https://wiki.warthunder.com/api.php?action=feedcontributions&user=U33507747&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T17:40:27ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Marcolin%27s_C.R.42_CN&diff=98756Marcolin's C.R.42 CN2021-03-21T12:32:30Z<p>U33507747: correct translation</p>
<hr />
<div>{{About<br />
| about = premium Italian fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = C.R.42 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=fiat_cr42_marcolin_italy<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|cockpit=cockpit_fiat_cr42_marcolin_italy.jpg<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
'''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. The ''CN'' is Italian for ''Caccia Notturno'' or Night Fighter, hence the black paint job. Though a [[Marcolin's C.R.42 CN (Germany)|version]] existed in the German tech tree as a premium vehicle and is still available to those who unlocked it, it was moved to the Italian tech tree as a gift vehicle in [[Update 1.69 "Regia Aeronautica"]]. The plane is painted after the camouflage scheme of Italian pilot Luciano Marcolin, the commanding officer of the 377<sup>a</sup> ''Squadriglia Autonoma'' dedicated in a night fighting role.<br />
<br />
The C.R.42 is a rank I biplane fighter. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Its armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its battle rating, the C.R.42 gets thrown in with the likes of [[P-36A|P-36]]'s and [[LaGG-3-8|LaGG-3]]'s. As such, the majority of aircraft the C.R.42 will engage are faster, and more heavily armed. The best bet for survival, and downing enemy targets, is to climb to about medium altitude, and lure fighters into turning combat. The overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realize that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.<br />
<br />
Fighting other biplanes is a whole other issue. Being lighter and thusly having lower stall speeds, they initially perform better in tight turns. Yet all is not lost as the hostile (lower rank) biplane will lose speed (and thusly energy) doing so. Here the CR.42 can find its figthing edge. Being slightly more aerodynamic and heavier which fortunately offset by a stronger engine, the CR.42 can either power through the early turns taking a few hits in the process, ''or'' perform advanced aerobatic manoeuvres. As such, include a combination of high and low Yo-Yos to abuse the superior energy retention, or a Split-S to gain speed for altitude, hoping that the enemy biplane either reaches terminal speeds (RB and SB only), has their controls locked up, or yourself can run away safely to initiate a new attack. Due to the excellent stall characteristics of many biplanes, Boom and Zoom tactics can quite literally 'back' fire.<br />
<br />
For the armament, the same applies to all other Italian aircraft; generally you want to use ''Tracers'', ''Air targets'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the like.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,200 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 413 || 402 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || 14.2 || 14.2 || rowspan="2" | 294<br />
|-<br />
! Upgraded<br />
| 448 || 429 || 18.5 || 19.2 || 21.1 || 17.2<br />
|-<br />
|}<br />
<br />
As one of the last generation of biplane fighters, the CR.42 incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for [[Turn & Burn|turn fights]]. Climb speed is good to great, but cannot compare to many later fighters ([[:Category:Second_rank_aircraft|Rank II]]). Another advantage gained is the ''relatively'' high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for [[:Category:First_rank_aircraft|Rank I]], but only reached after a short dive and quickly dwindles with damage received.<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~16 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 280 || < 240 || < 450 || > 250<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,300 m || 828 hp || 973 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
Biplanes by design have a lot of surface and consequently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling ''is'' justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: Many explosive triggers and fuses have their detonation sensitivies set to metal skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.<br />
<br />
The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.<br />
<br />
Ace tip: ''Don't get shot!''<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Breda-SAFAT (12.7 mm)}}<br />
<br />
'''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)<br />
<br />
The two machine guns are both mounted on the upper fuselage just in front of the pilot and fire through the propeller arc. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.<br />
<br />
The center lined armament is always a great advantage. However compared to other nation's fighter crafts with their fast firing 7.7 mm machine guns, the Breda's slower rate of fire offsets the gained advantage in calibre size and explosive ammunition (IAI).<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In AB, the C.R.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.<br />
<br />
As in real-life the Falco faces off advanced mono-wing designs. While a grim view at first the C.R.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned [[I-153_M-62|Chaika]] series. Common opponents are faster and have superior armament. However, the C.R.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in Rank I. Turning is thus an appropriate tactic for the C.R.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.<br />
<br />
Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level.<br />
If BnZing, watch your speed in a dive. The C.R.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.<br />
<br />
The Breda SAFAT .50 calibre MGs are actually very effective for their BR. Tracers are by far the best belt for these main armament, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when fire is focused on your opponent's wings or engines. Unfortunately, MGs in general are ridiculously weak against bombers.<br />
<br />
Visibility is normal for a biplane. Rearward vistas are non-existent while forward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High speed for a biplane<br />
* Good ammunition count<br />
* Manoeuvrability is sufficient to out turn nearly all non biplane opponents<br />
* Well armed for a biplane<br />
* Ammo belts use heavy amounts of incendiary ammo<br />
<br />
'''Cons:'''<br />
<br />
* Poor energy retention<br />
* Lightly armed compared to most of the opposition it is faced with<br />
* No options for striking heavy targets<br />
* Turn rate is worse than of most biplanes<br />
* Poor armour protection<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The C.R.42 was Fiat's attempt at modernizing their C.R.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, home-grown A.74 supercharged radial engine. The result, was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.<br />
<br />
Early in the war, C.R.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the C.R.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.<br />
<br />
The C.R.42 is also credited with the world's last aerial combat biplane kill. A group of C.R.42's based in Croatia under the command of ''Nachtschlachtgruppe 7'' were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission Northwest of Sisak, where they were intercepted by P-38's of the 14th Fighter Group. Three Fiats were lost for two P-38's, one of which was claimed by an unknown German pilot.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=aircraft&vehicleClass=fighter&vehicle=fiat_cr42_marcolin_italy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|-ept9p6L228|'''Premium Review, {{PAGENAME}} Falco. A fun learners Aircraft''' - ''Joseph 2000''|pL3_Xd7eWNI|'''Premium Review: {{PAGENAME}} [Solid]''' - ''Jengar''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* {{Specs-Link|fiat_cr42_marcolin}}<br />
* [[CR.42]]<br />
* {{Specs-Link|fiat_cr42}}<br />
* [[J11]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[CR.32 (Family)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/445727-fiat-cr42/ Official data sheet - more details about the performance]<br />
* [[wikipedia:Fiat_CR.42|[Wikipedia] Fiat CR.42]]<br />
<br />
{{AirManufacturer Fiat}}<br />
{{Italy fighters}}<br />
{{Italy premium aircraft}}</div>U33507747https://wiki.warthunder.com/index.php?title=Re.2005_serie_0&diff=32340Re.2005 serie 02019-09-20T13:12:24Z<p>U33507747: </p>
<hr />
<div>{{Specs-Card|code=re_2005_serie0}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --><br />
With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 '''''Sagittario''''' is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 629 ||613|| {{Specs|ceiling}} ||19.8||20.4||17.4||17.4|| 165<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 677 || 650 || {{Specs|ceiling}} || 18.3 || 19.0 || 26.2 || 21.2 || 165<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! + !! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~8<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 350 || < 350 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 6,200 m || 1,250 hp || 1,407 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --><br />
<br />
* 50 mm (63°) bulletproof glass windshield <br />
* 8 mm steel head plate<br />
* 8 mm steel pilot seat<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --><br />
{{main|MG 151/20 (20 mm)|Breda-SAFAT (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rounds)<br />
* 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)<br />
* 2 x 12.7 mm Breda-SAFAT HMG's, cowling-mounted (380 rpg = 760 total)<br />
<br />
Two of the cannons are mounted in the wings with the remaining cannon being nose-mounted through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Breda's as the main weapon, they do lethargic damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.<br />
<br />
=== Suspended armament ===<br />
<!-- Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection. --><br />
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 2 x 50 kg GP 50 bombs (100 kg total)<br />
* 2 x 100 kg GP 100 bombs (200 kg total)<br />
* 1 x 250 kg GP 250 bomb (250 kg total)<br />
* 1 x 250 kg GP 250 bomb, 2 x 50 kg GP 50 bombs (350 kg total)<br />
* 1 x 250 kg GP 250 bomb, 2 x 100 kg GP 100 bombs (450 kg total)<br />
* 1 x 500 kg GP 500 bomb (500 kg total)<br />
* 1 x 500 kg GP 500 bomb, 2 x 50 kg GP 50 bombs (600 kg total)<br />
* 1 x 500 kg GP 500 bomb, 2 x 100 kg GP 100 bombs (700 kg total)<br />
<br />
== Usage in battles ==<br />
<!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --><br />
The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage. <br />
[[File:Example of the vertical spiral maneuver.jpg|thumb|Example of the Vertical spiral, which the Re.2005 can easily abuse]]<br />
You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms. <br />
<br />
'''''Specific enemies worth noting:'''''<br />
<br />
* [[Bf 109 G-2/trop|Bf 109 G-2]], [[Bf 109 G-6|G-6]] and [[Bf 109 G-10|G-10]]. The Gustav series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gunpods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.<br />
* [[A6M5]]. The renown Zero is the king of turn fighting, and will easily beat you in one despite your manoeuvrability. However, they are ''very'' slow and perform extremely poor in high-speed engagements. You can also easily destroy them in a few shots thanks to their extremely flimsy airframes. '''Never''' engage in a turn fight with a Zero, Boom-&-Zoom is your best friend versus them.<br />
* [[P-51D-30]]. While not a major enemy, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
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=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
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'''Pros:'''<br />
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* Powerful armament layout with a large ammo capacity<br />
* Spectacular manoeuvrability<br />
* Great acceleration that can keep up with faster opponents<br />
* Solid rate of climb<br />
* Wide selection of underslung bombs for ground pounding<br />
* Excellent mid-to-high altitude performance<br />
* Amicable energy retention<br />
* Can perform amicably in any dogfighting situation<br />
* Decently high dive speed<br />
* Surprisingly sturdy airframe<br />
* Above-average roll rate<br />
* Control surfaces do not compress badly at high speeds<br />
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'''Cons:'''<br />
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* Relatively slow compared to some of its opponents<br />
* Poor low altitude performance<br />
* Max payloads have a significant effect on flight performance<br />
* The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)<br />
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== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
It has been called "the most beautiful fighter aircraft of the war", and "aerodynamically perfect". The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the ''Serie 5'' third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then Capua, until the armistice.<br />
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== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
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== See also ==<br />
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
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* [[Re.2001 (Family)]], the series of aircraft the Re.2005 was built off of<br />
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== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
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* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
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{{Italy fighters}}</div>U33507747