Difference between pages "T-80B" and "B-25J-30 (China)"

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(added tables for optics and image intensifiers)
 
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{{Specs-Card|code=ussr_t_80b}}
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{{Specs-Card|code=b_25j_30_china}}
 
+
{{About
 +
| about = Chinese bomber '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = B-25 (Family)
 +
}}
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
The T-80B is visually similar to the [[T-64B]], it retains the same rounded turret, sloped frontal armour and skirted sides, as well as the same jacketed 125 mm smoothbore gun. The turret bears different kit, however, such as the use of rounded storage bins and a snorkel tube. The same NSVT 12 mm machine gun is fitted, but this time it is used with 150-round boxes instead of the 100-round boxes found on the T-64B. The T-80B retains the same rubber-mesh screens covering the upper portion of the tracks. The frontal glacis has an additional 30 mm plate of HHRA welded onto it. This replaces the regular V-shaped “splash plate” found on the T-64B. The primary difference between the T-80B and its predecessor is the significantly improved engine which offers increased mobility.
+
Design of the B-25 was the result of years of work and failed bids to win contracts with the United States Army Air Corps (USAAC). Initially designed to meet requirements for a payload of 1,200 lb (540 kg), a range of 1,200 mi (1,900 km) and flying at speeds faster than 200 mph (320 kph), prototypes were built, tested and refined. Although the original XB-21 and NA-40 never materialized into a production aircraft, requirements from the USAAC came out in March of 1939 for a medium bomber carrying a payload of 2,400 lb (1,100 kg) over 1,200 mi (1,900 km) at speeds around 300 mph (480 kph), North American modified their design of NA-40 and developed the NA-62 which went into prototype testing as the YB-25 and then ordered into production as the B-25.
 +
 +
The B-25 turned out to be the archetype of the medium bomber, carrying upwards of 3,000 lb (1,361 kg) of bombs and could fly at speeds up to 340 mph (547 kph). This twin-engine bomber was fast, it could carry a large payload for its size and had several defensive turrets and gunner stations at which it could defend itself from almost any angle. To increase its versatility, several models had forward-facing fixed machine guns fitted into the nose and the cheeks of the aircraft. Later models opted to removed the glazed nose and bombardier/nose-gunner station and outfit more machine guns and even a 75 mm autocannon for strafing ground targets and especially ships. This medium bomber at times acted more like a heavy attacker opting for low-level flights which would skim treetops and the ocean to sneak up on unwary targets. It was not uncommon for B-25s to fly just above the mast/smokestack height of enemy ships when attacking.
 +
 +
As later models moved from the dedicated bomber position and morphed into more of an attacker role, bomb payloads were reduced to allow for more armour around the cockpit and more offensive weapons and ammunition to fill the attacker mode it took on, especially under the command of U.S. Marine Corps squadrons. With more than 10,000 B-25 aircraft variants built, they saw action in all theatres of war and were even subject to part of the lend-lease program which China and the USSR benefitted from. So versatile was this aircraft that a flight of them were specifically outfitted and their crews trained to take off from an aircraft carrier and bomb mainland Japan in a daring raid. Impressive for an aircraft not meant to take off from an aircraft carrier.
 +
 +
The B-25 is a fantastic bomber, attacker or both and will suit many different pilots and their different approaches to the battlefields found in War Thunder. The tail gunner has been known to set many fighters alight with their dual .50 calibre machine guns and help to prolong the life of this bomber to allow the pilot to make it to their target whether it is to bomb it or strafe it.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
The T-80B encounters the same weaknesses and strengths as the T-64 line does - extremely strong turret cheeks, an average upper front glacis with a large weak spot around the driver's port, and a lack of composite on the lower front plate. It's also vulnerable to the same incoming fire as the T-64B - turret shots will often disable the gun breech; penetrating shots on the hull will often detonate the ammunition in the carousel.
 
  
As with the T-64B, the T-80B is best used in hull-down positions where only the turret is exposed - and unlike the T-64B, it has an acceptable reverse speed for utilising cover.
+
{| class="wikitable" style="text-align:center"
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''-->
 
The T-80B has a turbine engine which produces significantly more power than the T-64B's diesel - top speed and manoeuvrability are both improved thanks to this but the most significant change is the acceleration - the T-80B is able to achieve reasonable speeds both off- and on-road and maintain them much better than the T-64B. More importantly, the reverse speed is nearly doubled from the measly 4km/h on the T-64B to 7km/h - still not ideal but a big improvement.
 
 
 
Thanks to the improvements, the T-80B is a much better match for the Abrams/Challenger/Leopard series - it's still not the fastest but it's a much closer race.
 
 
 
{| class="wikitable"
 
! colspan="3" |Mobility characteristic
 
|-
 
! Weight (tons) || colspan="1" | Add-on Armour<br>weight (tons) || colspan="1" |Max speed (km/h)
 
 
|-
 
|-
| rowspan="2" |42.5
+
! colspan="8" | Characteristics
| colspan="1" rowspan="2" | 0.5
 
| colspan="1" |78 (AB)
 
 
|-
 
|-
|70 (RB/SB)
+
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="3" |Engine power (horsepower)
+
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="1" |Mode
+
! AB !! RB !! AB !! RB !! AB !! RB
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
|1,705
 
|2,099
 
 
|-
 
|-
|''Realistic/Simulator''
+
! colspan="8" | ''Upgraded''
|973
 
|1,110
 
 
|-
 
|-
! colspan="3" |Power-to-weight ratio (hp/ton)
+
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="1" |Mode
+
! AB !! RB !! AB !! RB !! AB !! RB
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
|40.12
 
|48.81
 
|-
 
|''Realistic/Simulator''
 
|22.89
 
|25.58
 
 
|-
 
|-
 
|}
 
|}
== Armaments ==
 
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|2A46M-1 (125 mm)}}
 
  
{| class="wikitable" style="text-align:center"  
+
==== Details ====
! colspan="6" |[[2A46M-1 (125 mm)|125 mm 2A46M-1]]
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" rowspan="1" |Capacity
+
! colspan="5" | Features
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
! rowspan="1" |Stabilizer
 
 
|-
 
|-
| colspan="3" | 38 || -5°/+15° || ±180° || Two-plane
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
! colspan="6" |Turret rotation speed (°/s)
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
{| class="wikitable" style="text-align:center"
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|''Arcade''
+
! colspan="5" | Limits
| 23.0 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
|''Realistic''
+
! rowspan="2" | Wing-break speed<br>(km/h)
| 14.0 || __.__ || __.__ || __.__ || __.__
+
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! colspan="4" |Reloading rate (seconds)
+
! + !! -
 
|-
 
|-
! colspan="1" |Stock
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 430 || ~4 || ~2
! colspan="1" |Prior + Full crew
 
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
|-
 
| 7.10 || 7.10 || 7.10 || 7.10
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition=====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
 
 
|-
 
|-
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
+
! colspan="4" | Optimal velocities
 
|-
 
|-
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
+
| < 270 || < 320 || < 350 || > 320
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Compressor (RB/SB)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! colspan="3" | Setting 1
! 50%
 
! 100%
 
 
|-
 
|-
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| 1,676 m || 1,700 hp || 1,850 hp
 
|-
 
|-
| 3BK18M || HEATFS || 905 || 19 || 0.0 || 0.1 || 1,754 || +0° || 65° || 72° || 75°
+
! colspan="3" | Setting 2
 
|-
 
|-
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| 9M112 || ATGM || 400 || 27.5 || 0.1 || 0.01 || 3,600 || +0° || 80° || 82° || 90°
+
| 4,115 m || 1,450 hp || N/A
 
|-
 
|-
 
|}
 
|}
  
==== Optics and Image Intensifiers ====  
+
=== Survivability and armour ===
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
{| class="wikitable" style="text-align:center"
+
== Armaments ==
! colspan="7" | {{PAGENAME}} [[Optics]]
+
=== Offensive armament ===
|-
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
! rowspan="3" |Type of optic
+
{{main|Browning M2 (12.7 mm)}}
! rowspan="3" |Magnification
+
 
! colspan="5" |[[Night Vision Devices]]
+
The '''''{{PAGENAME}}''''' is armed with:
|-
+
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (400 rpg = 800 total)
! colspan="3" |Image Intensifier
+
* 4 x 12.7 mm Browning M2 machine guns, cheek-mounted (400 rpg = 1,600 total)
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
+
 
! rowspan="2" |Notes
+
=== Suspended armament ===
|-
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
+
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
+
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
|-
+
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
! Gunner's Sight
+
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
| X3.9 - X9 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
+
* 4 x 250 lb AN-M57 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
|-
+
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
! Commander's View
+
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
+
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
|-
+
* 1 x 1,000 lb AN-M65A1 bomb + 10 x 100 lb AN-M30A1 bombs (2,000 lb total)
! Driver's View
+
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
+
 
|-
+
=== Defensive armament ===
|}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning M2 (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The '''''{{PAGENAME}}''''' is defended by:
! colspan="3" | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
+
* 1 x 12.7 mm Browning M2 machine gun, nose turret (300 rpg)
|-
+
* 2 x 12.7 mm Browning M2 machine guns, dorsal turret (400 rpg = 800 total)
! Max Range
+
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (250 rpg)
! Beam Width
+
* 2 x 12.7 mm Browning M2 machine guns, tail turret (600 rpg = 1,200 total)
! Location / Notes
 
|-
 
| 1,400 m || 8.2° || Searchlight mounted on turret front, just right of the gun. Light moves up and down with main gun.
 
|-
 
|}
 
  
=== Machine guns ===
+
== Usage in battles ==
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]
+
! colspan="7" | MEC elements
|-
 
! colspan="7" |''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
|-
 
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]
 
 
|-
 
|-
! colspan="7" |''Coaxial mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" |Capacity (Belt capacity)
+
! Oil !! Water !! Type
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
 
|-
 
|-
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Pros and cons ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
The T-80B should be played like a T-64B, using your powerful gun and decent armour to pick off enemies in the distance. When needed, the T-80B can perform flanking runs with its decent speed. However, the T-80B should not be played like an M1 Abrams, as the tank will explode when anything penetrates your armour.
 
 
 
When playing in large maps such as "Kursk" and "Maginot Line" use the mobility of the T-80B to get into a hull-down position and make use of the T-80B's armament as well as its phenomenal turret armour to pick-off faraway enemy tanks. When playing in small maps such as "Normandy" and "Poland", use the mobility of the T-80B to flank enemy tanks as you would with the "M1 Abrams" or similar western MBT.
 
  
Some threats to be worried about:
 
 
* [[Type 90]] can penetrate any part of your tank and any plausible range. So don't get hit by it. The same goes for AMX-40
 
* An ATGM will result in an ammunition detonation or crew kill. It is extremely important to get the Kontact-1 ERA modification as soon as possible because those ERA blocks will save you from helicopters. If you do not have the ERA modification, pay attention to the skies, try to maintain some sort of cover, as you will usually have 1-3 seconds of reaction time from detecting an ATGM and getting hit by one.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Very good composite armour
 
* Powerful main gun with great stabilizers and accuracy
 
* Very good mobility
 
* Small vehicle
 
* Decent reverse speed of 12 kph
 
* Autoloader like the T-64
 
* Good chemical munitions protection with the ERA upgrade
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* Same autoloader as the T-64, same rate of fire and weak spot
 
* 3 crew member makes it hard to survive on the battlefield
 
* Bad gun depression, the generic trouble of Soviet tanks
 
* Not a very fast turning turret
 
* Lower frontal hull armour devoid of composite armour
 
* Breech is easily damaged
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_80b '''Skins''' and '''camouflages''' for the T-80B from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
;Aircraft of comparable role, configuration and era
 +
* de Haviland [[Mosquito (Family)|Mosquito]]
 +
* Douglas [[A-26 (Family)|A-26 ''Invader'']]
 +
* Mitsubishi [[Ki-67-I_Ko|Ki-61 ''Hiyrū'']]
 +
* Nakajima [[Ki-49 (Family)|Ki-49 ''Donryu'']]
 +
* Vickers [[Wellington (Family)|Wellington]]
 +
 
 +
;Other B-25 variants in-game
 +
* [[B-25J-1]] - Very little difference between the J-1 and J-20, the J-1 has one less nose-mounted machine gun, slight armour difference.
 +
* [[B-25J-20]] - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
 +
* [[B-25J-30_(USSR)|B-25J-30]] (Soviet lend-lease) - Virtually same as J-20 variant., same as Chinese lend-lease version with the exception it utilises Soviet bombs.
 +
* [[PBJ-1H]] - U.S. Marine variant - 75 mm autocannon and eight nose-mounted machine guns, lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
 +
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns.
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/5713-development-char-25t-and-t-80b-en [Devblog<nowiki>]</nowiki> Char 25t and T-80B]
 
* [https://warthunder.com/en/news/5844-development-explosive-reactive-armor-for-the-t-80b-en [Devblog<nowiki>]</nowiki> Explosive Reactive Armor for the T-80B]
 
 
 
{{USSR medium tanks}}
 
  
[[Category:ATGM vehicles]]
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{{China bombers}}

Revision as of 12:00, 6 November 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
b_25j_30_china.png
␗B-25J-30
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This page is about the Chinese bomber B-25J-30 (China). For other versions, see B-25 (Family).

Description

GarageImage B-25J-30 (China).jpg


The ␗B-25J-30 Mitchell is a rank III Chinese bomber with a battle rating of 4.0 (AB/RB) and 4.3 (SB). It was introduced in Update 1.91 "Night Vision".

Design of the B-25 was the result of years of work and failed bids to win contracts with the United States Army Air Corps (USAAC). Initially designed to meet requirements for a payload of 1,200 lb (540 kg), a range of 1,200 mi (1,900 km) and flying at speeds faster than 200 mph (320 kph), prototypes were built, tested and refined. Although the original XB-21 and NA-40 never materialized into a production aircraft, requirements from the USAAC came out in March of 1939 for a medium bomber carrying a payload of 2,400 lb (1,100 kg) over 1,200 mi (1,900 km) at speeds around 300 mph (480 kph), North American modified their design of NA-40 and developed the NA-62 which went into prototype testing as the YB-25 and then ordered into production as the B-25.

The B-25 turned out to be the archetype of the medium bomber, carrying upwards of 3,000 lb (1,361 kg) of bombs and could fly at speeds up to 340 mph (547 kph). This twin-engine bomber was fast, it could carry a large payload for its size and had several defensive turrets and gunner stations at which it could defend itself from almost any angle. To increase its versatility, several models had forward-facing fixed machine guns fitted into the nose and the cheeks of the aircraft. Later models opted to removed the glazed nose and bombardier/nose-gunner station and outfit more machine guns and even a 75 mm autocannon for strafing ground targets and especially ships. This medium bomber at times acted more like a heavy attacker opting for low-level flights which would skim treetops and the ocean to sneak up on unwary targets. It was not uncommon for B-25s to fly just above the mast/smokestack height of enemy ships when attacking.

As later models moved from the dedicated bomber position and morphed into more of an attacker role, bomb payloads were reduced to allow for more armour around the cockpit and more offensive weapons and ammunition to fill the attacker mode it took on, especially under the command of U.S. Marine Corps squadrons. With more than 10,000 B-25 aircraft variants built, they saw action in all theatres of war and were even subject to part of the lend-lease program which China and the USSR benefitted from. So versatile was this aircraft that a flight of them were specifically outfitted and their crews trained to take off from an aircraft carrier and bomb mainland Japan in a daring raid. Impressive for an aircraft not meant to take off from an aircraft carrier.

The B-25 is a fantastic bomber, attacker or both and will suit many different pilots and their different approaches to the battlefields found in War Thunder. The tail gunner has been known to set many fighters alight with their dual .50 calibre machine guns and help to prolong the life of this bomber to allow the pilot to make it to their target whether it is to bomb it or strafe it.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,049 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 7500  ??.?  ??.?  ??.?  ??.? 750
Upgraded
Max Speed
(km/h at 3,049 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 7500  ??.?  ??.?  ??.?  ??.? 750

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
430 ~4 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 270 < 320 < 350 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,676 m 1,700 hp 1,850 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,115 m 1,450 hp N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The B-25J-30 (China) is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, nose-mounted (400 rpg = 800 total)
  • 4 x 12.7 mm Browning M2 machine guns, cheek-mounted (400 rpg = 1,600 total)

Suspended armament

The B-25J-30 (China) can be outfitted with the following ordnance:

  • 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 4 x 250 lb AN-M57 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 1 x 1,000 lb AN-M65A1 bomb + 10 x 100 lb AN-M30A1 bombs (2,000 lb total)
  • 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)

Defensive armament

Main article: Browning M2 (12.7 mm)

The B-25J-30 (China) is defended by:

  • 1 x 12.7 mm Browning M2 machine gun, nose turret (300 rpg)
  • 2 x 12.7 mm Browning M2 machine guns, dorsal turret (400 rpg = 800 total)
  • 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (250 rpg)
  • 2 x 12.7 mm Browning M2 machine guns, tail turret (600 rpg = 1,200 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era
Other B-25 variants in-game
  • B-25J-1 - Very little difference between the J-1 and J-20, the J-1 has one less nose-mounted machine gun, slight armour difference.
  • B-25J-20 - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
  • B-25J-30 (Soviet lend-lease) - Virtually same as J-20 variant., same as Chinese lend-lease version with the exception it utilises Soviet bombs.
  • PBJ-1H - U.S. Marine variant - 75 mm autocannon and eight nose-mounted machine guns, lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
  • PBJ-1J - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name