XF5F Skyrocket

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The XF5F Skyrocket in the garage.

The XF5F Skyrocket is a gift Rank III American fighter with a battle rating of 3.0 (AB/SB) and 3.3 (RB). It was introduced in Update 1.37.

The main purpose, usage and tactics recommendations

General play style

The XF5F Skyrocket is an oddity. Its lightweight coupled with the underwhelming armament aren't what you'd expect from a twin-engine fighter, but so is its manoeuverability. Indeed, it is among the most agile twin engine plane out there, coupled with the low weight and its two power plants, makes for a unique flying style. The Skyrocket's primary role is going to be Boom and Zoom ; the climb is pretty good, and so is the energy retention if you stay under 550kph and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve consistent damage. Such opportunity comes when the enemy is low on speed and unsuspecting; for example at the top of a loop, or in a sustained turn fight with an ally plane. Be cautious as you go past 600 kph however, as it locks up, similar to the XP-50's high speed compression. Overall, the XF5F is a plane that favors high alt, medium speed engagements, where it is safe from crashing in the ground and has room to maneuver.

If need be, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109's, where looping back on the enemy while holding superior speed and altitude allows to extinguish the energy little by little. The responsive roll and pull, coupled to the effective combat flaps and engine throttle management and acceleration, allows for some nifty dogfight against heavier planes that believe to hold an easy prey. Keep in mind however that the engine will overheat badly at low altitude and even more so at around 2800m due to the supercharger setting in. Temperature isn't nearly as critical at higher altitude (around 12K ft) where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40%water/20%oil for continuous 100% engine power.

Vehicle characteristics

Lightweight, twin-engine naval fighter with sturdy combat flaps and fast acceleration. Gunscope for nose-mounted, albeit weak armament.

Tactics

Exploiting the opponent's weakness while relying on a fast straight-line acceleration for escapes out of an unfavourable situation.

Especially energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turnfights and intercepted during their subsequent speed recovery.

Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.

Engagements with multiple opponents are to be avoided, since the XF5F needs a substantially longer time to effectively engage and eliminate a target.

Specific enemies worth noting

In RB and SB, the stiff opposition, in form of Bf 109 G-2s, Fw 190As, Yak-9Ts, Yak-3, and La-5FN will give you a serious run for your money. Always make sure you hold the energy advantage at all time and pick your fights with care.

Counter-tactics

Out-diving or -stalling with horizontal maneuvers followed up by a steep ascend; exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head on attack. Since it's not very well armed, chances are it will lose, unless it manages to accurately snipe from a distance or dodges the head-on.

Pros and cons

Pros:

  • Telescopic sight for RB/SB.
  • Good maneuverability overall.
  • Superb turn time.
  • Nose mounted armament.
  • Can fly on a single engine, albeit not for long.
  • Has an arrestor hook for carrier landings.

Cons:

  • Weak armament.
  • Compresses hard after 600 km/h.
  • Horrible energy retention.
  • Big size, easy target.
  • Big fragile engines.
  • Engine overheats fast.
  • Somewhat underwhelming climb rate.
  • Terrible high altitude performance.
  • No WEP in RB/SB.

Specifications

Armaments

  • 2 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg = 400 total)
  • 2 x 7.92 mm Browning machine gun, nose-mounted (500 rpg = 1,000 total)

Armour

  • 9.5 mm Steel plate in nose.
  • 9.5 mm Steel plate behind pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright Cyclone R-1820-40/42 9-cylinder radial x2
  • Cooling type: Air
  • Takeoff power: 1067 hp (Stock), 1177 hp (Upgraded)
  • Mass: 533 kg
Name: Wright Cyclone R-1820-40/42 9-cylinder radial x2
  • Cooling type: Air
  • Takeoff power: 1057 hp (Stock), 1120 hp (Upgraded)
  • Mass: 533 kg
Name: Wright Cyclone R-1820-40/42 9-cylinder radial x2
  • Cooling type: Air
  • Takeoff power: 1057 hp (Stock), 1120 hp (Upgraded)
  • Mass: 533 kg

Stats

Stock
  • Max speed: 611 km/h
    • at height: 5,800 m
  • Max altitude: 10,400 m
  • Turn Time: 19.9 s
  • Rate of Climb: 22.7 m/s
  • Takeoff run: 180 m

Upgraded

  • Max speed: 642 km/h
    • at height: 5,800 m
  • Max altitude: 10,400 m
  • Turn Time: 18.2 s
  • Rate of Climb: 27.4 m/s
  • Takeoff run: 180 m
Stock*
  • Max speed: 546 km/h
    • at height: 5,273 m
  • Max altitude: 10,400 m
  • Turn Time: 20.6 s
  • Rate of Climb: 18.92 m/s
  • Takeoff run: 180 m

Upgraded*

  • Max speed: 576 km/h
    • at height: 5.273 m
  • Max altitude: 10,400 m
  • Turn Time: 19.0 s
  • Rate of Climb: 20.32 m/s
  • Takeoff run: 180 m
Stock*
  • Max speed: 546 km/h
    • at height: 5,273 m
  • Max altitude: 10,400 m
  • Turn Time: 20.6 s
  • Rate of Climb: 18,92 m/s
  • Takeoff run: 180 m

Upgraded*

  • Max speed: 576 km/h
    • at height: 5,800 m
  • Max altitude: 10,400 m
  • Turn Time: 19.0 s
  • Rate of Climb: 20.32 m/s
  • Takeoff run: 180 m

* - Data different from in-game stat cards

Performance

Power Graph - Work in progress - See sidebar for detailed information)

0
1
2
3
4
5
6
7
8
9
10
0
0.48
0.96
1.44
1.92
2.4
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: Take-off Stage

Supercharger Stage #2: 100%

Supercharger Stage #2: Take-off Stage



Modules and improvements

As a gift plane, all modules are researched from the get-go.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the XF5F from live.warthunder.com.

Additional information (links)

Obtainable events

References


Horsepower graphSidebar

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xf5f.png

Icon-country-usa.png XF5F Skyrocket
Nation USA
Type Naval fighter
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight 4154 kg
Empty Weight + fuel 4919 kg
Wing Area 27 m²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear yes
Statistics
Power per Engine 1120
top speed 576.00 kph at 5273 m
Climb Rate 20.23 m/s
Optimal climb velocity ~285 kph to 2800m / ~265 kph to 5100m
Turn Time ~19.73 s
Wing loading (Empty) 154 kg/m²
Characteristics
Empty Weight 7990 lb
Empty Weight + fuel 10021 lb
Takeoff Weight 10892 lb
Wing Area 303 ft²
# Flap Positions 3
Number of Engines 2
Arrestor Gear yes
Statistics
Power per Engine 1200
Top speed 358 mph at 17300 ft
Climb Rate 66.67 ft/s
Optimal climb velocity ~175 mph to 9200 ft / ~165 mph to 16700 ft
Turn Time 19.73 s
Wing loading (Empty) 32.36 lb/ft²
Main Weapons
2 x Browning 500 RPG
2 x M2/early Browning 200 RPG
Limits
Max Speed limit 722 kph
Gear lmit 370 kph
Combat Flaps 487 kph
Landing Flaps 290 kph
Max static +G's ~10
Max static -G's ~8
Optimal Velocities
Ailerons 350 kph
Rudder 400 kph
Elevators 350 kph
Radiator 320 kph
Limits
Max Speed limit 426 mph
Gear lmit 230 mph
Combat Flaps 337 mph
Max static +G's ~10
Max static -G's ~8
Optimal Velocities
Ailerons <217 mph
Rudder <249 mph
Elevators <217 mph
Radiator >199 mph
Manual Control
Mixer is controllable
Pitch is controllable
constant-speed propeller
Radiator (water) is controllable
Radiator (oil) is controllable
Supercharger is controllable
Compressor settings 1
Optimal Altitude
1200 - 5000 m
3937 - 16404 ft
100% Enginepower 1200 hp
Compressor settings 2
Optimal Altitude
4200 - 9000 m
13780 - 29528 ft
100% Enginepower 1120 hp
* Possibly outdated turn times & AB stats. Current ingame stat card refers to pre-1.71 flight model with WEP and rudimentary thermodynamics (data from 1.73.1.137 ingame files)