Difference between pages "J29D" and "Panther D"

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{{Specs-Card
+
{{Specs-Card|code=germ_pzkpfw_V_ausf_d_panther}}
|code=saab_j29d
 
|store=7174
 
}}
 
 
{{About
 
{{About
| about = gift Swedish jet fighter '''{{PAGENAME}}'''
+
|about = German medium tank '''{{PAGENAME}}'''
| usage = other versions
+
|other
| link = J29 (Family)
+
|usage-1 = other uses
 +
|link-1 = Panther (Disambiguation)
 +
|usage-2 = other vehicles of the family
 +
|link-2 = Panther tank (Family)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_PantherD.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
+
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high power [[KwK 42 (75 mm)|75 mm gun]] and heavy front sloping armour.
  
When conjuring up thoughts of fighter jets, many would initially think of a sleek, weapon-laden fast jet which would almost rival a hot-rod in the car world. When presented with the {{PAGENAME}}, most people would cock their head to the side with a puzzled look on their face. It's a good thing that fighter jets are not determined by looks alone! The {{PAGENAME}} is, for lack of a better phrase, a "wolf in sheep's clothing", initially laughed at as being the "chubby kid on the block". Once up in the air, however, it is quickly realised that this rotund little fighter is a dynamic powerhouse!
+
The Panther is not like the [[Pz.IV H|Panzer IV]] you have become accustomed to in the line-up. The Panther D was historically made to fight in a long distance with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if it can get these points. Thus, Panther should be played with a self-established "safe boundary" around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.
[[File:J29D_004.png|350px|thumb|left|'''{{PAGENAME}}''' in a power climb launching a [[m/49]] unguided rocket.]]
 
While many other nations were fixated on designing straight-wing aircraft, the Swedes were busy exploiting the knowledge of former Messerschmitt engineers in implementing swept wings onto their fighters. With this and other improvements, the {{PAGENAME}} was found to be pretty fast during its trials. Although it was not supersonic, it was pushing 900 km/h. It handled like a dream, being extremely quick and agile. The nose of the aircraft was bristling with four 30 mm ADEN autocannons, and various types of suspended ordnance could be outfitted, including light rockets, heavy anti-ship rockets, air-to-air rockets, and guided missiles. Sweden didn't have the money to develop aircraft specifically for a combat role, so they designed their {{PAGENAME}} to do it all and do it well. Depending on the load-out, the {{PAGENAME}} could fly like a fighter, interceptor, bomber, or a combination of the three. This functionality comes in very handy as in-game spawns can lead to a map with specific requirements and the pilot will have no problems configuring the weapons of this aircraft to fit the mission, whereas some other contemporary fighters are quite limited in their options.
 
  
If not kept in check, the {{PAGENAME}} can quickly become the bully on the block hard-charging into the battlefield, wreaking havoc and then departing without a second thought. If two fighters are headed your way, your best bet will be to take out the {{PAGENAME}} first or it will likely nab you in the rear and send you down in flames.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
== General info ==
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
=== Flight performance ===
+
'''Armour type:'''  
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
[[File:J29D_001.png|450px|thumb|right|'''{{PAGENAME}}''' removing one wing at a time on a Me 262.]]
 
When flying the {{PAGENAME}}, it is hoped that enemy pilots will take one look, chuckle, and not take the rotund Swedish fighter seriously, only to learn the hard way they were wrong. The {{PAGENAME}} has the speed, agility, and ordnance to be considered a powerhouse in the sky. Being outfitted with an afterburning engine, the {{PAGENAME}} can fly upwards of 1,000 km/h and climbs up to altitude at a whipping 55 metres per second. This allows the fighter to get in and out of contested areas to engage its targets of choice. This fighter was built for speed and agility and uses these characteristics to show up other aircraft which may be faster or bulkier, sidestepping their attacks and jumping back in to nab the kill. Thanks to the way the four ADEN cannons are mounted when the {{PAGENAME}} lines up a target and fires, it is almost like a 30 mm shotgun being fired off. A tight spread of 30 mm rounds heads downfield, and when impacting another aircraft, rarely is there enough left of the plane to fly.
 
  
The {{PAGENAME}} is as comfortable up at altitude as it is down at just above ground level. The fighter is a stable platform when it comes to ground attack, with good acceleration characteristics when the time comes to peel off the ground targets and manoeuvre back up to altitude with the other fighters. Being specially designed to reduce as much drag as possible, the swept-back wings help extend the breakage limits of the wings, especially when this fighter is in a dive.
+
*Rolled homogeneous armour
 +
*Cast homogeneous armour (Gun mantlet, Cupola)
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 1,032 || 1,027 || rowspan="2" | {{Specs|ceiling}} || 29.2 || 30.8 || 48.8 || 45.3 || rowspan="2" | 800
 
 
|-
 
|-
! Upgraded
+
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
| 1,048 || 1,040 || 28.7 || 29.0 || 70.6 || 59.0
 
 
|-
 
|-
|}
+
| Hull || 80 mm (55°) ''Front glacis'' <br> 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' <br> 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm
[[File:J29D_005.png|450px|thumb|right|'''{{PAGENAME}}''' taking on a target-bound Canberra B (I) Mk 6]]
 
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | Features
+
| Turret || 100 mm (11-12°) ''Turret front'' <br> 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (0-25°) || 45 mm (20-30°) || 16 mm
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Armour !! Sides !! Roof
 
|-
 
|-
| || || ✓ || ✓ || X || X    <!-- ✓ -->
+
| Cupola || 80 mm || 16 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
*Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.
 +
*Belly armour is 16 mm thick.
 +
*A 30 mm RHA plate separates the engine compartment from the crew compartment.
 +
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
 +
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
 +
*The gun mantlet ring around the gun barrel is 300 mm thick.
 +
*[[Add-on Armor|Add-on armour]] adds tracks around the turret side and rear.
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 1007|rbMinHp= 575|AoAweight= 0.45}}
 +
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|KwK 42 (75 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="6" | [[KwK 42 (75 mm)|75 mm KwK 42]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 79 || -8°/+20° || ±180° || N/A
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~11 || ~5
+
| ''Arcade'' || 5.71 || 7.91 ||9.60||10.62|| 11.29
 
|-
 
|-
|}
+
| ''Realistic'' || 3.57 || 4.20 ||5.10||5.64|| 6.00
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| < 650 || < 640 || < 450 || N/A
+
| 9.62 ||8.51||7.84|| 7.40
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
+
===== Ammunition =====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! colspan="3" | Engine
+
| PzGr 39/42 || APCBC || 191 || 188 || 173 || 156 || 140 || 126
! colspan="4" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Svenska Flygmotor RM2B ||  1
+
|}
| colspan="2" | 4,920 kg || colspan="2" | 282 kg/m<sup>2</sup>
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 
|-
 
|-
! colspan="3" | Engine characteristics
+
! rowspan="2" data-sort-type="text" | Ammunition
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
! 0%
! 8m fuel || 20m fuel || 28m fuel
+
! 50%
 +
! 100%
 
|-
 
|-
| 1,150 kg || colspan="2" | Afterburning centrifugal-flow turbojet
+
| PzGr 39/42 || 935 || 6.8 || 1.2 || 25 || 28.9 || +4° || 48° || 63° || 71°
| 5,398 kg || 6,136 kg || 6,627 kg || 7,080 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
| Sprgr. 42 || 700 || 5.74 || 0.1 || 0.5 || 725 || +0° || 79° || 80° || 81°
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
 
|-
 
|-
! Condition || 100% || WEP
+
|}
! 8m fuel || 20m fuel || 28m fuel || MTOW
+
 
 +
===== Ammo racks =====
 +
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]
 +
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
| ''Stationary'' || 2,070 kgf || 2,881 kgf
+
! class="wikitable unsortable" |Full<br />ammo
| 0.53 || 0.47 || 0.43 || 0.41
+
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |9th<br />  rack empty
 +
! class="wikitable unsortable" |10th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br />discrepancy
 
|-
 
|-
| ''Optimal'' || 2,070 kgf<br />(0 km/h) || 3,001 kgf<br />(0 km/h)
+
|| '''79''' || 77&nbsp;''(+2)'' || 71&nbsp;''(+8)'' || 62&nbsp;''(+17)'' || 53&nbsp;''(+24)'' || 44&nbsp;''(+33)'' || 35&nbsp;''(+42)'' || 31&nbsp;''(+46)'' || 16&nbsp;''(+61)'' ||4&nbsp;''(+73)'' || 1&nbsp;''(+78)'' || style="text-align:center" | Yes
| 0.55 || 0.49 || 0.45 || 0.42
 
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
Turret and large sides empty: 31 (+48)
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
;Armour
+
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MG 34 (7.92 mm)}}
  
* 64 mm bulletproof canopy windscreen
+
{| class="wikitable" style="text-align:center"
* 10 mm steel plate behind pilot's seat
+
|-
* 10 mm steel plate in the nose
+
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
 
+
|-
The stout little {{PAGENAME}} is a sneaky little fighter which might be underestimated during a head-on. A 64 mm bulletproof windscreen is in place, which, since it is sloped, provides 165 mm total protection, allowing the pilot to have a greater chance of survival in a head-on. However, unless highly experienced, pilots should avoid head-ons, especially against aircraft such as the [[Super Mystere B2]] and the [[G.91 YS]] which also feature 30 mm DEFA 552 cannons. Make sure to avoid the B2 as well, as the AA.20 air-to-air guided rockets will make the {{PAGENAME}} have a hard time standing up to this aircraft.
+
! colspan="7" | ''Coaxial mount''
 
+
|-
== Armaments ==
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
=== Offensive armament ===
+
! rowspan="1" | Fire rate <br> (shots/minute)
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
! rowspan="1" | Vertical <br> guidance
{{main|Akan m/55 (30 mm)}}
+
! rowspan="1" | Horizontal <br> guidance
 
+
|-
The '''''{{PAGENAME}}''''' is armed with:
+
| colspan="4" | 2,700 (150) || 900 || N/A || N/A
 
+
|-
* 4 x 30 mm Akan m/55 cannons, nose-mounted (100 rpg = 400 total)
+
|}
 
 
The {{PAGENAME}}, like many of the fighters of the time, got away from machine guns and was outfitted with harder-hitting autocannons, in this case, 30 mm ADEN cannons. The cannons are clustered around the central air-intake of the aircraft, resulting in optimal fire control as convergence is not an issue. However, the pilot must still correct for bullet drop for the 30 mm rounds. The four ADEN cannons only have 100 rounds per gun, requiring the pilot to exercise trigger control so not to waste ammunition. With these harder hitting rounds, however, only a quick burst is needed to send an aircraft down in a flaming heap.[[File:J29D_006.jpg|400px|thumb|right|'''{{PAGENAME}}''' firing off a [[m/49]] unguided rocket.]]
 
 
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|m/49|m/49A|m/51|m/55}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* 24 x 7,5 cm srak m/55 rockets
 
* 14 x 14,5 cm psrak m/49A rockets
 
* 14 x 15 cm srak m/51 rockets
 
* 4 x 18 cm hprak m/49 rockets
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
+
The Panther has a much stronger front glacis armour than its heavy tank companion [[Tiger H1|Tiger I]], with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.
Although the J29D is a fast jet capable of reaching high speed, at the start it can be pretty slow. The J29D has the chance to fight supersonic jets at its battle rating which it can't hunt down by itself. As such, the J29D is best used in teamwork with other jets to either catch up to the enemy plane or make them do manoeuvres to bleed some speed so the J29D can catch up. If faced with subsonic jets, it can keep up with them and stay on its tail thanks to its manoeuvrability. For the daredevils, the J29D has an excellent armament of choice to do head-ons with. These load outs would be best put to use if no teammate around to help you fight the enemy. Because the J29D has slow acceleration at the start of the game, it can have a hard time intercepting enemies at first. As the battle progresses and you will have worked up speed, this task will be made much easier.
 
 
 
The J29D can also be used as an excellent ground attacker for more experienced players who are used to aiming unguided rockets. It has a variety of rockets, allowing you to sufficiently take out a wide variety of targets (light, medium, heavy, etc.). With most loads having more than 10 rockets, an experienced player can take out a few ground targets each spawn. Along with the rockets, the four 30 mm guns, given the proper belt choice, can inflict heavy damage upon soft and somewhat hard targets as well.
 
  
Even as an excellent fighter, the J92D has dangerous enemies, mainly high-subsonic jets like MiG-17 and anti-air missile firing jets like G.91 YS and Swift F.7.  
+
One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...
  
=== Modules ===
+
In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as small as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.
 +
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
!Tier
! colspan="2" | Flight performance
+
! colspan="2" |Mobility
! Survivability
+
!Protection
! colspan="2" | Weaponry
+
! colspan="2" |Firepower
 
|-
 
|-
| I
+
|I
| Fuselage repair
+
|Tracks
 
|
 
|
 +
|Parts
 +
|Horizontal Drive
 
|
 
|
| Offensive 30 mm
 
| m/55
 
 
|-
 
|-
| II
+
|II
|
+
|Suspension
| Compressor
+
|Brake System
| Airframe
+
|FPE
 +
|Adjustment of Fire
 
|
 
|
| m/49A
 
 
|-
 
|-
| III
+
|III
| Wings repair
+
|Filters
|
 
 
|
 
|
| New 30 mm cannons
+
|Crew Replenishment
| m/51
+
|Elevation Mechanism
 +
|Smoke grenade
 
|-
 
|-
| IV
+
|IV
| G-suit
+
|Transmission
| Engine
+
|Engine
| Cover
+
|Add-on Armor
 +
|Artillery Support
 
|
 
|
| m/49
 
|-
 
 
|}
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->'''Pros:'''
 
 
'''Pros:'''
 
  
* Fast and agile
+
* Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]] or even the [[M4A3E2]]), piercing APCR for early cold war tanks (eg. [[M26 (Family)|M26]], [[T-44]], early [[Centurion (Family)|Centurion]]<nowiki/>s) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.
* Multi-role aircraft (fighter/attacker/interceptor)
+
* Heavily armored frontal hull is immune to most guns at 5.7 like the 85mm D5T and 76mm M1.
* Four nose-mounted 30 mm Akan autocannons
+
* Fast top speed, good hull traverse. Can get to positions in time.
* Accelerates well in a climb
+
* Adequate gun depression of -8° adapts most terrains well.
 +
* Reasonably cheap repair cost
 +
* Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Loses its agility at high speeds
+
* Gun mantlet is only 100mm, a huge and '''well-known''' weakspot to shoot at.
* Tends to up-tiered against planes which are faster
+
* Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.
* Bleeds through ammunition quickly - requires trigger patience
+
* Side ammo racks are prone to detonation when hit.
 +
* Terrible reverse speed of only -4 km/h, can get the player killed.
 +
* Weak side armor gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.
 +
* Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
 +
* High profile for a medium tank makes it harder to hide.
 +
* Roof armour of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Browning]]<nowiki/>s which are widely seen on American planes.
 +
* Although heavily armored, it can still get frontally penetrated and one-shot easily by a rather common tank: [[IS-2 (Family)|IS-2]].
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
[[File:J29D_002.jpg|450px|thumb|right|'''{{PAGENAME}}''' cruising the sky looking for targets.]]
+
===Development===
Following World War II, Sweden felt that they had fallen behind in technological advancements when it came to military aircraft and strove to rectify the situation while beefing up they considered was their current weak air defence. Jet propulsion technology was cutting-edge and Sweden was not to be left out. In 1945, Sweden's leading aeronautical firm began to work on design ideas of potential future fighter aircraft. Through a design contest, a clear winner emerged which was a barrel-shaped fighter which promised to be the faster and more agile of the proposed aircraft, this fighter was given the codename "R 1001".
+
The '''Panther''' development started as far back as 1938 as a replacement to the [[Pz.III F|Panzer IIIs]] and [[Pz.IV E|Panzer IVs]]. The program was called ''VK 20'' and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The ''VK 20'' was abandoned for the ''VK 30.02'' in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the [[Tiger H1|Tiger I]]) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.
 +
 
 +
The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the '''Panzerkampfwagen V Panther'''. Where it remained so until 1944, where Hitler removed the '''V''' in the designation for the name '''Panther'''. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.
 +
 
 +
===Design===
 +
The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the ''Schachtellaufwerk'' interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell.
 +
 
 +
The '''Ausf. D''' variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical "letterbox" flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943.
 +
 
 +
The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the [[Panther G|Panther G]]. The ''Schachtellaufwerk'' suspension system, like the [[Tiger H1|Tiger]], suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.
 +
 
 +
Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.
  
Initially designed with a straight wing, newly acquired German research data and even some Messerschmitt engineers themselves who fled to Sweden made the recommended change to wings with a 25-degree sweep, which highly stabilized and reduced the aircraft's drag as it approached the sound barrier. Adding to the aerodynamics of the wing shape, it was decided to not house the landing gear in the wings, but instead to have them retract into the fuselage of the aircraft. Wind-tunnel testing led to the refinement of wings and the fuselage of the aircraft. A straight-through airflow (from nose to engine to exhaust) was determined to be the best and easiest course of action for this aircraft and though initially, the de Havilland Goblin turbojet engine was to be used, it was determined that the newer de Havilland Ghost engine was already configured for a central circular air intake and would require the least amount of modifications to implement.
+
===Combat usage===
 +
The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in ''Operation Citadel'', Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive.  
  
Though through testing many faults and problems developed, each of these was addressed and mitigated so that in September 1948, the Saab 29 prototype was ready for its initial flight. The test pilot chosen for this flight was Englishman, Squadron Leader Robert A. "Bob" Moore. The test flight lasted for a half of an hour and after a successful landing, Moore commented on the aircraft stating that "on the ground, it's an ugly duckling – in the air, a swift." Like many aircraft which pick up a nick-name due to a specific feature or shape, the J 29 became known as the "Flygande Tunnan" (''The Flying Barrel'') or just "Tunnan" for short. Initially thought of as degrading, the nick-name Tunnan became the officially adopted name for this fighter.
+
After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.
  
Starting in 1948, production began and ran through 1956 when all-in-all, five variants of the J 29 (J 29A, J 29B, S 29C, J 29E, and the J 29F) were produced and put into active service. A total of 661 Tunnans were rolled off of the assembly room floor which over the years and out of all of the Saab aircraft produced, was the largest production run for Saab.
+
On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly [[M4|M4 Sherman]], equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as [[M10 GMC|M10 tank destroyers]] to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.
  
The J 29 is the first Swedish aircraft to see combat. In September 1961, after the United Nations asked for military support, five J 29Bs were stationed in the Republic of Congo to contribute to a UN peacekeeping mission (ONUC) in the region. The five J 29Bs were later reinforced by four more J 29Bs and two S 29C reconnaissance planes in 1962. No aircraft were lost during the ONUC despite large amounts of ground fire. When the ONUC was terminated in 1964, some of the Swedish aircraft were destroyed at their base as they were no longer needed at home and the cost to bring them home was deemed excessive.
+
After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.
  
===[[wt:en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en|Devblog]]===
+
=== In-game description ===
 +
"This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank.
 +
After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models.
 +
After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armor and a new chassis with large rollers and wide treads to the project.
  
While Sweden traditionally imported a great deal of military tech, including in its aircraft, Swedish aeronautical engineers nevertheless developed and built combat aircraft of their own design. Like the leading world powers, in the immediate post-war years Sweden focused its research capabilities on jet-powered aircraft. Even before the outbreak of World War II, research into jet engines was already taking place in Sweden, and the war gave industry experts the opportunity to acquire priceless experience studying the progress made by other countries, Germany in particular.
+
In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel.  
  
At the beginning of 1945, a project to build the first jet-powered fighter was born deep in SAAB headquarters. Immediately after the end of the war, Swedes bought the license to produce turbojet engines from the British company de Havilland, and they began converting their J-21 piston-engine fighters to jet-engine fighters. With the arrival of the new Ghost engine from the Brits and promising research into swept wings, SAAB began developing a fundamentally new kind of fighter, initially planned to be fitted with a jet engine. Within a short time, the Swedish Air Force received the J29 Tunnan. Named after the Swedish word for "barrel", based on its shape.
+
The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.
  
The Tunnan was an awkward-looking machine, but one with superb flight characteristics for the time, enabled by its swept wings. Judge for yourselves: successful testing took place in 1948, followed by mass production in 1951, and by 1954 the J29B modification set the world speed record in a closed circuit. That's impressive!
+
Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks.
 +
The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws."
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
 +
;Skins
  
;Images
+
* [http://live.warthunder.com/feed/camouflages/?q=%23panther_d '''Skins''' and '''camouflages''' for the Panther D from live.warthunder.com.]
<div><ul>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_004.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_005.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_006.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
  
;Videos
+
;Sights
{{Youtube-gallery|YD22i7Y8wHg|'''Saab 29 Tunnan''' - ''jaglavaksoldier''|Xd9m6rPtN3U|'''The Shooting Range #172''' - ''Pages of History'' section at 04:57 discusses the Saab J29 Tunnan.|hpPYamqFsO8|'''Premium Vehicles: SAAB J-29D''' - ''War Thunder Wiki''}}
 
{{break}}
 
  
== See also ==
+
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
  
;Other variants
+
;Videos
 +
{{Youtube-gallery|y1S7jHyFxdA|'''The Shooting Range #34''' - ''Pages of History'' section at 02:36 discusses the Panther I.|9rUocSj2dHc|Bovington Tank Museum Tank Chats: Panther}}
  
* [[J29A]]
+
==References==
* [[J/A29B]]
+
<references />
* [[J29F]]
 
  
;Comparable aircraft
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [[M.D.450B Ouragan]]
+
* ''reference to the series of the vehicles;''
* [[Super Mystere B2]]
+
* ''links to approximate analogues of other nations and research trees.''
* [[Hunter F 1]]
 
* [[MiG-9]]
 
* [[MiG-15]]
 
* [[F-86 (Family)|F-86]]
 
* [[La-15]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en|[Devblog] SAAB J 29D Jet Powered Fighter]]
 
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=224| (militaryfactory.com website) - Saab J29 Tunnan (Barrel) - Single-seat jet-powered fighter aircraft]
 
* [https://www.fighter-planes.com/info/j29.htm| (fighter-planes.com website) - J29 Tunnan SAAB]
 
* [http://plasticfantastique.com/walk_arounds/walkaround-the-saab-29-tunnan/| (plasticfantastique.com websites) - Walk around the SAAB 29 Tunnan (Picture gallery)]
 
  
{{AirManufacturer Saab}}
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{{Germany medium tanks}}
{{Sweden jet aircraft}}
 
{{Sweden premium aircraft}}
 

Revision as of 07:06, 30 May 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
germ_pzkpfw_v_ausf_d_panther.png
Panther D
AB RB SB
5.7 5.3 5.3
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game
This page is about the German medium tank Panther D. For other uses, see Panther (Disambiguation). For other vehicles of the family, see Panther tank (Family).

Description

GarageImage Panther D.jpg


The Pz.Kpfw. V Ausf. D (Panther D) is a rank III German medium tank with a battle rating of 5.7 (AB) and 5.3 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high power 75 mm gun and heavy front sloping armour.

The Panther is not like the Panzer IV you have become accustomed to in the line-up. The Panther D was historically made to fight in a long distance with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its rank if it can get these points. Thus, Panther should be played with a self-established "safe boundary" around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis
60 mm (56°) Lower glacis
40 mm (40°) Top
40 + 5 mm Lower
40 mm (29-31°) 16 mm
Turret 100 mm (11-12°) Turret front
60-100 (7-80°) + 10 mm Gun mantlet
45 mm (0-25°) 45 mm (20-30°) 16 mm
Armour Sides Roof
Cupola 80 mm 16 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.
  • Belly armour is 16 mm thick.
  • A 30 mm RHA plate separates the engine compartment from the crew compartment.
  • Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • The gun mantlet ring around the gun barrel is 300 mm thick.
  • Add-on armour adds tracks around the turret side and rear.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 62 5 44.8 0.45 1007 1,240 22.45 27.37
Realistic 55 5 575 650 12.82 14.35

Armaments

Main armament

Main article: KwK 42 (75 mm)
75 mm KwK 42
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
79 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.71 7.91 9.60 10.62 11.29
Realistic 3.57 4.20 5.10 5.64 6.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.62 8.51 7.84 7.40
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
PzGr 39/42 APCBC 191 188 173 156 140 126
Sprgr. 42 HE 11 11 11 11 11 11
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39/42 935 6.8 1.2 25 28.9 +4° 48° 63° 71°
Sprgr. 42 700 5.74 0.1 0.5 725 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Panther D.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
79 77 (+2) 71 (+8) 62 (+17) 53 (+24) 44 (+33) 35 (+42) 31 (+46) 16 (+61) (+73) (+78) Yes

Turret and large sides empty: 31 (+48)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,700 (150) 900 N/A N/A

Usage in battles

The Panther has a much stronger front glacis armour than its heavy tank companion Tiger I, with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.

One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...

In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far from your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close-range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weak points as small as possible. The slow turret traverse will also be a lower drawback at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Add-on Armor Artillery Support

Pros and cons

Pros:

  • Excellent cannon has a range of ammo for any type of enemy: great stock AP for common targets (eg. T-34-85M4 Sherman or even the M4A3E2), piercing APCR for early cold war tanks (eg. M26T-44, early Centurions) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity allows flexible ammo setups.
  • Heavily armored frontal hull is immune to most guns at 5.7 like the 85mm D5T and 76mm M1.
  • Fast top speed, good hull traverse. Can get to positions in time.
  • Adequate gun depression of -8° adapts most terrains well.
  • Reasonably cheap repair cost
  • Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain / map.

Cons:

  • Gun mantlet is only 100mm, a huge and well-known weakspot to shoot at.
  • Very poor turret traverse making it hard to respond to flankers or to get the gun on target. For close-quarter combat, great situational awareness and fast reaction is required which isn't beginner friendly.
  • Side ammo racks are prone to detonation when hit.
  • Terrible reverse speed of only -4 km/h, can get the player killed.
  • Weak side armor gets penetrated easily by Russian APHEBC (eg. BR-365A, BR-471). Cannot angle too much.
  • Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
  • High profile for a medium tank makes it harder to hide.
  • Roof armour of 16 mm is vulnerable to M2 Brownings which are widely seen on American planes.
  • Although heavily armored, it can still get frontally penetrated and one-shot easily by a rather common tank: IS-2.

History

Development

The Panther development started as far back as 1938 as a replacement to the Panzer IIIs and Panzer IVs. The program was called VK 20 and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet T-34 and KV-1 tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The VK 20 was abandoned for the VK 30.02 in April 1942. Daimler-Benz design for this project looks similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, the interleaved suspension system (like the Tiger I) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reasons the MAN was approved was that its turret was already in production while the DB used a completely new design. However, despite being built for a 30-ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.

The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the Panzerkampfwagen V Panther. Where it remained so until 1944, where Hitler removed the V in the designation for the name Panther. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.

Design

The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best-armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the Schachtellaufwerk interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a mediocre HE shell.

The Ausf. D variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical "letterbox" flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D was produced from January to September 1943.

The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had an unfortunate tendency to ricochet deflected rounds into the roof, it was, however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the Panther G. The Schachtellaufwerk suspension system, like the Tiger, suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.

Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.

Combat usage

The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in Operation Citadel, Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 per cent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 on August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defences to be bolstered beyond the German's expectations, causing the failure of the offensive.

After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles varies depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.

On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over the ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly M4 Sherman, equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as M10 tank destroyers to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.

After the war, Panther still saw a use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the war due to alloy shortages.

In-game description

"This combat vehicle was developed by the company MAN in 1941 and 1942 and was intended to become the Wehrmacht's primary tank. According to German classification, the Panther was considered a medium tank. After the outbreak of war with the Soviet Union, German troops encountered the new Soviet T-34 and KV tanks, which were superior to all of the Wehrmacht's available models. After examining the strengths and weaknesses of the Soviet tanks, German engineers added sloping armor and a new chassis with large rollers and wide treads to the project.

In the spring of 1942, MAN's prototype was approved and entered military service. This combat vehicle embodied the spirit of German tank construction: a front-mounted transmission compartment, rear engine compartment, and an individual, staggered torsion suspension designed by the engineer G. Kniepkamp. The tank's main armament was a 75 mm 7,5 cm KwK 42 L/70 tank gun produced by the company Rheinmetall-Borsig, with a long 70-caliber barrel.

The main advantage of this weapon was its high muzzle velocity, which gave it high accuracy and good penetration power. Its ability to knock tanks out was better than that of the majority of Soviet, American, and British tank guns. In this way, it even surpassed the famous 8,8 cm KwK 36 installed on the Tiger I.

Full-scale production of the tank began in January 1943. By September 1943, the companies Daimler-Benz AG, Henschel, and MAN had produced 850 Pz.Kpfw. V Ausf. D tanks. The vehicle's combat debut was the Battle of Kursk, where the variant exhibited low technical reliability. For this reason, the tank's losses were very high. Hasty development and adoption of tanks featuring a new design contributed to numerous minor flaws."

Media

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References


See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

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  • encyclopedia page on the tank;
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Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1