Yak-3P

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Yak-3P in the garage.

The Yak-3P is a Rank III Soviet fighter with a battle rating of 5.3 (AB), 5.0 (RB), and 5.7 (SB). It was introduced in Update 1.35.

The main purpose, usage and tactics recommendations

General play style

The Yak-3P is a fantastic all-round fighter. It has the maneuverability of an A6M, the armament of a FW-190, the speed of a P-63, all combined into one fantastic combo.

The armament is fantastic- three 20mm Cannons mounted in the nose can rip apart pretty much every plane you will face on the 4.3 BR. However, they do not pack the punch of Hispanos or AN/M2 cannons, or the belts, for that matter. Thus, it is recommended you research the belts as quickly as possible, because the Ground Targets ammunition will increase performance markedly. One great advantage of the B-20M/S Cannons are that they take much longer to jam than their American/British cannon counterparts. Watch your ammo count, however. Attacking at an angle with short bursts is recommended due to hit detection problems (sparkling) when firing from a ~0 degree angle.

Unlike the Yak-9s and 7s, the 3P is a fully composite plane. This means the wings have higher durability than the wooden-supported Yak-9, but it is still recommended you do not push the plane's maneuvers to the limits, as the wings will still break in a high speed dive or maneuvers. The engine will also overheat extremely quickly, so watch your usage of the WEP. The durability of the plane is not great. Try not to be shot at all, because even a Spitfire with 8 7.7mms can set you aflame.

Like most Yaks, the 3P has good maneuverability, and you can out-turn pretty much everything except for the A6M, some of the BFs, and Spitfires. Fortunately, the 3P also has another ace-in-the-hole. The WEP provides a very good rate of acceleration, so running away from a battle poses no challenges. However, the climb-rate is also pretty good, but not as great as the Spitfire or FW-190. Thus, the Yak-3P is one of the best "dive-into-battle" and destroy planes. Performance is terrible above 3 km. Below there performance is fantastic.

In Arcade mode, this is one of the best planes available. The wings are not affected by high speeds, so you can push the 3P to the limits. However, in RB or SB, watch your speed if you use BnZ, because anything higher than around 410 mph will lock the plane up, and any attempt to make a hard turn at this point will break your wings. The 3P also has really bad high altitude performance, so you are limited to around 2000 km before your speed and performance drastically decreases.

To conclude, the Yak-3P is one of those planes that have great armament and all-round specs.

Vehicle characteristics

The Yak-3P's instrument panel.

The armament is very good. With a relatively fast fire rate and a good punch, they are more than powerful enough to destroy any plane with ease in the Rank 3 level. Bombers may pose a bit of a challenge. However, just aim for the wings and fire. The fuselage will just absorb your shells. Your best shots are side-ons or diving in from an angle, because the armament is most effective then. The Ground Targets belt is most effective with 3 HE shells/1 API shell per cycle.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Great armament.
  • Good acceleration.
  • Good speed in level flight.
  • Good climb rate.
  • Good horizontal energy retention.
  • Decent roll rate.
  • Sufficient ammunition capacity.
  • Intimidating red camouflage.

Cons:

  • Relatively poor durability.
  • Cannons weaker than German/British counterparts.
  • Poor high-altitude performance.
  • No WEP.
  • Red paint scheme can be easily seen at long distances.
  • Low wing rip speed for diving (685 km/h or 426 mph).

Specifications

Armaments

  • 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
  • 2 x 20 mm B-20S cannon, nose-mounted (130 rpg = 260 total)

Armour

  • 8.5 mm Steel plate behind the pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Klimov VK-105PF 12-cylinder inline
  • Cooling type: Water
  • Takeoff power: 1229 hp (Stock), ____ hp (Upgraded)
  • Mass: 600 kg
Name: Klimov VK-105PF 12-cylinder inline
  • Cooling type: Water
  • Takeoff power: 1217 hp (Stock), ____ hp (Upgraded)
  • Mass: 600 kg
Name: Klimov VK-105PF 12-cylinder inline
  • Cooling type: Water
  • Takeoff power: 1217 hp (Stock), ____ hp (Upgraded)
  • Mass: 600 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m
Stock
  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m
Stock
  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,100 m
  • Max altitude: 10,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 348 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.28
0.56
0.84
1.12
1.4
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

As aforementioned gaining access to better belts is priority, afterwards modules which grand more horsepower are to be focused on.

History of creation and combat usage

Produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 rpg for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.

Screenshots and fan art

Skins and camouflages for the "Yak-3P" from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

Yakovlev Fighters

   Yak 1   
   Yak 3   
  • Yak-3P
   Yak 7   
  Yak Jets  


[expand] [collapse] USSR Aircraft [collapse] [expand]

Yakovlev Fighters
   Rank 1   
   Rank 2   
   Rank 3   
  • Yak-3P
   Rank 4   
   Rank 5   
Mikoyan-Gurevich & Polikarpov Fighters
Lavochkin Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Attackers
   Rank 2   
   Rank 5   
Bombers
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   


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yak-3p.png

Icon-country-sov.png Yak-3P
Nation USSR
Design Family Yakovlev
Type Fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2263 kg
Empty Weight + fuel ~2533 kg
Takeoff Weight ~2700 kg
Wing Area ~15 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1290 hp
WEP Duration infinite
top speed ~639.00 kph at 4100 m
Climb Rate ~20.50 m/s
Optimal climb velocity ~271.78 kph
Turn Time ~17.60 s
Wing loading (Empty) ~153.00 kg/m²
Characteristics
Empty Weight ~4989 lb
Empty Weight + fuel ~5584 lb
Takeoff Weight ~5952 lb
Wing Area ~160 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1290 hp
WEP Duration infinite
Top speed ~397.06 mph at 13451 m
Climb Rate 67.26 ft/s
Optimal climb velocity ~168.88 mph
Turn Time 17.60 s
Wing loading (Empty) ~31.34 lb/ft²
Main Weapons
1 x Berezin B20 120 rpg
2 x Berezin B20S 130 rpg
Limits
Max Speed limit 685 kph
Gear limit 320 kph
Combat Flaps 520 kph
Max static +G's ~23
Max static -G's ~18
Optimal Velocities
Ailerons <380 kph
Rudder <420 kph
Elevators <490 kph
Radiator >270 kph
Limits
Max Speed limit 426 mph
Gear limit 199 mph
Combat Flaps 323 mph
Max static +G's ~23
Max static -G's ~18
Optimal Velocities
Ailerons <236 mph
Rudder <261 mph
Elevators <304 mph
Radiator >168 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
300 m
984 ft
100% Engine power 1310 hp
Compressor settings 2
Optimal Altitude
2600 m
8530 ft
100% Engine power 1240 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)