https://wiki.warthunder.com/api.php?action=feedcontributions&user=U104648940&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-19T03:58:13ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=Su-17M2&diff=123861Su-17M22022-02-26T20:11:49Z<p>U104648940: Air spawning has been removed for strike fighters and bombers of Rank VI+.</p>
<hr />
<div>{{Specs-Card<br />
|code=su_17m2<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]]. The Su-17M2 is the first aircraft in the game to feature variable sweep-wing mechanics.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
[[File:Su-17WingForwards.png|thumb|280x280px|Su-17M2 with wings swept forward.]]<br />
<br />
The Su-17M2 has extremely competitive flight characteristics given by its variable sweep wings, which can change from an angle of 30 degrees swept forward to 63 degrees when fully swept back. Firstly, the Su-17 is fast. This aircraft can reach a top speed of ~1,440 km/h TAS on the deck (or 1,420 km/h IAS), meaning that it can easily outrun Phantoms, MiG-21s, and other comparable top-tier aircraft. The only two exceptions to this are the Italian F-104S Starfighter and British Phantoms (FGR.2 and FG.1), which can outrun the Su-17 at sea level by a small margin. The aircraft's acceleration is very competitive below speeds of 1100 km/h, but does take more time to accelerate above that speed. Note that acceleration at high speeds improves dramatically when the wings are swept fully backwards.<br />
<br />
[[File:Su-17WingBack.png|thumb|280x280px|Su-17 with wings swept fully backwards.]]<br />
<br />
In terms of overall agility, the Su-17M2 is quite manoeuvrable, though this performance is greatly affected by wing sweep and speed. When the wings are swept backwards, the aircraft handles very similarly to the prior Su-7B. However, when the wings are swept forward, you will see a dramatic improvement in turn performance - in fact, the Su-17 can out-turn Phantoms when wings are fully swept forwards. The sustained horizontal turn rate peaks at 17°/s between 650-750 km/h IAS when it carries missiles with automatic wing sweep controls, which is better than any F-4, MiG-21 and most of other dedicated jet fighters. In fully swept forward configuration it further increases to 19 °/s in sustained turning above 700 km/h IAS .The Su-17's turn rate decreases a lot at low speed below 500 km/h IAS and its instantaneous turn rate is mediocre at best. The aircraft features an all-flying tail making elevator performance quite adequate. The aircraft's roll rate is worse compared to other jet fighters like the MiG-21 or F-4, with the automatic sweep wing control it reaches 90°/s at 600 km/h IAS and increases to 105°/s at 900 km/h IAS.<br />
<br />
Structurally, the aircraft's wings rip at 1419 km/h IAS when fully swept back, a speed that the aircraft can attain easily at sea level. However, this speed limit depends on the wing angle and is reduced to just 1,050 km/h IAS with wings swept forwards.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 11,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2,219 || 2,219 || rowspan="2" | {{Specs|ceiling}} || 27.3 || 27.4 || 164.8 || 164.8 || rowspan="2" | 850<br />
|-<br />
! Upgraded<br />
| 2,276 || 2,232 || 26.7 || 27.0 || 219.9 || 190.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="60%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="60%"<br />
|-<br />
! rowspan="2" | Limits<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
! Min sweep<br />
| 1,050 || rowspan="2" | {{Specs|destruction|gear}} || N/A || 476 || 473 || ~10 || ~3<br />
|-<br />
! Max sweep<br />
| 1,417 || N/A || N/A || N/A || ~11 || ~4<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 740 || < 650 || < 650 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="5" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Saturn AL-21F-3 || 1<br />
| colspan="2" | 11,050 kg || colspan="3" | 386 - 430 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 12m fuel || 20m fuel || 30m fuel || 40m fuel<br />
|-<br />
| 1,800 kg || colspan="2" | Afterburning axial flow turbojet<br />
| 12,190 kg || 12,907 kg || 13,836 kg || 14,850 kg || __,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)<br />
|-<br />
! Condition || 100% || WEP<br />
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 6,400 kgf || 9,039 kgf<br />
| 0.74 || 0.70 || 0.65 || 0.61 || _.__<br />
|-<br />
| ''Optimal'' || 7,232 kgf<br>(1,200 km/h) || 13,179 kgf<br>(1,400 km/h)<br />
| 1.08 || 1.02 || 0.95 || 0.89 || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
The Su-17M2 is quite survivable for a top-tier jet. Armour protects the pilot, with a 36 mm aluminum armour plating on the sides and back, as well as a 20 mm plate behind the headrest. The forward canopy features 25 mm of armoured glass, as well as a thin 8 mm steel plate in front of the controls. The large engine is mounted at the rear of the fuselage, while fuel tanks are mounted underneath it, as well as in the inner parts of the swept wing surfaces. Two sets of structural spars run the entire length of the wing, though only the forward set of spars are completely linked to each other.<br />
<br />
The Su-17M2 is surprisingly easy to fly even with serious damage - the aircraft can safely make it back to the airfield even with a wing missing, due to the powerful ailerons. However, note that any damage to the wing surfaces can cause a large imbalance in lift, making turning difficult.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | [[Ballistic Computer]]<br />
|-<br />
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)<br />
|-<br />
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}<br />
|-<br />
|}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NR-30 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)}}<br />
{{main|Kh-23M|Kh-25|Kh-29L|R-60}}<br />
{{main|S-3K|S-5K|S-8KO|S-24B|GSh-23-2 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x R-60 missiles<br />
* 2 x 23 mm GSh-23-2 cannons (250 rpg = 500 total)<br />
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)<br />
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)<br />
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)<br />
* 128 x S-5K rockets<br />
* 80 x S-8KO rockets<br />
* 28 x S-3K rockets<br />
* 6 x S-24B rockets<br />
* 2 x Kh-23M missiles<br />
* 2 x Kh-25 missiles<br />
* 1 x Kh-29L missile<br />
* 4 x R-60 missiles<br />
* 4 x R-60 missiles + 18 x 100 kg OFAB-100 bombs (1,800 kg total)<br />
* 4 x R-60 missiles + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)<br />
* 4 x R-60 missiles + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)<br />
* 4 x R-60 missiles + 64 x S-5K rockets<br />
* 4 x R-60 missiles + 40 x S-8KO rockets<br />
* 4 x R-60 missiles + 28 x S-3K rockets<br />
* 4 x R-60 missiles + 4 x S-24B rockets<br />
* 2 x R-60 missiles + 2 x Kh-23M missiles<br />
* 4 x R-60 missiles + 2 x Kh-25 missiles<br />
* 4 x R-60 missiles + 1 x Kh-29L missile<br />
* 2 x 23 mm GSh-23-2 cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)<br />
* 2 x 23 mm GSh-23-2 cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)<br />
* 2 x 23 mm GSh-23-2 cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)<br />
* 2 x 23 mm GSh-23-2 cannons + 64 x S-5K rockets<br />
* 2 x 23 mm GSh-23-2 cannons + 40 x S-8KO rockets<br />
* 2 x 23 mm GSh-23-2 cannons + 28 x S-3K rockets<br />
* 2 x 23 mm GSh-23-2 cannons + 4 x S-24B rockets<br />
* 1 x 23 mm GSh-23-2 cannon + 2 x Kh-23M missiles<br />
* 2 x 23 mm GSh-23-2 cannons + 2 x Kh-25 missiles<br />
* 2 x 23 mm GSh-23-2 cannons + 1 x Kh-29L missile<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The Su-17M2 is an extremely versatile aircraft due to its excellent flight performance and large variety of suspended payload options. As a result, a multitude of playstyles can be used. The Su-17M2 can be used as a support fighter, flanking and making full use of its powerful R-60 missiles, but can also be used as a bomber and CAS aircraft, in both Air and Ground RB.<br />
<br />
;As a fighter<br />
<br />
[[File:Su-17withR60s.png|thumb|Su-17M2 at high altitude with an air-attack configuration.]]<br />
<br />
The Su-17M2 works quite well as a fighter, as it is fairly manoeuvrable and can be equipped with 4 x R-60 missiles which are extremely agile and track very well. In this role, it has two major advantages - speed and manoeuvrability. It can outrun everything except for the Italian [[F-104S]] Starfighter and British Phantoms when its wings are swept. It can out-turn everything except for the [[Mirage IIIC]] / [[Mirage IIIE|IIIE]] and [[J35D|J35D Draken]] when its wings are extended, unless the Su-17 is close to its optimal speed at the start of the engagement and the enemy player forces them into a longer horizontal turn fight. In this regard, the aircraft works best in a support / boom & zoom role. At the start of each battle, utilize your airspawn, climb a bit (but not over 3 km because you will be Phantom food) to the side of the map. Once most enemies have been spotted, turn into the battlefield and utilize Boom & Zoom manoeuvres. Target enemies that are slow or not paying attention. If you are behind multiple enemies, target the lowest enemy first, so that you are below the rest of the aircraft. This ensures that you remain on the blind spot of the rest of the aircraft.<br />
<br />
It is not recommended to engage in extended dogfights. Though you may win a single dogfight, it will leave you slow and vulnerable to a follow-up missile attack from an enemy, which you will not be able to dodge. Only dogfight if you have teammate support, and there are no other enemies in the area. Your 30 mm NR-30 cannons are extremely capable of destroying enemy aircraft, especially using the Air Targets belt, which can usually confirm a kill with only a few hits, if not one or two.<br />
<br />
;As a bomber or fighter-bomber<br />
<br />
The Su-17M2 can be used as a bomber, particularly when you haven't unlocked the R-60 missiles. The aircraft can carry loads of 20 x 100 kg bombs, 10 x 250 kg bombs or 8 x 500 kg bombs. The 100 kg bombs can take out a single mini-base (found on all maps with three bases) or a single large base (found on Ruhr and any four-base map), requiring you to drop all ordnance. The 250 kg bombs can take out two larger bases (5 per base) but are insufficient for a large base, meaning that the 100 kg bombs are better in this regard. The 500 kg bombs are the best option, being capable of destroying two+ mini-bases (3 per base) or two large bases (4 per base). When you bomb, make use of the Su-17M2's ballistic computer, which will give you an aiming reticle (similar to AB bombing) which displays your bomb's impact point. Simply nose down to a -10 degree dive or more and the reticle will appear.<br />
<br />
[[File:Su-17Multirole.png|thumb|450x450px|Su-17 with multirole load of 6 x 500 kg bombs and 4 x R-60 IR missiles.]]<br />
<br />
However, when you are bombing, it is critical to maintain situational awareness. Before you bomb, plan out the flight path that you will take to return to base, because otherwise, you will be clubbed by a large group of angry enemy fighters. If the base you are bombing is far within enemy lines, flank and fly to the side of the map before commencing your attack. Do not rush straight for the base, especially if the base is deep within enemy lines, because you will< be shredded. After you complete your attack, return to base and reload.<br />
<br />
Su-17M2 can most more effective when used as a fighter-bomber or multirole aircraft. This role allows you to get a high RP reward by bombing bases, and then contributing to your team by serving as a fighter. In this regard, the 6 x 500 kg bomb + 4 x R-60 missile loadout is the most effective. Bomb 1-2 bases (depending on map), then fly towards friendly lines, before beginning B & Z style fighter attacks.<br />
<br />
;As a Close Air Support (CAS) aircraft<br />
<br />
Finally, the Su-17M2 can be used as a CAS aircraft, particularly in mixed battles (Ground RB). In this regard, the aircraft excels due to its massive ordnance options. The aircraft's loadout of unguided bombs and rockets should come as no surprise to anyone who's played the Su-7B / BKL aircraft. Of these weapon types, the 500 kg unguided bombs can be extremely effective due to the large number of bombs carried - these weapons can be deadly when combined with the ballistic computer. As well, the aircraft can carry S-5K, S-3K and S-8KO rockets, along with the massive S-24 "Tiny Ivans". These weapons are all quite effective against enemy armour.<br />
<br />
[[File:Kh-29LonSu-17M2.png|thumb|334x334px|The Kh-29L laser-guided missile mounted on the Su-17M2.]]<br />
<br />
However, the aircraft does get access to some highly unique munitions, being the Kh-23M, Kh-25 and Kh-29L AGMs. The Kh-23M can be considered as an equivalent to the [[AGM-12B Bullpup]], with a similar MCLOS guidance system and explosive mass, and can also be found on the [[Yak-38 (Family)|Yak-38]]. However, the other two missiles are unique to this aircraft only. The Kh-25 is a laser-guided version of the Kh-23M with a larger warhead - this means that you can steer the missile using your mouse. Make sure to turn on the ground missile lock using spacebar or a custom keybind, then fire the missile and guide it by mouse. The Kh-29L is very similar, but features a massive 150 kg warhead with 103 mm of penetration. Note that enemy tanks with laser warning systems will be able to detect the launch of a Kh-25 or Kh-29L missile. As well, the main drawback of these weapons are the amount carried - the Su-17M2 can only carry a single Kh-29L or two Kh-25s. Thus, unguided bombs can often be more effective at destroying enemy vehicles.<br />
<br />
;<nowiki>Enemies worth noting:</nowiki><br />
<br />
* The [[Mirage IIIC]] and the [[J35D]]: These planes are also serious foes as they out turn everything at their BR (keep in mind that the Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as [[RB24J|RB24Js]] and the Mirage has access to the extremely effective [[Matra R550 Magic 1]] that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. Try to not let them shoot a missile at you since you don't have flares and will have to try to outturn it. If that happens turn off the afterburner and pull hard.<br />
<br />
* [[F-4 Phantom II (Family)|Phantoms]]: These planes are the most common enemies and high-priority targets due to their extremely good missile armament and speed. This applies especially to the British Phantoms, which are capable of outrunning you by a small margin on the deck. However, you can out-turn them by a small margin with wings swept forwards. In many cases you can evade their AIM-9s by turning in one direction first, than rolling and switching direction. If you try to turn fight them, pull out your airbrakes to go below 1000 km/h (620 mph), fold out the wings and you won't have any problems. If they try to get out of the turn fight and out accelerate, you can quickly fire one of your R-60's at them, if you have them equipped. Finally, note that these aircraft all wield the formidable AIM-7 Sparrow - the best way to avoid these missiles is to avoid heading to high altitudes. Stay low, stay fast, and watch your RWR.<br />
<br />
===Radars===<br />
<!--{{main|SRD-5}}--><br />
The Su-17 is equipped with a SRD-5 rangefinding radar, located in the nose of the aircraft.<br />
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="4" | SRD-5 - Rangefinding radar<br />
|-<br />
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}<br />
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}<br />
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}<br />
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}<br />
|-<br />
| 3,000 m || 300 m || ±9° || ±9°<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Extremely fast - 1,419 km/h IAS at sea level before the wings break off<br />
* Quite manoeuvrable with wings swept forwards - capable of out-turning Phantoms!<br />
* Great acceleration at lower speeds and climb rate (190 m/s spaded)<br />
* Gets access to a wide selection of secondary armaments<br />
** Can load four R-60 missiles which are among the best in the game<br />
** Up to 4,000 kg of bombs, enough to destroy two large bases<br />
** Can carry advanced AGMs including the Kh-25 and Kh-29L<br />
** Gets access to a ballistic computer, making aiming much easier<br />
<br />
'''Cons:'''<br />
<br />
* Acceleration is sluggish above Mach 1, especially when carrying any sort of ordnance<br />
** Extremely poor high-speed performance with wings swept forwards<br />
* No countermeasures of any sort<br />
* Limited ability to carry AGMs - only two Kh-23Ms or Kh-25s, or a single Kh-29L<br />
* Raw payload capacity is low for an attacker, 4,000 kg compared to >6,000 kg for the Phantom<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
During the further development of the Su-7B project and the tendency of fighter-bomber aviation to increase the combat mass of an aircraft, the problem of difficult takeoff and landing on shorter runways became apparent. However, a massive supersonic bomb with an ability to make a missile strike as well was all too an alluring military power to simply give up! The TsAGI research institution studied the prospects for a scheme with a variable sweep-wing, which was able to facilitate takeoff and landing of a heavy aircraft at subsonic speeds. Studies have shown that when using the classical variable sweep scheme, the desired effect will not be achieved, even to the contrary, the performance characteristics will significantly decrease. However, if only part of the wing is designed to 'swing', take-off and landing will become noticeably easier, and flight characteristics at subsonic speeds will increase greatly.<br />
<br />
This is how the project of an experimental prototype of the S-22I appeared: a sweep-wing fighter-bomber made on the basis of Su-7BM. After successful tests, the fighter-bomber designated Su-17 was adopted for mass production. At the beginning of the 70's, the Su-17M modification appeared, a little later supplemented by the Su-17M2 modification, in which the most contemporary developments at that time were combined, including new navigation systems and an aiming system with a laser rangefinder, featuring a total payload of 4,000 kg. Serial production of the Su-17M2 began in 1974, a total of 152 units of this modification were produced.<br />
<br />
''- From [[wt:en/news/7056-development-su-17m2-the-first-swing-wing-aircraft-in-war-thunder-en|Devblog]]''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=assault&vehicle=su_17m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery widths="240" perrow="3" mode="packed" heights="150"><br />
File:Su-17M2 WTWallpaper 02.jpg|<br />
File:Su-17M2 WTWallpaper 01.jpg|<br />
File:Su-17M2 WTWallpaper -3.jpg|<br />
File:Su-17M2 WTWallpaper -4.jpg|<br />
File:Su-17M2 WTWallpaper -5.jpg|<br />
File:Su-17M2 WTWallpaper -6.jpg|<br />
File:Su-17M2 WTWallpaper -7.jpg|<br />
File:Su-17M2 WTWallpaper -8.jpg|<br />
</gallery><br />
<br />
;Videos<br />
{{Youtube-gallery|jyfaQ2Cfg2U|'''The Shooting Range #243''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related Development<br />
<br />
* [[Su-7BKL]]<br />
* [[Su-7B]]<br />
* [[Su-22M3]]<br />
<br />
;Aircraft of a similar role, configuration or era<br />
<br />
* [[Jaguar GR.1|Jaguar]]<br />
* [[A-7D|A-7D Corsair II]]<br />
* [[F-4C Phantom II]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7056-development-su-17m2-the-first-swing-wing-aircraft-in-war-thunder-en|[Devblog] Su-17M2 - the first swing-wing aircraft in War Thunder]]<br />
* [https://forum.warthunder.com/index.php?/topic/519023-su-17m-2/ Official data sheet - more details about the performance]<br />
* [[wikipedia:Sukhoi_Su-17|[Wikipedia] Sukhoi Su-17]]<br />
<br />
{{AirManufacturer Sukhoi}}<br />
{{USSR jet aircraft}}</div>U104648940https://wiki.warthunder.com/index.php?title=I-16_type_5&diff=105783I-16 type 52021-06-14T01:19:16Z<p>U104648940: edited an incorrect ammo value</p>
<hr />
<div>{{About<br />
| about = Soviet fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = I-16 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=i-16_type5<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 2,700 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 428 || 408 || rowspan="2" | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan="2" | 210<br />
|-<br />
! Upgraded<br />
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~14 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 300 || < 320 || < 320 || > 190<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,500 m || 730 hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* No armour<br />
* Self-sealing fuel tanks (1 in front of pilot)<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShKAS (7.62 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)<br />
<br />
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.<br />
<br />
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 meters). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.<br />
<br />
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 meters which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.<br />
<br />
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.<br />
<br />
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16's (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43's though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.<br />
<br />
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.<br />
<br />
'''Simulator Battles:'''<br />
<br />
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.<br />
<br />
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.<br />
<br />
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.<br />
<br />
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.<br />
<br />
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.<br />
<br />
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.<br />
<br />
'''Enemies worth noting:'''<br />
<br />
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;<br />
<br />
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.<br />
<br />
[[He 111 H-6]]:<br />
<br />
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.<br />
<br />
[[Sunderland Mk IIIa|Sunderland]]:<br />
<br />
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.<br />
<br />
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]:<br />
<br />
These planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]<br />
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good<br />
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo (1800 round total) for longer fights<br />
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability<br />
* Is a very short and small plane, offering the enemy a harder target to hit<br />
<br />
'''Cons:'''<br />
<br />
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]<br />
* Engine tends to overheat when diving at more than 500 km/h<br />
* Control surfaces are unresponsive over 450 km/h<br />
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds<br />
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins<br />
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]<br />
* 2 x ShKAS machine guns are not the best armament for its rank<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1's. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.<br />
<br />
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5's were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51's deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as "Moscas" (Fly, though the nickname may actually had derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the "Rata" (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.<br />
<br />
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109's as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109's and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machinegun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.<br />
<br />
The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the Fokker DXXI and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18's during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5's that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the aircraft;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]<br />
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]<br />
<br />
{{AirManufacturer Polikarpov}}<br />
{{USSR fighters}}</div>U104648940https://wiki.warthunder.com/index.php?title=T-28_(1938)&diff=103452T-28 (1938)2021-05-21T16:15:56Z<p>U104648940: typo edit</p>
<hr />
<div>{{About<br />
| about = Soviet medium tank '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = T-28 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=ussr_t_28_1938<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]<br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.<br />
<br />
{{Break}}<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.<br />
<br />
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 30 mm || 20 mm ''Top'' <br> 20+10 mm ''Bottom'' || 20 mm || 10-15 mm<br />
|-<br />
| Turret || 20 mm ''Turret front'' <br>20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm<br />
|-<br />
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
The suspensions are protected by a 10 mm side skirt.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]<br />
<br />
{{tankMobility|abMinHp=775|rbMinHp=442}}<br />
<br />
Like all the others T-28, the T-28 (1936) has an quite good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes on the enemy lines.<br />
{{Break}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|KT-28 (76 mm)}}<br />
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]<br />
The T-28 (1936) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot.The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE & 370 m/s for the APHEBC.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[KT-28 (76 mm)|76 mm KT-28]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 69 || rowspan="2" | -5°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00<br />
|-<br />
! ''Realistic''<br />
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-350A (MD-5 fuze) || APHEBC || 37 || 37 || 33 || 30 || 27 || 24<br />
|-<br />
| OF-350M || HE || 11 || 11 || 11 || 11 || 11 || 11<br />
|-<br />
| Sh-353 || Shrapnel || 27 || 25 || 21 || 19 || 16 || 12<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-350A (MD-5 fuze) || APHEBC || 370 || 6.3 || 1.2 || 14 || 155 || 48° || 63° || 71°<br />
|-<br />
| OF-350M || HE || 387 || 6.2 || 0.05 || 0.1 || 710 || 79° || 80° || 81°<br />
|-<br />
| Sh-353 || Shrapnel || 381 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|200px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.5.1.99''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
|-<br />
| '''69''' || 62&nbsp;''(+7)'' || 56&nbsp;''(+13)'' || 50&nbsp;''(+19)'' || 47&nbsp;''(+22)'' || 44&nbsp;''(+25)'' || 41&nbsp;''(+28)'' || 31&nbsp;''(+38)'' || 28&nbsp;''(+41)''<br />
|-<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! 11th<br>rack empty<br />
! 12th<br>rack empty<br />
! 13th<br>rack empty<br />
! 14th<br>rack empty<br />
! 15th<br>rack empty<br />
! Visual<br>discrepancy<br />
!<br />
|-<br />
| 25&nbsp;''(+44)'' || 15&nbsp;''(+54)'' || 12&nbsp;''(+57)'' || 9&nbsp;''(+60)'' || 6&nbsp;''(+63)'' || 3&nbsp;''(+66)'' || 1&nbsp;''(+68)'' || Yes<br />
!<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* The visual discrepancy concerns the crossed out racks: they are modeled but always empty.<br />
* Racks disappear after you've fired all shells in the rack.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
{{Specs-Tank-Weapon|4}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|DT (7.62 mm)}}<br />
<br />
The MGs are purely mounted for infantry combat, they won't penetrate anything that is more than covered and would only suffice at knocking out open crewed vehicles and anti-air. The vertical guidance is mediocre and you might be able to shoot down planes directly in front of the tank if you get it on a slope.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°<br />
|-<br />
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°<br />
|-<br />
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
With its great mobility and its powerful gun, the T-28 (1938) is a great brawler. Unlike the further versions, you can't shoot enemy tanks at middle to long range, so avoid sniping and try to get the closer possible. Don't travel in the open, your armour won't last long.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good mobility<br />
* Good armament:<br />
** Powerful shells filled with a lot of TNT will allow you to take out every tank you'll face with a single shot<br />
** Shrapnel shells available, useful to destroy trucks and armoured cars<br />
* Numerous crew members grant a longer survivability<br />
<br />
'''Cons:'''<br />
<br />
* Low muzzle velocity makes long distance targeting difficult<br />
* Big silhouette and profile, difficult to hide<br />
* Poorly armoured vehicle<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{Notice<br />
|The T-28 (1938) represents the T-28 Model 1936.}}<br />
<br />
'''Development'''<br />
<br />
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.<ref name=":0">https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/</ref><br />
<br />
'''Design'''<br />
<br />
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.<br />
<br />
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).<br />
<br />
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.<br />
<br />
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.<br />
<br />
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.<ref name=":0" /><ref name=":1">https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php</ref><br />
<br />
'''Production and Service'''<br />
<br />
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.<br />
<br />
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.<br />
<br />
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed “ostivaunu” which means “wagon coaches”. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.<br />
<br />
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.<br />
<br />
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.<ref name=":1" /><br />
<br />
'''Surviving Vehicles'''<br />
<br />
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.<ref name=":0" /><ref name=":1" /><br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed-hover" heights="150px"><br />
T-28 Production (1).jpg|<br />
T-28 Production (5).jpg|<br />
T-28 Production (3).jpg|<br />
</gallery><br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
=== References ===<br />
<references />{{USSR medium tanks}}</div>U104648940