Difference between revisions of "A-4E Early"

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{{About
+
{{Specs-Card|code=a_4e_early}}
| about = American strike aircraft '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = A-4 (Family)
 
}}
 
{{Specs-Card
 
|code=a_4e_early
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
The A-4E, also known as the A4D-5, was a significantly improved version within the Skyhawk family. It had the J52-P-6A engine which produced almost 3,500 kgf of thrust. Most importantly, the P-6A had far better fuel efficiency which increased the range but did require parts of the airframe to be changed. The A-4E received improvements in computers such as the AJB-3A and Mk 9 bombing systems. A-4Es were later fitted with the improved J-52-P-8 and had the iconic hump behind the cockpit which housed more avionics.
+
{{Break}} -->
 
+
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} American jet attacker {{Battle-rating}}. It was introduced during [[Update "New Power"]].
Introduced in [[Update "New Power"]] as a squadron aircraft, the '''{{Specs|name}}''' is an excellent aircraft for pilots who wish to use it as a ground attack or fighter. In the ground attack role, the A-4E Early has an impressive amount of armament options such as regular dumb bombs and rockets, to guided weaponry like the AGM-62A Walleyes. Unfortunately, the Skyhawk lacks any sort of CCIP however it does have CCRP capability thanks to the Mk 9 toss bombing computer. Fighter pilots will not be disappointed in the Skyhawk's ability against other enemy aircraft. Nimble and spry, the A-4E can put up a good fight against many of its contemporaries. It also has access to two AIM-9B sidewinders and flares which greatly help in uptiers against powerful missiles like the AIM-9G or R-60. Whether ground attacking or fighting against planes, players will not be disappointed with the A-4E Early's performance.  
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
{{Specs-Avia-Flight}}
 
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The A-4E behaves like the A-4B, with excellent manoeuvrability at speed, aided by the automatic wing slats. However, the aircraft's poor energy retention during turns is profound, and airspeed will drop down to about 320 km/h (200 mph) after more than a 90 degree turn. Overall, it can turn with [[G.91 (Family)|G.91s]] and [[MiG-15|MiG-15s]] without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can be outmanoeuvred even by the [[Yak-38 (Family)|Yak-38]],  [[F-104 (Family)|F-104]] or [[MiG-21S (R-13-300)|MiG-21]] in a dogfight.
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Upgraded
 
! Upgraded
| 1,096 || 1,081 || 36.5 || 37.0 || 51.4 || 40.0
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 615 || 615 || 410 || ~8 || ~2
 
|-
 
|-
 
|}
 
|}
These wings are well-known to be fragile and to easily snap at relatively normal speeds. To prevent this, always pitch positive relative to the wing. Pitching negative, or yawing too violently, are easy ways to tear one or both of your wingtips. Use the plane's high roll rate to your advantage, and make it a habit to preemptively bank into your turns. Also avoid speeding up too fast in a dive, which can also tear off wings at high speeds, instead open up airbrakes or lower throttle to 50% before diving.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="2" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
! colspan="2" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | Pratt & Whitney J52-P-6A || 1
+
| colspan="2" | Pratt & Whitney J52-P-64A || 1
 
| colspan="2" | 4,679 kg || colspan="3" | 296 kg/m<sup>2</sup>
 
| colspan="2" | 4,679 kg || colspan="3" | 296 kg/m<sup>2</sup>
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 2.54 mm steel surrounding bottom half of the pilot
+
* 2.54mm steel surrounding bottom half of the pilot
* 50 mm bulletproof glass in front of the cockpit
+
* 50mm bulletproof glass in front of the cockpit
  
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.
+
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.  
  
One single well-placed round from an [[ADEN (30 mm)|ADEN]] cannon can completely cripple the plane by taking out the pilot or the engine. It is completely open to attack from the side and front although it can be armed with flares and chaff. Overall, survivability is quite poor, and players should minimize their chance of being hit by constantly looking around and by staying high or fast.
+
One single well-placed round from a [[ADEN (30 mm)]] cannon can completely cripple the plane by taking out the pilot or an engine. It is completely open to attack from the side and front although it can be armed with flares.
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}
+
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)
+
* 2 x 20 mm Browning-Colt Mk12 Mod 3 cannons, wing-mounted (100 rpg = 200 total)
* 60 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
 
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 +
{{main|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder}}
 +
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 
| rowspan="17" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)
 
| || 1 || 1 || 1 ||
 
|-
 
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs
 
| 1 || 6 || 6 || 6 || 1
 
|-
 
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs
 
| 1 || 6 || 6 || 6 || 1
 
|-
 
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 
| 1 || 3 || 6 || 3 || 1
 
|-
 
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 
| 1 || 3 || 6 || 3 || 1
 
|-
 
! [[AGM-62A Walleye I (505 kg)|505 kg AGM-62A Walleye I]] bombs
 
| || 1 || || 1 ||
 
|-
 
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
 
| || 1 || 1 || 1 ||
 
|-
 
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs
 
| || 1 || 3 || 1 ||
 
|-
 
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
 
| || || 1 || ||
 
|-
 
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs
 
| || || 1 || ||
 
|-
 
! [[Mk 77 mod 4 incendiary]] bombs
 
| 1 || 2 || 3 || 2 || 1
 
|-
 
! [[FFAR Mighty Mouse]] rockets
 
| 19 || 38 || 57 || 38 || 19
 
|-
 
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 
| 4 || 8 || 12 || 8 || 4
 
|-
 
! [[AGM-12B Bullpup]] missiles
 
| 1 || 1 || 1 || 1 || 1
 
|-
 
! [[AGM-12C Bullpup]] missiles
 
| || 1 || || 1 ||
 
|-
 
! [[AIM-9B Sidewinder]] missiles
 
| || 1 || || 1 ||
 
|-
 
|}
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
* Without load
 
* Without load
* 2 x AIM-9B Sidewinder missiles
+
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
* 171 x FFAR Mighty Mouse rockets
 
* 36 x Zuni Mk32 Mod 0 ATAP rockets
 
* 5 x AGM-12B Bullpup missiles
 
* 2 x AGM-12C Bullpup missiles
 
 
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
 
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
 
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
 
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
* 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)
 
* 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)
 
 
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
 
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
 +
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 114 x FFAR Mighty Mouse rockets
 +
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 24 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 4 x AGM-12B Bullpup missiles
 +
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 2 x AIM-9B Sidewinder missiles
 
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
 
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
 
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
 
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
* 1 x 2,000 lb LDGP Mk 84 Air bomb (2,000 lb total)
+
* 5 x AGM-12B Bullpup missiles
* 9 x Mk 77 mod 4 incendiary bombs
+
* 2 x AGM-12C Bullpup missiles
* 2 x 505 kg AGM-62A Walleye I bombs (1,010 kg total)
+
* 171 x FFAR Mighty Mouse rockets
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
+
* 36 x Zuni Mk32 Mod 0 ATAP rockets
{{Navigation-End}}
+
* 2 x AIM-9B Sidewinder missiles
 +
* 114 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
 +
* 114 x FFAR Mighty Mouse rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
 +
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
 +
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
 +
* 2 x AGM-12B Bullpup missiles + 133 x FFAR Mighty Mouse rockets
 +
* 2 x AGM-12B Bullpup missiles + 28 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 2 x AGM-12B Bullpup missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)
 +
* 2 x AGM-12B Bullpup missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
 +
* 2 x AGM-12B Bullpup missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
 +
* 2 x AIM-9B Sidewinder missiles + 8 x 250 lb LDGP Mk 81 bombs (2,000 lb total)
 +
* 2 x AIM-9B Sidewinder missiles + 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
 +
* 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
 +
* 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
 +
* 2 x AIM-9B Sidewinder missiles + 3 x AGM-12B Bullpup missiles
 +
* 2 x AIM-9B Sidewinder missiles + 95 x FFAR Mighty Mouse rockets
 +
* 2 x AIM-9B Sidewinder missiles + 20 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 2 x AIM-9B Sidewinder missiles + 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In Air Realistic battles, one can use this plane in a wide array of roles due to the wide array of armament.
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
One role the A-4E can serve is as an air-to-air fighter. The A-4E can equip either the 2 x [[AIM-9B Sidewinder]]s, the 2 x [[AIM-9B Sidewinder|AIM-9Bs]] and the 20 mm gunpod, or triple gunpods for this role. The A-4E's standard 20 mm cannons can easily shred any plane in the sky with a handful of well-placed rounds, however it only comes with 200 bullets, so short controlled bursts must be used, and only should be fired sparingly. The missiles can easily supplement the cannon, however these early missiles have a narrow tracking cone, and can easily miss targets that fly erratically, so they too must be used sparingly. If one prefers to be a gun fighter, a single gunpod (or three) can be attached to spray down targets, however they drag down the plane's climb and turn performance (especially the triple gunpods, which eliminate this plane's climbing ability in a fight).
+
=== Modules ===
 
+
{| class="wikitable"
General tactics with the A-4E is to keep altitude until one finds a target to pounce on, preferably fighters trying to climb, low flying aircraft, or distracted aircraft. Always attempt to fight aircraft flying alone; attacking an aircraft within a group is risky, as your low energy retention will make it hard to escape if the attack goes unfavourably. It is also best to turn off if your target starts to evade; If you try to chase, you can quickly bleed energy. However, when uptiered, especially versus planes like the British [[Harrier GR.1]], fighting offensively may not work at all, as these planes can easily outclimb and outrun you, and they will bounce you. In cases like these, it is best to stay back and play as a supporting fighter to your team, or simply switch to ground attack roles.
+
! Tier
 
+
! colspan="2" | Flight performance
Your best defense is to not engage in fights where you are clearly outnumbered. However, if you are chased, there are little options for evasive manoeuvring. The plane's high roll rate will make it incredibly easy to dodge bullets, and the flares will help the plane dodge missiles. However, the low energy retention will make it extremely hard to escape the fight altogether, especially if perused by multiple aircraft. In such situations, your best bet is to have a friendly plane to pounce the chasing enemy fighters, which can give you a window to escape or fight back or to hide behind any hills or terrain that might cover you lower towards the ground.
+
! Survivability
 
+
! colspan="3" | Weaponry
If using this plane as a ground attacker, equip either [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, [[AGM-12B Bullpup|AGM-12]] Bullpups, or the 20 mm gunpod, and attack ground targets.
+
|-
 
+
| I
Another option is to use the wide array of bombs, preferably the 14 x 500 lb loadout, and destroy enemy bases (typically you can only destroy one, sometimes two) with them. Do this by flying low and fast, to the base hitting one or two and then turn around away from the enemy fighters. When flying back to the base, if the jet has [[AIM-9B Sidewinder|AIM-9's]]  equipped, try to support the team by hitting or scaring off enemy fighters who may be attacking a helpless ally. Then, when you return to base, you could rearm with bombs, or rearm with [[AIM-9B Sidewinder|AIM-9's]] and fly as a late-game fighter to finish off remaining players.
+
| Fuselage repair
 
+
| Compressor
In Ground RB, the preferable secondary armaments are the [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, or the 5 x [[AGM-12B Bullpup|AGM-12B]] missiles. These missiles, with enough practice, function like a precision 250 lb bomb that is guided to the target, most of the time destroying it. The 2 x AGM-62A Walleye bombs can also be used very effectively with practice, however with only two bombs, it is better to use the five [[AGM-12B Bullpup|AGM-12B]] missiles instead. When using the Walleyes, climb high and dive down onto enemy tanks to get a lock onto them, which takes away most cover they might be using. As well as strike Roll, the A-4E can use its gun pods or its AIM-9s to take down other strike Aircraft or Helicopters. The A-4E can be well paired with the [[XM-803]], [[MBT-70]], or the [[XM-1 (GM)|XM-1]] to form a good lineup.
+
|
 +
| Flares
 +
| Mk81
 +
| AGM-12B Bullpup
 +
|-
 +
| II
 +
| New boosters
 +
|
 +
| Airframe
 +
| Offensive 20 mm
 +
| Mk82
 +
| LAU-3/A
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| New 20 mm cannons
 +
| Mk83
 +
| LAU-10/A
 +
|-
 +
| IV
 +
| G-suit
 +
|
 +
| Cover
 +
| Gun pod Mk 4 Mod 0
 +
| Mk84
 +
| AIM-9B
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 250: Line 212:
 
'''Pros:'''
 
'''Pros:'''
  
* Access to countermeasures
+
* One of the best CAS plane in the game, can be armed with 6 [[AGM-12B Bullpup]] missiles
* Excellent roll rate
+
* Has loadouts with [[AIM-9B Sidewinder]] missiles to either defend itself or play the role of a fighter
* Can utilize [[Ballistic Computer#CCRP Usage|CCRP]] to assist in bomb dropping
+
* Researchable flares are a good counter to [[SRAAM]] missiles it '''''will''''' face at its BR
* Excellent ordnance options
+
* [[AGM-12B Bullpup]] is a tier I modification
** Has strong air-to-air support capability with access to [[AIM-9B Sidewinder]] missiles, powerful quick-firing 20 mm Mk11 Mod 5 gun pods, or a combination of both
+
* Can use its airspawn to help play the role of a fighter
** Can carry three gun pods at once for a devastating one-second burst mass
 
** Has powerful ground-attack capability, sporting a variety of unguided bombs and rockets, as well as guided AGM-12B Bullpup guided missiles and AGM-62A Walleye guided bombs
 
** Can Obliterate bases in Air RB with 250kg bombs and Napalm Mk77s
 
* Decent acceleration
 
* Radar Warning Receiver useful in uptiers
 
* Has access to takeoff boosters that can be useful in dogfighting
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* 2 x 20 mm cannons have low ammo (only 100 rounds each) and aren't particularly powerful
+
* Subsonic status
** Inaccurate when stock; since they are your only weapon when stock, this makes for a painful stock grind
+
* Mediocre climb rate compared to planes it can face
* High speed manoeuvres can cause wings to rip
+
* Gun pods and [[AIM-9B Sidewinder]] missiles are tier IV modifications
* Fragile
 
* Atrocious energy retention
 
* Mediocre top speed
 
* Mediocre climb rate
 
* Carrying any kind of ordnance diminishes the plane's flight performance significantly
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The A4D-5 Skyhawk was an improved model of the A4D-2N (designated A-4C in 1962). The main improvement came in the form of the more powerful Pratt & Whitney J52-P-6A engine, producing 8,400 pounds of thrust. In addition to the new powerplant, the A4D-5 also received two more wing-mounted stores pylons, for a total of five. The avionics were also improved, including a new TACAN system and a toss-bombing computer. Later in their service life, many A-4E Skyhawks were upgraded with the fuselage avionics pod J52-P-8 engine (with 9,300 pounds of thrust) from the A-4F.
+
=== Accidents ===
 
 
The A4D-5 first flew in July 1961, and was renamed to A-4E in 1962 after the Tri-Service Aircraft Designation System came into effect. The A-4E entered production in December of 1962; a total of 499 A-4E Skyhawks would be delivered to the US Navy and Marine Corps starting in January 1963.
 
 
 
The A-4E began to see combat in Vietnam after arriving in early 1965, but it did not fully replace the earlier Skyhawks such as the A-4C. After opening in June 1965, the Chu Lai Short Airfield for Tactical Support (SATS) housed Marine A-4E Skyhawks. The Skyhawks landed using arrestor wires and took off by rocket-assisted takeoff (RATO). Throughout the Vietnam War, A-4 Skyhawks were used to provide close air support (CAS) for Marine Corps ground forces, primarily using bombs and rockets. A total of 362 A-4s of all types were lost during the Vietnam War, including non combat losses. 271 were from the US Navy, and 91 were from the Marine Corps.
 
 
 
During the war, many A-4Es and A-4Fs were used in the United States for training purposes. They had their armament - including external stores - removed and their slats fixed, and were used as aggressors (where they would act as enemy aircraft for training). In the aggressor role, an A-4 was called 'Mongoose'.
 
 
 
;1965 Philippine Sea Incident
 
 
 
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS ''Ticonderoga'', carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster, pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, the jet, nor the bomb was ever found, they likely sank the 16,000 ft (4,900 m) to the ocean floor. This was just one of the many "broken arrow" incidents during the Cold War.
 
 
 
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that "the environmental impact is expected to be nil", as the bomb was not armed and poses no threat at 4,900 m under the sea.
 
 
 
=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===
 
The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann's team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.
 
 
 
The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A "Skyhawk" was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.
 
  
Thus, the Skyhawk had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The "E" version was actively involved in the Vietnam War, and later, up till the end of the 80's, was used to simulate enemy aircraft in training dogfights.
+
'''The 1965 Philippine Sea Incident'''
 +
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS Ticonderoga, carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster , pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, nor the jet, nor the bomb was ever found, they sunk 16,000 ft (4,900m) to the ocean floor. This was just one of the many broken arrow incidents during the Cold War.
 +
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that "The environmental impact is expected to be nil," as the bomb was not armed and poses no threat at 4,900m under the sea.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4e_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" caption="A-4E Early Devblog Images" heights="200">
 
File:A-4E Early WTWallpaper 001.jpg|
 
File:A-4E Early WTWallpaper 002.jpg|
 
File:A-4E Early WTWallpaper 003.jpg|
 
File:A-4E Early WTWallpaper 004.jpg|
 
File:A-4E Early WTWallpaper 005.jpg|
 
File:A-4E Early WTWallpaper 006.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|KdpicoF_WJI|'''The Scary Scooter: A-4E Early Skyhawk Review''' - ''Sako Sniper''|1Zaxu0b_Yvo|'''Wing Snapper KING! A-4E_Early - USA - Review!'''  - ''Jengar''}}
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
'''Related Development'''
 
  
* [[A-4 (Family)|Douglas A-4 ''Skyhawk (Family)'']]
+
;Related development
* [[A-4B|A-4B Skyhawk]]
+
* [[A-4B]]
* [[A-4E Early (M) (Israel)|A-4E Early (M) Skyhawk]]
 
* [[A-4H (Israel)|A-4H Skyhawk]]
 
* [[Ayit|A-4N Skyhawk II (Ayit)]]
 
  
 
== External links ==
 
== External links ==
Line 334: Line 250:
  
 
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]
 
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]
* [https://forum.warthunder.com/index.php?/topic/538311-douglas-a-4e/ Official data sheet - more details about the performance]
 
* [http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf Standard Aircraft Characteristics of the A-4E]
 
 
=== References ===
 
 
;Bibliography
 
 
* A-4E Skyhawk: Pacific Coast Air Museum: Navy Attack Plane. (2019, December 17). Retrieved December 12, 2020, from https://pacificcoastairmuseum.org/aircraft/a-4e-skyhawk/
 
* A-4 Skyhawk Production. (n.d.). Retrieved December 12, 2020, from http://skyhawk.org/content/douglas-4-skyhawk-production-history
 
* Standard Aircraft Characteristics Navy Model A-4E Aircraft. (n.d.). Retrieved from http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf
 
  
{{AirManufacturer Douglas}}
 
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}
 
{{Squadron aircraft}}
 
{{Squadron aircraft}}

Revision as of 16:25, 11 December 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
A-4E Early
a_4e_early.png
A-4E Early
Research:400 000 Specs-Card-Activity.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The A-4E Skyhawk Early is a squadron rank VI American jet attacker with a battle rating of 9.0 (AB), 8.7 (RB), and 9.3 (SB). It was introduced during Update "New Power".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,066 1,057 12500 37.9 39.0 29.5 26.7 900
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1167 437 615 615 410 ~8 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 700 < 490 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Pratt & Whitney J52-P-64A 1 4,679 kg 296 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 12m fuel 20m fuel 30m fuel 40m fuel
900 kg Axial-flow turbojet 5,419 kg 5,913 kg 6,530 kg 7,147 kg 11,113 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 12m fuel 20m fuel 30m fuel 40m fuel MTOW
Stationary 3,470 kgf N/A 0.64 0.59 0.53 0.49 0.31
Optimal 3,470 kgf
(0 km/h)
N/A 0.64 0.59 0.53 0.49 0.31

Survivability and armour

  • 2.54mm steel surrounding bottom half of the pilot
  • 50mm bulletproof glass in front of the cockpit

The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.

One single well-placed round from a ADEN (30 mm) cannon can completely cripple the plane by taking out the pilot or an engine. It is completely open to attack from the side and front although it can be armed with flares.

Armaments

Offensive armament

The A-4E Early is armed with:

  • 2 x 20 mm Browning-Colt Mk12 Mod 3 cannons, wing-mounted (100 rpg = 200 total)

Suspended armament

The A-4E Early can be outfitted with the following ordnance:

  • Without load
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
  • 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
  • 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
  • 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 114 x FFAR Mighty Mouse rockets
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 24 x Zuni Mk32 Mod 0 ATAP rockets
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 4 x AGM-12B Bullpup missiles
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 2 x AIM-9B Sidewinder missiles
  • 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 5 x AGM-12B Bullpup missiles
  • 2 x AGM-12C Bullpup missiles
  • 171 x FFAR Mighty Mouse rockets
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9B Sidewinder missiles
  • 114 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 114 x FFAR Mighty Mouse rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 2 x AGM-12B Bullpup missiles + 133 x FFAR Mighty Mouse rockets
  • 2 x AGM-12B Bullpup missiles + 28 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AGM-12B Bullpup missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)
  • 2 x AGM-12B Bullpup missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
  • 2 x AGM-12B Bullpup missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 8 x 250 lb LDGP Mk 81 bombs (2,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 3 x AGM-12B Bullpup missiles
  • 2 x AIM-9B Sidewinder missiles + 95 x FFAR Mighty Mouse rockets
  • 2 x AIM-9B Sidewinder missiles + 20 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9B Sidewinder missiles + 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor Flares Mk81 AGM-12B Bullpup
II New boosters Airframe Offensive 20 mm Mk82 LAU-3/A
III Wings repair Engine New 20 mm cannons Mk83 LAU-10/A
IV G-suit Cover Gun pod Mk 4 Mod 0 Mk84 AIM-9B

Pros and cons

Pros:

  • One of the best CAS plane in the game, can be armed with 6 AGM-12B Bullpup missiles
  • Has loadouts with AIM-9B Sidewinder missiles to either defend itself or play the role of a fighter
  • Researchable flares are a good counter to SRAAM missiles it will face at its BR
  • AGM-12B Bullpup is a tier I modification
  • Can use its airspawn to help play the role of a fighter

Cons:

  • Subsonic status
  • Mediocre climb rate compared to planes it can face
  • Gun pods and AIM-9B Sidewinder missiles are tier IV modifications

History

Accidents

The 1965 Philippine Sea Incident It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS Ticonderoga, carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster , pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, nor the jet, nor the bomb was ever found, they sunk 16,000 ft (4,900m) to the ocean floor. This was just one of the many broken arrow incidents during the Cold War. The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that "The environmental impact is expected to be nil," as the bomb was not armed and poses no threat at 4,900m under the sea.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A

Squadron aircraft
USA  A-4E Early
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1
Japan  ▄F-5E FCU