked references (including Sensha's page - unfortunately, he did not cite his work to look at further) and the references I looked at all seemed to circle back on themselves with no real credible primary or secondary sources cited. I do not doubt that Type 2 20 mm cannons were the final choice as they were newer (1942 as opposed to the Type 98 - 1938), lighter and had faster muzzle velocity. My recommendation is to try to find at least one primary source (a technical manual, repair manual or other such original documents) or two or more secondary sources such as a book covering the history of Japanese military vehicles or other published book/document which cites sources the information was pulled from. If you can find either the primary or secondary sources which document the So-Ki actually would have gone into production with the Type 2 20 mm cannons, then you can submit a bug report War Thunder Forum (follow the instructions there) and the information may be forwarded to the developers for consideration to change the gun type listed in the game. If you should have any questions, please let me know. - AN_TRN_26 (talk) 00:17, 1 May 2019 (UTC)"<br />
<br />
I found a primary source!<br />
<br />
I posted a question on here: https://www.forum.axishistory.com/viewtopic.php?t=241905<br />
<br />
As Akira Takizawa states "The main gun of that tank is not Type 98, but Type 2 20mm AA gun. There is no manual about that tank, because it was only experimental. Note that So-Ki is the designation of AA gun, not of tank. Type 2 20mm Twin AA gun was called So-Ki. So-Ki mounted on tank was called So-Ki II. So-Ki is stated in the development plan 1943 of IJA 1st Technical Laboratory as below."<br />
<br />
Theregore can I post a bug report on War Thunder Forum to change the Type 98 mm gun to Type 2 20mm gun?<br />
<br />
Additionnally the tank was called "So-Ki II" and not "So-Ki"<br />
<br />
Regards,<br />
<br />
Alexandre<br />
<br />
: Hello. I’m not AN_TRN_26, but I can offer my perspective. Bug reports are not handled by the wiki so we don’t have first-hand influence on it. However, please make sure you have enough information as per bug report guidelines to make the report, as detailed [https://forum.warthunder.com/index.php?/topic/406397-ground-forces-armour-3d-and-damage-model-issues-important-read-before-posting/&ct=1556828442 here on the forums]. I wish you the best of luck! --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:22, 2 May 2019 (UTC)<br />
<br />
:: FYI, I am working with Theoask79 to find enough primary/secondary resources surrounding the So-Ki (or So-Ki II as the new document notes) and if they pan out have him submit a bug report. I am working on getting an OCR setup to try and translate the documents available to see if I can get a decent translation before going forward as I don't read Japanese beyond a few characters (and definitely don't want to have a bug report submitted with erroneous information - trust, but verify!). [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 22:12, 2 May 2019 (UTC)</div>U36258839https://wiki.warthunder.com/index.php?title=User_talk:U64962917&diff=23176User talk:U649629172019-05-03T19:42:16Z<p>U36258839: /* Editing Questions Here */</p>
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<div>{{DISPLAYTITLE:User talk:AN_TRN_26}}<br />
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== Visual Editing - Some mistakes to avoid ==<br />
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Visual editing brings an alternative way to edit a wiki which does not require you to wade through wiki code. A few things to remember:<br />
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* Do not remove instructions from the different sections of a page (typically identified by an exclamation mark in a circle), a simple mouseover will expand on the entire instruction set.<br />
[[File:VisualEditing-Instruction_Block.png|210px|thumb|right|Instruction block as viewed through the '''Visual Editor''', note the exclamation mark in the circle.]]<br />
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* Do not remove parser and template functions, these will show up as a puzzle piece with a name afterwards (such as "Specs", "Break", "Battle-rating" or such).<br />
[[File:VisualEditing-Template_Parser.png|210px|thumb|right|For parsers and templates, not the existing puzzle piece and name following. These will now show the actual output during usage of the Visual Editor.]]<br />
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== Editing Questions Here ==<br />
Hello, AN_TRN_26. Thanks for reaching out to me. I wanted to know where I can find information on the "Details" ("Features", "Limits" "Optimal Velocities", and "Compressor") of planes. So far, I can't find the info for any of these via the in-game UI. Could you point me to where they are?<br />
Sincerely,<br />
~KN_940 23:09, 25 February 2019<br />
<br />
<br />
Hello. I've got a question about categories. Earlier each faction and category had at least brief explanation "what are those" in general, or what's their specialty on top of their page. Were those removed on purpose, or it's just an accident? Also, is it okay to translate mechanics guides from .ru wiki to transfer to here? If so, should I shortcut the screenshots and so on from there directly, or re-upload those here? Also, if I was to make ground-based radar page, is there any tooltip, that can show, that page is unfinished or something? (since there I can only provide info for 1 type of those, and there is 2 or 3 as far as I know.) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:44, 11 April 2019 (UTC)<br />
<br />
:Hello bangerland, 1) With the change to the new wiki, there really isn't the same place to have brief explanations of the different categories and so they were not migrated. If you feel there is a place to have it, let me know and we can consider it. 2) It is fine to go ahead and translate any mechanic pages from the Russian Wiki which we don't have yet. If you understand Russian that will make it easier, if not Google Translate will get you in the ballpark and you can tweak it from there (https://wiki.warthunder.com/I-29 is a page I did that with just to do it, it was a fun exercise). Go ahead and upload the screenshots to our wiki, if possible, replace any screenshots with Russian (or in Russian) with ones in English. If you cannot get an English equivalent, make sure in the caption you briefly explain what is stated in Russian. 3)As far as a page for the ground-based radar, if it is in the game (like the airborne radars) we should be able to add them. Use the airborne radar page (https://wiki.warthunder.com/Airborne_Radars) as an example to go by. If it is not in the game and you are wanting to write up a historical page about them, we should be able to find/create a category for them so people will know not to expect to find it in the game, but can read up on it for historical facts (sneaky way to educate people!). As you are working on the pages, if you want us to evaluate what you have as you go, just leave a note in the summary line for any of the moderators to take a look and make suggestions. Good luck! [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:43, 11 April 2019 (UTC)<br />
<br />
:: Categories: Well, I'm not thinking that every category needs brief tellings, but faction explanations were nice (at least on base level, like, which types of shells they generally use and what does it mean.), though on different ranks situation changed drastically, so idk. On other hand, something like helicopters page may need short explanation. As in, many players do not understand why support helis even exist in the game. I clearly can tell now, that support helicopters can dodge radar SPAA fire by doing maneuvers, dropping altitude, etc., so they have a purpose now. Plus I feel like the stat cards of helis don't really explain their strong and weak sides, and they're generally all same per faction. As in: USA - powerful main turret, but can carry only 4/2 pilons with weapons. USSR - slow, and main turret is lacking, but attack helicopters can carry 4 pilons of "main" payload and 2 pilons of "sub" payload, resulting in ability to carpet bomb enemy SPAA with rockets while doing your job, and support helicopters can add bombs (they work, lol). German - More 3d mobility, than the rest support helicopters. French - Faster turn rate (Q\E), I think?... I mean, I may be wrong about those, but it still took me weeks to understand it all. \\ Page transerfs: Well, I can read Russian, so it wont be an issue. I guess i'll try when I have time. \\ radar page: I guess I just make one then and then put comments in place of things I do not have, right? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:47, 11 April 2019 (UTC)<br />
<br />
::: I see where you are coming from with the explanations, just not sure at this time where they would fit. I believe that is part of the direction we are trying to go with the individual vehicle page, description section and usages in battle could reflect much of what you are talking about, but more specifically for each helicopter (aircraft, tank, ship...etc...) because while some variations aren't much different, others are. A TL;DR paragraph could be added with all of the necessary goodies to get started without having to read the entire article and then someone can come back and read the whole thing when they are ready. Right now many articles are lacking, but that is why we are all here for, we can write them and then they can be updated as people gain experience with them and use them. I've been hopping around working on articles (https://wiki.warthunder.com/AN-M30A1_(100_lb) and https://wiki.warthunder.com/M.B.157), but there are still a lot to do. Go ahead with the radar page, we can look at it and go from there. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:12, 11 April 2019 (UTC)<br />
<br />
Another question - how does one add vehicles into "faction class tank" categories? Can't pinpoint USA medium tank page, to add Merkava MK1 to "Israeli" tab. It also seem to have weird space, perhaps a bugged link? Also, all new vehicles from event so far have broken spec-cards and icons. IDK what to do with that. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 08:45, 24 April 2019 (UTC)<br />
<br />
: In regards to the icons for the new vehicles, those will need to be created on the Russian wiki side and then copied to our wiki (uniformity), they have not made the icons yet so that is why the image is broken on the button. The new pages for the event vehicles will be created either by Volgaigor or Inceptor57, once they are in, we can start working on them. To edit vehicles on the USA medium tank page (or expandable menu), you will need to edit the template. In the search bar, type in "Template:USA medium tanks" and as you type it you should see it auto fill, select it and then just edit the template directly (adding the new vehicle). It is pretty straight forward in the template layout. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:03, 24 April 2019 (UTC)<br />
<br />
:: So, basically, until they added spec-cards I can't do anything about either of these things. Template feeds from spec-card link as well, as I see. By the way, Magach 3 link from card specs has blank spaces in front of it, which caused the visual bug I mentioned. Uh well, later then. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 24 April 2019 (UTC)<br />
<br />
Hi! Is this the place to ask any editing-related questions? If so, I'm trying to figure out how to center stuff in tables and make it full-width. I tried source-editing, but I can't figure it out. I went to google, but it gives the same answer: style="text-align:center" and width:"100%", but it doesn't seem to work. If anybody can redirect me somewhere, or just explain this, I would appreciate that.<br />
<br />
== About "So-ki" Type 2 20mm gun ==<br />
<br />
Hi,<br />
<br />
You wrote to me:<br />
<br />
"Secondly, in the historical section for the So-Ki you mentioned the Type 98 20 mm cannons and also mentioned the Type 2 20 mm cannons. At this time, War Thunder has the vehicle listed as using the Type 98 cannons and that is what we need to reference in the writing. I looked at the Wikipedia page and several other linked references (including Sensha's page - unfortunately, he did not cite his work to look at further) and the references I looked at all seemed to circle back on themselves with no real credible primary or secondary sources cited. I do not doubt that Type 2 20 mm cannons were the final choice as they were newer (1942 as opposed to the Type 98 - 1938), lighter and had faster muzzle velocity. My recommendation is to try to find at least one primary source (a technical manual, repair manual or other such original documents) or two or more secondary sources such as a book covering the history of Japanese military vehicles or other published book/document which cites sources the information was pulled from. If you can find either the primary or secondary sources which document the So-Ki actually would have gone into production with the Type 2 20 mm cannons, then you can submit a bug report War Thunder Forum (follow the instructions there) and the information may be forwarded to the developers for consideration to change the gun type listed in the game. If you should have any questions, please let me know. - AN_TRN_26 (talk) 00:17, 1 May 2019 (UTC)"<br />
<br />
I found a primary source!<br />
<br />
I posted a question on here: https://www.forum.axishistory.com/viewtopic.php?t=241905<br />
<br />
As Akira Takizawa states "The main gun of that tank is not Type 98, but Type 2 20mm AA gun. There is no manual about that tank, because it was only experimental. Note that So-Ki is the designation of AA gun, not of tank. Type 2 20mm Twin AA gun was called So-Ki. So-Ki mounted on tank was called So-Ki II. So-Ki is stated in the development plan 1943 of IJA 1st Technical Laboratory as below."<br />
<br />
Theregore can I post a bug report on War Thunder Forum to change the Type 98 mm gun to Type 2 20mm gun?<br />
<br />
Additionnally the tank was called "So-Ki II" and not "So-Ki"<br />
<br />
Regards,<br />
<br />
Alexandre<br />
<br />
: Hello. I’m not AN_TRN_26, but I can offer my perspective. Bug reports are not handled by the wiki so we don’t have first-hand influence on it. However, please make sure you have enough information as per bug report guidelines to make the report, as detailed [https://forum.warthunder.com/index.php?/topic/406397-ground-forces-armour-3d-and-damage-model-issues-important-read-before-posting/&ct=1556828442 here on the forums]. I wish you the best of luck! --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:22, 2 May 2019 (UTC)<br />
<br />
:: FYI, I am working with Theoask79 to find enough primary/secondary resources surrounding the So-Ki (or So-Ki II as the new document notes) and if they pan out have him submit a bug report. I am working on getting an OCR setup to try and translate the documents available to see if I can get a decent translation before going forward as I don't read Japanese beyond a few characters (and definitely don't want to have a bug report submitted with erroneous information - trust, but verify!). [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 22:12, 2 May 2019 (UTC)</div>U36258839https://wiki.warthunder.com/index.php?title=T-55A&diff=23175T-55A2019-05-03T19:31:35Z<p>U36258839: </p>
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<div>{{Specs-Card|code=ussr_t_55a}}<br />
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== Description ==<br />
<!-- In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about. --><br />
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian medium tank {{Battle-rating}}.<br />
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After active development of nuclear weapons, the predecessor of T-55 (T-54) was tested against nuclear charges. It was evaluated that the crew could survive only at distances of over 700m, so it was decided to create a new tank that would have a nuclear, biological and chemical (NBC) protection system, or ''Protivoatomnaya Zashchita'' (PAZ). The initial designs for this tank were completed in 1956, however, that was without additional NBC protection. In 1961, the development of an NBC system began, and it was introduced in the new T-55A variant. Among other upgrades, the T-55 had an increased ammunition supply with 18 more rounds being stored in the fuel tanks.<br />
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T-55 became a replacement for Soviet heavy tanks (IS series and the T-10), something that is evident in War Thunder as well. Armour was sacrificed for better mobility and a better gun. Currently, the T-55A is one of the only vehicles at rank VI to have an APHE shell, which easily one-shots most vehicles from the sides and some from the front (notably, leopards). Unfortunately, the T-55A is relatively slow compared to other medium tanks around battle rating 8.3.<br />
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== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
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=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''<br />
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== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
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'''Ammunition'''<br />
<br />
{| class="wikitable sortable" style="text-align:center" width: "100%"<br />
! colspan="8" |Penetration Statistics<br />
|-<br />
! rowspan="2" |Ammunition<br />
! rowspan="2" |Type of Warhead<br />
! colspan="6" |Penetration at 90° (mm)<br />
|-<br />
!10m<br />
!100m<br />
!500m<br />
!1000m<br />
!1500m<br />
!2000m<br />
|-<br />
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249<br />
|-<br />
| BR-412D || APCBC || 234 || 232 || 218 || 203 || 188 || 174<br />
|-<br />
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260<br />
|-<br />
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390<br />
|-<br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19<br />
|}<br />
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=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
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=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
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== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
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=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
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'''Pros:'''<br />
<br />
*<br />
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'''Cons:'''<br />
<br />
*<br />
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== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
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== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
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== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U36258839