https://wiki.warthunder.com/api.php?action=feedcontributions&user=U17609323&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-28T13:19:23ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Tu-4&diff=28442Tu-42019-07-18T19:06:23Z<p>U17609323: Clarified the danger of rocket planes</p>
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<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. This bomber was introduced in [[Update 1.59 "Flaming Arrows"]]. Though it's an almost identical structure copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighed 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high-level general was required to allow Soviet-made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With its battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind the rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head-on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
However, the Tu-4 is a monster of an aircraft in terms of its profile and size, making it very easy to hit. Wings and the tail control are weak spots, so hitting the wings will result in severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the aircraft's surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber's high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000 km/h. Relying solely on the spotting system will allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bombsight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive system installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would be putting the aircraft in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended, but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
<br />
When down tiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. The 163's and KI-200 extreme mobility are something to be wary of. It isn't uncommon for bomber pilots to lose track of the attacker after a fly by. <br />
<br />
Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for [[Canberra B (I) Mk 6|Canberra]]'s or even [[B-57B|B-57]]'s to try and engage you if the opportunity presents itself.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew, this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
* A good game can be extremely rewarding in Silver Lions, especially if using a booster.<br />
<br />
'''Cons:'''<br />
<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (40 097 Silver Lions spaded)<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with the calibre of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach an optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly. <br />
* Can be hard to handle during landing, especially on short runways.<br />
* Takes a while to reach the ground (in one piece)<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
<br />
The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945 while having a great requirement for it as the Cold War was about to begin. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This leads to a hurried cloning effort while created the TU-4, a Soviet copy of the American bomber with a few modifications.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--Paste links to sources and external resources, such as:<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=User_talk:U17609323&diff=23736User talk:U176093232019-05-09T11:33:40Z<p>U17609323: </p>
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<div>Hello lbnesquik, <br />
<br />
== Visual Editing - Some mistakes to avoid ==<br />
<br />
Visual editing brings an alternative way to edit a wiki which does not require you to wade through wiki code. A few things to remember:<br />
<br />
* Do not remove instructions from the different sections of a page (typically identified by an exclamation mark in a circle), a simple mouseover will expand on the entire instruction set.<br />
[[File:VisualEditing-Instruction_Block.png|210px|thumb|right|Instruction block as viewed through the '''Visual Editor''', note the exclamation mark in the circle.]]<br />
<br />
;How to convert text to hidden on the final version:<br />
*Using the visual editor, I notice wiki paragraph instructions tend to get deleted, which they should not. These serve as reminders especially for future new editors which may make updates, edits or changes and will need those instructions as to what needs to go where. If information has been added, we don't want the instructions to show, however, we don't want them deleted either. To render the instructions invisible we use the comment brackets '''<nowiki><!--</nowiki>''' and '''<nowiki>--></nowiki>''', anything between those will show up on the editing page, but not on the final page, allowing the instructions to remain intact, but not show on the final product. Utilizing the visual editor, what you do is highlight the instruction set, right-click and select "cut". Next, in the toolbar, click on the "Insert" drop-down and select "! Comment". A popup box should show up where you "cut" the instructions from and here go ahead and right-click in the box and select "Paste" which should paste the instructions within the box. Click the "Insert" button and you should now have a new comment with the instructions which will be available for future users, but not show up on the final page. If you should have any questions regarding this, please let me know. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 11:39, 6 May 2019 (UTC)<br />
<br />
lbnesquik:<br />
Honestly i don't know why this system is like this. Tedious as hell. Are messages so hard to make?</div>U17609323https://wiki.warthunder.com/index.php?title=ISU-122&diff=23662ISU-1222019-05-08T20:30:40Z<p>U17609323: Added more info to better reflect the vehicle performance</p>
<hr />
<div>{{Specs-Card|code=ussr_isu_122}}<br />
{{About<br />
|about=tank destroyer '''{{PAGENAME}}'''<br />
|usage=the version equipped with a D-25S cannon<br />
|link=ISU-122S<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-><br />
'''Armour type:'''<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet)<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 60 mm (75°) ''Front glacis'' <br> 90 mm (31°) ''Lower glacis'' || 90 mm || 60 mm (50°) ''Top'' <br> 60 mm (39°) ''Bottom'' || 30 mm <br />
|-<br />
| Superstructure || 90 mm (30°) ''Front glacis'' <br> 65 mm (7-69°) ''Gun mantlet case'' <br> 100 mm ''Gun mantlet'' (0-45°) || 75 mm (14-15°) || 60 mm || 30 mm <br />
|-<br />
|}<br />
'''Notes:'''<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
* Powerful cannon, can penetrate the majority of enemies it faces.<br />
* Great post penetration damage.<br />
* No armour weakspots.<br />
* Good acceleration in reverse allows you to hide quickly.<br />
'''Cons:'''<br />
* Slow reload.<br />
* Armour cannot bounce shots.<br />
* Like most Tank Destroyers, it lacks a turret.<br />
* Armour cannot stop most common cannons.<br />
* Restricted firing angles.<br />
* Breech gets damaged often.<br />
* Any penetration is lethal due to armor and crew layout.<br />
* Slow traverse means flanking attacks are lethal.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
===Development===<br />
When the [[ISU-152]] began production in 1943 with the large 152 mm ML-20S gun, production of the chassis and hull soon exceeded the supply of the ML-20S gun, which caused a decrease in production of self-propelled guns for the Soviet military. It was determined to speed up self-propelled gun production, the ISU chassis were to be mounted with the 122 mm A-19S gun. Work on this mounting already began before the supply issue in December 1943 at the Chelyabinsk Kirov Plant (ChKZ), which had a design team simply take the ISU-152 chassis and hull and only changing out the armament with the 122 mm gun, but this prototype - ''Object 242'' - was not immediately put into production despite successful testings. When the supply issue arose, the prototype was then adopted by the Soviet Defense Committee for increased production and also that the 122 mm gun had better accuracy against tanks than the 152 mm gun. The ISU armed with the 122 mm gun, designated the '''ISU-122''', began production in April 1944.<br />
<br />
===Upgrade===<br />
The original '''[[ISU-122]]''' is equipped with the 122 mm A-19S gun, which had a firing rate of 1.5 to 2.5 shots per minute due to its manual-piston breech. An attempt to fix this was a modernized A-19 gun called the D-25. The D-25 didn't see installment onto the ISU-122 for a while due to prioritization on the IS-2 tanks, but it was available for use on self-propelled mounts after September 1944 as the D-25S. The ISU-122 prototype mounting the D-25 gun was called ''Object 249'' which was successfully tested and an improvement over the A-19 gun with an increased firing rate of 2 to 3 shots per minute with one loader and up to 4 shots per minute with an additional loader in the crew. The D-25 also exploited the use of a muzzle brake in order to reduce the recoil forces on the gun, so the recoil buffer on the D-25 was much smaller than the A-19, which helped reduce the size of the gun and improved crew work space in the self-propelled gun. ''Object 249'' was then adopted as the '''[[ISU-122S]]''', which entered production side by side with the ISU-122 u and both were produced up until the end of 1945. ChKZ produced both vehicles during the war and manufactured 1,735 ISU-122s (April 1944 - December 1945) and 675 ISU-122Ss (September 1944 - December 1945).<br />
<br />
===Combat usage===<br />
The ISU-122 were organized in units in a similar fashion as the [[ISU-152]]. Focus were made to not mix the two vehicles in the same regiments or brigades due to logistical reasons with ammunition and ballistic differences in indirect fire, but some units were equipped with both vehicles anyways. Like the ISU-152, the ISU-122 proved to be a very powerful multi-purpose vehicle as an assault gun, self-propelled artillery, and tank destroyer. The 122 mm gun on the ISU-122 allowed it to engage armour and fortifications with heavy armour-piercing round and a large high-explosive round. The primary role of the ISU-122 was as a tank destroyer due to the gun's superior ballistics compared to the ISU-152's, which large caliber size more suited its role as an assault gun. The ISU-122 did participate as an assault gun role in urban combat to support the infantry, but the lack of rotating turret, and long barrel length restricted its maneuvering and ability to engage all enemies in a large angle. Nevertheless, commanders found the ISU-122 as a very good assault gun. Usage of the ISU-122 in an indirect firing role as a howitzer is rare, but when used could fire up to 14 kilometers away. Usage as an artillery piece is more likely during a rapid offensive where towed artillery behind the lines are unable to keep up with the advancing infantry lines.<br />
<br />
== Media ==<br />
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--><br />
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=ussr_isu_122 ISU-122] in Warthunder Live.<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''--><br />
* [[Wikipedia:ISU-122|[Wikipedia<nowiki>]</nowiki> ISU-122]]<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Su-6_(AM-42)&diff=23661Su-6 (AM-42)2019-05-08T20:07:10Z<p>U17609323: My pros and cons keep dissapearing</p>
<hr />
<div>{{Specs-Card|code=su-6_am42}}<br />
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the version with a M-71F engine, see [[Su-6 (M-71F)]]''}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_Su-6_AM-42.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.71 "New E.R.A"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Well armored.<br />
* Powerful canons with great penetration and ammo reserves.<br />
* Fairly agile despite its weight.<br />
* Gunner is very well protected.<br />
* Good payload options, including 10 x RS/RBS-132 rockets.<br />
<br />
'''Cons:'''<br />
<br />
* Gunner has restrictive firing angles.<br />
* Canons are hard to use in air to air.<br />
* Rough stock grind.<br />
* Defensive armament doesn't keep up with the opposition offensive armament.<br />
<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Su-6_(AM-42)&diff=23660Su-6 (AM-42)2019-05-08T20:05:34Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=su-6_am42}}<br />
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the version with a M-71F engine, see [[Su-6 (M-71F)]]''}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_Su-6_AM-42.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.71 "New E.R.A"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Well armored.<br />
* Powerful canons with great penetration and ammo reserves.<br />
* Fairly agile despite its weight.<br />
* Gunner is very well protected.<br />
* Good payload options, including 10 x RS/RBS-132 rockets.<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Gunner has restrictive firing angles.<br />
* Canons are hard to use in air to air.<br />
* Rough stock grind.<br />
* Defensive armament doesn't keep up with the opposition offensive armament.<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=IL-10&diff=23608IL-102019-05-08T16:38:13Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=il-10}}<br />
{{About<br />
| about = Russian attacker '''{{PAGENAME}}'''<br />
| usage = the 1946 version<br />
| link = IL-10 (1946)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian attacker {{Battle-rating}}. It was introduced in [[Update 1.41]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Faster and more agile than the [[Su-6 (AM-42)]] before it.<br />
* Retains heavy armor plating<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Payload options are not impressive<br />
* Decreased canon ammo<br />
* Only 4 rockets can be carried compared to 10 for the [[Su-6 (AM-42)]]<br />
* High battle rating<br />
<br />
*<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
"The IL-10 Sturmovik was a Soviet WW II-era attack aircraft created by the Ilyushin Design Bureau in 1944. It first saw combat on 16th April 1945. Serial production of the IL-10 was set up at three factories, Numbers 1, 18 and 64 and continued for five years. A total of over 4,600 IL-10s were produced, as well as 280 training IL-10Us. A licensed version of the IL-10 was also produced at the Avia factory in Czechoslovakia from December 1951 until 1955, designated Avia B-33. In 1953 and 1954, Czech-produced variants were also exported to Poland, Hungary, Romania and Bulgaria. B-33s were armed with 4 x NS-23RM cannons with 150 shells each. A total of 1,200 aircraft were built by Avia. <br />
<br />
The heavily armoured IL-10 with the AM-42 engine was a perfect embodiment of the Soviet "flying infantry fighting vehicle" concept, whose combat efficiency when providing close air support was increased by "high mobility" over the battlefield and somewhat improved armament compared to those used on the previous mainstay Soviet ground attack aircraft, the IL-2. The IL-10's top speed at sea level was 540 km/h, 596 km/h at 2,600 m, and roughly 620 km/h at 5,000 meters. This meant that contemporary propeller-driven fighters could only catch up to the IL-10 given initial altitude advantage or when using engine boost. Also, aerial combat was not easy with this aircraft as it was built to be a ground attacker and not a dogfighter."<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=IL-2M_(1943)&diff=23605IL-2M (1943)2019-05-08T16:31:09Z<p>U17609323: T</p>
<hr />
<div>{{Specs-Card|code=il_2m_1943}}<br />
{{About<br />
| about = Soviet attacker '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = IL-2 (Family)<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_IL-2M_1943.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]]. <br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Retains the flexible payload options of it's predecessors.<br />
* Features a 12.7 mm Berezin in a defensive position, making it much harder for attackers to simply stay behind the plane while firing.<br />
<br />
'''Cons:'''<br />
<br />
* Plane is less agile than before.<br />
* Gunner doesn't benefit from the same level of protection as the pilot.<br />
<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
<br />
On 21st July 1941, the lead designer of the IL-2 Sergey Ilyushin sent a request to the People's Minister of Aviation, calling for the improvement of the IL-2 by upgrading the engine to a 1,675-HP M-82 and increasing the aircraft's armour. The request was extremely urgent, considering that the rapidly advancing German troops at the time threatened serial production of the engines then used on the IL-2. Several influential Party members also called for upgrading the IL-2's engine. Another crucial change, in conjunction with the engine, called for converting the aircraft into a two-seater, based on combat experience. The second crewman would mainly deal with protecting the rear section of the Sturmovik from aerial attack, making it, in the designer's opinion, "nearly invincible". An aft fuel tank, previously installed behind the pilot in the armoured tub, was replaced with a gunner compartment under a stretched canopy, armed with a 12.7 mm (.50-cal) UBT machine gun with 280 rounds of ammunition. The gunner position, just like the pilot's, was well armoured. <br />
<br />
Once the prototype was tested, all test pilots concluded that flight performance of the new variant was worse than that of the earlier IL-2 AM-38 variant; however, no changes in overall behaviour were noted, the armour was very effective, and no shortcomings that made flying dangerously were uncovered. Therefore, the new prototype was accepted for serial production.<br />
<br />
Based on the two-seat Il-2, armed with Nudelman-Suranov NS-37 in conformable gun pods under the wings, instead of the 20/23 mm cannons, this version is an attempt to create an anti-tank aircraft, first used in combat during the Battle of Kursk. However, the combat effectiveness was quite low and production of the variant was limited to about 3,500. Moreover, the bomb load was decreased from 600 kg to 200 kg. It was replaced by the conventional Il-2 attackers armed with cassettes with cumulative bomblets.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=IL-2M_(1943)&diff=23603IL-2M (1943)2019-05-08T16:29:42Z<p>U17609323: Removed bullet points</p>
<hr />
<div>{{Specs-Card|code=il_2m_1943}}<br />
{{About<br />
| about = Soviet attacker '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = IL-2 (Family)<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_IL-2M_1943.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]]. <br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Retains the flexible payload options of it's predecessors<br />
* Features a 12.7 mm Berezin in a defensive position, making it much harder for attackers to simply stay behind the plane while firing.<br />
<br />
'''Cons:'''<br />
<br />
* Plane is less agile than before<br />
* Gunner doesn't benefit from the same level of protection as the pilot<br />
<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
<br />
On 21st July 1941, the lead designer of the IL-2 Sergey Ilyushin sent a request to the People's Minister of Aviation, calling for the improvement of the IL-2 by upgrading the engine to a 1,675-HP M-82 and increasing the aircraft's armour. The request was extremely urgent, considering that the rapidly advancing German troops at the time threatened serial production of the engines then used on the IL-2. Several influential Party members also called for upgrading the IL-2's engine. Another crucial change, in conjunction with the engine, called for converting the aircraft into a two-seater, based on combat experience. The second crewman would mainly deal with protecting the rear section of the Sturmovik from aerial attack, making it, in the designer's opinion, "nearly invincible". An aft fuel tank, previously installed behind the pilot in the armoured tub, was replaced with a gunner compartment under a stretched canopy, armed with a 12.7 mm (.50-cal) UBT machine gun with 280 rounds of ammunition. The gunner position, just like the pilot's, was well armoured. <br />
<br />
Once the prototype was tested, all test pilots concluded that flight performance of the new variant was worse than that of the earlier IL-2 AM-38 variant; however, no changes in overall behaviour were noted, the armour was very effective, and no shortcomings that made flying dangerously were uncovered. Therefore, the new prototype was accepted for serial production.<br />
<br />
Based on the two-seat Il-2, armed with Nudelman-Suranov NS-37 in conformable gun pods under the wings, instead of the 20/23 mm cannons, this version is an attempt to create an anti-tank aircraft, first used in combat during the Battle of Kursk. However, the combat effectiveness was quite low and production of the variant was limited to about 3,500. Moreover, the bomb load was decreased from 600 kg to 200 kg. It was replaced by the conventional Il-2 attackers armed with cassettes with cumulative bomblets.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=IL-2M_(1943)&diff=23602IL-2M (1943)2019-05-08T16:27:55Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=il_2m_1943}}<br />
{{About<br />
| about = Soviet attacker '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = IL-2 (Family)<br />
}}<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_IL-2M_1943.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]]. <br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Retains the flexible payload options of it's predecessors<br />
* Features a 12.7 mm Berezin in a defensive position, making it much harder for attackers to simply stay behind the plane while firing.<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Plane is less agile than before<br />
* Gunner doesn't benefit from the same level of protection as the pilot<br />
<br />
*<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
<br />
On 21st July 1941, the lead designer of the IL-2 Sergey Ilyushin sent a request to the People's Minister of Aviation, calling for the improvement of the IL-2 by upgrading the engine to a 1,675-HP M-82 and increasing the aircraft's armour. The request was extremely urgent, considering that the rapidly advancing German troops at the time threatened serial production of the engines then used on the IL-2. Several influential Party members also called for upgrading the IL-2's engine. Another crucial change, in conjunction with the engine, called for converting the aircraft into a two-seater, based on combat experience. The second crewman would mainly deal with protecting the rear section of the Sturmovik from aerial attack, making it, in the designer's opinion, "nearly invincible". An aft fuel tank, previously installed behind the pilot in the armoured tub, was replaced with a gunner compartment under a stretched canopy, armed with a 12.7 mm (.50-cal) UBT machine gun with 280 rounds of ammunition. The gunner position, just like the pilot's, was well armoured. <br />
<br />
Once the prototype was tested, all test pilots concluded that flight performance of the new variant was worse than that of the earlier IL-2 AM-38 variant; however, no changes in overall behaviour were noted, the armour was very effective, and no shortcomings that made flying dangerously were uncovered. Therefore, the new prototype was accepted for serial production.<br />
<br />
Based on the two-seat Il-2, armed with Nudelman-Suranov NS-37 in conformable gun pods under the wings, instead of the 20/23 mm cannons, this version is an attempt to create an anti-tank aircraft, first used in combat during the Battle of Kursk. However, the combat effectiveness was quite low and production of the variant was limited to about 3,500. Moreover, the bomb load was decreased from 600 kg to 200 kg. It was replaced by the conventional Il-2 attackers armed with cassettes with cumulative bomblets.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=IL-2_(1942)&diff=23601IL-2 (1942)2019-05-08T16:20:48Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=il-2i}}<br />
{{About<br />
| about = Russian attacker '''{{PAGENAME}}'''<br />
| usage = other uses<br />
| link = IL-2 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_IL-2_1942.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attacker {{Battle-rating}}. This attacker has been in the game since the start of the Open Beta Test prior to Update 1.29.<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at ?,000 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| X || X || X || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* 23 different payload arrangements with bombs and rockets of varying size allow for flexible ground attack options.<br />
* Powerful pair 23mm VYa canons increase available firepower while retaining ample ammo capacity.<br />
* Strong protection surrounds the pilot and engine.<br />
* Can be used as a makeshift fighter.<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Lacks defensive armament.<br />
* Heavy plane.<br />
* Can't carry bombs larger than 250kg makes it hard to destroy more than one target.<br />
* (SB) Restricted visibility from inside.<br />
* Higher battle rating. <br />
<br />
*<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--><br />
<br />
The famous IL-2 Sturmovik was a Soviet WWII-era attack aircraft created by the Ilyushin Design Bureau and nicknamed ''Hunchback'' by Red Army troops due to the distinct fuselage shape. While the designers nicknamed their aircraft the ''Flying Tank'', Luftwaffe pilots, due to the IL-2's incredible ability to withstand battle damage, instead called it the ''Betonflugzeug'' (Concrete Plane). German ground troops, conversely, despised and feared the IL-2, giving it a slew of unpleasant nicknames, such as ''Schlachter'' (Butcher); ''Fleischwolf'' (Meatgrinder); ''Eiserner Gustav'' (Iron Gustav) and ''Schwarzer Tod'' (the Black Death). Some historians believe that the ''Black Death'' was actually a successful invention of the Soviet propaganda machine that caught on with the Germans. <br />
<br />
The IL-2 was the most mass-produced military aircraft in history. However, early in the war German air superiority coupled with the absence of rear gunners on early variants and poorly organized Soviet fighter escorts led to high rates of losses for the type. A favourite attack tactic for IL-2 pilots was a low-level attack run, first letting loose with rockets at 600-700 meters, then firing onboard armament from a distance of 400 to 600 meters. Bombs would be dropped in subsequent passes from an altitude of 100-200 meters, using an impact fuse. The recommended tactic for attacking concentrations of soft targets was a strafing run in a shallow dive from 100-200 meters and a subsequent dropping of bombs at a low level when exiting the dive.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR attackers}}</div>U17609323https://wiki.warthunder.com/index.php?title=B-57A&diff=23593B-57A2019-05-08T15:57:01Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=b-57<br />
|cockpit=380311/1306416<br />
}}<br />
{{About<br />
|about=aircraft '''{{PAGENAME}}'''<br />
|usage=other uses<br />
|link-Canberra (Family)<br />
}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American jet bomber {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
The B-57A is an unarmed plane so survivability depends on the speed. Luckily the two Wright Aeronautical J65 turbojet engines provides enough thrust to out-speed many fighters. Maximum speed is 950 km/h for a fully upgraded variant and 902 km/h for a stock variant. As was mentioned maneuverability is the key, but be aware of pulling your nose down, because the airframe can survive only -6G. However +12G is almost unreachable value for the vast majority of your opponents. These attributes allows to do very sharp and high-G turns. Payload is adequate. Of course it´s not a B-29, but 9 x 500 lb bombs or 6 x 1,000 lb bombs can do a really nice job.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 926 || 903 || 13,716 || 59.2 || 59.9 || 24.5 || 23.1 || 850<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ? || ? || 13,716 || ??.? || ??.? || ?.? || ?.? || 850<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| 990 || 450 || 320 || ~3 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 561 || < 523 || < 510 || No radiator<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 0 m || 3265 kgf || No WEP <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
{{main|:Category:Suspended armaments|l1=Bombs}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:<br />
<br />
* 9 x 500 lbs AN-M64A1 bombs (4,500 lb bombs)<br />
* 6 x 1,000 lbs AN-M65A1 Fin M129 bombs (6,000 lb bombs)<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As for the B-57A have 2 powerful jet engine and no guns. The tactic for this bomber is simple. Start your game at the air and dive.<br />
You will gain speed while you are diving. Hold the speed until you destroyed the your target. After that, pull your head up to 60 degree. Climb to 10,000-16,000 ft.<br />
<br />
The 1,000 lbs are lovely base-destroyers, 4 x 1,000 lb bombs are enough for a single bombing-point in RB and SB, for a AB you need more bombs, a whole bomb-load is usually enough to destroy a bombing-point. In AB I recommend to fly high as it is possible, in danger you can always use your top-speed to run away. In a RB mode is very important to communicate with a team. Don´t be afraid of using a chat window, just write which one base you are heading. This can avoid a situation, when multiple bombers are going to bomb the same target. If you are alone bomber in yours team (or something went wrong), count that you are able to destroy 3 bases in 2 runs(With the 1,000 lb bombs, 3 bases in 3 runs with the stock payload). <br />
<br />
The 500lbs (stock bomb-load) is also a great possibility. Use these if you want to destroy some land-targets as are tanks, destroyers or pillboxes. For all tanks and pillboxes you need only 1 x 500 lb bomb, a single bomb can be used also for a destroyers. In AB I wouldn't use ground-target bombing, but if you want to, keep eye on your speed value. Be prepared for enemies with a tunnel-vision (a condition, when the player focuses only on a single goal - shut down). However RB are awesome for ground-units score-farming. Try to be accurate. To do so, it´s recommended to fly in the same line as is the targets move. Pre-aim slightly to track the future position of the ground unit. <br />
<br />
Try to fly low to increase a hit-change (but not to low, bombs splash damage could blow you up - 400 m over the target is optimal). However be aware, the faster are you going the less accurate the aiming cross is. You need to compensate this. Just practicing can show you how to do it. To maximize exp and lion income attack big pillboxes (not moving target = easier to hit) or destroyers. <br />
TIP: To combine tactical awareness and accurate bombing try the boom and zoom tactic. Copy the line of ships movement, drop to 500 -400 meters (enjoy your highest speed), bomb the target, pull into almost vertical flight (70% angle), reach 2500-3000 meters, turn back, and dive on the target again. Keep in mind, that B-57 is not a dive bomber, so level the plane quickly. Also be aware of -6G limit, just don't push the nose down aggressively. <br />
<br />
To survive on the battlefield try to keep out of fighters radius. But if the enemy finds you and is prepared to shoot you down, try these tips:<br />
<br />
# Enemy is Boom & Zoom on you - let him come, prepare for a sharp turn, using your +12G resistance. Turn, when the enemy is within a 1km radius, almost no one can follow you in such a unexpected maneuver. It will buy you time, but try to disappear as soon as possible.<br />
# Fighter on your 6 - only reaching the top-speed can save you. Only Mig-15s and Venoms (+ Sea Meteors in dive) can catch you. Find the clouds to shake them off. Don´t try to climb if any bomb is left in the bomb bay. <br />
# Going to land, X enemy fighter is over the AF (airfield) - You have no chance to land. You can use the in-game chat to call for help, or grab things into your own hands. Be a bait, let the enemy to fly on your 6 (of course in big enough distance) and Boom & Zoom over the AF. AA may shoot down the enemy. Keep calm and watch your speed, don´t let him catch you.<br />
# The last plane in the team - if you left alone (out of bombs) and enemies are circling over the AF, go high as possible. But please, don´t restrain, if you don´t have ground-unit superiority.<br />
# When the enemy plane/planes have landed - go and drop bombs on it.<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" |Flight performance<br />
! Survivability<br />
! Weaponry<br />
|-<br />
| I<br />
| Fuselage repair||Compressor<br />
| <br />
| EEMBC No.2 Mark 1<br />
|-<br />
| II<br />
| ||<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings repair||Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| G-Suit||<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Fast for its battle rating<br />
* Decent acceleration<br />
* Maneuvers well<br />
* Powerful air brakes<br />
* Climbs well even with a full payload<br />
* High speed limit allows for speedy retreat<br />
<br />
'''Cons:'''<br />
<br />
* Unarmed (no offensive/defensive weapons)<br />
* Medium payload<br />
* Wing can be easily destroyed in dives<br />
* Aircraft overheats at low altitudes<br />
* Expensive to repair for how much silver lions it can generate.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/649 [Devblog<nowiki>]</nowiki> B-57A Canberra]<br />
<br />
{{USA jet aircrafts}}</div>U17609323https://wiki.warthunder.com/index.php?title=ZSU-37&diff=23382ZSU-372019-05-06T11:48:23Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
The ZSU-57 is a rank III anti aircraft vehicle with a battle rating of 4.0 in all modes. It was introduced in update 1.43 in October 2014.<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour (Gun shield)<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour!!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||35 mm (60°) Upper glacis<br />
45 mm (31°) Lower glacis<br />
|15 mm||10 mm||6 mm<br />
|-<br />
|Turret||15 mm (16°)||15 mm||8 mm||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
* The turret has an armoured basket which is 10 mm thick<br />
* There is a gun shield which is 15 mm thick<br />
<br />
=== Mobility ===<br />
<!--<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.1<br />
|20.1<br />
|-<br />
|Realistic/Simulator<br />
|10.5<br />
|11,5<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" |Fire rate <br />
(shots/minute)<br />
! rowspan="1" |Vertical <br />
guidance<br />
! rowspan="1" |Horizontal <br />
guidance<br />
|-<br />
| colspan="3" |318 (5)||160||-5°/+85°||±180°<br />
|-<br />
! colspan="6" |Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|''Arcade''||30.7||43||__.__||__.__||__.__<br />
|-<br />
|''Realistic''||20.8||24.5||__.__||__.__||__.__<br />
|-<br />
! colspan="4" |Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|1.3||__.__||__.__||1<br />
|}<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZSU-37&diff=23377ZSU-372019-05-06T11:38:41Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
The ZSU-57 is a rank III anti aircraft vehicle with a battle rating of 4.0 in all modes. It was introduced in update 1.43 in October 2014.<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour (Gun shield)<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour!!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||35 mm (60°) Upper glacis<br />
45 mm (31°) Lower glacis<br />
|15 mm||10 mm||6 mm<br />
|-<br />
|Turret||15 mm (16°)||15 mm||8 mm||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
* The turret has an armored basket which is 10mm thick.<br />
* There is a gun shield which is 15mm thick.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |12.2|| colspan="1" rowspan="2" |N/A|| colspan="1" |46 (AB)<br />
|-<br />
|42 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|209<br />
|245<br />
|-<br />
|Realistic/Simulator<br />
|128<br />
|140<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|Arcade<br />
|17.1<br />
|20.1<br />
|-<br />
|Realistic/Simulator<br />
|10.5<br />
|11,5<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZSU-37&diff=23376ZSU-372019-05-06T11:34:01Z<p>U17609323: /* Survivability and armour */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
The ZSU-57 is a rank III anti aircraft vehicle with a battle rating of 4.0 in all modes. It was introduced in update 1.43 in October 2014.<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour (Gun shield)<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour!!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||35 mm (60°) Upper glacis<br />
45 mm (31°) Lower glacis<br />
|15 mm||10 mm||6 mm<br />
|-<br />
|Turret||15 mm (16°)||15 mm||8 mm||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
* The turret has an armored basket which is 10mm thick.<br />
* There is a gun shield which is 15mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZSU-37&diff=23375ZSU-372019-05-06T11:28:06Z<p>U17609323: /* Description */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_37}}<br />
<br />
== Description ==<br />
The ZSU-57 is a rank III anti aircraft vehicle with a battle rating of 4.0 in all modes. It was introduced in update 1.43 in October 2014.<br />
<br />
It is based on a SU-76M chassis with a special turret mounting the 37 mm 61-K mod. 1939 anti-aircraft cannon.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23348ZiS-432019-05-05T21:06:47Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The {{PAGENAME}} is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|61-K (37 mm)}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''1.3''||''__.__''||''__.__''||''1''<br />
|}<br />
<br />
== Usage in the battles ==<br />
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armored, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.<br />
<br />
=== Pros and cons ===<br />
'''Pros:'''<br />
<br />
* 37mm is deadly to anything it penetrate, planes or tanks.<br />
* Most vehicles can be engaged at close range if needed.<br />
* Low armor means APHE won't always fuze.<br />
* Most light machine guns will struggle to penetrate.<br />
* Fairly high penetration (70mm).<br />
* Full turret rotation.<br />
* Cabin does not hinder penetration unlike other half tracks.<br />
* 4 crews mean you can afford to lose 2<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Very tall for spaa<br />
* Slow fire rate allows planes to fly between shots.<br />
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate.<br />
* Sluggish.<br />
* Extremely vulnerable to 12.7mm machine guns.<br />
* Slow turret traverse.<br />
* Needs to advance in order to turn.<br />
* Armor protection is not sufficient to stop aircraft fire.<br />
* Vulnerable to artillery strikes.<br />
* Hull break is present.<br />
* Ugly.<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=Sd.Kfz._6/2&diff=23347Sd.Kfz. 6/22019-05-05T21:02:27Z<p>U17609323: /* Media */</p>
<hr />
<div>{{Specs-Card|code=germ_sdkfz_6_2_flak36}}<br />
<br />
== Description ==<br />
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--><br />
[[File:GarageImage_Sd.Kfz.62.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before [[Update 1.41]].<br />
<br />
The 3.7-cm Flak 36 auf Selbstfahrlafette Sd.Kfz 6/2 is a halftrack-based anti-aircraft vehicle. With its 3.7 cm cannon, it can easily dispatch any aircraft given the circumstances. However, its gun (with APHE ammo) can also make it a very good improvised anti-tank vehicle. It has enough penetration to go through front armour of most tanks at its rank, and reliably cuts through side/rear armour and weakspots (even at some range), causing impressive damage.<br />
<br />
Because it is based on a simple truck, it has no armour anywhere, and even machineguns can kill the driver inside, and crew manning the turret is completely exposed. However, it can be surprisingly durable at times, mostly because of inexperienced players attacking it with AP/APCR ammo, and often targeting all the wrong places, like the Engine, Driver sitting inside, or edges of the turret armour. It has mobility comparable to a lighter medium tank, and very good cross-country performance, because of its combined wheel/track chassis.<br />
<br />
Being an SPAA, this vehicle is designed to shoot down airplanes. It was originally designed to follow alongside convoys, so to be used with other vehicles of the type. Its gun has a relatively low rate of fire for an SPAA, however, its shells pack quite the punch. Being a 37mm cannon, should it get a good hit, it will likely kill the plane. It also gets access to AP belts, which can be used against tanks. It can penetrate any medium or light tank of its rank (from the side/rear usually), but will struggle against heavier opponents like the [[KV-1 (Disambiguation)|KV-1]]. However, hunting tanks is not its job which is why it is not the best at that.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.--><br />
'''Armour type:''' <br />
<br />
*Structural Steel<br />
*Rolled homogeneous armour (Gun shield)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 3 mm (3-9°) ''Grille'' <br> 3 mm (83-84°) ''Front hood'' || 3 mm || 3 mm || 3 mm<br />
|-<br />
| Gun Shield || 7 mm (25-33°) || 10 mm || N/A || N/A<br />
|}<br />
'''Notes:'''<br />
<br />
* There is simply no armour anywhere, as it is basically a simple truck with AA gun mounted on its back<br />
* Only "armour" is on the front of the turret, which can protect from some light machine gun fire and shrapnel from nearby explosions<br />
<br />
=== Mobility ===<br />
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 11.1 || colspan="1" rowspan="2" | N/A || colspan="1" | 54 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|163<br />
|201<br />
|-<br />
|''Realistic/Simulator''<br />
|102<br />
|115<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.68<br />
|18.11<br />
|-<br />
|''Realistic/Simulator''<br />
|9.19<br />
|10.36<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--><br />
{{main|FlaK 36 (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[FlaK 36 (37 mm)|37 mm FlaK 36]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="3" | 318 (6) || 160 || -8°/+85° || ±180° <br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 20.8 || 28.8 || __.__ || __.__ || __.__<br />
|-<br />
| ''Realistic'' || 20.8 || 24.5 || __.__ || __.__ || __.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 0.3 || __.__ || __.__ || __.__<br />
|-<br />
|}<br />
<br />
=== Ammunition ===<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| PzGr || APHE || 46 || 43 || 31 || 20 || 12 || 9 <br />
|-<br />
| Sprgr. 18 || FI-T || 2 || 2 || 2 || 2 || 2 || 2 <br />
|-<br />
| M.Gr.18 || FI-T || 4 || 4 || 4 || 4 || 4 || 4 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| PzGr || APHE || 740 || 0.69 || 1.3 || 15 || 22.1 || -1° || 47° || 60° || 65°<br />
|-<br />
| Sprgr. 18 || FI-T || 820 || 0.62 || 0.3 || 0.1 || 49.3 || +0° || 79° || 80° || 81°<br />
|-<br />
| M.Gr.18 || FI-T || 914 || 0.55 || 0.3 || 0.1 || 108 || +0° || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
===Belt types===<br />
{| class="wikitable"<br />
| '''Belts''' || '''Shell composition''' || '''Combat usage'''<br />
|-<br />
| align="left" |'''''Default''''' || align="left" | APHE / FI-T <br>(Armour Piercing High Explosive &ndash;Fragmentation Incendiary tracer) shell || align="left" | This belt is useful against lightly armoured open-topped tank destroyers, or bombers. Against other SPAA this belt can reliably take out crew, armament, ammo and engine.<br />
|-<br />
| align="left" |'''''Sprgr. 18''''' || align="left" | FI-T <br>(Fragmentation Incendiary Tracer) shell || align="left" | Versus planes and open combat compartment vehicles. Lighter aircraft will often go down by a single hit.<br />
|-<br />
| align="left" |'''''PzGr''''' || align="left" | APHE <br>(Armour Piercing High Explosive) shell || align="left" | Ammo against tanks. It has comparable power to regular Rank I tanks, but combined with the Insane RoF, can be very deadly. It even has the HE filler, 3-4 well aimed penetrating hits can disable any tank.<br />
|-<br />
| align="left" |'''''M.Gr.18''''' || align="left" | FI-T <br>(Fragmentation Incendiary Tracer) shell || align="left" | Versus planes and open combat compartment vehicles. Lighter aircraft will often go down by a single hit.<br />
|-<br />
|}<br />
<br />
=== [[Ammo racks|Ammo racks]] ===<br />
[[File:Ammoracks_Sd.Kfz.62.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Sd.Kfz. 6/2.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" width="10%" |Recommendations<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''53''' || 53&nbsp;''(+0)'' || style="text-align:left" | Keep full || style="text-align:left" | Yes <br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--><br />
To use this machine to its fullest capabilities it is recommended to stay from areas of heavy combat, as you can be taken out very easily, especially by machine gun fire and HE shells. You should always stay behind friendly troops, but don't stay at spawn as it is most likely the first place enemy planes will go to drop bombs. <br />
<br />
If you want to fight with the tanks, you'll definitely need to research APHE-only belts. Go forward with your teammates, but ALWAYS stay some distance behind them, avoid any open terrain, watch the battlefield situation carefully and wait. Use your speed to get out of any unfavorable battle condition. When you find a suitable target (No KV-1...), one good idea is to reverse around the corner turned sideways, with your gun aiming at the expected enemy direction. This maneuver exposes only half of your turret, and makes it possible to very quickly hide again behind the corner when needed. Your driver, engine and more than half of the vehicle remain hidden the whole time, significantly shortening the expose time and lowering the chance of being immobilised. Aim at sides of the turret, hull, or any other weak areas.<br />
<br />
=== Pros and cons ===<br />
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--><br />
'''Pros:'''<br />
<br />
*37mm capable of dealing heavy damage to both planes and tanks (if aimed at weakspots).<br />
*Deadly against light tanks and tank destroyers. <br />
*Can kill T34s (Pre T34-85) if you aim at the turret cheeks. <br />
*Will kill most planes in one or two hits. It does a lot more damage than the 20mm on previous SPAA. <br />
*Decently fast (50 km/h top speed).<br />
*Insane reloading rate.<br />
*Loosing 1 or 2 crewmembers have no noticable effect on vehicle performance (Apart from temporal immobilisation for example).<br />
*Having no armour is also advantage - AP/APCR Rounds that most players use often just harmlessly pass through the vehicle without doing any damage.<br />
*Difficult to kill in one shot unless using pure HE rounds. APHE rounds will often just pass through without detonation. <br />
* Some players don't recognize this vehicle as any kind of threat, and carelessly show their sides or entire tanks, only to be easily destroyed afterwards.<br />
* Friendly tanks around you often have higher priority for all enemies, meaning you can often escape from combat unharmed, or surprise unsuspecting enemies with your powerful gun.<br />
<br />
'''Cons:'''<br />
<br />
* Slow rate of fire can make shooting down faster planes difficult.<br />
* No armour - single HE shell from anything will usually knock out the vehicle.<br />
* Very vulnerable to Artillery calls; Even being 20 m away from it does not prevent crew from being injured, or even killed.<br />
* Gun goes up when it is traversing over the driver, preventing you from firing ahead of your vehicle.<br />
* Entire crew vulnerable to being strafed by planes and tank machine gun fire.<br />
* Ammo can run out if not careful.<br />
* Knocked out easily if rammed by an airplane.<br />
* Hull break, Can be hull broken with a well placed shot.<br />
* Less penetration than predecessors<br />
<br />
== History ==<br />
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).--><br />
===The gun===<br />
The 3.7 cm FlaK cannon was an anti-aircraft gun capable of fully automatic fire at a rate of 150 rounds per minute and is able to fire onto Allied aircraft up to four kilometers away. Multiple variants were made for the FlaK cannon from the 3.7 cm FlaK 18/36/37/43. The FlaK 18 was the initial variant with a dual-axle mount. The Flak 36 was a simplified variant with a lighter single-axle mount, the FlaK 37 has a simplified sighting system, and the FlaK 42 was the variant made for the German Kriegsmarine for their surface ships and U-boats. Of the variants, the FlaK 36 and 37 were the most produced guns<br />
<br />
===The vehicle===<br />
The ''Sd.Kfz.6'' was a half-track designed in 1934 for the purpose of towing the 10.5 cm leFH 18 howitzer or 11 men in the back of the half-track, which could be covered by a canvas structure to protect the crew from the elements of nature. The vehicle was powered by a Maybach HL 54TUKRM 6-cylinder engine with 115 hp. Along with its use as a tractor for the 10.5 leFH 18 howitzer and other artillery pieces, the vehicle was to be used to tow heavy equipment for engineer units. Production was carried out by both Büssing-NAG and Daimler-Benz corporations. About 750 units were made during its production life until 1942.<br />
<br />
===Anti-aircraft mount===<br />
As the World War II progressed, the need for a mobile air defense capable of engaging low flying targets became urgent. German engineers attempted to fill this need by modifying vehicles to fit an anti-aircraft gun. The ''Sd.kfz.6'' halftrack was modified with a new superstructure on the back, removing the backseats where the passengers would be. The superstructure allow the installation of a traversible anti-aircraft gun. The gun of choice for the ''Sd.kfz.6'' was the 3.7 cm FlaK 36, the conversion for the vehicle was designated the '''3.7 cm Flak 36 auf Selbstfahrlafette Sd.Kfz.6/2'''.<br />
<br />
The ''Sd.Kfz.6/2'' has the FlaK cannon mounted on the back, however there is no gun shield for the crew to provide small arms protection from the ground. Thus, ground support role for the vehicle was not a recommended role and is more best against flying targets. However, a modification on the vehicle by the crew to give protection against small arms and shrapnel. Ammunition for the gun was towed on a separate trailer towed by the half-track.<br />
<br />
Modifications on the ''Sd.Kfz.6'' into the ''Sd.Kfz.6/2'' were carried out from 1941 to 1943, where of the 750 of the ''Sd.Kfz.6'', 339 were converted into the anti-aircraft variant. As the war progressed, the ''Sd.Kfz.6/2'' were supplemented with the more numerous ''Sd.Kfz.7'' half-track.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
* [https://www.youtube.com/watch?v=udFWDS6bbo8]<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Germany anti-aircraft vehicles}}</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23346ZiS-432019-05-05T21:01:39Z<p>U17609323: /* Usage in the battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The {{PAGENAME}} is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|61-K (37 mm)}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''1.3''||''__.__''||''__.__''||''1''<br />
|}<br />
<br />
== Usage in the battles ==<br />
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armored, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.<br />
<br />
=== Pros and cons ===<br />
'''Pros:'''<br />
<br />
* 37mm is deadly to anything it penetrate, planes or tanks.<br />
* Most vehicles can be engaged at close range if needed.<br />
* Low armor means APHE won't always fuze.<br />
* Most light machine guns will struggle to penetrate.<br />
* Fairly high penetration (70mm)<br />
* Full turret rotation<br />
* Cabin does not hinder penetration unlike other half tracks.<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Very tall for spaa<br />
* Slow fire rate allows planes to fly between shots.<br />
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate.<br />
* Sluggish.<br />
* Extremely vulnerable to 12.7mm machine guns.<br />
* Slow turret traverse.<br />
* Needs to advance in order to turn.<br />
* Armor protection is not sufficient to stop aircraft fire.<br />
* Vulnerable to artillery strikes.<br />
* Hull break is present.<br />
* Ugly.<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23343ZiS-432019-05-05T20:47:35Z<p>U17609323: /* Additional armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''1.3''||''__.__''||''__.__''||''1''<br />
|}<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23342ZiS-432019-05-05T20:46:04Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''1.3''||''__.__''||''__.__''||''1''<br />
|}<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23340ZiS-432019-05-05T20:45:17Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''0.3''||''__.__''||''__.__''||''__.__''<br />
|}<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23339ZiS-432019-05-05T20:43:34Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |[[61-K (37 mm)]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''<br />
! rowspan="1" |''Fire rate''<br />
''(shots/minute)''<br />
! rowspan="1" |''Vertical''<br />
''guidance''<br />
! rowspan="1" |''Horizontal''<br />
''guidance''<br />
|-<br />
| colspan="3" |''260 (6)''||''160''||''-8°/+85°''||''±180°''<br />
|-<br />
! colspan="6" |''Turret rotation speed (°/s)''<br />
|-<br />
! style="width:4em" |''Mode''<br />
! style="width:4em" |''Stock''<br />
! style="width:4em" |''Upgraded''<br />
! style="width:4em" |''Prior + Full crew''<br />
! style="width:4em" |''Prior + Expert qualif.''<br />
! style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''Arcade''||''20.8''||''28.8''||''__.__''||''__.__''||''__.__''<br />
|-<br />
|''Realistic''||''20.8''||''24.5''||''__.__''||''__.__''||''__.__''<br />
|-<br />
! colspan="4" |''Reloading rate (seconds)''<br />
|-<br />
! colspan="1" style="width:4em" |''Stock''<br />
! colspan="1" style="width:4em" |''Prior + Full crew''<br />
! colspan="1" style="width:4em" |''Prior + Expert qualif.''<br />
! colspan="1" style="width:4em" |''Prior + Ace qualif.''<br />
|-<br />
|''0.3''||''__.__''||''__.__''||''__.__''<br />
|}<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23338ZiS-432019-05-05T20:41:35Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
{{Main}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23337ZiS-432019-05-05T20:40:16Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" |Mobility characteristic<br />
|-<br />
!Weight (tons)<br />
! colspan="1" |Add-on Armor<br />
weight (tons)<br />
! colspan="1" |Max speed (km/h)<br />
|-<br />
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)<br />
|-<br />
|35 (RB/SB)<br />
|-<br />
! colspan="3" |Engine power (horsepower)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|128<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|80<br />
|/<br />
|-<br />
! colspan="3" |Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" |Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|14.7<br />
|/<br />
|-<br />
|''Realistic/Simulator''<br />
|9.2<br />
|/<br />
|-<br />
|}<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23336ZiS-432019-05-05T20:37:47Z<p>U17609323: /* Survivability and armour */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
'''Armour type:'''<br />
<br />
* Structural Steel<br />
* Rolled homogeneous armour<br />
* Wood<br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
!Front!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||10 mm||10 mm||10 mm||10 mm<br />
|-<br />
|Gun Shield||15 mm||10 mm||N/A||N/A<br />
|}<br />
'''Notes:'''<br />
<br />
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.<br />
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=ZiS-43&diff=23334ZiS-432019-05-05T20:32:26Z<p>U17609323: /* Description */</p>
<hr />
<div>{{Specs-Card|code=ussr_zis_43}}<br />
<br />
== Description ==<br />
The ZIS-42 is a Rank III Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0. It was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in the battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''</div>U17609323https://wiki.warthunder.com/index.php?title=Tiger_E&diff=23331Tiger E2019-05-05T20:18:00Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=germ_pzkpfw_VI_ausf_e_tiger}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_TigerE.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''Pz.Kpfw. VI Ausf. E''' (or '''Tiger E''') is a Rank III German heavy tank with a battle rating of 5.7. It was introduced in [[Update_1.47_"Big_Guns"|Update 1.47 - "Big Guns"]]. The Tiger E is the late production model of the Tiger I featuring steel road wheels and ''Zimmerit'' paste on the armour. The Tiger E also introduces the more powerful APCR ammunition for the 88 mm KwK 36 gun. <br />
<br />
The Tiger E is an improved variant of the previous [[Tiger H1|Tiger H1]], featuring a few small enhancements to its protection, firepower and mobility.<br />
<br />
While the hull armour is largely unchanged, turret armour has been improved a bit - the large, flat commander's cupola has been replaced by a much smaller, angled variant. The turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and the gun mantlet is slightly more durable with a 140 mm thick armour plate on the area that used to be the weakest part. Spare tracks now cover the entire lower front glacis.<br />
<br />
Firepower-wise, the Tiger E gains the access to the new '''PzGr 40 APCR''' ammunition, with penetration of up to 200 mm at average combat ranges. Lastly, in mobility-specifications, the Tiger E is powered by a slightly more powerful engine (700 HP, H1 has 650 HP).<br />
<br />
It is easily differentiated from the Tiger H1 by its Zimmerit anti-mine coating.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on Tiger I for maximum effective armour all-around|300px]]<br />
'''Armour type:''' <br />
<br />
*Rolled homogeneous armour<br />
*Cast homogeneous armour (Gun mantlet, Cupola) <br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof<br />
|-<br />
| Hull || 102 mm (9°) ''Front plate'' <br> 62 mm (80°) ''Front glacis'' <br> 102 + 30 mm (25°) ''Lower glacis''|| 82 mm ''Top'' <br /> 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm<br />
|-<br />
| Turret || 100 mm ''Turret front'' <br> 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 40 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 80 mm || 40 mm<br />
|}<br />
'''Notes:'''<br />
<br />
*Commander's cupola is smaller and nicely rounded for better protection compared to [[Tiger H1|Tiger H1]].<br />
*Almost entire frontal lower plate is covered by attached tracks, adding 30 mm of armour.<br />
*Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.<br />
*Lower side hull armour is only 62 mm thick, exploitable when flanking the Tiger, or when facing them angled.<br />
*Parts of the turret side armour are covered by attached tracks, adding additional 30 mm of armour.<br />
*On paper, the best angle is roughly 38.8° with armour all-round being from the front 130mm.<br />
<br />
One may feel the need to charge head-on into battle, blaring that 88 mm gun as shells bounce off the front armour while the ''Schachtellaufwerk'' suspension system runs over the ground; this is a short-lived strategy.<br />
<br />
The Tiger I should be played more as a bulky medium tank rather than a heavy tank despite its status, supporting allies from the sideline or from a distance rather than leading directly from the front. This is due to the poor armour arrangement with its "boxy" features, providing no sloping benefits alone. One must remain a distance, exploit the 88 mm long-distance power, and maintain a diamond-shape compound angling to maximize armour thickness against the trailing enemy shells that will inevitably come towards the Tiger's way.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 57.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB) <br />
|-<br />
|45 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|904<br />
|1,113<br />
|-<br />
|''Realistic/Simulator''<br />
|619<br />
|700<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|15.78<br />
|19.42<br />
|-<br />
|''Realistic/Simulator''<br />
|10.80<br />
|12.22<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|KwK 36 (88 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[KwK 36 (88 mm)|88 mm KwK 36]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 92 || -8°/+16° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 8.3 || 11.5 || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' || 8.3 || 9.8 || _.__ || _.__ || _.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 9.60 || _.__ || _.__ || _.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| PzGr 39 || APCBC || 165 || 162 || 151 || 138 || 126 || 116 <br />
|-<br />
| Pzgr. || APCBC || 146 || 145 || 128 || 118 || 104 || 100 <br />
|-<br />
| Sprgr || HE || 10 || 10 || 10 || 10 || 10 || 10 <br />
|-<br />
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110 <br />
|-<br />
| PzGr 40 || APCR || 220 || 219 || 200 || 179 || 160 || 143 <br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| PzGr 39 || APCBC || 773 || 10 || 0.8 || 28 || 108.8 || +4° || 48° || 63° || 71°<br />
|-<br />
| Pzgr. || APCBC || 810 || 9.5 || 0.8 || 28 || 285.6 || +4° || 48° || 63° || 71°<br />
|-<br />
| Sprgr || HE || 820 || 9 || 0.1 || 0.5 || 698 || +0° || 79° || 80° || 81°<br />
|-<br />
| Hl.Gr 39 || HEAT || 600 || 7.6 || 0.0 || 0.3 || 1,100 || +0° || 62° || 69° || 73°<br />
|-<br />
| PzGr 40 || APCR || 1000 || 7.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|-<br />
|}<br />
<br />
=====Shell types=====<br />
<br />
* '''PzGr 39''' <br>You should stick with this type of shell as it's the best. It will do incredible damage to any tank you encounter, except SPAA, AA guns, or AI artillery. You may struggle with some heavier tanks like the IS-1, IS-2, or American heavy tanks at long ranges, but well placed shots from close range or sides will do the job; all other medium and light tanks will be history as soon as this shell make a contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire.<br />
* '''PzGr ''' <br> This shell is also very useful. It has very similiar characteristics as PzGr 39, but sacrifices some penetration for about 50% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being top rank), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.<br />
* '''Hl.Gr. 39''' <br>On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives you a fighting chance if you get caught with your pants down.<br />
* '''PzGr 40''' <br>As the APCR round for the gun, this will give you the greater edge needed to take out heavily protected tanks at the cost of post-penetration damage.<br />
* '''Sprgr. 39''' <br>The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if you plan to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks TigerE.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Tiger E.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |10th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''92''' || 77&nbsp;''(+15)'' || 61&nbsp;''(+31)'' || 45&nbsp;''(+47)'' || 29&nbsp;''(+63)'' || 25&nbsp;''(+67)'' || 21&nbsp;''(+71)'' || 17&nbsp;''(+75)'' || 13&nbsp;''(+79)'' || 7&nbsp;''(+85)'' || 1&nbsp;''(+91)'' || style="text-align:center" | No <br />
|-<br />
|}<br />
<br />
Large sides empty: 29&nbsp;''(+63)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|MG 34 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,350 (150) || 900 || N/A || N/A<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (150) || 900 || -20°/+50° || ±45°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The main role of the ''Tiger'' tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.<br />
<br />
While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range, but may have problems with the [[IS-1]]'s 120 mm front amour at some ranges. When having to close in a bit it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85mm shells very well, even at closer ranges. The Tiger is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-caliber vehicles, it should be prioritized and eliminated first. <br />
<br />
'''Mobility'''-wise the Tiger is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmaneuver all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85mm guns on Soviet medium tanks.<br />
<br />
The Tiger E has a better turret traverse than the H1, but the same precaution of managing a lower than average turret traverse should be taken into consideration. It is still recommended to get the ''Turret Drive'' traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other. <br />
<br />
As far as ammo is concerned, the default ''PzGr 39'' will be the standard AP rounds many players will use. The second AP round available, the ''Pzgr.'', is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the ''PzGr 39''. The HEAT rounds only offer more penetration at extreme ranges (>2000m) and do less damage upon penetration, so it should just be omitted from the Tiger's combat load. The best upgrade for the Tiger I E would be the ''PzGr 40'' APCR ammunition now available to the tank, a necessary ammunition to fight the heavier vehicles in the Rank IV area, so always bring a few just in case. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of it's rank, all armed with 75 mm guns, the Tiger can easily one-shot all the mediums like the T-34s, M4 Shermans, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition are stored, giving a big chance for an ammo-rack explosion.<br />
<br />
When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the Tiger is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.<br />
<br />
The Tiger is best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the Tiger is driven carefully. Then, work the Tiger into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Quickly destroying enemies, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan. During all this, make sure to always angle the hull armour to maximize longevity.<br />
<br />
With a BR of 5.7, the Tiger E faces most of the enemies the Tiger H1 could face, meaning a BR matchmaking range of 4.7-6.7. Many of the enemies in this range could effectively engage the Tiger, like the [[Panther (Disambiguation)|Panther medium tanks]], the [[T-34-85]], and even as high as the [[Tiger II (H)|Tiger IIs]].<br />
<br />
* [[M26|M26 Pershing]]: The American medium tank has a 90 mm cannon comparable to the 88 mm, plus with sloped 100 mm armour compared to the Tiger's vertical one. However, a clean shot on the center of the front armour when it is not angled can have the 88 mm shell penetrate straight through. The turret front is also a weak point.<br />
* [[T26E1-1|T26E1-1 "Super Pershing"]]: The "Super Pershing" has a 90 mm gun comparable to the 88 mm on the Tiger II, so extra caution must be exercised when on the business end of the gun. The added armour on the Super Pershing compared to the regular Pershing also improves its frontal resistance to shells. However, there is a big weak point on the right side on the front hull, with a large hull cut in the additional armour for the machine gun. A round through here would negate the extra armour and have the 88 mm only deal with the base armour.<br />
* [[T29|T29]]: The T29 is on the same level as the Tiger II and as such outclasses the Tiger I by a large margin. If faced in the front, the only weak points present would be the commander's cupola, the gun optic on the right side of the gun mantlet, and the lower glacis armour. Facing this tank would require use of the APCR or a fancy maneuvering to its side to plant a 88 mm onto its sides.<br />
* Panther [[Panther D|D]], [[Panther A|A]], [[Panther G|G]], [[Panther F|F]]: At standard ranges, the weakest point on the Panther's front is the turret. Aim at the flat areas of the turret such as the bottom sides or straight into the curved gun mantlet. The Panther F presents a smaller turret target with its design, but the larger flat area still makes it a viable target for an 88 mm.<br />
* Tiger II [[Tiger II (P)|(P)]]/[[Tiger II (H)|(H)]]: A menace to the Tiger I, the Tiger II outclasses its predecessor in armour and firepower. The biggest frontal weak point, the turret front, is invulnerable to standard AP rounds from the Tiger I. Thus, an APCR is a must to have a reasonable chance of penetrating the Tiger II from the front. However, if the Tiger I can get a good shot at its side armour, a standard PzGr 39 APCBC round can take it out with ease. <br />
* [[T-34-85]]: The T-34-85 with its 85 mm gun can take out a Tiger very easily if it gets a jump on its flat hull armour. However, an 88 mm shell onto the T-34-85 hull can take it out with ease.<br />
* [[IS-1]]: The IS-1's front hull and turret armour can be penetrated by the 88 mm, but beware of the 85 mm cannon<br />
* [[IS-2]] ([[IS-2 (1944)|1944]]): The IS-2's 122 mm cannon can ''very'' easily deal with the Tiger I with one shot. In the original IS-2 version, the front armour is still the same on the turret and hull so the same advice from the IS-1 applies. However, the 1944 version introduces a new front hull design that makes it impervious. In the 1944 version, aim for the lower glacis armour or the turret cheeks for a penetration.<br />
* [[Centurion Mk 1]]/[[Centurion Mk 3|Mk.3]]: With the heavily sloped frontal armour, strong turret and access to APDS, the Centurion can easily take out a Tiger I at long range. If the enemy could target an ammo rack is, they will easily take out the Tiger in one shot. <br />
* [[FV4202]]: This tank is a huge threat to the Tiger. Its turret has very thick armour and the frontal armour is well sloped. Then there is the gun, the 84 mm 20-pdr gun can penetrate the Tiger I anywhere, particularly with APDS.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
*Has access to APCR Shells.<br />
*Thick frontal armour, bouncy turret.<br />
*Good side and rear armour - tank can be angled effectively even against attackers from the rear.<br />
*Great gun capable of defeating all other [[:Category:Third_rank_ground_vehicles|Rank 3]] vehicles.<br />
*One of the fastest Heavy tanks with its top speed of 45 km/h.<br />
*Lower glacis is covered with tracks.<br />
*Some part of it's gun mantlet is 20 mm thicker.<br />
*Good reverse speed.<br />
*Improved cupola sticks out less. <br />
*Anti-aircraft mount with MG34 available.<br />
*More engine power and faster turret rotation than it's predecessor.<br />
<br />
'''Cons:'''<br />
<br />
*Ammo racks offer great targets.<br />
*Slow acceleration and turning speed.<br />
*Low maneuverability, susceptible to being outflanked by more quicker adversaries.<br />
*Armour is weak when not angled.<br />
*Has difficulties when getting uptiered.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Development===<br />
The '''Tiger I''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel & Sohn worked on a large "breakthrough" called the ''Durchbruchwagen'' that weighed about 30 tons on request by the German military.<ref name="ImagesOfWarTiger">Anthony Tucker-Jones. ''Images Of War Special: Tiger I & Tiger II'' Great Britain: Pen & Sword Military, 2013</ref> The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favor of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the ''Schachtellaufwerk'' wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.<br />
<br />
During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks were emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45 ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK 36 (88 mm)|88 mm FlaK cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon. <br />
<br />
The designs of the tank was finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the ''VK 45.01(H)'' and the [[VK 45.01 (P)|VK 45.01(P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the '''Panzerkampfwagen VI Tiger''' and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis were instead used in the [[Ferdinand|Ferdinand]] tank destroyer.<br />
<br />
===Design===<br />
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large [[KwK 36 (88 mm)|88 mm KwK 36 cannon]] which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).<br />
<br />
The tank utilized a torsion-bar suspension system in a ''Schachtellaufwerk'' overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign object could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank, but was still considered underpowered for the tank weight.<br />
<br />
The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.<ref name="ImagesOfWarTiger">Anthony Tucker-Jones. ''Images Of War Special: Tiger I & Tiger II'' Great Britain: Pen & Sword Military, 2013</ref><br />
<br />
===Variants===<br />
There are three main production Tiger I variants known today, the "early-production", "mid-production", and "late-production" models. The ''Early-production'' model was designated as the '''[[Tiger H1|Panzerkampfwagen VI Ausf. H]]''' the first few batches and is distinguished by its drum-style cupola with over-swinging hatch, the model also had two vehicle lights on the front side of the tank. The ''Mid-production'' featured ''Zimmerit'' paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola, the vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the '''[[Tiger E|Panzerkampfwagen VI Ausf. E]]'''. ''Late-production'' models featured the removal of the ''Zimmerit'' paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].<br />
<br />
Other specialized variants of the Tiger I were produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a ''BergeTiger'', an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the ''Sturmtiger'', an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.<br />
<br />
===Combat usage===<br />
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the tanks faults were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.<br />
<br />
Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavy weight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as four meters, however this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous "Tigers".<br />
<br />
The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).<br />
<br />
However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to upgun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively.. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.<br />
<br />
===Survivors===<br />
Due to the low number of Tiger Is made during the war (1354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger Is are left in the world. Today, only seven tanks in various conditions exist in the world. The most famous of these is ''Tiger 131'', captured by the British in Tunisia in April 1943. The crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. This intact tank is also famous for being the only fully operational Tiger I in the world due to a restoration effort by the Bovington Tank Museum in the 1990s. It is still there as a display and remains as the museum's most popular exhibit.<br />
<br />
== Media ==<br />
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--><br />
[https://live.warthunder.com/feed/camouflages/?q=%23tiger_e '''Skins''' and '''camouflages''' for the Tiger E from live.warthunder.com.]<br />
<br />
===Sights===<br />
<br />
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]<br />
<br />
===Videos===<br />
{{Youtube-gallery|kFQd8TYt6Ew|Bovington Tank Museum Tank Chats: Tiger I}}<br />
<br />
==References==<br />
<references /><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/745/ [Devblog<nowiki>]</nowiki> IL-2 AM-38 1941 and Pz.Kpfw. VI Ausf. E Tiger]<br />
<br />
{{Germany heavy tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=SU-122-54&diff=23324SU-122-542019-05-05T19:58:24Z<p>U17609323: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=ussr_su_122_54}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. Featuring a [[T-54 mod. 1951|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|100 mm (50°) ''Front glacis'' <br />
100 mm (54°) ''Lower glacis''<br />
|80mm<br />
|45 mm (17°) ''Hull''<br />
30mm (21°) ''Superstructure''<br />
|20 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
The SU-122-54 could be described as a post war ISU-122. Most characteristics of the vehicle point towards an effort to improve on both the good and bad features of the ISU. It features thickened and better angled armor, increased firepower with better crew ergonomics and new shells as well as improved mobility thanks to a redesigned chassis. This makes for a dangerous vehicle with more options in how to use than it's predecessors. <br />
<br />
However, this all comes at the price of a high battle rating of 7.3. This makes for a quite difficult vehicle to use, as the opposition will be fierce. Be mindful of how you approach a situation. Charging blindly or sitting very far back won't yield great results.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Strong gun that can fire HEAT-FS or APDS shells, unlike most other 122mm gun-equipped tanks.<br />
* Fairly low silhouette.<br />
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft.<br />
* Decently mobile.<br />
* Has access to a rangefinder.<br />
* Good top speed.<br />
<br />
'''Cons:'''<br />
<br />
* Long reload (16seconds), though not as long as an IS-tank.<br />
* The protection is not adequate for a 7.3 vehicle. <br />
* Restricted firing angles for the main guns, horizontally and vertically.<br />
* Lack of a turret means that if you get flanked, the tank is in serious trouble.<br />
* Roof machine gun will struggle to engage ground targets.<br />
* Cupolas hits will injure respective crew members.<br />
* Two loaders means rate of fire suffers strongly in the event of a penetration.<br />
* The armor is thick enough to hamper acceleration.<br />
<br />
== History ==<br />
The success of the T-54 tank in the early 1950s had the vehicle chassis used in many different variants for different roles. The roles range out from a self-propelled anti-aircraft gun, armoured recovery vehicle, bridge-layers, mine-clearers, flamethrowers, armoured personnel carriers, fire-fighting vehicles, and a self-propelled gun. The self-proplled gun, known as "Object 600", was a vehicle based off the T-54A design and carried the 122 mm gun infamous on the IS heavy tank series. The vehicle was known as the SU-122-54, but it has sometimes also be referred to as the IT-122 as well. The chassis was modified for the vehicle, with the large gap present between the first and second road wheels moved to between the third and fourth. The superstructure, like traditional designs, was built onto the hull and held the 122 mm gun. Secondary armament consisted of two KPVT heavy machine guns on coaxial and pintle-mount for anti-aircraft purposes. The general design was developed and built between 1955 and 1957, with a total of 77 units made with minor differences between each batches.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* https://warthunder.com/en/devblog/current/780/<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=SU-122-54&diff=23323SU-122-542019-05-05T19:56:02Z<p>U17609323: /* See also */</p>
<hr />
<div>{{Specs-Card|code=ussr_su_122_54}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. Featuring a [[T-54 mod. 1951|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|100 mm (50°) ''Front glacis'' <br />
100 mm (54°) ''Lower glacis''<br />
|80mm<br />
|45 mm (17°) ''Hull''<br />
30mm (21°) ''Superstructure''<br />
|20 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
The SU-122-54 could be described as a post war ISU-122. Most characteristics of the vehicle point towards an effort to improve on both the good and bad features of the ISU. It features thickened and better angled armor, increased firepower with better crew ergonomics and new shells as well as improved mobility thanks to a redesigned chassis. This makes for a dangerous vehicle with more options in how to use than it's predecessors. However, this all comes at the price of a high battle rating of 7.3. This will require any driver to be wary of its positioning and aim.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Strong gun that can fire HEAT-FS or APDS shells, unlike most other 122mm gun-equipped tanks.<br />
* Fairly low silhouette.<br />
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft.<br />
* Decently mobile.<br />
* Has access to a rangefinder.<br />
* Good top speed.<br />
<br />
'''Cons:'''<br />
<br />
* Long reload (16seconds), though not as long as an IS-tank.<br />
* The protection is not adequate for a 7.3 vehicle. <br />
* Restricted firing angles for the main guns, horizontally and vertically.<br />
* Lack of a turret means that if you get flanked, the tank is in serious trouble.<br />
* Roof machine gun will struggle to engage ground targets.<br />
* Cupolas hits will injure respective crew members.<br />
* Two loaders means rate of fire suffers strongly in the event of a penetration.<br />
* The armor is thick enough to hamper acceleration.<br />
<br />
== History ==<br />
The success of the T-54 tank in the early 1950s had the vehicle chassis used in many different variants for different roles. The roles range out from a self-propelled anti-aircraft gun, armoured recovery vehicle, bridge-layers, mine-clearers, flamethrowers, armoured personnel carriers, fire-fighting vehicles, and a self-propelled gun. The self-proplled gun, known as "Object 600", was a vehicle based off the T-54A design and carried the 122 mm gun infamous on the IS heavy tank series. The vehicle was known as the SU-122-54, but it has sometimes also be referred to as the IT-122 as well. The chassis was modified for the vehicle, with the large gap present between the first and second road wheels moved to between the third and fourth. The superstructure, like traditional designs, was built onto the hull and held the 122 mm gun. Secondary armament consisted of two KPVT heavy machine guns on coaxial and pintle-mount for anti-aircraft purposes. The general design was developed and built between 1955 and 1957, with a total of 77 units made with minor differences between each batches.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* https://warthunder.com/en/devblog/current/780/<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=SU-122-54&diff=23322SU-122-542019-05-05T19:55:43Z<p>U17609323: /* History */</p>
<hr />
<div>{{Specs-Card|code=ussr_su_122_54}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. Featuring a [[T-54 mod. 1951|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|100 mm (50°) ''Front glacis'' <br />
100 mm (54°) ''Lower glacis''<br />
|80mm<br />
|45 mm (17°) ''Hull''<br />
30mm (21°) ''Superstructure''<br />
|20 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
The SU-122-54 could be described as a post war ISU-122. Most characteristics of the vehicle point towards an effort to improve on both the good and bad features of the ISU. It features thickened and better angled armor, increased firepower with better crew ergonomics and new shells as well as improved mobility thanks to a redesigned chassis. This makes for a dangerous vehicle with more options in how to use than it's predecessors. However, this all comes at the price of a high battle rating of 7.3. This will require any driver to be wary of its positioning and aim.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Strong gun that can fire HEAT-FS or APDS shells, unlike most other 122mm gun-equipped tanks.<br />
* Fairly low silhouette.<br />
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft.<br />
* Decently mobile.<br />
* Has access to a rangefinder.<br />
* Good top speed.<br />
<br />
'''Cons:'''<br />
<br />
* Long reload (16seconds), though not as long as an IS-tank.<br />
* The protection is not adequate for a 7.3 vehicle. <br />
* Restricted firing angles for the main guns, horizontally and vertically.<br />
* Lack of a turret means that if you get flanked, the tank is in serious trouble.<br />
* Roof machine gun will struggle to engage ground targets.<br />
* Cupolas hits will injure respective crew members.<br />
* Two loaders means rate of fire suffers strongly in the event of a penetration.<br />
* The armor is thick enough to hamper acceleration.<br />
<br />
== History ==<br />
The success of the T-54 tank in the early 1950s had the vehicle chassis used in many different variants for different roles. The roles range out from a self-propelled anti-aircraft gun, armoured recovery vehicle, bridge-layers, mine-clearers, flamethrowers, armoured personnel carriers, fire-fighting vehicles, and a self-propelled gun. The self-proplled gun, known as "Object 600", was a vehicle based off the T-54A design and carried the 122 mm gun infamous on the IS heavy tank series. The vehicle was known as the SU-122-54, but it has sometimes also be referred to as the IT-122 as well. The chassis was modified for the vehicle, with the large gap present between the first and second road wheels moved to between the third and fourth. The superstructure, like traditional designs, was built onto the hull and held the 122 mm gun. Secondary armament consisted of two KPVT heavy machine guns on coaxial and pintle-mount for anti-aircraft purposes. The general design was developed and built between 1955 and 1957, with a total of 77 units made with minor differences between each batches.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=SU-122-54&diff=23321SU-122-542019-05-05T19:52:46Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_su_122_54}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. Featuring a [[T-54 mod. 1951|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|100 mm (50°) ''Front glacis'' <br />
100 mm (54°) ''Lower glacis''<br />
|80mm<br />
|45 mm (17°) ''Hull''<br />
30mm (21°) ''Superstructure''<br />
|20 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
The SU-122-54 could be described as a post war ISU-122. Most characteristics of the vehicle point towards an effort to improve on both the good and bad features of the ISU. It features thickened and better angled armor, increased firepower with better crew ergonomics and new shells as well as improved mobility thanks to a redesigned chassis. This makes for a dangerous vehicle with more options in how to use than it's predecessors. However, this all comes at the price of a high battle rating of 7.3. This will require any driver to be wary of its positioning and aim.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Strong gun that can fire HEAT-FS or APDS shells, unlike most other 122mm gun-equipped tanks.<br />
* Fairly low silhouette.<br />
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft.<br />
* Decently mobile.<br />
* Has access to a rangefinder.<br />
* Good top speed.<br />
<br />
'''Cons:'''<br />
<br />
* Long reload (16seconds), though not as long as an IS-tank.<br />
* The protection is not adequate for a 7.3 vehicle. <br />
* Restricted firing angles for the main guns, horizontally and vertically.<br />
* Lack of a turret means that if you get flanked, the tank is in serious trouble.<br />
* Roof machine gun will struggle to engage ground targets.<br />
* Cupolas hits will injure respective crew members.<br />
* Two loaders means rate of fire suffers strongly in the event of a penetration.<br />
* The armor is thick enough to hamper acceleration.<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=SU-122-54&diff=23320SU-122-542019-05-05T19:33:59Z<p>U17609323: /* Survivability and armour */</p>
<hr />
<div>{{Specs-Card|code=ussr_su_122_54}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--><br />
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}--><br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.49 (aka 1.70.1945) "Weapons of Victory"]]. Featuring a [[T-54 mod. 1951|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour<br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|100 mm (50°) ''Front glacis'' <br />
100 mm (54°) ''Lower glacis''<br />
|80mm<br />
|45 mm (17°) ''Hull''<br />
30mm (21°) ''Superstructure''<br />
|20 mm<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
<br />
=== Mobility ===<br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
=== Additional armament ===<br />
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''<br />
<br />
=== Machine guns ===<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* Great gun that can fire HEAT-FS shells, unlike most other 122mm gun-equipped tanks.<br />
* Fairly low silhouette<br />
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft<br />
* Great gun depression, unlike most Soviet tanks<br />
<br />
'''Cons:'''<br />
<br />
* Long reload, though not as long as an IS-tank<br />
* Lack of a turret means that if you get flanked, the tank is in serious trouble<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{USSR tank destroyers}}</div>U17609323https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=23319T-54 (1947)2019-05-05T19:26:29Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in Update 1.43. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristics and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun manlet, and enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it get put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if uptiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. Big side profile and rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27.55<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|- <br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|- <br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in =battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As stated, the T-54's status as a "Jack-of-all-trade" tank means that it can be played in a variety of tactics.<br />
<br />
* Short-range brawler - The heavy armour and gun allows the T-54 to march up the battlefield like a heavy tank (provided it does not meet any formidable opposition). The 100 mm gun can penetrate most enemy tanks, and those that are mostly impervious have weak points the 100 mm can exploit. Thus, the T-54 can work superbly in a close-range situation to get the jump on the enemy.<br />
* Support tank - The T-54 can stand back and support better suited tanks from enemy fire. This could be played hand-on-hand like a sniper role.<br />
* Sniper - The 100 mm gun gives the T-54 great range on the battlefield that can knock out most tanks. Though the ammunition gives the T-54 a variety of options, the BR-412 APHE shell should be withheld in the long-range role as its penetration power drops marginally at distances compared to the other choices. The armour on the T-54 makes sure that incoming enemy fire is not a complete threat to it, and the mobility allows the T-54 to quickly change position if need to withdraw or find a better firing angle. However, keep in note that the T-54 carries the Soviet tradition of a terrible gun depression of -4°, meaning that firing from an elevated position will restrict the gun arc from aiming low.<br />
<br />
The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm.<br />
* Angled armor is particularly bouncy when on the move.<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed.<br />
* Good reload for gun.<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets.<br />
* Low profile.<br />
* Access to smoke shells and canisters.<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor penetration at the rank with only AP type rounds to work with.<br />
* Terrible gun depression of -4 degrees.<br />
* Slow turret traverse hampers reaction times.<br />
* No stabilizer.<br />
* Only one reverse gear.<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns.<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire.<br />
* Highly vulnerable to HEAT-FS or Sabot shells.<br />
* Low profile makes it possible for tall vehicles to shoot down at less angled armor during a brawl.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War II era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service in 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. A new gun sight and smoke generating system was also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successor.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the installment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences is the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the center, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give a better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the 100 mm D-10T gun was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breech hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had an unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the 105 mm L7 gun and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet T-72 and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. The Israel were able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centuron tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel were able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American M1A1 Abrams and the British Challenger II's.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lakan Civil War. The T-54/55 is still being used to day in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
<br />
{{USSR medium tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=23318T-54 (1947)2019-05-05T19:25:53Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in Update 1.43. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristics and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun manlet, and enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it get put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if uptiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. Big side profile and rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27.55<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|- <br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|- <br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in =battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As stated, the T-54's status as a "Jack-of-all-trade" tank means that it can be played in a variety of tactics.<br />
<br />
* Short-range brawler - The heavy armour and gun allows the T-54 to march up the battlefield like a heavy tank (provided it does not meet any formidable opposition). The 100 mm gun can penetrate most enemy tanks, and those that are mostly impervious have weak points the 100 mm can exploit. Thus, the T-54 can work superbly in a close-range situation to get the jump on the enemy.<br />
* Support tank - The T-54 can stand back and support better suited tanks from enemy fire. This could be played hand-on-hand like a sniper role.<br />
* Sniper - The 100 mm gun gives the T-54 great range on the battlefield that can knock out most tanks. Though the ammunition gives the T-54 a variety of options, the BR-412 APHE shell should be withheld in the long-range role as its penetration power drops marginally at distances compared to the other choices. The armour on the T-54 makes sure that incoming enemy fire is not a complete threat to it, and the mobility allows the T-54 to quickly change position if need to withdraw or find a better firing angle. However, keep in note that the T-54 carries the Soviet tradition of a terrible gun depression of -4°, meaning that firing from an elevated position will restrict the gun arc from aiming low.<br />
<br />
The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm.<br />
* Angled armor is particularly bouncy when on the move.<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed.<br />
* Good reload for gun.<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets.<br />
* Low profile.<br />
* Access to smoke shells and canisters.<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor penetration at the rank with only AP type rounds to work with.<br />
* Terrible gun depression of -4 degrees.<br />
* Slow turret traverse hampers reaction times.<br />
* No stabilizer.<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns.<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire.<br />
* Highly vulnerable to HEAT-FS or Sabot shells.<br />
* Low profile makes it possible for tall vehicles to shoot down at less angled armor during a brawl.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War II era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service in 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. A new gun sight and smoke generating system was also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successor.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the installment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences is the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the center, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give a better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the 100 mm D-10T gun was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breech hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had an unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the 105 mm L7 gun and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet T-72 and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. The Israel were able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centuron tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel were able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American M1A1 Abrams and the British Challenger II's.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lakan Civil War. The T-54/55 is still being used to day in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
<br />
{{USSR medium tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=IS-3&diff=23317IS-32019-05-05T19:20:10Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_3}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''IS-3''' is a Rank V Soviet heavy tank with a battle rating of 7.3 (AB/RB) and 7.7 (SB). It was introduced during the closed beta testing for Ground Forces before Update 1.41. Keeping the same [[D-25T (122 mm)|D-25T]] gun as it's predecessor and ''drastically'' upgrading its armour without hindering mobility too much.<br />
<br />
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.<br />
<br />
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.<br />
<br />
The IS-3 once again demonstrates sub-par maneuverability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstill and when moving. Its' acceleration also leaves much to be desired, however it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.<br />
<br />
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.<br />
<br />
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When uptiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm <br />
|-<br />
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.<br />
* The turret front of the IS-3 is a also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.<br />
* Turret side armour is not equal throughout its length. In the side middle it is 130 mm, then bordering the rear armour is 150 mm thick.<br />
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.<br />
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|827<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.98<br />
|17.2<br />
|-<br />
|''Realistic/Simulator''<br />
|9.58<br />
|10.83<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' |||| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' ||6,3||8,33|| _.__ || _.__ ||9<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|26|| _.__ || _.__ ||20<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Center diminished: 22&nbsp;''(+6)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at despatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.<br />
<br />
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].<br />
<br />
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.<br />
* When downtiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.<br />
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.<br />
* Since the IS-3 can keep up with most lighter tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.<br />
* In uptiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.<br />
<br />
Play this tank almost any way that is favorable. A few tips to increase this vehicle's performance:<br />
<br />
* Always face towards the enemies directly, avoid exposing the weak hull sides.<br />
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.<br />
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.<br />
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.<br />
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.<br />
* Avoid fighting tanks with HEAT/HESH/APFSDS.<br />
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.<br />
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.<br />
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).<br />
<br />
===Modules===<br />
In Tier I, ''Parts'' and ''Horizontal Drive should of course be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''<br />
<br />
Then in Tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Turret is heavily sloped.<br />
* Gun mantlet is nearly impenetrable.<br />
* Front glacis is shaped like a pike, and is heavily sloped.<br />
* Spaced side armour.<br />
* Anti-aircraft HMG.<br />
* Turret has few weakspots.<br />
* Respectable top speed.<br />
* Very good reverse speed and can accelerate backwards rather quickly.<br />
* Powerful filler, can one shot the vast majority of opponents provided it penetrate.<br />
* Access to the upgraded BR-471D which evens out the playing field at 7.3 battles.<br />
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis).<br />
* Can be very difficult to deal with for players who are inexperienced against this new design.<br />
* Good tank for team/squad play where one can be the center of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage.<br />
* Rear mounted transmission, making the tank less vulnerable to fire.<br />
* Radiator can protect the engine from damage.<br />
<br />
'''Cons:'''<br />
<br />
* Incredibly long reload for main armament, even with ace crew. Reload time is around 20 seconds at best.<br />
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction.<br />
* Vulnerable to trap shots.<br />
* HEAT-FS, APDS and sabot shells might defeat even the thickest parts of the armor.<br />
* Restrictive elevation angles hamper attempts to exploit terrain features.<br />
* Mediocre maneuverability, even worse when stock without performance modules.<br />
* Front glacis raw thickness is rather thin, relies on the pike to be effective.<br />
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness.<br />
* Slow turret traverse speed.<br />
* Cramped crew.<br />
* Armour loses effectiveness significantly when uptiered.<br />
* It is possible for shells to disable the engine from the front.<br />
* Cannon barrel is easily damaged.<br />
* Bad quality optics (No enhanced zoom, only 1x and 2x options).<br />
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialed and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 were not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.<ref name="ZalogaIS" /><br />
<br />
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfill Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" /><br />
<br />
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade in September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was their to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 were then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, stowage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" /><br />
<br />
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks, but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.<ref name="ZalogaIS" /><br />
<br />
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pill boxes on the Jordan River by the Israelis.<ref name="ZalogaIS" /><br />
<br />
===Decline and Discontinuation===<br />
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<br />
<br />
== Media ==<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<br />
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=IS-3&diff=23315IS-32019-05-05T19:11:35Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_3}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''IS-3''' is a Rank V Soviet heavy tank with a battle rating of 7.3 (AB/RB) and 7.7 (SB). It was introduced during the closed beta testing for Ground Forces before Update 1.41. Keeping the same [[D-25T (122 mm)|D-25T]] gun as it's predecessor and ''drastically'' upgrading its armour without hindering mobility too much.<br />
<br />
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.<br />
<br />
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.<br />
<br />
The IS-3 once again demonstrates sub-par maneuverability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstill and when moving. Its' acceleration also leaves much to be desired, however it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.<br />
<br />
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.<br />
<br />
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When uptiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm <br />
|-<br />
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.<br />
* The turret front of the IS-3 is a also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.<br />
* Turret side armour is not equal throughout its length. In the side middle it is 130 mm, then bordering the rear armour is 150 mm thick.<br />
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.<br />
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|827<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.98<br />
|17.2<br />
|-<br />
|''Realistic/Simulator''<br />
|9.58<br />
|10.83<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' |||| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' ||6,3||8,33|| _.__ || _.__ ||9<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|26|| _.__ || _.__ ||20<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Center diminished: 22&nbsp;''(+6)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at despatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.<br />
<br />
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].<br />
<br />
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.<br />
* When downtiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.<br />
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.<br />
* Since the IS-3 can keep up with most lighter tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.<br />
* In uptiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.<br />
<br />
Play this tank almost any way that is favorable. A few tips to increase this vehicle's performance:<br />
<br />
* Always face towards the enemies directly, avoid exposing the weak hull sides.<br />
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.<br />
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.<br />
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.<br />
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.<br />
* Avoid fighting tanks with HEAT/HESH/APFSDS.<br />
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.<br />
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.<br />
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).<br />
<br />
===Modules===<br />
In Tier I, ''Parts'' and ''Horizontal Drive should of course be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''<br />
<br />
Then in Tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Turret is heavily sloped.<br />
* Gun mantlet is nearly impenetrable.<br />
* Front glacis is shaped like a pike, and is heavily sloped.<br />
* Spaced side armour.<br />
* Anti-aircraft HMG.<br />
* Turret has few weakspots.<br />
* Respectable top speed.<br />
* Very good reverse speed and can accelerate backwards rather quickly.<br />
* Powerful cannon, can one shot the vast majority of opponents.<br />
* Access to the upgraded BR-471D that makes it competitive at 7.3 battles.<br />
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis).<br />
* Can be very difficult to deal with for players who are inexperienced against this new design.<br />
* Good tank for team/squad play where one can be the center of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage.<br />
* Rear mounted transmission, making the tank less vulnerable to fire.<br />
<br />
'''Cons:'''<br />
<br />
* Incredibly long reload for main armament, even with ace crew. Reload time is around 23 seconds at best.<br />
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction.<br />
* Vulnerable to trap shots.<br />
* Mediocre maneuverability, even worse when stock without performance modules.<br />
* Front glacis raw thickness is rather thin, relies on the pike to be effective.<br />
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness.<br />
* Slow turret traverse speed.<br />
* Armour loses effectiveness significantly when uptiered.<br />
* Cannon barrel is easily damaged.<br />
* Bad quality optics (No enhanced zoom, only 1x and 2x options).<br />
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialed and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 were not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.<ref name="ZalogaIS" /><br />
<br />
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfill Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" /><br />
<br />
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade in September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was their to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 were then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, stowage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" /><br />
<br />
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks, but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.<ref name="ZalogaIS" /><br />
<br />
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pill boxes on the Jordan River by the Israelis.<ref name="ZalogaIS" /><br />
<br />
===Decline and Discontinuation===<br />
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<br />
<br />
== Media ==<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<br />
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=IS-3&diff=23314IS-32019-05-05T19:10:03Z<p>U17609323: /* Main armament */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_3}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''IS-3''' is a Rank V Soviet heavy tank with a battle rating of 7.3 (AB/RB) and 7.7 (SB). It was introduced during the closed beta testing for Ground Forces before Update 1.41. Keeping the same [[D-25T (122 mm)|D-25T]] gun as it's predecessor and ''drastically'' upgrading its armour without hindering mobility too much.<br />
<br />
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.<br />
<br />
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.<br />
<br />
The IS-3 once again demonstrates sub-par maneuverability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstill and when moving. Its' acceleration also leaves much to be desired, however it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.<br />
<br />
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.<br />
<br />
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When uptiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm <br />
|-<br />
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.<br />
* The turret front of the IS-3 is a also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.<br />
* Turret side armour is not equal throughout its length. In the side middle it is 130 mm, then bordering the rear armour is 150 mm thick.<br />
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.<br />
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.98<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|9.58<br />
|10.83<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' |||| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' ||6,3||8,33|| _.__ || _.__ ||9<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
|26|| _.__ || _.__ ||20<br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Center diminished: 22&nbsp;''(+6)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at despatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.<br />
<br />
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].<br />
<br />
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.<br />
* When downtiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.<br />
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.<br />
* Since the IS-3 can keep up with most lighter tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.<br />
* In uptiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.<br />
<br />
Play this tank almost any way that is favorable. A few tips to increase this vehicle's performance:<br />
<br />
* Always face towards the enemies directly, avoid exposing the weak hull sides.<br />
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.<br />
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.<br />
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.<br />
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.<br />
* Avoid fighting tanks with HEAT/HESH/APFSDS.<br />
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.<br />
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.<br />
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).<br />
<br />
===Modules===<br />
In Tier I, ''Parts'' and ''Horizontal Drive should of course be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''<br />
<br />
Then in Tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Turret is heavily sloped.<br />
* Gun mantlet is nearly impenetrable.<br />
* Front glacis is shaped like a pike, and is heavily sloped.<br />
* Spaced side armour.<br />
* Anti-aircraft HMG.<br />
* Turret has few weakspots.<br />
* Respectable top speed.<br />
* Very good reverse speed and can accelerate backwards rather quickly.<br />
* Powerful cannon, can one shot the vast majority of opponents.<br />
* Access to the upgraded BR-471D that makes it competitive at 7.3 battles.<br />
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis).<br />
* Can be very difficult to deal with for players who are inexperienced against this new design.<br />
* Good tank for team/squad play where one can be the center of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage.<br />
* Rear mounted transmission, making the tank less vulnerable to fire.<br />
<br />
'''Cons:'''<br />
<br />
* Incredibly long reload for main armament, even with ace crew. Reload time is around 23 seconds at best.<br />
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction.<br />
* Vulnerable to trap shots.<br />
* Mediocre maneuverability, even worse when stock without performance modules.<br />
* Front glacis raw thickness is rather thin, relies on the pike to be effective.<br />
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness.<br />
* Slow turret traverse speed.<br />
* Armour loses effectiveness significantly when uptiered.<br />
* Cannon barrel is easily damaged.<br />
* Bad quality optics (No enhanced zoom, only 1x and 2x options).<br />
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialed and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 were not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.<ref name="ZalogaIS" /><br />
<br />
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfill Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" /><br />
<br />
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade in September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was their to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 were then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, stowage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" /><br />
<br />
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks, but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.<ref name="ZalogaIS" /><br />
<br />
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pill boxes on the Jordan River by the Israelis.<ref name="ZalogaIS" /><br />
<br />
===Decline and Discontinuation===<br />
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<br />
<br />
== Media ==<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<br />
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-14T&diff=23313Tu-14T2019-05-05T19:05:07Z<p>U17609323: /* Survivability and armour */</p>
<hr />
<div>{{Specs-Card|code=tu_14t}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet bomber {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 818 || 793 || {{Specs|ceiling}} || 52.4 || 53.3 || 11.7 || 10.8 || 1,900<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,900<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~6 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 500 || < 600 || < 600 || N/A<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 0 m || 2,550 kgf || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
* 9 mm Steel plate between the nose and the pilot<br />
* 16 mm Steel Plate behind the pilot<br />
* 25 mm Steel plate in front of the tail gunner weapon<br />
* 105 mm Bullet proof glass in front of the tail gunner<br />
<br />
All fuel tanks are self sealing.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 23 mm NR-23 cannons, chin-mounted (85 rpg = 170 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 16 x 50 kg FAB-50 bombs (800 kg total)<br />
* 16 x 100 kg FAB-100 bombs (1,600 kg total)<br />
* 8 x 250 kg FAB-250M43 bombs (2,000 kg total)<br />
* 4 x 500 kg FAB-500 bombs (2,000 kg total)<br />
* 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)<br />
* 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)<br />
* 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)<br />
* 1 х 450 mm 45-36MAN torpedo<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, tail turret (350 rpg = 700 total)<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 23 mm<br />
|<br />
|-<br />
| II<br />
|<br />
|<br />
| Airframe<br />
| New 23 mm cannons<br />
| T-18<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
| KD-3<br />
|-<br />
| IV<br />
|<br />
|<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<br />
'''Pros:'''<br />
<br />
* Comparatively fast for it's battle rating<br />
* Fixed and turret guns of a large caliber<br />
* Access to a torpedo<br />
* Relatively inexpensive to repair<br />
* Comes with rocket boosters following a landing, these can be used to assist take-off or in the air for a burst of speed<br />
* Good firing angles for the turret<br />
* Effective airbrake<br />
* Gunner and pilot both have protection<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Large silhouette<br />
* Too large and heavy to dogfight<br />
* Unable to outrun the majority of fighters in level flight1<br />
* Limited ammunition <br />
* No rockets <br />
* Can struggle to gain altitude or airspeed<br />
* Complicated MEC<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR jet aircraft}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-14T&diff=23312Tu-14T2019-05-05T18:59:25Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=tu_14t}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet bomber {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]].<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 818 || 793 || {{Specs|ceiling}} || 52.4 || 53.3 || 11.7 || 10.8 || 1,900<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 5,500 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,900<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~6 || ~3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 500 || < 600 || < 600 || N/A<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 0 m || 2,550 kgf || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 23 mm NR-23 cannons, chin-mounted (85 rpg = 170 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 16 x 50 kg FAB-50 bombs (800 kg total)<br />
* 16 x 100 kg FAB-100 bombs (1,600 kg total)<br />
* 8 x 250 kg FAB-250M43 bombs (2,000 kg total)<br />
* 4 x 500 kg FAB-500 bombs (2,000 kg total)<br />
* 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)<br />
* 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)<br />
* 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)<br />
* 1 х 450 mm 45-36MAN torpedo<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, tail turret (350 rpg = 700 total)<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Compressor<br />
|<br />
| Offensive 23 mm<br />
|<br />
|-<br />
| II<br />
|<br />
|<br />
| Airframe<br />
| New 23 mm cannons<br />
| T-18<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
| KD-3<br />
|-<br />
| IV<br />
|<br />
|<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<br />
'''Pros:'''<br />
<br />
* Comparatively fast for it's battle rating<br />
* Fixed and turret guns of a large caliber<br />
* Access to a torpedo<br />
* Relatively inexpensive to repair<br />
* Comes with rocket boosters following a landing, these can be used to assist take-off or in the air for a burst of speed<br />
* Good firing angles for the turret<br />
* Effective airbrake<br />
* Gunner and pilot both have protection<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Large silhouette<br />
* Too large and heavy to dogfight<br />
* Unable to outrun the majority of fighters in level flight1<br />
* Limited ammunition <br />
* No rockets <br />
* Can struggle to gain altitude or airspeed<br />
* Complicated MEC<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR jet aircraft}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-4&diff=23311Tu-42019-05-05T18:45:53Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000kph. Relying solely on the spotting system WILL allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would putting in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
<br />
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for [[Canberra B (I) Mk 6|Canberra]]'s or even [[B-57B|B-57]]'s to try and engage you if the opportunity present itself.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
* A good game can be extremely rewarding in Silver Lions, especially if using a booster.<br />
<br />
'''Cons:'''<br />
<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (40 097 Silver Lions spaded)<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly. <br />
* Can be hard to handle during landing, especially on short runways.<br />
* Takes a while to reach the ground (in one piece)<br />
<br />
== History ==<br />
The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945, while having a great requirement for it as the Cold War was about to begin. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This lead to an hurried cloning effort while created the TU-4, a soviet copy of the American bomber with a few modifications.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-4&diff=23310Tu-42019-05-05T18:44:50Z<p>U17609323: /* Specific enemies worth noting */</p>
<hr />
<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000kph. Relying solely on the spotting system WILL allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would putting in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
<br />
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for [[Canberra B (I) Mk 6|Canberra]]'s or even [[B-57B|B-57]]'s to try and engage you if the opportunity present itself.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
* A good game can be extremely rewarding in Silver Lions, especially if using a booster.<br />
<br />
'''Cons:'''<br />
<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly. <br />
* Can be hard to handle during landing, especially on short runways.<br />
* Takes a while to reach the ground (in one piece)<br />
<br />
== History ==<br />
The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945, while having a great requirement for it as the Cold War was about to begin. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This lead to an hurried cloning effort while created the TU-4, a soviet copy of the American bomber with a few modifications.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-4&diff=23309Tu-42019-05-05T18:42:09Z<p>U17609323: /* History */</p>
<hr />
<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000kph. Relying solely on the spotting system WILL allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would putting in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
* A good game can be extremely rewarding in Silver Lions, especially if using a booster.<br />
<br />
'''Cons:'''<br />
<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly. <br />
* Can be hard to handle during landing, especially on short runways.<br />
* Takes a while to reach the ground (in one piece)<br />
<br />
== History ==<br />
The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945, while having a great requirement for it as the Cold War was about to begin. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This lead to an hurried cloning effort while created the TU-4, a soviet copy of the American bomber with a few modifications.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-4&diff=23308Tu-42019-05-05T18:39:39Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000kph. Relying solely on the spotting system WILL allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would putting in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
* A good game can be extremely rewarding in Silver Lions, especially if using a booster.<br />
<br />
'''Cons:'''<br />
<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly. <br />
* Can be hard to handle during landing, especially on short runways.<br />
* Takes a while to reach the ground (in one piece)<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=Tu-4&diff=23307Tu-42019-05-05T18:29:43Z<p>U17609323: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=tu_4}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.<br />
<br />
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.<br />
<br />
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.<br />
<br />
== General info ==<br />
=== Flight Performance ===<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 9,100 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 340 || < 350 || < 290 || > 400<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 9,720 m || 2,200 hp || 2,499 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front of the pilots.<br />
* 6.5 mm Steel plates in front of the pilots.<br />
* 6.5 mm Steel plates behind the pilots.<br />
* 6.5 mm Steel plates in front of tail control tractions.<br />
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.<br />
* 6.5 mm Steel plate behind rear ventral turret.<br />
* 60 mm Bulletproof glass in front of tail gunner.<br />
* 6.5 mm Steel plate in front of tail gunner.<br />
<br />
== Armaments ==<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|:Category:Suspended armaments|l1=Suspended armaments}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 40 x 100 kg FAB-100 bombs (4,000 kg total)<br />
* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)<br />
* 12 x 500 kg FAB-500 bombs (6,000 kg total)<br />
* 20 x 500 kg FAB-500 bombs (10,000 kg total)<br />
* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)<br />
* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)<br />
* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)<br />
<br />
=== Defensive armament ===<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)<br />
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)<br />
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)<br />
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The below tactics can be used in all games modes:<br />
<br />
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.<br />
<br />
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end. <br />
<br />
With this bomber high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1000kph. Relying solely on the spotting system WILL allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply. <br />
<br />
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the <u>8 x 1500 kg</u> payload. A single bomb will be enough to destroy a base, provided you do not miss.<br />
<br />
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would putting in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.<br />
<br />
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do '''not''' rely on flaps to slow down, their weak construction will let you down.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.<br />
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.<br />
<br />
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.<br />
<br />
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.<br />
<br />
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.<br />
<br />
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.<br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
|<br />
| KD-3<br />
| KD-4<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Turret 23 mm<br />
|<br />
|<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 23 mm cannons (turret)<br />
| BD-4<br />
|<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)<br />
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')<br />
* Offers effective defensive turrets that have very few dead zones<br />
* Lots of ammo for defensive armaments<br />
* Almost identical to the B-29 in terms of performance<br />
* All payload options are internal and has next to no effect on flight performance<br />
* Gunners are located separately from the gun turret with the exception of the tail turret<br />
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team<br />
* Stock-friendly grind<br />
* Rewarding experience, if plane survives the match<br />
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets<br />
* Easy to learn, similar learning curve as the B-29<br />
<br />
'''Cons:'''<br />
<br />
* Does not offer any payload modification immediately, unlike the B-29<br />
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)<br />
* Prone to fires and wing damage<br />
* Slightly less engine power than the B-29<br />
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]<br />
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]<br />
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions<br />
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss<br />
* Has a low dive top-speed<br />
* Takes a while to reach optimal altitude<br />
* Landing gear takes a long time to deploy and retract<br />
* Wings are considered weak spots, damaged wings will hinder the plane's control<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U17609323https://wiki.warthunder.com/index.php?title=NR-23_(23_mm)&diff=23305NR-23 (23 mm)2019-05-05T18:08:20Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
{{Navigation-First-Line|Jet fighters}}{{Specs-Link|la-15}}{{-}}{{Specs-Link|la_174}}{{-}}{{Specs-Link|mig-15}}{{-}}{{Specs-Link|mig-15bis_nr23_german}}{{-}}{{Specs-Link|mig-17}}{{-}}{{Specs-Link|yak-23}}{{-}}{{Specs-Link|yak-30d}}<br />
{{Navigation-Line|Bombers}}{{Specs-Link|be_6}}<br />
(Defensive){{-}}{{Specs-Link|tu_4}} (Defensive)<br />
{{Navigation-Line|Jet bombers}}{{Specs-Link|il_28}}{{-}}{{Specs-Link|il_28sh}}{{-}}{{Specs-Link|tu_14t}}<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available shells ===<br />
<!-- ''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
# FI-T<br />
# API<br />
<br />
Velocity of API shell is 610 m/s. It is possible to achieve penetration American MBT's roofs (Abrams, MBT-70) although this task can prove to be difficult.<br />
<br />
The FI-T Shell is a stealth round, however, will always be matched with at least one API-Tracer shell every 4 shots. (Air Targets Belt) The velocity is 690 m/s. If a hit to the inner wing or central fuselage is scored it will act like a "mini flak shell" and can cause fuel leaks, oil leaks, engine damage, and inner wing damage.<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900RPM allows for long range tap firing or longish bursts. It's largest issue is that despite the large caliber, it lacks enough punch to ensure each hit will cripple the target yet it still tends to come with a sparse supply of ammunition. Trigger happy pilots, beware! Precise aim is required!<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Higher fire rate than predecessor ([[NS-23 (23 mm)|NS-23]] found on [[MiG-15|Mig-15]] standard)<br />
* Decent damage per short burst of shells (about four or more shells, a burst of three can work about 50% of the time)<br />
* High fire rate for gun of caliber<br />
<br />
'''Cons:'''<br />
<br />
* Low velocity<br />
* One or two shell usually won't cause a critical or destroy an enemy (two may impact performance for a follow-up)<br />
* Occasional sparks<br />
* Generally low ammunition supply<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
<br />
* [https://en.wikipedia.org/wiki/Nudelman-Rikhter_NR-23 Wikipedia - Nudelman-Rikhter NR-23]<br />
<br />
{{USSR aircraft cannons}}<br />
{{Germany aircraft cannons}}<br />
<br />
[[Category:Aircraft cannons]]</div>U17609323https://wiki.warthunder.com/index.php?title=NR-23_(23_mm)&diff=23304NR-23 (23 mm)2019-05-05T18:06:51Z<p>U17609323: /* Pros and cons */</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
{{Navigation-First-Line|Jet fighters}}{{Specs-Link|la-15}}{{-}}{{Specs-Link|la_174}}{{-}}{{Specs-Link|mig-15}}{{-}}{{Specs-Link|mig-15bis_nr23_german}}{{-}}{{Specs-Link|mig-17}}{{-}}{{Specs-Link|yak-23}}{{-}}{{Specs-Link|yak-30d}}<br />
{{Navigation-Line|Bombers}}{{Specs-Link|be_6}}<br />
(Defensive){{-}}{{Specs-Link|tu_4}} (Defensive)<br />
{{Navigation-Line|Jet bombers}}{{Specs-Link|il_28}}{{-}}{{Specs-Link|il_28sh}}{{-}}{{Specs-Link|tu_14t}}<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available shells ===<br />
<!-- ''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
# FI-T<br />
# API<br />
<br />
Velocity of API shell is 610 m/s. It is possible to achieve penetration American MBT's roofs (Abrams, MBT-70) although this task can prove to be difficult.<br />
<br />
The FI-T Shell is a stealth round, however, will always be matched with at least one API-Tracer shell every 4 shots. (Air Targets Belt) The velocity is 690 m/s. If a hit to the inner wing or central fuselage is scored it will act like a "mini flak shell" and can cause fuel leaks, oil leaks, engine damage, and inner wing damage.<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900RPM allows for long range tap firing or longish bursts. It's largest issue is that despite the large caliber, it lacks enough punch to ensure each hit will cripple the target yet it still tends to come with a sparse supply of ammunition. Trigger happy pilots, beware! Precise aim is required!<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Higher fire rate than predecessor (NS-23 found on Mig-15 standard)<br />
* Decent damage per short burst of shells (about four or more shells, a burst of three can work about 50% of the time)<br />
* High fire rate for gun of caliber<br />
<br />
'''Cons:'''<br />
<br />
* Low velocity<br />
* One or two shell usually won't cause a critical or destroy an enemy (two may impact performance for a follow-up)<br />
* Occasional sparks<br />
* Generally low ammunition supply<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
<br />
* [https://en.wikipedia.org/wiki/Nudelman-Rikhter_NR-23 Wikipedia - Nudelman-Rikhter NR-23]<br />
<br />
{{USSR aircraft cannons}}<br />
{{Germany aircraft cannons}}<br />
<br />
[[Category:Aircraft cannons]]</div>U17609323https://wiki.warthunder.com/index.php?title=NR-23_(23_mm)&diff=23303NR-23 (23 mm)2019-05-05T18:06:21Z<p>U17609323: /* Usage in battles */</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
{{Navigation-First-Line|Jet fighters}}{{Specs-Link|la-15}}{{-}}{{Specs-Link|la_174}}{{-}}{{Specs-Link|mig-15}}{{-}}{{Specs-Link|mig-15bis_nr23_german}}{{-}}{{Specs-Link|mig-17}}{{-}}{{Specs-Link|yak-23}}{{-}}{{Specs-Link|yak-30d}}<br />
{{Navigation-Line|Bombers}}{{Specs-Link|be_6}}<br />
(Defensive){{-}}{{Specs-Link|tu_4}} (Defensive)<br />
{{Navigation-Line|Jet bombers}}{{Specs-Link|il_28}}{{-}}{{Specs-Link|il_28sh}}{{-}}{{Specs-Link|tu_14t}}<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available shells ===<br />
<!-- ''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
# FI-T<br />
# API<br />
<br />
Velocity of API shell is 610 m/s. It is possible to achieve penetration American MBT's roofs (Abrams, MBT-70) although this task can prove to be difficult.<br />
<br />
The FI-T Shell is a stealth round, however, will always be matched with at least one API-Tracer shell every 4 shots. (Air Targets Belt) The velocity is 690 m/s. If a hit to the inner wing or central fuselage is scored it will act like a "mini flak shell" and can cause fuel leaks, oil leaks, engine damage, and inner wing damage.<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
This weapon makes for a fairly dangerous encounter, whether for you or your enemy. The slightly above average rate of fire of 900RPM allows for long range tap firing or longish bursts. It's largest issue is that despite the large caliber, it lacks enough punch to ensure each hit will cripple the target yet it still tends to come with a sparse supply of ammunition. Trigger happy pilots, beware! Precise aim is required!<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
<br />
'''Pros:'''<br />
<br />
* Higher fire rate than predecessor (NS-23 found on Mig-15 standard)<br />
* Decent damage per short burst of shells (about four or more shells, a burst of three can work about 50% of the time)<br />
* High fire rate for gun of caliber<br />
<br />
'''Cons:'''<br />
<br />
* Low velocity<br />
* One or two shell usually won't cause a critical or destroy an enemy (two may impact performance for a follow-up)<br />
* Occasional sparks<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.'' --><br />
<br />
* [https://en.wikipedia.org/wiki/Nudelman-Rikhter_NR-23 Wikipedia - Nudelman-Rikhter NR-23]<br />
<br />
{{USSR aircraft cannons}}<br />
{{Germany aircraft cannons}}<br />
<br />
[[Category:Aircraft cannons]]</div>U17609323https://wiki.warthunder.com/index.php?title=ZSU-57-2&diff=20481ZSU-57-22019-04-01T11:01:34Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_zsu_57_2}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_ZSU-57-2.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''ZSU-57-2''' is a Rank V Soviet self-propelled anti-aircraft vehicle with a battle rating of 7.7. It was introduced in Update 1.43. Two 57 mm cannon placed in an anti-aircraft format on a T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 13.5 mm (61°) ''Front glacis'' <br> 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' <br> 6 mm (73°) ''Bottom'' || 15 mm<br />
|-<br />
| Turret || 15 mm (14-57°) ''Turret front'' <br> 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* Belly armour is 13.5 mm thick.<br />
* A 6 mm RHA plate separates the engine compartment from the crew.<br />
* Hatches and air intake are 6 mm thick.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 28.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 54 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|739<br />
|821<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|26.39<br />
|29,2<br />
|-<br />
|''Realistic/Simulator''<br />
|16.43<br />
|18.57<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|S-68 (57 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[S-68 (57 mm)|57 mm S-68]] (x2)<br />
|-<br />
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="2" | 248 (4) || 120 || -5°/+85° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 35.70 || 49.40 || 60.00 || 66.30 || 70.60<br />
|-<br />
| ''Realistic'' || 35.70 || 42.00 || 51.00 || 56.40 || 60.00<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 2.6 || _._ || _._ || _._<br />
|-<br />
|}<br />
<br />
=== Ammunition ===<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="9" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-281 || APHE || 121 || 119 || 106 || 91 || 78 || 68 <br />
|-<br />
| BR-281U || AP-T || 142 || 140 || 116 || 91 || 72 || 56 <br />
|- <br />
| OR-281U || HEFI-T || 4 || 4 || 4 || 4 || 4 || 4 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-281 || APHE || 1000 || 2.8 || 1.2 || 15 || 22.1 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-281U || AP-T || 1000 || 2.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°<br />
|- <br />
| OR-281U || HEFI-T || 1000 || 2.8 || 0.4 || 0.1 || 153 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===Belt types===<br />
{| class="wikitable"<br />
| '''Belts''' || '''Shell composition''' || '''Tips and usage'''<br />
|-<br />
| align="left" |'''Default'''||APHE &ndash; HEFI-T || 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.<br />
|-<br />
| align="left" |'''BR-281'''|| APHE || Intermidiate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.<br />
|-<br />
| align="left" |'''BR-281U'''|| AP-T &ndash; HEFI-T || Best penetrating rounds for the vehicle. At this Rank, the round is useful against moderately armoured tanks even from the front.<br />
|-<br />
| align="left" |'''OR-281U'''|| HEFI-T || Versus planes. One or two hits usually gets the job done. Heavy armoured attackers and bombers may require more though.<br />
|}<br />
<br />
=== [[Ammo racks|Ammo racks]] ===<br />
[[File:Ammoracks_ZSU-57-2.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the ZSU-57-2.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |7th<br /> rack empty<br />
! class="wikitable unsortable" |8th<br /> rack empty<br />
! class="wikitable unsortable" |9th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''62''' || 56&nbsp;''(+6)'' || 50&nbsp;''(+12)'' || 42&nbsp;''(+20)'' || 36&nbsp;''(+26)'' || 28&nbsp;''(+34)'' || 22&nbsp;''(+40)'' || 14&nbsp;''(+48)'' || 8&nbsp;''(+54)'' || 1&nbsp;''(+61)'' || style="text-align:left" | yes <br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57mm punches. The ZSU-57-2 can be used for two roles.<br />
<br />
'''AAA'''<br /><br />
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lay in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. Big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the ZSU-57-2.<br />
<br />
'''Tank Destroyer'''<br /><br />
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281U ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armor so one shot could be end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Effective Multi-role Weaponry (able to fight tanks)<br />
* Excellent turret rotation speed<br />
* 57 mm guns will destroy or cripple aircraft with one hit, and can heavily damage tanks if rounds penetrate<br />
* Very High Penetration for SPAA (approximately 122mm using default ammunition)<br />
* [[Leopard I|Leopard's]] worst nightmare<br />
<br />
'''Cons:'''<br />
<br />
* Large vehicle size<br />
* Very vulnerable turret (ammo on all sides of turret+very thin armour)<br />
* Crew is very crowded in turret (1 shot has the potential to knock out 5 crew members with ease)<br />
* Reverse is only decent<br />
* Shells have bad accuracy in consecutive shots when "Adjustment of fire" modification is not researched<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.<br />
<br />
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.<br />
<br />
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' ("57" for the armament caliber and "2" for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service in 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended in the end of the 1950s.<br />
<br />
===Design===<br />
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine. <br />
<br />
The fighting compartment use an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of two foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds does not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.<br />
<br />
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet airplanes as well.<br />
<br />
===Combat usage===<br />
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 were issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s, but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.<br />
<br />
Like many Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, whom received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered a 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed their own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.<br />
<br />
The ZSU-57-2 saw use in many Cold-War conflict in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defense for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defense roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.<br />
<br />
== Media ==<br />
Skins and camouflages for the ZSU-57-2: Search-terms [http://live.warthunder.com/feed/camouflages/?q=%2523zsu572 "ZSU572"], [http://live.warthunder.com/feed/camouflages/?q=%23ZSU57 "ZSU57"] and [http://live.warthunder.com/feed/camouflages/?q=%2523zsu_57_2 "ZSU_57_2"] all from live.warthunder.com.<br />
<br />
===Videos===<br />
{{Youtube-gallery|JdktM6evwVA|Soviet documentary on the 57 mm anti-aircraft weaponry at hand, even the ZSU-57-2.}}<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
''ETC.''<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR anti-aircraft vehicles}}</div>U17609323https://wiki.warthunder.com/index.php?title=T-54_(1947)&diff=20480T-54 (1947)2019-04-01T10:59:42Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_t_54_1947}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_T-54 (1947).jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in Update 1.43. The T-54 mod. 1947 is the first of the three T-54 variants in the game, and it features the best frontal hull armour of its variants albeit with the weakest turret and gun ammunition. The T-54 is a tank that excels in close-range engagements, where its relatively poor gun performance is less of an issue, and its frontal armour and stopping power can be used to its greatest potential.<br />
<br />
The T-54 mod. 1947 is the first T-54 tank available to the player. A good throw-back to player's experience is in the gun, which is the same as the one on the [[T-44-100]], though with a better APCR ammunition. The firepower, speed, and armour of the T-54 makes it an amazing tank and can be played in a variety of roles, ranging from a short-range brawler, a support tank, and a sniper. Basically, the tank has a Jack-of-all-Trade characteristics and can be easily exploited to the player's advantage on the battlefield.<br />
<br />
The T-54 is a beautifully armoured tank. Unlike its [[T-54 (1949)|successors]], the model 1947 has more armour at 120 mm thick front hull compared to the 100 mm in the next variants. This means that the front hull armour is vastly superior, but keep in mind that despite that the side armour is still only 80 mm thick. Thus it is actually best to minimize hull angling so the enemy cannot hit the weak side armour and cripple the tank.<br />
<br />
The T-54 mod. 1947 does have an "Achille's heel". The biggest weakness is the "trap shot" under the gun manlet, and enemy will know about it from experience. Take note of this weakness and hide it by only exposing the top part of the turret if possible. The significance of the trap shot is that tanks like the [[Tiger II (H)|Tiger II]] and [[Panther II]], which cannot penetrate through the front hull, can indeed penetrate through the shot trap.<br />
<br />
The T-54 mod. 1947 position on the battle rating scale has it get put into a lower BR bracket frequently, making it likely to fight tanks that don't have powerful guns to obliterate it. However, if uptiered, the T-54 will have to start being played conservatively as there will suddenly be a lot of enemy tanks able to destroy the T-54.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 120 mm (61°) ''Front glacis'' <br> 120 mm (53°) ''Lower glacis'' || 80 mm || 45 mm (18°) ''Upper'' <br> 30 mm (73°) ''Lower'' || 30 mm<br />
|-<br />
| Turret || 200 mm (2-74°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 160 mm (19-46°) ''Lower'' <br> 125 mm (34-42°) ''Upper'' || 50 mm (6-54°) || 30 mm<br />
|-<br />
! Armour !! Sides !! Roof <br />
|-<br />
| Cupola || 100 mm || 30 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The first series of the legendary T-54 has got the strongest frontal armour, 120mm instead of the later version's 100mm. Albeit the turret is the weakest one. Big side profile and rather flat side and rear turret form.<br />
* Suspensions wheels and tracks are 20 mm thick.<br />
* The turret side armour is not all equally the same armour thickness. As it goes toward the top, it gradually becomes thinner with 160 mm to 125 mm.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armour<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 56 (AB) <br />
|-<br />
|50 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|806<br />
|992<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|22.39<br />
|27,5<br />
|-<br />
|''Realistic/Simulator''<br />
|12.78<br />
|14.44<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-10T (100 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-10T (100 mm)|100 mm D-10T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 34 || -4°/+17° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
| ''Realistic'' || 7.7 || __.__ || __.__ || __.__ || __.__ <br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 11.20 || __.__ || __.__ || __.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-412 || APHE || 217 || 213 || 192 || 168 || 148 || 130 <br />
|-<br />
| BR-412B || APHEBC || 217 || 213 || 194 || 173 || 154 || 137 <br />
|- <br />
| BR-412D || APCBC || 238 || 236 || 222 || 206 || 191 || 177 <br />
|-<br />
| BR-412P || APCR || 251 || 250 || 217 || 169 || 114 || 99 <br />
|- <br />
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-412 || APHE || 895 || 16 || 1.2 || 15 || 110.5 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-412B || APHEBC || 895 || 16 || 1.2 || 15 || 110.5 || +4° || 48° || 63° || 71° <br />
|- <br />
| BR-412D || APCBC || 887 || 16 || 1.2 || 15 || 103.7 || +4° || 48° || 63° || 71°<br />
|-<br />
| BR-412P || APCR || 1,050 || 8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°<br />
|- <br />
| OF-412 || HE || 880 || 15 || 0.1 || 5 || 1,460 || +0° || 79° ||80°|| 81° <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center"<br />
! colspan="7" | Smoke characteristic<br />
|-<br />
! Ammunition<br />
! Velocity <br /> in m/s<br />
! Projectile<br />Mass in kg<br />
! ''Screen radius <br /> in m''<br />
! ''Screen time <br /> in s''<br />
! ''Screen hold time <br /> in s:''<br />
! ''Explosive Mass in g<br /> (TNT equivalent):''<br />
|-<br />
| 3D3 || 880 || 16 || 20 || 5 || 25 || 272 <br />
|-<br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks_T-54 (1947).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-54 mod. 1947.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |6th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''34''' || 28&nbsp;''(+6)'' || 27&nbsp;''(+7)'' || 26&nbsp;''(+8)'' || 23&nbsp;''(+11)'' || 21&nbsp;''(+13)'' || 1&nbsp;''(+33)'' || style="text-align:left" | style="text-align:left" | No <br />
|-<br />
|}<br />
<br />
Turret empty: 27&nbsp;''(+7)'' <br> One rack only: 21&nbsp;''(+13)'' <br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 250 (50) || 600 || -10°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 3,500 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in =battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
As stated, the T-54's status as a "Jack-of-all-trade" tank means that it can be played in a variety of tactics.<br />
<br />
* Short-range brawler - The heavy armour and gun allows the T-54 to march up the battlefield like a heavy tank (provided it does not meet any formidable opposition). The 100 mm gun can penetrate most enemy tanks, and those that are mostly impervious have weak points the 100 mm can exploit. Thus, the T-54 can work superbly in a close-range situation to get the jump on the enemy.<br />
* Support tank - The T-54 can stand back and support better suited tanks from enemy fire. This could be played hand-on-hand like a sniper role.<br />
* Sniper - The 100 mm gun gives the T-54 great range on the battlefield that can knock out most tanks. Though the ammunition gives the T-54 a variety of options, the BR-412 APHE shell should be withheld in the long-range role as its penetration power drops marginally at distances compared to the other choices. The armour on the T-54 makes sure that incoming enemy fire is not a complete threat to it, and the mobility allows the T-54 to quickly change position if need to withdraw or find a better firing angle. However, keep in note that the T-54 carries the Soviet tradition of a terrible gun depression of -4°, meaning that firing from an elevated position will restrict the gun arc from aiming low.<br />
<br />
The American [[M60|M60]], German [[Leopard I|Leopards]] and the British [[Chieftain Mk 3|Chieftain]] are perhaps the biggest worry the T-54 has against medium tanks. These tanks with their [[L7A1 (105 mm)|105 mm guns]] ([[Ordnance BL Tk. L11 (120 mm)|120 mm]] in the Chieftain's case) can penetrate through the T-54's armour at longer ranges with their APDS and HEATFS rounds. Once heavy tanks are taken into the equation with the [[M103]], [[T-10M]], and [[Conqueror|Conqueror]], suddenly the T-54's armour no longer sounds very sufficient against their heavy-hitting rounds. Be wary of many tanks in the 7.7-8.3 BR range.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Strong turret mantlet<br />
* Strongest frontal armour of the T-54 series at 120 mm.<br />
* AP-HE filled rounds are particularly devastating upon a penetration<br />
* Good mobility and speed.<br />
* Good reload for gun.<br />
* Pintle 12.7 mm machine gun for fighting soft or air targets.<br />
* Low profile.<br />
<br />
'''Cons:'''<br />
<br />
* Relatively poor penetration at the rank with only AP type rounds to work with.<br />
* Terrible gun depression of -4 degrees.<br />
* Flat side armour tend to be penetrated easily and can be overmatched by some guns.<br />
* Hits to the frontal fuel tanks and ammunition can cause an ammo detonation, loss, or a fire.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--><br />
===Predecessors===<br />
During World War II, the Soviet Union fielded the [[T-34 (1942)|T-34]] in large numbers to overrun the German tanks. The initial T-34 variant with the 76 mm gun soon became insufficient due to further German development on potent anti-tank weaponry. The response was the development of the [[T-34-85]] with the more powerful 85 mm gun. However, the T-34-85 was still insufficient fighting against the German "big cats" tanks. This prompted for further tank development to make a more protected medium tank for the Soviet armoured forces. This developed into the [[T-44]], which proved superior to the T-34 in armour, but retained the same 85 mm gun.<br />
<br />
===Development===<br />
The army then requested that the gun on the tank be increased for additional firepower. This developed into adding the 100 mm gun onto the T-44 and was designated the [[T-44-100]]. The T-44-100 proved successful in testing, but still suffered drawbacks that impeded its efficiency. It was decided that instead of quickly sending the tank into production, further development and modernization on the overall tank design should be made to make the tank the full transition from a World-War II era tank into the next generation. This developed into the '''T-54''' tank that was accepted into service in 29 April 1946. <br />
<br />
The tank would enter production at Nizhni Tagil in 1947 and Kharkov in 1948. However, the initial production was slow as the serial production models underwent 1,490 different modifications. The first model produced was designated the [[T-54 (1947)|T-54-1]] (''Object 137''), which had a thicker hull armour than its future model. This production model suffered quality deficiency, and was cancelled and upgraded into the [[T-54 (1949)|T-54-2]] (''Object 137R'') in 1949 that featured a new turret and other changes to the hull, transmission, and track design. In 1951, another change was made to the design and was designated the [[T-54 (1951)|T-54-3]] (''Object 137Sh''). The T-54-3 design featured a new turret design that removed shot traps. A new gun sight and smoke generating system was also installed into the tank. The T-54-3 would become the basis of future T-54 design, with the turret design staying in all of its successor.<br />
<br />
Despite the T-54's great performance in its design, the T-54 did not stop at its base model. The first upgrades done was in 1953 and 1955 when the tank's D-10 gun was given stabilization gear, first with a vertical stabilizer in 1953 before upgrading again with a 2-plane stabilizer in 1955. These tank upgrades renamed the T-54 to ''T-54A'' and ''T-54B'' for the respective years. While an improvement in the tank's performance, the biggest jump came with the advent of nuclear technology in the Soviet arsenal. When testings show that a T-54 can survive the blast of a 2 - 15 kt nuclear charge at 300 meters (700 m for crew survival), the T-54 was slated for the installment of a Nuclear, Biological, and Chemical (NBC) protection system to protect the crew from the weapons of mass destruction. This project was given to the KB-60 design bureau in Kharkov and this was finished in 1956. Along with many other changes to the tank interior, such as a new engine, heating system, fuel tanks, ammo storage, and new guns sights, the tank became the more common ''T-55'' tank, which would replace the T-54 design in production past 1958. The difference in the T-54 and the T-55 other than the mechanical differences is the presence of a dome-shaped ventilator in front of the loaders hatch, it is a T-54 if present as it was removed in order to seal the tank with NBC protection. All in all, the T-54/55 tank series became the most widely produced tank ever, surpassing the T-34 with an estimated 100,000+ built, many due to the export market and licensed manufacturing the Soviets gave to their allies.<br />
<br />
===Design===<br />
The T-54 is a simple and reliable, yet deadly machine compared to its contemporaries at its introduction. The T-54 retained the same interior compartments as traditional designs, with the driving in the front, fighting and turret in the center, and the engine at the rear. The most distinctive features on the T-54 is the dome turret and the space between the first and second road wheels in the front, which would be absent in its successor, the [[T-62]]. <br />
<br />
The T-54 simplicity and reliability made it a very easy tank to operate, not requiring a thoroughly trained crew to operate (though a better crew can give a better performance). The T-54 also presents a very low profile compared to the American and British tank, which makes it a smaller target to hit. The light weight of the design at only 36 tons made it very easy to transport around on flatbed. The tank also features extra abilities like a cold-weather starting system and a snorkel for deep-wading that were mostly absent on similar vehicles. Finally, the 100 mm D-10T gun was much better than anything fielded as tank armament, able to defeat the American [[M47|Patton]] and the British [[Centurion Mk 3|Centurions]], which were their mainstay tanks. Even after the introduction of superior tanks like the [[M60|M60 tank]] with the 105 mm M68 gun, the T-54 is able to keep up with new HEAT and APDS rounds.<br />
<br />
However, the T-54 design suffered from some of these advantages. The small profile gave the tank a small interior volume, which causes such a constraint to crew space that a height limit had to be set. The low turret silhouette also made the tank unable to depress the gun in a large angle due to the gun's breech hitting the roof, which restricts the T-54 ability to enter a hull-down position. Like other tanks in its generation, the T-54 also had an unprotected ammo storage, which increased the chance of a catastrophic explosion of the ammunition if the tank is penetrated in battle.<br />
<br />
Despite that, the T-54 design, upgraded into the T-55, proved very successful as a cost-effective weapon of war that can still stand on its own today. Its utility is further demonstrated by the many variants created from the chassis, such as bridge-layers, fire-fighting vehicles, flamethrowers, armoured-personnel carriers, engineer vehicles, and [[ZSU-57-2|anti-aircraft vehicles]].<br />
<br />
===Combat usage===<br />
Most of the service recorded in the T-54 and the T-55 are interchangeable as the two are essentially identical aside from the NBC protection. They will be referred as the "T-54/55" unless specified otherwise.<br />
<br />
The Soviets main tank during the course of the Cold War was the T-54/55 and the T-62 tanks, comprising about 85% of the Soviet armoured force in mid-1970s. The first combat usage of the T-54 was in the Hungarian Revolution of 1956. During the conflict, one T-54A was captured by the Hungarian rebels and delivered it to the British embassy. This act inspired the production of the 105 mm L7 gun and the [[M60|M60 MBT]] when tests on this T-54 found it superior in firepower and armour. Afterwards, the Soviets did not have many activities with the T-54/55, but they are still in reserve status after being replaced by the Soviet T-72 and T-90 tanks.<br />
<br />
The Middle East region saw more usage of the T-54/55 in the conflicts that ensured there, notably in the Israel-Arab conflicts in the Six-Day War and the Yom Kippur War. The Israel were able to beat back the T-54/55 in both conflicts due to superior tactics and air superiority in the Six-Day War, and the presence of superior tanks such as the 105 mm equipped M60 and Centuron tanks, which could more easily deal with the T-54/55 in the Yom Kippur War. Israel were able to capture many T-54/55 tanks intact in both wars and upgraded these tanks with the 105 mm L7 gun, designated as the ''Tiran-5''. The T-54/55 also saw usage in the Jordanian Civil War of 1970 on the Syrian side, the Iran-Iraq War in the 1980s, and even as recent as Operation Desert Storm in 1991 and Operation Iraqi Freedom in 2003, a testament to the utility and reliability of the T-54/55 tanks to still be in use 60 years after its introduction despite its inferiority to the American M1A1 Abrams and the British Challenger II's.<br />
<br />
The T-54/55 also saw use in the Vietnam War on the North Vietnamese side, equipping the NVA 203rd Armoured Regiment and many other divisions. The T-54/55 also made appearance in Angola and Mozambique, which were supplied from the Soviets to support the rising Marxist influences in South Africa. These T-54/55s saw use in the South African Border War and Angolan Civil War, but many were lost against turreted armoured car with HEAT rounds. Many other countries in the world used the T-54/55 as well, whether given by the Soviets and their allies or licensed to produce in-country, up to 50 countries in the world used the T-54/55 in their military, including irregular forces in these countries. Notable conflicts using the T-54/55 was in the Indo-Pakistani War in the Indian Army, in the Ugandan-Tanzanian War, Yugoslav Wars, Sino-Vietnamese War, and the Sri Lakan Civil War. The T-54/55 is still being used to day in the modern century, such as the Libyan Civil War in 2011, and the ongoing conflicts of the Syrian Civil War in many sides, including ISIS and the Syrian Army.<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
* [[T-54 (1949)]] - Next prototype version, featuring a reduced front glacis plate, new ammo, and new turret eliminating front shot traps.<br />
* [[T-54 (1951)]] - Production version, improved turret design from 1949 eliminating rear shot trap.<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on tank;''<br />
* ''other literature.''--><br />
<br />
* [https://warthunder.com/en/devblog/current/622 [Devblog<nowiki>]</nowiki> T-54 (1947)]<br />
<br />
{{USSR medium tanks}}</div>U17609323https://wiki.warthunder.com/index.php?title=IS-3&diff=20479IS-32019-04-01T10:55:11Z<p>U17609323: /* Mobility */</p>
<hr />
<div>{{Specs-Card|code=ussr_is_3}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--><br />
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''IS-3''' is a Rank V Soviet heavy tank with a battle rating of 7.3 (AB/RB) and 7.7 (SB). It was introduced during the closed beta testing for Ground Forces before Update 1.41. Keeping the same [[D-25T (122 mm)|D-25T]] gun as it's predecessor and ''drastically'' upgrading its armour without hindering mobility too much.<br />
<br />
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.<br />
<br />
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.<br />
<br />
The IS-3 once again demonstrates sub-par maneuverability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstill and when moving. Its' acceleration also leaves much to be desired, however it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.<br />
<br />
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.<br />
<br />
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When uptiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''<br />
<br />
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (Hull, Turret roof)<br />
* Cast homogeneous armour (Turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm <br />
|-<br />
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.<br />
* The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.<br />
* The turret front of the IS-3 is a also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.<br />
* Turret side armour is not equal throughout its length. In the side middle it is 130 mm, then bordering the rear armour is 150 mm thick.<br />
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.<br />
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.<br />
<br />
=== Mobility ===<br />
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Mobility characteristic<br />
|-<br />
! Weight (tons)<br />
! colspan="1" | Add-on Armor<br>weight (tons)<br />
! colspan="1" | Max speed (km/h)<br />
|-<br />
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) <br />
|-<br />
|40 (RB/SB)<br />
|-<br />
! colspan="3" | Engine power (horsepower)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|671<br />
|___<br />
|-<br />
|''Realistic/Simulator''<br />
|460<br />
|520<br />
|-<br />
! colspan="3" | Power-to-weight ratio (hp/ton)<br />
|-<br />
! colspan="1" | Mode<br />
!Stock<br />
!Upgraded<br />
|-<br />
|''Arcade''<br />
|13.98<br />
|__.__<br />
|-<br />
|''Realistic/Simulator''<br />
|9.58<br />
|10,8<br />
|-<br />
|}<br />
<br />
== Armaments ==<br />
=== Main armament ===<br />
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--><br />
{{main|D-25T (122 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]<br />
|-<br />
! colspan="3" rowspan="1" style="width:5em" |Capacity<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
! rowspan="1" | Stabilizer<br />
|-<br />
| colspan="3" | 28 || -3°/+20° || ±180° || N/A<br />
|-<br />
! colspan="6" | Turret rotation speed (°/s)<br />
|-<br />
! style="width:4em" |Mode<br />
! style="width:4em" |Stock<br />
! style="width:4em" |Upgraded<br />
! style="width:4em" |Prior + Full crew<br />
! style="width:4em" |Prior + Expert qualif.<br />
! style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| ''Arcade'' || 5.4 || _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Realistic'' || 5.4 ||6.3|| _.__ || _.__ || _.__<br />
|-<br />
! colspan="4" | Reloading rate (seconds)<br />
|-<br />
! colspan="1" style="width:4em" |Stock<br />
! colspan="1" style="width:4em" |Prior + Full crew<br />
! colspan="1" style="width:4em" |Prior + Expert qualif.<br />
! colspan="1" style="width:4em" |Prior + Ace qualif.<br />
|-<br />
| 27.1 || _.__ || _.__ || _.__ <br />
|-<br />
|}<br />
<br />
===== Ammunition =====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''<br />
|-<br />
! 10m<br />
! 100m<br />
! 500m<br />
! 1000m<br />
! 1500m<br />
! 2000m<br />
|-<br />
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125 <br />
|-<br />
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129 <br />
|- <br />
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159 <br />
|- <br />
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36 <br />
|- <br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" class="unsortable" | Type of <br /> warhead<br />
! rowspan="2" |Velocity <br /> in m/s<br />
! rowspan="2" |Projectile<br />Mass in kg<br />
! rowspan="2" | ''Fuse delay''<br />
''in m:''<br />
! rowspan="2" | ''Fuse sensitivity''<br />
''in mm:''<br />
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''<br />
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''<br />
! colspan="3" | ''Ricochet:''<br />
|-<br />
! 0%<br />
! 50%<br />
! 100%<br />
|-<br />
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°<br />
|-<br />
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°<br />
|- <br />
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°<br />
|- <br />
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°<br />
|- <br />
|}<br />
<br />
===== [[Ammo racks|Ammo racks]] =====<br />
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! class="wikitable unsortable" |Full<br /> ammo<br />
! class="wikitable unsortable" |Ammo<br />Part<br />
! class="wikitable unsortable" |1st<br /> rack empty<br />
! class="wikitable unsortable" |2nd<br /> rack empty<br />
! class="wikitable unsortable" |3rd<br /> rack empty<br />
! class="wikitable unsortable" |4th<br /> rack empty<br />
! class="wikitable unsortable" |5th<br /> rack empty<br />
! class="wikitable unsortable" |Visual<br /> discrepancy<br />
|-<br />
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no <br />
|-<br />
|}<br />
<br />
Center diminished: 22&nbsp;''(+6)''<br />
<br />
=== Machine guns ===<br />
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--><br />
{{main|DShK (12.7 mm)|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]<br />
|-<br />
! colspan="7" | ''Pintle mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! colspan="7" | ''Coaxial mount''<br />
|-<br />
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)<br />
! rowspan="1" | Fire rate <br> (shots/minute)<br />
! rowspan="1" | Vertical <br> guidance<br />
! rowspan="1" | Horizontal <br> guidance<br />
|-<br />
| colspan="4" | 2,000 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at despatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.<br />
<br />
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].<br />
<br />
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.<br />
* When downtiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.<br />
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.<br />
* Since the IS-3 can keep up with most lighter tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.<br />
* In uptiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.<br />
<br />
Play this tank almost any way that is favorable. A few tips to increase this vehicle's performance:<br />
<br />
* Always face towards the enemies directly, avoid exposing the weak hull sides.<br />
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.<br />
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.<br />
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.<br />
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.<br />
* Avoid fighting tanks with HEAT/HESH/APFSDS.<br />
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.<br />
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.<br />
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).<br />
<br />
===Modules===<br />
In Tier I, ''Parts'' and ''Horizontal Drive should of course be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''<br />
<br />
Then in Tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.<br />
<br />
=== Pros and cons ===<br />
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
'''Pros:'''<br />
<br />
* Turret is heavily sloped.<br />
* Gun mantlet is nearly impenetrable.<br />
* Front glacis is shaped like a pike, and is heavily sloped.<br />
* Spaced side armour.<br />
* Anti-aircraft HMG.<br />
* Turret has few weakspots.<br />
* Respectable top speed.<br />
* Very good reverse speed and can accelerate backwards rather quickly.<br />
* Powerful cannon, can one shot the vast majority of opponents.<br />
* Access to the upgraded BR-471D that makes it competitive at 7.3 battles.<br />
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis).<br />
* Can be very difficult to deal with for players who are inexperienced against this new design.<br />
* Good tank for team/squad play where one can be the center of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage.<br />
* Rear mounted transmission, making the tank less vulnerable to fire.<br />
<br />
'''Cons:'''<br />
<br />
* Incredibly long reload for main armament, even with ace crew. Reload time is around 23 seconds at best.<br />
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction.<br />
* Vulnerable to trap shots.<br />
* Mediocre maneuverability, even worse when stock without performance modules.<br />
* Front glacis raw thickness is rather thin, relies on the pike to be effective.<br />
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness.<br />
* Slow turret traverse speed.<br />
* Armour loses effectiveness significantly when uptiered.<br />
* Cannon barrel is easily damaged.<br />
* Bad quality optics (No enhanced zoom, only 1x and 2x options).<br />
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--><br />
===Development===<br />
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.<ref name="ZalogaIS">Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref> Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialed and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 were not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.<ref name="ZalogaIS" /><br />
<br />
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.<ref name="ZalogaIS" /><br />
<br />
===Usage===<br />
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfill Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" /><br />
<br />
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade in September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was their to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 were then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, stowage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" /><br />
<br />
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks, but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.<ref name="ZalogaIS" /><br />
<br />
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pill boxes on the Jordan River by the Israelis.<ref name="ZalogaIS" /><br />
<br />
===Decline and Discontinuation===<br />
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<br />
<br />
== Media ==<br />
<br />
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]<br />
<br />
==References==<br />
<references /><br />
<br />
== Read also ==<br />
<br />
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]<br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR heavy tanks}}</div>U17609323