Pr. 7U

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Project 7U
General characteristics
271 peopleCrew
Standard armament
130 mm B-13 mounting4 x Primary
150 roundsAmmunition
76 mm 34-K mounting2 x Secondary
300 roundsAmmunition
37 mm 70-K automatic cannon7 x Anti-aircraft
2 000 roundsAmmunition
500 roundsBelt capacity
150 shots/minFire rate
12.7 mm DShK machine gun4 x Anti-aircraft
2 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
2 x 12.7 mm AN-M2 machine gun2 x Anti-aircraft
4 000 roundsAmmunition
200 roundsBelt capacity
577 shots/minFire rate
Additional armament
6 x 533 mm 53-38 torpedoSetup 1
2 x BB-1 large depth chargeSetup 2
6 x 533 mm 53-38 torpedo
2 x BB-1 large depth charge
Setup 3
61 000 Rp icon.pngResearch
230 000 Sl icon.pngPurchase
Sl icon.png0/2 890 / 3 757/2 160 / 2 808Repair
65 000 Sl icon.pngCrew training
230 000 Sl icon.pngExperts
820 Ge icon.pngAces
x 1.60 Rp icon.pngReward for battle


GarageImage Pr. 7U.jpg

The Project 7U is a rank III Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. This was a backbone of Soviet naval forces in WW2. Project 7U is essentially an upgraded Project 7, the only difference being improved engine room.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.


Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.


Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".




Due to the Novik-class destroyers becoming obsolete during the interwar period, and the Soviet needed a new destroyer to rival the new generation of destroyers in the world. Soviet engineers designed the Gnevny-class destroyer to be equipped with a cruiser-set of armaments with 130 mm calibre guns. As with other interwar destroyers, the anti-air defence on the was wholly inadequate, though was constantly improved in shipyards.

The initial set of Gnevny-class destroyers, built as Project 7, experienced problems involving the engine. As such, the design was modified into the Project 7U to signify the modernization. The Gnevny-class destroyers would go on to be the backbone of Soviet Navy during World War II.

After World War II, some of the destroyers were transferred to China, where one is still on display and it is possible to see it.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

USSR destroyers
Frunze · Pr. 159 · Moskva (leader) · Pr. 7U · Pr. 7U Stroyny · Tashkent (leader)