https://wiki.warthunder.com/api.php?action=feedcontributions&user=U25155214&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T01:39:30ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=F-6C-10-NA&diff=129651F-6C-10-NA2022-05-28T21:18:34Z<p>U25155214: Wrote a short MEC guide</p>
<hr />
<div>{{Specs-Card<br />
|code=p-51c-10_france<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced during [[Update "Wind of Change"]] as reward for [[Battle Pass: Season VII, "Armoured Elephant"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,300 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 684 || 665 || rowspan="2" | {{Specs|ceiling}} || 22.0 || 22.7 || 12.9 || 12.9 || rowspan="2" | 300<br />
|-<br />
! Upgraded<br />
| 734 || 708 || 20.5 || 21.0 || 20.2 || 16.2<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| 853 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 676 || 676 || 433 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 500 || < 300 || < 550 || > 400<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|M2 Browning (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (280 rpg outer + 350 rpg inner = 1,260 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
The overheating issue of the plane can be completely negated with use of manual engine controls. Note that due to its use of the Meredith effect, the radiator of the F-6C-10-NA produces almost no drag regardless of how wide it is opened.<br />
<br />
* Set the propeller pitch to 90-95%<br />
* Set the water radiator to 100% and oil cooler to 80%. Both can be reduced as you climb to higher altitudes<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Videos<br />
{{Youtube-gallery|IfxpIFoBLoc|'''Battle Pass: Armoured Elephant''' discusses the {{PAGENAME}} at 01:52 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[P-51 (Family)]]<br />
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== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7655-development-battle-pass-vehicles-f-6c-10-nt-en|[Devblog] Battle Pass vehicles: F-6C-10-NT]]<br />
<br />
{{France fighters}}<br />
{{France premium aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=Ta_154_A-1&diff=128611Ta 154 A-12022-05-12T13:33:50Z<p>U25155214: Rewrote manual engine control guide</p>
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<div>{{Specs-Card<br />
|code=ta_154a_1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]]. The Ta 154 A-1 is part of the [[Affiliate_Program_Revenue_Share|revenue share program]] and was created by Vitaly "NovA29R" Vostokov (model) and Michael "__StrafeMike__" Ioannidis (texture).<br />
<br />
The Ta 154 A-1 has very powerful frontal armament, placed in the fuselage, which can give you quick and easy kills. Unfortunately, it doesn't turn very well at low speeds so it is recommended to keep your speed up and Boom & Zoom. Turning should be a last resort. If you try to get an edge in a turn-fight using your flaps, you should watch your speed as your flaps can break off very easily at speeds above 450 km/h (279 mph). The roll-rate of the Ta 154 is almost as good as the Fw 190's roll-rate, this is due to the fact that there are no fuel tanks in the wings. This advantage can and should most definitely be used when flying evasively but when at low altitude, do periodically check what's in front of you.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 6,700 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 634 || 615 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 25.2 || 12.7 || 12.7 || rowspan="2" | 560<br />
|-<br />
! Upgraded<br />
| 693 || 659 || 21.8 || 23.0 || 20.5 || 16.1<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 463 || 441 || 330 || ~8 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 420 || < 420 || < 460 || > 324<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,900 m || 1,300 hp || 1,521 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 5,500 m || 1,150 hp || 1,345 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 12 mm Steel - Front cockpit plate<br />
* 10 mm Steel - Instrument panel - central plate<br />
* 8 mm Steel - Instrument panel - side plates<br />
* 10 mm Steel - Pilot's seat<br />
* 10 mm Steel - Rear cockpit armour plate<br />
* 50 mm Bulletproof glass - Armoured windshield (centre window)<br />
* 38 mm Bulletproof glass - Armoured windshield (side windows)<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm MK 108 cannons, fuselage-mounted (110 rpg = 220 total)<br />
* 2 x 20 mm MG 151 cannons, fuselage-mounted (200 rpg = 400 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Ta 154 A-1 is best played either as a boom-and-zoom fighter or as a bomber interceptor. At the start of a battle, climbing is recommended. From there, you can either go after lone bombers or dive on unsuspecting fighters below you.<br />
<br />
Beware of fighters such as P-47s, P-51s, Yaks, Spitfires, and J2Ms as they can outclimb you, and therefore can have an altitude advantage over you. In terms of bombers, notable targets include B-17s, B-24s and Lancasters: all these bombers are more than capable of defending themselves with their numerous turrets.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
[[File:FighterImage_Ta154.JPG|300px|thumbnail|right|Ta 154 A-1 in action in War Thunder]]<br />
<br />
'''MEC usage guide'''<br />
<br />
The overheating issues on the plane can be remedied with manual engine controls<br />
<br />
* '''Prop pitch''': set to 90% and leave it there. Do not set it lower than 90% as it will result in noticeable performance loss. Unlike most German aircraft, the Ta-154 uses a constant speed propeller and there is no risk of overrevving the engine. <br />
* '''Radiator''': varies with map. On cold maps (Smolensk, snow-covered maps) 15% should be enough to keep WEP on permanently. On summer maps keep the radiator around 50%. On hot maps (Spain, Sicily) values above 80% might be required to sustain WEP for long periods of time.<br />
* '''Supercharger''': the optimal supercharger gear switch altitude is 3500 meters, although it can vary slightly depending on map and airspeed.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Exceptional armament (with decent ammunition count)<br />
* Heavy armour and nose mounted 2 x 20 mm and 2 x 30 mm cannons are the perfect combo for head-on attacks<br />
* Manoeuvrability is sufficient to keep up with other heavy fighters and heavier American single engine fighters<br />
* Absurdly durable airframe and cockpit (Engines are often destroyed long before the wings or pilot are lost)<br />
* Can operate on a single engine (enough to get back to the airfield)<br />
* Decent climb rate<br />
* Interceptor spawn, will gain altitude much faster than its opponents<br />
* Exceptional speed in a straight line<br />
* Low wing load gives the plane a good turn rate at higher speeds<br />
* Exceptional roll rate<br />
* Excellent bomber interceptor<br />
* Fear factor: Many Allied pilots who would normally go head on will break off from a head-on engagement, allowing you to either extend and make another pass or shoot him down if they pulls up or rolls to dodge<br />
* Excellent glide ratio owing to wooden construction and low wing loading<br />
<br />
'''Cons:'''<br />
<br />
* Flaps break off easily at speeds above 450 km/h (279 mph)<br />
* Varying muzzle velocity of the Mk 108 and MG 151 cannons makes long range shooting difficult<br />
* Turns horribly at low speeds<br />
* Can fly on 1 engine but only around 300 km/h (186 mph)<br />
* Landing gears are very sensitive and will break when landing at speeds above 240 km/h (150 mph)<br />
* Prolonged WEP can lead to engine problems, using manual engine control is highly recommended with this aircraft<br />
* A rather large target<br />
* Weak suspension on landing gear, watch descent rate closely<br />
* Tail likes to fall off during belly landings, belly land only as a last resort<br />
* Easy to over G at high speeds due to wooden construction<br />
* Sensitive engines, will overheat quickly if radiators are punctured<br />
* Occasionally can be pilot sniped in a head-on or by gunners through the thin plate behind the nose<br />
* Elevator compression becomes severe past 660 km/h (410 mph), requiring a lot of room to pull out of a steep, high speed dive to avoid crashing into the ground<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
[[File:Squadron of Ta-154.jpg|thumb|Squadron of Ta-154]]<br />
The Ta-154 was a fast twin-engine German interceptor/night fighter created and developed by renowned aircraft designer Kurt Tank during World War 2. It was eventually cancelled as it was to complicated to build for war-torn Nazi Germany.<br />
<br />
The origins of the Ta-154 dated back to the late 1930s when Kurt Tank and his engineers were working on a twin-engined medium bomber called the Ta-211. It was planned to be made out of plywood bonded with a special chemical called Tego film. Only the pressurized cockpit would be made out of metal. The aircraft was supposed to use the Jumo 211r engine (which was why the Ta-211 had the number 211) but was instead fitted with the more powerful Jumo 213 engine when Junkers could not produce the Jumo 211r in time. The aircraft's serial number was changed to 8-154 and it was given the name Moskito as a tribute to the RAF's Dh.98 Mosquito.<br />
<br />
The Ta-154V1 prototype made its first flight on July 1st, 1943 with the Jumo 211F engine. A few days later, the V2 prototype with the Jumo 211N took off for the first time. In trials, the Ta-154 easily outperformed its rivals- Ju-388 and He-219. The Ta-154 reached at top speed of 700km/h or 440mph in testing. The V3 prototype was equipped with radar and a second seat for the radar operator and was consequently 75km/h slower than the other two prototypes with its heavy night fighting equipment. <br />
<br />
In early 1944, the Jumo 213 engines finally arrived and a production run of 150 plus Ta-154A-1 models were ordered. Several were produced before the factory making the Tego-film glue was destroyed. As a result, the Germans substituted the Tego-film glue with an inferior type of glue. This inferior type proved to be complete garbage as several Ta-154s created with it fell apart in flight. Similar problems also struck the He-162 Volksjäger.<br />
<br />
In August of 1944, Kurt Tank finally ordered the end of production of what could have been an amazing fighter as the Germans needed to turn their attention to faster aircraft like the Do-335 and could not waste time or resources. With that, the few Ta-154s built were used in night fighters squadrons or in training units. Several Ta-154s out of the 50 or so built saw combat in World War 2 as night fighters until the war ended. With that, the Ta-154s were examined or scrapped. One was captured by American forces but its fate is unknown.<br />
<br />
Even though the Ta-154 only had a minor impact in real life, you can take control of the mighty Ta-154 in War Thunder and wreak havoc on the bombers that escaped its wrath back in WW2.<br />
<br />
<ref>https://ww2db.com/aircraft_spec.php?aircraft_model_id=322</ref> <ref>https://en.wikipedia.org/wiki/Focke-Wulf_Ta_154</ref><br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=ta_154a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Pages of History'' section at 06:05 discusses the Ta 154 A-1.|uJziizNMYj8|'''The Shooting Range #164''' - ''Metal Beasts'' section at 00:32 discusses the Ta 154 A-1.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/341979-focke-wulf-ta154a-1/ Official data sheet - more details about the performance]<br />
<br />
=== References ===<br />
<references /><br />
<br />
{{AirManufacturer Focke-Wulf}}<br />
{{Germany twin-engine fighters}}<br />
{{Germany premium aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=I-225&diff=92448I-2252021-01-30T11:23:23Z<p>U25155214: Minor expansion to the MEC guide</p>
<hr />
<div>{{Specs-Card<br />
|code=i_225<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. As of [[Update 1.89 "Imperial Navy"]], it is the last prop plane in the MiG/Polikarpov line and is one of the best prop fighters Russia has to offer.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all-around dog-fighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of four Russian props that are good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 702 || 682 || {{Specs|ceiling}} || 19.9 || 20.4 || 16.7 || 16.6 || 257<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 751 || 726 || {{Specs|ceiling}} || 18.5 || 19.0 || 25.8 || 20.8 || 257<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 400 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 350 || < 250 || < 460 || > 370<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,800 m || 1,500 hp || 1,610 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
'''Armour plates:'''<br />
<br />
* 9 mm steel behind the pilot<br />
<br />
'''Critical components'''<br />
<br />
* Fuel tank in the fuselage behind the pilot<br />
* Fuel tank in front of the guns and behind the engine<br />
* Liquid cooling systems in front of the spars near the slats<br />
* Oil Cooling systems underneath the nose<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
The default belts of the ShVAK's are quite efficient and the cannons themselves are very accurate, so you should focus on performance upgrades. The most important upgrades are the engine, engine injection and then the survivability modules to help remedy the weak airframe of the I-225.<br />
<br />
Your module research should look something like this:<br />
<br />
* Fuselage repair<br />
* Radiator<br />
* Compressor<br />
* Airframe<br />
* Wings repair<br />
* Engine<br />
* Engine injection<br />
* Cover<br />
* Offensive 20 mm <br />
* New 20 mm cannons<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 400 total)<br />
<br />
The 20 mm ShVAK cannons are very accurate and are extremely powerful in controlled, well-aimed bursts to enemy wings and critical components. However, they are notorious for their hit registration issues (sparking) earning them the nickname of ''"The SparkVAK's"''. These hit detection issues combined with the high fire rate and lacklustre raw damage make them very volatile weapons that are not beginner-friendly, but the solid accuracy and high rate of fire can also be a boon to a smart and experienced pilot who can abuse these factors.<br />
<br />
Your default belts are quite powerful and the cannons themselves are highly accurate due to the nose mountings. While most players recommend the ''Ground Targets'' belt, this is not necessarily the best choice when it comes to the I-225 thanks to the poor ballistics of the Russian HEF shell. The ''Universal'' belt contains two FI-T shells, one AP-I shell and one HEF shell, and this combination provides the best balance of shells.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The I-225 can be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast-firing quad ShVAK 20 mm cannons that can start fires. Be wary that the I-225 has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament of four 20 mm can be lacking against large aircraft, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.<br />
<br />
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less manoeuvrable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning, as the I-225's weakness is anything extended due to an increased chance that multiple enemies will engage you.<br />
<br />
'''''Offensive flying:'''''<br />
<br />
When offensively engaging an enemy, the pilot should use the amazing performance and superb dive speed to their advantage, as the I-225 is the most vulnerable when it is unable to use these traits. Your go-to flying style should be energy fighting or Boom-&-Zoom, as both of these rely on top speed, energy retention, diving speed, climb rate, and these areas are where the I-225 excels the most. Always make sure to be above your enemy so you maintain an energy advantage. Your ideal altitude is 6 km, as this is where you can make the most out of the powerful turbocharged AM-42 engine and abuse your insane dive speed to its potential.<br />
<br />
'''Do not tail any bombers''' Due to the lack of bulletproof glass and the frail airframe, tailing a bomber is an invitation for a pilot snipe or destroyed engine of the attacker. Depending on the bomber, attacking from above or below from oblique angles is your best bet. Aim for the engines and the wings if you can't force a head-on.<br />
<br />
'''''Defensive flying:'''''<br />
[[File:Example of the vertical spiral maneuver.jpg|thumb|An example of the Vertical Spiral, which the I-225 can make very good use of.]]<br />
If an enemy manages to get on your tail or has you in their gunsights, you should enter a slight dive in order to make use of your amazing dive speed and excellent acceleration. Being an energy fighter, you can make use of energy-wasting manoeuvres such as spiral climbing, displacement rolls, Immelmann turns or vertical spirals. Vertical spirals are particularly effective thanks to your excellent energy retention.<br />
<br />
'''''Specific enemies worth noting'''''<br />
<br />
* [[Spitfire F Mk 22]] and [[Spitfire F Mk 24|Mk 24]]. The extremely powerful Griffon engined Spitfires are some of the most dangerous enemies you will encounter at this BR. They possess an amazing climb rate, amazing roll rate, brutal acceleration, high speed, solid manoeuvrability and excellent high altitude performance. Their quad [[Hispano Mk.II (20 mm)|Hispano Mk II's]] can load a very potent ''Air targets'' belt which is filled with HEF-I and HEF-SAPI rounds that will shred your airframe to bits with a quick burst. Try to keep a higher altitude than it and dive on it if it's unaware of your presence. When one is engaging you, try to bleed its energy with vertical manoeuvres or if you're confident enough, you can turn fight it.<br />
* [[Bf 109 K-4]]. The last of the legendary Bf 109's can also be encountered. You can outspeed it by a large margin and have superior acceleration and dive speed. Avoid employing an energy fighting playstyle as the K-4 has amazing energy retention and a solid climb rate, although the I-225 can take advantage of its strange refusal to stall when using WEP in order to beat the 109 in the vertical, although it is not recommended to use it in this way. Always remain on its tail and steer clear of its gunsights, as its powerful array of armaments (1 x 30 mm cannon or 3 x 20 mm cannons, both of which are loaded with the brutal ''Minengeschoß'' round) will down you quickly if they land a few good hits. Employ a Boom-&-Zoom play style to take advantage of your superior speed and high diving speed.<br />
* [[F8F-1B]]. The feared Bearcat is one of the best prop planes in the game and is the worst enemy for the I-225 to face, as the Bearcat outclasses it in practically every way aside from performance above 6 km. The Bearcat out-turns you, out-rolls you, out-climbs you, and has an extremely devastating set of [[AN/M3 (20 mm)|AN/M3]] cannons which are effectively [[Hispano Mk.V (20 mm)|Hispano Mk V's]]. Avoid them at all costs unless they are unaware of your presence, and if one forces an engagement on you, seek assistance from teammates.<br />
* [[Ta 152 H-1]]. While not a major enemy, it is possible to encounter the Ta 152 at higher altitudes where its engine performs the best. The outcome of the fight comes down to the more skilled pilot, as the two planes are fairly even performance-wise. Never let a Ta 152 get you in its gunsights, as it sports an incredibly powerful array of armaments that can shred through you like paper. You have a superior turning rate and energy retention but the 152 beats you in a dive, so focus on vertical manoeuvres.<br />
* [[F-80A-5]]/[[F-84B-26]]. These two are the most common jets you will encounter, and are lumped together due to the similarity of their play styles and the way one should approach them. Your best bet is to dive on one when it's busy with another target or try to bait them into a turn-fight, as both of them have very poor turn rates that allow you to literally turn circles around them. '''NEVER''' try to outspeed them, they have brutal acceleration even without WEP, maintain their energy better than every prop plane and are a good 100 mph/200 kph faster than you.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
Manual engine controls can be used to counter the rapid overheating caused by using WEP. Following these instructions will allow you to use WEP indefinitely unless on a warm map.<br />
<br />
* Set the propeller pitch to 75%. Don't set it any lower as it will cause significant performance drop.<br />
* Set the oil radiator to 100% and the water radiator to 65%. While these values can be lowered at higher altitudes and colder maps, try to keep the oil temperature below 85°C and water temperature below 120°C.<br />
* On takeoff, set the mixture to 35% and keep it there until you reach an altitude of 4,000 metres. Between 4,000 and 6,500 metres set it to 25%. Between 6,500 and 8,500 metres set it to 20%. Above 8,500 metres switch back to auto engine control, as overheating is no longer an issue at extreme altitudes.<br />
* The supercharger and turbocharger are automatically controlled and require no player input.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great low speed control and stall characteristics<br />
* Great energy retention, both in the vertical and while manoeuvring<br />
* Excellent high altitude performance<br />
* Great climb rate<br />
* Decent manoeuvrability below 5,000 metres<br />
* Powerful flaps<br />
<br />
'''Cons:'''<br />
<br />
* Armament can sometimes feel inadequate against sturdy targets like bombers, low ammo count per gun<br />
* Severe elevator compression past ~650 km/h (IAS), and becomes a brick past 700 km/h<br />
* Engine prone to overheating, can be mitigated with use of MEC<br />
* Can face early jets (SB), which pose a huge challenge because of their high speeds<br />
* Lacks combat flaps, usage of takeoff flaps will bleed speed rapidly<br />
* Fairly fragile airframe that is susceptible to fires<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20mm ShVAK cannons. In testing (primarily tests of the fighter's speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.<br />
<br />
''- From [[wt:en/news/5768-development-i-225-high-flyer-en|Devblog]]''<br />
<br />
"During the early stages of the war on the Eastern Front, the German Ju-86P high altitude reconnaissance plane saw the Soviets lacking in a capable high altitude interceptor. Deeming it necessary to deal with these high altitude recon planes, an order went out for the creation of an interceptor that could fly high and fast enough to dispose of any intruders. The Mikoyan/Gurevich aircraft company, already successful with the high altitude MiG-3, took on the challenge to develop the fighter. The prototypes began development in 1942 as the I-220 series. <br />
<br />
The I-225 the last of this series of aircraft. The I-225 was an improvement on the earlier I-220; compared to its predecessor the 225 featured a pressurized cockpit, a cut down rear fuselage, and 4 synchronized 20mm cannons firing through the propeller. The 225 was powered by "a Mikulin AM-42B 12-cylinder liquid-cooled Vee engine equipped with a TK-300B turbo-supercharger on its starboard side and affording 2000hp for take-off and 1750hp at 7500m."<br />
<br />
The all metal aircraft flew for the first time on the 21st of July, 1944. On August 2nd of the same year, the plane hit 707kmh at an altitude of 8500 meters. During the 15th flight, the aircraft's engine seized at an altitude of 15 meters and was deemed irreparable. <br />
<br />
The second prototype and its tests were delayed until March 14th, 1945. The second I-225 was fitted with the AM-42-FB, an improvement on the first prototype's engine. This second prototype reached a speed of 726 kmh, one of the fastest speeds reached by any Soviet aircraft. <br />
<br />
By the time of the I-225 the Germans had ceased high altitude operations rendering the existence of the plane largely unnecessary. However, development on high altitude aircraft continued thanks to the possibility of the Soviets going to war with the Western powers, who possessed heavy bombers that could operate well outside the effective operational altitudes of Soviet piston engined planes. <br />
<br />
Development on the I-225 and its brethren was ended in March 1947, when nobody saw a need for a high altitude interceptor and native Soviet jet designs were coming into service."<br />
<br />
''- Written by War Thunder user Bobertman From [https://forum.warthunder.com/index.php?/topic/316820-mig-i-225/&ct=1606219578|War War Thunder Forum]'' <br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=i_225 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 006.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|o24D6yl_VLg|'''The Shooting Range #115''' - ''Pages of History'' section at 04:22 discusses the I-225.|exEU6fM8wsA|'''{{PAGENAME}} The Holy Grail of Russian Props''' - ''TheDon''|F14vC_tzgoE|'''{{PAGENAME}} [Powerhouse!]"''' - ''Jengar''}}<br />
<br />
== See also ==<br />
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[MiG-3 (Family)]]: the family the I-225 is based on<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en [Devblog<nowiki>]</nowiki> I-225: High Flyer!]<br />
* [https://forum.warthunder.com/index.php?/topic/425987-i-225/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer MiG}}<br />
{{USSR fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=I-225&diff=91358I-2252021-01-24T16:10:04Z<p>U25155214: Wrote short guide to MEC, rewrote the pros&cons section</p>
<hr />
<div>{{Specs-Card<br />
|code=i_225<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. As of [[Update 1.89 "Imperial Navy"]], it is the last prop plane in the MiG/Polikarpov line and is one of the best prop fighters Russia has to offer.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all-around dog-fighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of four Russian props that are good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 702 || 682 || {{Specs|ceiling}} || 19.9 || 20.4 || 16.7 || 16.6 || 257<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 10,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 751 || 726 || {{Specs|ceiling}} || 18.5 || 19.0 || 25.8 || 20.8 || 257<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 400 || ~11 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 350 || < 250 || < 460 || > 370<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,800 m || 1,500 hp || 1,610 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
'''Armour plates:'''<br />
<br />
* 9 mm steel behind the pilot<br />
<br />
'''Critical components'''<br />
<br />
* Fuel tank in the fuselage behind the pilot<br />
* Fuel tank in front of the guns and behind the engine<br />
* Liquid cooling systems in front of the spars near the slats<br />
* Oil Cooling systems underneath the nose<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
The default belts of the ShVAK's are quite efficient and the cannons themselves are very accurate, so you should focus on performance upgrades. The most important upgrades are the engine, engine injection and then the survivability modules to help remedy the weak airframe of the I-225.<br />
<br />
Your module research should look something like this:<br />
<br />
* Fuselage repair<br />
* Radiator<br />
* Compressor<br />
* Airframe<br />
* Wings repair<br />
* Engine<br />
* Engine injection<br />
* Cover<br />
* Offensive 20 mm <br />
* New 20 mm cannons<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 400 total)<br />
<br />
The 20 mm ShVAK cannons are very accurate and are extremely powerful in controlled, well-aimed bursts to enemy wings and critical components. However, they are notorious for their hit registration issues (sparking) earning them the nickname of ''"The SparkVAK's"''. These hit detection issues combined with the high fire rate and lacklustre raw damage make them very volatile weapons that are not beginner-friendly, but the solid accuracy and high rate of fire can also be a boon to a smart and experienced pilot who can abuse these factors.<br />
<br />
Your default belts are quite powerful and the cannons themselves are highly accurate due to the nose mountings. While most players recommend the ''Ground Targets'' belt, this is not necessarily the best choice when it comes to the I-225 thanks to the poor ballistics of the Russian HEF shell. The ''Universal'' belt contains two FI-T shells, one AP-I shell and one HEF shell, and this combination provides the best balance of shells.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The I-225 can be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast-firing quad ShVAK 20 mm cannons that can start fires. Be wary that the I-225 has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament of four 20 mm can be lacking against large aircraft, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.<br />
<br />
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less manoeuvrable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning, as the I-225's weakness is anything extended due to an increased chance that multiple enemies will engage you.<br />
<br />
'''''Offensive flying:'''''<br />
<br />
When offensively engaging an enemy, the pilot should use the amazing performance and superb dive speed to their advantage, as the I-225 is the most vulnerable when it is unable to use these traits. Your go-to flying style should be energy fighting or Boom-&-Zoom, as both of these rely on top speed, energy retention, diving speed, climb rate, and these areas are where the I-225 excels the most. Always make sure to be above your enemy so you maintain an energy advantage. Your ideal altitude is 6 km, as this is where you can make the most out of the powerful turbocharged AM-42 engine and abuse your insane dive speed to its potential.<br />
<br />
'''Do not tail any bombers''' Due to the lack of bulletproof glass and the frail airframe, tailing a bomber is an invitation for a pilot snipe or destroyed engine of the attacker. Depending on the bomber, attacking from above or below from oblique angles is your best bet. Aim for the engines and the wings if you can't force a head-on.<br />
<br />
'''''Defensive flying:'''''<br />
[[File:Example of the vertical spiral maneuver.jpg|thumb|An example of the Vertical Spiral, which the I-225 can make very good use of.]]<br />
If an enemy manages to get on your tail or has you in their gunsights, you should enter a slight dive in order to make use of your amazing dive speed and excellent acceleration. Being an energy fighter, you can make use of energy-wasting manoeuvres such as spiral climbing, displacement rolls, Immelmann turns or vertical spirals. Vertical spirals are particularly effective thanks to your excellent energy retention.<br />
<br />
'''''Specific enemies worth noting'''''<br />
<br />
* [[Spitfire F Mk 22]] and [[Spitfire F Mk 24|Mk 24]]. The extremely powerful Griffon engined Spitfires are some of the most dangerous enemies you will encounter at this BR. They possess an amazing climb rate, amazing roll rate, brutal acceleration, high speed, solid manoeuvrability and excellent high altitude performance. Their quad [[Hispano Mk.II (20 mm)|Hispano Mk II's]] can load a very potent ''Air targets'' belt which is filled with HEF-I and HEF-SAPI rounds that will shred your airframe to bits with a quick burst. Try to keep a higher altitude than it and dive on it if it's unaware of your presence. When one is engaging you, try to bleed its energy with vertical manoeuvres or if you're confident enough, you can turn fight it.<br />
* [[Bf 109 K-4]]. The last of the legendary Bf 109's can also be encountered. You can outspeed it by a large margin and have superior acceleration and dive speed. Avoid employing an energy fighting playstyle as the K-4 has amazing energy retention and a solid climb rate, although the I-225 can take advantage of its strange refusal to stall when using WEP in order to beat the 109 in the vertical, although it is not recommended to use it in this way. Always remain on its tail and steer clear of its gunsights, as its powerful array of armaments (1 x 30 mm cannon or 3 x 20 mm cannons, both of which are loaded with the brutal ''Minengeschoß'' round) will down you quickly if they land a few good hits. Employ a Boom-&-Zoom play style to take advantage of your superior speed and high diving speed.<br />
* [[F8F-1B]]. The feared Bearcat is one of the best prop planes in the game and is the worst enemy for the I-225 to face, as the Bearcat outclasses it in practically every way aside from performance above 6 km. The Bearcat out-turns you, out-rolls you, out-climbs you, and has an extremely devastating set of [[AN/M3 (20 mm)|AN/M3]] cannons which are effectively [[Hispano Mk.V (20 mm)|Hispano Mk V's]]. Avoid them at all costs unless they are unaware of your presence, and if one forces an engagement on you, seek assistance from teammates.<br />
* [[Ta 152 H-1]]. While not a major enemy, it is possible to encounter the Ta 152 at higher altitudes where its engine performs the best. The outcome of the fight comes down to the more skilled pilot, as the two planes are fairly even performance-wise. Never let a Ta 152 get you in its gunsights, as it sports an incredibly powerful array of armaments that can shred through you like paper. You have a superior turning rate and energy retention but the 152 beats you in a dive, so focus on vertical manoeuvres.<br />
* [[F-80A-5]]/[[F-84B-26]]. These two are the most common jets you will encounter, and are lumped together due to the similarity of their play styles and the way one should approach them. Your best bet is to dive on one when it's busy with another target or try to bait them into a turn-fight, as both of them have very poor turn rates that allow you to literally turn circles around them. '''NEVER''' try to outspeed them, they have brutal acceleration even without WEP, maintain their energy better than every prop plane and are a good 100 mph/200 kph faster than you.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
Manual engine controls can be used to counter the rapid overheating caused by using WEP. Following these instructions will allow you to use WEP indefinitely unless on a warm map.<br />
<br />
* Set the propeller pitch to 75%. Don't set it any lower as it will cause significant performance drop<br />
* Set the oil radiator to 100% and the water radiator to 65%. While these values can be lowered at higher altitudes, try to keep the oil temperature below 85°C and water temperature below 120°C<br />
* On takeoff, set the mixture to ~35%. Above 6000 metres set it to 20-25%. Above 8000 metres switch back to automatic engine control, as overheating is no longer an issue at extreme altitudes<br />
* The supercharger and turbocharger are automatically controlled and require no player input<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great low speed control and stall characteristics<br />
* Great energy retention, both in the vertical and while maneuvering<br />
* Excellent high altitude performance<br />
* Great climb rate<br />
* Decent maneuverability below 5000 metres<br />
* Powerful flaps<br />
<br />
'''Cons:'''<br />
<br />
* Armament can sometimes feel inadequate against sturdy targets like bombers, low ammo count per gun<br />
* Severe elevator compression past ~650 km/h (IAS), and becomes a brick past 700 km/h<br />
* Engine prone to overheating, can be mitigated with use of MEC<br />
* Can face early jets(SB), which pose a huge challenge because of their high speeds<br />
* Lacks combat flaps, usage of takeoff flaps will bleed speed rapidly<br />
* Fairly fragile airframe that is susceptible to fires<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20mm ShVAK cannons. In testing (primarily tests of the fighter's speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.<br />
<br />
''- From [[wt:en/news/5768-development-i-225-high-flyer-en|Devblog]]''<br />
<br />
"During the early stages of the war on the Eastern Front, the German Ju-86P high altitude reconnaissance plane saw the Soviets lacking in a capable high altitude interceptor. Deeming it necessary to deal with these high altitude recon planes, an order went out for the creation of an interceptor that could fly high and fast enough to dispose of any intruders. The Mikoyan/Gurevich aircraft company, already successful with the high altitude MiG-3, took on the challenge to develop the fighter. The prototypes began development in 1942 as the I-220 series. <br />
<br />
The I-225 the last of this series of aircraft. The I-225 was an improvement on the earlier I-220; compared to its predecessor the 225 featured a pressurized cockpit, a cut down rear fuselage, and 4 synchronized 20mm cannons firing through the propeller. The 225 was powered by "a Mikulin AM-42B 12-cylinder liquid-cooled Vee engine equipped with a TK-300B turbo-supercharger on its starboard side and affording 2000hp for take-off and 1750hp at 7500m."<br />
<br />
The all metal aircraft flew for the first time on the 21st of July, 1944. On August 2nd of the same year, the plane hit 707kmh at an altitude of 8500 meters. During the 15th flight, the aircraft's engine seized at an altitude of 15 meters and was deemed irreparable. <br />
<br />
The second prototype and its tests were delayed until March 14th, 1945. The second I-225 was fitted with the AM-42-FB, an improvement on the first prototype's engine. This second prototype reached a speed of 726 kmh, one of the fastest speeds reached by any Soviet aircraft. <br />
<br />
By the time of the I-225 the Germans had ceased high altitude operations rendering the existence of the plane largely unnecessary. However, development on high altitude aircraft continued thanks to the possibility of the Soviets going to war with the Western powers, who possessed heavy bombers that could operate well outside the effective operational altitudes of Soviet piston engined planes. <br />
<br />
Development on the I-225 and its brethren was ended in March 1947, when nobody saw a need for a high altitude interceptor and native Soviet jet designs were coming into service."<br />
<br />
''- Written by War Thunder user Bobertman From [https://forum.warthunder.com/index.php?/topic/316820-mig-i-225/&ct=1606219578|War War Thunder Forum]'' <br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=i_225 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:I-225 WTWallpaper 006.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|o24D6yl_VLg|'''The Shooting Range #115''' - ''Pages of History'' section at 04:22 discusses the I-225.|exEU6fM8wsA|'''{{PAGENAME}} The Holy Grail of Russian Props''' - ''TheDon''|F14vC_tzgoE|'''{{PAGENAME}} [Powerhouse!]"''' - ''Jengar''}}<br />
<br />
== See also ==<br />
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[MiG-3 (Family)]]: the family the I-225 is based on<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en [Devblog<nowiki>]</nowiki> I-225: High Flyer!]<br />
* [https://forum.warthunder.com/index.php?/topic/425987-i-225/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer MiG}}<br />
{{USSR fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=Yak-9U&diff=80186Yak-9U2020-12-05T23:16:05Z<p>U25155214: Almost completely rewritten the "Usage in battles" section</p>
<hr />
<div>{{Specs-Card|code=yak-9u}}<br />
{{About<br />
| about = Russian fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Yak-9 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].<br />
<br />
The [[Yak-9]] was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.<br />
<br />
The Yak-9 was a further modification of the [[Yak-1]] and [[Yak-7B]]. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the [[Yak-9]]. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialised equipment.<br />
<br />
The Yak-9U is a redesign of the [[Yak-9]]. The Yak-9U entered into service in 1943, less than an year before the [[Yak-3]] (even though the Yak-3 is before the Yak-9U in the Tech Tree) and has the same armament (2 x [[Berezin UB (12.7 mm)|Berezin UB]] 12.7 mm with 170 rounds per gun and 1 x [[ShVAK (20 mm)|ShVAK cannon]] with 120 shells). The Yak-9U is faster and more resilient, but also heavier.<br />
<br />
The Yak-9U is an up-engined Yak-9 equipped with the M-107A engine. It sports competitive speed, far above average turning and roll abilities, good acceleration, a high dive limit (by USSR standards), and keeps nice and crisp controls from speeds as low as 250 km/h to 750 km/h. It is arguably the most underestimated vehicle rank-for-rank in the game and is often skipped by players who view it as just another Yak-9.<br />
<br />
Unlike previous Yak-9s equipped with the VK-105PF engine, the Yak-9U gets a significant upgrade in the form of its M-107A engine (which also happens to be the engine utilized by the premium [[Yak-3 (VK-107)]] and the later [[Yak-9P]]/[[Yak-9UT|UT]]). As such, the Yak-9U is one of the fastest planes at sea level at 4.3 and retains excellent performance up to ~6 km where it can effectively engage higher-speed American and faster climbing German planes. This, combined with the excellent handling and turn-fighting qualities allow the Yak-9U to effectively dictate any engagement- a pilot can turn-fight Bf 109s and P-47s with ease while having the capability to outrun slower yet more manoeuvrable vehicles such as the Spitfire.<br />
<br />
At sea level, the Yak-9U can catch most, if not all, planes at 4.3 BR, including the [[P-47 (Family)|P-47]] and [[P-51 (Family)|P-51D]]. Beware, however, as the Yak airframe isn't particularly durable in a dive and will rip at speeds above 750 kph {{Annotation|IAS|Indicated airspeed}}. Thankfully, forcing an opponent down low effectively seals their fate as you and your team perform optimally at low altitude.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 5,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 652 || 634 || rowspan="2" | {{Specs|ceiling}} || 20.1 || 20.7 || 14.9 || 14.9 || rowspan="2" | 380<br />
|-<br />
! Upgraded<br />
| 699 || 677 || 18.6 || 19.1 || 22.9 || 18.8<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 410 || ~11 || ~8<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 400 || < 420 || < 490 || > 450<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,890 m || 1,650 hp || 1,749 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,500 m || 1,500 hp || 1,590 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 64 mm Bulletproof glass in cockpit front and rear.<br />
* 8 mm Steel plate behind the pilot.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)<br />
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (170 rpg = 340 total)<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
The Yak-9U offers incredible speed, acceleration, climb and maneuverability with the same complementary firepower. Unlike it's VK-105 powered predecessors, which suffered significant power loss above 3500 metres, the VK-107 engine of the Yak-9U retains decent performance up to 5000 metres, allowing you to partake in the initial dogfight of a match without being at a massive disadvantage. Once the air battle has gone down to a lower altitude, your engine performance will go from good to incredible. With a sea level top speed of nearly 600kph there's not many planes that can catch or outrun you. Your acceleration, climb rate and energy retention are superior to most other aircraft as well. The turn rate, while not top notch, is still better than a good portion of your competition. <br />
<br />
However, the Yak-9U is not without its flaws. The engine suffers from overheating at lower altitudes, and WEP should be used sparingly. Usage of Manual Engine Controls will slow down the overheating, but not eliminate it. Engine performance above 5000 metres is lacking compared to aircraft of other nations.The armament, while perfectly adequate against fighters, will struggle against heavier targets, and engaging heavy bombers is not recommended unless you're confident in your ability to get a pilot snipe. Due to a somewhat low wing rip speed, most aircraft will outdive you. The acceleration below 200kph IAS is poor compared to most fighters, and stall fighting should be avoided unless you started the fight with an energy advantage. <br />
<br />
After takeoff, you should immediately start climbing up to 5000 metres. The optimal climb speed is around 250kph IAS. When initially engaged with the enemy, it's best to start off the fight slowly. Avoid losing altitude immediately. Try to employ hit and run tactics and conserve your ammo. Once all of the enemies in the area start dogfighting and losing altitude, it's time to become more aggressive. With the loss of altitude, you can start to capitalize on you excellent low down engine performance. Stick to boom and zoom tactics if possible, but don't be afraid of engaging in dogfights if necessary. If you find yourself in a bad situation, know that you can outrun and outaccelerate just about any plane that you can meet. Use your superior speed to disengage, and then reengage after you've built up and energy advantage. <br />
<br />
==== In ground & naval battles ====<br />
The Yak-9U offers no bombs, rockets or any secondary payloads, it is an air supremacy fighter armed only with machine guns and cannons. They must be used to defend your ground forces or naval fleets from enemy bombers and fighter bombers. Stay high, use the boom and zoom tactics to your advantage - do not strafe tanks or ships, the 20 mm cannons only offer 120 rounds which will be needed in any air to air combat engagement.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 12 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
| 100 octane fuel usage<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent cockpit visibility<br />
* Good handling and maneuverability at most speeds<br />
* Good energy retention<br />
* Good rate of climb<br />
* Excellent acceleration above 200kph IAS <br />
* Performs identically to the Yak-9P and Yak-9UT while being at a lower BR<br />
* Nose-mounted weaponry<br />
<br />
'''Cons:'''<br />
<br />
* Relatively low ammo count, weaponry inadequate against sturdy targets<br />
* Overheating is a very real issue, MEC will only delay it<br />
* Lower wing rip speed than most of it's peers<br />
* Low thrust below 200kph IAS<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== Historical design and development ===<br />
During December 1943, the creation of a new airframe (Yak-9U) allowed the installation of the M-107A engine, which was more powerful than the previous VK-105PF. The engine mount was brand new and included individual faired exhaust pipes, wings, and fuselage structure that was made of metal while the whole aircraft received a covering of Bakelite skin. The horizontal tail surfaces were slightly reduced in order to afford the aircraft improved pitch control. The oil cooler intake was re-positioned from beneath the nose to the port wing root as well as an enlarged radiator bath being moved further aft under the fuselage. A supercharger intake was centred on the top decking of the engine cowling. The rear antenna cable was moved inside a lengthened rear canopy which featured a more aerodynamically refined shape with a modified fuselage deck contour. The The typical armament of the Yak-9U was a 20mm (79 cal) ShVAK cannon with 120 rounds that was fired through the aircraft's hollow propeller shaft, and two 12.7mm (50 cal) Berezin UB machine guns with 340 rounds.<br />
<br />
[[File:Yakolev Yak-9U Frank.jpg|thumb|Yakolev Yak-9U Frank]]<br />
January to April 1944 marked the commencement of State trials and revealed that the Yak-9U had a superior top-speed compared to all fighters in service on the Eastern front at 6,000 m (19,685 ft). Unlike the [[I-185 (M-71)|I-185]] the Yak-9U was a much simpler to fly and stable aircraft. Ultimately the M-107A engine inherited all the problems of the VK-105PF engine. The engine was prone to overheating, oil leaks, loss of engine pressure during climbs, spark plugs constantly burning out, and intense vibrations which would fatigue assembly bolts leading to a short engine life. These defects forced the first production batches starting during April 1944 to be powered by the reliable M-105 PF-3 engine. Further changes would include the fuel capacity of the Yak-9U being upgraded to 400L (106 US gal) and in order to re-balance the aircraft, the wings where moved 9.906 centimeters (3.9in) forward and the aircraft's VlSh-107LO propeller being replaced with the older VISH-105S. A total production of 1,134 aircraft where constructed by December 1944.<br />
<br />
The model in-game does not sport the production batch's modifications as it is the prototype trial model.<br />
<br />
=== In-game description ===<br />
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.<br />
<br />
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=yak-9u Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|aaTEkyzWsL0|'''{{PAGENAME}} "Aaand he's dead."''' - ''WeadraPlays''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Yakovlev}}<br />
{{USSR fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=La-5FN&diff=78699La-5FN2020-11-25T16:49:37Z<p>U25155214: Expanded the "Usage in battles" section, added a recommendation on how to use MEC on the plane, rewrote the "pros and cons" section</p>
<hr />
<div>{{Specs-Card|code=la-5fn}}<br />
{{About<br />
| about = Russian fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German captured version<br />
| link-1 = La-5FN (Germany)<br />
| usage-2 = other uses<br />
| link-2 = La-5 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.<br />
<br />
Being the last La-5 modification available, one can expect a similar playstyle to the previous variants, however, turn it up several notches to 11. Sporting accurate twin 20 mm cannons and amazing low altitude performance, the La-5FN is a plane with heart that can provide some blood pumping engagements.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 595 || 576 || {{Specs|ceiling}} || 20.0 || 20.8 || 17.6 || 17.6 || 341<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 6,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 646 || 620 || {{Specs|ceiling}} || 18.1 || 19.2 || 27.2 || 21.7 || 341<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 470 || ~12 || ~12<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 380 || < 380 || > 341<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 1,550 m || 1,630 hp || 1,920 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,550 m || 1,430 hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 75 mm bulletproof glass in the rear windshield<br />
* 55 mm bulletproof glass in the front windshield<br />
* 10 mm steel plate behind the pilot seat<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm ShVAK cannons, nose-mounted (170 rpg = 340 total)<br />
<br />
The ShVAK cannons are quite effective at this battle rating consisting of adequate damage output, a high rate of fire, and decent ammunition belts. However, they are crippled by mediocre damage per shot and by having close to the worst HEI round in the game, so one should focus on the critical components of a plane such as an engine and pilot. The cannons themselves are accurate, even in stock configuration and have the fastest rate of fire of any of its contemporaries (Hispano Mk.II's/404's, MG 151's, Ho-5's, Type 98/99's).<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|FAB-50 (50 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 50 kg FAB-50 bombs (100 kg total)<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
<br />
The La-5FN is the last of the La-5 modifications available before moving on to the improved La-7 and is one of the best planes at its BR. Designed to be contemporary to the German [[Bf 109 (Family)|Bf 109]], it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate makes this a monster at its rank. If you made it this far in the Russian tech tree, you should understand that all but 4 Russian prop fighters are horrible above 4,000 metres (13,123 feet), where their engines that are tuned for low-altitude will asphyxiate above that altitude, so avoid high altitude fights at all costs.<br />
<br />
Head-on engagements should be avoided, as the radial engine presents a large target that's prone to damage.<br />
<br />
A purebred energy fighter through and through, one should employ energy fighting tactics such as stall fighting, vertical scissors and others. However, due to its fantastic turn rate, you can outturn most German, American, Italian and French fighters. Never engage in a turn fight with the British [[Spitfire (Family)|Spitfires]] or most Japanese fighters, as they can turn on a dime and have a relatively powerful armament.<br />
<br />
Some enemies to be considered:<br />
<br />
* '''[[Spitfire (Family)|Spitfires]]''': The legendary British fighter is the king of low altitude fighting. It can turn on a dime, has a decent top-end speed, but has a mediocre roll rate that only gets worse at higher speeds. Avoid them at all costs unless they are unaware of your presence. In which case, dive on it and aim for the pilot and wings, as your cannons will rip through them.<br />
* '''[[C.205 serie 3]]'s and [[G.55 (Family)|G.55]]'s:''' These Italian menaces are heavily armed dogfighters that are effectively Bf 109's with more weapons. Their speed is almost unparalleled at this rank and excels at most fighting scenarios. If one forces a fight on you, attempt to turn fight, as when combined with combat flaps and the effective rudder, you outturn them by a decent margin.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
Usage of manual engine controls will allow you get more out of the engine at lower altitudes. Setting the propeller pitch to 100%, the radiator to 65% and the oil radiator to 85% will allow you to use WEP indefinitely without overheating. The values for both of the radiators can be reduced slightly when flying at higher altitudes or on colder maps.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
| Armored glass<br />
| DZ-40<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
| Rear armor plate<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Excellent low altitude performance, faster on the deck than most of its peers<br />
* Great energy retention<br />
* Good maneuverability, combat flaps can be deployed up to 400kph IAS<br />
* Accurate and fast-firing cannons with a larger ammo supply than most Soviet fighters<br />
* Excellent acceleration<br />
* Sturdy for a Soviet fighter<br />
<br />
'''Cons:'''<br />
<br />
* Poor engine performance at higher altitudes, can't use WEP above 3700 metres<br />
* Engine has a tendency to overheat at lower altitudes if manual engine controls aren't used<br />
* Armament is inadequate when facing multi-engined aircraft<br />
* Lower dive speed compared to contemporaries<br />
* Lackluster suspended armament<br />
* Severe elevator lockup above 550kph IAS<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
[[File:Ivan-Kozhedub.jpg|thumbnail|right|Soviet ace pilot Ivan Kozhedub standing in front of his [[La-5FN]] fighter. As the Soviet Unions highest ace, Ivan is three times recipient of the ''Hero of the Soviet Union'' award for shooting down 64 aircraft during the Great Patriotic War.]]<br />
In early 1942, Semyon Lavochkin's LaGG-3 fighter was under threat of having its production cancelled, having proved itself to be a flawed fighter, underpowered and overweight. At the same time, Arkady Shvetsov faced a lack of demand for his M-82 radial engine, only successfully used by the Sukhoi Su-2 ground attack aircraft that was also in danger of being cancelled. The two designers met at a conference in Moscow, and Shvetsov agreed to help Lavochkin fit the M-82 engine to the LaGG-3 airframe. Mikhail Gudkov, one of the original designers of the LaGG-3, had already attempted to do the same thing, resulting in the Gu-82 fighter. However, he had delayed too long in getting the fighter into production, and by April 1942, Aleksander Yakovlev had succeeded in getting production of the LaGG-3 cancelled in favour of his Yak-7 fighter, effectively monopolising Soviet fighter production.<br />
<br />
Lavochkin's OKB was, in the meantime, transfer to the backwaters of Tbilisi, Georgia and he and his team had to work almost illegally and in harsh conditions to modify the LaGG-3 for the M-82 engine. The radial engine was physically wider than the LaGG-3 fuselage cross-section, requiring skirting to attach the larger engine and to the fuselage, and the M-82 also had no space for an engine-mounted cannon, unlike the Klimov M-105. Thus, the updated armament changed to two 20 mm ShVAK cannon mounted on top of the engine. The new LaGG-3 M-82 (also known as the Samolyot 37 (Aircraft 37) or the Type 37) was completed in February 1942 and underwent test flights, with promising results despite problems with engine cooling. Its performance was better than any Soviet fighter then in service. Other issues revealed in testing consisted of excessive control forces, oil leaks, and excessive weight, but these could not overshadow the LaGG-3 M-82's excellent performance, and its full-scale development began as the LaG-5. The first fully operational LaG-5s was delivered on 20 June 1942.<br />
<br />
Series LaG-5s suffered from poor quality, which reduced performance considerably. As was revealed in the test flights, pilots found it to be a more difficult aircraft to fly than the Yak-1 or LaGG-3, but the radial engine enhanced protection during head-on attacks. Redesignated La-5 in September 1942, the new fighter faced its first important test during the battle of Stalingrad. It proved not to be enough to equal the Bf 109 F-4 and G-2 models but was considered capable of further improvement. Continuous improvements to the La-5 would eventually lead to the La-5F, La-5FN, and finally the La-7, among some of the most excellent Soviet fighters of the Great Patriotic War.<br />
<br />
=== In-game description ===<br />
"The Lavochkin La-5 was a single-engine monoplane fighter, a single-seater with an enclosed cockpit, wooden frame and a canvas skin. FN in the designation stands for Boosted, Fuel Injection. The new variant entered production and began to reach front-line units in March 1943. The La-5FN, rather than being a successor to the earlier La-5F, was produced concurrently. Its ASh-82FN engine could reach 1,850 HP and remain at takeoff power settings for up to 10 minutes. <br />
<br />
In April 1943 a serial La-5FN was flight tested in mock combat against a captured Bf-109G-2. The Soviet aircraft proved superior at low and medium altitudes, the most common on the Eastern Front. The La-5FN was superior both in top speed as well as maneuvering in the vertical. An analysis of these engagements led to significant changes in Soviet tactics. The La-5FN's armament was identical to that of the La-5 and consisted of twin 20mm ShVAK cannon with 200 rounds per gun. The guns were pneumatically or mechanically operated."<br />
<br />
=== Notable pilots ===<br />
<br />
<div><ul> <br />
<li style="display: inline-block;"> [[File:Ivan_Kozhedub_2.jpg|thumb|none|200px|link=User:U64962917#Kozhedub,_Ivan_N.|Soviet ace pilot [[User:U64962917#Kozhedub,_Ivan_N.|Ivan Kozhedub]], highest scoring Allied ace of WW II.]] </li><!--<br />
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li><br />
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li><br />
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>--><br />
</ul></div><br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
https://live.warthunder.com/dl/qsU_hqp600HbuY0J/?s=_mq The skin used in the live action trailer "Victory is Ours!"<br />
<br />
== See also ==<br />
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
All of the previous models in the La-5 line:<br />
<br />
* [[La-5]]<br />
* [[La-5F]]<br />
* [[La-5FN (Germany)]]<br />
<br />
Next in the Lavochkin line:<br />
<br />
* [[La-7]]<br />
* [[La-7B-20]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Lavochkin}}<br />
{{USSR fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=VB.10-02&diff=70851VB.10-022020-09-15T16:53:46Z<p>U25155214: /* Details */ Optimal elevator speed was increased in 1.101</p>
<hr />
<div>{{Specs-Card<br />
|code=vb_10_02<br />
|cockpit=cockpit_vb_10_02.jpg<br />
}}<br />
{{About<br />
| about = French twin-engine fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = VB.10C-1<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 679 || 660 || {{Specs|ceiling}} || 25.4 || 26.5 || 11.8 || 11.8 || 700<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|745||710|| {{Specs|ceiling}} ||23.1||24.0||20.4||15.4|| 700<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || ~11 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 380 || < 540 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,000 m || 1,200 hp || 1,536 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,000 m || 1,120 hp || 1,433 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 50 mm Bulletproof glass in front and rear of the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)<br />
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 2,400 total)<br />
<br />
The six machine guns and four cannons are arranged in bundles of three and two respectively when mounted in each wing. Each of the cannons contains the same number of rounds and each of the machine guns respectively contains the same number of rounds, however, if fired continuously, the cannons will run out of ammunition before the machine guns will.<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
Like most heavy fighters, the VB. 10-02 does well with a somewhat passive playstyle. Poor maneuverability means that dogfights against single engined fighters are generally a bad idea, and boom and zoom tactics should be used instead. Your biggest threats are G55s and G-series Bf109s, as they can outperform you in every aspect other than diving speed. Due to the mediocre climb speed and a fairly low altitude air spawn, most single engined fighters will climb to 4-5 kilometers before you, so side-climbing is recommended. While the plane is lacking in armor, the excellent armament does allow you to win headons more often than not. <br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 12 mm MGs<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
|<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent firepower<br />
* Has an air spawn<br />
* Elevator doesn't lock up much at high speed<br />
* Very good ammunition capacity, especially on the 50cal machineguns<br />
* Great acceleration in a dive, high wing rip speed<br />
* Maintains speed well after a dive, even if the maximum level flight speed is exceeded<br />
<br />
'''Cons:'''<br />
<br />
* Below average climb rate and acceleration<br />
* Poor roll rate<br />
* Stock 20mm guns jam very quickly<br />
* Below average turn rate<br />
* Poor rudder effectiveness at high speeds<br />
* Engines overheat quickly under WEP<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
Arsenal first replaced the dual Hispano-Suiza 12Y-31 860 hp engines with the new 12Z-12/13 version, which increased the VB.10-02 horsepower to 1150. The cockpit canopy was also redesigned into a teardrop shape, and weapons were added to it.<br />
<br />
Even before the second prototype was tested, the French government, already impressed by projected performance figures, ordered 200 of the aircraft. Unfortunately, because jet propulsion was increasingly seen as the future of fighter planes, interest in piston-engine fighters steadily dropped thereafter. In addition, while the French air force was establishing their own fleet of jet aircraft, they used American and British piston engine fighters as transitional equipment.<br />
<br />
Due to waning interest and the use of allied planes in the interim, the French Air Force ultimately cancelled its initial order for the 200 VB.10-02 aircraft in September 1948, after the fourth production aircraft had been delivered. As a result, only six VB.10 aircraft were produced: the two initial prototype models, and the four production models.<br />
<br />
''- From [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en Devblog]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|UXaIKX58Rd4|'''The Shooting Range #70''' - ''Special'' section at 04:26 compares the VB.10-02 and the P-47N-15.|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en [Devblog<nowiki>]</nowiki> Arsenal VB.10-02: Professional Striker]<br />
<br />
{{AirManufacturer Arsenal}}<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=VB.10C-1&diff=70850VB.10C-12020-09-15T16:53:12Z<p>U25155214: /* Details */ Optimal elevator speed was increased in 1.101</p>
<hr />
<div>{{Specs-Card|code=vb_10c1}}<br />
{{About<br />
| about = French twin-engine fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = VB.10-02<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 679 || 659 || {{Specs|ceiling}} || 25.4 || 26.5 || 11.7 || 11.7 || 700<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 746 || 710 || {{Specs|ceiling}} || 23.2 || 24.0 || 23.6 || 15.4 || 700<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 520 || ~11 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 380 || < 540 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,000 m || 1,200 hp || 1,536 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,000 m || 1,120 hp || 1,433 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 50 mm Bulletproof glass in front and rear of the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)<br />
<br />
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
As a heavy fighter, it is most important to side climb as most enemies are able to outright outclimb it. The best tactic when flying solo is Boom & Run, as its great acceleration can allow you to make fast attacks against unsuspecting enemy fighters. The best tactic when flying in a group of two or more is to have squadmates drain the enemy of his energy and move in for an easy kill. The aircraft's acceleration combined with the top speed makes it hard to stay on an enemy's tail for long as you will likely overshoot if not careful.<br />
<br />
If you need to do a quick turn, set combat flaps and reduce the power of the engine (50%), then turn and close the combat flaps when half-finished with your manoeuvre. Beware that turning in the VB is one way to intentionally or unintentionally bleed off any built-up energy. Conserve energy when possible as a slow VB is an easy target. <br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very fast at medium to low altitudes<br />
* Average climb rate (inferior to contemporary German/Italian counterparts)<br />
* Decent ammo count<br />
* Good turn rate (can manoeuvre with Bf 109s)<br />
* Brutal acceleration in a dive <br />
* Quite strong combat flaps <br />
* Good horizontal energy retention<br />
* Good cockpit visibility (important for simulator battle players)<br />
* If one engine/propeller fails the VB still flies very well with the other one; so you can easily return to the airfield for repairs<br />
<br />
'''Cons'''<br />
<br />
* Bad acceleration rate (except in a dive)<br />
* Awful vertical turner<br />
* Rudder is unresponsive at high speeds<br />
* Very heavy feeling in the air<br />
* Stock belts are unimpressive<br />
* Stock guns are inaccurate<br />
* Similar to Do-335, guns can be difficult to align at high speeds<br />
* Bad roll rate is made even worse with unresponsive rudder<br />
* Guns are mounted far outside the centre, so it's hard to hit small targets with full force (try convergence point at ~600 m)<br />
* All guns have a 150 round magazine, if one gun is empty... all guns are empty; so watch your ammo stats<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Arsenal}}<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=VB.10-02&diff=70313VB.10-022020-09-12T11:52:39Z<p>U25155214: /* Details */</p>
<hr />
<div>{{Specs-Card<br />
|code=vb_10_02<br />
|cockpit=cockpit_vb_10_02.jpg<br />
}}<br />
{{About<br />
| about = French twin-engine fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = VB.10C-1<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 679 || 660 || {{Specs|ceiling}} || 25.4 || 26.5 || 11.8 || 11.8 || 700<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|745||710|| {{Specs|ceiling}} ||23.1||24.0||20.4||15.4|| 700<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|820||450|| 520 || ~11 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 380 || < 440 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,000 m || 1,200 hp || 1,536 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,000 m || 1,120 hp || 1,433 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 50 mm Bulletproof glass in front and rear of the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)<br />
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 2,400 total)<br />
<br />
The six machine guns and four cannons are arranged in bundles of three and two respectively when mounted in each wing. Each of the cannons contains the same number of rounds and each of the machine guns respectively contains the same number of rounds, however, if fired continuously, the cannons will run out of ammunition before the machine guns will.<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
Like most heavy fighters, the VB. 10-02 does well with a somewhat passive playstyle. Poor maneuverability means that dogfights against single engined fighters are generally a bad idea, and boom and zoom tactics should be used instead. Your biggest threats are G55s and G-series Bf109s, as they can outperform you in every aspect other than diving speed. Due to the mediocre climb speed and a fairly low altitude air spawn, most single engined fighters will climb to 4-5 kilometers before you, so side-climbing is recommended. While the plane is lacking in armor, the excellent armament does allow you to win headons more often than not. <br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 12 mm MGs<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
|<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent firepower<br />
* Has an air spawn<br />
* Elevator doesn't lock up much at high speed<br />
* Very good ammunition capacity, especially on the 50cal machineguns<br />
* Great acceleration in a dive, high wing rip speed<br />
* Maintains speed well after a dive, even if the maximum level flight speed is exceeded<br />
<br />
'''Cons:'''<br />
<br />
* Below average climb rate and acceleration<br />
* Poor roll rate<br />
* Stock 20mm guns jam very quickly<br />
* Below average turn rate<br />
* Poor rudder effectiveness at high speeds<br />
* Engines overheat quickly under WEP<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
Arsenal first replaced the dual Hispano-Suiza 12Y-31 860 hp engines with the new 12Z-12/13 version, which increased the VB.10-02 horsepower to 1150. The cockpit canopy was also redesigned into a teardrop shape, and weapons were added to it.<br />
<br />
Even before the second prototype was tested, the French government, already impressed by projected performance figures, ordered 200 of the aircraft. Unfortunately, because jet propulsion was increasingly seen as the future of fighter planes, interest in piston-engine fighters steadily dropped thereafter. In addition, while the French air force was establishing their own fleet of jet aircraft, they used American and British piston engine fighters as transitional equipment.<br />
<br />
Due to waning interest and the use of allied planes in the interim, the French Air Force ultimately cancelled its initial order for the 200 VB.10-02 aircraft in September 1948, after the fourth production aircraft had been delivered. As a result, only six VB.10 aircraft were produced: the two initial prototype models, and the four production models.<br />
<br />
''- From [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en Devblog]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|UXaIKX58Rd4|'''The Shooting Range #70''' - ''Special'' section at 04:26 compares the VB.10-02 and the P-47N-15.|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en [Devblog<nowiki>]</nowiki> Arsenal VB.10-02: Professional Striker]<br />
<br />
{{AirManufacturer Arsenal}}<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=VB.10-02&diff=70312VB.10-022020-09-12T11:51:50Z<p>U25155214: Usage in battles description, pros and cons changes</p>
<hr />
<div>{{Specs-Card<br />
|code=vb_10_02<br />
|cockpit=cockpit_vb_10_02.jpg<br />
}}<br />
{{About<br />
| about = French twin-engine fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = VB.10C-1<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 679 || 660 || {{Specs|ceiling}} || 25.4 || 26.5 || 11.8 || 11.8 || 700<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
|745||710|| {{Specs|ceiling}} ||23.1||24.0||20.4||15.4|| 700<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
|820||420|| 520 || ~11 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 380 || < 380 || < 440 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,000 m || 1,200 hp || 1,536 hp<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 8,000 m || 1,120 hp || 1,433 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 50 mm Bulletproof glass in front and rear of the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)<br />
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 2,400 total)<br />
<br />
The six machine guns and four cannons are arranged in bundles of three and two respectively when mounted in each wing. Each of the cannons contains the same number of rounds and each of the machine guns respectively contains the same number of rounds, however, if fired continuously, the cannons will run out of ammunition before the machine guns will.<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
Like most heavy fighters, the VB. 10-02 does well with a somewhat passive playstyle. Poor maneuverability means that dogfights against single engined fighters are generally a bad idea, and boom and zoom tactics should be used instead. Your biggest threats are G55s and G-series Bf109s, as they can outperform you in every aspect other than diving speed. Due to the mediocre climb speed and a fairly low altitude air spawn, most single engined fighters will climb to 4-5 kilometers before you, so side-climbing is recommended. While the plane is lacking in armor, the excellent armament does allow you to win headons more often than not. <br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 12 mm MGs<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
|<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent firepower<br />
* Has an air spawn<br />
* Elevator doesn't lock up much at high speed<br />
* Very good ammunition capacity, especially on the 50cal machineguns<br />
* Great acceleration in a dive, high wing rip speed<br />
* Maintains speed well after a dive, even if the maximum level flight speed is exceeded<br />
<br />
'''Cons:'''<br />
<br />
* Below average climb rate and acceleration<br />
* Poor roll rate<br />
* Stock 20mm guns jam very quickly<br />
* Below average turn rate<br />
* Poor rudder effectiveness at high speeds<br />
* Engines overheat quickly under WEP<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
Arsenal first replaced the dual Hispano-Suiza 12Y-31 860 hp engines with the new 12Z-12/13 version, which increased the VB.10-02 horsepower to 1150. The cockpit canopy was also redesigned into a teardrop shape, and weapons were added to it.<br />
<br />
Even before the second prototype was tested, the French government, already impressed by projected performance figures, ordered 200 of the aircraft. Unfortunately, because jet propulsion was increasingly seen as the future of fighter planes, interest in piston-engine fighters steadily dropped thereafter. In addition, while the French air force was establishing their own fleet of jet aircraft, they used American and British piston engine fighters as transitional equipment.<br />
<br />
Due to waning interest and the use of allied planes in the interim, the French Air Force ultimately cancelled its initial order for the 200 VB.10-02 aircraft in September 1948, after the fourth production aircraft had been delivered. As a result, only six VB.10 aircraft were produced: the two initial prototype models, and the four production models.<br />
<br />
''- From [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en Devblog]''<br />
<br />
== Media ==<br />
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--><br />
{{Youtube-gallery|UXaIKX58Rd4|'''The Shooting Range #70''' - ''Special'' section at 04:26 compares the VB.10-02 and the P-47N-15.|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5189-development-arsenal-vb-10-02-professional-striker-en [Devblog<nowiki>]</nowiki> Arsenal VB.10-02: Professional Striker]<br />
<br />
{{AirManufacturer Arsenal}}<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=Super_Mystere_B2&diff=68110Super Mystere B22020-08-26T11:33:08Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=md_460}}<br />
{{About<br />
| about = French jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Mystere (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run.<br />
<br />
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters while quick could not go supersonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.<br />
<br />
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 Nord missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.<br />
<br />
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft of its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.<br />
<br />
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemy's tickets towards victory.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystère fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.<br />
<br />
Outfitted with an afterburner, this fighter has decent acceleration and can achieve >Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.<br />
<br />
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend air brakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystère's manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.<br />
<br />
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.<br />
<br />
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighters preparing to engage enemy targets.]]<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 1,176 || 1,143 || rowspan="2" | {{Specs|ceiling}} || 31.8 || 33.1 || 47.5 || 47.5 || rowspan="2" | 800<br />
|-<br />
! Upgraded<br />
| 1,208 || 1,199 || 30.4 || 31.0 || 76.0 || 61.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 620 || 435 || ~10 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 600 || < 610 || < 590 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="5" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | SNECMA Atar 101G2 || 1<br />
| colspan="2" | 7,105 kg || colspan="3" | 262 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 11m fuel || 20m fuel || 30m fuel || 38m fuel<br />
|-<br />
| 950 kg || colspan="2" | Afterburning axial-flow turbojet<br />
| 7,711 kg || 8,192 kg || 8,726 kg || 9,154 kg || 11,645 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)<br />
|-<br />
! Condition || 100% || WEP<br />
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 3,003 kgf || 4,144 kgf<br />
| 0.54 || 0.51 || 0.47 || 0.45 || 0.36<br />
|-<br />
| ''Optimal'' || 3,222 kgf<br />(600 km/h) || 4,535 kgf<br />(600 km/h)<br />
| 0.59 || 0.55 || 0.52 || 0.50 || 0.39<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 14 mm steel plate - front cockpit<br />
* 14 mm steel plate - behind the pilot's seat<br />
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle<br />
* 40 mm bulletproof glass in canopy windshield<br />
<br />
[[File:SuperMystereB2_001.jpg|450px|thumb|right|An X-ray view of the '''{{PAGENAME}}''' displaying the various armour protection in the aircraft.]]<br />
The {{PAGENAME}} is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the {{PAGENAME}} is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.<br />
<br />
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|DEFA 552 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)<br />
<br />
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)}}<br />
{{main|T10 151|SNEB type 23|AA-20 Nord|AS-20 Nord|AIM-9B Sidewinder}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)<br />
* 12 x T10 151 rockets<br />
* 38 x SNEB type 23 rockets<br />
* 35 x SNEB type 23 rockets<br />
* 2 x AA-20 Nord missiles<br />
* 2 x AS-20 Nord missiles<br />
* 2 x AIM-9B Sidewinder missiles<br />
* 35 x SNEB type 23 rockets + 2 x AA-20 Nord missiles<br />
* 35 x SNEB type 23 rockets + 2 x AS-20 Nord missiles<br />
* 2 x 500 lb AN-M64A1 bombs + 35 x SNEB type 23 rockets (1,000 lb total)<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 35 x SNEB type 23 rockets (2,000 lb total)<br />
* 12 x T10 151 rockets + 35 x SNEB type 23 rockets<br />
* 73 x SNEB type 23 rockets<br />
* 35 x SNEB type 23 rockets + 2 x AIM-9B Sidewinder missiles<br />
<br />
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.<br />
<br />
;Air-to-air attack<br />
<br />
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:<br />
<br />
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board DEFA 552 autocannons.<br />
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.<br />
<br />
;Air-to-ground attack<br />
<br />
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.<br />
<br />
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuse. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.<br />
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.<br />
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.<br />
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).<br />
<br />
;Multi-use attack<br />
<br />
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.<br />
<br />
* SNEB type 23 rockets: The SNEB type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a large target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area denial weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.<br />
<br />
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystère fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.<br />
<br />
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA-20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA-20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow. The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-G manoeuvres. When faster fighters are on the {{PAGENAME}}'s tail, don't forget to reduce throttle, pop air brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air brakes and increase throttle to get guns on the enemy fighter.<br />
<br />
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft's manoeuvrability and flight characteristics until the ordnance is released.<br />
<br />
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystère must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystère when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom & Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 30 mm<br />
| ALCAN 502 500<br />
| Matra Type 61<br />
|-<br />
| II<br />
| New boosters<br />
|<br />
| Airframe<br />
|<br />
| ALCAN 502 1000<br />
| Matra Type 116<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 30 mm cannons<br />
| Nord AA.20<br />
| Matra Type 105<br />
|-<br />
| IV<br />
| G-suit<br />
|<br />
| Cover<br />
|<br />
| Nord AS.20<br />
| AIM-9B<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Faster in level flight than a majority of similar rank aircraft<br />
* Afterburner provides superior high-speed acceleration compared to many of its peers<br />
* Good armament and a wide range of ordinance options<br />
* Good pilot protection<br />
<br />
'''Cons:'''<br />
<br />
* Poor vertical energy retention<br />
* Cannot reach Mach 1 in level flight below 6000 meters<br />
* Mediocre low-speed acceleration even with afterburner<br />
* Lackluster stock performance<br />
* 15-meter proximity fuse on the AA-20 missiles will sometimes result in no damage hits<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.<br />
<br />
Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.<br />
<br />
The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.<br />
<br />
Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.<br />
<br />
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in 1996.<br />
<br />
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Contemporary fighters<br />
<br />
* [[F-100D]]<br />
* [[MiG-19_(Family)|MiG-19]]<br />
* [[Hunter F.1]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog<nowiki>]</nowiki> Super Mystère B.2: Over the Barrier]]<br />
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere].<br />
<br />
{{AirManufacturer Bloch}}<br />
{{France jet aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=Matra_R530E&diff=68108Matra R530E2020-08-26T11:29:40Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>{{DISPLAYTITLE:Matra R530E air-to-air missile}}<br />
== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The Matra R530E air-to-air missile was introduced in [[Update "Starfighters"]] along with the [[Mirage IIIC]], currently the only aircraft on which it is equipable. The Matra R530E is a powerful missile, fast, and able to track aircraft for several kilometres, allowing you to take down enemy aircraft while staying in relative safety.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|mirage_3c}}<br />
<br />
== General info ==<br />
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' --><br />
The Matre R530E missile can be difficult to adjust to after short-range missiles like the [[AIM-9B Sidewinder]]. It is designed to take down targets from longer range, even able to shoot down very hardy planes like the [[MiG-21SMT]] from more than 5 kilometres away without too much difficulty.<br />
<br />
=== Effective damage ===<br />
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of missiles that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
Unlike most IR guided missiles, the R530E excels at medium range engagements rather than shorter ranges. Due to the slow acceleration but high top speed of the missile the ideal engagement range is somewhere between 2.5 and 4.5 kilometers, with a maximum range of roughly 7 kilometers at higher altitudes. The seeker has a very wide field of view and can lock on to afterburning targets from about 7 kilometers from a rear aspect, and 4 kilometers from a side aspect.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Long range, at higher altitudes it is possible to hit targets up to 7 kilometers away<br />
* Hard to dodge when fired strategically<br />
* Wide seeker angle, can be slaved onto the radar<br />
<br />
'''Cons:'''<br />
<br />
* Slow acceleration makes the missile easy to dodge at shorter ranges<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
[[File:Mirage IIIC with Matra R53E and x2 Matra R550.png|left|thumb|A [[Mirage IIIC]] carrying one R530E and two R550 missiles]]<br />
{{Clear}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
<br />
* [[wikipedia:R.530|[Wikipedia] R.530]]<br />
<br />
{{Missiles}}<br />
<br />
[[Category:Suspended armaments]]</div>U25155214https://wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&diff=68105Matra R550 Magic 12020-08-26T11:08:27Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|mirage_3c}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the missile.''<br />
<br />
=== Effective damage ===<br />
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of missiles that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Great turning capability<br />
* Can be slaved onto the radar<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Poor low speed turning capability, easy to dodge if launched close to target<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Videos<br />
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 0:42 - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Missiles}}<br />
<br />
[[Category:Suspended armaments]]</div>U25155214https://wiki.warthunder.com/index.php?title=AA-20_Nord&diff=68104AA-20 Nord2020-08-26T10:52:46Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
<br />
The '''AA-20''' is a French [[Air-to-air_missiles#Command_guided_missiles|command guided air-to-air missile]], it was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|fiat_g91_r4}}<br />
* {{Specs-Link|fiat_g91_r4_german}}<br />
* {{Specs-Link|md_460}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the missile.''<br />
<br />
=== Effective damage ===<br />
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of missiles that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* High explosive mass<br />
* Proximity fused<br />
* Higher range than early IR guided missiles like the AIM-9B<br />
* Can be used in head-on engagements<br />
<br />
'''Cons:'''<br />
<br />
* Uses command-guidance<br />
* Slower than most missiles<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the weapon;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Missiles}}<br />
<br />
[[Category:Suspended armaments]]</div>U25155214https://wiki.warthunder.com/index.php?title=Super_Mystere_B2&diff=36949Super Mystere B22019-11-12T19:40:17Z<p>U25155214: /* Flight Performance */</p>
<hr />
<div>{{Specs-Card|code=md_460}}<br />
{{About<br />
| about = French jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Mystere (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C_Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run. <br />
<br />
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.<br />
<br />
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.<br />
<br />
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases. <br />
<br />
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.<br />
<br />
Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.<br />
<br />
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.<br />
<br />
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.<br />
<br />
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighters preparing to engage enemy targets.]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 1183 || 1165 || 17000m{{Specs|ceiling}} || 32.1 || 33.2 || 50.2 || 49.4 || 800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 1208 || 1199 || 17000m{{Specs|ceiling}} || 30.4 || 31.0 || 76.0 || 61.0 || 800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 640 || < 610 || < 590 || N/A<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 0 m || 3,128 kgf || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 14 mm steel plate - front cockpit<br />
* 14 mm steel plate - behind the pilot's seat<br />
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle<br />
* 40 mm bulletproof glass in canopy windshield<br />
<br />
[[File:SuperMystereB2_001.jpg|450px|thumb|right|An X-ray view of the '''{{PAGENAME}}''' displaying the various armour protection in the aircraft.]]<br />
The {{PAGENAME}} is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the {{PAGENAME}} is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.<br />
<br />
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|DEFA 552 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)<br />
<br />
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter_F.6|Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition. <br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 151|SNEB Type 23|AS-20}}<br />
{{main|AIM-9B|AA-20}}<br />
[[File:SuperMystere_honduras_001.jpg|500px|thumb|right|French-built '''{{PAGENAME}}''' fighters of the Honduran Air Force. Note the light grey camoflage utilised compared to the typical French woodland style greens and browns and the rear section that has been modified by Israel Aircraft Industries.]]<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)<br />
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)<br />
* 12 х T10 151 rockets<br />
* 38 х SNEB type 23 rockets<br />
* 35 х SNEB type 23 rockets<br />
* 2 х AA-20 Nord air-to-air missiles<br />
* 2 х AS-20 Nord rockets<br />
* 2 х AIM-9B Sidewinder air-to-air missiles<br />
* 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets<br />
* 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets<br />
* 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)<br />
* 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)<br />
* 12 х T10 151 rockets + 35 х SNEB type 23 rockets<br />
* 73 х SNEB type 23 rockets<br />
* 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles<br />
<br />
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.<br />
<br />
;Air-to-air attack<br />
<br />
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:<br />
<br />
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board DEFA 552 autocannons.<br />
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.<br />
<br />
;Air-to-ground attack<br />
<br />
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.<br />
<br />
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.<br />
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield. <br />
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together. <br />
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill). <br />
<br />
;Multi-use attack<br />
<br />
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.<br />
<br />
* SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.<br />
<br />
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases. <br />
<br />
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow. The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g manoeuvres. When faster fighters are on the {{PAGENAME}}’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.<br />
<br />
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released. <br />
<br />
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom & Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.<br />
<br />
<!--===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}--><br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 30 mm<br />
| ALCAN 502 500<br />
| Matra Type 61<br />
|-<br />
| II<br />
| New boosters<br />
|<br />
| Airframe<br />
|<br />
| ALCAN 502 1000<br />
| Matra Type 116<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 30 mm cannons<br />
| Nord AA.20<br />
| Matra Type 105<br />
|-<br />
| IV<br />
| G-suit<br />
|<br />
| Cover<br />
|<br />
| Nord AS.20<br />
| AIM-9B<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Faster in level flight than a majority of similar rank aircraft<br />
* Afterburner provides superior high-speed acceleration compared to many of its peers<br />
* Good armament and a wide range of ordinance options<br />
<!--* Poor MER can be used to make opponents overshoot--><br />
* Good pilot protection<br />
<br />
'''Cons:'''<br />
<br />
* Poor vertical energy retention<br />
<!--* Poor MER under 800kph (IAS)--><br />
* Mediocre low-speed acceleration<br />
* Lackluster stock performance<br />
* 15-meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.<br />
<br />
Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.<br />
<br />
The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.<br />
<br />
Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.<br />
<br />
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in 1996.<br />
<br />
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}<br />
<br />
== See also == <br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Contemporary fighters<br />
<br />
* [[F-100D]]<br />
* [[MiG-19_(Family)|MiG-19]]<br />
* [[Hunter F 1]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog<nowiki>]</nowiki> Super Mystère B.2: Over the Barrier]]<br />
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere]. <br />
<br />
{{France jet aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=Vautour_IIA_IDF/AF&diff=36268Vautour IIA IDF/AF2019-11-06T12:00:48Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=so_4050_vautour_2a_iaf<br />
|store=6679<br />
}}<br />
{{About<br />
| about = jet bomber '''{{PAGENAME}}'''<br />
| and<br />
| usage = other versions<br />
| link-1 = S.O.4050 Vautour IIA<br />
| link-2 = S.O.4050 Vautour IIB<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Vautour_IIA_IDFAF.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a bundle rank {{Specs|rank}} French jet bomber {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 1,093 || 1,091 || {{Specs|ceiling}} || 32.6 || 33.2 || 43.6 || 41.7 || 900<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 900<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~7 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 480 || < 620 || < 590 || N/A<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 6,000 m || 1,200 hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--><br />
{{main|DEFA 551 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)<br />
<br />
=== Suspended armament ===<br />
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 10 x 250 lb AN-M57 bombs (2,500 lb total)<br />
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)<br />
* 8 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs (7,500 lb total)<br />
* 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)<br />
* 24 x T10 121 rockets<br />
* 24 x T10 151 rockets<br />
* 76 x SNEB type 23 rockets<br />
* 6 x 250 lb AN-M57 bombs + 24 x T10 140 rockets (1,500 lb total)<br />
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 140 rockets (3,000 lb total)<br />
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 140 rockets (4,500 lb total)<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 140 rockets (2,000 lb total)<br />
* 6 x 250 lb AN-M57 bombs + 24 x T10 151 rockets (1,500 lb total)<br />
* 6 x 500 lb AN-M64A1 bombs + 24 x T10 151 rockets (3,000 lb total)<br />
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 151 rockets (4,500 lb total)<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 151 rockets (2,000 lb total)<br />
* 6 x 250 lb AN-M57 bombs + 76 x SNEB type 23 rockets (1,500 lb total)<br />
* 6 x 500 lb AN-M64A1 bombs + 76 x SNEB type 23 rockets (3,000 lb total)<br />
* 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 76 x SNEB type 23 rockets (4,500 lb total)<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 76 x SNEB type 23 rockets (2,000 lb total)<br />
* 4 x Shafrir air-to-air missiles<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
<!--===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}--><br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
|<br />
|<br />
| Offensive 30 mm<br />
| Matra T10 140<br />
| SBC-17<br />
|-<br />
| II<br />
| New boosters<br />
| Compressor<br />
| Airframe<br />
|<br />
| Matra T10 151<br />
| M117<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 30 mm cannons<br />
| Matra SNEB<br />
| LBC-25<br />
|-<br />
| IV<br />
| G-suit<br />
|<br />
| Cover<br />
|<br />
| Shafrir<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* Normally able to reach bombing points before being intercepted<br />
* Good top speed, able to keep up with fighters at its rank<br />
* Good energy retention<br />
* Versatile, has access to a wide range of ordinance including air to air missiles<br />
<br />
'''Cons:'''<br />
<br />
* Poor maneuverability <br />
* Vulnerable to missiles <br />
* Transonic and supersonic aircraft can match your speed <br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
<br />
The French Vautour twin-engine bomber had been produced in three variants between 1956 and 1959. In 1960, after four years in service, the French Armee de l'Air divested itself of its 25 surviving Vautour II-A single seat ground attack planes, along with its 40 II-B two-seater bombers, selling them to Israel, which kept them in service until the 1970s.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{France jet aircraft}}<br />
{{France premium aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=Super_Mystere_B2&diff=36262Super Mystere B22019-11-06T11:40:50Z<p>U25155214: Rewrote pros and cons</p>
<hr />
<div>{{Specs-Card|code=md_460}}<br />
{{About<br />
| about = French jet fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Mystere (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].<br />
<br />
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C_Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run. <br />
<br />
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.<br />
<br />
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.<br />
<br />
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases. <br />
<br />
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--><br />
<br />
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.<br />
<br />
Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.<br />
<br />
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s maneuvers then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.<br />
<br />
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.<br />
<br />
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighers preparing to engage enemy targets.]]<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 1183 || 1165 || {{Specs|ceiling}} || 32.1 || 33.2 || 50.2 || 49.4 || 800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 640 || < 610 || < 590 || N/A<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 0 m || 3,128 kgf || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 14 mm steel plate - front cockpit<br />
* 14 mm steel plate - behind the pilot's seat<br />
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle<br />
* 40 mm bulletproof glass in canopy windshield<br />
<br />
[[File:SuperMystereB2_001.jpg|450px|thumb|right|An X-ray view of the '''{{PAGENAME}}''' displaying the various armour protection in the aircraft.]]<br />
The {{PAGENAME}} is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the {{PAGENAME}} is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.<br />
<br />
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|DEFA 552 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)<br />
<br />
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter_F.6|Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition. <br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 151|SNEB Type 23|AS-20}}<br />
{{main|AIM-9B|AA-20}}<br />
[[File:SuperMystere_honduras_001.jpg|500px|thumb|right|French-built '''{{PAGENAME}}''' fighters of the Honduran Air Force. Note the light grey camoflauge utilised compared to the typical French woodland style greens and browns.]]<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)<br />
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)<br />
* 12 х T10 151 rockets<br />
* 38 х SNEB type 23 rockets<br />
* 35 х SNEB type 23 rockets<br />
* 2 х AA-20 Nord air-to-air missiles<br />
* 2 х AS-20 Nord rockets<br />
* 2 х AIM-9B Sidewinder air-to-air missiles<br />
* 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets<br />
* 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets<br />
* 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)<br />
* 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)<br />
* 12 х T10 151 rockets + 35 х SNEB type 23 rockets<br />
* 73 х SNEB type 23 rockets<br />
* 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles<br />
<br />
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.<br />
<br />
;Air-to-air attack<br />
<br />
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:<br />
<br />
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board DEFA 552 autocannons.<br />
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.<br />
<br />
;Air-to-ground attack<br />
<br />
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.<br />
<br />
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.<br />
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield. <br />
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together. <br />
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill). <br />
<br />
;Multi-use attack<br />
<br />
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.<br />
<br />
* SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.<br />
<br />
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases. <br />
<br />
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow. The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g maneuvers. When faster fighters are on the {{PAGENAME}}’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and maneuver to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.<br />
<br />
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released. <br />
<br />
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for Boom & Zoom fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.<br />
<br />
<!--===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}--><br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 30 mm<br />
| ALCAN 502 500<br />
| Matra Type 61<br />
|-<br />
| II<br />
| New boosters<br />
|<br />
| Airframe<br />
|<br />
| ALCAN 502 1000<br />
| Matra Type 116<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| New 30 mm cannons<br />
| Nord AA.20<br />
| Matra Type 105<br />
|-<br />
| IV<br />
| G-suit<br />
|<br />
| Cover<br />
|<br />
| Nord AS.20<br />
| AIM-9B<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Faster in level flight than most of the aircraft it meets<br />
* Afterburner provides superior high speed acceleration to most of its peers<br />
* Good armament and a wide range of ordinance options<br />
* Poor MER can be used to make opponents overshoot<br />
* Good pilot protection<br />
<br />
'''Cons:'''<br />
<br />
* Poor vertical energy retention<br />
* Poor MER under 800kph (IAS)<br />
* Mediocre low speed acceleration<br />
* Lackluster stock performance<br />
* 15 meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' --><br />
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.<br />
<br />
Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.<br />
<br />
The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.<br />
<br />
Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.<br />
<br />
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in 1996.<br />
<br />
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
;Videos<br />
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}<br />
<br />
== See also == <br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Contemporary fighters<br />
<br />
* [[F-100D]]<br />
* [[MiG-19_(Family)|MiG-19]]<br />
* [[Hunter F 1]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog<nowiki>]</nowiki> Super Mystère B.2: Over the Barrier]]<br />
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere]. <br />
<br />
{{France jet aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=F-84G-26-RE_(France)&diff=28471F-84G-26-RE (France)2019-07-19T11:12:51Z<p>U25155214: /* Usage in the battles */ Fixed typo</p>
<hr />
<div>{{Specs-Card|code=f-84g_france}}<br />
{{About<br />
| about = France jet fighter '''{{Specs|name}}'''<br />
| usage = other uses<br />
| link = F-84 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage {{PAGENAME}}.jpg |420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} France jet fighter {{Battle-rating}}. It was introduced in [[Update_1.79_"Project_X"|Update 1.79 "Project X"]]. <br />
<br />
The F-84G is a fighter-bomber. It's very capable at fighting enemy aircraft while also an excellent CAS (close air support) for the French ground forces.<br />
In Air Realistic battles, the F-84G-26-RE should be used for Boom & Zoom.<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 976 || 971 || 12,500 || 28.9 || 30.5 || 30.1 || 29.5 || 1,500<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || 12,500 || ??.? || ??.? || ?.? || ?.? || 1,500<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| ??? || ??? || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 6.35 mm Steel - in front of the pilot<br />
* 8 mm Steel - behind the pilot<br />
* 6.35 mm Steel - pilot's headrest<br />
* 38 mm Bulletproof glass<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|Browning M3 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 6 x 12.7 M3 Browning machine guns(300 rpg = 1800 total)<br />
<br />
The six machine guns are arranged two groups, four mounted in the nose of the aircraft and the other two located with one near each wing root. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}<br />
{{main|HVAR|Tiny Tim}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:<br />
<br />
* Without load<br />
* 2 x 100 lb AN-M30A1 bombs (200 lb = total)<br />
* 2 x 250 lb AN-M57 bombs (500 lb = total)<br />
* 2 x 500 lb AN-M64A1 bombs (1,000 lb = total)<br />
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb = total)<br />
* 24 x HVAR rockets<br />
* 32 x HVAR rockets<br />
* 24 x HVAR rockets & 2 x 100 lb AN-M30A1 bombs (200 lb = total)<br />
* 24 x HVAR rockets & 2 x 250 lb AN-M57 bombs (500 lb = total)<br />
* 24 x HVAR rockets & 2 x 500 lb AN-M64A1 bombs (1,000 lb = total)<br />
* 24 x HVAR rockets & 2 x 1,000 lb AN-M65A1 bombs (2,000 lb = total)<br />
* 2 x Tiny Tim rockets & 24 x HVAR rockets<br />
<br />
<!--=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The F-84G-26-RE should be played as an aggressive Boom & Zoom fighter, especially at the occasions where you get an air-spawn. Meaning that as soon as you spawn in it, you turn to the direction of the enemy airfield to rush and reach +850 km/h. Engage those who are climbing, there is also a chance of catching a few unaware climbers too. After climbing to engage a climber, don't turn back to them if they evade. Continue zoom climbing, do a vertical loop and maintain level flight to gain a little bit more speed. After that, the only way you're supposed to fly against enemies is by diving, engaging, zooming back up, complete a vertical loop then rinse and repeat.<br />
<br />
The F-84G's acceleration is one of the best at its battle rating. It has a very good climb rate. It has got 6 x 12.7mm M3 machine guns with 1,800 rounds of ammunition which is plenty. Turn rate is poor, avoid turn fighting in it. Roll rate is average without New Boosters, good with New Boosters.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| <br />
| <br />
| Offensive 12 mm<br />
| FRC mk.7<br />
| FSBC mk.1<br />
|-<br />
| II<br />
| New Boosters<br />
| Compressor<br />
| Airframe<br />
| <br />
| FRC mk.7a<br />
| FSBC mk.5<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| New 12 mm MGs<br />
| <br />
| FMBC mk.1<br />
|-<br />
| IV<br />
| G-Suit<br />
| <br />
| Cover<br />
| <br />
| LFRC mk.12<br />
| FLBC mk.1<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed for an early jet<br />
* Can carry large amounts of payloads<br />
* Wide variety of secondary armament (bombs, rockets)<br />
* 6 x 12.7 mm M3 machine guns<br />
* Very good acceleration for an early jet, even stock<br />
<br />
'''Cons:'''<br />
<br />
* Not good at turning<br />
* May rip if pulled hard enough<br />
* Roll rate is average without New Boosters<br />
* Engine overheating<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{France jet aircraft}}</div>U25155214https://wiki.warthunder.com/index.php?title=Yak-3_(France)&diff=28218Yak-3 (France)2019-07-13T11:09:45Z<p>U25155214: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=yak-3_france}}<br />
{{About<br />
| about = French premium fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = Yak-3 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Yak-3France.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp<br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
8.5 mm Steel plate - behind pilot<br />
64 mm bullet proof glass - behind pilot's headrest<br />
10 mm Steel plate - above pilot's head.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)<br />
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (150 rpg = 300 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Yak-3 is the pinnacle of the piston engine Yakovlev design, with a much more powerful engine, the addition of a second MG (meaning the MGs are viable now!), and ''metal wings''! The coolant system, now actually somewhat effective, has been moved to the wing roots (no "smiley face" below the nose), making the plane more streamlined. The cannon - the same old 20mm ShVak - receives a pleasant upgrade: very effective Air Targets belts.<br />
<br />
Overall, the Yak-3 can be considered as a "jack-of-all-trades, master-of-none" aircraft. It will readily fulfill any fighter role a pilot will put it in, however, it won't excel in any – the American and German aircraft will still be better at energy fighting and executing Boom & Zoom tactics, while the British and the Japanese planes will still have an edge in maneuverability. Yet, the Yak-3 is a very potent machine which, with a skilled pilot behind the controls, is an opponent that you don't want to underestimate.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 12 mm MGs<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
| 100 octane fuel usage<br />
|<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
* This premium aircraft comes furnished with all modifications unlocked upon purchase.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great turn time<br />
* Excellent low altitude performance<br />
* Great energy retention<br />
* Excellent acceleration below 4 km<br />
* Good armament <br />
* Good climb rate<br />
<br />
'''Cons:'''<br />
<br />
* Very low rip speed<br />
* Fragile, no frontal armor<br />
* No WEP, engine overheats at 100%<br />
* Poor engine performance above 5 km<br />
* Fairly low ammo count, armament inadequate against bombers<br />
<br />
*<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
<br />
The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models. <br />
<br />
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "''Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training''." <br />
<br />
The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.<br />
<br />
The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.<ref name="forum">[https://warthunder.com/en/news/2693--en <nowiki>[Aircraft Profile] Yak-3</nowiki>]</ref><br />
<br />
The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.<br />
<br />
=== In-game description ===<br />
"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span. <br />
<br />
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3. <br />
<br />
One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{France fighters}}<br />
<references /></div>U25155214https://wiki.warthunder.com/index.php?title=F4U-7&diff=28217F4U-72019-07-13T11:00:01Z<p>U25155214: </p>
<hr />
<div>{{Specs-Card<br />
|code=f4u-7<br />
|cockpit=332618/1102823<br />
}}<br />
{{About<br />
| about = American naval fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = F4U (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_F4U-7(France).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French naval fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || ?<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp<br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 38 mm Bulletproof glass in cockpit front.<br />
* 3 mm Steel plates in front of the cockpit, top of the fuselage.<br />
* 8 mm Steel plate behind the pilot<br />
* 12.7 mm Steel plate on the headrest.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|AN/M3 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm AN/M3 cannons, wing-mounted (246 rpg = 984 total)<br />
<br />
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 10 x 100 kg №.1 bombs (1,000 kg total)<br />
* 10 x 250 lb AN-M57 bombs (1,250 kg total)<br />
* 4 x 500 lb AN-M64A1 bombs (1,000 kg total)<br />
* 3 x 1,000 lb AN-M65A1 bombs (1,500 kg total)<br />
* 10 x HVAR rockets<br />
* 10 x T10 140 rockets<br />
* 10 x T10 151 rockets<br />
* 114 x SNEB type 23 rockets<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
|<br />
| Offensive 20 mm<br />
| 100 GPs<br />
| FRC mk.2<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| FSBC mk.5<br />
| Matra T10 140<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
|<br />
| New 20 mm Cannons<br />
| FMBC mk.1<br />
| Matra T10 151<br />
|-<br />
| IV<br />
| G-Suit<br />
| Engine Injection<br />
| Cover<br />
|<br />
| FLBC mk.1<br />
| Matra SNEB<br />
|-<br />
|}<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent armament when fully upgraded, high ammo count<br />
* No compression under 700kmh<br />
* 114 x SNEB rockets are devastating against both ground and air targets<br />
<br />
'''Cons:''' <br />
<br />
* Relatively bad climb rate<br />
* Limited WEP (11 minutes)<br />
* Fragile tail section<br />
* Extremely inaccurate guns when stock<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://warthunder.com/en/news/5502-development-f4u-7-the-corsair-under-a-french-tricolore-en [Devblog<nowiki>]</nowiki> F4U-7: The Corsair under a French Tricolore]<br />
<br />
{{French fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=F8F-1B_(France)&diff=28216F8F-1B (France)2019-07-13T10:55:07Z<p>U25155214: </p>
<hr />
<div>{{Specs-Card|code=f8f1b_france}}<br />
{{About<br />
| about = naval fighter '''{{PAGENAME}}'''<br />
| and<br />
| usage = other versions<br />
| link-1 = F8F-1<br />
| link-2 = F8F-1B<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_F8F-1BFrance.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French naval fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" |Max Speed (km/h at 4,268 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 669 || 650 || {{Specs|ceiling}} || 20.4 || 20.8 || 19.3 || 19.3 || 220<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,268 m)<br />
! rowspan="2" | Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 752 || 708 || {{Specs|ceiling}} || 17.8 || 19.0 || 37.5 || 24.8 || 220<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp<br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilot.<br />
* 9.5 mm Steel plates on pilot's seat.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|AN/M3 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm [[AN/M3 (20 mm)|AN/M3]] cannon, wing-mounted (188 outer + 225 inner rpg each wing = 826 total)<br />
<br />
The four machine guns are arranged in bundles of two mounted in each wing. Each machine gun bundle are armed with 188 rounds of ammunition in one cannon and 225 rounds in the other, which means that two guns (one in each wing) will run out of ammo before the other two if fired until empty.<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|HVAR|Tiny Tim|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}<br />
{{main|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 4 х 12.7 mm M2 Browning machine guns, suspended (340 rpg = 1360 total)<br />
* 2 x Tiny Tim rockets<br />
* 4 x HVAR rockets<br />
* 4 x HVAR rockets + 1 x 1000 lb AN-M65A1 bomb<br />
* 1 x 1000 lb AN-M65A1 bomb<br />
* 2 x 500 lb AN-M64A1 bombs + 1 x 1000 lb AN-M65A1 bomb<br />
* 3 x 1000 lb AN-M65A1 bombs<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engined fighter in a climb once upgraded. Prior to the engine-injection upgrade, the 1B performs very well, but not as sublimely as it does with the latter modification. Thus, climbing and BnZ match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.<br />
<br />
Regarding weaponry, fire in very short bursts with the M3 20mm because they will jam rather quickly. The most ideal belt is Air Targets, as the belt has - together with the stealth belt, but the Air Targets belt has instead of a practice shell an API-T shell - the most HEF-I shells.<br />
<br />
In RB, the F8F-1B is a monster. It possesses a fantastic climb rate, roll rate, high-capacity armament, and flight performance. Top speed and level speed are top notch in this aircraft, as is the dive-speed tolerance (~800 kph). Unfortunately, this power comes at a great price. Called the "Ovencat" by some players, the F8F-1B's engine will overheat in less than a minute while utilizing WEP. It is not recommended for any pilot to use WEP UNTIL unlocking the "Radiator" modification!. Therefore, always side-climb at the beginning of a match as the 1B needs all the energy it can get, especially when facing opponents such as the FW-190 D which can out-climb an F8F-1B in continuous climb due to the lower thermal restraints of its Junkers engine.<br />
<br />
The F8F-1B suffers at altitudes over 6,500 m. Below that, of course, utilize Boom & Zoom as your main tactic. Acceleration is magnificent as is dive speed. You will find it rather difficult to rip your wings in a dive. Careful not to push the Bearcat too far, though, as rolling manoeuvres and fast-paced moves can easily rip its wings.<br />
<br />
The M3 20 mm cannons have an extremely fast fire rate and thus may drain your ammunition storage rather quickly. However, the massive 826 round storage should be plenty for quite a lot of battling in the skies!<br />
<br />
The F8F-1B can also be used as an effective fighter-bomber. It can carry a large payload of Tiny Tims, bombs, and assorted rockets, making it an effective attacker.<br />
<br />
Turning is not recommended in RB due to the 1B's mediocre turn rate.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
|<br />
| DGP-1<br />
| Offensive 12 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| FRC mk.2<br />
| New 12 mm MGs<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
|<br />
| LFRC mk.12<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
| G-Suit<br />
| Engine Injection<br />
| Cover<br />
| FLBC mk.1<br />
| New 20 mm Cannons<br />
|-<br />
|}<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent dive speed<br />
* Good maneuverability in moderate to high speeds<br />
* Fast acceleration<br />
* Can support high G's in sharp turns and has a G-suit upgrade available<br />
* Powerful armament, high ammo count<br />
* Great roll rate compared to planes such as the BF-109<br />
* Respectable climb rate up to 5 km<br />
* Excellent bomb capacity<br />
<br />
'''Cons:'''<br />
<br />
* Engine overheats when not using MEC<br />
* Lackluster engine performance above 5 km<br />
* AN/M3 cannons jam in barely three seconds unless it's modified<br />
* Ground loops if landing with full brakes<br />
* Sluggish controls at speeds less than 300 km/h<br />
* Dumps velocity in high-G turns<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{French fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=Potez_630&diff=28215Potez 6302019-07-13T10:47:08Z<p>U25155214: </p>
<hr />
<div>{{Specs-Card|code=potez_630}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Potez630.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
The Potez 630 is best used as an energy fighter. This aircraft is a heavy fighter with a sluggish climb rate. While piloting this aircraft, you will want to stay down in the mid to lower altitudes and dive on targets from those areas. Attempting to climb and shoot will just cause you to be a slow and large target for someone to shoot at. After levelling off from a dive, the Potez 630 will start to lose the energy that was built up and will bleed energy even faster if the plane is taken into a vertical loop or a turn. The key is when reaching the bottom of your dive (whether you hit your target or not) you need to start to climb again in preparation for another dive to build more energy for another attack. If you find yourself low and slow, turn your plane away from the enemy and begin to climb.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 409 || 394 || {{Specs|ceiling}} || 22.9 || 23.6 || 6 || 6 || 450<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || 426 || {{Specs|ceiling}} || ??.? || 22.0 || ??.? || 8.3 || 450<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 360 || ~9 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 360 || < 360 || < 330 || > 280<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 4,200 m || 720 hp || 787 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm Hispano 404 cannons, chin-mounted (90 rpg = 180 total)<br />
<br />
The cannons are arranged in the belly of the fuselage right under the pilot's seat. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (1,000 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Potez 630 was developed to be a multi-role aircraft capable of control/direction, interception/bomber escorting and night fighting, however, it never really measured up to what was expected. This aircraft was originally outfitted with Hispano-Suiza engines (which the current 630 in the game utilises), however, due to problems and poor performance, the French later changed these engines out for Gnome-Rhone 14-cylinder radials. The Potez 630 in the game utilises the weaker Hispano-Suiza engines which in-turn explains why this aircraft has a poor climb rate and energy retention problems.<br />
<br />
While the Potez 630 may be lacking in the power department, it does have a very streamlined fuselage and very responsive control surfaces which allow the aircraft to be quite manoeuvrable. Along with manoeuvrability, the 630 is outfitted with two belly-mounted 20 mm Hispano 404 cannons with 90 rounds of ammo each (180 total). These rounds can be depleted after about 7 seconds of continuous fire, so short and well-aimed shots should be made. There is a dedicated gunner at the rear which utilizes a 7.5 mm MAC 1934 machine gun. The Potez 630 does not have the option to mount any other weapons (there are no options in the tech tree for this) such as bombs or gun pods.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="1" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Turret 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs (turret)<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very maneuverable for a heavy fighter<br />
* Good cannon armament (against fighters, bombers, AAA and trucks)<br />
* Gets an air-spawn on all maps<br />
<br />
'''Cons:'''<br />
<br />
* Small amount of cannon ammunition (depletes in about 7 seconds under continuous fire)<br />
* Large target<br />
* No armour, pilot and engines vulnerable to machine gun fire<br />
* Sluggish climber, slow level flight<br />
* Bad energy retention in turns and especially in vertical loops<br />
* Engines prone to overheating when not using MEC<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=F6F-5N_(France)&diff=28214F6F-5N (France)2019-07-13T10:45:21Z<p>U25155214: Improved pros and cons page</p>
<hr />
<div>{{Specs-Card|code=f6f-5n_france}}<br />
{{About<br />
| about = naval fighter '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = F6F (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_F6F-5NFrance.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French naval fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| ??? || ??? || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp<br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp<br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 38 mm Bulletproof glass in front of pilot.<br />
* 6.35 mm Steel plates behind pilot.<br />
* 3 mm Steel plates on fuselage top in front of cockpit.<br />
* 3 mm Steel plate on top front of oil cooling system.<br />
* 3 mm Steel plates on bottom of engine.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|AN/M2 (20 mm)|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm AN/M2 cannons, wing-mounted (231 rpg = 462 total)<br />
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 1,600 total)<br />
<br />
The four machine guns and both cannons are arranged in bundles of two machine guns and one cannon mounted in each wing. Each cannon is armed with the same amount of ammo and the machine guns are each armed with the same amount of machine gun ammo, which means that all guns of each type will will fire with each other until empty (however if fired in unison, the cannons will run out of ammo before the machine guns will).<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|HVAR|Tiny Tim|AN-M65A1 (1,000 lb)|Mk.13/44}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:<br />
<br />
* Without load<br />
* 6 x HVAR rockets<br />
* 2 x Tiny Tim rockets<br />
* 2 x 1000 lb AN-M65A1 bombs<br />
* 6 x HVAR rockets + 2 x 1000 lb AN-M65A1 bombs<br />
* 1 x 2216 lb Mk.13/44 torpedo<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
===Radars===<br />
{{main|AN/APS-6}}<br />
The F6F-5N is equipped with an [[AN/APS-6]] search and tracking radar. The radar is mounted in a pod under the right wing tip.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="4" | [[AN/APS-6]] - Target Detection Radar<br />
|-<br />
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}<br />
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}<br />
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}<br />
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}<br />
|-<br />
| 60,000 m<br />(theoretical) || 7,200 m || ±60° || ±60°<br />
|-<br />
! colspan="4" | [[AN/APS-6]] - Target Tracking Radar<br />
|-<br />
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}<br />
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}<br />
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}<br />
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}<br />
|-<br />
| 1,000 m || 150 m || ±15° || ±15°<br />
|-<br />
|}<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
|<br />
| Offensive 12 mm<br />
| ITC mk.III<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 12 mm MGs<br />
| FRC mk.2<br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| LFRC mk.12<br />
|-<br />
| IV<br />
|<br />
| Engine Injection<br />
| Cover<br />
| New 20 mm cannons<br />
| FLBC mk.1<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Has cannons<br />
* High ammo count<br />
* Sturdy<br />
* Great payload options with rockets and bombs like the normal F6F-5<br />
* Has both search and tracking radar <br />
<br />
'''Cons:'''<br />
<br />
* Slightly worse flight characteristics than F6F-5 at a higher BR<br />
* Heavy aircraft plus ordinance poses challenges in climbing<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{French fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=PB4Y-2_(France)&diff=28213PB4Y-2 (France)2019-07-13T10:40:57Z<p>U25155214: Improved pros and cons</p>
<hr />
<div>{{Specs-Card|code=pb4y-2_france}}<br />
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[B-24/PB4Y_(Disambiguation)|B-24/PB4Y (Disambiguation)]]''}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_PB4Y-2France.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''PB4Y-2 ''Privateer''''' is a Rank IV French heavy bomber with a battle rating of 5.7 (AB/RB/SB). It was introduced in [[Update 1.73 "Vive la France"]].<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| ??? || ??? || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 38 mm Bulletproof glass in front of nose gunner.<br />
* 12.7 mm Steel plate in front of nose gunner.<br />
* 9.5 mm Steel plate underneath nose gunner.<br />
* 9.5 mm Steel plates behind pilots.<br />
* Three 9.5 mm Steel plates inside fuselage.<br />
* 9.5 mm Steel plates behind and under radial engines.<br />
* 12.7 mm Steel plates behind dorsal gunners.<br />
* 38 mm Bulletproof glass in front of beam gunners.<br />
* 9.5 and 6.35 mm Steel plates in front of beam gunners.<br />
* 55 mm Bulletproof glass in front of tail gunner.<br />
* 9.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
<!--=== Offensive armament ===<br />
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
--><br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:<br />
<br />
* 20 x 100 lbs AN-M30A1 bombs (2,000 lb = total)<br />
* 8 &nbsp;&nbsp;x 500 lbs AN-M64A1 bombs (4,000 lb = total)<br />
* 4 x 1,000 lbs AN-M65A1 bombs (4,000 lb = total)<br />
* 8 x 1,000 lbs AN-M65A1 bombs (8,000 lb = total)<br />
* 4 x 2,000 lbs AN-M66A2 bombs (8,000 lb = total)<br />
<br />
=== Defensive armament ===<br />
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--><br />
{{main|Browning M2 (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 12.7 mm M2 Browning machine gun, nose turret (600 RPGg = 1,200 total)<br />
* 2 x 12.7 mm M2 Browning machine gun, 2 x dorsal turret (380 RPG = 1,520 total)<br />
* 2 x 12.7 mm M2 Browning machine gun, 2 x beam turret (400 RPG = 1,600 total)<br />
* 2 x 12.7 mm M2 Browning machine gun, tail turret (400 RPG = 800 total)<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| <br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| <br />
| <br />
|-<br />
| III<br />
| <br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| <br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Great defensive coverage<br />
* Great defensive armament <br />
* Good payload options when fully upgraded<br />
<br />
'''Cons:'''<br />
<br />
* Inadequate stock payload options<br />
* Poor climb rate<br />
* Very, very slow, especially when stock<br />
* Tail can break off when landing and can be easily shot off<br />
* Low dive limit and turn limit<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''</div>U25155214https://wiki.warthunder.com/index.php?title=Potez_631&diff=28212Potez 6312019-07-13T10:37:32Z<p>U25155214: Improved pros and cons page</p>
<hr />
<div>{{Specs-Card|code=potez_631}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]] along with the initial French aviation tree. Its armament features the last-ditch French effort to upgrade the aircraft before the outbreak of hostilities, equipped with 2 x 20 mm underbelly cannons and 6 wing-mounted 7.5 mm machine guns, along with a single 7.5 mm rear-facing defensive turret.<br />
<br />
The SNCAN '''Potez 631''' was the second production variant of the Potez 63 project, which was a project intended to provide France with modern heavy fighter capabilities and which eventually led to one of the most prolific and versatile series of combat aircraft to be built by the French aeronautical industry at the beginning of World War II. The 63 series, originally conceived in 1934, yielded not only strategic fighters, but also light bombers as well as attack and reconnaissance planes, resulting in the production of more than 1,100 aircraft of different variants in the series by June 1940. This elegant aircraft remained in active service during German occupation, and approximately 250 additional planes built in that period were used by the Luftwaffe as transport and liaison aircraft of the Vichy Air Force, the Italian ''Regia Aeronautica'', and of the Romanian Air Force.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The '''Potez 631''' is a slow climber and heavy lander, with a stall speed of 138 km/h (SB, 45 min fuel, full ammunition, no bombs), but is very stable in high-speed dives and turns and can be lethal when used properly as an energy fighter. Its maximum speed is modest at 332 km/h at 4,000 m (SB, 45 min fuel, full ammunition, no bombs) but manoeuvres surprisingly well at medium and high speeds, and the canopy provides excellent 360-degree visibility.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 408 || 391 || {{Specs|ceiling}} || 22.4 || 23.6 || 4.1 || 4.1 || 350<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || 430 || {{Specs|ceiling}} || ??.? || 21.0 || ??.? || 7.4 || 350<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 360 || ~9 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 360 || < 360 || < 330 || > 320<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 3,400 m || 660 hp || 810 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The '''Potez 631''' has minimal armour and is relatively fragile, and highly vulnerable to damage from the front which makes it less-than-ideal as a high-level interceptor.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 20 mm Hispano 404 cannons, chin-mounted (90 rpg = 180 total)<br />
* 6 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,800 total)<br />
<br />
The cannons are arranged in the belly of the fuselage right under the pilot's seat. The machine guns are wing-mounted, three guns in each wing.<br />
<br />
Universal ammunition belts are the preferred loadout for both weapons in most cases, although the extra armour-piercing capabilities of the ground target belt for the cannon will work effectively against both armoured ground targets and aircraft for penetrating engine blocks. A short-burst of both cannon and MG fire at convergence range will mortally wound or destroy any opponent of equivalent rank. Recommended convergence settings: 300 m for high-energy fighter engagements, 400 m for boom-and-zoom bounce tactics against fighters/bombers/attackers, 500 m for ground attack.<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|№.1 (100 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x 100 kg №.1 bombs (200 kg total)<br />
<br />
The '''Potez 631''' can be armed with 2 x 100 No.1 bombs (118 kg each, explosive mass of 50 kg with an armoured target destruction radius of 4 m) mounted under wing between the fuselage and each engine.<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (1,000 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The '''Potez 631''' is best used as a mid- to low-altitude energy fighter. The sluggish climb, poor performance above 16,000 feet and vulnerability to frontal damage limit its effectiveness as a higher-altitude interceptor, while the stability and surprising manoeuvrability at high speeds make it ideal for diving on vulnerable targets at low altitudes and then extending away to begin the slow climb to set up for another pass. If you attract the attention of an enemy fighter, do not attempt to climb away or to execute any advanced manoeuvres such as loops or chandelles, as the Potez 631 bleeds energy at an exceptional rate in any kind of a climb. Just stay level with the throttle wide open and let the dorsal gunner ward off trailing attackers until you can safely begin a shallow climb to set up for re-engagement. Pilots with solid gunnery skills who can accurately gauge convergence distance can excel in this aircraft with six converged guns and two centreline cannons delivering a high volume of lethal ordnance to a small targeted area.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 7 mm<br />
| Turret 7 mm<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 7 mm MGs<br />
| New 7 mm MGs (turret)<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| 100 GPs<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent maneuverability, even when compared to single engined fighters<br />
* Potent offensive armament<br />
* Stable at high speeds, effective dive characteristics<br />
* Excellent 360-degree visibility<br />
<br />
'''Cons:'''<br />
<br />
* Nose and wings create a large profile and lack of armour make the aircraft highly vulnerable to battle damage<br />
* Very sluggish climb rate, unimpressive max speed in level flight<br />
* Poor energy retention in turns and especially in vertical loops<br />
* Ineffective defensive armament<br />
* Engine overheats when not using MEC<br />
* Poor performance above 4,800 meters (16,000 feet), WEP provides no performance boost above 2000 meters<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
[[File:Garage Image - Potez 631.jpg|none|thumb|500x500px|War Thunder Potez 631 - Left side]]<br />
<br />
{{Youtube-gallery|FSy6IFHZv1E|Arcade Battle Video Review|kWHz9HkF6Lc|Realistic Battle Video Review|ux0UOLTLKuM|Simulator Battle Demonstration (no commentary)}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[Potez 630]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [[Wikipedia:Potez_630|Wikipedia - Potez 630]]<br />
* [http://all-aero.com/index.php/54-planes-p-q-e-r-s/8072-potez-63--630--631--637 www.All-Aero.com - Potez 63 / 630 / 631 / 637]<br />
* [https://www.passionair1940.fr/Armee%20de%20l%27Air/Appareils/Chasse/Potez-630-631/EN-Potez-631.htm www.passionair1940.fr - POTEZ 630-631]<br />
<br />
{{France twin-engine fighters and attackers}}</div>U25155214https://wiki.warthunder.com/index.php?title=M.D.450B_Ouragan&diff=28211M.D.450B Ouragan2019-07-13T10:28:03Z<p>U25155214: Improved pros and cons page</p>
<hr />
<div>{{Specs-Card|code=md_450b_ouragan}}<br />
{{About<br />
| about = French jet fighter '''{{PAGENAME}}'''<br />
| usage = the "Barougan"<br />
| link = M.D.450B Barougan<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_M.D.450BOuragan.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''M.D.450B Ouragan''' is a Rank {{Specs|rank}} French jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].<br />
<br />
The M.D.450B Ouragan is a French jet fighter located at the fighter line in the French tech tree at a battle rating of 8.0. It is the first unlockable jet as you go down the Fighter line in the French tech tree. <br />
<br />
The main role of the Ouragan is the Fighter role. Avoid loading any secondary loadout on it as ground pounding at the start of jet matches in Air RB is a bad idea. <br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| ??? || ??? || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 40 mm Bulletproof glass in cockpit front.<br />
* 13.5 mm Steel plate in the nose.<br />
* 13.5 mm Steel plates behind the pilot.<br />
<br />
== Armaments ==<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|M50 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 20 mm M50 cannons (125 RPG = 500 total)<br />
<br />
The four machine guns are clustered on the underside of the fuselage, directly below the pilot. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.<br />
<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 140|T10 151}}<br />
<br />
The '''''{{PAGENAME}}''''' utilize external pylons to carry various configurations of:<br />
<br />
* None<br />
* 2 x 500 lb AN-M64A1 bombs<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs<br />
* 16 x T10 140 rockets<br />
* 16 x T10 151 rockets<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The M.D.450B Ouragan is mainly a BnZ aircraft. It retains in vertical turns and BnZ maneuvers well. When you takeoff, gain speed. After gaining speed, you side-climb up to 2500 - 3000 meters then head to the center. When you're finally in the center, you've already gained speed by accelerating. Then, you commence BnZ tactics. Dive, engage, zoom up to 2500 - 3000 meters, loop around, look for a suitable target, rinse and repeat. If you find yourself in a bad situation where you can't use BnZ tactics, then your last resort would be turning.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable<br />
|-<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| IA<br />
| <br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| <br />
| <br />
|-<br />
| III<br />
| <br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| <br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Good maneuverability, especially between 500kmh and 600kmh<br />
* Good roll rate<br />
* Nose-mounted guns<br />
* Doesn't compress much below 900kmh<br />
* Downtiered often, very capable aircraft against lower-ranked aircraft<br />
* Strong and effective flaps<br />
* M50 20 mm cannons excel with "Air Targets" belts<br />
* Easy to fly and land with a ripped wingtip<br />
<br />
'''Cons:'''<br />
<br />
* Stock performance is lacking<br />
* Wingtips rip easily in a dive<br />
* Slow compared to contemporaries<br />
* Extremely heavy compression above 970kmh<br />
* Poor acceleration<br />
* M50 20mm cannons tend to "spark" and are less effective with "Default" ammo belts, "Air Targets" belts have no tracers<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{French fighters}}</div>U25155214https://wiki.warthunder.com/index.php?title=M.D.452_IIC&diff=28210M.D.452 IIC2019-07-13T10:17:36Z<p>U25155214: Improved pros and cons page</p>
<hr />
<div>{{Specs-Card|code=md_452_mystere_2c_preproduction}}<br />
{{About<br />
| about = French jet fighter '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = M.D.452 IIA<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_M.D.452IIC.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.77 "Advancing Storm"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed (km/h at Sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 1,036 || 1,027 || {{Specs|ceiling}} ||26.4|| 27.0 ||33.3||31.6|| 800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at Sea level)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || 800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| ??? ||445|| ??? || 11.5 ||3.7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* 40 mm Bulletproof glass in front of the pilot<br />
* 13.5 mm Steel plate around the bottom of the cockpit, front and rear<br />
* 13.5 mm Steel plate behind the pilot<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--><br />
{{main|DEFA 541 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm DEFA 541 cannons, nose-mounted (150 RPG) = 300 total)<br />
<br />
The two cannons are arranged in the belly portion of the fuselage exiting the aircraft just before the pilot's location. Each is armed with the same amount of ammunition, which means that both guns will fire with each other until empty.<br />
<br />
=== Suspended armament===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|SNEB Type 23}}<br />
<br />
The '''''{{PAGENAME}}''''' utilize external pylons to carry various configurations of:<br />
<br />
* None<br />
* 2 x 500 lb AN-M64A1 bombs<br />
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs<br />
* 38 x SNEB Type 23 rockets<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The M.D.452 IIC offers better ordinance than it's an earlier in-game variant, the IIA. This makes it more effective in Tank RB and allows use as a fighter-bomber in Air RB. It is generally more manoeuvrable than most other 8.7 aircraft it faces, the only ones you would have a tough time turning with at this BR would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the "New Boosters" modification is installed, it opens up the playing field a bit more.<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| IA<br />
| <br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| <br />
| <br />
|-<br />
| III<br />
| <br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| <br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Excellent armament of 2 x 30 mm DEFA cannons (higher muzzle velocity and RoF than the ADEN cannon)<br />
* High roll rate, matches the Sabre's roll rate with "New boosters" modification installed<br />
* Good turn rate between 550kmh and 700kmh<br />
* Decent climb rate<br />
* Payloads can include bombs or rockets<br />
* More effective airbrake than its predecessors<br />
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'''Cons:'''<br />
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* Slow compared to other contemporary aircraft<br />
* Poor horizontal energy retention compared to its predecessors<br />
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult<br />
* Low ammo amount; ammo trigger discipline is required<br />
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== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
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== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
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== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
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== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
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* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
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{{French fighters}}</div>U25155214