https://wiki.warthunder.com/api.php?action=feedcontributions&user=U16855044&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T14:32:00ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&diff=49889F-4EJ Phantom II2020-04-23T12:02:55Z<p>U16855044: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=f-4ej}}<br />
{{About<br />
| about = jet fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = F-4 Phantom II (Family)<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 12,192 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
|2269||2236|| rowspan="2" |16000||26.5||27.7||142.2||132.6|| rowspan="2" | 850<br />
|-<br />
! Upgraded<br />
|2419||2340||25.6||26.0||204.3||170.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
|1458||597|| N/A || 625 || 463 || ~11 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 810 || < 750 || < 700 || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
8.5mm of Steel below the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|JM61A1 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)<br />
<br />
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must. <br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}<br />
{{main|AIM-9J Sidewinder|AIM-9E Sidewinder|Zuni Mk32 Mod 0 ATAP|FFAR Mighty Mouse|M61 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 3 x 20 mm M61 cannons<br />
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)<br />
* 16 x 750 lb JM117 cone 45 bombs (12,000 lb total)<br />
* 285 x FFAR Mighty Mouse rockets<br />
* 60 x Zuni Mk32 Mod 0 ATAP rockets<br />
* 4 x AIM-9E Sidewinder missiles<br />
* 4 x AIM-9J Sidewinder missiles<br />
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)<br />
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)<br />
* 10 x 750 lb JM117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)<br />
* 10 x 750 lb JM117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)<br />
* 4 x AIM-9E Sidewinder missiles + 171 x FFAR Mighty Mouse rockets<br />
* 4 x AIM-9J Sidewinder missiles + 171 x FFAR Mighty Mouse rockets<br />
* 4 x AIM-9E Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets<br />
* 4 x AIM-9J Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]].<br />
<br />
The F-4EJ is more maneuverable than the [[F-4C Phantom II]], thanks to its leading-edge flaps. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenseless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The [[F-4E Phantom II]] can also be considered a threat as it includes leading-edge slats not found on the F-4EJ.<br />
<br />
It is advised to side climb up to at least 8000 meters before engaging the enemy to ensure a favorable position at the start of the battle. <br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Fairly maneuverable thanks to leading-edge flaps, especially when low on fuel.<br />
* AIM-9J air-to-air missiles are among the best in the game.<br />
* Equipped with flares for evading enemy missiles.<br />
* A wide range of suspended armaments, suitable for any play-style.<br />
* Deadly frontal armament with high burst mass.<br />
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.<br />
<br />
'''Cons:'''<br />
<br />
* Unlike the [[F-4E Phantom II]], the F-4EJ does not have the Agile Eagle upgrade.<br />
* Limited ammunition in the frontally-mounted cannon.<br />
* Quite large and heavy compared to other fighters at its tier.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''--><br />
<br />
F-4EJ "Samurai Phantom" was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020 the F-4EJ will be replaced by the F-35A Lightning II.<br />
<br />
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft, as such the F-4EJ would be made without the AN/AJB-7 bombing computer system. <br />
<br />
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Japan's Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed "The Finale Phantom" on 20th of May, 1981, it served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built. <br />
<br />
The first squadron equipped with the new F-4EJ would be the 301<sup>st</sup> Hikotai, in August 1<sup>st</sup> 1972. In October 1973 the 301<sup>st</sup> would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30<sup>th</sup> 1978, five years after the squadron was equipped and trained in the Phantom: the 301<sup>st</sup> was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4Ej to intercept another aircraft when a Soviet T-95 was deemed a threat in February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite & Corsa-B.<br />
<br />
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306<sup>th</sup> Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom allowing them to bring the Phantom into the 21<sup>st</sup> century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to quickly adapt and counter any threats on the modern battlefield. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means "Modified" in Japanese).<br />
<br />
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt the F-35A Lightning II.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer McDonnell}}<br />
{{Japan jet aircraft}}</div>U16855044https://wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&diff=49888F-4EJ Phantom II2020-04-23T11:58:21Z<p>U16855044: /* Flight performance */</p>
<hr />
<div>{{Specs-Card|code=f-4ej}}<br />
{{About<br />
| about = jet fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = F-4 Phantom II (Family)<br />
}}<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 12,192 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
|2269||2236|| rowspan="2" |16000||26.5||27.7||142.2||132.6|| rowspan="2" | 850<br />
|-<br />
! Upgraded<br />
|2419||2340||25.6||26.0||204.3||170.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
|1458||597|| N/A || 625 || 463 || ~11 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 810 || < 750 || < 700 || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
8.5mm of Steel below the cockpit.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|JM61A1 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)<br />
<br />
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must. <br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}<br />
{{main|AIM-9J Sidewinder|AIM-9E Sidewinder|Zuni Mk32 Mod 0 ATAP|FFAR Mighty Mouse|M61 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 3 x 20 mm M61 cannons<br />
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)<br />
* 16 x 750 lb JM117 cone 45 bombs (12,000 lb total)<br />
* 285 x FFAR Mighty Mouse rockets<br />
* 60 x Zuni Mk32 Mod 0 ATAP rockets<br />
* 4 x AIM-9E Sidewinder missiles<br />
* 4 x AIM-9J Sidewinder missiles<br />
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)<br />
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)<br />
* 10 x 750 lb JM117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)<br />
* 10 x 750 lb JM117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)<br />
* 4 x AIM-9E Sidewinder missiles + 171 x FFAR Mighty Mouse rockets<br />
* 4 x AIM-9J Sidewinder missiles + 171 x FFAR Mighty Mouse rockets<br />
* 4 x AIM-9E Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets<br />
* 4 x AIM-9J Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]].<br />
<br />
The F-4EJ is more maneuverable than the [[F-4C Phantom II]], thanks to its leading-edge flaps. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenseless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The [[F-4E Phantom II]] can also be considered a threat as it includes leading-edge slats not found on the F-4EJ.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Fairly maneuverable thanks to leading-edge flaps, especially when low on fuel.<br />
* AIM-9J air-to-air missiles are among the best in the game.<br />
* Equipped with flares for evading enemy missiles.<br />
* A wide range of suspended armaments, suitable for any play-style.<br />
* Deadly frontal armament with high burst mass.<br />
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.<br />
<br />
'''Cons:'''<br />
<br />
* Unlike the [[F-4E Phantom II]], the F-4EJ does not have the Agile Eagle upgrade.<br />
* Limited ammunition in the frontally-mounted cannon.<br />
* Quite large and heavy compared to other fighters at its tier.<br />
<br />
== History ==<br />
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''--><br />
<br />
F-4EJ "Samurai Phantom" was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020 the F-4EJ will be replaced by the F-35A Lightning II.<br />
<br />
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft, as such the F-4EJ would be made without the AN/AJB-7 bombing computer system. <br />
<br />
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Japan's Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed "The Finale Phantom" on 20th of May, 1981, it served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built. <br />
<br />
The first squadron equipped with the new F-4EJ would be the 301<sup>st</sup> Hikotai, in August 1<sup>st</sup> 1972. In October 1973 the 301<sup>st</sup> would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30<sup>th</sup> 1978, five years after the squadron was equipped and trained in the Phantom: the 301<sup>st</sup> was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4Ej to intercept another aircraft when a Soviet T-95 was deemed a threat in February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite & Corsa-B.<br />
<br />
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306<sup>th</sup> Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom allowing them to bring the Phantom into the 21<sup>st</sup> century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to quickly adapt and counter any threats on the modern battlefield. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means "Modified" in Japanese).<br />
<br />
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt the F-35A Lightning II.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer McDonnell}}<br />
{{Japan jet aircraft}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=48052Bf 109 G-14/AS (Italy)2020-04-07T00:19:57Z<p>U16855044: /* Pros and cons */ added the optimal climbing speed of the aircraft</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The plane behaves as you would expect from a late Bf-109: great climb rate, powerful armament options (being able to mount two 20 mm or 30 mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon), and BnZ; of course at the cost of poor turning speeds and a sub-par roll rate.<br />
<br />
Compared to the regular G-14, it may look like a worse version but it compensates with improved high altitude performance and manoeuvrability in vertical fighting.<br />
<br />
With a top speed of 698 km/h at 7,000 m, it's well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. However its rip speed prevents it from diving at high speeds or steep angles. Clever positioning and well planed approaches can make up for these limitations.<br />
<br />
In capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later [[Bf 109 K-4]] or even the [[P-51H-5-NA]].<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 664 || 645 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || colspan="2" | 16.5 || rowspan="2" | 325<br />
|-<br />
! Upgraded<br />
| 737 || 698 || 19.3 || 20.0 || 29.5 || 21.8<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| 790 <!-- {{Specs|destruction|constructions}} --> || 360 <!-- {{Specs|destruction|chassis}} --> || 460 || ___ || 260 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Compressor<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
! Setting 1<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minengeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very fast climb rate with an optimal climbing speed of 250 KpH IAS<br />
* Good dive speed<br />
* Powerful and accurate armament with gun pods<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]]<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]]<br />
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats<br />
* Outstanding energy retention<br />
* Powerful anti-air armaments with the ability to mount three 20mm MG151 autocannons capable of destroying any plane you come across<br />
* Can WEP for significantly longer without overheating the engine than any other Bf-109 variant<br />
<br />
'''Cons:'''<br />
<br />
* Not very manoeuvrable compared to other fighters at its BR range<br />
* Very bad compression<br />
* The standard 20 mm armament is lacking vs. heavy armoured targets such as tanks and pillboxes<br />
* Belt options for the 20 mm MG 151 cannon outside of stealth or air targets serve little purpose as it offers no substantial anti-armour capabilities<br />
* The rip speed is 790 km/h which makes power dives impossible<br />
* Many allied are faster in a straight line<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters<br />
* Needs all performance upgrades to shine<br />
* Its only capable anti-armour weapon is a single 250 kg SC250JA bomb<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=43791Bf 109 G-14/AS (Italy)2020-02-11T20:00:25Z<p>U16855044: /* Usage in battles */</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The plane behaves as you would expect from a late Bf-109: great climb rate, powerful armament options (being able to mount two 20 mm or 30 mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon), and BnZ; of course at the cost of poor turning speeds and a sub-par roll rate.<br />
<br />
Compared to the regular G-14, it may look like a worse version but it compensates with improved high altitude performance and manoeuvrability in vertical fighting.<br />
<br />
With a top speed of 698 km/h at 7,000 m, it's well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. However its rip speed prevents it from diving at high speeds or steep angles. Clever positioning and well planed approaches can make up for these limitations.<br />
<br />
In capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later [[Bf 109 K-4]] or even the [[P-51H-5-NA]].<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 664 || 645 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || colspan="2" | 16.5 || rowspan="2" | 325<br />
|-<br />
! Upgraded<br />
| 737 || 698 || 19.3 || 20.0 || 29.5 || 21.8<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| 790 <!-- {{Specs|destruction|constructions}} --> || 360 <!-- {{Specs|destruction|chassis}} --> || 460 || ___ || 260 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Compressor<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
! Setting 1<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minengeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High climb rate<br />
* Good dive speed<br />
* Powerful and accurate armament with gun pods<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]]<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]]<br />
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats<br />
* Outstanding energy retention<br />
* Powerful anti-air armaments with the ability to mount three 20mm MG151 autocannons capable of destroying any plane you come across<br />
* Can WEP for significantly longer without overheating the engine than any other Bf-109 variant<br />
<br />
'''Cons:'''<br />
<br />
* Not very manoeuvrable compared to other fighters at its BR range<br />
* Very bad compression<br />
* The standard 20 mm armament is lacking vs. heavy armoured targets such as tanks and pillboxes<br />
* Belt options for the 20 mm MG 151 cannon outside of stealth or air targets serve little purpose as it offers no substantial anti-armour capabilities<br />
* The rip speed is 790 km/h which makes power dives impossible<br />
* Many allied are faster in a straight line<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters<br />
* Needs all performance upgrades to shine<br />
* Its only capable anti-armour weapon is a single 250 kg SC250JA bomb<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=42918Bf 109 G-14/AS (Italy)2020-01-30T15:51:35Z<p>U16855044: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{Break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The plane behaves as you would expect from a late Bf-109: great climb rate, powerful armament options (being able to mount two 20 mm or 30 mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon), and BnZ; of course at the cost of poor turning speeds and a sub-par roll rate.<br />
<br />
Compared to the regular G-14, it may look like a worse version but it compensates with improved high altitude performance and manoeuvrability in vertical fighting.<br />
<br />
With a top speed of 698 km/h at 7,000 m, it's well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. However its rip speed prevents it from diving at high speeds or steep angles. Clever positioning and well planed approaches can make up for these limitations.<br />
<br />
In capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later [[Bf 109 K-4]] or even the [[P-51H-5-NA]].<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 664 || 645 || rowspan="2" | {{Specs|ceiling}} || 21.3 || 22.1 || colspan="2" | 16.5 || rowspan="2" | 325<br />
|-<br />
! Upgraded<br />
| 737 || 698 || 19.3 || 20.0 || 29.5 || 21.8<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| 790 <!-- {{Specs|destruction|constructions}} --> || 360 <!-- {{Specs|destruction|chassis}} --> || 460 || ___ || 260 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Compressor<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
! Setting 1<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minengeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High climb rate.<br />
* Good dive speed.<br />
* Powerful and accurate armament with gun pods.<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]].<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]].<br />
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats.<br />
* Outstanding energy retention.<br />
* Powerful anti-air armaments with the ability to mount three 20mm MG151 autocannons capable of destroying any plane you come across.<br />
* Can WEP for significantly longer without overheating the engine than any other Bf-109 variant.<br />
<br />
'''Cons:'''<br />
<br />
* Not very manoeuvrable compared to other fighters at its BR range.<br />
* Very bad compression.<br />
* The standard 20 mm armament is lacking vs. heavy armoured targets such as tanks and pillboxes.<br />
* Belt options for the 20 mm MG 151 cannon outside of stealth or air targets serve little purpose as it offers no substantial anti-armour capabilities.<br />
* The rip speed is 790 km/h which makes power dives impossible.<br />
* Many allied are faster in a straight line.<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters.<br />
* Needs all performance upgrades to shine.<br />
* Its only capable anti-armour weapon is a single 250 kg SC250JA bomb.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=42863Bf 109 G-14/AS (Italy)2020-01-30T07:42:49Z<p>U16855044: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
The plane behaves as well as you would expect being a late Bf-109, great climb rate, powerful armaments (being able to mount two 20mm or 30mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon) and BnZ potential. of course at the cost of poor turning speeds and a sub-par roll rate<br />
<br />
Compared to the regular G-14 it may look like a worse version but it compensates with a improved high altitude performance and maneuverability in vertical fighting.<br />
<br />
Has a top speed of 698KpH at 7000m that puts it well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. however its rip speed prevents it from diving at high speeds or steep angles. clever positioning and well planed approaches can make up for this limitations.<br />
<br />
in capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later Bf-109 K-4 variant. or even the P-51H-5 (which you will face in an uptier)<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 664 || 645 || {{Specs|ceiling}} || 21.3 || 22.1 || 16.5 || 16.5 || 325<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 737 || 698 || {{Specs|ceiling}} || 19.3 || 20.0 || 29.5 || 21.8 || 325<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High climb rate.<br />
* Good dive speed.<br />
* Powerful and accurate armament with gun pods.<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]].<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]].<br />
* The most maneuverable rank IV Bf 109 in War Thunder, thanks to the working leading slats.<br />
* Outstanding energy retention.<br />
* Powerful anti-air armaments with the ability to mount three 20mm MG151 autocannons capable of destroying any plane you come across.<br />
<br />
'''Cons:'''<br />
<br />
* Not very maneuverable compared to other fighters at its BR range.<br />
* Very bad compression.<br />
* The standard 20 mm armament is lacking vs. heavy armored targets such as tanks and pillboxes.<br />
* Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose as it offers no substancial anti-armor capabilities.<br />
* The rip speed is 790 km/h which makes power dives impossible.<br />
* Many allied are faster in a straight line.<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters.<br />
* Needs all performance upgrades to shine.<br />
* Its only capable anti-Armor weapon is a single SC250IA 250kg bomb.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=42861Bf 109 G-14/AS (Italy)2020-01-30T07:42:27Z<p>U16855044: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
The plane behaves as well as you would expect being a late Bf-109, great climb rate, powerful armaments (being able to mount two 20mm or 30mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon) and BnZ potential. of course at the cost of poor turning speeds and a sub-par roll rate<br />
<br />
Compared to the regular G-14 it may look like a worse version but it compensates with a improved high altitude performance and maneuverability in vertical fighting.<br />
<br />
Has a top speed of 698KpH at 7000m that puts it well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. however its rip speed prevents it from diving at high speeds or steep angles. clever positioning and well planed approaches can make up for this limitations.<br />
<br />
in capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later Bf-109 K-4 variant. or even the P-51H-5 (which you will face in an uptier)<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 664 || 645 || {{Specs|ceiling}} || 21.3 || 22.1 || 16.5 || 16.5 || 325<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 737 || 698 || {{Specs|ceiling}} || 19.3 || 20.0 || 29.5 || 21.8 || 325<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High climb rate.<br />
* Good dive speed.<br />
* Powerful and accurate armament with gun pods.<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]].<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]].<br />
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats.<br />
* Outstanding energy retention.<br />
* Powerful anti-air armaments with the ability to mount three 20mm MG151 autocannons capable of destroying any plane you come across.<br />
<br />
'''Cons:'''<br />
<br />
* Not very maneuverable compared to other fighters at its BR range.<br />
* Very bad compression.<br />
* The standard 20 mm armament is lacking vs. heavy armored targets such as tanks and pillboxes.<br />
* Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose as it offers no substancial anti-armor capabilities.<br />
* The rip speed is 790 km/h which makes power dives impossible.<br />
* Many allied are faster in a straight line.<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters.<br />
* Needs all performance upgrades to shine.<br />
* Its only capable anti-Armor weapon is a single SC250IA 250kg bomb.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Bf_109_G-14/AS_(Italy)&diff=42859Bf 109 G-14/AS (Italy)2020-01-30T07:34:10Z<p>U16855044: /* Flight performance */</p>
<hr />
<div>{{Specs-Card|code=bf-109g-14as}}<br />
{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the German version<br />
| link-1 = Bf 109 G-14<br />
| usage-2 = other versions<br />
| link-2 = Bf 109 (Family)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:GarageImage_Bf_109_G-14_AS_Italy.jpg|420px|thumb|left]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].<br />
<br />
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving its firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better manoeuvrability than its predecessors.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
The plane behaves as well as you would expect being a late Bf-109, great climb rate, powerful armaments (being able to mount two 20mm or 30mm gunpods to deal with air targets as well as a similar option for the engine mounted cannon) and BnZ potential. of course at the cost of poor turning speeds and a sub-par roll rate<br />
<br />
Compared to the regular G-14 it may look like a worse version but it compensates with a improved high altitude performance and maneuverability in vertical fighting.<br />
<br />
Has a top speed of 698KpH at 7000m that puts it well above most of its competition in terms of high altitude performance which makes it a great bomber interceptor and high altitude fighter. however its rip speed prevents it from diving at high speeds or steep angles. clever positioning and well planed approaches can make up for this limitations.<br />
<br />
in capable hands and with its limitations and strengths in mind it can be one of the best air superiority fighters at its BR, even outperforming the later Bf-109 K-4 variant. or even the P-51H-5 (which you will face in an uptier)<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 664 || 645 || {{Specs|ceiling}} || 21.3 || 22.1 || 16.5 || 16.5 || 325<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 7,000 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" | Take-off run<br>(meters)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
| 737 || 698 || {{Specs|ceiling}} || 19.3 || 20.0 || 29.5 || 21.8 || 325<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps<br />
! Take-off flaps<br />
! Landing flaps<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flaps<br>(km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < 450 || < 390 || < 450 || > 715<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 7,800 m || 1,140 hp || 1,596 hp<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 60 mm Bulletproof glass in front and rear of cockpit.<br />
* 4-8 mm Steel plates on pilot seat.<br />
* 10 mm Steel plates around pilot's head.<br />
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)<br />
<br />
=== Suspended armament ===<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 1 x 250 kg SC250JA bomb (250 kg total)<br />
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)<br />
* 2 x 20 mm MG 151/20 cannons, gunpods (wing-mounted) (135 rpg = 270 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Just like its predecessors, the G-14 should generally be utilised as an energy fighter/Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, its increased agility should be used for maintaining high speed and energy rather than dog fighting, since even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.<br />
<br />
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angels at which they expose the most of the planes frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the center-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering it's fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoss shells, beyond that it is personal preference since the difference is only cosmetic.<br />
<br />
Adding the twin 20 mm MG 151 gun pods, will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the center mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.<br />
<br />
Finally, keep in mind it is possible to carry both 13 mm, 20 mm and 30 mm weaponry, however due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type<br />
|-<br />
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Modules ===<br />
{| class="wikitable"<br />
! Tier<br />
! colspan="2" | Flight performance<br />
! Survivability<br />
! colspan="3" | Weaponry<br />
|-<br />
| I<br />
| Fuselage repair<br />
| Radiator<br />
|<br />
| Offensive 13 mm<br />
| ETC 500/IXb I<br />
|<br />
|-<br />
| II<br />
|<br />
| Compressor<br />
| Airframe<br />
| New 13 mm MGs<br />
| MK 108 cannon<br />
|<br />
|-<br />
| III<br />
| Wings repair<br />
| Engine<br />
|<br />
| Offensive 20 mm<br />
| Offensive 30 mm<br />
| R6 modification<br />
|-<br />
| IV<br />
|<br />
| Engine injection<br />
| Cover<br />
| New 20 mm cannons<br />
| New 30 mm cannons<br />
| R5 modification<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High climb rate<br />
* Good dive speed<br />
* Powerful and accurate armament with gun pods<br />
* Good engine performance compared to the [[Bf 109 G-6|G-6]]<br />
* Good rear visibility compared to the [[Bf 109 G-2|G-2]]<br />
* The most manoeuvrable rank IV Bf 109 in War Thunder, thanks to the working leading slats<br />
* Outstanding energy retention<br />
<br />
'''Cons:'''<br />
<br />
* Not very manoeuvrable<br />
* Very bad compression<br />
* The standard 20 mm armament is lacking vs. heavy armoured targets<br />
* Belt options for the 20 mm MG 151/20 outside of stealth or air targets serve little purpose.<br />
* 30 mm MK 108 cannons are ill-suited for anything but attacking bombers.<br />
* The rip speed is 790 km/h which makes power dives impossible<br />
* Many allied are faster in a straight line.<br />
* Relatively low ammo count<br />
* Cockpit visibility by far not as good as in the [[Fw 190 (Family)|Fw 190s]] or most allied fighters.<br />
* Needs all performance upgrades to shine<br />
* Outside of equipping bombs or rockets, the G-14 does not have anything to attack armoured ground targets beyond armoured cars.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
In 1943, the Bf 109 G-6 entered service, while its performance was less then stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190's at high altitude became increasingly apparent.<br />
<br />
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechlocks of the machine guns.<br />
<br />
In addition the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features Watermethanol injection, and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.<br />
<br />
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less then stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more then a match for the large majority of the Allied aircraft.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* Mitsubishi [[A6M (Family)|A6M]]<br />
* Bell [[P-39 (Family)|P-39]] Airacobra<br />
* Curtiss [[P-36 (Family)|P-36]]<br />
* Curtiss [[P-40 (Family)|P-40]]<br />
* Dewoitine [[D.520]]<br />
* Fiat [[G.55 serie 1|G.55]]<br />
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]<br />
* Grumman [[F4F (Family)|F4F]] Wildcat<br />
* Grumman [[F6F (Family)|F6F]] Hellcat<br />
* Hawker [[Hurricane (Family)|Hurricane]]<br />
* Heinkel [[He 112 (Family)|He 112]]<br />
* [[IAR-81C|IAR-81]]<br />
* Kawasaki [[Ki-61 (Family)|Ki-61]]<br />
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]<br />
* Macchi [[C.202]]<br />
* Macchi [[C.205 serie 1|C.205]]<br />
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]<br />
* Morane-Saulnier [[M.S.406C1|MS.406]]<br />
* Nakajima [[Ki-43 (Family)|Ki-43]]<br />
* North American [[P-51 (Family)|P-51]] Mustang<br />
* Polikarpov [[I-16 (Family)|I-16]]<br />
* Supermarine [[Spitfire (Family)|Spitfire]]<br />
* Yakovlev [[Yak-1]]<br />
* Yakovlev [[Yak-9]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer BFW}}<br />
{{Italy fighters}}</div>U16855044https://wiki.warthunder.com/index.php?title=Ar-2&diff=16206Ar-22019-02-27T17:12:37Z<p>U16855044: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card|code=ar_2}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian bomber {{Battle-rating|4}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,700 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 490 || 477 || {{Specs|ceiling}} || 23,1 || 23.4 || 10 || 10 || 366<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,700 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 536 || 512 || {{Specs|ceiling}} || 21.2 || 22 || 18 || 12.5 || 366<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:'''<br />
<br />
* It is pretty fast (able to outrun BF-109)<br />
<br />
* The air brakes allows for easy landings (even with critical damage), and excellent diving capabilities<br />
<br />
* Excellent mobility for a bomber (expanded further with the use of combat flaps and air brakes)<br />
<br />
* Good frontal turret aiming range<br />
<br />
* Able to take down heavier bombers and some fighters when used correctly. (not recommended unless you know what you are doing)<br />
<br />
* Adequate payload for its speed and mobility (able to take one base and a half when fully loaded)<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Lightly armored and easily taken down by anything from 20mm and above.<br />
<br />
* Prone to flat spins with engine damage or when pushed too far.<br />
<br />
* Most components are located in the front which makes it easy to destroy in frontal attacks.<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U16855044https://wiki.warthunder.com/index.php?title=Ar-2&diff=16205Ar-22019-02-27T17:10:28Z<p>U16855044: added some pros and cons based on my personal (and extensive) experience with the plane</p>
<hr />
<div>{{Specs-Card|code=ar_2}}<br />
<br />
== Description ==<br />
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--><br />
<br />
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]<br />
{{break}}<br />
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian bomber {{Battle-rating|4}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.<br />
== General info ==<br />
=== Flight Performance ===<br />
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="8" | Characteristics<br />
|-<br />
! colspan="8" | ''Stock''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,700 m)<br />
! rowspan="2" | Max altitude<br>(meters)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run<br>(meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 490 || 477 || {{Specs|ceiling}} || 23,1 || 23.4 || 10 || 10 || 366<br />
|-<br />
! colspan="8" | ''Upgraded''<br />
|-<br />
! colspan="2" | Max Speed<br>(km/h at 4,700 m)<br />
! rowspan="2" |Max altitude (meters)<br />
! colspan="2" | Turn time (seconds)<br />
! colspan="2" | Rate of climb<br>(meters/second)<br />
! rowspan="2" |Take-off run (meters)<br />
|-<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
! AB<br />
! RB<br />
|-<br />
| 536 || 512 || {{Specs|ceiling}} || 21.2 || 22 || 18 || 12.5 || 366<br />
|-<br />
|}<br />
<br />
====Details====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flap<br />
! Take-off flap<br />
! Landing flap<br />
! Air brakes<br />
! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="5" | Limits<br />
|-<br />
! rowspan="2" | Wing-break speed<br>(km/h)<br />
! rowspan="2" | Gear limit<br>(km/h)<br />
! rowspan="2" | Combat flap<br> (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! +<br />
! -<br />
|-<br />
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities<br />
|-<br />
! Ailerons<br>(km/h)<br />
! Rudder<br>(km/h)<br />
! Elevators<br>(km/h)<br />
! Radiator<br>(km/h)<br />
|-<br />
| < ??? || < ??? || < ??? || > ???<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ??? hp || ?,??? hp <br />
|-<br />
<!--! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|-<br />
! colspan="3" | Setting 3<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| ?,??? m || ?,??? hp || ?,??? hp <br />
|- --><br />
|}<br />
<br />
=== Survivability and armour ===<br />
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--><br />
<br />
* No armour plating<br />
* No armour glazing<br />
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)<br />
* More fuel tanks located in wings near the fuselage<br />
<br />
== Armaments ==<br />
=== Offensive armament ===<br />
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''<br />
{{main|MAC 1934 (7.5 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)<br />
--><br />
<!--=== Suspended armament ===<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--><br />
<!--<br />
=== Defensive armament ===<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''<br />
--><br />
== Usage in the battles ==<br />
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--><br />
<br />
===Manual Engine Control===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" |Mixer<br />
! rowspan="2" |Pitch<br />
! colspan="3" |Radiator<br />
! rowspan="2" |Supercharger<br />
! rowspan="2" |Turbocharger<br />
|-<br />
! Oil<br />
! Water<br />
! Type <br />
|-<br />
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable<br />
|-<br />
|}<br />
<br />
===Modules===<br />
{| class="wikitable"<br />
! colspan="1" | Tier<br />
! colspan="2" | Flight performance<br />
! colspan="1" | Survivability<br />
! colspan="2" | Weaponry<br />
|-<br />
| I<br />
| Fuselage Repair<br />
| Radiator<br />
| <br />
| <br />
|-<br />
| II<br />
| <br />
| Compressor<br />
| Airframe<br />
| <br />
|-<br />
| III<br />
| Wings Repair<br />
| Engine<br />
| <br />
| <br />
|-<br />
| IV<br />
| <br />
| Engine Injection<br />
| Cover<br />
| <br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--><br />
<br />
'''Pros:''' <br />
<br />
<nowiki>*</nowiki>It is pretty fast (able to outrun BF-109)<br />
<br />
<nowiki>*</nowiki>The air brakes allows for easy landings (even with critical damage), and excellent diving capabilities<br />
<br />
<nowiki>*</nowiki>Excellent mobility for a bomber (expanded further with the use of combat flaps and air brakes)<br />
<br />
<nowiki>*</nowiki>Good frontal turret aiming range<br />
<br />
<nowiki>*</nowiki>Able to take down heavier bombers and some fighters when used correctly. (not recommended unless you know what you are doing)<br />
<br />
<nowiki>*</nowiki>Adequate payload for its speed and mobility (able to take one base and a half when fully loaded)<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
<nowiki>*</nowiki>Lightly armored and easily taken down by anything from 20mm and above.<br />
<br />
<nowiki>*</nowiki>Prone to flat spins with engine damage or when pushed too far.<br />
<br />
<nowiki>*</nowiki>Most components are located in the front which makes it easy to destroy in frontal attacks.<br />
<br />
*<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''<br />
<br />
== Read also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<!--''ETC.''--><br />
<br />
== Sources ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''page on aircraft encyclopedia;''<br />
* ''other literature.''<br />
<br />
{{USSR bombers}}</div>U16855044