https://wiki.warthunder.com/api.php?action=feedcontributions&user=U103089390&feedformat=atomWar Thunder Wiki - User contributions [en]2024-03-29T01:57:07ZUser contributionsMediaWiki 1.30.0https://wiki.warthunder.com/index.php?title=MG_15_(7.92_mm)&diff=170537MG 15 (7.92 mm)2023-09-01T20:18:54Z<p>U103089390: </p>
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<div>[[File:Weapon MG 15 (7.92 mm).png|thumb|x250px|The MG 15 on the [[S-100 (1944)]]]]<br />
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== Description ==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--><br />
The '''7.92 mm MG 15''' is a German machine gun seen used on a variety of vehicles. Its roles consist of a defensive armament for large German aircraft and as an anti-aircraft armament for some German motor torpedo boats. <br />
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=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
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{{Navigation-Start|Vehicles equipped with this weapon}}<br />
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{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|do_17z_7}}&nbsp;(Defensive)<br />
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{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|bf-110c-6}}&nbsp;(Defensive){{-}}{{Specs-Link|bf-110c-4}}&nbsp;(Defensive){{-}}{{Specs-Link|bf-110f-2}}&nbsp;(Defensive)<br />
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{{Navigation-First-Line|'''Bombers'''}}<br />
{{Navigation-Line|Ar 196}}{{Specs-Link|arado-196a-3}}&nbsp;(Defensive)<br />
{{Navigation-Line|Do 17}}{{Specs-Link|do_17e_1}}{{-}}{{Specs-Link|do_17z_2}}<br />
{{Navigation-Line|Do 217}}{{Specs-Link|do_217e_2}}&nbsp;(Defensive){{-}}{{Specs-Link|do_217e_4}}&nbsp;(Defensive)<br />
{{Navigation-Line|Fw 189}}{{Specs-Link|fw-189a-1}}&nbsp;(Defensive)<br />
{{Navigation-Line|Fw 200}}{{Specs-Link|fw_200c_1}}&nbsp;(Defensive)<br />
{{Navigation-Line|He 111}}{{Specs-Link|he-111h-2}}&nbsp;(Defensive){{-}}{{Specs-Link|he-111h-6}}&nbsp;(Defensive)<br />
{{Navigation-Line|Ju 87}}{{Specs-Link|ju-87b-2}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87r-2}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87r-2_snake}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87r-2_italy}}&nbsp;(Defensive)<br />
{{Navigation-Line|Ju 88}}{{Specs-Link|ju-88a-1}}<br />
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{{Navigation-First-Line|'''Motor torpedo boats'''}}{{Specs-Link|germ_s_100_s_174_class}}{{-}}{{Specs-Link|germ_s_100_class}}{{-}}{{Specs-Link|germ_s_100_s204_lang}}<br />
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{{Navigation-End}}<br />
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== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
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=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
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=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
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== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
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=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
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'''Pros:'''<br />
<br />
* High muzzle velocity<br />
* High fire rate<br />
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*<br />
<br />
'''Cons:'''<br />
<br />
* Jams quickly<br />
* Low damage output (as many low-caliber machine guns) <br />
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*<br />
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== History ==<br />
<!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''--><br />
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The Treaty of Versailles at the end of World War I forbid Germany from developing and using aircraft, let alone machine guns to arm them. However, the Germans didn't stop making machine guns but moved the development behind closed doors. Lewis Strange led a Rheinmetall design team to develop one in secret and production began in Switzerland under Solothurn to bypass the restrictions in Germany. The MG 30 that resulted was an air-cooled recoil-operated design intended for use by the Reichswehr (Realm Defense) but was passed over in favor of the [[MG13 Dreyse (7.92 mm)|MG13 Dreyse]]. However the recently formed Luftwaffe (German Air Force) needed a flexible-mounted weapon for their bombers and tail-gunners on their aircraft so the design was refined into the MG 15 and adopted by the Luftwaffe as their first machine gun.<ref name=":0">Forgotten Weapons 2017</ref> Designating the gun MG 15 was a deceptive tactic shared by other German equipment developed during the Weimar Republic period including the fixed-mount counterpart the [[MG 17 (7.92 mm)|MG 17]] which implied both weapons were World War I era designs that would be allowed under the Versailles Treaty. <br />
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The MG 15 is a simple design with an almost tubular receiver but an unusual rotating collar that locks the bolt into battery instead of the bolt itself rotating. The MG 15 was fed with distinctive 75-round double-drum or "saddle-drum" magazines named for the manner they straddled the receiver and had an alternating feed for each gun. While belt-feeding was an option for these guns, the Luftwaffe was concerned about the belt interfering with the operation of a flexible weapon. The rate of fire was boosted from the MG 30 progenitor to 900-1,000 rounds per minute. The open-bolt gun was also capable of mounting a brass-catching bad under the ejection port, a large trigger guard for gunners with mittens, a lock for the magazine release, and aircraft sights.<ref name=":0" /><br />
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The main flexible machine gun for German aircraft during the inter-war period, it fell out of favor when the more powerful [[MG 131 (13 mm)|13 mm MG 131]] was introduced in 1940 due to the fact rifle-caliber were not as capable as heavy machine guns or autocannons against the new generation of fighters encountered by the Luftwaffe.<ref name=":0" /><ref>Chen 2017</ref> The more direct replacement, however, was the [[MG 81 (7.92 mm)|MG 81]] which was developed from, and used most of the parts of, the [[MG34 (7.92 mm)|MG34]]. After they got forced out of their intended aircraft role they found a new lease in life as an infantry light machine gun due to a shortage of machine guns for the Heer (Army). The infantry models featured a number of modifications in the form of additional attachments to the external gun. These include a barrel shroud air-cooling, a modified version of the aircraft sights for ground use including the rear sight in the range adjustment drum, a buttstock, sling swivel attachments, and an MG 34 bipod that could be mounted in two positions. <br />
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== Media ==<br />
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--><br />
<br />
;Videos<br />
{{Youtube-gallery|RsaIJtr1tEY|'''The MG-15: A Flexible Aircraft Machine Gun Pushed into Infantry Service''' - ''Forgotten Weapons''}}<br />
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== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''--><br />
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* [[Type 98 (7.92 mm)|Type 98]]/[[Type 1 (7.92 mm)|Type 1]] - The MG 15 licensed to Imperial Japan and used in the Army and Navy respectively.<br />
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== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.''--><br />
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* [https://ww2db.com/weapon.php?q=287 [World War II Database<nowiki>]</nowiki> MG 15 Machine Gun] ([https://web.archive.org/web/20210511222317/https://ww2db.com/weapon.php?q=287 Web Archive])<br />
* [https://collection.nam.ac.uk/detail.php?acc=1978-11-64-1 [National Army Museum<nowiki>]</nowiki> MG 15 7.92 mm light machine gun, 1941 (c)] ([https://web.archive.org/web/20210511222513/https://collection.nam.ac.uk/detail.php?acc=1978-11-64-1 Web Archive])<br />
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===References===<br />
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;Citations:<br />
<references /><br />
<br />
;Bibliography:<br />
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* Chen, C. Peter. 2017. "MG 15 Machine Gun". World War II Database. Last modified October 2017. [https://ww2db.com/weapon.php?q=287 Website] ([https://web.archive.org/web/20221021170816/https://ww2db.com/weapon.php?q=287 Archive])<br />
* Forgotten Weapons. 2017. "The MG-15: A Flexible Aircraft Machine Gun Pushed into Infantry Service". YouTube video. 14:32. October 29, 2017. [https://www.youtube.com/watch?v=RsaIJtr1tEY Video]<br />
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{{Aircraft machine guns}}<br />
{{Naval machine guns}}<br />
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[[Category:Aircraft machine guns]]<br />
[[Category:Naval machine guns]]</div>U103089390https://wiki.warthunder.com/index.php?title=QF_L4A1_(183_mm)&diff=170536QF L4A1 (183 mm)2023-09-01T20:16:36Z<p>U103089390: </p>
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<div>== Description ==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--><br />
The '''183 mm QF L4A1''' is a British tank cannon. It is among the largest in-game calibers for ground vehicles, only the German [[38 cm Sturmmörser]], aka the Sturmtiger has a bigger round. Although this only fires HESH rounds. <br />
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=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
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* {{Specs-Link|uk_fv4005}}<br />
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== General info ==<br />
Many might think that a gun this big will guarantee a kill. This is often correct, but you have to be cautious of the round being trapped by volumetric armor. It is important to avoid shooting spots with volumetric armor on enemy tanks. If you avoid spots like this, the gun will do wonders. <br />
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=== Available ammunition ===<br />
Because the gun was originally designed as an anti-emplacement howitzer, it is limited to firing HESH ammunition. This can work against tanks, but it will not always penetrate the frontal armor of its enemies. Therefore it is important to aim correctly, to have a higher chance to destroy a tank or maybe even several in one shot, which is not incredibly rare because of the massive size of this gun. <br />
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=== Comparison with analogues ===<br />
Since guns of this size are incredibly rare, there is only one analogue, the [[38 cm Sturmmörser]]. This one has a bigger gun, but this causes it to have a longer reload. Even though both are massive, the L4A1 can have the upper hand, because it can penetrate more armor. <br />
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== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --><br />
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'''Pros:'''<br />
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* Second largest caliber tank round in the game, at 183 mm<br />
* Excellent potential damage output<br />
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'''Cons:'''<br />
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* Shell can be easily trapped by volumetric armor<br />
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== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Britain tank cannons}}<br />
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[[Category:Tank cannons]]</div>U103089390https://wiki.warthunder.com/index.php?title=Leopard_2A5_(YouTube_Cup)&diff=170530Leopard 2A5 (YouTube Cup)2023-09-01T16:13:45Z<p>U103089390: armor values</p>
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<div>{{Specs-Card<br />
|code=germ_leopard_2a5_yt_cup_2019<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
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== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The Leopard 2A5, a formidable main battle tank, emerged as the pinnacle of German engineering and design in the late 20th century. Introduced in 1995 as an advanced iteration of the Leopard 2 family, the 2A5 showcased its prowess during the 21st-century conflicts. This tank's innovative features, including modular composite armour enhancements and advanced fire control systems, made it a stalwart on the battlefield. Its baptism of fire came in the early 2000s, notably during NATO's involvement in Afghanistan. With its powerful Rheinmetall 120 mm smoothbore gun, the Leopard 2A5 could accurately engage targets at extended ranges, solidifying its reputation as a precision weapon. Its capabilities were further demonstrated during Operation Iraqi Freedom, where it played a pivotal role in coalition forces. A combination of cutting-edge technology, unmatched firepower, and adaptability ensured the Leopard 2A5's enduring legacy, making it a symbol of armoured supremacy well into the 21st century.<br />
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The {{Specs|pseudonym}} was introduced during [[Update 1.89 "Imperial Navy"]] as a grand prize for the [[wt:en/news/6286-esport-war-thunder-youtube-cup-results-en|2019 YouTube Cup]]. The Leopard 2A5's exceptional mobility and robust powerplant further enhance its capability to swiftly manoeuvre on the battlefield, enabling it to quickly identify and engage enemy targets. Whether facing contemporary adversaries like the Russian [[T-90A|T-90]] or older models like the [[T-72 (Family)|T-72]], the Leopard 2A5's exceptional combination of armour, firepower, and manoeuvrability cements its position as a dominant force in tank-to-tank combat, reaffirming its status as a pre-eminent mainstay in modern armoured warfare.<br />
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== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The Leopard 2A5's armour represents a pinnacle of armour, which provides exceptional protection against a wide spectrum of threats encountered on the battlefield. Its modular composite armour system configuration optimizes the tank's resistance to various types of projectiles, dispersing and dissipating their energy upon impact. The tank's turret and hull are heavily armoured, with extra emphasis on critical areas like the frontal arc. The Leopard 2A5's turret spaced armour design further enhances its survivability. By creating air gaps between armour layers, the tank can disrupt the penetration capabilities of shaped-charge warheads, such as those found on anti-tank guided missiles. This design concept effectively minimizes the impact of these threats, providing an additional layer of defense against them. Blowout panels in the Leopard 2A5 serve as critical safety features designed to mitigate the potential catastrophic consequences of an ammunition detonation within the tank. These panels are positioned on the turret, surrounding the ammunition storage compartments. In the unfortunate event of an internal explosion, often triggered by enemy fire or other factors, the blowout panels are able to rapidly release the high-pressure gases and energy away from the crew compartment.<br />
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'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof<br />
|-<br />
|Hull||35 mm (53-82°) ''Upper glacis'' <br />
40 mm (50-51°) ''Lower glacis''<br />
|10 mm (5°) ''Upper hull'' <br />
35 mm ''Lower forward hull'' <br />
20 mm ''Lower rear hull''||20 mm (12-50°)||20 mm (0-8°) ''Hull roof incl. engine deck''<br />
|-<br />
|Turret||80 mm (57-59°) ''Right cheek add-on'' <br />
80 mm (55-58°) ''Left cheek add-on'' <br />
30 mm (63°) ''Upper mantlet add-on'' <br />
400 mm ''Mantlet armour'' <br />
250 mm (9°) ''Mantlet shroud''||80 mm (20-22°) ''Right add-on'' <br />
80 mm (22°) ''Left add-on'' <br />
35 mm ''Forward'' <br />
15 mm ''Rear''<br />
|20 mm (10°) ''Basket'' <br />
20 mm (70°) ''Turret underside''<br />
|35 - 40 mm (80-89°) ''Forehead Armour'' <br />
14 mm (68-82°) ''Forward sides'' <br />
20 mm (89°) ''Rear turret'' <br />
20 mm (83°) ''Basket''<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
!Composite armour!!Front!! |Sides<br />
|- style="vertical-align:top;"<br />
|Hull||'''''Upper+Lower glacis''''' <br />
400 mm ''Kinetic'' <br />
600 mm ''Chemical''||N/A<br />
|- style="vertical-align:top;"<br />
|Turret||'''''Turret cheeks''''' <br />
800 mm ''Kinetic'' <br />
1200 mm ''Chemical'' <br />
'''''Gun mantlet (Center)''''' <br />
260 - 325 mm ''Kinetic'' <br />
600 - 690 mm ''Chemical'' <br />
'''''Gun mantlet (Outer)''''' <br />
425 - 460 mm ''Kinetic'' <br />
825 - 905 ''Chemical''||'''''Side armour''''' <br />
260 mm ''Kinetic'' <br />
230 - 285 mm ''Chemical''<br />
|}'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
The Leopard 2A5's holds a robust engine generating around 1,500 horsepower. This substantial power output translates into remarkable acceleration, agility, and speed, crucial for swift tactical manoeuvres and rapid responses to emerging threats. With a horsepower-to-weight ratio of approximately 24 to 26 horsepower per ton, depending on upgrades, the Leopard 2A5 effortlessly maintains its exceptional mobility even while carrying its formidable armour and weaponry. This formidable powerplant not only empowers the tank to conquer challenging terrains but also contributes to its ability to efficiently navigate inclines, ford water obstacles, and surmount various barriers. As a result, the Leopard 2A5's potent horsepower significantly enhances its overall mobility, responsiveness, and tactical versatility, solidifying its position as a dominant and highly manoeuvrable force on the modern battlefield.<br />
<br />
{{tankMobility}}<br />
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=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
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== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|Rh120 L/44 (120 mm)}}<br />
<br />
The Leopard 2A5's weaponry and capabilities position it as a formidable force on the modern battlefield. At the heart of its offensive power is the Rheinmetall 120 mm smoothbore gun, renowned for its accuracy and penetrating capabilities. This gun can fire a variety of munitions, including armour-piercing fin-stabilized discarding sabot (APFSDS) rounds and high-explosive anti-tank (HEAT) rounds, enabling the tank to engage a wide range of targets with precision and effectiveness. The tank's advanced fire control system and integrated laser rangefinder allow the Leopard 2A5 to engage and neutralize enemy vehicles at extended ranges. The combat effectiveness is greatly enhanced by its utilization of the DM53 armour-piercing fin-stabilized discarding sabot (APFSDS) round. This advanced ammunition represents a pinnacle of tank projectiles, optimized for penetrating even the most formidable enemy armour. This formidable synergy allows the Leopard 2A5, armed with the DM53 APFSDS round, to confidently engage heavily armoured threats at distances surpassing 2 kilometres (1.24 miles) and prevail in engagements that demand superior penetration capabilities.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{{:Rh120 L/44 (120 mm)/Ammunition|DM12A1, DM33, DM53}}<br />
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==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
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=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG3A1 (7.62 mm)}}<br />
<br />
In addition to its main gun, the Leopard 2A5 is equipped with secondary armaments, including a coaxial machine gun and a roof-mounted machine gun, providing effective anti-air and close-range defense capabilities.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| || ___ (___) || ___ || __° || __°<br />
|-<br />
| || ___ (___) || ___ || __° || __°<br />
|-<br />
|}<br />
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== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
In the realm of armoured combat, the Leopard 2A5 emerges as a paragon of tactical ingenuity, harmonizing cutting-edge technology with strategic finesse. This formidable main battle tank showcases its prowess through a dynamic symphony of tactics. Adopting an ambush approach with its superb mobility, the Leopard 2A5 capitalizes on its lethal firepower and precision, lying in wait within concealed terrain before swiftly shifting positions to confound adversaries. The Leopard 2A5 seamlessly integrates the concept of hull-down defense. By leveraging its robust armour and taking advantage of natural cover, the tank presents only its turret to the enemy while maintaining its potent offensive capabilities. This tactic not only magnifies protection but ensures that the tank remains a relentless and unyielding force on the battlefield. With a prowess akin to a predator, the Leopard 2A5 embraces flank and rear attacks as a means to exploit its exceptional mobility. Executing lightning-quick maneuvers, it maneuvers to the peripheries of the battlefield, exposing enemy tanks to its voracious appetite for destruction. Through these cunning maneuvers, the tank preys on unsuspecting opponents, targeting their weaker armour and flanks, thus dismantling the enemy team.<br />
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=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent 120 mm gun, DM53 APFSDS is capable of penetrating up to 623 mm maximum at point-blank range<br />
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)<br />
* Good armour on the UFP (430 mm against APFSDS), immune to older shells; though many top-tier tanks possess shells which can go straight through<br />
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance<br />
* Side turret covered by add-on armour can bounce early APFSDS shells<br />
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4<br />
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews<br />
* Gun breech and mantlet has a smaller profile than other western MBTs<br />
* Good thermal imaging quality (Generation 2 for Binoculars, 800 x 600, and Generation 1 for Gunner's view, 500 x 300)<br />
<br />
'''Cons:'''<br />
<br />
* Lower glacis can still be penetrated by most shells (but is expected for most MBTs)<br />
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles<br />
* If your turret ammo rack is shot, you might survive but then you lose all your unloaded ammo storage<br />
* Huge hull ammo-rack if more than 16 shells are carried consequently making the tank extremely vulnerable to HE shells<br />
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank<br />
* A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank<br />
* Just like all Leopard series, raised engine deck means less gun depression when the turret is facing the rear<br />
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE<br />
* Tank's weight is 4 tons increased while the engine is still the same, making the {{PAGENAME}} slower compared to the 2A4<br />
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank<br />
* Is outperformed by its successor, the Leopard 2A6, in terms of firepower. The longer L/55 cannon on the Leopard 2A6 increases the performance of both DM33 and DM53 shells.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
{{main|Leopard 2A5#History|l1=History of the Leopard 2A5}}<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany medium tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=ZSU-57-2_(Israel)&diff=170529ZSU-57-2 (Israel)2023-09-01T16:09:57Z<p>U103089390: armor values</p>
<hr />
<div>{{About<br />
| about = SPAA '''{{PAGENAME}}'''<br />
| and<br />
| usage = other versions<br />
| link-1 = ZSU-57-2<br />
| link-2 = ZSU-57-2 (Sweden)<br />
}}<br />
{{Specs-Card<br />
|code=il_zsu_57_2<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli SPAA {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].<br />
<br />
An SPAA built on a heavily-modified T-54 chassis, the ZSU-57-2 features two powerful 57 mm guns, good mobility, and very light armour. It has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire and poor accuracy.<br />
<br />
ZSU-57-2s were captured by Israel from Egypt and Syria during the Six-Day War in 1967 and the Yom Kippur War in 1973. It is otherwise identical in all aspects to the Soviet [[ZSU-57-2]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 13.5 mm (61°) ''Front glacis''<br />
15 mm (53°) ''Lower glacis''<br />
| 15 mm || 10 mm (17-49°) ''Top''<br />
6 mm (73°) ''Bottom''<br />
| 15 mm<br />
|-<br />
| Turret || 15 mm (14-57°) ''Turret front''<br />
15 mm (25-64°) ''Gun mantlet''<br />
| 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels and tracks are 20 mm thick.<br />
* Belly armour is 13.5 mm thick.<br />
* A 6 mm RHA plate separates the engine compartment from the crew.<br />
* Hatches and air intake are 6 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
The ZSU-57-2's mobility is rather good. It is faster than most medium tanks, while weighing 28 tons and having a 520 hp engine at 2,000 RPM. Manoeuvrability is good at all speeds, as its a relatively light tank with a powerful engine. It bleeds a lot of speed while turning, but the turning is fast and responsive and does not have neutral steering. The maximum speed is limited by the transmission to 51 km/h forwards and -8 km/h in reverse for RB, and 55/-9 km/h for AB.<br />
<br />
{{tankMobility|abMinHp=739|rbMinHp=460}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|S-68 (57 mm)}}<br />
<br />
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.<br />
<br />
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.<br />
<br />
This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, [[WZ305]], the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.<br />
<br />
The BR-281U belt does not offer any extra penetration and thus should not be used. Its efficiency decreases as half the belt is made up of HE shells with no anti-armour potential.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 296 (4) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 2.60 || rowspan="2" | 2.30 || rowspan="2" | 2.12 || rowspan="2" | 2.00<br />
|-<br />
! ''Realistic''<br />
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}}<br />
* '''BR-281SP:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}<br />
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}<br />
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}<br />
<br />
{{:S-68 (57 mm)/Ammunition|BR-281SP, OR-281U, BR-281U}}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''74''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Versatile in the anti-aircraft and anti-tank role, this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.<br />
<br />
; Anti-air role<br />
<br />
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57 mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes.<br />
<br />
; Tank Destroyer<br />
<br />
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus). Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Multi-role weaponry able to fight both planes and tanks<br />
* Excellent turret rotation speed<br />
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too<br />
* Very high penetration for an SPAA at 151 mm<br />
* Very effective against lightly armoured vehicles like the [[Leopard 1]] or [[AMX-30]]<br />
<br />
'''Cons:'''<br />
<br />
* Large vehicle size<br />
* Very vulnerable turret (ammo on all sides of turret + very thin armour)<br />
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)<br />
* Shells have bad accuracy after consecutive shots<br />
* Sub-par anti-air capability due to low rate of fire and poor accuracy<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
After being captured by Israel from Egypt and Syria during the 1967 war, they were repainted in Israeli sand camouflage, and given IDF numbers. They were paraded in Israel's independence parade along with other captured equipment, however they did not enter Israeli service.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[ZSU-57-2]]<br />
* [[WZ305]]<br />
* [[ZSU-57-2 (Sweden)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Israel anti-aircraft vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=ZSU-23-4_(Israel)&diff=170528ZSU-23-4 (Israel)2023-09-01T16:07:40Z<p>U103089390: Added armor values</p>
<hr />
<div>{{About<br />
| about = SPAA '''{{PAGENAME}}'''<br />
| usage = the other version<br />
| link = ZSU-23-4<br />
}}<br />
{{Specs-Card<br />
|code=il_zsu_23_4<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli SPAA {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. The "Shilka" presents a higher rate of fire and more powerful ammunition than its predecessor [[Hovet]], allowing the user to saturate the airspace to increase the chance of hitting a low-flying aircraft.<br />
<br />
ZSU-23-4s were captured from Egypt and Syria by Israel during the Yom Kippur War. It is identical in performance to the Soviet [[ZSU-23-4]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 9.4 mm (57°) || 9.4 mm || 9.4 mm (46°) ''Upper''<br />
9.4 mm (22°) ''Lower''<br />
| 9.4 mm<br />
|-<br />
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm<br />
|-<br />
| Cupola || 8.9 mm || 8.9 mm || 8.9 mm || 8.9 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.<br />
* Belly armour is only 9.4 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=398|rbMinHp=248}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|AZP-23 (23 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[AZP-23 (23 mm)|23 mm AZP-23]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 2,000 (500) || rowspan="2" | 850 || rowspan="2" | -4°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00<br />
|-<br />
! ''Realistic''<br />
| 41.6 || 49.0 || 59.5 || 65.8 || 70.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}<br />
* '''HEFI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}<br />
* '''APIT:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
<br />
{{:AZP-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.<br />
<br />
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.<br />
<br />
While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.<br />
<br />
Missile-equipped aircraft are the greatest threat to your existence. They are capable of sitting comfortably outside your firing range while firing lethal AGMs at you. Hide from them until they are either dealt with by an allied plane or they come close enough to be dealt with by your 23 mm cannons.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* High rate of fire; allows for area saturation<br />
* Relatively high top speed<br />
* High ammo count<br />
* Fast turret traverse<br />
* Can penetrate lightly armoured vehicles (other SPAAs)<br />
* Radar-assisted fire control; a lead indicator is shown in Realistic.<br />
<br />
'''Cons:'''<br />
<br />
* Thin armour; aircraft cannons will cause severe damage<br />
* Low power to weight ratio; struggles with slopes and off-road<br />
* Low penetration for 23 mm cannons; means troubles penetrating certain MBTs from the side<br />
* Radar has very low scan speed<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_zsu_23_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
'''Similar role in USSR'''<br />
<br />
* [[BTR-ZD]]<br />
<br />
'''Analogues on other nations'''<br />
<br />
* [[M163]]<br />
* [[SIDAM 25]]<br />
* [[AMX-30 DCA]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Israel anti-aircraft vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=Magach_2&diff=170527Magach 22023-09-01T16:03:35Z<p>U103089390: </p>
<hr />
<div>{{About<br />
| about = Israeli medium tank '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Magach (Family)<br />
}}<br />
{{Specs-Card<br />
|code=il_magach_2<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]]. It is a M48A2, Identical to the German [[M48A2 C|M48A2 C.]]<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The armour of the Magach 2 is identical to the [[M48A1]] and [[M48A2 C]]. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most of the APHE shells it might face, but struggles against HEATFS and APDS rounds. The lower front plate is a big weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing and bombing runs by enemy aircraft, which may cause engine fires. Overall, the Magach 2 has excellent armour protection for its tier.<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 85-200 mm (59-74°) ''Front glacis''<br />
63-200 mm (13-60°) ''Lower glacis''<br />
| 76 mm (5-45°) ''Front''<br />
51 mm (0-44°) ''Rear''<br />
| 35 mm ''Top''<br />
25 mm (32-62°) ''Bottom''<br />
| 57 mm (0-58°)<br />
30 mm ''Engine access panel''<br />
<br />
12.7 mm (76°) ''Engine vents''<br />
|-<br />
| Turret || 83.2-173 mm (0-48°) ''Turret front''<br />
152 + 82 mm (17-26°) ''Gun mantlet''<br />
| 69-100 mm (12-36°) || 51-55 mm (2-71°)<br />
25.4 mm (75-82°) ''Underpart of the turret''<br />
| 25-69 mm<br />
|-<br />
| Cupola || colspan="4" | 70 mm <br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,279|rbMinHp=730}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M41 (90 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M41 (90 mm)|90 mm M41]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 64 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50<br />
|-<br />
! ''Realistic''<br />
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{{:M41 (90 mm)/Ammunition|M332 shot, T142E3, M82 shot, M431 shell, M71 shell, M313}}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_M48A2_C.png|right|thumb|x250px|[[Ammo racks]] of the M48A2 C (identical).]]<br />
<!-- '''Last updated: 2.15.1.55''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''64''' || 57&nbsp;''(+7)'' || 46&nbsp;''(+18)'' || 28&nbsp;''(+36)'' || 21&nbsp;''(+43)'' || 1&nbsp;''(+63)'' || No<br />
|-<br />
|}<br />
'''Notes''':<br />
<br />
* Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.<br />
* Racks 4 and 5 are first stage ammo racks. They total 27 shells and get filled first when loading up the tank.<br />
** These racks are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.<br />
** Full reload speed will be realized as long as shells are available in the ready racks 4 and 5. If both ready racks are empty, a penalty to reload speed will occur.<br />
** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 5 then 4. Firing will interrupt the restocking of the ready racks.<br />
* If you pack 21&nbsp;''(+43)'' shells, it will keep the front hull and the turret bustle empty of ammo.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 1,400 (200) || 577 || -9°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 5,500 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles == <br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Magach 2 is best used in an urban environment when stock due to having only APCR and HE shells and no rangefinder modification. The Magach 2 is good when playing support with teammates or at ambushing. Once you have all engine upgrades installed, you are able to move quite fast so you can keep up with most other tanks at this BR. The most noteworthy enemies are the T-54/55s.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Rangefinder modification greatly increases the speed to rangefind a target <br />
* The HESH round can be used to overpressure tanks on weak spots like the roof<br />
* The HEAT round can penetrate just about anything at its BR <br />
* Commander override can save you if your gunner gets knocked out <br />
* Turret armour can save you sometimes if someone misses and hits too far left, right, or high<br />
<br />
'''Cons:'''<br />
<br />
* The weak hull armour can't reliably bounce shots or stop them<br />
* Stock APCR round does perform well against sloped armour and will most of the time bounce off the target <br />
* Ammo is in the left side of the turret and will most of the time get detonated if a shot penetrates the turret <br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[Magach (Family)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{TankManufacturer Israeli Ordnance Corps}}<br />
{{Israel medium tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=PT-76_(Sweden)&diff=144846PT-76 (Sweden)2022-11-02T18:11:24Z<p>U103089390: </p>
<hr />
<div>{{Specs-Card<br />
|code=sw_pt_76b<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. It is identical to the [[PT-76B]], found in the Russian Tech Tree. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 10 mm (80°) ''Top''<br />
13 mm (44°) ''Bottom''<br />
| 13 mm ''Top''<br />
10 mm ''Bottom''<br />
| 6 mm (1°) ''Top''<br />
6 mm (46°) ''Bottom''<br />
| 6 mm<br />
|-<br />
| Turret || 15 mm (32-35°) ''Turret front''<br />
15 mm (19-32°) ''Gun mantlet''<br />
| 15 mm (35°) || 15 mm (35°) || 6 mm<br />
|-<br />
| Cupola || 10 mm || 10 mm || 10 mm || 6 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick.<br />
* Tracks are 15 mm thick.<br />
<br />
Pretty much every tank in the game will be able to destroy the PT-76 with relative ease due to the very thin armour of it. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)]], etc.<br />
<br />
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a big threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76 off. <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|D-56TS (76 mm)}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[D-56TS (76 mm)|76 mm D-56TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -4°/+30° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-354N || APCR || 152 || 148 || 129 || 109 || 92 || 78<br />
|-<br />
| 53-BR-354 || APHE || 100 || 99 || 90 || 81 || 73 || 66<br />
|-<br />
| BK-354M || HEATFS || 200 || 200 || 200 || 200 || 200 || 200<br />
|-<br />
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-354N || APCR || 950 || 3.3 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| 53-BR-354 || APHE || 662 || 6.5 || 1.2 || 14 || 49.28 || 47° || 60° || 65°<br />
|-<br />
| BK-354M || HEATFS || 700 || 7 || 0.05 || 0.1 || 1,140 || 65° || 72° || 77°<br />
|-<br />
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|SGMT (7.62 mm)}}<br />
<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial<br />
| 1,000 (250) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Powerful HEAT can frontally penetrate even heavily armoured tanks like [[Tiger II (H)]], [[Ho-Ro]], [[Ferdinand]]<br />
* Two-plane gun stabiliser is a huge advantage in sudden encounters and CQC<br />
* Has night vision device, another advantage in night battles<br />
* Is amphibious, allowing it to drive in bodies of water for surprise attacks<br />
* Has a low profile, harder to get spotted & hit<br />
* Satisfactory forward speed (~30 km/h) allows it to keep up with most medium tanks<br />
<br />
'''Cons:'''<br />
<br />
* Extremely thin armour cannot protect it from any hit, especially SPAA (eg. [[ZSD63/PG87|ZSD63]], [[Wirbelwind]])<br />
* HEAT shell has limited damage, increasing the chance of the target surviving a hit<br />
* APHE has low penetration (100mm max), limiting target selection<br />
* Low mobility for a light tank, other light vehicles (eg. [[M24]], [[Concept 3]], [[M18 (China)|M18]]) all have superior speed<br />
* -7 km/h reverse speed is poor, can put the player in a dangerous situation<br />
* -4° gun depression severely affects its performance among hills<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Sweden light tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=MG_81_(7.92_mm)&diff=144844MG 81 (7.92 mm)2022-11-02T17:57:47Z<p>U103089390: </p>
<hr />
<div>== Description ==<br />
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--><br />
<br />
The '''7.92 mm MG 81''' is a German aircraft machine gun. It sees use in-game primarily as a defensive armament for larger German aircraft, though it sees rare usage as a offensive armament as well.<br />
<br />
The MG 81 comes in either single or twin-mounted configuration. The twin-mounted configuration of the MG 81 was designated ''MG 81Z'', with "Z" standing for ''Zwilling'', or "twin".<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
<br />
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|ju-88c-6}}&nbsp;(Defensive)<br />
<br />
{{Navigation-Line|'''Strike aircraft'''}}<br />
{{Navigation-Line|Bf 110}}{{Specs-Link|bf-110g-2}}&nbsp;(Defensive){{-}}{{Specs-Link|bf_110g_4}}&nbsp;(Defensive){{-}}{{Specs-Link|bf_110g_4_hungary}}&nbsp;(Defensive)<br />
{{Navigation-Line|Ju 87}}{{Specs-Link|ju-87g_1}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87g_2}}&nbsp;(Defensive)<br />
<br />
{{Navigation-Line|'''Bombers'''}}<br />
{{Navigation-Line|Ar 196}}{{Specs-Link|arado-196a-5}}&nbsp;(Defensive)<br />
{{Navigation-Line|Do 217}}{{Specs-Link|do_217k_1}}&nbsp;(Defensive){{-}}{{Specs-Link|do_217m_1}}&nbsp;(Defensive)<br />
{{Navigation-Line|He 111}}{{Specs-Link|he-111h-16_winter}}&nbsp;(Defensive)<br />
{{Navigation-Line|He 177}}{{Specs-Link|he-177a-5}}&nbsp;(Defensive)<br />
{{Navigation-Line|Ju 87}}{{Specs-Link|ju-87d-3}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87d-3_italy}}&nbsp;(Defensive){{-}}{{Specs-Link|ju-87d-5}}&nbsp;(Suspended)<br />
{{Navigation-Line|Ju 88}}{{Specs-Link|ju-88a-4}}<br />
{{Navigation-Line|Ju 188}}{{Specs-Link|ju-188a-2}}&nbsp;(Defensive)<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
The default belt is available for all planes equipped with the MG 81. Belts "Armoured targets" and "AP-T" are for defensive purposes while belts "Universal", "Tracers" and "Stealth" are for offensive purposes (Ju-88 A4 and Ju-87 D-5 only).<br />
<br />
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|Ball|Omni-purpose}}{{-}}{{Annotation|Ball|Omni-purpose}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AI|Adjustment incendiary}}<br />
<br />
:: The default round that all players start with. With a mix of AP-T, AP-I and AI rounds along regular bullets, its efficiency is severely limited as it does not focus on any role but rather tries to fulfill all of them in the same belt. It keeps damaging planes until 1,500 m distance.<br />
<br />
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AI|Adjustment incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}<br />
<br />
:: This belt is the best to attack both air and ground targets. It keeps damaging planes until 1,500 m distance.<br />
<br />
* '''Tracers:''' {{Annotation|AP-T|Armour-piercing tracer}}<br />
<br />
:: This belt is uniquely composed of armour-piercing tracer shells. Its damage potential drops severely beyond 5,00 m distance.<br />
<br />
* '''Stealth:''' {{Annotation|AI|Adjustment incendiary}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AI|Adjustment incendiary}}<br />
<br />
:: This belt combines the benefits of armour-piercing rounds with incendiary rounds while packing no tracers to prevent from revealing your position. It keeps damaging planes until 1,500 m distance.<br />
<br />
* '''Armoured targets (turret):''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}<br />
<br />
:: This belt is for armoured targets due to the high content of armour-piercing rounds together with tracers to support your aim. Its damage potential drops severely beyond 500 m distance.<br />
<br />
* '''AP-T (turret):''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}<br />
<br />
:: This belt combines the benefits of armour-piercing rounds with incendiary rounds. Its damage potential drops severely beyond 1,000 m distance.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || 10 || 10 || 7 || 4 || 3 || 3<br />
|-<br />
| Universal || 13 || 12 || 7 || 4 || 3 || 3<br />
|-<br />
| Tracers || 10 || 10 || 6 || 2 || 1 || 1<br />
|-<br />
| Stealth || 13 || 12 || 7 || 3 || 3 || 3<br />
|-<br />
| Armoured targets (turret) || 13 || 12 || 7 || 3 || 1 || 1<br />
|-<br />
| AP-T (turret) || 10 || 10 || 7 || 4 || 1 || 1<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="10" | Belt details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Tracers || AP-T || 905 || 0.01 || N/A || N/A || N/A || 47° || 56° || 65°<br />
|-<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
<!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --><br />
{| class="wikitable"<br />
! colspan="7" | Comparable machine guns to {{PAGENAME}}<br />
|-<br />
!<br />
! Name<br />
! Year of Creation<br />
! Mass<br />
! Rounds Per Minute<br />
! Ammunition<br />
! {{Annotation|Feed Type|Denotes whether belt, drum or magazine fed ammunition}}<br />
|-<br />
| ▃<br />
| [[Browning (7.62 mm)]]<br />
| style="text-align:center;" | 1919<br />
| 14 kg<br />
| style="text-align:center;" | 1,000 RPM<br />
| 7.62 × 63 mm<br />
| style="text-align:center;" | Belt<br />
|-<br />
| ▀<br />
| [[MG 17 (7.92 mm)]]<br />
| style="text-align:center;" | 1934<br />
| 10.2 kg<br />
| style="text-align:center;" | 1,150 RPM<br />
| 7.92 × 57 mm<br />
| style="text-align:center;" | Belt<br />
|-<br />
| ▀<br />
| [[MG 15 (7.92 mm)]]<br />
| style="text-align:center;" | 1932<br />
| 12.4 kg<br />
| style="text-align:center;" | 1,150 RPM<br />
| 7.92 × 57 mm<br />
| style="text-align:center;" | Drum<br />
|-<br />
| ▂<br />
| [[ShKAS (7.62 mm)]]<br />
| style="text-align:center;" | 1932<br />
| 10.5 kg<br />
| style="text-align:center;" | 1,800 RPM<br />
| 7.62 × 54 mm R<br />
| style="text-align:center;" | Belt<br />
|-<br />
| ▄<br />
| [[Browning (7.7 mm)]]<br />
| style="text-align:center;" | 1919<br />
| 14 kg<br />
| style="text-align:center;" | 1,000 RPM<br />
| 7.7 × 56 mm R<br />
| style="text-align:center;" | Belt<br />
|-<br />
| ▄<br />
| [[Vickers K (7.7 mm)]]<br />
| style="text-align:center;" | 1935<br />
| 13.4 kg<br />
| style="text-align:center;" | 950 RPM<br />
| 7.7 × 56 mm R<br />
| style="text-align:center;" | Pan<br />
|-<br />
| ▅<br />
| [[Type 1 (7.92 mm)]]<br />
| style="text-align:center;" | 1932<br />
| 12.8 kg<br />
| style="text-align:center;" | 1,150 RPM<br />
| 7.92 × 57 mm<br />
| style="text-align:center;" | Drum<br />
|-<br />
| ▅<br />
| [[Type 92 navy (7.7 mm)]]<br />
| style="text-align:center;" | 1932<br />
| 8 kg<br />
| style="text-align:center;" | 600 RPM<br />
| 7.7 × 56 mm R<br />
| style="text-align:center;" | Pan<br />
|-<br />
| ▅<br />
| [[Type 98 (7.92 mm)]]<br />
| style="text-align:center;" | 1932<br />
| 12.8 kg<br />
| style="text-align:center;" | 1,150 RPM<br />
| 7.92 × 57 mm<br />
| style="text-align:center;" | Drum<br />
|-<br />
| ▄<br />
| [[Lewis (7.7 mm)]]<br />
| style="text-align:center;" | 1911<br />
| 13 kg<br />
| style="text-align:center;" | 900 RPM<br />
| 7.7 × 56 mm R<br />
| style="text-align:center;" | Pan<br />
|-<br />
| ▄<br />
| [[Breda-SAFAT (7.7 mm)]]<br />
| style="text-align:center;" | 1935<br />
| 12.5 kg<br />
| style="text-align:center;" | 900 RPM<br />
| 7.7 × 56 mm R<br />
| style="text-align:center;" | Belt<br />
|-<br />
| ▄<br />
| [[MAC 1934 (7.5 mm)]]<br />
| style="text-align:center;" | 1934<br />
| 10.7 kg<br />
| style="text-align:center;" | 1,350 RPM<br />
| 7.5 × 54 mm MAS<br />
| style="text-align:center;" | Belt/Magazine<br />
|-<br />
| SW<br />
| [[Ksp m/22-37 R (8 mm)]]<br />
| style="text-align:center;" | 1919<br />
| 11.7 kg<br />
| style="text-align:center;" | 1,200 RPM<br />
| 8 × 63 mm<br />
| style="text-align:center;" | Belt<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Good rate of fire<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Jams relatively quickly <br />
<br />
*<br />
<br />
== History ==<br />
<!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''--><br />
<br />
Around 1938, Germany began seeking a replacement for their [[MG 15 (7.92 mm)|MG 15]] in the role of a flexible armament of their aircraft. To save on development time, the design is a variant of the [[MG34 (7.92 mm)|MG34]], one of the first general purpose machine guns to enter service. The new gun, designated the '''MG 81''', entered service in 1940 and would see service until the end of World War II in 1945.<br />
<br />
Compared to the original MG 34, the MG 81 is lighter and has a higher rate-of-fire at 1,600 rounds per minute, twice the cyclic rate of its base model. The gun is also shorter over all with shorter barrel. A variant mount exists for the MG 81 called the MG 81Z (short for ''Zwilling'' or "twin") which was a twin mount. The MG 81Z notable saw a total of four guns mounted in the hollow nose cone of the Dornier [[Do 217 (Family)|Do 217]] series of medium bombers which received the designation the R19 for the field modification kit. It was also notably in the ground attack role with [[Ju 87 (Family)|Ju 87]] and [[Ju 88 (Family)|Ju 88]] series of bombers. In the final months of the war, some MG 81s were modified to serve as infantry weapons.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.'' --><br />
<br />
;German airborne MG with the same calibre<br />
<br />
* [[MG 15 (7.92 mm)]]<br />
* [[MG 17 (7.92 mm)]]<br />
<br />
;Japanese airborne MG with the same calibre<br />
<br />
* [[Type 1 (7.92 mm)]]<br />
* [[Type 98 (7.92 mm)]]<br />
<br />
;Other airborne MG with the same calibre<br />
<br />
* [[FN Browning (7.92 mm)]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Aircraft machine guns}}<br />
<br />
[[Category:Aircraft machine guns]]</div>U103089390https://wiki.warthunder.com/index.php?title=AH-64A_Peten_(Israel)&diff=136319AH-64A Peten (Israel)2022-09-03T12:14:26Z<p>U103089390: Engine specs</p>
<hr />
<div>{{About<br />
| about = premium attack helicopter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = AH-64 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=ah_64a_peten_iaf<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Heli-Flight}}<br />
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''The AH-64A Peten is one of the fastest helicopters in the game, because of its powerful engine, which also gives it a good rate of climb. Maneuverability at high speed is excellent.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 1,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
|-<br />
! AB !! RB<br />
|-<br />
! Stock<br />
| 275 || 257 || rowspan="2" | {{Specs|ceiling}}<br />
|-<br />
! Upgraded<br />
| 324 || 300<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Heli-Armour}}<br />
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --><br />
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Heli-Armaments}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | [[Ballistic Computer]]<br />
|-<br />
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)<br />
|-<br />
| {{Tick}} || {{Tick}} || {{Cross}}<br />
|-<br />
|}<br />
=== Offensive armament ===<br />
{{Specs-Heli-Offensive}}<br />
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|M230E-1 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between three presets:<br />
** 1 x 30 mm M230E-1 cannon (1,200 rpg)<br />
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures<br />
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures + IRCM<br />
<br />
=== Suspended armament ===<br />
{{Specs-Heli-Suspended}}<br />
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|AGM-114B Hellfire|ATAS (AIM-92)|Hydra-70 M247}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 76 x Hydra-70 M247 rockets<br />
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles<br />
* 16 x AGM-114B Hellfire missiles<br />
* 4 x ATAS (AIM-92) missiles<br />
* 4 x ATAS (AIM-92) missiles + 76 x Hydra-70 M247 rockets<br />
* 4 x ATAS (AIM-92) missiles + 16 x AGM-114B Hellfire missiles<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the helicopter;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the helicopter;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer Boeing}}<br />
{{Israel helicopters}}</div>U103089390https://wiki.warthunder.com/index.php?title=Lahatut&diff=136318Lahatut2022-09-03T12:09:39Z<p>U103089390: Engine specs</p>
<hr />
<div>{{Specs-Card<br />
|code=md_500_tow_late<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Heli-Flight}}<br />
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 1,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
|-<br />
! AB !! RB<br />
|-<br />
! Stock<br />
| 223 || 210 || rowspan="2" | {{Specs|ceiling}}<br />
|-<br />
! Upgraded<br />
| ___ || ___<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Heli-Armour}}<br />
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --><br />
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Heli-Armaments}}<br />
=== Suspended armament ===<br />
{{Specs-Heli-Suspended}}<br />
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|BGM-71C Improved TOW|BGM-71D TOW-2|Hydra-70 M247}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 14 x Hydra-70 M247 rockets<br />
* 2 x BGM-71C Improved TOW missiles<br />
* 4 x BGM-71C Improved TOW missiles<br />
* 4 x BGM-71D TOW-2 missiles<br />
<br />
==== Custom loadout options ====<br />
{| class="wikitable" width="100%" style="text-align:center"<br />
|-<br />
! !! width="23%" | 1 !! width="23%" | 2<br />
| rowspan="4" width="20%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div><br />
|-<br />
! Hydra-70 M247 rockets<br />
| 7 || 7<br />
|-<br />
! BGM-71C Improved TOW missiles<br />
| 1, 2 || 1, 2<br />
|-<br />
! BGM-71D TOW-2 missiles<br />
| 2 || 2<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:''' <br />
<br />
* Fast and nimble<br />
* Has two types of ATGMs that are effective against armoured targets<br />
* Ballistic computer for rockets<br />
* Customizable loadout<br />
<br />
'''Cons:'''<br />
<br />
* No machine guns or cannons, useless against enemy aircraft or other helicopters<br />
* The ATGM range is limited to 3,750 m<br />
* Low survivability <br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<nowiki>===</nowiki>[[wt:en/news/7731-development-israeli-helicopters-en|Devblog]]<br />
In 1975 the Israeli Air Force received its first batch of 6 American Bell AH-1G Cobra strike helicopters, previously used in Vietnam. Israeli pilots enthusiastically began to master a new type of military aircraft and nicknamed the American helicopters ''Tzefa'' - "Palestine viper" - after the largest poisonous snake in the region. A little later, the AH-1G was replaced by the AH-1S equipped with anti-tank missiles, and the Hughes MD500 TOW light helicopters, also equipped with ATGMs to destroy armored vehicles. Israeli attack helicopters received a baptism of fire in 1979 where they were widely used in battle in the First Lebanon War, showing a high combat efficiency. The last helicopters of the AH-1 series were retired from service in 2013.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=md_500_tow_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|8JcG-_L0oLo|'''The Shooting Range #313''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|0uTPOTTUKxY|'''The Shooting Range #309''' - ''Pages of History'' section at 04:03 discusses the MD500.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the helicopter;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the helicopter;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7731-development-israeli-helicopters-en|[Devblog] Israeli Helicopters]]<br />
<br />
{{AirManufacturer McDonnell}}<br />
{{Israel helicopters}}</div>U103089390https://wiki.warthunder.com/index.php?title=Bushmaster_2_Mk.44_(30_mm)&diff=117109Bushmaster 2 Mk.44 (30 mm)2021-12-09T14:47:01Z<p>U103089390: pen stats</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|it_vcc_80_hitfist_30}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
{| class="wikitable sortable"<br />
! colspan="7" |''Penetration statistics''<br />
|-<br />
! rowspan="2" |''Belt''<br />
! colspan="6" |''Penetration @ 0° Angle of Attack (mm)''<br />
|-<br />
!''10 m''<br />
!''100 m''<br />
!''500 m''<br />
!''1,000 m''<br />
!''1,500 m''<br />
!''2,000 m''<br />
|-<br />
|''Default''<br />
|''87''<br />
|''86''<br />
|''81''<br />
|''75''<br />
|''70''<br />
|''65''<br />
|-<br />
|''MK266''<br />
|''3''<br />
|''3''<br />
|''3''<br />
|''3''<br />
|''3''<br />
|''3''<br />
|-<br />
|''MK258''<br />
|''116''<br />
|''115''<br />
|''110''<br />
|''104''<br />
|''99''<br />
|''93''<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Access to a full APFSDS belt<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Much slower rate of fire (200 rpm) than counterparts<br />
* Stock belts consists of one single APDS shot<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Italy tank cannons}}<br />
<br />
[[Category:Tank cannons]]</div>U103089390https://wiki.warthunder.com/index.php?title=Breda_Mod.35_(20_mm)&diff=117108Breda Mod.35 (20 mm)2021-12-09T14:42:57Z<p>U103089390: much more info</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|it_ab_41}}<br />
* {{Specs-Link|it_as_42_metropolitana}}<br />
* {{Specs-Link|it_l6}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available shells ===<br />
{| class="wikitable sortable"<br />
! colspan="8" |''Penetration statistics''<br />
|-<br />
! rowspan="2" |''Belt''<br />
! rowspan="2" |''Type ofwarhead''<br />
! colspan="6" |''Penetration @ 0° Angle of Attack (mm)''<br />
|-<br />
!''10 m''<br />
!''100 m''<br />
!''500 m''<br />
!''1,000 m''<br />
!''1,500 m''<br />
!''2,000 m''<br />
|-<br />
|''Default''<br />
|''API-T/HEFI-T*''<br />
|''38''<br />
|''36''<br />
|''27''<br />
|''19''<br />
|''14''<br />
|''10''<br />
|-<br />
|''Granata mod.35''<br />
|''HEFI-T''<br />
|''2''<br />
|''2''<br />
|''2''<br />
|''2''<br />
|''2''<br />
|''2''<br />
|-<br />
|''Perforante mod.35''<br />
|''API-T''<br />
|''38''<br />
|''36''<br />
|''27''<br />
|''19''<br />
|''14''<br />
|''10''<br />
|-<br />
|''PzGr 40''<br />
|''HVAP-T/API-T''<br />
|''64''<br />
|''63''<br />
|''27''<br />
|''19''<br />
|''14''<br />
|''10''<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Access to PzGr 40 rounds<br />
* High penetration for the 20mm cannon<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Small magazine<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''<br />
<br />
== Media ==<br />
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on weapon;''<br />
* ''other literature.''<br />
<br />
{{Italy tank cannons}}<br />
{{Italy anti-aircraft guns}}<br />
<br />
[[Category:Tank cannons]]<br />
[[Category:Anti-aircraft guns]]</div>U103089390https://wiki.warthunder.com/index.php?title=Celere_Sahariano&diff=117107Celere Sahariano2021-12-09T14:39:26Z<p>U103089390: /* Pros and cons */</p>
<hr />
<div>{{Specs-Card<br />
|code=it_sahariano<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]] for 700 Golden Eagles. <br />
<br />
An Italian "Crusader", the {{PAGENAME}} is a significant departure from the standard Italian tank building school and shares several similarities with the [[P40]] and Soviet [[T-34 (Family)|T-34]]s, like angled plates all around the hull and large-wheeled suspension for better mobility. It was also the first tank to use a torsion bar suspension instead of semi-elliptic leaf spring suspension found on the standard issue Fiat M14/41, a design choice inspired by the Christie Suspension used by the [[BT-5]], [[BT-7 (Family)|BT-7]] and [[Crusader (Family)|Crusaders]].<br />
<br />
The full designation of this tank stands as ''Fiat Carro Armato M Celere Sahariano'' or ''Saharian Fast Medium Tank''. In War Thunder Community and several War Thunder Youtubers had referred to this tank as "wide boi" when looked at the tank from the front. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour - Main<br />
* Structural steel - Sideskirts and fenders<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 35 mm + 15 mm (55°) ''Upper Glacis''<br />
35 mm (55°) ''Driver's Hatch'' 20 mm (55°) ''Upper Glacis (Lower Portion)''<br />
<br />
20 mm (35°) ''Lower Glacis''<br />
| 15 mm ''Main''<br>8 mm ''Upper Engine Compartment'' ||15 mm ''Lower Part''<br />
8 mm ''Upper Part''<br />
|10 mm ''Crew Compartment''<br />
8 mm ''Engine Compartment''<br />
|-<br />
| Turret || 30 mm (12°) ''Turret front'' <br> 30 mm + 40 mm (Curved) ''Gun mantlet'' ||25 mm||25 mm||10 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Fenders and sideskirts - 5 mm<br />
* Tracks, road wheels, drive sprocket, etc. - 15 mm<br />
* Suspension - 10 mm<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=426|rbMinHp=243}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|47/40 mod.38 (47 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[47/40 mod.38 (47 mm)|47 mm 47/40 mod.38]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 122 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Granata mod.35 || HE || 5 || 5 || 5 || 5 || 5 || 5<br />
|-<br />
| Granata Perforante mod.39 || APBC || 69 || 67 || 59 || 51 || 43 || 37<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Granata mod.35 || HE || 364 || 2.37 || 0 || 0.1 || 150 || 79° || 80° || 81°<br />
|-<br />
| Granata Perforante mod.39 || APBC || 755 || 1.44 || 1.2 || 9 || 30 || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 2.1.0.81''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''122''' || 107&nbsp;''(+15)'' || 91&nbsp;''(+31)'' || 46&nbsp;''(+76)'' || 1&nbsp;''(+121)'' || Yes<br />
|-<br />
|}<br />
Notes:<br />
<br />
* The visual discrepancy concerns the number of shells per rack:<br />
** Rack 1 & 2 are modeled as 9 shells each but disappear after having fired 16 shells from each rack.<br />
** Racks 3 & 4 are modeled as 52 shells each but disappear after having fired 45 shells from each rack.<br />
* As they are modeled by sets of 2, 3 or 4, shells disappear from the rack only after you fire all shells in the set.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|Breda Mod. 38 (8 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 288 (24) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The Celere Sahariano is one of the best vehicles at its battle rating, thanks to the unique characteristics that make this vehicle a truly vital asset in any team. The vehicle comes fully spaded, so you won't have to worry about any module grinding. The best playstyle for this type of machine is either a brawler or support tank.<br />
<br />
As a brawler you'll essentially be one of the few players leading the charge against the enemy team. This can be done quite easily thanks to the sheer mobility: the speed for a vehicle of its type is unlike the majority of vehicles you'll be facing. You are able to intercept a lot of unsuspecting enemies too, mainly in places where they will not expect an enemy to be at the start of the match, this will greatly come in handy as you'll be able to get a few eliminations with minimum effort required. Another bonus that will aid you when playing the brawler role is your armour, at your battle rating it can actually prove to be quite effective, especially frontally. You'll be bouncing most shots that come your way, paired up with your speed this will mean you should have the edge on most engagements as unsuspecting enemies might judge you too quickly and not do any substantial damage to your tank or crew. One upside of your tank is also your profile, you are not very tall compared to other tanks you'll face. This means that you can easily get in hull-down spots or even better, hide behind cover more effectively. So make sure to keep that in mind when you take it out.<br />
<br />
As a support tanker, you can play it in multiple ways, but the most popular method with this vehicle is to use the speed advantage you have over the enemy team to easily flank them, and taking them out whilst they don't realise you are in the vicinity. This is usually one of the best playstyles as you get to fully take advantage of your mobility. You can also use your mobility to get in hard to reach spots at the start of the match, which can be very annoying for the enemy team. Your actual armament is nothing special, its the same the same [[47/40 mod.38 (47 mm)|47 mm 47/40 mod.38]] cannon also present of the AB 43 armoured car. It will be enough for you to deal with the majority of the threats you'll be facing, it's however recommended you do not bring a lot of ammo, to increase your chances at survival. One of the downsides of this vehicle is how long and wide it is, you'll find out that artillery and enemy aircraft will be one of your worst enemies, your speed will not be enough to render them useless. You should quickly find cover if you see an aircraft or artillery heading towards you. Last but not least, keep in mind which game mode you are playing, as in Arcade Battles enemies can easily find out where you are located due to the name tag showing up above you, and are able to quickly find out where your weak spots are.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great mobility<br />
* Wide, great grip and turning rate<br />
* 50 mm UFP, can bounce most shells at its BR<br />
* APBC has great post pen damage<br />
<br />
'''Cons:'''<br />
<br />
* Very slow reverse speed<br />
* Relatively sub-par turret traverse, can be countered with its good turn rate and mobility<br />
* Armour can't block higher calibre shells<br />
* Suffers in up-tiers. You will have difficulty dealing with [[M4 Sherman (Family)|M4s]] and [[T-34 (Family)|T-34s]]<br />
<br />
[[File:Celere-sahariano-3.jpg|thumb|361x361px|Celere Sahariano with an open driver's hatch]]<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== [[wt:en/news/6939-development-celere-sahariano-the-desert-cheetah-en|Devblog]] ===<br />
After clashing with British armored forces in the desert of North Africa in the early 1940's, the Italian Army became impressed with the performance of the various cruiser tanks fielded by the British. As a result, the army issued an order to tank manufacturers to develop a new light vehicle whose mobility and firepower would outmatch that of the cruiser tanks.<br />
Already in 1941, work on the new vehicle began as mock-ups were created based on the existing M14/41 medium tank. The new vehicle incorporated thin, but sloped armor, as well as a torsion bar suspension system, instead of the more commonly used leaf spring system on similar fighting vehicles.<br />
A single prototype of the vehicle was built by 1943, which had multiple engines trialed, including aviation ones. However, with the worsening war situation, limited Italian industrial capacity and the P40 taking over production priority along with the fact that Italy was driven out of the theater for which the vehicle was initially designed for, all this led to diminishing interest in the vehicle.<br />
[[File:Celere Sahariano.jpg|thumb|363x363px|Celere Sahariano with side-skirts removed, showing torsion bar suspension.]]<br />
<br />
With all these factors in play, further development of the Celere Sahariano was halted and the project subsequently cancelled, leaving the sole prototype of the vehicle as the only example of the design to be built.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_sahariano Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Images<br />
<gallery mode="packed-hover" caption="Celere Sahariano Devblog Images" heights="170"><br />
File:Celere Sahariano WTWallpaper 001.jpg|Although the promotional images depict the {{PAGENAME}} with a pintle-mounted 8 mm Breda machine gun, this is not present in the game.<br />
File:Celere Sahariano WTWallpaper 002.jpg|<br />
File:Celere Sahariano WTWallpaper 003.jpg|<br />
File:Celere Sahariano WTWallpaper 004.jpg|<br />
File:Celere Sahariano WTWallpaper 006.jpg|<br />
</gallery><br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Other vehicles of similar configuration and role<br />
<br />
* [[Crusader (Family)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6939-development-celere-sahariano-the-desert-cheetah-en|[Development] Celere Sahariano: The Desert Cheetah]]<br />
* [http://www.historyofwar.org/articles/weapons_carro_armato_celere_sahariano.html <nowiki>[History of War]</nowiki> Carro Armato Celere Sahariano]<br />
* [http://www.wardrawings.be/WW2/Files/1-Vehicles/Axis/2-Italy/02-MediumTanks/Celere-Sahariano/File/Carro-Celere-Sahariano.htm <nowiki>[War Drawings]</nowiki> Carro Armato Celere Sahariano (Fast) Medium Tank]<br />
<br />
{{Italy medium tanks}}<br />
{{Italy premium ground vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=ZLT11&diff=117106ZLT112021-12-09T14:33:15Z<p>U103089390: Armour values added</p>
<hr />
<div>{{Specs-Card<br />
|code=cn_ztl_11<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''', alternatively "ZTL11" (Simplified Chinese: ZLT11轮式突击炮; lit. wheeled assault gun), is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].<br />
<br />
A member of the ZBL08 wheeled IFV chassis family from the late 2000s, the new 8x8 assault gun is the first and main component of modern PLAGF's heavy composite mechanized brigades since 2011 and it has been among the most iconic PLAGF vehicles in the 2010s. It comes with a more powerful engine that pushes it to speeds on par with NATO vehicles (up to 100 km/h) and armed with a powerful 105 mm gun with a variety of ammunitions including high penetration APFSDS and gun-launched ATGMs, as well as boasting dual-channel 2nd generation thermal sights, and the only wheeled assault gun that is amphibious that travels up to 14 km/h on water. With quite some improvements in terms of protection over its predecessor the [[PTL02]], the arrival of this assault gun finally marks a Chinese wheeled vehicle comparable to its NATO counterparts.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The good news to players that suffered from PTL02's poor protection against HMGs is that ZLT11 has much more protection than the aforementioned. At point blank range, even some 30 mm autocannon AP shells can't penetrate its frontal armour other than the vertical part of the hull, thanks to the thicker and more angled UFP and LFP. However, do not expect the sides or the rear to stop anything larger than 7.62 mm bullets with mere 10 mm plates. ZLT11 is more forgiving than PTL02 in most ways, but it is still a wheeled vehicle, so players should keep themselves away from heated battlefields.<br />
<br />
Since the design of ZBL08 focused on comfort for the crew as well as better survivability, the 8x8 chassis is huge (in fact, just like PTL02, it's still taller than a [[Leopard 2A6]]); some might even compare it to [[Class 3 (P)]] and [[Radkampfwagen 90]] in terms of size. Like most other wheeled vehicles, due to its size and the layout of compartments, over-penetration would be commonplace for such vehicles and this is especially true against subcalibre shells where the spalling will not cause extensive damage to the crew. And thanks to its relatively large size and improved protection, it could survive hits from overpressure by smaller calibre HEAT or rockets, but any rocket bigger than 130 mm can still ruin your day with relative ease.<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 5 mm (75°) || 10 mm ''Top'' <br> 10 mm ''Bottom'' || 8 mm (2°) || 8 mm<br />
|-<br />
| Turret || 20 - 35 mm ''Turret front'' <br>30 mm ''Gun mantlet'' || 10 - 25 mm || 25 mm || 10 mm<br />
|-<br />
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
The ZBL08 chassis has a Deutz BF6M1015FC V6 turbocharged diesel engine mounted at the rear of the chassis, outputting up to 440 hp. Pushing ZLT11 at up to 100 km/h and with a comparable power-to-weight ratio to [[Centauro I 120]] and [[Rooikat MTTD]]. However, due to the design of the transmission, the reverse is still at a horrible -8.5 km/h for a wheeled vehicle, barely outperforming its predecessor so overextending means a quick demise if you cannot retreat to safety at once.<br />
<br />
{{tankMobility|abMinHp=697|rbMinHp=398}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|ZPL98A (105 mm)}}<br />
<br />
The new and stabilized ZPT98A gun mounted on ZLT11 is a low-recoil gun based on the previous [[ZPL94 (105 mm)|ZPL94]] and [[PTP86 (100 mm)|PTP86]], which were based on the well-developed L7 family of rifled guns. It shares similar characteristics to the ZPL94 and its export cousin [[WMA301 (105 mm)|WMA301]], with on-par turret speed to his NATO counterparts yet the age-old problem of a poor depression angle still haunts ZLT11 so it can be troublesome if the terrain is complicated.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[ZPL98A (105 mm)|105 mm ZPL98A]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 40 || rowspan="2" | -5°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70<br />
|-<br />
! ''Realistic''<br />
| 15.5 || 18.2 || 22.1 || 24.4 || 26.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
For players who are used to [[WMA301]] or [[ZTZ59D1]], the gun has most of its shells interchangeable and performs the same on ZLT11.<br />
<br />
During the late 1990s, Mainland China acquired 100 mm gun-launched ATGM technologies from Russia, so the ZLT11 also comes with a powerful GP105 tandem ATGM. The statistics are identical to the 9M117M1 Bastion: good travel speed, high TNT equivalent, and a tandem warhead for bypassing ERA. Thankfully, the ZLT11 does not suffer from the BMP-3's massive reload penalty for ATGMs. The GP105's whopping 750 mm of penetration it can take down practically anything it will ever meet at its BR. This is less than the [[ZBD86]]'s HJ-73E ATGM, but still more than generous. As a beam-riding missile, the GP105 is immune to IRCM and can be guided on the move if necessary.<br />
<br />
The Type 83 HEAT-FS round is nothing special. At its tier, the HEAT-FS is generally obsolete and it is the stock ammo for this vehicle, the only advantages over the APFSDS is the ability to cause overpressure damage through its explosive content, but the aforementioned GP105 can perform the same role as well; in fact, GP105 has a higher TNT equivalent than HEAT-FS.<br />
<br />
The Type 83 APFSDS round, the first researchable kinetic round for this vehicle, is the same as found on the ZTZ59D1 and shares all its traits, which is still sufficient for its BR but it might struggle when it faces Russian MBTs with higher protection at longer ranges. For example, a fully spaded [[T-72A]] with the add-on armour can be difficult to penetrate outside of the standard Soviet weak spots of the driver's port and lower glacis.<br />
<br />
The DTB-1 HE-VT round, seen previously on the [[T-69 II G]] and WMA301, can be useful to deal with helicopters or low-flying aircraft in very shallow dives. However, this should be done with caution since anything that flies is the last thing the WMA301 wants to face. For anti-helicopter duties, locate the target using the ZLT11's thermal sights, lase them with the laser rangefinder, and fire the round with enough lead to catch them comfortably within the proximity fuse radius. Keep in mind that DTB-1 has a rather low muzzle velocity and it is difficult to hit helicopters that are moving unpredictably and/or staying at long range.<br />
<br />
The final kinetic round for this vehicle is the new DTW2 with higher velocity and nearly 150 mm more penetration than its predecessor. This is a common round which is still used by PLAGF at present with a whopping 491mm penetration at point blank range, just comes behind the infamous M900 round found on American vehicles. For its BR it can handle most enemies it might ever face, but T-72B series and later T-80U can be a very nasty enemy with their above-average protection without carefully placed shots. This will be the go-to shell for the vehicle, but bringing some HE-VT and ATGM for knocking down aircraft or higher tier MBTs is also viable.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Type-83 HEAT || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| Type-83 APDS || APFSDS || 337 || 335 || 330 || 322 || 314 || 306<br />
|-<br />
| DTW2-105 || APFSDS || 491 || 488 || 478 || 467 || 455 || 443<br />
|-<br />
| DTB-1 || HE-VT* || 21 || 21 || 21 || 21 || 21 || 21<br />
|-<br />
| GP105 || ATGM (tandem) || 750 || 750 || 750 || 750 || 750 || 750<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Type-83 HEAT || HEATFS || 1,173 || 11 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°<br />
|-<br />
| Type-83 APDS || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| DTW2-105 || APFSDS || 1,530 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| DTB-1 || HE-VT* || 825 || 16.2 || 0 || 0.1 || 1,660 || 79° || 80° || 81°<br />
|-<br />
| GP105 || ATGM (tandem) || 370 || 18.8 || 0.4 || 0.1 || 4,620 || 80° || 82° || 90°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''40''' || 28 ''(+12)'' || 12 ''(+28)'' || 1 ''(+39)'' || No<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|QJC88A (12.7 mm)|QJT (5.8 mm)}}<br />
<br />
The turret-mounted 12.7 mm QJC88A HMG has already become the standard HMG for most PLAGF vehicles after the 1990s and this assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.<br />
<br />
However, instead of a traditional 7.62 mm Type 86 coaxial machine gun, ZLT11 has a 5.8 mm QJT machine gun. Although it's a smaller calibre at 5.8x42 mm, it still retains the same penetration from previous 7.62 mm machine gun. It only works well against any exposed crew of enemy vehicles and it might sometimes earn surprise kills on helicopters<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Pintle || 500 (150) || 700 || -3°/+60° || ±180°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[QJT (5.8 mm)|5.8 mm QJT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 800 (200) || 801 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
Speed is the ZLT11's best friend, being an 8x8 chassis, and thanks to a more powerful engine and revised transmission, it can reach a top speed of 100 km/h on road; alternatively the chassis has also designed for difficult terrains so it can still reach 40-50 km/h off road, just keep in mind that mud is always the enemy. Thanks to the pair of propellers behind the wheels and its acceptable weight, this is also the only amphibious wheeled assault gun in-game so in some maps with aquatic bodies, you might be able to take a detour and strike the enemies with surprise. The protection up front is also sufficient to stop up to 30 mm autocannon APHE shells (aside from where the headlights are), which is a great improvement over PTL02.<br />
<br />
With dual-channel TVD sights, players can search for enemies with ease although it has no commander override capability for the main gun, which is a bit of a let down and sometimes fatal if the vehicle gunnery system survived but not the gunner. The gun is fairly sufficient and sometimes even overkill for its tier, the new DTW2 APFSDS has the second best performance among all 105 mm darts, just comes behind US M900, this round can safely penetrate NATO tanks with ease. Soviet/Russian tanks are by nature tougher to deal with, so either plan your shots carefully for an ensured crew kill by aiming a bit more to either side of the weakspot of Soviet MBTs, or bring some GP105 ATGMs just in case; thanks to its beam riding guidance and no reload penalty, as well as run-and-shoot capabilities, GP105 can ruin the day of most vehicles it might face. Also, just like its Soviet ancestors, this can also be used for anti-rotorcraft missions. Alternatively, the DTB HE-VT shells can also be utilized for AA missions against rotorcrafts or low-flyers with its VT-fuzed warhead.<br />
<br />
But all this comes at some cost: first, 8x8 chassis is huge compared even to the heaviest MBTs, and has a fairly big turning radius and ZLT11 is no exception due to only the front 2 pairs of wheels turn, so players of PTL02 might find the vehicle less agile over the previous vehicle, where all the 6 wheels turn; secondly, the reverse gear is still disappointing at mere -8.5 km/h, which again makes it the second slowest among fellow assault guns; and thirdly, the common problem of Warsaw Pact/Mainland China vehicles - its -5° depression angle, which can cause trouble at complicated terrains.<br />
<br />
Overall, the playstyle of ZLT11 is fairly the same as their NATO counterparts and a major upgrade from PTL02: flank the enemies, unleash hell with these good ammunitions and speed; and scout for the team at the same time.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Overall better protection over its predecessor<br />
* Powerful 105 mm gun with variety of ammunition<br />
* Fast forward on-road travelling speed at 100 km/h<br />
* Currently the only amphibious wheeled assault gun<br />
* 2nd generation TVD for both gunner and commander<br />
* Spacious hull that helps migrate spalling damage and sometimes overpenetration<br />
* More versatile in terms on anti-aircraft weaponry with ATGMs or HE-VT shell<br />
* Has a laser warning receiver<br />
<br />
'''Cons:'''<br />
<br />
* Less agile in terms of turning radius<br />
* Huge target, larger & taller than even Western MBTs<br />
* Insufficient -5° gun depression, eliminating lots of potential engagements<br />
* Can still be overpressured by larger calibre explosive weaponries<br />
* Horrible reverse speed at -8.5 km/h heavily limits its agility and survivability<br />
* Lack of commander override of main weapon<br />
* Very little armour<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Back in the 1990s, Mainland China was in need for new wheeled APC family, with either 6x6 or 8x8 chassis; among the 3 companies in competition, Factory 256 (NORINCO Chongqing Tiema) finalised their WZ551 6x6 design which was designed in the mid-1980s, and it was successfully commissioned under the name ZSL92 (and later [[PTL02]]/[[WMA301]] assault gun). While Factory 617 (NORINCO Inner Mongolia First Machinery) had themselves built a 6x6 assault gun under their factory codename BK1970 and later BK1990 with an 8x8 drivetrain, these designs didn't made it into service, but the experience gained in the process helped Factory 617 to develop a new APC with a brand new transmission system. Later, in the 2000s, the designs were accepted by PLAGF and were approved for further development.<ref>http://www.mdc.idv.tw/mdc/</ref><br />
<br />
Like WZ551 which was first developed for export markets, Factory 617 also developed their new APC family in such a way; the export VN series APC has a variety of drivetrains from 4x4 up to 8x8, numbered VN-1 to VN-3. It featured a modular design for the APC and some commercially available parts to reduce the production cost, such as the licensed Deutz BF6M1015FC engine. Instead of an angular hull design like its Chongqing competitor, the VN featured a sloped and streamlined hull which helped to deflect incoming shells, and was completed with an NBC system. Although it was designed as an export product, PLAGF also bought the VN-1 8x8 APC to boost the mechanization of the army, under the designated of ZBL08 (erroneously called ZBL09 before 2015). From this chassis, PLA developed multiple variants, such as the baseline ZBL08 IFV with 30 mm ZPT99 cannon and HJ-73E missiles; ZSL10 wheeled APC with heavy machine gun; PLL09 with PL96 (D-30) howitzer; and PGL12 scout car with 35 mm rotary cannon.<br />
<br />
A major variant of the chassis is the ZLT11 assault gun, first publicly shown in the 70th anniversary of V-J Day on the 7th assault phalanx (coded TJ7xx) during the military parade; mounted with a ZPT98A low-recoil 105 mm cannon and latest electronics, as well as applique armour bolted onto the chassis. This new wheeled assault gun is now the quick response vehicle of the new composite mechanized brigades of PLAGF, and also for the PLANMC, where the amphibious capability is heavily valued in case for possible landing operations against enemies.<br />
<br />
=== [[wt:en/news/7366-development-zlt-11-rolling-punishment-en|Devblog]] ===<br />
The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicle's front.<br />
<br />
The main armament of the ZLT-11 is a 105mm rifled cannon, created on the basis of the British L7 gun, that also has the ability to fire anti-tank guided missiles. The vehicle's fire control system includes a combined gunner's sight with a thermal imaging channel and a two-plane gun stabilizer. To overcome water obstacles, the machine is equipped with two propellers at the stern. In addition to the version for domestic use, an export version of the vehicle with a different composition of armament and equipment was also created on the basis of the ZLT-11. Export vehicles are mainly intended for deliveries to African countries.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7366-development-zlt-11-rolling-punishment-en|[Devblog] ZLT-11: Rolling Punishment]]<br />
<br />
=== References ===<br />
<references /><br />
<br />
{{TankManufacturer Norinco}}<br />
{{China light tanks}}<br />
<br />
[[Category:ATGM vehicles]]<br />
[[Category:Wheeled ground vehicles]]</div>U103089390https://wiki.warthunder.com/index.php?title=Ksp_58_(7.62_mm)&diff=117105Ksp 58 (7.62 mm)2021-12-09T14:25:55Z<p>U103089390: /* Description */</p>
<hr />
<div>{{DISPLAYTITLE:ksp 58 (7.62 mm)}}<br />
== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The 7.62 mm ksp 58 is a Swedish general purpose machine gun.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|sw_cv_90105_tml}}<br />
* {{Specs-Link|sw_lvkv_90c}}<br />
* {{Specs-Link|sw_strf_90c}}<br />
* {{Specs-Link|sw_strv_103_0}}<br />
* {{Specs-Link|sw_strv_103a}}<br />
* {{Specs-Link|sw_strv_103c}}<br />
* {{Specs-Link|sw_veak_40}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Good fire rate<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Less ammo then analogues<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Sweden anti-aircraft guns}}<br />
{{Tank machine guns}}<br />
<br />
[[Category:Tank machine guns]]<br />
[[Category:Anti-aircraft guns]]</div>U103089390https://wiki.warthunder.com/index.php?title=75/34_mod.39_(75_mm)&diff=11710475/34 mod.39 (75 mm)2021-12-09T14:21:13Z<p>U103089390: /* Pros and cons */</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|it_semovente_m42_75_34}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Granata Perforante 75/32 || APCBC || 79 || 78 || 71 || 64 || 58 || 52<br />
|-<br />
| EPS M42 || HEAT || 100 || 100 || 100 || 100 || 100 || 100<br />
|-<br />
| Granata 75/32 || HE || 9 || 9 || 9 || 9 || 9 || 9<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Granata Perforante 75/32 || APCBC || 637 || 6.35 || 1.2 || 14 || 270 || 48° || 63° || 71°<br />
|-<br />
| EPS M42 || HEAT || 552 || 5.3 || 0.05 || 0.1 || 656.64 || 62° || 69° || 73°<br />
|-<br />
| Granata 75/32 || HE || 552 || 6.35 || 0 || 0.1 || 600 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Great HEAT shell<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Underwhelming APCBC shell<br />
* Reload longer than most enemies<br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Italy tank cannons}}<br />
<br />
[[Category:Tank cannons]]</div>U103089390https://wiki.warthunder.com/index.php?title=MiG-27M&diff=114692MiG-27M2021-10-30T19:35:19Z<p>U103089390: See also</p>
<hr />
<div>{{Specs-Card<br />
|code=mig_27m<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
This aircraft has an excellent top speed, which means it can speed away from enemy fighters if needed, with flares and chaff assisting in countering incoming missiles. Despite being a heavy aircraft, the MiG-27M has one of the best sustained turning abilities among top tier jets thanks to its variable swept wing design.<br />
<br />
Compared with its fighter jet version, the MiG-23M, the MiG-27M is slightly heavier and has a lower thrust (despite the difference being very little). As a result, the MiG-27M can pull less Gs than the MiG-23M, specifically, it tends to pull one less G than the MiG-23M across all speeds. For example, at 800-900 km/h, the best speed range for these two aircraft to manoeuvre, the MiG-23M can pull 12Gs, whereas the MiG-27M can pull 11Gs. This characteristic, despite seemingly lowering the manoeuvrability of the aircraft, actually improves the experience since both the MiG-23M and MiG-27M break their wings at 12G. As a result, the MiG-23M could risk ripping its wings during manoeuvres, whereas the MiG-27M has no risk of damage.<br />
<br />
The MiG-27M, just like the MiG-23M, feels sluggish in manoeuvres. However, despite the bad instantaneous turning and rolling ability, the MiG-27M has exceptional sustained turning and rolling ability for a medium-heavy fighter. At speeds lower than 900 km/h and with the wings turned to forward position, the MiG-27M can outmanoeuvre most top-tier jets, even including the F-5Cs and MiG-21s. At 400 km/h, with the wings set to the most forward position, the MiG-27M somewhat resembles a piston-engine attacker, with superb lift and great sustained turn rate. This is extremely helpful in a 1v1 situation, where you can use this characteristic to trick your enemy into low speed and outmanoeuvre them easily.<br />
<br />
To be noted though, the high-speed manoeuvrability of the MiG-27M is not exceptional at all. At supersonic speeds and the wings fully swept back, the MiG-27M can only pull 8Gs of overload, significantly less than the 10 to 11Gs of the F-4Es and the JA-37s. Also, the MiG-27M does not hold its speed well in turns. In such case, it is advised to keep your speed and do less manoeuvres in most times during a battle.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 13,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2,340 || 2,330 || rowspan="2" | {{Specs|ceiling}} || 37.6 || 37.8 || 133.9 || 127.3 || rowspan="2" | 750<br />
|-<br />
! Upgraded<br />
| ___ || ___ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="5" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Tumansky R-29B-300 || 1<br />
| colspan="2" | 11,605 kg || colspan="3" | 419 - 472 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel<br />
|-<br />
| 1,780 kg || colspan="2" | Afterburning axial-flow turbojet<br />
| 12,964 kg || 13,912 kg || 15,065 kg || 16,135 kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)<br />
|-<br />
! Condition || 100% || WEP<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 7,950 kgf || 10,208 kgf<br />
| 0.79 || 0.73 || 0.68 || 0.63 || _.__<br />
|-<br />
| ''Optimal'' || 8,268 kgf<br>(1,400 km/h) || 12,633 kgf<br>(1,400 km/h)<br />
| 0.97 || 0.91 || 0.84 || 0.78 || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The plane gets some 10 mm armour behind the pilot, and 9 mm on each side of the pilot. This will not really save you against the firepower faced in top-rank jet battles and is more against the stray machine gun round or shrapnel from ground attacks.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | [[Ballistic Computer]]<br />
|-<br />
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)<br />
|-<br />
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}<br />
|-<br />
|}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|GSh-6-30 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)<br />
** 1 x 30 mm GSh-6-30 cannon (300 rpg) + 12 x countermeasures<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|KAB-500 (500 kg)}}<br />
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T|GSh-23L (23 mm)}}<br />
{{main|R-13M1|R-60M|S-5KP|S-8KO|S-24B}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)<br />
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)<br />
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)<br />
* 80 x S-8KO rockets<br />
* 4 x S-24B rockets<br />
* 2 x Kh-23M missiles<br />
* 4 x Kh-25ML missiles<br />
* 2 x Kh-29L missiles<br />
* 2 x Kh-29T missiles<br />
* 4 x R-60M missiles<br />
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)<br />
* 128 x S-5KP rockets<br />
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)<br />
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)<br />
* 2 x R-13M1 missiles<br />
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles<br />
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets<br />
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles<br />
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 40 x S-8KO rockets<br />
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 4 x R-60M missiles + 2 x Kh-25ML missiles<br />
* 2 x 23 mm GSh-23L cannons + 2 x S-24B rockets<br />
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x 23 mm GSh-23L cannons + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x 500 kg KAB-500 bombs (2,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 4 x R-60M missiles (1,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 2 x R-13M1 missiles (1,000 kg total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
'''Air RB:'''<br />
<br />
Thanks to its great low-altitude performance and powerful cannon armament, the MiG-27M can be a good fighter jet in Air RB. Generally speaking, the best tactic for playing it as a fighter jet is similar to that of the MiG-23M: heading to the left after take-off, keeping the altitude under 500 m, postponing your entry as late as possible, then engaging in head-on combat using the all-aspect R-60Ms and your powerful GSh-6-30 cannon.<br />
<br />
Since the MiG-27M has a significant low-altitude speed advantage compared with most of its opponents, it is advised to keep your speed throughout the battle. However, when there's only one or two enemies left, the MiG-27M could quickly become a dogfighter by setting its wing to about 50% angle. In such a setting without load, the MiG-27M can pull 11Gs at 900 km/h, and with even more aggressive dogfighting techniques and less angle for the wing, the MiG-27M is capable of dogfighting light fighters like F-5Cs and MiG-21MFs.<br />
<br />
Enemies worth noting:<br />
<br />
* J35Ds, since it is the only aircraft that could certainly win a dogfight against MiG-27M.<br />
* F-5Es, F-5Cs and MiG-21s, since they are great dogfighters, but it is still possible to defeat them in dogfights.<br />
* F-4EJ Kai, JA37C, Phantom FG.1/FGR.2, since they have doppler radars and great mid-range missiles.<br />
<br />
The MiG-27M could also be played as an attacker in Air RB. When doing so, though, it is still advised to take the 4 R-60Ms and play using the tactic mentioned above to maximize your survivability. Once flanked to the back of the enemy, rush to a base and drop your bombs, then either play it as a fighter jet or ground strike the enemy targets.<br />
<br />
'''Ground RB'''<br />
<br />
The MiG-27M is a great aircraft for ground RB because of its decent manoeuvrability, the variety of guided weapons it can carry, and its GSh-6-30 cannon. To use it effectively, first shoot down any opposing aircraft using the R-60Ms, then deploy whatever weapons you have on-board against tanks. The cannon is also remarkably effective against the thin sides of western MBTs and other lightly armoured targets. Using all your armaments effectively, it is possible to kill quite a few targets in one run.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed at low altitude.<br />
* Good sustained turning ability, could even dogfight F-5Cs at lower speed.<br />
* Variable swept wing design allows impressive performance at any speed.<br />
* Powerful cannon, highly effective at destroying both ground and air targets.<br />
* Wide variety of suspended weapons.<br />
* KAB-500 guided bombs provide all the advantages of air-to-ground missiles with none of their drawbacks.<br />
* The TV-guided weapons lock on to target faster than their NATO counterparts.<br />
* Thanks to its laser targeting system, it is no longer needed to point the nose exactly at the target, just need to point it at the general direction.<br />
<br />
'''Cons:'''<br />
<br />
* Lacks radar and IRST for air-to-air combat.<br />
* Lacks mid-range missiles.<br />
* The cannon has a spool up time before it can be fired.<br />
* The cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline.<br />
* Bad instantaneous turn and roll rate, making it hard to catch most windows at high-speed.<br />
* R-60Ms are easily defeated by countermeasures.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q1MSq6KWibw|'''The Shooting Range #269''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
** [[A-7D]]<br />
** [[F-8E]]<br />
** [[Su-7BKL]]<br />
** [[F-1]]<br />
** [[Q-5A]]<br />
** [[A-5C]]<br />
** [[Jaguar A]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer MiG}}<br />
{{USSR jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=MiG-27M&diff=114691MiG-27M2021-10-30T19:34:57Z<p>U103089390: See also added</p>
<hr />
<div>{{Specs-Card<br />
|code=mig_27m<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
This aircraft has an excellent top speed, which means it can speed away from enemy fighters if needed, with flares and chaff assisting in countering incoming missiles. Despite being a heavy aircraft, the MiG-27M has one of the best sustained turning abilities among top tier jets thanks to its variable swept wing design.<br />
<br />
Compared with its fighter jet version, the MiG-23M, the MiG-27M is slightly heavier and has a lower thrust (despite the difference being very little). As a result, the MiG-27M can pull less Gs than the MiG-23M, specifically, it tends to pull one less G than the MiG-23M across all speeds. For example, at 800-900 km/h, the best speed range for these two aircraft to manoeuvre, the MiG-23M can pull 12Gs, whereas the MiG-27M can pull 11Gs. This characteristic, despite seemingly lowering the manoeuvrability of the aircraft, actually improves the experience since both the MiG-23M and MiG-27M break their wings at 12G. As a result, the MiG-23M could risk ripping its wings during manoeuvres, whereas the MiG-27M has no risk of damage.<br />
<br />
The MiG-27M, just like the MiG-23M, feels sluggish in manoeuvres. However, despite the bad instantaneous turning and rolling ability, the MiG-27M has exceptional sustained turning and rolling ability for a medium-heavy fighter. At speeds lower than 900 km/h and with the wings turned to forward position, the MiG-27M can outmanoeuvre most top-tier jets, even including the F-5Cs and MiG-21s. At 400 km/h, with the wings set to the most forward position, the MiG-27M somewhat resembles a piston-engine attacker, with superb lift and great sustained turn rate. This is extremely helpful in a 1v1 situation, where you can use this characteristic to trick your enemy into low speed and outmanoeuvre them easily.<br />
<br />
To be noted though, the high-speed manoeuvrability of the MiG-27M is not exceptional at all. At supersonic speeds and the wings fully swept back, the MiG-27M can only pull 8Gs of overload, significantly less than the 10 to 11Gs of the F-4Es and the JA-37s. Also, the MiG-27M does not hold its speed well in turns. In such case, it is advised to keep your speed and do less manoeuvres in most times during a battle.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 13,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2,340 || 2,330 || rowspan="2" | {{Specs|ceiling}} || 37.6 || 37.8 || 133.9 || 127.3 || rowspan="2" | 750<br />
|-<br />
! Upgraded<br />
| ___ || ___ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="5" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Tumansky R-29B-300 || 1<br />
| colspan="2" | 11,605 kg || colspan="3" | 419 - 472 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel<br />
|-<br />
| 1,780 kg || colspan="2" | Afterburning axial-flow turbojet<br />
| 12,964 kg || 13,912 kg || 15,065 kg || 16,135 kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)<br />
|-<br />
! Condition || 100% || WEP<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 7,950 kgf || 10,208 kgf<br />
| 0.79 || 0.73 || 0.68 || 0.63 || _.__<br />
|-<br />
| ''Optimal'' || 8,268 kgf<br>(1,400 km/h) || 12,633 kgf<br>(1,400 km/h)<br />
| 0.97 || 0.91 || 0.84 || 0.78 || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The plane gets some 10 mm armour behind the pilot, and 9 mm on each side of the pilot. This will not really save you against the firepower faced in top-rank jet battles and is more against the stray machine gun round or shrapnel from ground attacks.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | [[Ballistic Computer]]<br />
|-<br />
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)<br />
|-<br />
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}<br />
|-<br />
|}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|GSh-6-30 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)<br />
** 1 x 30 mm GSh-6-30 cannon (300 rpg) + 12 x countermeasures<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|KAB-500 (500 kg)}}<br />
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T|GSh-23L (23 mm)}}<br />
{{main|R-13M1|R-60M|S-5KP|S-8KO|S-24B}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)<br />
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)<br />
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)<br />
* 80 x S-8KO rockets<br />
* 4 x S-24B rockets<br />
* 2 x Kh-23M missiles<br />
* 4 x Kh-25ML missiles<br />
* 2 x Kh-29L missiles<br />
* 2 x Kh-29T missiles<br />
* 4 x R-60M missiles<br />
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)<br />
* 128 x S-5KP rockets<br />
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)<br />
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)<br />
* 2 x R-13M1 missiles<br />
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles<br />
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets<br />
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles<br />
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 40 x S-8KO rockets<br />
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 4 x R-60M missiles + 2 x Kh-25ML missiles<br />
* 2 x 23 mm GSh-23L cannons + 2 x S-24B rockets<br />
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x 23 mm GSh-23L cannons + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x 500 kg KAB-500 bombs (2,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 4 x R-60M missiles (1,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 2 x R-13M1 missiles (1,000 kg total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
'''Air RB:'''<br />
<br />
Thanks to its great low-altitude performance and powerful cannon armament, the MiG-27M can be a good fighter jet in Air RB. Generally speaking, the best tactic for playing it as a fighter jet is similar to that of the MiG-23M: heading to the left after take-off, keeping the altitude under 500 m, postponing your entry as late as possible, then engaging in head-on combat using the all-aspect R-60Ms and your powerful GSh-6-30 cannon.<br />
<br />
Since the MiG-27M has a significant low-altitude speed advantage compared with most of its opponents, it is advised to keep your speed throughout the battle. However, when there's only one or two enemies left, the MiG-27M could quickly become a dogfighter by setting its wing to about 50% angle. In such a setting without load, the MiG-27M can pull 11Gs at 900 km/h, and with even more aggressive dogfighting techniques and less angle for the wing, the MiG-27M is capable of dogfighting light fighters like F-5Cs and MiG-21MFs.<br />
<br />
Enemies worth noting:<br />
<br />
* J35Ds, since it is the only aircraft that could certainly win a dogfight against MiG-27M.<br />
* F-5Es, F-5Cs and MiG-21s, since they are great dogfighters, but it is still possible to defeat them in dogfights.<br />
* F-4EJ Kai, JA37C, Phantom FG.1/FGR.2, since they have doppler radars and great mid-range missiles.<br />
<br />
The MiG-27M could also be played as an attacker in Air RB. When doing so, though, it is still advised to take the 4 R-60Ms and play using the tactic mentioned above to maximize your survivability. Once flanked to the back of the enemy, rush to a base and drop your bombs, then either play it as a fighter jet or ground strike the enemy targets.<br />
<br />
'''Ground RB'''<br />
<br />
The MiG-27M is a great aircraft for ground RB because of its decent manoeuvrability, the variety of guided weapons it can carry, and its GSh-6-30 cannon. To use it effectively, first shoot down any opposing aircraft using the R-60Ms, then deploy whatever weapons you have on-board against tanks. The cannon is also remarkably effective against the thin sides of western MBTs and other lightly armoured targets. Using all your armaments effectively, it is possible to kill quite a few targets in one run.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed at low altitude.<br />
* Good sustained turning ability, could even dogfight F-5Cs at lower speed.<br />
* Variable swept wing design allows impressive performance at any speed.<br />
* Powerful cannon, highly effective at destroying both ground and air targets.<br />
* Wide variety of suspended weapons.<br />
* KAB-500 guided bombs provide all the advantages of air-to-ground missiles with none of their drawbacks.<br />
* The TV-guided weapons lock on to target faster than their NATO counterparts.<br />
* Thanks to its laser targeting system, it is no longer needed to point the nose exactly at the target, just need to point it at the general direction.<br />
<br />
'''Cons:'''<br />
<br />
* Lacks radar and IRST for air-to-air combat.<br />
* Lacks mid-range missiles.<br />
* The cannon has a spool up time before it can be fired.<br />
* The cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline.<br />
* Bad instantaneous turn and roll rate, making it hard to catch most windows at high-speed.<br />
* R-60Ms are easily defeated by countermeasures.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|Q1MSq6KWibw|'''The Shooting Range #269''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
** [[A-7D]]<br />
** [[F-8E]]<br />
** [[Su-7BKL]]<br />
** [[MiG-23M]]<br />
** [[MiG-27M]]<br />
** [[F-1]]<br />
** [[Q-5A]]<br />
** [[A-5C]]<br />
** [[Jaguar A]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{AirManufacturer MiG}}<br />
{{USSR jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=Jaguar_GR.1A&diff=114690Jaguar GR.1A2021-10-30T19:33:22Z<p>U103089390: Specs</p>
<hr />
<div>{{Specs-Card<br />
|code=jaguar_gr1a<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at _,___ m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| ___ || 1540 || rowspan="2" | {{Specs|ceiling}} || 31.7 || 32.2 || 75.8 || 67.7 || rowspan="2" | 850<br />
|-<br />
! Upgraded<br />
| ___ || 1557 || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| _ || _ || _ || _ || _ || _ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Rolls-Royce Turbomeca Limited Adour Mk.104 || 2<br />
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! _m fuel || __m fuel || __m fuel<br />
|-<br />
| 709 kg || colspan="2" | Jet<br />
| _,___ kg || _,___ kg || _,___ kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)<br />
|-<br />
! Condition || 100% || ___%/WEP<br />
! _m fuel || __m fuel || __m fuel || MTOW<br />
|-<br />
| ''Stationary'' || ___ kgf || ___ kgf<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The aircraft gets no extra armoured protection, therefore it`s extra weak against autocannons. The fuel tanks are self-sealing. This will help you a lot when getting shot at by enemy autocannons, but not air-to-air missiles, witch are very normal at this battle rating. <br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ADEN Mk.4 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* A choice between two presets:<br />
** 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (150 rpg = 300 total)<br />
** 60 x countermeasures + 2 x 30 mm ADEN Mk.4 cannons (150 rpg = 300 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|Mk.M1 (540 lb)|G.P. Mk.I (1,000 lb)|CRV7 M247|SNEB type 23}}<br />
{{main|Mk.13 (546 kg)|AIM-9G Sidewinder}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 2 x AIM-9G Sidewinder missiles<br />
* 76 x CRV7 M247 rockets<br />
* 72 x SNEB type 23 rockets<br />
* 8 x 540 lb Mk.M1 bombs (4,320 lb total)<br />
* 8 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 8 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 8 x 540 lb Mk.M1 bombs (4,320 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 72 x SNEB type 23 rockets<br />
* 2 x AIM-9G Sidewinder missiles + 76 x CRV7 M247 rockets<br />
* 2 x AIM-9G Sidewinder missiles + 36 x SNEB type 23 rockets + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 36 x SNEB type 23 rockets + 6 x 540 lb Mk.M1 bombs (3,240 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 38 x CRV7 M247 rockets + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 38 x CRV7 M247 rockets + 6 x 540 lb Mk.M1 bombs (3,240 lb total)<br />
* 2 x AIM-9G Sidewinder missiles<br />
* 76 x CRV7 M247 rockets<br />
* 72 x SNEB type 23 rockets<br />
* 6 x 540 lb Mk.M1 bombs (3,240 lb total)<br />
* 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 6 x 540 lb Mk.M1 bombs (3,240 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 72 x SNEB type 23 rockets<br />
* 2 x AIM-9G Sidewinder missiles + 76 x CRV7 M247 rockets<br />
* 2 x AIM-9G Sidewinder missiles + 36 x SNEB type 23 rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 36 x SNEB type 23 rockets + 4 x 540 lb Mk.M1 bombs (2,160 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 38 x CRV7 M247 rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)<br />
* 2 x AIM-9G Sidewinder missiles + 38 x CRV7 M247 rockets + 4 x 540 lb Mk.M1 bombs (2,160 lb total)<br />
* 2 x 546 kg Mk.13 bombs (1,092 kg total)<br />
* 2 x 546 kg Mk.13 bombs + 2 x 540 lb Mk.M1 bombs (2,172 lb total)<br />
* 2 x 546 kg Mk.13 bombs + 2 x 1,000 lb G.P. Mk.I bombs (3,092 lb total)<br />
* 2 x 546 kg Mk.13 bombs + 2 x AIM-9G Sidewinder missiles (1,092 kg total)<br />
* 2 x 546 kg Mk.13 bombs + 2 x AIM-9G Sidewinder missiles + 2 x 540 lb Mk.M1 bombs (2,172 lb total)<br />
* 2 x 546 kg Mk.13 bombs + 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb G.P. Mk.I bombs (3,092 lb total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good speed<br />
* Excellent roll rate<br />
* Decent turning circle<br />
* Sufficient quantity of flares & chaff<br />
* Good nose-mounted autocannon<br />
* Wide variety of ordnance<br />
* Effective air-to-air missiles<br />
* Access to laser-guided bombs<br />
<br />
'''Cons:'''<br />
<br />
* Underwhelming stock performance<br />
* Limited air-to-air ordnance<br />
* Rather lacking ammunition for the 30 mm cannons.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
* [[A-7D]]<br />
* [[F-8E]]<br />
* [[Su-7BKL]]<br />
* [[MiG-23M]]<br />
* [[MiG-27M]]<br />
* [[F-1]]<br />
* [[Q-5A]]<br />
* [[A-5C]]<br />
* [[Jaguar A]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Britain jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=Wiesel_1A2&diff=114477Wiesel 1A22021-10-29T16:45:45Z<p>U103089390: </p>
<hr />
<div>{{Specs-Card<br />
|code=germ_wiesel_1_tow<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|BGM-71 TOW}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[BGM-71 TOW]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 8 || rowspan="2" | ±20° || rowspan="2" | ±45° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800<br />
|-<br />
| TOW-2A || ATGM (tandem) || 800 || 800 || 800 || 800 || 800 || 800<br />
|-<br />
| TOW-2B || ATGM || 100 || 100 || 100 || 100 || 100 || 100<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Range<br>(m)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| TOW-2 || ATGM || ___ || _,___ || _.__ || __ || _._ || ___ || __° || __° || __°<br />
|-<br />
| TOW-2A || ATGM (tandem) || ___ || _,___ || _.__ || __ || _._ || ___ || __° || __° || __°<br />
|-<br />
| TOW-2B || ATGM || ___ || _,___ || _.__ || __ || _._ || ___ || __° || __° || __°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''8''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG3A1 (7.62 mm)}}<br />
<br />
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Roof<br />
| 1000 (___) || ___ || __° || __°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Great ATGM<br />
* Good mobility<br />
* Small = Easy to hide<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Low ammo count (For ATGM)<br />
* Almost no armor<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* [[Wiesel (Family)|Wiesel]] <br />
* [[Wiesel 1A4]]<br />
* [[BMP-3]]<br />
* [[M3A3 Bradley]] <br />
* [[Type 89]]<br />
* [[Dardo]]<br />
* [[Pvrbv 551]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* https://warthunder.com/en/news/7376-development-wiesel-armored-vehicles-mk20-tow-2-adwc-en Devblog on the Wiesel family <br />
<br />
{{Germany tank destroyers}}</div>U103089390https://wiki.warthunder.com/index.php?title=Wiesel_1A4&diff=114472Wiesel 1A42021-10-29T16:33:13Z<p>U103089390: </p>
<hr />
<div>{{Specs-Card<br />
|code=germ_wiesel_1_mk20<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|Rh202 (20 mm)}}<br />
<br />
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[Rh202 (20 mm)|20 mm Rh202]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 400 (100) || rowspan="2" | 800 || rowspan="2" | -10°/+45° || rowspan="2" | ±110° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__<br />
|-<br />
! ''Realistic''<br />
| __._ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}<br />
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM51A1 || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM43 || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM63 || 66 || 61 || 45 || 31 || 21 || 14<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Good mobility<br />
* Good anti-air capability<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Almost no armor <br />
* Inconsistent against tanks <br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany anti-aircraft vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=MiG-21_SPS-K_(Germany)&diff=114471MiG-21 SPS-K (Germany)2021-10-29T16:22:11Z<p>U103089390: Added specs and stats</p>
<hr />
<div>{{About<br />
| about = German jet fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = MiG-21 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=mig-21_sps_k<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}.jpg}}<br />
|store=10592<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at _,___ m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2280 || 2240 || rowspan="2" | {{Specs|ceiling}} || 34.5 || 36.0 || 167.0 || 145.0 || rowspan="2" | 750<br />
|-<br />
! Upgraded<br />
| ___ || ___ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| _ || _ || _ || _ || _ || _ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Tumansky R-11FTS-300 || 1<br />
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! _m fuel || __m fuel || __m fuel<br />
|-<br />
| 1120 kg || colspan="2" | Jet<br />
| _,___ kg || _,___ kg || _,___ kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)<br />
|-<br />
! Condition || 100% || ___%/WEP<br />
! _m fuel || __m fuel || __m fuel || MTOW<br />
|-<br />
| ''Stationary'' || ___ kgf || ___ kgf<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The aircraft gets 60mm bulletproof glass in front of the pilot and 10mm of steel behind the pilot. At top-tier, this will not save you from much damage. The plane gets self sealing fuel tanks in the wings and over the engine.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|S-5K|S-24|GSh-23L (23 mm)}}<br />
{{main|R-3R|R-3S|R-13M|R-60}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 1 x 23 mm GSh-23L cannon (200 rpg)<br />
* 1 x 23 mm GSh-23L cannon + 64 x S-5K rockets<br />
* 1 x 23 mm GSh-23L cannon + 2 x S-24 rockets<br />
* 1 x 23 mm GSh-23L cannon + 4 x R-3S missiles<br />
* 1 x 23 mm GSh-23L cannon + 4 x R-3R missiles<br />
* 1 x 23 mm GSh-23L cannon + 2 x R-3R missiles + 2 x R-3S missiles<br />
* 1 x 23 mm GSh-23L cannon + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)<br />
* 1 x 23 mm GSh-23L cannon + 2 x 250 kg OFAB-250sv bombs (500 kg total)<br />
* 1 x 23 mm GSh-23L cannon + 2 x R-13M missiles<br />
* 1 x 23 mm GSh-23L cannon + 2 x R-60 missiles<br />
* 64 x countermeasures + 64 x S-5K rockets<br />
* 64 x countermeasures + 2 x S-24 rockets<br />
* 64 x countermeasures + 4 x R-3S missiles<br />
* 64 x countermeasures + 4 x R-3R missiles<br />
* 64 x countermeasures + 2 x R-3R missiles + 2 x R-3S missiles<br />
* 64 x countermeasures + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)<br />
* 64 x countermeasures + 2 x 250 kg OFAB-250sv bombs (500 kg total)<br />
* 64 x countermeasures + 2 x R-13M missiles<br />
* 64 x countermeasures + 2 x R-60 missiles<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany jet aircraft}}<br />
{{Germany premium aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=BV_138_C-1&diff=112686BV 138 C-12021-09-29T16:01:44Z<p>U103089390: Survivability and armour</p>
<hr />
<div>{{Specs-Card<br />
|code=bv-138c-1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
Even though the plane has 3 engines, it is very slow. Its top speed is only 253 kph (RB). This is not enough to escape from enemies.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 266 || 253 || rowspan="2" | {{Specs|ceiling}} || 41.0 || 44.2 || 0.6 || 0.6 || rowspan="2" | 700<br />
|-<br />
! Upgraded<br />
|302||283||37.3||39.0||4.0||2.2<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || > ___<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The plane gets no armour, but is pretty survivable. When you get hit in one of the engines, the plane can survive without one of them. One more thing to add to the survivability are three self sealing fuel tanks. When you get hit in them, they will not cause a long fuel leak. Overall the plane is pretty survivable.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|SC50JA (50 kg)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* 6 x 50 kg SC50JA bombs (300 kg total)<br />
<br />
=== Defensive armament ===<br />
{{Specs-Avia-Defensive}}<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 20 mm MG 151 cannon, nose turret (1,000 rpg)<br />
* 1 x 20 mm MG 151 cannon, tail turret (900 rpg)<br />
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,450 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent defensive armament<br />
* Spare engine<br />
* Effective glider, even with all engines knocked down<br />
<br />
'''Cons:'''<br />
<br />
* Small bomb load<br />
* Can't land on runways since it is a hydroplane<br />
* Poor climb rate<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
Not immediately obvious, the BV 138 is one of the more unique vehicles in game: a twin boom fuselage is very rare for a seaplane design, the '''Sikorsky S-38''' the closest analogue and possibly inspiration for this one. The little known but brilliant aircraft designer Dr Richard Vogt was hired away from Kawasaki Aircraft in Japan to join the Hamburger Flugzeugbau (HFB), bringing with him some highly innovative aircraft technologies. One of his first projects was the '''Ha 138''', a twin-engine seaplane with gull wing similar to the PBM or the Be-6 but with twin booms to the tail plane, all to keep them high above the water. Unfortunately, the also highly innovative Jumo 205 diesel engines were underperforming so a third engine was mounted on the fuselage as an expedient modification.<br />
The first Ha 138 (V1) was, well, a failure. The fact it did not crash in tests was a minor miracle. The next one (V2) redesigned to be a straight wing with integrated middle engine was not much better, but the lessons from these early experiments were learned and V3 was scrapped half started.<br />
<br />
With the company now called ''"Abteilung Flugzeugbau der Schiffswerft Blohm & Voss"'', "Blohm & Voss" for short, the manufacturer prefix was changed from "Ha" to "BV" (the only all capital letter Reichsluftfahrtministerium code) and the completely redesigned BV 138A-0 (V4) was built. All the shortcomings from the first two designs were eliminated and the Reichsluftfahrtministerium (RLM) and the Luftwaffe (LW) was happy with the design and ordered it into production. There were still shortcomings with the underpowered engine, so to compensate mounting points for the HWK 109-500 booster rockets where added.<br />
<br />
The original 138 was well armed aircraft for the period, sporting an early 20 mm cannon in the nose turret, very likely to attack boats and ships. Interestingly the bomb racks were added much later in the B version. It was literally a rack bolted under the right wing (and only the right wing), and could also carry small depth charges too. This was clearly an afterthought, and possibly a field modification for older units. The B version also sported standardized with MG 151 cannons (not clear if 15 mm was used at one time), the top turret being MG 15 or with the C model the MG 131. The BV138 also enjoyed an armoured fuel tank! The signature "Dr Vogt steel tube spar" was the main fuel tank, the wall was thick enough to resist machine gun rounds short of heavy AP cannon shells.<br />
<br />
Called the "Flying Clog" for its wooden shoe-like hull shape, the plane was well liked by the crews. With an exceptionally long range and a comfortable cabin to work in, it was the eyes of the Kriegsmarine. Because the engines were diesel, it was common for the Flying Clogs to refuel from submarines at very distant locations.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=bv-138c-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
* [[PBY-5 (Family)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7315-development-bv-138-c-1-ship-of-the-sky-en|[Devblog] BV 138 C-1: Ship of the sky]]<br />
* [http://www.feldgrau.com/bv138.htm <nowiki>[Feldgrau]</nowiki> Blohm & Voss BV 138]<br />
* [https://web.archive.org/web/20120210025648/http://home.swipnet.se/our_stuff/Planes/BV138.htm <nowiki>[SwipNet]</nowiki> BV 138]<br />
<br />
{{Germany bombers}}</div>U103089390https://wiki.warthunder.com/index.php?title=Strv_m/39_TD&diff=112588Strv m/39 TD2021-09-26T13:32:29Z<p>U103089390: See also</p>
<hr />
<div>{{Specs-Card<br />
|code=sw_strv_m39_td<br />
|images={{Specs-Card-Image|GarageImage_Strv_m39_TD.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced during [[Update "Starfighters"]] as a reward for [[wt:en/news/6751-watch-streams-on-twitch-get-rewards-en|watching War Thunder streams on Twitch.tv]] along with a unique skin for the vehicle. This vehicle shouldn't be confused as a tank destroyer (TD) by its designation, TD in this case stands for '''T'''witch '''D'''rop.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front (Slope angle)<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|13 mm (58°) ''Upper glacis''<br />
13 mm (45°) ''Lower glacis''<br />
<br />
13 mm (30°) ''Upper plate''<br />
<br />
13 mm + 35 mm ''Driver's cupola''<br />
|13 mm<br />
|13 mm (33°) ''Lower''<br />
9 + 15 mm (14°) ''Upper''<br />
|4-13 mm<br />
|-<br />
|Turret<br />
|13 mm + 35 mm (14°) ''Turret front''<br />
13 mm + 35 mm (9°-72°) ''Gun mantlet''<br />
|13 mm<br />
|13 mm<br />
|5- 8 mm<br />
|-<br />
|Cupola<br />
|13 mm<br />
|13 mm<br />
|13 mm<br />
|5 mm<br />
|}<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=220|rbMinHp=126}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|kan m/38 (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 100 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan="2" | 4.03 || rowspan="2" | 3.57 || rowspan="2" | 3.29 || rowspan="2" | 3.10<br />
|-<br />
! ''Realistic''<br />
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| slpprj m/38 || APBC || 59 || 55 || 41 || 28 || 19 || 13<br />
|-<br />
| slpgr m/39 || APBC || 55 || 51 || 37 || 26 || 17 || 12<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 105 || 103 || 97 || 89 || 82 || 75<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| slpprj m/38 || APBC || 785 || 0.74 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| slpgr m/39 || APBC || 800 || 0.74 || 1.2 || 9.0 || 15 || 47° || 60° || 65°<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 1,150 || 0.71 || N/A || N/A || N/A || 75° || 78° || 80°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 2.9.0.52''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! 11th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''100''' || 81&nbsp;''(+19)'' || 71&nbsp;''(+29)'' || 61&nbsp;''(+39)'' || 51&nbsp;''(+49)'' || 41&nbsp;''(+59)'' || 34&nbsp;''(+66)'' || 28&nbsp;''(+72)'' || 21&nbsp;''(+79)'' || 14&nbsp;''(+86)'' || 8&nbsp;''(+92)'' || 1&nbsp;''(+99)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_Strv_m38.png|right|thumb|x250px|[[Ammo racks]] of the [[Strv m/38]] (identical)]]<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|ksp m/36 (8 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[ksp m/36 (8 mm)|8 mm ksp m/36]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Still effective in up-tiers, since it has access to a high-penetrating APDS shell with an amazing 105 mm penetration and high velocity<br />
* Amazing -15 degrees gun depression means that it can adapt different terrains very well<br />
* Fast reload, up to 3.1 seconds with an ACE crew.<br />
* Decent turret armor, offering up to 35mm at the front and with sloping for increased protection.<br />
* Fast top speed up to 45 km/h<br />
* Is a small target<br />
<br />
'''Cons:'''<br />
<br />
* Only 3 crew members<br />
* Armor is inadequate to resist high-penetrating shells, for example a [[Pz.II (Disambiguation)|Pz.II]] can penetrate it frontally<br />
* Slow turret traverse speed with 11.2°/s<br />
* Very average reverse speed of -7 km/h<br />
* 5-8 mm roof armour can be penetrated by common aircraft such as ones with 12.7mm M2, and [[He 112 A-0|He-112 A0]]<br />
* Purple stripes may be eye-catching, decreasing its concealment<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for exampl''e<br />
<br />
** [[Stuart I]]<br />
** T-III<br />
** [[M22]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Sweden light tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=Strv_m/39&diff=112587Strv m/392021-09-26T13:30:32Z<p>U103089390: See also</p>
<hr />
<div>{{Specs-Card<br />
|code=sw_strv_m39<br />
|images={{Specs-Card-Image|GarageImage_Strv_m39.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
{| class="wikitable"<br />
!Armour<br />
!Front (Slope angle)<br />
!Sides<br />
!Rear<br />
!Roof<br />
|-<br />
|Hull<br />
|13 mm (58°) ''Upper glacis''<br />
13 mm (45°) ''Lower glacis''<br />
<br />
13 mm (30°) ''Upper plate''<br />
<br />
13 mm + 35 mm ''Driver's cupola''<br />
|13 mm<br />
|13 mm (33°) ''Lower''<br />
9 + 15 mm (14°) ''Upper''<br />
|4-13 mm<br />
|-<br />
|Turret<br />
|13 mm + 35 mm (14°) ''Turret front''<br />
13 mm + 35 mm (9°-72°) ''Gun mantlet''<br />
|13 mm<br />
|13 mm<br />
|5- 8 mm<br />
|-<br />
|Cupola<br />
|13 mm<br />
|13 mm<br />
|13 mm<br />
|5 mm<br />
|}<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=220|rbMinHp=126}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|kan m/38 (37 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 100 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan="2" | 4.03 || rowspan="2" | 3.57 || rowspan="2" | 3.29 || rowspan="2" | 3.10<br />
|-<br />
! ''Realistic''<br />
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| slpprj m/38 || APBC || 59 || 55 || 41 || 28 || 19 || 13<br />
|-<br />
| slpgr m/39 || APBC || 55 || 51 || 37 || 26 || 17 || 12<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 105 || 103 || 97 || 89 || 82 || 75<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| slpprj m/38 || APBC || 785 || 0.74 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| slpgr m/39 || APBC || 800 || 0.74 || 1.2 || 9 || 15 || 47° || 60° || 65°<br />
|-<br />
| 3,7 cm slpprj m/49 || APDS || 1,150 || 0.71 || N/A || N/A || N/A || 75° || 78° || 80°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 2.9.0.52''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! 11th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''100''' || 81&nbsp;''(+19)'' || 71&nbsp;''(+29)'' || 61&nbsp;''(+39)'' || 51&nbsp;''(+49)'' || 41&nbsp;''(+59)'' || 34&nbsp;''(+66)'' || 28&nbsp;''(+72)'' || 21&nbsp;''(+79)'' || 14&nbsp;''(+86)'' || 8&nbsp;''(+92)'' || 1&nbsp;''(+99)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_Strv_m38.png|right|thumb|x250px|[[Ammo racks]] of the [[Strv m/38]] (identical)]]<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|ksp m/36 (8 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[ksp m/36 (8 mm)|8 mm ksp m/36]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
| Coaxial || 1,750 (250) || 649 || -10°/+25° || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Still effective in up-tiers, since it has access to a high-penetrating APDS shell with an amazing 105mm penetration and high velocity<br />
* Amazing -15 degrees gun depression means that it can adapt different terrains very well<br />
* Fast reload, up to 3.1 seconds with an ACE crew.<br />
* Decent turret armour, offering up to 35mm at the front and with sloping for increased protection.<br />
* Fast top speed up to 45 km/h<br />
* Is a small target<br />
<br />
<br />
'''Cons:'''<br />
<br />
* Only 3 crew members<br />
* Armour is inadequate to resist high-penetrating shells, for example a [[Pz.II (Disambiguation)|Pz.II]] can penetrate it frontally<br />
* Slow turret traverse speed with 11.2°/s<br />
* Very average reverse speed of -7 km/h<br />
* 5-8 mm roof armour can be penetrated by common aircraft such as ones with 12.7 mm M2, and [[He 112 A-0|He-112 A0]]<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
Strv m/39 is a continued design from the Strv m/38. In 1939, KAF had started discussions about ordering 20 new Strv m/38's to improve the strength of the armored company and, seeing the international way of designing tanks equipped with cannons, they requested that new designs of Strv m/38 should have improved armour by making it thicker to combat this threat. AB Landsverk was against it since the construction of the L-60-S (Strv m/38) would not be able to handle this request of the additional weight the new armour would add to it. And because of this made them a contract that there would be small changes to the L-60-S, mainly modifications to the turret adding room for an additional machine gun to be placed. Additionally, there would a new control system for the tank, Strv m/38 had the old system using a steering wheel, the new tank would use lever steering which was more favourable.<br />
<br />
When the contract was signed for these new tanks 19 December 1939, the new improved tank got the designation L-60-S/II and was supposed to be delivered in middle of October 1940, but trouble and delays for the 37 mm Bofors cannons for the tanks delayed it until Spring 1941 which at time tanks had improved a lot and there was demand for thicker armour again. They wanted to increase the frontal armour of the L-60-S/II from 15 to 50 mm but this would only happen in case of combat that it would be added as add-on armour onto the tanks. But during exercise the tanks would not have this additional armour on them to not wear out the new vehicles. L-60-S/II would get the designation Strv m/39 by the army.<br />
<br />
Strv m/39 was in use till 1957.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* [[Stuart I]]<br />
* T-III<br />
* [[M22]]<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.''<br />
<br />
{{Sweden light tanks}}<br />
{{Sweden premium ground vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=Category:Sweden_ground_vehicles&diff=112586Category:Sweden ground vehicles2021-09-26T13:27:36Z<p>U103089390: Undo revision 112585 by U103089390 (talk)</p>
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<div>{{DISPLAYTITLE:Sweden ground vehicles}}<br />
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== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|LC_oqR7HTBQ|'''Sound Recording Swedish Tanks''' - ''War Thunder Official Channel''|YjidJ7K95Lc|'''Climbing the ranks with Swedish tanks''' - ''War Thunder Official Channel''}}<br />
<br />
[[Category:Ground vehicles by country]]</div>U103089390https://wiki.warthunder.com/index.php?title=Category:Sweden_ground_vehicles&diff=112585Category:Sweden ground vehicles2021-09-26T13:27:04Z<p>U103089390: Added Pbil M/40</p>
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|<br />
{{Tree-Unit|sw_ikv_103}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_ikv_91}}<br />
{{Tree-Arrow}}<br />
|<br />
{{Tree-Unit|sw_strv_74}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strv_81}}<br />
{{Tree-Arrow}}<br />
|<br />
{{Tree-Unit|sw_lvkv_42}}<br />
{{Tree-Arrow|1}}<br />
|<br />
{{Tree-Unit|sw_pvkv_m43_1963}}<br />
{{Tree-Arrow|1}}<br />
| style="border-left: solid 1px #cccccc;" |<br />
{{Tree-Unit|sw_strv_81_rb52}}<br />
{{Tree-Skip}}<br />
|<br />
<br />
{{Tree-Line|V Rank}}<br />
|<br />
{{Tree-Unit|sw_landsverk_ush_405}}<br />
{{Tree-Arrow|1}}<br />
|<br />
{{Tree-Unit|sw_strv_101}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strv_103a}}<br />
{{Tree-Arrow}}<br />
|<br />
{{Tree-Unit|sw_veak_40}}<br />
{{Tree-Arrow|1}}<br />
|<br />
{{Tree-Unit|sw_udes_33}}<br />
{{Tree-Arrow|1}}<br />
| style="border-left: solid 1px #cccccc;" |<br />
{{Tree-Unit|sw_strv_103_0}}<br />
{{Tree-Skip}}<br />
|<br />
<br />
{{Tree-Line|VI Rank}}<br />
|<br />
{{Tree-Unit|sw_ikv_91_105}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strf_90c}}<br />
{{Tree-Arrow|1}}<br />
|<br />
{{Tree-Unit|sw_strv_103c}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strv_104}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strv_121}}<br />
{{Tree-Arrow}}<br />
|<br />
{{Tree-Unit|sw_lvkv_90c}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_lvrbv_701}}<br />
{{Tree-Arrow|1}}<br />
|<br />
{{Tree-Unit|sw_pvrbv_551}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strf_9056}}<br />
| style="border-left: solid 1px #cccccc;" |<br />
{{Tree-Unit|sw_cv_90105_tml}}<br />
|<br />
<br />
{{Tree-Line|VII Rank}}<br />
|<br />
{{Tree-Unit|sw_cv_90120}}<br />
{{Tree-Skip}}<br />
|<br />
{{Tree-Unit|sw_strv_122}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_strv_122b_plss}}<br />
{{Tree-Skip}}<br />
|<br />
{{Tree-Unit|sw_asrad_r}}<br />
{{Tree-Arrow}}<br />
{{Tree-Unit|sw_crotale_ng}}<br />
{{Tree-Skip}}<br />
|<br />
{{Tree-Skip}}<br />
| style="border-left: solid 1px #cccccc;" |<br />
{{Tree-Skip}}<br />
|<br />
{{Tree-Skip}}<br />
<br />
{{Tree-End}}<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Youtube-gallery|LC_oqR7HTBQ|'''Sound Recording Swedish Tanks''' - ''War Thunder Official Channel''|YjidJ7K95Lc|'''Climbing the ranks with Swedish tanks''' - ''War Thunder Official Channel''}}<br />
<br />
[[Category:Ground vehicles by country]]</div>U103089390https://wiki.warthunder.com/index.php?title=J35A&diff=112584J35A2021-09-26T13:24:09Z<p>U103089390: see also</p>
<hr />
<div>{{About<br />
| about = Swedish jet fighter '''{{PAGENAME}}'''<br />
| usage = the other Draken<br />
| link = J35D<br />
}}<br />
{{Specs-Card<br />
|code=saab_j35a<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|store=10409<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 9,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2,141 || 2,084 || rowspan="2" | {{Specs|ceiling}} || 25.9 || 26.9 || 139.2 || 127.6 || rowspan="2" | 900<br />
|-<br />
! Upgraded<br />
| 2,357 || 2,250 || 24.1 || 25.0 || 194.4 || 165.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| X || X || X || ✓ || X || ✓ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 850 || < 700 || < 700 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Svenska Flygmotor RM6B || 1<br />
| colspan="2" | 7,605 kg || colspan="2" | 189 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 6m fuel || 20m fuel || 21m fuel<br />
|-<br />
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet<br />
| 8,124 kg || 9,232 kg || 9,335 kg || 13,500 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)<br />
|-<br />
! Condition || 100% || WEP<br />
! 6m fuel || 20m fuel || 21m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 4,696 kgf || 6,763 kgf<br />
| 0.83 || 0.73 || 0.72 || 0.50<br />
|-<br />
| ''Optimal'' || 4,790 kgf<br>(1,417 km/h) || 9,080 kgf<br>(1,417 km/h)<br />
| 1.12 || 0.98 || 0.97 || 0.67<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The aircraft gets no armour. Its a pretty big target, so enemies will notice and identify you pretty easily. When you are hit by a air-to-air missile, you are almost guaranteed to be sent right back to the hangar, a.k.a die. <br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|Akan m/55 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 30 mm Akan m/55 cannons, wing-mounted (100 rpg = 200 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|RB24|m/56D}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 12 x m/56D rockets<br />
* 4 x RB24 missiles<br />
* 2 x RB24 missiles + 12 x m/56D rockets<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Superior manoeuvrability at all speeds<br />
* Good energy retention at higher speeds (above 850 km/h)<br />
* High top speed at low altitudes<br />
* Good climb performance<br />
* Low stall speed<br />
* Deadly 30 mm cannons <br />
<br />
'''Cons:'''<br />
<br />
* Bleeds energy quickly at lower speeds (below 750 km/h)<br />
* Relatively low maximum fuel load - Thirsty afterburner<br />
* Wings will rip with roll and elevator input at transonic speeds<br />
* Wide gun placement<br />
* Only equipped with air-to-air missiles<br />
* Lacks countermeasures: no flares or RWR<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* [[Mirage IIIE]]<br />
* [[J35D]]<br />
* [[F-104G]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|[Development<nowiki>]</nowiki> Perfect interceptor JA37C Jaktviggen and Premium J35A Draken]]<br />
<br />
{{AirManufacturer Saab}}<br />
{{Sweden jet aircraft}}<br />
{{Sweden premium aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=Yak-1B_(Germany)&diff=112376Yak-1B (Germany)2021-09-21T18:33:59Z<p>U103089390: Usage in battles</p>
<hr />
<div>{{About<br />
| about = fighter '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Yak-1 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=yak-1b_luftwaffe<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 4,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 574 || 559 || rowspan="2" | {{Specs|ceiling}} || 19.3 || 19.8 || 13.5 || 13.5 || rowspan="2" | 368<br />
|-<br />
! Upgraded<br />
| 608 || 592 || 18.0 || 18.5 || 18.7 || 16.0<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| X || X || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~7<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 380 || < 420 || < 490 || > 340<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Compressor (RB/SB)<br />
|-<br />
! colspan="3" | Setting 1<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 700 m || 1,260 hp || N/A<br />
|-<br />
! colspan="3" | Setting 2<br />
|-<br />
! Optimal altitude<br />
! 100% Engine power<br />
! WEP Engine power<br />
|-<br />
| 2,900 m || 1,175 hp || N/A<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)<br />
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)<br />
<br />
== Usage in battles ==<br />
<br />
=== Arcade Battles ===<br />
The Yak-1B is simply an upgraded Yak-1. The main features that the Yak-1B has over its counterpart is much-improved cockpit visibility, slightly better durability, and a slightly more resilient engine that, unfortunately, still overheats quickly. However, the beauty of the Yakovlev line of fighters lies in two things:<br />
<br />
* Their biggest problem is engine overheating, but this is easily fixed by simply flying between 80%-90% throttle.<br />
* The Yak's performance is not hindered in the slightest by flying at this engine power.<br />
<br />
Due to the above two facts, in AB: fly at 90% power. The Yaks can dogfight just fine at 90%, and will rarely overheat. Even though in Arcade battles all planes get WEP, the WEP on this plane adds almost nothing to its performance while rapidly overheating the engine, thus using WEP is practically unnecessary. If you find yourself in a situation where your aircraft needs more power, throttle up from 90% to 100% power, however, remember to throttle back down to 90% once you can.<br />
<br />
Wait for the dogfight to start, then fly in behind a distracted enemy. Shoot in bursts unless tailing a bomber, in which case you will not last very long against their rear gunners unless you are incredibly accurate with the cannon. If your engine begins to overheat, start flying back to your airfield. Otherwise, your engine will give out after the temperature gauge turns red.<br />
<br />
To sum up, this is merely a better version of the Yak-1, with similar tactics and strategy. Just remember that Soviet fighter aircraft in general count heavily on its pilot's accuracy, in this case only have two guns!<br />
<br />
=== Realistic Battles ===<br />
If not using MEC, take off at 100% throttle, then go to 90% after getting above the trees. Upon reaching around 500 m, go to 80-85% throttle. If using MEC, open the radiators somewhat (~20-30%) and turn up the prop pitch (~90%). This will keep the engine cool, allow you to run the throttle at 100%, and also bring out extra propeller thrust for better climb and acceleration. '''Stay low at all costs!''' If you climb too high, four things will happen:<br />
<br />
# You will have run your engine out trying to climb, so your engine has less time before it overheats than usual. (You also don't climb as fast as most other planes, in fact, there are better Soviet aircraft for climbing, such as the MiG-3 and the La-5).<br />
# You will be highly visible.<br />
# You will have reduced manoeuvrability.<br />
# You will easily rip your wings upon trying to dive (The Yak's wings, is made of wood, disappear at about 600 kph).<br />
<br />
If you stay below 3,000 m, then you will have more advantages than the enemy, such as:<br />
<br />
# Better camouflage... harder to spot.<br />
# There is almost no chance of ripping wings.<br />
# You are already at optimal altitude and speed for manoeuvring.<br />
# Enemies easily overshoot you or rip wings attempting to dive on you.<br />
# You can trick enemies into flying into the ground (make sure you don't do so yourself!).<br />
<br />
If not using MEC, right before entering a dogfight, bring your throttle to 90%. Flying at this reduced throttle setting in Realistic Battles is enough to fight at below 1,000 m (some experienced Yak pilots will even dogfight at 80% throttle!). Immediately after battling it out, bring the throttle back down to 80% (if you don't already have it there). Only in extreme cases use 100% power; however, maintaining that speed tends to overheat the engine quickly.<br />
<br />
While the Yak-1B has stellar performance at very low altitudes, it is still a good idea to climb a bit, perhaps to at least 2,000 meters. This gives you more options when an enemy dives in from above. Dodging them with a hard break is a reliable option, and when performed correctly this will sometimes lead to manoeuvre kills, but the enemy can also escape by zoom climbing up, where you will be unable to follow. Essentially, you will be at their mercy unless they become impatient and attempt to dogfight you. Enemies like Spitfires that combine manoeuvrability and altitude advantage will be difficult opponents even if they engage in a dogfight! If you start with some altitude, you can enter a dive to gain speed once they start to get close, then level out and take advantage of the Yak-1B's excellent low-altitude top speed. If the opponent continues to chase you, they will likely run out of bonus speed from the dive and fall behind, neutralizing their energy advantage. If they wisely break off, you can nose up and return to cruising altitude with little energy lost, waiting for another opportunity. Successfully executing this can take a lot of practice, but it is a very useful skill, and not just for Yaks.<br />
<br />
The Yak-1B manoeuvres best at around 400 km/h IAS, where its roll and turn rate are optimal. Descending in a turning spiral is a good way to maintain this manoeuvring speed and drag fights down to lower altitudes, where other Soviet aircraft tend to perform better, but obviously review the situation and see if vertical loops, rolling scissors, or other dogfight manoeuvres would be more suitable. The Yak-1B does well in all of these provided that an eye is kept on the speed. Do not go fast enough that the compression becomes an issue, but also avoid getting extremely slow. Take advantage of the landing flaps and strong rudder as necessary when nosing over from a vertical loop, continuing a climbing spiral, or stall climbing.<br />
<br />
It is recommended to avoid firing at ground targets due to the limited ammunition available for use against other planes. Remember that you do not reload in mid-air in Realistic Battle, so ammunition conservation is critical while closing the distance with the enemy before firing. Remember, fire only in short bursts to conserve ammunition and avoid jamming the guns. The great thing about the Yak's guns is that they are centre-line mounted. Guns mounted in the propeller shaft mean that you do not have to worry about convergence points, instead lead the target and snipe. The drawback is that you cannot spray the mark with a hail of bullets like most players tend to do. This plane and all the Yaks afterwards are about accuracy and skill necessary to handle this agile plane. Do not commit to head-ons, as the Yak-1B is rather fragile and the burst mass is not enough to reliably win these engagements.<br />
<br />
When landing, slow the aircraft to BELOW 300 km/h before lowering the landing gear! Many Yak pilots have ripped their fragile landing gear when descending too fast with them extended. The last thing all Yak pilots should know in Realistic Battles is never to climb higher than 3,000 m (at or below 1,000 m is preferred). The Yak line of fighters was not built to fight at the higher altitudes, and the game is filled with much more capable aircraft in this respect. If you like B&Z or you prefer to climb high, but don't want to use the US or German planes, then use the MiG line or the LaGG/La line of fighters, as they have much better engines. The Yak is a dog-fighter.<br />
<br />
=== Tips from the Aces ===<br />
<br />
* A Yak pilot can nullify all but the last [[Yak-1B#Pros and Cons|Cons]] below by staying below 2000 m, and keeping the throttle at 90% for AB, and 85% for RB/SB, or using MEC.<br />
* ''If the situation allows'', using in-cockpit view can often help with accuracy due to no parallax effect... meaning (hopefully) less of your precious shots wasted.<br />
* Flaps help with hard turns, but against most opponents, flaps will not be utilized much. Use flaps wisely, since flying at ~90% means a tiny bit less engine power to get back to speed after slowing down due to using flaps. However, don't hesitate to use flaps if the fight depends on it, it is easier to regain speed than to pay for a new plane!<br />
* Everything learned from the Yak-1B applies to all of the later Yaks. Mastering this plane will repay itself in gold later.<br />
<br />
=== Specific enemies worth noting ===<br />
<br />
* [[A6M2|A6M2 Zeroes]]: They will out turn you, so try to attack in a shallow dive rather than a turn fight. Energy fighting is also okay because the Zero has poor energy retention and terrible high-speed control and handling. Never dogfight a Zero on its terms and be sure to keep a speed/energy advantage at all times. If things go south, break off and run away - the A6M2 is very slow.<br />
* [[P-47 (Family)|P-47Ds]]: They are much faster than you and are excellent at boom and zoom, so avoid them if possible. If you are caught in a fight, try to energy fight them or turn to fight them.<br />
* Other [[Yak-9 (Family)|Yakovlevs]]: They are slightly slower, so either keep them occupied with manoeuvres such as the scissors and barrel rolls or energy fight them.<br />
* [[Spitfire (Family)|Spitfires]]: They are significantly slower but turn nearly as well as Zeros. Their early Hispano cannons, while inconsistent, are still not good to be hit by, and early models can unleash swarms of rifle-calibre bullets that can ignite the Yak-1B easily. Spitfires also tend to have good climb rates and somewhat better high altitude performance, so seeing them diving from high altitudes is not uncommon. Try to drain their speed and avoid letting them get too close to you. It is difficult to shake a Spitfire from your tail if they have already latched on at close or medium range - running away in level flight can result in taking fire, and dodging will drain your speed and make escape difficult.<br />
* [[J21A-1]]: This Swedish pusher-prop has excellent speed and climb in addition to surprisingly good agility and monstrous firepower. Never commit to a head-on against one, doing so usually results in a direct trip to the hangar. The Yak-1B has the advantage in turn time, but not by a large margin. Dodge their attacks as best as possible and try to bait them into turning. The J21 tends to bleed energy in extended or hard manoeuvres and has issues gaining it back. If you can survive the first few turns, the engagement will be more favourable, making it easier for you or your teammates to knock the J21 out. But never let your guard down.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Decent climb<br />
* Excellent roll rate<br />
* Excellent rudder especially at low speed<br />
* Decent turn, both vertically and horizontally<br />
* Armament mounted on the nose<br />
<br />
'''Cons:'''<br />
<br />
* Low maximum dive speed<br />
* Roll stiffens at high speed<br />
* Low ammo count<br />
* Weaker firepower compared to its opponents<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Yak-1 is a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau and was produced from 1940 to 1944, with a total of 8,700 aircraft built. The Yak-1B variant was a culmination of all 1942 efforts to improve the Yak-1. Work began at TsAGI, where research into improving the water and oil radiators took place between 24th May and 10th June 1942, and work to increase the top speed was conducted between 20th and 26th July 1942. Tactical characteristics of the Yak-1 were significantly improved as a result, leading to Yakovlev's request to the Minister of Aviation to mass-produce a test batch of 20 improved aircraft for combat testing at the front.<br />
<br />
However, the improvements looked so good on paper that a test batch was skipped, and a Defence Committee Directive dated 11th August 1942 ordered a new and improved Yak-1 into mass production. Improved armament triggers and a cockpit with improved rearward visibility were welcomed by Soviet pilots and became standard on all contemporary Soviet fighter planes.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-1b_luftwaffe Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|evdrHzKq75U|'''Review: German Yak-1B''' - ''War Thunder Official Channel''}}<br />
<br />
== See also ==<br />
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''--><br />
<br />
;Other German-captured Soviet aircraft:<br />
<br />
* [[IL-2 (1942) (Germany)]]<br />
* [[La-5FN (Germany)]]<br />
<br />
== External links ==<br />
<!--''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.''--><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/179338-yakovlev-yak-1b-1943/ Official data sheet - more details about the performance]<br />
<br />
{{AirManufacturer Yakovlev}}<br />
{{Germany fighters}}<br />
{{Germany premium aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=Sd.Kfz.234/2_TD&diff=112375Sd.Kfz.234/2 TD2021-09-21T18:02:32Z<p>U103089390: Description</p>
<hr />
<div>{{About<br />
| about = German tank destroyer '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Sd.Kfz.234 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=germ_sdkfz_234_2_td<br />
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234-2 TD.jpg|ArtImage_Sd.Kfz.234-2 TD.png}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[wt:en/news/7122-twitch-drops-rewards-for-war-thunder-and-enlisted-this-weekend-en|watching Enlisted streams on Twitch.tv]]. The tank is just like the Sd.Kfz.234/2 in the tech tree. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Vision ports)<br />
* Structural steel (Side skirts)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 30 mm (40°) ''Front plate''<br />
15 mm (70°), 30 mm (55°) ''Front glacis''<br />
<br />
30 mm (35°) ''Lower glacis''<br />
| 8 mm (34-35°) ''Top''<br />
8 (19-35°) + 4 mm<br />
| 10 mm (21-46°) || 5 mm<br />
|-<br />
| Turret || 30 mm (20°) ''Turret front''<br />
50 mm (1-79°) ''Gun mantlet''<br />
| 14.5 mm (24-26°) ||14.5 mm (25°)<br />
8 mm (21°) ''Pistol port''<br />
| 8 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
* Wheels provide 10 mm thick protection.<br />
* Vision ports on car body are 10 mm thick.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=325|rbMinHp=186}}<br />
<br />
The Puma can reach a speed of around 45 km/h on flat terrain. Thanks to its transmission, it can drive in reverse with the same speed and manoeuvrability. Due to its wheeled design, it struggles in sand, snow and mud. It is also hard to keep going straight in a line at high speeds. The game does offer some degree of compensation for this via the "Activate Cruise Mode" control binding under the "Tank Driving" subsection. When using Cruise Mode, hold down the desired key you bound its activation to, and steer with mouse movements, allowing pinpoint steering while retaining speed. However, you cannot shoot while using Cruise Mode, so use it wisely.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|KwK39 (50 mm)}}''Main article'': '''''[[KwK39 (50 mm)]]'''''<br />
<br />
The Puma fields the KwK.39/1 cannon, a similar cannon to that seen in the late Panzer III models, as well as the same ammunition. The cannon was designed for a, anti-tank role and it does its job well. It can select from a 106 mm pen APC shell, which should be your main round, two APCR shells with 130 mm and 137 mm pen respectively (you should carry a few of the better ones, especially if you uptier the Puma so it might see KV-1s, as well for long range sniping), and an HE shell witch can be used against AA trucks. As the APC shell has no ballistic cap, it might struggle against angled armour, so it is best to go for side shots. With a reload of 4.1 seconds and high velocity shells, this tank can do the job both in close-quarters and at long range.<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[KwK39 (50 mm)|50 mm KwK39]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.81 || rowspan="2" | 4.25 || rowspan="2" | 3.92 || rowspan="2" | 3.70<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43<br />
|-<br />
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29<br />
|-<br />
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23<br />
|-<br />
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 38 || HE || 550 || 1.81 || 0 || 0.1 || 170 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 1.101.1.16''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 29&nbsp;''(+26)'' || 25&nbsp;''(+30)'' || 21&nbsp;''(+34)'' || 17&nbsp;''(+38)'' || 13&nbsp;''(+42)'' || 9&nbsp;''(+46)'' || 5&nbsp;''(+50)'' || 1&nbsp;''(+54)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_Sd.Kfz.234-2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG42 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG42 (7.92 mm)|7.92 mm MG42]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,850 (150) || 1,200 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Puma adopts a lot of typical light tank tactics. To play this vehicle well, you must shoot and scoot. Your fast reload times in combination with a very fast reverse speed makes it ideal for firing around a corner then backing up and flanking. The tank is very fast on road, however it has poor performance off-road so it is not recommended on desert maps and muddy maps where you can get slowed down by the terrain. Due to the fact that you have weak armour and a compact crew module, penetrative shots typically result in your destruction. It is advised to not brawl with tanks and to flank whenever possible, using your speed and mobility versus enemy tanks as your armour. Use the terrain to your advantage, firing over hills and making good use of your gun depression. Sidescrape corners and do not hold angles, as you will most likely be destroyed. The tank's speed in combination with its low spawn cost in RB as a light tank makes it ideal to spawn in at the start of the game and capture the objective in 2 or 3 point domination. This guarantees you spawn points for a respawn and gives you opportunities to flank the enemy. The real beauty of the Puma is its ability to flank around different parts of the map very quickly. It is extremely manoeuvrable and can traverse most types of terrain very quickly (avoid mud). You should take up a covert play style with this vehicle. Even if you see an enemy, you should only fire at the perfect moment, where you are guaranteed a score. This especially applies to T-34s and KV-1's, where hits to the side or rear are far more effective. This being said, the 5cm gun is a great gun. It is easy to use, high velocity, accurate and has a good range of ammunition. Notable enemies you will meet are the [[T-34 (1942)]] and [[M4|M4 Sherman]], along with armoured tanks like the [[Churchill I|Churchill]], [[Matilda III]], [[Valentine XI|Valentine]], and the [[KV-1 (L-11)|KV-1]] These tanks are difficult to penetrate and require advanced knowledge of weakspots, so it is advised to avoid these where possible. Medium tanks are easier to combat if flanked, however it is not always reliable due to the weak penetration of the PzGr 39 and the poor penetration to sloped armour for PzGr 40. Out of all the enemies you will meet, the T-34s are probably the biggest threat. The sloped armour is difficult to penetrate and they have excellent mobility, meaning you will meet them often. The gun is also utterly devastating for the Puma. The high explosive filler and range of shells will make short work of your vehicle. If you encounter an T-34 (any variant), aim for the turret cheeks and take out the gunner. Aiming at the frontal hull armour is unreliable and often results in a ricochet. T-34s are also very, very mobile, so it is best to go for side shots on them if you insist on engaging them. Shermans also present the problem of sloped frontal armour. The M4A1 isn't as much of a problem, but the M4/M4A2/M4A3 variants are more difficult to penetrate. From the side, Shermans have flat armour and tall profiles. They are easy to destroy when flanked, but they too have exceptionally good mobility, especially cross-country, so they can prove to be even more of a pain to deal with than T-34s. They also have short-stop stabilizers and .50 cals which make them even more of a threat.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
'''Pros:'''<br />
<br />
* Main cannon is powerful. It has great penetration, reload speed and nice trajectory. AP penetrates normal targets (T-34, M4) easily and APCR (up to 128 mm penetration) can also effectively pen heavy targets like the [[KV-1]]<br />
* Extremely high forward and reverse speed makes it the fastest vehicle on road; can get to positions quickly or retreat fast<br />
* Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit<br />
* Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 "Black Cat"|M18]] cannot easily outrun it<br />
* Only 8 mm side armour meaning some shells will go straight through without being detonated, for example, the BR-471 from the [[IS-2]]<br />
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map<br />
* Has 6 smoke grenades that create a wide frontal screen when launched; very useful when trying to cover up a general area<br />
* Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back<br />
* Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable<br />
<br />
'''Cons:'''<br />
<br />
* Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|M2 Browning]]<br />
* Extremely slow turret rotation, combined with the sharp turns at high speed, it is hard to aim<br />
* Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate<br />
* Compact crew compartment, will be easily destroyed in one shot by a skilled player<br />
* Starts to snake around at high speeds making it hard to control, needing counter-steering.<br />
* Sluggish mobility on snowy (eg. Frozen pass) and desert (eg. Sinai) maps which take away its biggest advantage: speed<br />
* Cannot turn in place due to wheels<br />
* Smoke grenades can only be launched all at once which limits its effectiveness<br />
* Vulnerable to overpressure (HE shells, artillery strikes, bombs and rockets)<br />
* Hard to control at top speed<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== Development ===<br />
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.<br />
<br />
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [null Sd.Kfz.234/2], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.<br />
<br />
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.<br />
<br />
=== Combat usage ===<br />
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theater had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.<br />
<br />
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,<br />
<br />
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.<br />
<br />
<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* Skins and camouflages for the [[Sd.Kfz.234/2#Media|Sd.Kfz.234/2]] can be used for the {{PAGENAME}}. <br />
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] (Sd.Kfz.234/2 included)<br />
<br />
;Videos<br />
{{Youtube-gallery|A2zWW2t5-oY|'''Twitch Drop vehicle April 9th to12th - Puma TD''' - ''8Bit Dane''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
** [[T18E2]]<br />
** [[AEC Mk II]]<br />
** [[SARC MkVI (2pdr)]]<br />
** [[SARC MkVI (6pdr)]]<br />
** [[R3 T20 FA-HS]]<br />
** [[M3A3 Stuart (China)|M3A3]] (China)<br />
** [[M3A3 Stuart (France)|M3A3]] (France)<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany light tanks}}<br />
[[Category:Wheeled ground vehicles]]</div>U103089390https://wiki.warthunder.com/index.php?title=Marder_1A3&diff=112374Marder 1A32021-09-21T17:48:52Z<p>U103089390: Mobility</p>
<hr />
<div>{{Specs-Card<br />
|code=germ_marder_1a3<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --><br />
The Marder 1A3 gets a bit better armour than its predecessor, the A1-. Still the armour is minimal. Anything except light machine guns (LMGs) can kill you. Therefore you must be REALLY careful. <br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 8 mm || 8 mm ''Top'' <br>15 mm ''Bottom'' || 8 mm || 8 - 11 mm<br />
|-<br />
| Turret || 5 - 25 mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || 11 - 20 mm || 11 - 20 mm || 11 mm<br />
|-<br />
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --><br />
Unlike the armour, the mobility is very good with 84 k/h both forwards and backwards. This makes you faster than most other tanks at this battle rating, meaning if your armour can`t save you, your mobility can. <br />
<br />
{{tankMobility|abMinHp=930|rbMinHp=531}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --><br />
{{main|Rh202 (20 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[Rh202 (20 mm)|20 mm Rh202]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 1,200 (200) || rowspan="2" | 800 || rowspan="2" | -17°/+65° || rowspan="2" | ±180° || rowspan="2" | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00<br />
|-<br />
! ''Realistic''<br />
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}<br />
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM51A1 || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM43 || 57 || 52 || 37 || 24 || 15 || 10<br />
|-<br />
| DM63 || 66 || 61 || 45 || 31 || 21 || 14<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''6''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Additional armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --><br />
{{main|MILAN}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="4" | [[MILAN]] missile || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
| 4 || ±5° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Range<br>(m)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --><br />
{{main|MG3A1 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted'' --><br />
<br />
'''Pros:'''<br />
<br />
* Good mobility<br />
* Good ATGM<br />
* Thermal sights<br />
* Good against aircraft<br />
<br />
'''Cons:'''<br />
<br />
* Almost no armour<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany light tanks}}<br />
[[Category:ATGM vehicles]]</div>U103089390https://wiki.warthunder.com/index.php?title=ItO_90M_(France)&diff=112331ItO 90M (France)2021-09-20T18:14:24Z<p>U103089390: General info</p>
<hr />
<div>{{About<br />
| about = SAM '''{{PAGENAME}}'''<br />
| usage = the Swedish version<br />
| link = ItO 90M<br />
}}<br />
{{Specs-Card<br />
|code=fr_crotale_ng<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update "Red Skies"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
The tank gets almost no armour, so you are best off hiding or staying at your teams spawn and being an SPAA. Even light machine guns can kill you. <br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
* Rolled homogeneous armour (Hull, Vents)<br />
* Bulletproof glass (Windows)<br />
* Structural steel (Tracking Radar, Lifting Legs)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 8 mm (40° - 60°) ''Upper Glacis''<br />
8 mm (0° - 60°) ''Lower Glacis''<br />
<br />
60 mm (40°) ''Windows''<br />
<br />
5 mm (58°) ''Lifting Legs''<br />
| 8 mm (0° - 17°) ''Top''<br />
8 mm (20° - 23°) ''Bottom''<br />
<br />
5 mm ''Vents''<br />
| 8 mm<br />
5 mm ''Lifting Legs''<br />
| 8 mm<br />
5 mm ''Vents''<br />
|-<br />
| Turret || 8 mm ''Turret''<br />
15 mm ''Tracking Radar''<br />
| 8 mm || 8 mm || 8 mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
* Wheels are 10 mm thick<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=389|rbMinHp=242}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|VT1}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[VT1]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 8 (8) || rowspan="2" | -8°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00<br />
|-<br />
! ''Realistic''<br />
| 50.6 || 59.5 || 72.2 || 79.9 || 85.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| VT1 || SAM || 59 || 59 || 59 || 59 || 59 || 59<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
! colspan="11" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Range<br>(m)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| VT1 || SAM || 1,250 || 12,000 || 73 || 0 || 0 || 7,860 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --><br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
'''Pros:'''<br />
<br />
* One of the longest ranges in the game at a maximum range of 12 km<br />
* VT1 missiles come stock and they are very fast<br />
* Has access to gen 1 gunner thermals<br />
* Can fire all 8 missiles without reloading<br />
<br />
'''Cons:'''<br />
<br />
* 8 mm of all-around armour is insufficient to stop even .50 cal machine guns<br />
* Search radar when unfolded sticks out quite far giving it a very tall profile<br />
* Lacks any sort of self-defence against ground targets<br />
* Lacks any sort of mobility offroad or uphill<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_crotale_ng Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/7173-development-ito-90m-airspace-is-closed-en|[Devblog] ITO 90M: Airspace is Closed]]<br />
<br />
{{France anti-aircraft vehicles}}<br />
<br />
[[Category:Wheeled ground vehicles]]</div>U103089390https://wiki.warthunder.com/index.php?title=M4A4_(China)&diff=112330M4A4 (China)2021-09-20T18:01:48Z<p>U103089390: Updated enemies worth noting</p>
<hr />
<div>{{About<br />
| about = medium tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = other M4 Shermans<br />
| link-1 = M4 Sherman (Family)<br />
| usage-2 = other uses<br />
| link-2 = M4 (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=cn_m4a4_sherman<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. The American-made M4A4 tank is similar construction to the [[M4]] seen in the American tech tree, but fitted with an A57 Chrysler multi-bank engine. The larger engine design required a longer hull to hold it, resulting in the M4A4's elongated profile, as well as the wider spacing between the suspension bogies. Otherwise, the utility of the M4A4 in the Chinese tech tree is no different than any other 75 mm armed M4 Sherman tanks.<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (transmission housing, turret, gun mantlet)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 50.8 mm (56°) ''Front glacis'' <br> 50.8 mm (8-17°) + 25.4 mm (29°) ''Viewports'' <br> 34 + 25.4 mm (spherical) ''MG port'' <br> 50.8 mm (3°) ''Radio antenna bulge'' <br> 50.8 mm (cylindrical) ''Transmission housing'' || 38.1 mm <br> 38.1 + 25.4 mm ''Ammo racks'' || 38.1 mm (21°) ''Top'' <br> 38.1 mm ''Bottom'' || 19.5 mm ''Front section'' <br> 12.7 mm (7°) ''Engine bay - centre'' <br> 19.5 mm (23°) ''Engine bay - sides''<br />
|-<br />
| Turret || 76 mm (7-65°) ''Turret front'' <br> 50.8 mm (9-26°) ''Turret front - gunner side'' <br> 50.8 + 88.9 mm (cylindrical) ''Gun mantlet'' || 50.8 mm (1-3°) ''Turret sides'' <br> 50.8 mm (58-66°) ''Roof radius'' || 50.8 mm (1-5°) ''Sponson'' <br> 50.8 mm (21-65°) ''Roof slope'' || 25.4 mm<br />
|-<br />
| Cupola || colspan="3" style="text-align:center" | 50.8 mm (16°) || 25.4 mm<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.<br />
* The belly of the tank is 12.7 mm thick.<br />
* The internal wall separating the crew compartment from the engine bay is 9.5 mm thick.<br />
<br />
The hull is very similar to the American [[M4|M4 Sherman]], with a 50.8 mm thick upper glacis and protruding hatches interrupting the glacis (reinforced with appliqué armour). A weak spot is the radio antenna bulge on the machine gunner side. The hull sides feature appliqué armour plates covering the ammunition storage racks. The turret is also very similar but lacks the appliqué armour on the right cheek, leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the [[Pz.IV F2]]'s long 75 mm can destroy the tank easily, so care should be taken. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun at your rank if not angled.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=659|rbMinHp=376}}<br />
<br />
Based on the chassis of the M4, the {{PAGENAME}} has the same good all-round mobility: the tank accelerates quickly and is able to reach a maximum speed of 44 km/h in a dozen of seconds. The brakes are powerful and will make the M4A4 skid rather than slow down when driving at maximum speed. The violent braking also causes the hull to wobble, making your targeting less accurate. The reverse speed is rather poor: it won't get you out of a dangerous situation quickly enough. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (11 km/h). Turning in reverse is equally slow (-2 km/h) Turning at full speed doesn't make you lose much speed as your acceleration is good. The offroad mobility is good: the {{PAGENAME}} reaches 16 km/h when fording, 17 km/h when driving uphill with some speed built-up but a mere 10 km/h uphill from a stop start. The tracks are large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light and medium obstacles (fences, posts, bushes and small trees) are not a problem but large obstacles will reduce your mobility: avoid them.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}The first modifications that you should research are of course, Parts, FPE, and Crew Replenishment. Then the M61 shot should be prioritized to maximize your tank-killing capability. After that, you should research the firepower modifications. Finally, you should research the mobility modifications, and finally the rest of the modifications. <br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M3 (75 mm)}}<br />
<br />
The M4A4's 75 mm gun is average for its rank, but it will still be able to knock out many of its common enemies with a single shot such as the [[Pz.IV F2]], the [[T-34 (Family)|T-34]] and other [[M4 Sherman (Family)|M4 Shermans]]. It can also destroy more armoured targets like the [[KV-1 (L-11)]], albeit with more difficulty and precise aiming. However, the gun has a rather long reload time of 6.5 seconds stock, which is not ideal for dealing with multiple targets or sending a follow-up shot.<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[M3 (75 mm)|75 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 98 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00<br />
|-<br />
! ''Realistic''<br />
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
The main shell you should use is the M61 APCBC, which can punch through the most armour and has decent post-penetration damage. Around 20-25 of these rounds should be carried. You should also carry at least one HE shell, as you don't have a M2 heavy machine gun like other Shermans, so unarmoured vehicles like SPAAs will be hard to kill with just your paltry 7.62 mm machine gun. 2 or 3 smoke shells should also be carried in case you can't destroy an enemy and will have to settle for confusing it with smoke. In a pinch, these can also be used to hide from enemies. A couple AP rounds can also be carried, but the APCBC shot is better in all aspects.<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49<br />
|-<br />
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
| M48 shell || HE || 463 || 6.3 || 0 || 0.1 || 666 || 79° || 80° || 81°<br />
|-<br />
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14 || 63.7 || 48° || 63° || 71°<br />
|-<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
! colspan="7" | Smoke shell characteristics<br />
|-<br />
! Ammunition<br />
! Velocity<br>(m/s)<br />
! Projectile<br>Mass (kg)<br />
! Screen radius<br>(m)<br />
! Screen deploy time<br>(s)<br />
! Screen hold time<br>(s)<br />
! Explosive Mass<br>(TNT equivalent) (g)<br />
|-<br />
| M89 || 259 || 3 || 13 || 5 || 20 || 50<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''98''' || 91 ''(+7)'' || 89 ''(+9)'' || 86 ''(+12)'' || 79 ''(+19)'' || 62 ''(+36)'' || 46 ''(+52)'' || 31 ''(+67)'' || 1 ''(+97)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_M4A4_(Italy).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
Notes:<br />
<br />
* To go into battle with the turret basket empty of ammo, pack 79&nbsp;''(+19)'' shells (racks 1 to 4 emptied).<br />
* To go into battle with the turret basket and the flanks empty of ammo, pack 31&nbsp;''(+67)'' shells (racks 1 to 7 emptied).<br />
* The 8th rack is large and located in a weak spot: the bottom section of the armour. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|M1919A4 (7.62 mm)}}<br />
<br />
The M4A4 only has a coaxial 7.62 mm machine gun and lacks the powerful roof-mounted M2 Browning seen on other Sherman models. This makes fending off lightly-armoured and fast opponents like the [[Sd.Kfz.234/2|Puma]] more difficult as the main gun must be used instead. The lone M1919A4 is also unlikely to do significant damage to incoming aircraft. Also, the M1919A4 is also not ideal for dealing with thinly armoured SPAAs, since the penetration is not impressive even for a machine gun.<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 3,000 (250) || 500 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The M4 Sherman is a short to medium-range combat tank with good handling characteristics and equipped with an effective 75 mm gun, it can be an extremely useful asset in most battles.<br />
<br />
In battle the M4 performs well as an all-rounder and jack-of-all-trades; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.<br />
<br />
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.<br />
<br />
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the [[KV-1 (L-11)|KV-1]] so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.<br />
<br />
Compared to the contemporary [[T-34 (1943) (China)|T-34 (1943)]] in the PLA line of the Chinese tree, the M4A4 has worse mobility but enjoys vastly improved gun handling. They are good complements to each other, as the T-34 excels in fast, aggressive attacks while the M4A4 is good for methodical pushes and hull-down scenarios.<br />
<br />
;Enemies worth noting:<br />
<br />
[[M4A2]] / [[M4A4 (1st PTG)|M4A4]]: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.<br />
<br />
[[Churchill (Family)|Churchill]] heavy tanks:<br />
<br />
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, manoeuvre as close to them as possible, the idea distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. Also, if you are trying to get a flank shot on them, keep in mind that the Churchill's sides have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.<br />
<br />
[[Pz.IV F2]]/G/H/J<br />
<br />
The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long-barreled 75 mm gun will easily penetrate the Sherman from the front. However, The common F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.<br />
<br />
[[StuG III F]] / [[StuG III G]]:<br />
<br />
Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to kill the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly one-shot this vehicle. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration. Another way to destroy this vehicle is to flank it and do a quick shot to the side. As the StuG's side armour is mostly flat and weak, penetration will not be a problem. Aim for the centre to quickly destroy it, or if you can't, shoot the engine or the driver so it can't move. This way, the vehicle and its powerful gun will be stuck facing one direction, and you can quickly finish it off.<br />
<br />
[[8,8 cm Flak 37 Sfl.]]<br />
<br />
This German half-track is armed with a potent 88 mm gun that can easily knock you out in one shot. However, the gun has a long reload and the half-track has literally no armour to speak of. Also, its crew members are spread out, so unless you manage to hull break it, you're going to need multiple shots to put it down. The shell you should use while dealing with this is of course your HE shell, packed with over 600 g of explosive. First, you take out the gun. The HE shell will also knock out most of the crew members around it too, as an added bonus. Then, take out the two crew members in front of the Flak 37. This may require some more careful aiming, but if you manage to get a good shot, it will likely destroy the vehicle immediately.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well<br />
* Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the [[Pz.IV F2]], [[Chi-Nu]] and [[StuG III F]]<br />
* Great turret traverse speed allows it to deal with multiple threats easily<br />
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking<br />
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics<br />
<br />
'''Cons:'''<br />
<br />
* Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it<br />
* Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like [[Pz.IV F2]] / G, [[StuG III F]] / G, [[M10 (Family)|M10]]<br />
* The best M61 shell struggles to penetrate heavy targets like [[StuG III G]], [[Churchill III]] or even the T-34 and M10 when angled<br />
* Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at<br />
* Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces<br />
* Lack of M2 Browning machine gun seen on most other Shermans means anti-aircraft defence is weak<br />
* Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used [[M2 Browning (12.7 mm)|M2 Browning]] which can penetrate up to 31 mm of armour.<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
===Development===<br />
Due to a production shortage of Ford GAA V8 engines, the M4A4 was equipped with Chrysler A57 multibank engines instead. The production ran from July 1942 to November 1943, with 7,499 M4A4 produced. Because of the much more complex maintenance that the Chrysler engine required, the M4A4 was unpopular with American mechanics. Nearly all models were sent to the British, Soviets, and Chinese through Lend-lease.<br />
<br />
During World War II, Chinese forces in India totally received 52 M4A4s, they were all deployed to the 1st Provisional Tank Group (1st PTG). The 1st PTG consisted of 7 battalions, the first three battalions were the main battle battalions and the rest were training battalions. While the 1st PTG was the best tank group of Chinese forces at the time, those tanks did not have the same layout due to lack of resources: some had .50 machine guns on the top of turret, some didn't. From the record and photo, the most complete M4A4 deployed to the 1st battalion is available in the game as the [[M4A4 (1st PTG)]].<br />
<br />
===Combat usage===<br />
'''China Burma India Theater'''<br />
[[File:M4A4 Sherman crossed Namtu River in Burma in 1945.jpg|thumb|352x352px|M4A4 Sherman tank with Chinese crew crosses Namtu River in Burma in 1945]]<br />
The Allied ground forces needed to face their enemy - the Japanese Army - in the China Burma India theatre. On the battlefield, [[M3A3 Stuart (China)|M3A3 Stuarts]] were used in engagements, but their armour was too thin to resist Japanese anti-tank cannons. <br />
<br />
In 1943, Allied forces provided some M4s to British forces in India. At the same time, the 1st PTG was training in Bihar, they received 35 M4A4s from the US. During The Battle of Walawbum, some [[M3A3 Stuart (China)|Stuarts]] were destroyed by Japanese artillery. Because of the shortcomings the [[M3A3 Stuart (China)|M3A3]] light tanks, Allied forces deployed the M4A4s to the 1st PTG to remedy the lack of armour and firepower of the whole tank group, this part was not listed into Lend-Lease. <br />
<br />
The M4A4s were mainly deployed into the 1st and 2nd tank battalion of 1st PTG along existing Stuarts. In 1944, after the battle for dominating the Burma Road, Allied forces found that M3A3's armour was too weak for tank battles, the loss of crews and tanks made Allied forces realized that they need more powerful and solid tanks. they decided to provided 17 M4A4s to 1st PTG to improve its battle performance. Finally, the 1st PTG had received 52 M4A4s in total. While these tanks were provided to Chinese forces nominally, they were used by U.S. and Chinese forces together. <br />
<br />
After World War II, the U.S. retrieved all M4s provided to the 1st PTG.<br />
<br />
=== M4 Sherman in Taiwan ===<br />
The armoured forces of the Republic of China Army, which were mainly equipped with Stuart light tanks and captured Japanese tanks, had repeatedly suffered defeats during the civil war. Major General Chiang Wei-kuo, Chief of staff of the Armoured Forces Command at the time, sought out US military surplus materials, especially armoured vehicles and tanks from Guam, Ryukyu, Philippines and other theaters, in order to arm his units.<br />
[[File:President Chiang and M4 Sherman.jpg|thumb|311x311px|President Chiang inspecting armoured units equipped with M4 Shermans.]]<br />
While purchasing and repairing surplus equipment from the US military, Chiang asked the British government to purchase 100 M4 Sherman medium tanks, communicating via the British Consul General in Taipei, C. Krentz. At the time, numerous excess tanks were being demilitarized in the scrapyards throughout Europe, and the Consul General eventually obtained export licenses for 85 of those scrapped tanks.<br />
<br />
In the process of purchasing these used tanks, Krentz obtained the tank export permit under the cover of transporting them back to the United States for restoration, while in reality the tanks were heading for Taiwan through the Suez Canal. Since the U.S. refused to provide any form of military assistance to Republic of China at the time, the Office of Chinese Affairs of the US Department of State requested the British Foreign Office to revoke the export permit of those Sherman tanks and detain the rest. Despite the obstruction by the United States, a total of 30 M4 Sherman tanks were loaded and delivered, arriving in Kaohsiung Port on December 12, 1949.<br />
<br />
The M4 Sherman tanks that arrived in Taiwan included 6 M4A1 (76) Ws mounted with D82081 turret, 2 M4A1 (76) Ws mounted with D50878 turret, 22 remanufactured M4A4 and unknown number of M4A1 with 75 mm guns. As these scrap tanks had been demilitarized and Taiwan lacked the ability to repair their 76 mm tank cannons, all M4A1 (76) W tanks were re-equipped with 75 mm cannons instead. This batch of M4 Sherman tanks was officially equipped by the Republic of China Armoured Corps in June 1950, and was inspected by President Chiang Kai-shek on November 8, 1950. After the first batch of M18 Hellcat tank destroyers aided by the United States arrived in Taiwan in 1952, all M4 Shermans in the ROCA Armoured Forces were retired from active service. One remaining M4A1 (75) W and one M4A4 are currently on public display in Chenk-Kung Hill Camp, Taichung.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_m4a4_sherman Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|y3YNSt1vLVM|'''{{PAGENAME}} Spade Review. A Great tank!''' - ''Joseph 2000''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Vehicles equipped with the same chassis<br />
<br />
* [[M4A4 (1st PTG)]]<br />
* [[M4A4 (France)]]<br />
* [[M4A4 (Italy)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{China medium tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=BK_7.5_(75_mm)&diff=112328BK 7.5 (75 mm)2021-09-20T17:42:48Z<p>U103089390: Pros and cons</p>
<hr />
<div>== Description ==<br />
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --><br />
The '''75 mm BK 7.5''' is an German air-mounted cannon armament. An exclusive armament to the {{Specs-Link|hs-129b-3}}, it fire shells similar to that of the tank armament [[PaK40/3 L46 (75 mm)|PaK40]], bringing quality anti-tank power from the air against armoured targets.<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
* {{Specs-Link|hs-129b-3}}<br />
<br />
== General info ==<br />
<!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --><br />
One might think that this is a great cannon, because it is 75 mm in caliber. It is a great cannon, but you will find it very hard to learn how to play it properly. Once you have learned, you will be rewarded with a beast of a cannon. If you play the plane often you can get 10 kills per battle. <br />
<br />
=== Available ammunition ===<br />
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --><br />
<br />
* '''Default:''' {{Annotation|APHE|Armour-piercing high-explosive}}<br />
* '''Armored targets:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}<br />
* '''Ground targets:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || 137 || 135 || 123 || 110 || 98 || 88<br />
|-<br />
| Armored targets || 163 || 159 || 143 || 126 || 110 || 96<br />
|-<br />
| Ground targets || 10 || 10 || 10 || 10 || 10 || 10<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Belt details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Default || APHE || 740 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| Armored targets || HVAP-T || 919 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Ground targets || HEI-T || 700 || 5.74 || 0 || 0.1 || 680 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
The cannon is hard to aim, so you should try to only go for ground targets only. It is possible to destroy other planes with it, but very hard. One other thing to keep in mind is that you have very little ammo, always watch the ammo count!<br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Great damage <br />
* Pretty short reload<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Hard to aim<br />
* Only 13 ammo<br />
<br />
*<br />
<br />
== History ==<br />
From June 1944, only 25 examples of the Hs 129 B-3 arrived at frontline units before the production line was shut down in September and a small number were reportedly also created by converting B-2 aircraft. In the field the B-3 proved effective, but its small numbers had little to no real effect on the war effort.<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the weapon;''<br />
* ''other literature.''<br />
<br />
{{Germany aircraft cannons}}<br />
<br />
[[Category:Aircraft cannons]]</div>U103089390https://wiki.warthunder.com/index.php?title=M19A1_(Japan)&diff=112287M19A1 (Japan)2021-09-19T16:56:36Z<p>U103089390: Pros and cons</p>
<hr />
<div>{{Specs-Card<br />
|code=jp_m19<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese SPAA {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (hull, turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 12.7 mm (59°) ''Upper glacis'' <br> 12.7 mm (45°) ''Lower glacis'' || 12.7 mm (11°) || 12.7 mm || 12.7 mm<br />
|-<br />
| Turret || 12.7 mm (cylindrical) ''Gun shield - lower part'' <br> 12.7 mm (spherical) ''Gun shield - upper part'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base''<br />
!<br />
|-<br />
|}<br />
<br />
'''Notes:'''<br />
<br />
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.<br />
<br />
The {{PAGENAME}} is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m.<br />
As the {{PAGENAME}} has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp= 420|rbMinHp= 262}}As a light vehicle, the M19A1 is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h). The offroad mobility is good: the M19A1 reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the M19A1 a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|Dual Automatic Gun M2 (40 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 352 (8) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan="2" | 0.65 || rowspan="2" | 0.58 || rowspan="2" | 0.53 || rowspan="2" | 0.50<br />
|-<br />
! ''Realistic''<br />
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0<br />
|-<br />
|}<br />
<br />
The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap. The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.<br />
<br />
The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.<br />
<br />
The gun overheats after in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot. To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}}<br />
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}}<br />
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Default || 72 || 69 || 58 || 47 || 38 || 30<br />
|-<br />
| Mk.II || 3 || 3 || 3 || 3 || 3 || 3<br />
|-<br />
| M81A1 || 72 || 69 || 58 || 47 || 38 || 30<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Belt details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| Mk.II || FI-T* || 874 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81°<br />
|-<br />
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! 11th<br>rack empty<br />
! 12th<br>rack empty<br />
! 13th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''44''' || 22&nbsp;''(+22)'' || 20&nbsp;''(+24)'' || 18&nbsp;''(+26)'' || 17&nbsp;''(+27)'' || 15&nbsp;''(+29)'' || 13&nbsp;''(+31)'' || 12&nbsp;''(+32)'' || 10&nbsp;''(+34)'' || 8&nbsp;''(+36)'' || 7&nbsp;''(+37)'' || 5&nbsp;''(+39)'' || 3&nbsp;''(+41)'' || 2&nbsp;''(+42)'' || Yes<br />
|-<br />
|}<br />
[[File:Ammoracks_M19.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
'''Notes''':<br />
<br />
* The visual discrepancy concerns racks and clips: racks are modelled to contain 5 clips while clips are modelled to contain 5 rounds.<br />
* The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: Racks 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.<br />
* No rack is emptied before you have fired 21 clips out of 44.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied. Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC]], etc.), the M19A1 cannot be used as effectively in an anti vehicle role, so you should stay behind your allies and watch the skies for attacking aircraft. If contact with ground targets is inevitable however, aiming for the target`s cannon barrel or tracks is a good option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution when using the M19 in an anti-vehicle role. <br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Good gun<br />
* Good on road mobility <br />
* Heavy Anti-Air firepower <br />
* Very short reload<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Almost no armor <br />
* Open topped<br />
* Decreased mobility off-road<br />
* Exposed ammo rack<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
https://youtu.be/Vf4Ty9grnEg<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Japan anti-aircraft vehicles}}</div>U103089390https://wiki.warthunder.com/index.php?title=M16_MGMC_(Japan)&diff=112286M16 MGMC (Japan)2021-09-19T16:43:39Z<p>U103089390: Usage in battles</p>
<hr />
<div>{{About<br />
| about = SPAA '''{{PAGENAME}}'''<br />
| usage = other half-track vehicles based on the M3<br />
| link = M3 Half-Track (Family)<br />
}}<br />
{{Specs-Card<br />
|code=jp_halftrack_m16<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese SPAA {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
'''Armour type:'''<br />
<br />
*Rolled homogeneous armour<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 6.35 mm (31°) ''Hood front'' <br> 12.7 mm (31°) ''Driver port'' || 6.35 mm || 6.35 mm || N/A<br />
|-<br />
| Turret || 12.7 mm || N/A || N/A || N/A<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=210|rbMinHp=131}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|M2HB (12.7 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="6" | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 4,800 (200) || rowspan="2" | 576 || rowspan="2" | -10°/+90° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 18.20 || rowspan="2" | 16.10 || rowspan="2" | 14.84 || rowspan="2" | 14.00<br />
|-<br />
! ''Realistic''<br />
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
<br />
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}<br />
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}<br />
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}<br />
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}<br />
<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="7" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| Common || 31 || 30 || 26 || 22 || 18 || 15<br />
|-<br />
| API || 30 || 29 || 24 || 20 || 16 || 13<br />
|-<br />
| AP || 31 || 30 || 26 || 22 || 18 || 15<br />
|-<br />
| APIT || 30 || 29 || 24 || 20 || 16 || 13<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Belt details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Belt<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_M16_MGMC.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated: 1.101.0.75''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''24''' || 12&nbsp;''(+12)'' || 0&nbsp;''(+24)'' || Yes<br />
|-<br />
|}<br />
'''Notes''':<br />
<br />
* Although there are 24 ammo boxes, only 10 are modeled including 4 loaded on the machine guns.<br />
* Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
First of all go to a good open spot, most times it is enough to stay in the spawn point. Best ammunition for this vehicle are API (Armour Piercing Incendiary bullet) or APIT (Armour Piercing Incendiary Tracer bullet), as the specialized AP belt doesn't offer a significant advantage. Shooting short bursts at enemy planes at high altitudes will show them that the team is always covered by AA fire and it won't be an easy task a ground attack. When an enemy is diving, the best way to defend the attack is by creating a thick fire curtain with prolonged bursts. The most vulnerable moment for aircraft is when they just dropped bombs or rockets and climb again. They're flying very slow and become easy targets. Take care if planes are attacking. Fighters with their MG's and cannons are a great menace. So start moving while firing and take cover behind trees or even buildings. Watch out for remaining ammunition. The M16 MGMC has 800 rounds to shoot but reloading is very slow, making the M16 MGMC and the team vulnerable in the worst moments. More than 200 rounds is a good margin. You should not try to do anti-tank tasks, the M16 MGMC is equipped with 50 cal. Machine guns are not as effective as cannons at fighting more armoured vehicles, as they have much less penetration, so stay at the spawn point and do anti-aircraft work. The machine gun tracers can reveal enemy snipers position shooting, allowing teammates to see them, but it's not advisable. In addition, artillery barrages are very dangerous, move immediately and relocate.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Powerful guns that can shred planes with well-aimed bursts within 1 km<br />
* API shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs<br />
* Fast on flat ground and can remarkably speed through terrain that would impede wheeled vehicles<br />
* Can turn in place, compared to other wheeled SPAA<br />
* Great acceleration<br />
* Fast turret traverse allows following aircraft easily<br />
* Can shrug off rifle calibre ammunition (<7.92 mm) quite easily<br />
* Fast reverse speeds, can evacuate an area quickly if necessary<br />
* Accurate on the move<br />
* AP bullets can be used for hunting light tanks<br />
<br />
'''Cons:'''<br />
<br />
* Armour will not resist HMG fire and shrapnel<br />
* A nearby explosion will seriously damage the vehicle and injure or maim the crew<br />
* Fighter aircraft can destroy this vehicle, especially cannon-armed fighters<br />
* Can not hurt vehicles to a full extent of its rank and Battle Rating, excluding SPAA trucks and half-tracks<br />
* Engine catches fire easily and the vehicle can be "tracked<br />
* No weight to pull: Towing or pushing allies is nearly impossible unless it is a lighter vehicle<br />
* Prone to tipping over when turning at high speeds or travelling across steep inclines<br />
* Only 1 spare crew member<br />
* Cannot turn on the spot, as it is a half-track<br />
* Entire crew is exposed; a plane ramming you can knock out the crew<br />
* Vulnerable to artillery barrages since it has an open top<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Japan anti-aircraft vehicles}}<br />
[[Category:Half-tracks]]</div>U103089390https://wiki.warthunder.com/index.php?title=Tu-1&diff=112283Tu-12021-09-19T15:04:38Z<p>U103089390: a lot more info</p>
<hr />
<div>{{Specs-Card<br />
|code=tu-1<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|store=10476<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. A perfect addition for mixed and naval battles at mid tiers.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
The aircraft is pretty fast to be loaded with 3 tons of bombs. You can run away from many enemies with your superior speed. The rate of climb is decent at 11.5 m/s. <br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 7,150 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 726 || 687 || rowspan="2" | {{Specs|ceiling}} || 27.6 || 29.0 || 15.8 || 11.5 || rowspan="2" | 480<br />
|-<br />
! Upgraded<br />
| 726 || 687 || 27.6 || 29.0 || 15.8 || 11.5<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || > ___<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
==== Armour ====<br />
<br />
* 65 mm armored glass in front of and behind the pilot<br />
* 12 mm steel on the pilot seat<br />
* 10 mm of steel in front of the pilot<br />
* 65 mm armored glass in front of the pilot<br />
* 5 mm steel beneath the rear gunner<br />
* 12 mm of steel in front of the rear gunner<br />
<br />
* 12 mm of steel in front of the low rear gunner<br />
<br />
All this armor and a good defensive armament makes for a pretty survivable aircraft. This plane also gets self-sealing fuel tanks, witch helps a lot. One thing to keep in mind, is that if an enemy aircraft comes from above you, you will have a hard time defending yourself from it. You can try to escape from the enemy fighter, because of your high top speed of 687 km/h. <br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NS-45 (45 mm)|NS-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 2 x 45 mm NS-45 cannons, chin-mounted (50 rpg = 100 total)<br />
* 2 x 23 mm NS-23 cannons, wing-mounted (130 rpg = 260 total)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|FAB-250M-44 (250 kg)|FAB-500M-44 (500 kg)|FAB-1000M-44 (1,000 kg)|45-36NU (450 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)<br />
* 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)<br />
* 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)<br />
* 2 x 450 mm 45-36NU torpedoes<br />
<br />
=== Defensive armament ===<br />
{{Specs-Avia-Defensive}}<br />
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --><br />
{{main|Berezin UB (12.7 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is defended by:<br />
<br />
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (250 rpg)<br />
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (350 rpg)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''"The true potential of the Tu-1 is revealed in mixed and naval battles. Heavy guns have good armor penetration values and sufficient ammo capacity for a long fight. In addition to the guns, this strike aircraft is capable of carrying up to 3.000 kg of bombs in calibers 250, 500 and 1000 kg with sequential dropping. For naval battles, you can install a pair of torpedoes and try to hit a gaping destroyer or even a light cruiser with the first approach. It should be understood that the Tu-1 lacks the maneuverability of the lighter twin-engine designs - this heavy, powerful machine quickly loses its energy in the vertical maneuvers, although Tu-1 is quite good for its mass in horizontal turns. However, it is better to fly straight and approach ground targets smoothly. And, of course, you should not be greedy, finishing off a wounded tank with cannons in a dangerous dive. Always mind the height!" - From Devblog'' <br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* 2 powerful 45 mm cannons<br />
* Great payload options with up to 3 tons of bombs<br />
* 2 torpedoes in naval battles can sink battleships<br />
* Has access to a target detection radar<br />
<br />
'''Cons:'''<br />
<br />
* Weak against enemies from above<br />
* Heavy weight<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The Tu-1 was a proposed modification to the Tu-2. The first Tu-1 flew on 22 March 1947 and underwent manufacturer's tests until 3 October or 3 November 1947. Sources disagree about the mounting of radar during these tests. In War Thunder the plane gets a GNEYS-5s search radar. <br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* [[Tu-2]] <br />
* [[Tu-2S]]<br />
* [[Me 410 A-1]]<br />
* [[Ki-83]]<br />
* [[F7F-3]]<br />
<br />
* [[Hornet Mk.III]]<br />
* [[T18B-2]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* Devblog Tu-1 https://warthunder.com/en/news/7329-development-tu-1-the-tzar-of-heavy-gunners-en <br />
* ''other literature.''<br />
<br />
{{AirManufacturer Tupolev}}<br />
{{USSR strike aircraft}}<br />
{{USSR premium aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=Pokryshkin%27s_P-39N-0_(USSR)&diff=112279Pokryshkin's P-39N-0 (USSR)2021-09-19T09:37:20Z<p>U103089390: New tip</p>
<hr />
<div>{{About<br />
| about = gift Soviet fighter '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = the American version<br />
| link-1 = P-39N-0<br />
| usage-2 = other versions<br />
| link-2 = P-39 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=p-39n_su<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
|cockpit=cockpit_p-39n_su.jpg<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
'''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].<br />
<br />
The plane is painted after the camouflage scheme of Soviet ace pilot Alexander Pokryshkin in the 16th Guards Fighter Regiment, who scored most of his aerial victories in a lend-lease P-39. It differs from the regular [[P-39N-0]] by the removal of all 4 wing-mounted .30 cal machine guns. This increases the overall performance of the plane, with almost no shortcomings.<br />
<br />
This air-superiority fighter is able to dodge several enemies at once, prominently with the tactical use of turn fighting. The firepower, although reduced, is powerful and accurate thanks to the nose-mounted 37 mm M4 cannon. The 12.7 mm M2 Browning machine guns are fit for pilots seeking to engage numerous aircraft, particularly combined with the characteristic trigger discipline required by many Soviet planes.<br />
<br />
Overall, the plane will prove to be reliable during mid-low altitude manoeuvres and lethal under the control of an ace pilot - a unique variant deserving collecting!<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
This Soviet P-39N-0 is a low altitude fighter. Its Allison V-1710-85 engine can produce up to 1200 HP, however, it has only a single-stage, single-speed supercharger. Because of that, the plane performs optimally at low altitude (<4,000 m): at sea level, it can reach up to 575 km/h, with a maximum level speed of 644 km/h at 3,048 m. Thanks to that, it can outperform many other fighters like the early versions of Bf 109 or other American planes at that altitude range. The climb performance is decent, getting to 4,500 m should take about 4 minutes when flying with WEP enabled and full fuel tanks; below 1,000 m it can reach ~23 m/s. That puts it almost on par with some Bf 109 versions or the Yak-9, but only up to a certain altitude. Due to the engine limits, after flying for 5 minutes with WEP enabled it might start to overheat, especially with closed radiators. Reducing the propeller pitch to 90-95% and opening its radiators to 15-20% or more will significantly increase the length of time it can fly at full power.<br />
<br />
Manoeuvrability-wise the Cobra is a decent plane. It can perform a full horizontal circle at 1,000 m in 18 seconds, but once it climbs above the altitude where its engine performs the best, the sustained turn rate will be getting worse due to insufficient power. However, even at low altitudes, it will not be able to outturn any [[Bf 109 E-3|Bf 109 E]] or F version, the [[P-40F-10|P-40F]] or [[Yak-9]] are also much better at dogfighting. The plane also locks up quite a lot above 600 km/h IAS, although it is very good at diving, its structural speed is {{Specs|destruction|body}} km/h, which is excellent compared to the other fighters at similar battle rating. Its roll rate is slightly improved compared to the American [[P-39N-0|N-0]] version because of the removal of the wing-mounted machine guns, at 400 km/h IAS it can reach ~90°/s, and 75°/s at 600 km/h IAS. The turn rate performance can be improved by using flaps, depending on the situation up to even ~20% at the cost of much higher drag. They can be extended to combat, take-off, or landing position, but their speed limit is quite low, up to 425 km/h IAS, losing them during the fight will significantly decrease the plane's dogfighting capabilities.<br />
<br />
'''Simulator performance'''<br />
<br />
In Simulator battles, the P-39 is a very stable plane. Unlike many other propeller-driven planes it does not require so much trimming to keep it steady, but remember the engine torque will be pushing the plane to the left; this will be more noticeable during WEP, so for cruising reduce the throttle to 90% for optimal flight performance, handling and fuel consumption.<br />
<br />
The stalling characteristics can be violent and almost unrecoverable, it will reaching maximum AoA (Angle of Attack) at ~55% elevator deflection, or at 70% with combat flaps. After exceeding the maximum AoA, the plane will stall and then spin within a few seconds. Recovering from that state will take another few seconds or become almost impossible depending on the fuel loadout (the more fuel, the harder to recover) and it is possible to lose even 1,500 m of altitude during that.<br />
<br />
{{Notice|For better control, proceed to a test flight, trim the aircraft while cruising and save the trimming configuration.}}<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 3,048 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 616 || 595 || rowspan="2" | {{Specs|ceiling}} || 18.9 || 19.9 || 11.0 || 11.0 || rowspan="2" | 280<br />
|-<br />
! Upgraded<br />
| 683 || 644 || 17.8 || 18.0 || 21.7 || 15.4<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear<br />
|-<br />
| ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 360 || < 380 || < 450 || > 312<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
;Armour plates<br />
<br />
* 15.87 mm (5°) Steel - Propeller hub<br />
* 15.87 mm (15°) - Plate in front of the cockpit<br />
* 7 mm (67°) Steel - Plate over instrument cluster<br />
* 6 mm (5-16°) Steel - Upper pilot's seat and headrest encasement<br />
* 6 mm (5°) Steel - Rear tail<br />
* 38 mm (71°) Bulletproof glass - Windscreen<br />
* 64 mm (5°) Bulletproof glass - Headrest of pilot's seat<br />
<br />
;Critical components<br />
<br />
* The engine is located behind the pilot<br />
* Cooling systems are under the engine and in the middle of the the tail section.<br />
* Self-sealing fuel tanks are located at the root of each wing.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|M4 (37 mm)|M2 Browning (12.7 mm)}}<br />
<br />
'''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg = 30 total)<br />
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
<br />
The Russian P-39N works basically like the American version, the only difference being lower mass due to removed machine guns and slightly improved roll and turn rate as a result. In Realistic battles it can take advantage of excellent low altitude performance, most low tier battles in which it will participate will take place there. Climbing in this plane is not an issue, it can get to 5,000 m in slightly over 4 minutes, so after reaching it will most likely encounter other fighters like the Bf 109 E/F, or the American counterparts at similar altitude.<br />
<br />
''Committing to extended dogfighting against any planes is not recommended'', at its battle rating it can be out-turned by several more nimble planes such as the Japanese [[A6M3|Zero]], the British [[Spitfire (Family)|Spitfires]] and the Italian [[Re.2001 CN]]. In these scenarios it is best to keep up its speed, which in some cases is even 100 km/h higher compared to other fighters, then try to [[Boom & Zoom|Boom and Zoom]] or perform chandelle manoeuvres with smart MEC usage.<br />
<br />
The 37 mm cannon has low rate of fire and somewhat low muzzle velocity, so it is best to surprise-attack slower targets such as heavy fighters, attackers, and bombers. Going head-on with most other heavily armed planes like the [[Bf 109 (Family)|Bf 109]] or [[Fw 190 A-1]] will end up badly; the armament is too unreliable for that. ''Head-ons should be performed skillfully as last resort'' versus enemies with a nimble and weaker airframe such as the previously mentioned dogfighters.<br />
<br />
=== Enemies worth nothing ===<br />
Against German aircraft it might struggle a little bit, the Bf 109 has better climb and is also better at instant turning so in most situations it is just best to start using the superior level speed from 0 to 4,000 m, or go for a very shallow dive, they will not be able to keep up because of lower structural speed. The only concern can be the [[Fw 190 A-1]], its level speed is almost as high and gets higher above 5,000 m, the best way to win against them is just by using the superior turn rate, but the player should still be careful, the Fw 190 has a great roll rate, it might try to make the other planes overshoot.<br />
<br />
Against Britain, the only planes that pose a major challenge are the Spitfire variants. Their turn rate is far superior, the climb rate is also very similar, although they are worse in firepower and durability, and will also suffer from overheating issues in any prolonged fight (especially on desert maps), so they will start bleeding their speed very fast or otherwise damage their engine. In most cases, it is best to go for Boom and Zoom or high-speed Hit and Run tactics.<br />
<br />
Against Italy, the only planes that can cause any problems are the [[C.202]] and [[C.205 (Family)|C.205 series]]. The C.202 is a much slower plane, its climb rate is also worse and the turn rate of the version with cannons very similar, it can be dealt with by either Boom and Zooming it or just dogfighting, but it is not recommended unless there are no other planes around, as it will make the plane slow and easy to shoot down, using the speed advantage is much less risky. The C.205 is a harder enemy to deal with, its level speed is still slower, by ~30-40 km/h (depending on the version), but the climb rate performance is the same, it also gets faster above ~4,500 m. Both the Cobra and Macchi have also very similar turn rate, dogfighting in this situation will mostly depend on the player's skill, but the C.205 has a much easier time with snapshots and high angle attacks. In addition, the cannon version is equipped with three 20 mm cannons, going head-to-head will almost certainly end badly, so after the encounter at similar altitude the P-39 will most likely be pushed to a defensive position, although it can still run away, the structural speed limit is higher by 80 km/h and the lower it gets in altitude, the higher chance the Cobra has for winning.<br />
<br />
=== Simulator battles ===<br />
In Simulator battles, its capabilities are limited by subpar visibility from its cockpit and the position of its gun sight, which is very low. This makes high angle attacks and leading the target harder.<br />
<br />
=== Manual Engine Control ===<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="7" | MEC elements<br />
|-<br />
! rowspan="2" | Mixer<br />
! rowspan="2" | Pitch<br />
! colspan="3" | Radiator<br />
! rowspan="2" | Supercharger<br />
! rowspan="2" | Turbocharger<br />
|-<br />
! Oil !! Water !! Type<br />
|-<br />
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable<br />
|-<br />
|}<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Great acceleration and great top speed in dive<br />
* Good climb rate at low altitude<br />
* Great top speed up to 4,000 m<br />
* Decent roll rate<br />
* Decent vertical and horizontal manoeuvrability<br />
* 37 mm cannon does a lot of damage when hitting enemy aircraft, especially bombers<br />
<br />
'''Cons:'''<br />
<br />
* Rudder stiffens at high speed<br />
* Mediocre armament, low cannon's rate of fire and only two machine guns<br />
* 37 mm cannon has slow velocity which makes it hard to lead<br />
* Poor high altitude performance<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
<br />
=== In-game description ===<br />
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, Soviet Union, Portugal and Australia.<br />
<br />
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15 meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.<br />
<br />
As this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle manoeuvres at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.<br />
<br />
=== Notable pilots ===<br />
[[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|[[User:U64962917#Pokryshkin,_Alexander_I.|Alexander Pokryshkin]] changed to the '''P-39N''' aircraft after his P-39K was damaged by an Il-2 which inadvertenly fired its guns during a rough landing.]]<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=p-39n_su Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|lzVTOvAGEck|'''"Crushing Teams /// Pokryshkin's P-39N-0 1.93 Gameplay''' - ''DEFYN''|k0xWIrlYSr4|'''The Shooting Range #55''' - ''Pages of History'' section at 03:35 discusses the Soviet P-39.|oIvS2CmTedA|'''Premium Review: Pokryshkin's P-39N-0''' - ''Jengar''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[P-39 (Family)]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[P-63 (Family)]]<br />
* [[Yak-9 (Family)]]<br />
* [[Yak-1 (Family)]]<br />
* [[Bf 109 (Family)]]<br />
<br />
;Other US-supplied Soviet fighters<br />
;* [[P-40E-1 (USSR)]]<br />
<br />
* [[P-47D-27 (USSR)]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [https://forum.warthunder.com/index.php?/topic/314748-bell-p-39n-0-su/ Official data sheet - more details about the performance]<br />
<br />
{{Sp-begin|Obtainable events}}<br />
<div align="left"><br />
* 2013 - [[wt:en/news/104--en|Ace of the Month: Alexander Pokryshkin]]<br />
* 2014 - [[wt:en/news/104--en|Aleksandr Pokryshkin - the air tactician]]<br />
* 2015 - [[wt:en/news/2912--en|[Special] Pokryshkin's P-39]]<br />
* 2016 - [[wt:en/news/3641-special-v-for-victory-en|[Special] V for Victory!]]<br />
* 2018 - [[wt:en/news/5405-news-birthday-of-alexander-pokryshkin-en|[News] Birthday of Alexander Pokryshkin]]<br />
* 2019 - [[wt:en/news/6108-news-birthday-of-alexander-pokryshkin-en|[News] Birthday of Alexander Pokryshkin]]<br />
* 2020 - [[wt:en/news/6648-news-alexander-pokryshkin-s-birthday-en|[News] Alexander Pokryshkin’s birthday]]<br />
* 2021 - [[wt:en/news/7097-p39n-0-for-alexander-pokryshkin-s-birthday-en|P39N-0 for Alexander Pokryshkin's birthday]]<br />
</div><br />
{{Sp-end}}<br />
<br />
{{AirManufacturer Bell}}<br />
{{USSR fighters}}<br />
{{USSR premium aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=La-15&diff=112276La-152021-09-19T09:32:30Z<p>U103089390: Con added</p>
<hr />
<div>{{Specs-Card<br />
|code=la-15<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].<br />
<br />
The La-15 is a special jet, it lies somewhere in the middle of the 8.0 jets due to its wings being incredibly weak for the engine it possesses and is one of the few planes that can break its wings clean off in level flight. However, due to the battle rating and the speeds that jet combat is usually fought at, you shouldn't need to rely on your top speed: The La-15 can be classed as an underestimated jet, relying on its performance at slow speeds (700 km/h - 300 km/h) to win battles of manoeuvrability.<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at 3,000 m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 999 || 969 || rowspan="2" | {{Specs|ceiling}} || 24.0 || 25.2 || 25.6 || 23.8 || rowspan="2" | 650<br />
|-<br />
! Upgraded<br />
| 1,037 || 1,022 || 23.2 || 23.5 || 38.5 || 31.7<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| ✓ || ✓ || ✓ || ✓ || X || X <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 470 || 320 || ~12 || ~6<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < 640 || < 535 || < 630 || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="5" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Klimov RD-500 || 1<br />
| colspan="2" | 2,790 kg || colspan="3" | 228 kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel<br />
|-<br />
| 567 kg || colspan="2" | Centrifugal-flow turbojet<br />
| 3,054 kg || 3,262 kg || 3,492 kg || 3,700 kg || 3,870 kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="5" | Thrust to weight ratio @ 0 m (112%)<br />
|-<br />
! Condition || 100% || 112%<br />
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 1,350 kgf || 1,499 kgf<br />
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39<br />
|-<br />
| ''Optimal'' || 1,350 kgf<br />(0 km/h) || 1,499 kgf<br />(0 km/h)<br />
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
<br />
* 105 mm Bulletproof glass in cockpit front<br />
* 8.5 mm Steel plate behind the pilot<br />
* 6 mm Steel plate in the nose<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|NR-23 (23 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 3 x 23 mm NR-23 cannons, chin-mounted (100 rpg = 300 total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The La-15 should be used in as an American Fighter when not in engagements (straight lines, absolute minimal turning to retain speed) and as a "jet-turn-fighter" when in engaged with enemy aircraft.<br />
<br />
Here are the DON'Ts of the La-15...<br />
<br />
# '''DON'T''' climb at the beginning of the match, use the beginning of the match to fly straight forward to the enemy, as low to the ground you can get.<br />
# '''DON'T''' keep yourself on 100% throttle. Use the special 112% power that the La-15's engine gives you. The WEP, as one could call it, lasts for a long time, and when overheating, just simply turn it off for about 15 - 60 seconds, after which it can be turned on again<br />
# '''DON'T''' commit to a head-on attack or turn hard after one. Your guns are hard to aim in the heat of head-on and it would be advised to break when closing in on a head-on, or preemptively turn to get on their 6 immediately.<br />
# '''DON'T''' get into a situation where you must fly at high speeds defensively. When an enemy shows up on your tail, if you have superior speed, outrun him, however, if he has superior speed, slow down to a point in which higher G turns don't G-lock you and where you can take full advantage of an enemy fighter's higher speed to get behind them. Make them bleed their energy turning to get you while avoiding their attacks and engage your flaps when you're slow enough to deploy without ripping.<br />
<br />
However, DO the following:<br />
<br />
# '''DO''' go straight at the beginning of the match, the La-15 still can reach a high enough speed where it can outrun planes that turn to get behind you.<br />
# '''DO''' bring 11 - 20 minutes of fuel at maximum. You'll have enough fuel to last you a usual jet battle's time with WEP on when you need it, and you won't catch on fire. The La-15 has a lot more manoeuvrability when only 11 minutes of fuel are taken. '''Do keep in mind that only taking 11 minutes of fuel will result in a lower wing rip speed of around 920 - 910 kph!'''<br />
# '''DO''' keep going straight after you break from a head-on attack or overshoot, you can win the acceleration battle with almost any American jet you face. '''You are ''light'', as with almost all Russian jets you are much lighter than your American counterparts and will always win a battle of low speed acceleration, but lose a battle of diving acceleration.'''<br />
# '''DO''' slow down when an enemy plane that's faster than you are behind you. Most enemy planes will try to keep their speed, which puts you in a situation to pull hard turns without G-locking. If you're fast, do some light horizontal turns, but don't turn into the vertical, most American fighters will beat you at energy retention at higher speeds then have no acceleration when they stall which leads you to always be in front of their guns. If possible, keep rolling and spiraling, using your 'w' 'a' 's' 'd' keys to dodge attacks and then come out as the slower but still manoeuvrable plane when they try to dogfight you.<br />
<br />
====Specific enemies worth noting====<br />
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--><br />
'''F-86 Sabre/CL-13A Sabre:'''<br />
<br />
The F-86 Sabre is one of the main rivals of the La-15 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvres, the Sabre will lose to the La-15 in any manoeuvring engagements.<br />
<br />
'''Meteor:'''<br />
<br />
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.<br />
<br />
====Counter-tactics====<br />
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--><br />
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. Its airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight.<br />
If you are slower than the La-15, '''Do not try to climb, break, or use an airbrake''', the La-15 has very good energy retention in a climb and it's airbrake very effective at level flight, so refrain from these types of defensive flying.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Cannons have a decent rate of fire and punch.<br />
* Good energy retention.<br />
* Decent acceleration.<br />
* Cockpit visibility is above average.<br />
* Decent manoeuvrability around 500-700 km/h (310-435 mph).<br />
* Good roll rate.<br />
<br />
'''Cons:'''<br />
<br />
* Low top speed.<br />
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).<br />
* Ineffective airbrake.<br />
* Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.<br />
* Ammunition is limited, restricted to firing short accurate bursts from close range.<br />
* Doesn't take battle damage very well especially to the wings of the aircraft.<br />
* No air-to-air missiles<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
The La-15 was a contemporary of the MiG-15 and Yak-30, that would see limited production numbers and remain in service through the 1950s in secondary roles. The NATO name for it was "Fantail."<br />
<br />
Designer S.A. Lavochkin followed on his successful line of World War II piston-engine fighters with a series of jet prototypes in 1947. One of these, the La-174, became the basis for the production La-15. The fighter used a licence-built Rolls-Royce Derwent engine. A larger and more capable prototype, the La-176D, would be the first Soviet aircraft to break Mach (first in a dive in 1948 and then in level flight the next year) but never entered production.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=jet_fighter&vehicle=la-15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|vGVV_IRRVVI|'''Permanent Disadvantages - La-174 / La-15''' - ''DEFYN''|AbjFlWS9EzI|'''La-15 and La-174 - First Impressions''' - ''MagzTV''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
<br />
;Related development<br />
<br />
* [[La-174]]<br />
<br />
;Aircraft of comparable role, configuration and era<br />
<br />
* [[Yak-30]]<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
<br />
* [[wikipedia:Lavochkin_La-15|[Wikipedia] Lavochkin La-15]]<br />
* [http://www.airvectors.net/avlajet.html#m3 <nowiki>[Air Vectors]</nowiki> Lavochkin Jet Fighters - La-15]<br />
<br />
{{AirManufacturer Lavochkin}}<br />
{{USSR jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=MiG-27M&diff=111821MiG-27M2021-09-12T19:58:14Z<p>U103089390: A bit info</p>
<hr />
<div>{{Specs-Card<br />
|code=mig_27m<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. It’s currently the last of the bomber line in the Soviet tech tree. <br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
This aircraft has an excellent top speed, which means it can speed away from enemy fighters if needed, with flares and chaff assisting in countering incoming missiles. One thing to remember is that the plane has a pretty bad turn rate, at 37.8 meters per second. The turn rate is actually worse then the BV-238 at 30 meters per second.<br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at _,___ m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2340 || 2330 || rowspan="2" | {{Specs|ceiling}} || 37.6 || 37.8 || 133.9 || 127.3 || rowspan="2" | 750<br />
|-<br />
! Upgraded<br />
| ___ || ___ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| _ || _ || _ || _ || _ || _ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Turmansky R-29B-300 || 1<br />
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! _m fuel || __m fuel || __m fuel<br />
|-<br />
| 1780 kg || colspan="2" | Jet<br />
| _,___ kg || _,___ kg || _,___ kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)<br />
|-<br />
! Condition || 100% || ___%/WEP<br />
! _m fuel || __m fuel || __m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 7430 kgf || 9690 kgf<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The plane gets some 10 mm armor behind the pilot, and 9 mm on each side of the pilot. This will not really save you against the firepower faced in top-rank jet battles and is more against the stray machine gun round or shrapnel from ground attacks. <br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|GSh-6-30 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|KAB-500 (500 kg)}}<br />
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T|GSh-23L (23 mm)}}<br />
{{main|R-13M1|R-60M|S-5KP|S-8KO|S-24B}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)<br />
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)<br />
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)<br />
* 80 x S-8KO rockets<br />
* 4 x S-24B rockets<br />
* 2 x Kh-23M missiles<br />
* 4 x Kh-25ML missiles<br />
* 2 x Kh-29L missiles<br />
* 2 x Kh-29T missiles<br />
* 4 x R-60M missiles<br />
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)<br />
* 128 x S-5KP rockets<br />
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)<br />
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)<br />
* 2 x R-13M1 missiles<br />
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles<br />
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets<br />
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles<br />
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 40 x S-8KO rockets<br />
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 4 x R-60M missiles + 2 x Kh-25ML missiles<br />
* 2 x 23 mm GSh-23L cannons + 2 x S-24B rockets<br />
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x 23 mm GSh-23L cannons + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x 500 kg KAB-500 bombs (2,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 4 x R-60M missiles (1,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 2 x R-13M1 missiles (1,000 kg total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed<br />
* The 30 mm cannon is effective at destroying both ground and air targets<br />
* Wide variety of suspended weapons<br />
* KAB-500 guided bombs provide all the advantages of air-to-ground missiles with none of their drawbacks<br />
<br />
'''Cons:'''<br />
<br />
* Lacks radar for air-to-air combat<br />
* Only two KAB-500 guided bombs can be carried with air-to-air missiles<br />
* The 30 mm cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline<br />
* Bad turn rate<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' <br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=User:U103089390&diff=111815User:U1030893902021-09-12T19:22:57Z<p>U103089390: made a page about myself</p>
<hr />
<div><br />
hi</div>U103089390https://wiki.warthunder.com/index.php?title=User:U103089390&diff=111814User:U1030893902021-09-12T19:21:50Z<p>U103089390: Created page with " hi hi hello hello..."</p>
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hi</div>U103089390https://wiki.warthunder.com/index.php?title=C2A1&diff=111812C2A12021-09-12T19:08:11Z<p>U103089390: more info</p>
<hr />
<div>{{About<br />
| about = German main battle tank '''{{PAGENAME}}'''<br />
| other<br />
| usage-1 = other vehicles of the family<br />
| link-1 = Leopard 1 (Family)<br />
| usage-2 = other uses<br />
| link-2 = Leopard (Disambiguation)<br />
}}<br />
{{Specs-Card<br />
|code=germ_leopard_c2_mexas<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|C2A1 WebsiteImage 1.jpg}}<br />
|market=items_Leopard C2A1 MEXAS (Germany)<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update "Starfighters"]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event. It is now possible to get on the War Thunder Marketplace. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour (hull, turret roof)<br />
* Cast homogeneous armour (turret, gun mantlet, turret ring)<br />
* Composite screen (add-on armour on the hull and the turret)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || 70 mm (60°) ''Upper Glacis'' <br> 50 mm (50°) ''Lower Glacis'' || 35 mm (39-41°) ''Top'' <br> 30 mm ''Bottom'' || 25 mm (14°) ''Upper Glacis'' <br> 25 mm (49°) ''Lower Glacis''|| 30 mm ''Front'' <br> 15 mm (7°) ''Rear''<br />
|-<br />
| Turret || 65 mm ''Turret front'' <br> 45-200 mm (0-67°) ''Gun mantlet'' || 37-45 mm ''Left Side'' <br> 40-43 mm ''Right Side'' || 25-52 mm || 20-35 mm<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Suspension wheels, tracks and bogies are 20 mm thick.<br />
* Storage boxes at the back of the turret are 5 mm thick.<br />
* Additional armour covers the hull and the turret:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Composite screens !! Front (Slope angle) !! Sides<br />
|-<br />
| Hull || Up to 200 mm ''Upper Glacis'' <br> Up to 200 mm ''Lower Glacis'' || Up to 320 mm ''Top'' <br> Up to 150 mm ''Bottom''<br />
|-<br />
| Turret || Up to 450 mm ''Gun mantlet'' || Up to 320 mm<br />
|-<br />
|}<br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=1,286|rbMinHp=734}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|L7A3 (105 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70<br />
|-<br />
! ''Realistic''<br />
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400<br />
|-<br />
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127<br />
|-<br />
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306<br />
|-<br />
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| DM12 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°<br />
|-<br />
| DM502 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80°<br />
|-<br />
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<!-- '''Last updated:''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 55&nbsp;''(+0)'' || 16&nbsp;''(+39)'' || 12&nbsp;''(+43)'' || 1&nbsp;''(+54)'' || No<br />
|-<br />
|}<br />
Notes:<br />
<br />
* Racks 3 and 4 are first stage ammo racks. They total 15 shells and get filled first when loading up the tank.<br />
* These racks are also emptied early: the rack depletion order at full capacity is: 4 - 3 - 1 - 2.<br />
* To go into battle with the frontal ammo racks empty, pack 16&nbsp;''(+39)'' shells.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
{{Specs-Tank-Weapon|3}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|C6 (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[C6 (7.62 mm)|7.62 mm C6]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 4,500 (200) || 600 || N/A || N/A<br />
|-<br />
| Pintle || 2,000 (200) || 600 || -8°/+20° || ±120°<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Deadly gun with excellent APFSDS rounds (408 mm penetration at 10 m, 1,455 m/s), as well as good ammo options available (HEAT, HESH rounds)<br />
* Adequate gun depression/elevation angles (+20°/-9°), so good at fighting uphill and downhill<br />
* Effective two axis stabilization<br />
* Effective zoom values (4x-12x) to look for targets and place accurate shots<br />
* The extra composite screens work as a spaced armour and are an effective protection against HEAT in some parts<br />
* Good reverse speed (25 km/h) to get out of sticky situations<br />
* Access to a laser range finder for quick and accurate ranging<br />
* Access to thermal imaging to spot targets in bad conditions (only 1st gen though, 800 x 600 resolution)<br />
* Can produce a favourable German line-up alongside the [[Leopard A1A1 (L/44)]], Leopard A1A1, Radkampfwgen 90 etc.<br />
<br />
'''Cons:'''<br />
<br />
* Armour will not protect you against most APFSDS rounds nor chemical rounds, especially to the front<br />
* Roof-mounted MG are in rifle-calibres, and can not cause sufficient damage against most encountered enemies<br />
* Heavier weight than the standard Leopard 1 due to extra screen armour affects acceleration, handling, and turret traverse<br />
<br />
== History ==<br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_leopard_c2_mexas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|HevEKURFzX8|'''Leopard {{PAGENAME}} Mexas - Not Always Sorry''' - ''JustinPlaysYT''|V84EpiHPv7c|'''Should You Grind the Leopard {{PAGENAME}} Mexas? Review/Buyer's Guide''' - ''theScottishKoala''|c74Po7fHfL4|'''{{PAGENAME}} Tank Review - Keep Or Sell?''' - ''Napalmratte''|bPqFZ9vpmu8|'''Leopard {{PAGENAME}} MEXAS''' - ''ConeOfArc''|zTm-671gNNY|'''Should You Grind The {{PAGENAME}} MEXAS?''' - ''Sako Sniper''}}<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''encyclopedia page on the tank;''<br />
* ''other literature.'' --><br />
<br />
* [[wt:en/news/6813/current|[Devblog] Operation S.U.M.M.E.R. Leopard C2A1 MEXAS]]<br />
<br />
{{Germany medium tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=Sd.Kfz.234/2_TD&diff=111809Sd.Kfz.234/2 TD2021-09-12T18:59:44Z<p>U103089390: Undo revision 111808 by U103089390 (talk)</p>
<hr />
<div>{{About<br />
| about = German tank destroyer '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Sd.Kfz.234 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=germ_sdkfz_234_2_td<br />
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234-2 TD.jpg|ArtImage_Sd.Kfz.234-2 TD.png}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[wt:en/news/7122-twitch-drops-rewards-for-war-thunder-and-enlisted-this-weekend-en|watching Enlisted streams on Twitch.tv]].<br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=325|rbMinHp=186}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|KwK39 (50 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[KwK39 (50 mm)|50 mm KwK39]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.81 || rowspan="2" | 4.25 || rowspan="2" | 3.92 || rowspan="2" | 3.70<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43<br />
|-<br />
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29<br />
|-<br />
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23<br />
|-<br />
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 38 || HE || 550 || 1.81 || 0 || 0.1 || 170 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 1.101.1.16''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 29&nbsp;''(+26)'' || 25&nbsp;''(+30)'' || 21&nbsp;''(+34)'' || 17&nbsp;''(+38)'' || 13&nbsp;''(+42)'' || 9&nbsp;''(+46)'' || 5&nbsp;''(+50)'' || 1&nbsp;''(+54)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_Sd.Kfz.234-2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG42 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG42 (7.92 mm)|7.92 mm MG42]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,850 (150) || 1,200 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* Skins and camouflages for the [[Sd.Kfz.234/2#Media|Sd.Kfz.234/2]] can be used for the {{PAGENAME}}.<br />
<br />
;Videos<br />
{{Youtube-gallery|A2zWW2t5-oY|'''Twitch Drop vehicle April 9th to12th - Puma TD''' - ''8Bit Dane''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Germany light tanks}}<br />
[[Category:Wheeled ground vehicles]]</div>U103089390https://wiki.warthunder.com/index.php?title=Sd.Kfz.234/2_TD&diff=111808Sd.Kfz.234/2 TD2021-09-12T18:57:07Z<p>U103089390: there is now info about the tank (yes copy paste)</p>
<hr />
<div>{{About<br />
| about = German tank destroyer '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = Sd.Kfz.234 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=germ_sdkfz_234_2_td<br />
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.234-2 TD.jpg|ArtImage_Sd.Kfz.234-2 TD.png}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[wt:en/news/7122-twitch-drops-rewards-for-war-thunder-and-enlisted-this-weekend-en|watching Enlisted streams on Twitch.tv]].<br />
<br />
== General info ==<br />
A respectable armoured car, the Sd.Kfz.234/2 presents great speed and a significant 50 mm KwK.39/1 cannon. Due to its status as a light tank, and thus have the ability to recon, it should put more emphasis on its speed to put itself in an advantageous position to sight targets for allies, with its gun only for emergencies should an enemy vehicle try to get an upper hand of the vehicle.<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
* Cast homogeneous armour (Gun mantlet, Vision ports)<br />
* Structural steel (Side skirts)<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
!Armour<br />
! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
<br />
{{tankMobility|abMinHp=325|rbMinHp=186}}<br />
<br />
The Puma can reach a speed of around 45 km/h on flat terrain. Thanks to its transmission, it can drive in reverse with the same speed and manoeuvrability. Due to its wheeled design, it struggles in sand, snow and mud. It is also hard to keep going straight in a line at high speeds. The game does offer some degree of compensation for this via the "Activate Cruise Mode" control binding under the "Tank Driving" subsection. When using Cruise Mode, hold down the desired key you bound its activation to, and steer with mouse movements, allowing pinpoint steering while retaining speed. However, you cannot shoot while using Cruise Mode, so use it wisely.<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
''Main article'': '''''[[KwK39 (50 mm)]]'''''<br />
<br />
The Puma fields the KwK.39/1 cannon, a similar cannon to that seen in the late Panzer III models, as well as the same ammunition. The cannon was designed for a, anti-tank role and it does its job well. It can select from a 106 mm pen APC shell, which should be your main round, two APCR shells with 130 mm and 137 mm pen respectively (you should carry a few of the better ones, especially if you uptier the Puma so it might see KV-1s, as well for long range sniping), and an HE shell witch can be used against AA trucks. As the APC shell has no ballistic cap, it might struggle against angled armour, so it is best to go for side shots. With a reload of 4.1 seconds and high velocity shells, this tank can do the job both in close-quarters and at long range.<br />
<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|KwK39 (50 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[KwK39 (50 mm)|50 mm KwK39]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.81 || rowspan="2" | 4.25 || rowspan="2" | 3.92 || rowspan="2" | 3.70<br />
|-<br />
! ''Realistic''<br />
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | Penetration @ 0° Angle of Attack (mm)<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| PzGr 39 || APC || 106 || 102 || 85 || 68 || 54 || 43<br />
|-<br />
| PzGr 40/1 || APCR || 130 || 121 || 90 || 62 || 43 || 29<br />
|-<br />
| PzGr 40 || APCR || 137 || 126 || 88 || 56 || 36 || 23<br />
|-<br />
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°<br />
|-<br />
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| PzGr 40 || APCR || 1,180 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°<br />
|-<br />
| Sprgr. 38 || HE || 550 || 1.81 || 0 || 0.1 || 170 || 79° || 80° || 81°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
<!-- '''Last updated: 1.101.1.16''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! Visual<br>discrepancy<br />
|-<br />
| '''55''' || 33&nbsp;''(+22)'' || 29&nbsp;''(+26)'' || 25&nbsp;''(+30)'' || 21&nbsp;''(+34)'' || 17&nbsp;''(+38)'' || 13&nbsp;''(+42)'' || 9&nbsp;''(+46)'' || 5&nbsp;''(+50)'' || 1&nbsp;''(+54)'' || No<br />
|-<br />
|}<br />
[[File:Ammoracks_Sd.Kfz.234-2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]<br />
<br />
=== Machine guns ===<br />
''Main article'': '''''[[MG42 (7.92 mm)]]'''''<br />
<br />
The Puma has a coaxial MG42 that is only useful against exposed crew members.{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|MG42 (7.92 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[MG42 (7.92 mm)|7.92 mm MG42]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,850 (150) || 1,200 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
The Puma adopts a lot of typical light tank tactics. To play this vehicle well, you must shoot and scoot. Your fast reload times in combination with a very fast reverse speed makes it ideal for firing around a corner then backing up and flanking. The tank is very fast on road, however it has poor performance off-road so it is not recommended on desert maps and muddy maps where you can get slowed down by the terrain. Due to the fact that you have weak armour and a compact crew module, penetrative shots typically result in your destruction. It is advised to not brawl with tanks and to flank whenever possible, using your speed and mobility versus enemy tanks as your armour. Use the terrain to your advantage, firing over hills and making good use of your gun depression. Sidescrape corners and do not hold angles, as you will most likely be destroyed.<br />
<br />
The tank's speed in combination with its low spawn cost in RB as a light tank makes it ideal to spawn in at the start of the game and capture the objective in 2 or 3 point domination. This guarantees you spawn points for a respawn and gives you opportunities to flank the enemy.<br />
<br />
The real beauty of the Puma is its ability to flank around different parts of the map very quickly. It is extremely manoeuvrable and can traverse most types of terrain very quickly (avoid mud). You should take up a covert play style with this vehicle. Even if you see an enemy, you should only fire at the perfect moment, where you are guaranteed a score. This especially applies to T-34s and KV-1's, where hits to the side or rear are far more effective. This being said, the 5cm gun is a great gun. It is easy to use, high velocity, accurate and has a good range of ammunition.<br />
<br />
Notable enemies you will meet are the [[T-34 (1942)]] and [[M4|M4 Sherman]], along with armoured tanks like the [[Churchill I|Churchill]], [[Matilda III]], [[Valentine XI|Valentine]], and the [[KV-1 (L-11)|KV-1]] These tanks are difficult to penetrate and require advanced knowledge of weakspots, so it is advised to avoid these where possible. Medium tanks are easier to combat if flanked, however it is not always reliable due to the weak penetration of the PzGr 39 and the poor penetration to sloped armour for PzGr 40.<br />
<br />
Out of all the enemies you will meet, the T-34s are probably the biggest threat. The sloped armour is difficult to penetrate and they have excellent mobility, meaning you will meet them often. The gun is also utterly devastating for the Puma. The high explosive filler and range of shells will make short work of your vehicle. If you encounter an T-34 (any variant), aim for the turret cheeks and take out the gunner. Aiming at the frontal hull armour is unreliable and often results in a ricochet. T-34s are also very, very mobile, so it is best to go for side shots on them if you insist on engaging them.<br />
<br />
Shermans also present the problem of sloped frontal armour. The M4A1 isn't as much of a problem, but the M4/M4A2/M4A3 variants are more difficult to penetrate. From the side, Shermans have flat armour and tall profiles. They are easy to destroy when flanked, but they too have exceptionally good mobility, especially cross-country, so they can prove to be even more of a pain to deal with than T-34s. They also have short-stop stabilizers and .50 cals which make them even more of a threat.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
'''Pros:'''<br />
<br />
* Main cannon is powerful. It has great penetration, reload speed and nice trajectory. AP penetrates normal targets (T-34, M4) easily and APCR (up to 128 mm penetration) can also effectively pen heavy targets like the [[KV-1]]<br />
* Extremely high forward and reverse speed makes it the fastest vehicle on road; can get to positions quickly or retreat fast<br />
* Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit<br />
* Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 "Black Cat"|M18]] cannot easily outrun it<br />
* Only 8 mm side armour meaning some shells will go straight through without being detonated, for example, the BR-471 from the [[IS-2]]<br />
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map<br />
* Has 6 smoke grenades that create a wide frontal screen when launched; very useful when trying to cover up a general area<br />
* Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back<br />
* Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable<br />
<br />
'''Cons:'''<br />
<br />
* Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|M2 Browning]]<br />
* Extremely slow turret rotation, combined with the sharp turns at high speed, it is hard to aim<br />
* Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate<br />
* Compact crew compartment, will be easily destroyed in one shot by a skilled player<br />
* Starts to snake around at high speeds making it hard to control, needing counter-steering.<br />
* Sluggish mobility on snowy (eg. Frozen pass) and desert (eg. Sinai) maps which take away its biggest advantage: speed<br />
* Cannot turn in place due to wheels<br />
* Smoke grenades can only be launched all at once which limits its effectiveness<br />
* Vulnerable to overpressure (HE shells, artillery strikes, bombs and rockets)<br />
* Hard to control at top speed<br />
<br />
*<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
=== Development ===<br />
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.<br />
<br />
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [null Sd.Kfz.234/2], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.<br />
<br />
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4]], also known as the "Pakwagen", that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.<br />
<br />
=== Combat usage ===<br />
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theater had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.<br />
<br />
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,<br />
<br />
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* Skins and camouflages for the [[Sd.Kfz.234/2#Media|Sd.Kfz.234/2]] can be used for the {{PAGENAME}}.<br />
<br />
;Videos<br />
{{Youtube-gallery|A2zWW2t5-oY|'''Twitch Drop vehicle April 9th to12th - Puma TD''' - ''8Bit Dane''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
*; Other vehicles of similar configuration and role<br />
** [[T18E2]]<br />
** [[AEC Mk II]]<br />
** [[SARC MkVI (2pdr)]]<br />
** [[SARC MkVI (6pdr)]]<br />
<br />
== External links ==<br />
<br />
* [Devblog] Sd.Kfz 234/2 Puma: The Nimble Feline Predator<br />
* <br />
<br />
== External links ==<br />
<br />
* [Devblog] Sd.Kfz 234/2 Puma: The Nimble Feline Predator<br />
<br />
* <br />
<br />
{{Germany light tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=BT-7_TD&diff=111785BT-7 TD2021-09-12T17:31:08Z<p>U103089390: more info (yes, its copy paste, but just had to be)</p>
<hr />
<div>{{About<br />
| about = Soviet gift light tank '''{{PAGENAME}}'''<br />
| usage = other versions<br />
| link = BT-7 (Family)<br />
}}<br />
{{Specs-Card<br />
|code=ussr_bt_7_1937_td<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update "Hot Tracks"]] as reward for [[wt:en/news/7020-special-twitch-drops-watch-enlisted-streams-and-get-rewards-en|watching Enlisted streams on Twitch.tv]]. The BT-7 TD is identical to the [[BT-7]] in every way except for the exclusive camouflage. This camouflage is similar to the one found on [[T-26 (1st Gv.T.Br.)]]. <br />
<br />
== General info ==<br />
=== Survivability and armour ===<br />
{{Specs-Tank-Armour}}<br />
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --><br />
With 20 mm armour on the front and with all that inclination on the armour panels, this vehicle had decent protection. With 5 mm less armour on the turret, that's the vulnerability of the tank, especially on the turret's backside, where the ammo is stored. However, you only get 3 crew members in the vehicle, making the tank vulnerable to any "crew knocked out" scenarios. One strong point for the vehicle is that you have speed, and the trade-off of speed vs. armour can come in handy especially travelling around 59 km/h (It's very hard to reach 60 km/h) ensures any enemy SPG will be very unlikely to hit close to you!<br />
<br />
'''Armour type:'''<br />
<br />
* Rolled homogeneous armour<br />
<br />
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --><br />
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)<br />
* Cast homogeneous armour (Turret, Transmission area) --><br />
<br />
{| class="wikitable"<br />
|-<br />
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof<br />
|-<br />
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm<br />
|-<br />
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm<br />
|-<br />
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm<br />
|-<br />
|}<br />
<br />
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --><br />
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --><br />
<br />
=== Mobility ===<br />
{{Specs-Tank-Mobility}}<br />
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --><br />
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''<br />
<br />
{{tankMobility|abMinHp=620|rbMinHp=354}}<br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Tank-Armaments}}<br />
=== Main armament ===<br />
{{Specs-Tank-Weapon|1}}<br />
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --><br />
{{main|20-K (45 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="100%"<br />
|-<br />
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)<br />
|-<br />
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer<br />
! Stock !! Upgraded !! Full !! Expert !! Aced<br />
! Stock !! Full !! Expert !! Aced<br />
|-<br />
! ''Arcade''<br />
| rowspan="2" | 188 || rowspan="2" | -6°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan="2" | 3.77 || rowspan="2" | 3.34 || rowspan="2" | 3.07 || rowspan="2" | 2.90<br />
|-<br />
! ''Realistic''<br />
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0<br />
|-<br />
|}<br />
<br />
==== Ammunition ====<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="8" | Penetration statistics<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m<br />
|-<br />
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35<br />
|-<br />
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37<br />
|-<br />
|}<br />
{| class="wikitable sortable" style="text-align:center" width="100%"<br />
! colspan="10" | Shell details<br />
|-<br />
! rowspan="2" data-sort-type="text" | Ammunition<br />
! rowspan="2" | Type of<br>warhead<br />
! rowspan="2" | Velocity<br>(m/s)<br />
! rowspan="2" | Projectile<br>Mass (kg)<br />
! rowspan="2" | Fuse delay<br>(m)<br />
! rowspan="2" | Fuse sensitivity<br>(mm)<br />
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)<br />
! colspan="3" | Ricochet<br />
|-<br />
! 0% !! 50% !! 100%<br />
|-<br />
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°<br />
|-<br />
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°<br />
|-<br />
|}<br />
<br />
==== [[Ammo racks]] ====<br />
[[File:Ammoracks_BT-7.png|right|thumb|x250px|[[Ammo racks]] of the BT-7 (identical).]]<br />
<!-- '''Last updated: 2.5.1.89''' --><br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! Full<br>ammo<br />
! 1st<br>rack empty<br />
! 2nd<br>rack empty<br />
! 3rd<br>rack empty<br />
! 4th<br>rack empty<br />
! 5th<br>rack empty<br />
! 6th<br>rack empty<br />
! 7th<br>rack empty<br />
|-<br />
| '''188''' || 174&nbsp;''(+14)''|| 162&nbsp;''(+26)'' || 147&nbsp;''(+41)'' || 135&nbsp;''(+53)'' || 123&nbsp;''(+65)''|| 108&nbsp;''(+80)''|| 89&nbsp;''(+99)''<br />
|-<br />
! 8th<br>rack empty<br />
! 9th<br>rack empty<br />
! 10th<br>rack empty<br />
! 11th<br>rack empty<br />
! 12th<br>rack empty<br />
! 13th<br>rack empty<br />
! Visual<br>discrepancy<br />
!<br />
|-<br />
| 73&nbsp;''(+115)'' || 57&nbsp;''(+131)'' || 41&nbsp;''(+147)'' || 25&nbsp;''(+163)'' || 13&nbsp;''(+175)'' || 1&nbsp;''(+187)''|| No<br />
!<br />
|-<br />
|}<br />
'''Notes:'''<br />
<br />
* Racks disappear after you've fired all shells in the rack.<br />
* Turret empty: 147&nbsp;''(+41)'' shells.<br />
* Turret and side racks empty: 89&nbsp;''(+99)'' shells.<br />
<br />
=== Machine guns ===<br />
{{Specs-Tank-Weapon|2}}<br />
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --><br />
{{main|DT (7.62 mm)}}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]<br />
|-<br />
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal<br />
|-<br />
| Coaxial || 1,890 (63) || 600 || N/A || N/A<br />
|-<br />
|}<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
There are two common schools of thought when driving the BT-7, firstly rushing a capture point using your better than average mobility to get there before other friendly or enemy tanks. This tactic can help to gain points early in the game and perhaps even a few kills as enemy tanks try to take the point that you captured, but your fairly thin armour will leave you at risk of being crippled and destroyed by enemy fire unless you retreat to cover or get backup from friendly vehicles. A second school of thought is not charge right into the combat, but wait a while to see how the battle develops - observe where and how many enemy tanks go, maybe fire a few shots from a distance. Use your great mobility to get to the best positions and flank the enemy, from these positions you could snipe into the main battler area to damage and kill enemy vehicles. You could then decide to use the BT-7's mobility to charge at lonely opponents, which at close range have no chance of keeping their guns pointed at you as you can essentially drive circles around them. Keep in mind that charging into more than 1 opponent is usually a quick end as it is very hard to not get hit from either of them at the same time. There is basically paper armour on BT-7 to stop anything other than machine gun fire, overall speed is key, being mobile and changing your position often will be a great way to avoid enemy fire and potential revenge kill attempts.<br />
<br />
If you lose one of your 3 crew members it would be advisable to head to a friendly capture point to use your crew replenishment as your vehicle needs 2 members to operate, and having a 'spare' crew member can come in handy.<br />
<br />
'''Enemies worth noting:'''<br />
<br />
* [[Pz.II (Disambiguation)|Pz.IIs]], [[Flakpanzer I]]: Although not as fast as the BT-7, the Pz.IIs still have an average speed of around 40 km/h. Also they are equipped with a deadly 20 mm autocannon that will punch holes on the BT-7 with ease, and their rate of fire can quickly kill multiple crew. The BT-7 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons. Try to finish them before they shoot at you.<br />
<br />
* [[Sd.Kfz.234/2|Sd.Kfz.234 series]]: These wheeled vehicles all have scary on-road speed of more than 60 km/h, so in any map with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in-place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all, so the player can use this to their advantage. Wiggle/circle around them to avoid their guns and force them to turn, then aim carefully and immobilise them. Note that the DT machine gun on the BT-7 only has 10 mm penetration at most, making it almost impossible to go through their armour and kill any crew, so don't think of destroying these wheeled vehicles with the MG.<br />
<br />
* [[M8 Greyhound]], [[M3 Stuart (Family)|M3 Stuarts]]: These vehicles can be equally fast, and the M8 can outrun the BT-7 if it's travelling on road, allowing them to get to the point before the BT-7 does. Therefore, if America is on the other side the player might want to change their tactics and not rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the BT-7's armour apart and kills the crew inside. Also most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.<br />
<br />
* [[B1 bis]]: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big hull-mounted gun.<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
<br />
'''Pros:'''<br />
<br />
* Deadly firepower at its BR: high penetration of up to 70 mm, with the 29 g TNT it can frontally one-shot most tanks like [[Pz.II (Disambiguation)|Pz.II]], [[Chi-Ha (Family)|Chi-Ha]] or [[M3 Stuart (Family)|M3 Stuart]]; its firepower is effective even in high tier battles, if aiming at the right spot<br />
* One of the fastest tanks in the game, great acceleration and overall mobility makes it a nice point-capper, flanker and climber - can outrun the commonly seen M3 Stuart on road<br />
* 3-4 second reload time is quick enough to destroy opponents it cannot one-shot, like [[Pz.IV C]] and [[LVT(A)(1)|LVT(A)]] series<br />
* Adequate reverse speed of -10 km/h allows it to quickly retreat from danger when there is no time to turn around<br />
* Small and low profile allows it to easily hide behind cover or bushes<br />
* Winter camouflage comes as the standard camouflage, excellent on winter maps but may cause some issues in other climates<br />
<br />
'''Cons:'''<br />
<br />
* Poor survivability: non-existent armour on all sides plus the closely packed crew makes it vulnerable to autocannons ([[Pz.II (Disambiguation)|Pz.II]], [[Flakpanzer I]]), heavy MG ([[M13 MGMC]]) and even solid shells<br />
* Turret and hull traverse is rather slow, meaning it may not be able to keep track of fast targets- this is also a disadvantage in a close quarters duel, as other light tanks like [[M3/M5 Stuart (Family)|M3]] can turn way faster<br />
* Although fast, it is still slower than the [[Sd.Kfz.234/1|Sd.Kfz.234]] series on road.<br />
* Gun depression of only -6 degrees (worse than previous BT-5) means it cannot effectively fight in hills<br />
* Fuel tanks and ammo are scattered inside and are prone to detonation upon being hit<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
=== Development ===<br />
The success of the [[BT-5|BT light tanks]] in Soviet service prompted additional upgrades and other developmental projects done on the design to increase its service life. The development led to the final model of the BT light tank series, the '''BT-7'''. The tank differed from the older BT-5 tank with a welded hull, redesigned hull front, and a new engine in the Model 1935 version. The '''Model 1937''' version of the BT-7 added a redesigned turret that featured sloping armour.<br />
<br />
The tank initially had a canted-ellipse shaped turret mounting the main gun and coaxial machine guns with the focus of allowing the tank to mount different tanks without changing the whole design, which led to the development of two main kinds of BT-7s, the normal variant with a 45 mm 20K gun for anti-armour and a artillery variant called the ''BT-7A'' which mounted a 76.2 mm KT-26 howitzer for anti-infantry. The tank was redesigned before it entered production by using the BT-5 turret instead with the main gun and coaxial machine gun still attached, though the concept of swapping to different guns was still in development for the tank. A radio was also installed on the turret as well. The tank had a three-man crew, the commander/gunner and loader in the turret, and the driver in the front. Production started in 1935 but was redesigned in 1937 with a new conical turret that allowed more ammunition to be stored and a machine gun on the rear of the turret. The BT-7 mod. 1937 also had improvements on the drive wheels, gearbox, and tracks by 1938. The BT-7 went on to be produced from 1935 to 1940 for a total unit production of between 2,700 to 5,300 tanks.<br />
<br />
=== Combat usage ===<br />
The BT-7 served alongside its older counterpart BT-5 tanks. The BT light tanks were meant to be a cavalry tank, and at the time of their introduction, they were considered some of the finest tanks against other countries' tanks. They had great mobility of all available tanks, and it's 45 mm gun could perform very well in combat. The only drawbacks of the design were its light armour and its gasoline engine, which caused the design to be rather flammable to improvised incendiary weapons. The BT-7's most notable combat service came against the Japanese at Khalkhin Gol. The tactics of Soviet Marshal Georgi Zhukov and the performance of his BT-5 and BT-7 tanks led to a decisive victory. It was during this battle that the BT tanks tendency to catch fire was found, but its performance was positive against the inferior Japanese armoured forces.<br />
<br />
The BT-7 next combat use was during the opening stages of Operation Barbarossa when Nazi Germany invades the Soviet Union. The superior German tanks [[Pz.III F|Panzer III]] and [[Pz.IV F1|Panzer IV]] was able to easily take out these lightly armoured tanks. Reports note that about 2,000 BT-7 tanks were lost in the first 12 months alone against the German forces, with hundreds broken down from low maintenance and were abandoned. Despite their inferiority, the Soviets continued to produce and field them among armour and mechanized units to boost their operational capacity, though most were kept away from the front lines due to their inadequacy. The BT-7 would finally see its service again in Soviet invasion of Japanese-controlled Manchuria. The Soviets fielded the BT-7 and other tanks in its inventory against the inferior Japanese forces in Manchuria, where it proved very effective against the more lightly armoured Japanese tanks employed. The BT series were all retired after the end of World War II due to their obsolete design as an inter-war period tank design.<br />
<br />
=== Legacy ===<br />
Perhaps the most important impact the BT light tanks series was that it kick-started the development of the [[T-34 (1940)|T-34]] medium tank, which would go on as the most produced tank of World War II. A new design team was formed in 1937 at the KhPZ factory, where they built prototypes utilizing the more armour and a heavier gun onto the design, which was called the ''A-32'' and was approved for production as the T-34 tank. The BT tanks also serve as the basis of support vehicles such as the ''BT-7A'' artillery tan, ''BT-7TU'' command tank, ''OP-7'' flamethrower tank, and even the ''TT-BT-7'' remote-controlled tank. An attempt in 1940 also had the BT-7 up-armoured with hinged homogeneous armour, which added five tons to the design weight. These vehicles are not known to have seen service in combat units.<br />
<br />
=== In-game description ===<br />
In the second half of 1937, the BT-7 tank was mass-produced with a conical turret, a three-speed gearbox and strengthened suspension. In comparison to the BT-7 Mod. 1935, the tank's weaponry became more powerful due to the inclusion of a DT machine gun in the turret. Its ammunition capacity was increased by 44 and totalled 188 rounds in the battle vehicles and 145 rounds in the command vehicles equipped with a radio set. Some of the tanks were equipped with an anti-aircraft gun.<br />
<br />
The unit command vehicles were equipped with a 71-TK-1 radio set with a hand-rail antenna, and later with a rod antenna. To allow the vehicle to fire its cannon and coaxial machine gun at night, it was equipped with two special projector headlights. Over the course of its modernisation, the thickness of its frontal hull armour reached 22 mm. The turret's armour was also strengthened using vertically sloping armour plates. Its combat-loaded weight grew to 13,925 kg. Factory No. 183 alone manufactured 4,727 tanks of this series.<br />
<br />
The BT-7 underwent its trial by fire in the Khalkhyn Gol river region as part of the 6th and 11th tank brigades. In the process, the latter undertook a hurried 500 km trek to the scene of the conflict. On the whole, the tanks gained a good reputation, but their drawbacks were noted as well: they were difficult to drive, which meant they required highly trained drivers, and they had insufficient armour and poor communication equipment. All these flaws were confirmed in the Poland Campaign of September 1939 and in the Winter War with Finland.<br />
<br />
With appropriate tactics and a well-trained crew, the BT-7 could successfully oppose all types of German tanks at the beginning of the war, being inferior to them only in armour.<br />
<br />
BT-7 tanks participated in combat operations on the Soviet-German front right up until 1944, and in 1945 they served in the war with Japan. A few captured tanks served in the Finnish army until the beginning of the 50s.<br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
{{Notice| Skins and videos about the [[BT-7#Media|BT-7]] can be used for the {{PAGENAME}}}}<br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_bt_7_1937_td Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
;Videos<br />
{{Youtube-gallery|RGc9HJa84sw|'''Twitch Drop Tank - BT-7 TD''' - ''8Bit Dane''}}<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the vehicles;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR light tanks}}</div>U103089390https://wiki.warthunder.com/index.php?title=MiG-27M&diff=111780MiG-27M2021-09-12T16:31:32Z<p>U103089390: more stats</p>
<hr />
<div>{{Specs-Card<br />
|code=mig_27m<br />
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}<br />
}}<br />
<br />
== Description ==<br />
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --><br />
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].<br />
<br />
== General info ==<br />
=== Flight performance ===<br />
{{Specs-Avia-Flight}}<br />
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --><br />
''This aircraft has an excellent top speed. It means you can escape from enemy fighters, especially since you get flares and chaff. One thing to remember is that the plane has a pretty bad turn rate, at 37,8 meters per second. The turn rate is actually worse then the BV-238 at 30 meters per second.'' <br />
<br />
{| class="wikitable" style="text-align:center" width="70%"<br />
! rowspan="2" | Characteristics<br />
! colspan="2" | Max Speed<br>(km/h at _,___ m)<br />
! rowspan="2" | Max altitude<br>(metres)<br />
! colspan="2" | Turn time<br>(seconds)<br />
! colspan="2" | Rate of climb<br>(metres/second)<br />
! rowspan="2" | Take-off run<br>(metres)<br />
|-<br />
! AB !! RB !! AB !! RB !! AB !! RB<br />
|-<br />
! Stock<br />
| 2340 || 2330 || rowspan="2" | {{Specs|ceiling}} || 37.6 || 37.8 || 133.9 || 127.3 || rowspan="2" | 750<br />
|-<br />
! Upgraded<br />
| ___ || ___ || __._ || __._ || __._ || __._<br />
|-<br />
|}<br />
<br />
==== Details ====<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="6" | Features<br />
|-<br />
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute<br />
|-<br />
| _ || _ || _ || _ || _ || _ <!-- ✓ --><br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center" width="50%"<br />
|-<br />
! colspan="7" | Limits<br />
|-<br />
! rowspan="2" | Wings (km/h)<br />
! rowspan="2" | Gear (km/h)<br />
! colspan="3" | Flaps (km/h)<br />
! colspan="2" | Max Static G<br />
|-<br />
! Combat !! Take-off !! Landing !! + !! -<br />
|-<br />
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="4" | Optimal velocities (km/h)<br />
|-<br />
! Ailerons !! Rudder !! Elevators !! Radiator<br />
|-<br />
| < ___ || < ___ || < ___ || N/A<br />
|-<br />
|}<br />
<br />
==== Engine performance ====<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="3" | Engine<br />
! colspan="4" | Aircraft mass<br />
|-<br />
! colspan="2" | Engine name || Number<br />
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)<br />
|-<br />
| colspan="2" | Turmansky R-29B-300 || 1<br />
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup><br />
|-<br />
! colspan="3" | Engine characteristics<br />
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight<br />
|-<br />
! Weight (each) || colspan="2" | Type<br />
! _m fuel || __m fuel || __m fuel<br />
|-<br />
| 1780 kg || colspan="2" | Jet<br />
| _,___ kg || _,___ kg || _,___ kg || _,___ kg<br />
|-<br />
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}<br />
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)<br />
|-<br />
! Condition || 100% || ___%/WEP<br />
! _m fuel || __m fuel || __m fuel || MTOW<br />
|-<br />
| ''Stationary'' || 7430 kgf || 9690 kgf<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)<br />
| _.__ || _.__ || _.__ || _.__<br />
|-<br />
|}<br />
<br />
=== Survivability and armour ===<br />
{{Specs-Avia-Armour}}<br />
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --><br />
The plane gets some 10 mm armor behind the pilot, and 9 mm on each side of the pilot. This will not really save you. <br />
<br />
=== Modifications and economy ===<br />
{{Specs-Economy}}<br />
<br />
== Armaments ==<br />
{{Specs-Avia-Armaments}}<br />
=== Offensive armament ===<br />
{{Specs-Avia-Offensive}}<br />
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --><br />
{{main|GSh-6-30 (30 mm)}}<br />
<br />
The '''''{{PAGENAME}}''''' is armed with:<br />
<br />
* 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)<br />
<br />
=== Suspended armament ===<br />
{{Specs-Avia-Suspended}}<br />
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --><br />
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|KAB-500 (500 kg)}}<br />
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T|GSh-23L (23 mm)}}<br />
{{main|R-13M1|R-60M|S-5KP|S-8KO|S-24B}}<br />
<br />
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:<br />
<br />
* Without load<br />
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)<br />
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)<br />
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)<br />
* 80 x S-8KO rockets<br />
* 4 x S-24B rockets<br />
* 2 x Kh-23M missiles<br />
* 4 x Kh-25ML missiles<br />
* 2 x Kh-29L missiles<br />
* 2 x Kh-29T missiles<br />
* 4 x R-60M missiles<br />
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)<br />
* 128 x S-5KP rockets<br />
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)<br />
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)<br />
* 2 x R-13M1 missiles<br />
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles<br />
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets<br />
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)<br />
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles<br />
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)<br />
* 2 x S-24B rockets + 40 x S-8KO rockets<br />
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)<br />
* 4 x R-60M missiles + 2 x Kh-25ML missiles<br />
* 2 x 23 mm GSh-23L cannons + 2 x S-24B rockets<br />
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)<br />
* 2 x 23 mm GSh-23L cannons + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)<br />
* 4 x 500 kg KAB-500 bombs (2,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 4 x R-60M missiles (1,000 kg total)<br />
* 2 x 500 kg KAB-500 bombs + 2 x R-13M1 missiles (1,000 kg total)<br />
<br />
== Usage in battles ==<br />
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --><br />
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''<br />
<br />
=== Pros and cons ===<br />
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --><br />
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''<br />
<br />
'''Pros:'''<br />
<br />
* Very high top speed<br />
* Wide variety of suspended weapons<br />
* KAB-500 guided bombs provide all the advantages of air-to-ground missiles with none of their drawbacks<br />
<br />
'''Cons:'''<br />
<br />
* Lacks radar for air-to-air combat<br />
* Only two KAB-500 guided bombs can be carried with air-to-air missiles<br />
* The 30 mm cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline<br />
* Bad turn rate<br />
<br />
== History ==<br />
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --><br />
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' <br />
<br />
== Media ==<br />
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><br />
<br />
;Skins<br />
<br />
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]<br />
<br />
== See also ==<br />
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.'' --><br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the series of the aircraft;''<br />
* ''links to approximate analogues of other nations and research trees.''<br />
<br />
== External links ==<br />
<!-- ''Paste links to sources and external resources, such as:''<br />
* ''topic on the official game forum;''<br />
* ''other literature.'' --><br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{USSR jet aircraft}}</div>U103089390https://wiki.warthunder.com/index.php?title=20_mm/70_Oerlikon_Mk.II_(20_mm)&diff=11127120 mm/70 Oerlikon Mk.II (20 mm)2021-09-11T09:18:56Z<p>U103089390: More information</p>
<hr />
<div>== Description ==<br />
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''<br />
<br />
=== Vehicles equipped with this weapon ===<br />
<!-- ''List out vehicles that are equipped with the weapon.'' --><br />
<br />
{{Navigation-Start|Vehicles equipped with this weapon}}<br />
<br />
{{Navigation-First-Line|'''SPAA'''}}{{Specs-Link|uk_armored_car_mk_2_aa}}{{-}}{{Specs-Link|uk_crusader_aa_mk_2}}<br />
<br />
{{Navigation-First-Line|'''Motor torpedo boats'''}}{{Specs-Link|us_elco_80ft_pt_boat}}{{-}}{{Specs-Link|us_elco_80ft_pt109_boat}}{{-}}{{Specs-Link|us_elco_80ft_pt_boat_mod01}}{{-}}{{Specs-Link|us_elco_80ft_pt_boat_thunderbolt}}{{-}}{{Specs-Link|us_elco_80ft_pt_boat_mod02}}{{-}}{{Specs-Link|us_higgins_78ft_pt71}}{{-}}{{Specs-Link|us_higgins_78ft_pt625}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_mtb_vosper_2series}}<br />
<br />
{{Navigation-First-Line|'''Motor gun boats'''}}{{Specs-Link|us_nasty_ptf}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_fairmile_b_ml345}}{{-}}{{Specs-Link|uk_fairmile_c_332}}{{-}}{{Specs-Link|uk_sgb_304}}{{-}}{{Specs-Link|uk_sgb_309}}<br />
<br />
{{Navigation-First-Line|'''Motor torpedo gun boats'''}}{{Specs-Link|us_lcs_l_3}}{{-}}{{Specs-Link|us_admirable_class}}<br />
<br />
{{Navigation-First-Line|'''Gunboats'''}}{{Specs-Link|uk_frigate_river}}<br />
<br />
{{Navigation-First-Line|'''Sub-chasers'''}}{{Specs-Link|us_sc_497}}{{-}}{{Specs-Link|us_pc_451}}{{-}}{{Specs-Link|us_pc_466_carmi}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_flower_class}}{{-}}{{Specs-Link|uk_isles_class_trawler}}<br />
<br />
{{Navigation-First-Line|'''Frigates'''}}{{Specs-Link|us_frigate_tacoma}}<br />
<br />
{{Navigation-First-Line|'''Destroyers'''}}{{Specs-Link|us_destroyer_clemson_barker}}{{-}}{{Specs-Link|us_destroyer_farragut_1942}}{{-}}{{Specs-Link|us_destroyer_fletcher}}{{-}}{{Specs-Link|us_destroyer_fletcher_bennion}}{{-}}{{Specs-Link|us_destroyer_fletcher_cowell}}<br />
{{Navigation-Line| }}{{Specs-Link|us_destroyer_porter_1942}}{{-}}{{Specs-Link|us_destroyer_porter_1944}}{{-}}{{Specs-Link|us_destroyer_sumner}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_destroyer_clemson_churchill}}{{-}}{{Specs-Link|uk_destroyer_v_class_vega}}{{-}}{{Specs-Link|uk_destroyer_v_class_verdun}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_destroyer_g_garland}}{{-}}{{Specs-Link|uk_destroyer_hunt_2series}}{{-}}{{Specs-Link|uk_destroyer_j_class}}{{-}}{{Specs-Link|uk_destroyer_n_class}}{{-}}{{Specs-Link|uk_destroyer_tribal}}<br />
<br />
{{Navigation-First-Line|'''Light cruisers'''}}{{Specs-Link|us_cruiser_cleveland_class_cleveland}}{{-}}{{Specs-Link|us_cruiser_omaha_class_detroit}}{{-}}{{Specs-Link|us_cruiser_brooklyn_class_helena}}{{-}}{{Specs-Link|us_cruiser_omaha_class_raleigh}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_cruiser_leander}}{{-}}{{Specs-Link|uk_cruiser_arethusa}}{{-}}{{Specs-Link|uk_cruiser_dido}}{{-}}{{Specs-Link|uk_cruiser_enterprise_d52}}<br />
<br />
{{Navigation-First-Line|'''Heavy cruisers'''}}{{Specs-Link|us_cruiser_portland_class}}{{-}}{{Specs-Link|us_cruiser_baltimore_class}}<br />
{{Navigation-Line| }}{{Specs-Link|uk_cruiser_hawkins}}{{-}}{{Specs-Link|uk_cruiser_london}}{{-}}{{Specs-Link|uk_cruiser_norfolk}}{{-}}{{Specs-Link|uk_cruiser_york}}<br />
<br />
{{Navigation-End}}<br />
<br />
== General info ==<br />
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''<br />
<br />
=== Available ammunition ===<br />
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''<br />
<br />
==== Ammunition ====<br />
<br />
* '''Default:''' AP-T · HEF-I · AP-T - This belt carries an equal mixture of HEF-I and AP-T.<br />
* '''HET:''' HEFI-T · HEF-I · HEF-I - This is the belt you want to research first, since they are the best against aircraft.<br />
* '''APT:''' AP-T - These are purely AP-T belts. They are not always useful with only 42 mm of penetration, but it is always a good idea to carry a round of them for self-defence; it can knockout lightly armoured vehicles.<br />
<br />
{| class="wikitable sortable"<br />
! colspan="8" |Penetration statistics<br />
|-<br />
! rowspan="2" |Belt<br />
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''<br />
|-<br />
!10 m <br />
!100 m <br />
!500 m <br />
!1,000 m <br />
!1,500 m <br />
!2,000 m<br />
|-<br />
|Default <br />
|42 <br />
|40 <br />
|30 <br />
|21 <br />
|15 <br />
|11<br />
|-<br />
|HET <br />
|2 <br />
|2 <br />
|2 <br />
|2 <br />
|2 <br />
|2<br />
|-<br />
|APT <br />
|42 <br />
|40 <br />
|30 <br />
|21 <br />
|15 <br />
|11<br />
|}<br />
{| class="wikitable sortable"<br />
! colspan="10" |Belt details<br />
|-<br />
! rowspan="2" |Belt<br />
! rowspan="2" |Type of<br />
warhead<br />
! rowspan="2" |Velocity<br />
(m/s)<br />
! rowspan="2" |Projectile<br />
Mass (kg)<br />
! rowspan="2" |Fuse delay<br />
(m)<br />
! rowspan="2" |Fuse sensitivity<br />
(mm)<br />
! rowspan="2" |Explosive Mass<br />
(TNT equivalent) (g)<br />
! colspan="3" |Ricochet<br />
|-<br />
!0% <br />
!50% <br />
!100%<br />
|-<br />
|APT <br />
|AP-T <br />
|830 <br />
|0.14 <br />
|N/A <br />
|N/A <br />
|N/A <br />
|47° <br />
|60° <br />
|65°<br />
|}<br />
<br />
=== Comparison with analogues ===<br />
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''<br />
<br />
== Usage in battles ==<br />
The gun is used as a SPAA on many vehicles. It’s best used against aircraft, but can deal with the lightly armored targets like the R3. If you encounter heavily armored targets, you should take out the barrel and tracks, then wait for friendly tanks to take out the enemy. In naval battles, this is also best used against aircraft of all sizes. The HET shell is extremely good at taking out bigger targets, like bombers or heavy fighters. The gun can take out smaller enemies, like MTBs (Motor Torpedo Boats). <br />
<br />
=== Pros and cons ===<br />
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''<br />
<br />
'''Pros:'''<br />
<br />
* Good fire rate<br />
* HET shells good anti air<br />
* Short reload<br />
* Excellent against lightly armored enemies <br />
<br />
*<br />
<br />
'''Cons:'''<br />
<br />
* Inadequate against heavily armored targets <br />
<br />
*<br />
<br />
== History ==<br />
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''<br />
<br />
== Media ==<br />
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''<br />
<br />
== See also ==<br />
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''<br />
<br />
* ''reference to the article about the variant of the cannon/machine gun;''<br />
* ''references to approximate analogues by other nations and research trees.''<br />
<br />
== External links ==<br />
''Paste links to sources and external resources, such as:''<br />
<br />
* ''topic on the official game forum;''<br />
* ''other literature.''<br />
<br />
{{Britain and USA anti-aircraft guns}}<br />
{{USA naval cannons}}<br />
{{Britain naval cannons}}<br />
<br />
[[Category:Anti-aircraft guns]]<br />
[[Category:Naval cannons]]</div>U103089390https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=111255User talk:U446294792021-09-11T08:46:52Z<p>U103089390: /* Undoing changes */</p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
:There is something weird going on with the tank mobility tables, as they seem to only have stock engine power now and last field says "division by 0". You might want to take a look at this? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 06:25, 26 July 2021 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files for deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Ammoracks Object 906.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Germany Flag.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Ammorack of the VCC-80 Dardo (ATGM).png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
= About References and sources; and user-created video guides. =<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: first off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source).<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out.<br />
--[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)<br />
<br />
= Torpedoes =<br />
I will try and create a template for torpedo specs (Explosive mass, speed, etc), will post here for approval or modification (don't worry, I'm very used to waiting for mods to look onto templates) while I note down British torpedoes' stats ingame. --[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 10:06, 10 April 2021 (UTC)<br />
: Templates for torpedoes already exist: [[WSP Table Templates#Ammunition]], see the table "Torpedo characteristics". Here is an example implemented: [[MTB-1 1 series#Additional armament]] --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 10 April 2021 (UTC)<br />
<br />
:: Thank you! I should've checked in first: then would be adding it to torpedo pages be okay (as I plan to)? Rather than it belonging only on the vehicle pages, it should be on the torpedo's page as well in my opinion, as for example, it is present on Naval vehicles, but isn't included for Air vehicles (In this case, the MTB-1 uses the [[18 inch Mark XII (450 mm)]] but the other users of the torpedo, such as the [[Beaufighter Mk VIc#Suspended Armament]]).<br />
<br />
= Events =<br />
Thanks for your comprehensive events summary, it's ridiculous this is not official part of the wiki.<br />
Since the content of your Summer event page has not been approved, could you please include the template here also? [[User:U105837429|U105837429]] ([[User talk:U105837429|talk]]) 10:45, 10 May 2021 (UTC)<br />
<br />
= Regarding your recent reversion on "[[F-4C Phantom II]]" =<br />
<br />
You didn't state any reason for the reversion, so I was just looking to see why it was done so it might not happen again. Did you take issue with the performance facts I listed? From my use of the aircraft in game that is the reality of how it performs. If you have it unlocked you could try it out yourself in a test flight (or a match if you want to blow the lions), it really isn't able to climb to its listed altitude or achieve its max speed on arcade, realistic, or simulator.<br />
--[[User:U4885444|U4885444]] ([[User talk:U4885444|talk]]) 04:17, 24 May 2021 (UTC)<br />
:I asked for a 2nd opinion and most of your edits have been approved. Two points to keep in mind for future edits: 1) do not modify table templates and 2) if you find that a plane does not perform like it should historically, please file a bug report. Thank you,<br />
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:20, 24 May 2021 (UTC)<br />
<br />
= Removal of ammo rack information on the Ka-Chi =<br />
<br />
I noticed you removed the information I filled in on the ammo racks of the Ka-Chi, I'm new to the wiki and I was wondering why you did this. I got the information myself from in-game (although it crashed my computer after I got the numbers on the first one so I decided not to continue), and I'm very confident the information I added on them was correct. Thanks! --[[User:U55492223|U55492223]] ([[User talk:U55492223|talk]]) 14:13, 13 August 2021 (UTC)<br />
:We don't accept partially filled tables for ammoracks, only fully filled tables. I filled the table and included your remarks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:36, 13 August 2021 (UTC)<br />
::Ah so that is why, thank you! Also I can't believe I didn't notice the ammo rack in the turret being empty when I was getting the information. Thanks again! --[[User:U55492223|U55492223]] ([[User talk:U55492223|talk]]) 19:21, 13 August 2021 (UTC)<br />
<br />
== Undoing changes ==<br />
<br />
Hi<br />
I have made many changes for the better in the wiki, but they keep getting undone. I would like to know why.-AngryDoggo2222</div>U103089390https://wiki.warthunder.com/index.php?title=User_talk:U44629479&diff=111254User talk:U446294792021-09-11T08:46:12Z<p>U103089390: /* Undoing changes */ new section</p>
<hr />
<div>= Talk page =<br />
Hello Colok76286, it will be better for people to use this talk page to contact you and post questions/information as all posts here are immediately viewable and do not require a moderator to approve the message which is necessary on the User page. You can use your user page to annotate areas you are working on (such as the torpedoes) and maybe provide status updates on what you are specifically working on (it's up to you it is your space to work with). Also, using the talk page alerts you when you log back in that someone has left a new message for you, whereas this does not happen with the User Page. Good luck working with the torpedoes, they do need a little love and there is a lot of good information out there about them. -[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:21, 29 January 2020 (UTC)<br />
<br />
= Award Request images =<br />
Hello there!<br />
First of all, thank you for all the edits you've been doing thus far on the Wiki.<br />
I was looking through all the past edits in the last month, and noticed all the image work you and Jareel did. Given that many of the requested/missing award images are now up, do you still need the original award images? <br />
<br />
Water multistrike--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:32, 7 February 2020 (UTC)<br />
: Hello, I don't need the pictures I uploaded anymore. You can totally delete them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 7 February 2020 (UTC)<br />
<br />
=Tank mobility=<br />
Hi! Thank you for your hard work but I basically made all the edits you've done obsolete. The wiki has a database with the tank weights, max speed, and spaded engine horsepowers(you can see them in the sidebar) so I made a template that taps into that and generated everything aside from stock engine power and addon armor weight. If you want to switch to the template then use <nowiki>{{tankMobility|abMinHp= number|rbMinHp= number|<!--AoAweight=(optional) -->}}</nowiki>--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:24, 7 February 2020 (UTC)<br />
: That's even better. Thanks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:07, 7 February 2020 (UTC)<br />
::I don't think anyone has done any major errorchecking on the numbers. So if it's just 1 off like for max speed, I'd give it a pass as a rounding issue. If it's more than that send a message to the wiki admins. In the mean time you can overwrite the numbers with the parameters shown here [[Template:TankMobility]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:49, 9 February 2020 (UTC)<br />
Wow, great job, congrats on finally managing to add the template to every single tank page! We really appreciate the work you've put in here! - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:10, 25 March 2020 (UTC)<br />
<br />
:There is something weird going on with the tank mobility tables, as they seem to only have stock engine power now and last field says "division by 0". You might want to take a look at this? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 06:25, 26 July 2021 (UTC)<br />
<br />
= Forum profile =<br />
Hello Colok76286, <br />
<br />
Could you please send/give me a link to your war thunder forum profile. <br />
<br />
Kindest Regards <br />
Wiki Team <br />
--[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 01:05, 5 March 2020 (UTC)<br />
<br />
Please see your forum PM o7 --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:04, 25 March 2020 (UTC)<br />
<br />
= Indexing =<br />
Thanks for updating the information regarding the quotation/question mark issue. I did not realize the question marks caused problems with indexing, good to know, I learn something new every day! Thanks! --[[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 21:19, 8 March 2020 (UTC)<br />
: Yes, I tried searching for tables with missing values replaced by ?.??, ??.??, ??? or ???? but the Wiki search engine returned no results. On the other hand, when searching for missing values filled with _.__, __._, __.__, __. ___ or ____, the search results were correct. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:40, 8 March 2020 (UTC)<br />
<br />
= List of images for deletion/modification =<br />
<br />
== Files for deletion ==<br />
Files deleted --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:50, 11 September 2020 (UTC)<br />
<br />
Done --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 10:16, 20 October 2020 (UTC)<br />
<br />
;Other images<br />
<div><ul><br />
<li style="display: inline-block;"> [[File:Matchmaker_Bf109SBMode.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage P-39Q-15 (USSR).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage He 112 B-1 U2.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage Do 17 E-1.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:GarageImage_Sea_Meteor_F_Mk_3.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Garage_Image_-_Potez_631.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MTB 1.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:W.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Su-6 Modifications .png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:2020-11-08 (1).png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:EBR xray.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:MIG -21 PFM Parked in a Hanger.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72A_top.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:T72Aside.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Ammoracks Object 906.jpg|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Germany Flag.png|thumb|none|250px|]] </li><br />
<li style="display: inline-block;"> [[File:Ammorack of the VCC-80 Dardo (ATGM).png|thumb|none|250px|]] </li><br />
</ul></div><br />
<br />
= m60t sabra to m60(family) =<br />
<br />
i added sabra writing to m60(family) can you look what i have done? https://forum.warthunder.com/index.php?/topic/506818-m60t-aka-sabra-mk-ii [[User:U73853576|U73853576]] ([[User talk:U73853576|talk]]) 09:38, 23 December 2020 (UTC)<br />
<br />
= About References and sources; and user-created video guides. =<br />
<br />
Hey there, it has come to my attention that one of the many topics that need some polishing (or filling as we'd call it back in the day) is torpedoes in general: first off, standardizing sources to simply Wikipedia (nowadays it works just well enough!) or rather other kind of military sources? (for example and as many people do, simply source the references with Wikipedia's sources instead of citing Wikipedia itself as the source).<br />
Second, I believe it would be a great addition but rather high-effort to make video demonstrations of torpedo launches on aircraft, but that would need streamlining for the how-to as well (with technicalities such as video format, size, duration, which aircraft to choose in regards to torpedo models that can be used by several different planes, etc etc.); but I would not simply go and do it before a good format to follow. I invite anyone who wants to discuss that matter to my talk page as well: but I hope it is a topic that wants to be discussed. Keep up the good work! <br />
I personally will focus on British torpedo pages for now; simply because it's the nation I personally have the most fleshed out.<br />
--[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 09:28, 10 April 2021 (UTC)<br />
<br />
= Torpedoes =<br />
I will try and create a template for torpedo specs (Explosive mass, speed, etc), will post here for approval or modification (don't worry, I'm very used to waiting for mods to look onto templates) while I note down British torpedoes' stats ingame. --[[User:U47850888|U47850888]] ([[User talk:U47850888|talk]]) 10:06, 10 April 2021 (UTC)<br />
: Templates for torpedoes already exist: [[WSP Table Templates#Ammunition]], see the table "Torpedo characteristics". Here is an example implemented: [[MTB-1 1 series#Additional armament]] --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:32, 10 April 2021 (UTC)<br />
<br />
:: Thank you! I should've checked in first: then would be adding it to torpedo pages be okay (as I plan to)? Rather than it belonging only on the vehicle pages, it should be on the torpedo's page as well in my opinion, as for example, it is present on Naval vehicles, but isn't included for Air vehicles (In this case, the MTB-1 uses the [[18 inch Mark XII (450 mm)]] but the other users of the torpedo, such as the [[Beaufighter Mk VIc#Suspended Armament]]).<br />
<br />
= Events =<br />
Thanks for your comprehensive events summary, it's ridiculous this is not official part of the wiki.<br />
Since the content of your Summer event page has not been approved, could you please include the template here also? [[User:U105837429|U105837429]] ([[User talk:U105837429|talk]]) 10:45, 10 May 2021 (UTC)<br />
<br />
= Regarding your recent reversion on "[[F-4C Phantom II]]" =<br />
<br />
You didn't state any reason for the reversion, so I was just looking to see why it was done so it might not happen again. Did you take issue with the performance facts I listed? From my use of the aircraft in game that is the reality of how it performs. If you have it unlocked you could try it out yourself in a test flight (or a match if you want to blow the lions), it really isn't able to climb to its listed altitude or achieve its max speed on arcade, realistic, or simulator.<br />
--[[User:U4885444|U4885444]] ([[User talk:U4885444|talk]]) 04:17, 24 May 2021 (UTC)<br />
:I asked for a 2nd opinion and most of your edits have been approved. Two points to keep in mind for future edits: 1) do not modify table templates and 2) if you find that a plane does not perform like it should historically, please file a bug report. Thank you,<br />
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 11:20, 24 May 2021 (UTC)<br />
<br />
= Removal of ammo rack information on the Ka-Chi =<br />
<br />
I noticed you removed the information I filled in on the ammo racks of the Ka-Chi, I'm new to the wiki and I was wondering why you did this. I got the information myself from in-game (although it crashed my computer after I got the numbers on the first one so I decided not to continue), and I'm very confident the information I added on them was correct. Thanks! --[[User:U55492223|U55492223]] ([[User talk:U55492223|talk]]) 14:13, 13 August 2021 (UTC)<br />
:We don't accept partially filled tables for ammoracks, only fully filled tables. I filled the table and included your remarks. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:36, 13 August 2021 (UTC)<br />
::Ah so that is why, thank you! Also I can't believe I didn't notice the ammo rack in the turret being empty when I was getting the information. Thanks again! --[[User:U55492223|U55492223]] ([[User talk:U55492223|talk]]) 19:21, 13 August 2021 (UTC)<br />
<br />
== Undoing changes ==<br />
<br />
Hi<br />
I have made many changes for the better in the wiki, but they keep getting undone. I would like to know why.</div>U103089390