Wellington Mk III

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General Info

The Wellington Mk III in the garage.

The Wellington Mk III is a Rank II British medium bomber with a battle rating of 3.3 (AB), 3.0 (RB), and 4.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

As with any bomber, your main job is to bomb ground targets. Regardless of nation, bombers are designed to use speed and defensive guns to reach their target and return home. Unfortunately, somebody forgot to tell that to the Wellington's designer. Not only is this bomber slow, it also lacks any effective protective armour for the crew. The only good news here is the payload. With a max payload of 2045.5 kg or 4500 pounds, the Wellington can do some damage to enemy ground units. It can also carry a single 4000 pound bomb nicknamed "Cookie". This is great for nailing enemy bases, but the required removal of the bomb bay doors hampers aerodynamics, hence therefore reduces your already poor speed. Now, the Wellington can survive a fair amount of damage and keep flying, provided that it only receives fire from low caliber weapons. Unfortunately, the He 111H-6 has got less guns, but is faster and tougher with almost the same payload on the same battle rating. The He 111H-16 is better in many ways.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Has twice as many tail guns as its predecessor.
  • Can carry a reasonable maximum payload for a medium bomber.
  • Engines seem to be immortal, and are will remain operational even under heavy fire.
  • Can survive belly landings if need be.
  • Half decent at operating in the gunship role.
  • Engines are capable of using WEP.

Cons:

  • Weaponry consists purely of 7.7mm machine guns, making fighting against fighters a serious challenge at best.
  • Low speed makes the lack of defensive guns painfully obvious.
  • Anything with a cannon will be able to kill you without a lot of trouble.
  • Gun turrets have no armour, meaning you will often find your self with multiple dead gunners when you are attacked.
  • Although you can carry torpedoes, they are some of the worst ones in the game do to the terrible drop requirements.
  • Tail controls are easily knocked out.

Specifications

Armaments

Defensive armaments

  • 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
  • 4 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 8,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)

Payloads

  • 10 x G.P. 250 lb Mk.IV bombs
  • 18 x G.P. 250 lb Mk.IV bombs
  • 9 x G.P. 500 lb Mk.IV bombs
  • 6 x G.P. 250 lb Mk.IV bombs + 2 x 1,000 lb AN-M65A1 bombs
  • 2 x 18 inch Mark XII torpedoes
  • 1 x H.C. 4,000 lb Mk.II bomb

Armour

  • 9 mm Steel plate in the pilot's seat.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Bristol Hercules XI 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1137 hp (Stock), 1519 hp (Upgraded)
  • Takeoff power: 1428 hp (Stock), 1810 hp (Upgraded)
  • Mass: 426 kg
Name: Bristol Hercules XI 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1122 hp (Stock), 1300 hp (Upgraded)
  • Takeoff power: 1414 hp (Stock), 1591 hp (Upgraded)
  • Mass: 426 kg
Name: Bristol Hercules XI 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1122 hp (Stock), 1300 hp (Upgraded)
  • Takeoff power: 1414 hp (Stock), 1591 hp (Upgraded)
  • Mass: 426 kg

Stat card

Stock
  • Max speed: 396 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 31.7 s
  • Rate of Climb: 3.1 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 441 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 28.4 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 650 m
Stock
  • Max speed: 384 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 32.5 s
  • Rate of Climb: 3.1 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 418 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 30.0 s
  • Rate of Climb: 5.3 m/s
  • Takeoff run: 650 m
Stock
  • Max speed: 384 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 32.5 s
  • Rate of Climb: 3.1 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 418 km/h
    • at height: 4,572 m
  • Max altitude: 7,000 m
  • Turn Time: 30.0 s
  • Rate of Climb: 5.3 m/s
  • Takeoff run: 650 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.62
1.24
1.86
2.48
3.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the Wellington series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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wellington_mk3.png

Icon-country-gbr.png Wellington Mk III
Nation Britain
Type Medium strategic bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~9505 kg
Empty Weight + fuel ~12597 kg
Takeoff Weight ~15648 kg
Wing Area ~70 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1266 hp
WEP Duration infinite
top speed ~393.34 kph at 4572 m
Climb Rate ~5.33 m/s
Optimal climb velocity ~201.60 kph
Turn Time ~40.54 s
Wing loading (Empty) ~137.00 kg/m²
Characteristics
Empty Weight ~20955 lb
Empty Weight + fuel ~27772 lb
Takeoff Weight ~34498 lb
Wing Area ~749 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1266 hp
WEP Duration infinite
Top speed ~244.41 mph at 15000 m
Climb Rate 17.49 ft/s
Optimal climb velocity ~125.27 mph
Turn Time 40.54 s
Wing loading (Empty) ~28.06 lb/ft²
Main Weapons
2 x Browning 1,200 RPG
4 x Browning 2,000 RPG
2 x Vickers K 2,500 RPG
Payload Option 1
10 x 💣 250 lbs Bomb
Payload Option 2
18 x 💣 250 lbs Bomb
Payload Option 3
9 x 💣 500 lbs Bomb
Payload Option 4
6 x 💣 250 lbs Bomb
2 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 5
2 x 18 1548 lbs Mk.XII torpedo
Payload Option 6
1 x 💣 4000 lbs Bomb
Limits
Max Speed limit 515 kph
Gear lmit 310 kph
Combat Flaps 450 kph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <290 kph
Rudder <290 kph
Elevators <320 kph
Radiator >180 kph
Limits
Max Speed limit 320 mph
Gear lmit 193 mph
Combat Flaps 280 mph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <180 mph
Rudder <180 mph
Elevators <199 mph
Radiator >112 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1762 m
5781 ft
100% Enginepower 2650 hp
WEP Enginepower 3066 hp
Compressor settings 2
Optimal Altitude
4429 m
14531 ft
100% Enginepower 2400 hp
WEP Enginepower 2777 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)