Difference between pages "Bfw. Jagdpanther G1" and "How to add Ammo Rack information to vehicle pages"

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{{Specs-Card|code=germ_panzerbefelhswagen_jagdpanther}}
 
{{About
 
| about = premium German tank destroyer '''{{PAGENAME}}'''
 
| other
 
| usage-1 = the regular version
 
| link-1 = Jagdpanther
 
| usage-2 = the other vehicles of the family
 
| link-2 = Panther tank (Family)
 
}}
 
  
== Description ==
+
===Purpose:===
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
This guide’s purpose is to assist users editing on the War Thunder Wiki on the creation of content regarding ammo racks for War Thunder’s ground vehicles. Methodology on creation of media pieces regarding ammo racks as well as the collection of data on ammo racks will be under the scope of this guide.
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This tank destroyer was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
 
  
== General info ==
+
===Responsibilities:===
=== Survivability and armour ===
+
Users are responsible for ensuring that the data and visual imagery presented are accurate and of a sufficient quality that the content is understood by a casual user on the War Thunder Wiki. A user must be able to obtain all necessary information of a ground vehicle’s ammo rack data from the ground vehicle’s wiki page without having to open another page.
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
===Definitions:===
'''Armour type:'''
+
*'''Ammunition rack''' (shortened to '''“ammo rack”''') - Stowage bins within a tank’s design that can be visible via the X-ray function in the Garage menu or in battle. These are depleted over use in battle and can be detonated in battle if one filled with ammunition is hit by a penetrating enemy shell.
 +
*'''Ready Rack''' - An ammunition rack affected by the “First-order” game mechanic. These are configured to be continually replenished in-game in order to facilitate faster gun loading or for a vehicle’s auto-loading system.
  
* Rolled homogeneous armour
+
===Prerequisites:===
* Cast homogeneous armour (Gun mantlet)
+
*Understanding of a selected ground vehicle’s ammo rack locations
 +
*Access to photo-altering programs such as Paint or Illustrator
 +
*Time
  
{| class="wikitable"
+
__TOC__
|-
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)
 
|-
 
| Hull || 80 mm (55°) ''Front glacis'' <br /> 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm
 
|-
 
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides a cumulative 20 mm of protection.
 
* Tracks and the lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
 
* Rear parts of the upper-side hull armour have tracks attached, adding additional 20 mm of armour.
 
* Belly armour is 20 mm thick.
 
  
=== Mobility ===
+
===Guide:===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
===='''''Familiarization Around Counting of Ammunition Racks'''''====
 +
*The numerical format regarding the individual ammunition pieces that can be brought inside a tank’s ammo rack can be found in the loadout screen prior to spawning into a battle. The numerical format will be laid out as (Number of shells being brought)\(Total shells carried in vehicle) (+ [Spare shells that can be brought]). An example of this loading screen can be seen below. As can be seen, the vehicle can carry a total of 45 rounds into combat, with a chosen load of 28 M62, 7 M93, and 2 M42A1 shells; which leaves a reserve of 8 more shells a user can bring into battle. These 8 shells, if not brought in, and treated as expended ammunition and the ammunition rack will be configured in the game as a tank that has fired 8 shells.
 +
[[File:Ammoracks_Loadout_screen_example.png|600px|center|]]
 +
*A variation of this format is replicated on the War Thunder Wiki. As can be seen from this example of a M18 GMC ammo rack, it has an indication of the maximum capacity of individual ammunition pieces it can carry (45 shells), with each column indicating an emptied ammo rack explaining the total shells the vehicle would have at that emptied rack stage, plus the number of shells expended/left behind in a manner similar to the in-game loadout screen (so in this case, the 1st ammo rack that will be emptied will be done if the M18 GMC does not bring 8 rounds).
  
{{tankMobility|abMinHp= 994|rbMinHp= 619|<!--AoAweight=(optional) -->}}
+
[[File:Ammo_Racks_wiki_UI.png|600px|center|]]
 +
===='''''Counting and Recording Ammo Rack Data'''''====
 +
*Recording data for ammo racks can be done in two methods. Through the Test Drive function or through the loadout screen through joining Normal or Custom battles.
 +
#In Test Drive, the selected ground vehicle will spawn with a full load every time. While beneficial for being thorough from full to empty ammunition settings, it can be tedious when trying to deplete the ammunition to get specific ammo rack numbers.
 +
#Spawning into battles gives the flexibility from the loadout screen in choosing the number of shells to bring in, and so can help in finding very specific ammo rack numbers. However, a mistake would require either a lengthy reload process on a captured point or a long respawn period by self-destructing and respawning with a different ammunition preset.
  
== Armaments ==
+
*When preparing to record ammunition rack data, prepare a set of data collecting tools such as personal note-taking equipment, as well as a key-bind on the X-ray function in battle (Controls -> Common -> X-ray (show vehicle modules)) so that a visual can be gained on the depleting ammo racks.
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|PaK 43 (88 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
*Once spawned in, ensure the vehicle is in a safe setting when preparing to expend ordinance for recording ammo-rack data. Steadily use up the ammunition while examining the ammo racks for any depletions. Record which ammo rack gets fully emptied and mark them in order.
|-
+
#Identify ammo racks as a bulk rather than the individual depleting shell. If there is a bundle of ten shells close together (which may or may not have a visual band wrapping around them) and the bundle depletes per shell fired, count the shell data instead when the entire ammo bundle empties Da rather than by the individual shell.
! colspan="6" | [[PaK 43 (88 mm)|88 mm PaK 43]]
+
#Vehicles with two-piece ammunition will also need to have the second piece of the ammunition counted in the data. This will be counted in its own row so make sure this data is also recorded.
|-
+
#This process is to be repeated until all ammo racks and their emptied shell amounts can be found.
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
[[File:M18_ammo_rack_test.png|600px|center|]]
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 60 || -8°/+14° || ±11° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.04 || 9.75 || __.__ || __.__ || 13.93
 
|-
 
| ''Realistic'' || 4.76 || 5.60 || __.__ || __.__ || 8.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 11.05 || __.__ || __.__ || 8.50
 
|-
 
|}
 
  
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
 
|-
 
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
 
|-
 
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110
 
|-
 
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
 
|-
 
|}
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
An M18 in test-drive during an ammo rack test. Testing for ammo rack #1 (to the right of the gun breech) which shows as half-depleted when the M18 has 38 shells, but we should only count the “empty” data only when the entire rack has been expended.
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°
 
|-
 
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100  || 62° || 69° || 73°
 
|-
 
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
[[File:M18_ammo_rack_test_fireA.png|600px|center|]]
[[File:Ammoracks_Jagdpanther.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] of the Jagdpanther.]]
+
After firing one more shell at 37 shells, ammo rack #1 becomes fully depleted, marking its “empty” status at 37 shells with 8 shells expended (or, 37 (+8)).
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''60''' || 46&nbsp;''(+14)'' || 31&nbsp;''(+29)'' || 16&nbsp;''(+44)'' || 1&nbsp;''(+59)'' || style="text-align:left" | Yes
 
|-
 
|}
 
  
Left side empty: 31&nbsp;''(+29)''
+
*Special considerations must be taken with vehicles with ready racks as in the ammo rack table on the wiki. These should be placed as the last racks to be emptied, despite being emptied first in combat. This is because the purpose of the ammo rack tables is to inform users how to reduce the number of filled ammo racks in the vehicles when they bring it into battle. Since these ready racks will be filled first no matter the number of shells brought in, the table of emptied racks should emphasize what racks will be emptied with a pre-loaded ammunition batch rather than battle expenditure.
  
=== Machine guns ===
+
[[File:AMX-13_Ammo_Rack_GuideA.png|600px|center|]]
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 34 (7.92 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
*This AMX-13 provides a good example of how first-order ammunition racks need to be treated differently. This tank has been loaded into battle with the ammunition setting 24 (+12) and so it spawned in combat with 12 less shells. If fired in combat, the12 shells would be depleted from the ready racks in the turret. However, since the AMX-13 was pre-loaded with 12 less shells instead, the shells from the other racks are instead transferred into the ready rack to fully load them, explaining the empty spaces in the AMX-13 hull where the shells would be.
|-
 
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
 
|-
 
! colspan="7" | ''Hull mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (150) || 900 || -5°/+10° || -10°/+5°
 
|-
 
|}
 
  
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and to cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set on fire if shot. It is also strongly advised to use this tank to engage at long range, and to change position often.
 
  
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour is sloped relative to incoming fire and thus negate a large part of the vehicle's defensive capabilities. By hiding behind buildings, trees and bushes, or behind a ridgeline,  its fighting capability is optimised. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with its right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are all on the left side of the vehicle.
 
  
'''Enemies worth noting:'''
 
  
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire/are distracted.
+
===='''''Creating the Ammo Rack visual identification image'''''====
  
=== Modules ===
+
To create the visual identification, you do not need some fancy photo editing program. All you need is to load paint or something which comes with your PC for free to do this.
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Hl.Gr 39
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| PzGr 40/43
 
| Smoke grenade
 
|-
 
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
=== Pros and cons ===
+
===='''''Rules for consistency'''''====
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
*Images must be uploaded under the filename “Ammoracks_{vehicle-name}.png” in the png image format. When the image is uploaded, the brackets "{" must be removed.
 +
*'''An example:''' Ammoracks_T90A.png it is also shown in '''''[[How_to_add_Ammo_Rack_information_to_vehicle_pages#How_to_Insert_the_image_onto_the_page:|Image U1]]'''''
  
* Great top speed for its protection level allows quick positioning and manoeuvring
+
*All images must be categorised, it’s important that: <nowiki>"[[Category:Ammo racks]]"</nowiki> is added to any ammo rack image.
* Excellent firepower: the high penetration, accurate trajectory and 10x scope magnification makes it great long-range sniper, easily destroying common foes such as the [[T-34-85]], [[M4 Sherman (Family)|M4 Sherman]], [[IS-2 (Family)|IS-2]], [[T-44]], etc
 
* Frontal armour is the same as a [[Panther A|Panther]] and has no weak spots, offering even better protection against the [[T-34-85]] and [[M4A1 (76) W]]
 
* It has five crew, rather than the four of previous tank destroyers, which increases survivability
 
* Flat frontal armour makes it easy to attach a lot of camouflage to conceal the tank destroyer
 
* Has fully functional hull machine gun
 
* Since it is an SPG, it requires fewer spawn points in realistic battles than a normal tank
 
  
'''Cons:'''
+
=====Main Armaments Rules=====
 +
**Projectiles (Shells) must be in yellow.
 +
**Propellents must be in orange.
 +
** An example can be seen on Image A1
  
* Bad reverse speed might get the player killed
+
=====Secondary Armament Rules=====
* Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20 pdr or [[IS-2 (Family)|IS-2]]'s BR-471 APHE can easily penetrate
+
** Secondary will now be in red
* Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate
+
** Additional text will be required to highlight secondary from the main armament.
* Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like [[M18 GMC|M18]]
+
** An example can be seen on Image A2
* A lot bigger than the [[StuG III G|StuG III]], [[Jagdpanzer IV|Jagdpanzer IVs]], and the [[Jagdpanzer 38(t)|Hetzer]], so may need to get used to the size and how to conceal it
 
* Penetration from the sides is often lethal as sides are littered with ammo
 
  
== History ==
+
===='''''The seven simple steps'''''====
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
===Development===
 
The formidable 8.8 cm Pak 43 anti-tank gun was created as a longer version of the 8.8 cm Kwk 36. Two attempts were made to fit this gun onto a self-propelled chassis, the first was the[[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn chassis was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer mounting the formidable 8.8 cm Pak 43, built on the [[Panther D|Panther]] chassis with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''', which Hitler preferred over the longer '''8.8 cm Pak 43/3 auf Panzerjäger Panther'''.
 
  
Throughout its production life of January 1944 to 1945, a total 415 of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanthers produced per month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was considered but never produced.
+
# Load X-ray view in game.
 +
# Take a screenshot (Either using Ansel or by pressing F12).
 +
# Load that screenshot into a photo editing program
 +
# Get the square box tool, or just add the numbers over the ammo rack. Set the colour of this box or numbers as the Rules for consistency  state.
 +
# Now draw this box over each one, just add the sequel number to each ammo rack box OR just insert a number for the sequence in which they are loaded into the cannon from (Same numbers as in “Familiarization Around Counting of Ammunition Racks”)
 +
# Upload this image on the wiki: Make sure to add “<nowiki>[[Category:Ammo racks]]</nowiki>” to the upload summary to correctly categorise the image
 +
# Insert the image onto the page
  
The Jagdpanther was a rather good design as a tank destroyer. It had a good power-to-weight ratio and had a gun that could penetrate any allied tank in service during the war. It did not suffer from as many reliability problems due to it's basis on the later [[Panther G|Panther Ausf. G]] model, which had fixed most of the Panther's initial problems. It also used an improved transmission and final drive (the two sources of most Panther issues), which were planned for the Panther II.
 
  
===Command variant===
+
=====To Load X-ray:=====
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, but they required a vehicle to house the commander of each battalion. So during the Jagdpanther's production, a command vehicle variant was also made from the Jagdpanther. These vehicles are distinguishable from regular-issue Jagdpanthers with the presence of more antennas to house the FuG8 30W radio that allows communication between the command tank and headquarters. Each battalion would have access to two '''Befehlswagen Jagdpanther''' for use to coordinate the battalion, other units in each battalion is 14 normal Jagdpanthers, 5 Bergepanthers for armour recovery, a repair company, two anti-aircraft platoons, a combat engineer platoon, and an armoured reconnaissance platoon
 
  
=== In-game description ===
+
[[File:GAME_UI_H_BUTTON1.jpg|600px|LEFT|]]
To equip the commanders of tank destroyer battalions, in the summer of 1944 production of a command vehicle based on the Jagdpanther tank destroyer was launched.
 
These command vehicles were equipped with a FuG8 30W radio station with ranges of 10 km (phone) and 50-80 km (Morse key). The transmitter operated on a medium frequency range, from 1130-3000 kHz. The receiver operated in the 835-3000 kHz range.
 
The FuG5 radio station was equipped with a whip antenna with a height of 2 meters, and the FuG8 radio, with a Sternantenne antenna with a height of 1.4 meters.
 
  
These vehicles served in detached anti-tank battalions. The organization of these battalions was established by the KStN 1149c government schedule, issued on March 1, 1944. A company consisted of 14 vehicles, and two more Panzerbefehlswagen Jagdpanthers were driven by the company's command staff. Each battalion had 3 companies. An additional maintenance company had 5 Bergepanthers. In addition, each battalion had a repair company, two anti-aircraft defense platoons, a combat engineer platoon, and a reconnaissance armored transport platoon. The command staff of the battalion had two command Jagdpanthers equipped with additional radio stations.
 
  
== Media ==
+
In the hangar you will see on the left, a button when this has been selected to be off. The vehicle will not show the interior view, which means ammo racks will not be viewable.
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
Skin and camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_panzerbefelhswagen_jagdpanther Bfw. Jagdpanther] on War Thunder Live.
 
  
== See also ==
+
=====Loading X-ray view:=====
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
[[File:Game_UI_H_BUTTON_X-RAY.jpg|600px|LEFT|]]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
  
* [[Jagdpanther]] - Non-premium version of the Bfw. Jagdpanther.
+
Once the X-ray button has been pressed, the vehicle will now look like this - If the vehicle has additional armour plates & armour installed such ERA which is common on Seventh rank ground vehicles.
  
== External links ==
+
[[File:GAME_UI_H_BUTTON_ADDTIONAL.jpg|600px|LEFT|]]
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
  
* [[Wikipedia:Jagdpanther|[Wikipedia<nowiki>]</nowiki> Jagdpanther]]
+
You can now see the difference, with and without that setting ticked - The vehicle is now cleaner and the ammo racks are now easier to see.
  
{{Germany tank destroyers}}
+
=====Taking a screenshot:=====
{{Germany premium ground vehicles}}
+
The image should look, something like this at the end. It’s important to make sure the ammo racks can clearly be seen for the viewer of the imager.
 +
[[File:Game_UI_X-RAY_Ammo_Racks_View.jpg|600px|LEFT|]]
 +
 
 +
Editing the screenshot in a photo editing application:
 +
 
 +
 
 +
All that needs to be done, is simply load the screenshot in a photo editing program, Photoshop, Paint - whatever program you have. To highlight the ammo racks.
 +
 
 +
=====Adding a box over the ammo rack:  (Image A1)=====
 +
[[File:Ammoracks_IS-2.png|600px|LEFT|]]
 +
=====Adding a number over the ammo rack: (Image A2)=====
 +
[[File:Ammoracks_T-35.png|600px|LEFT|]]
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===== How to upload the image on the wiki: (Image U1) =====
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[[File:Wiki_UI_Upload_EXAMPLE.jpg|600px|LEFT|]]
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*As shown here, the required text has been inputted into the upload summary: <nowiki>[[Category:Ammo racks]]</nowiki>
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* Name has been added to the: Ammoracks_vehiclename (Make sure it is a PNG or a JPEG)
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To upload an image on the War Thunder: Wiki - Make sure you are logged in, go to the left hand side bar and click “Tools” - It will expand and show a button called upload. Once this button has been clicked, it will load the above for you to upload the image.
 +
 
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===== How to Insert the image onto the page: =====
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The page should have this line of text which automatically inserts the image onto the correct page - that is why you have to follow our naming convention. If the page is a barebone page, copy this text word for word and insert this like of text under the Ammo rack header:
 +
 
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<pre>[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]</pre>
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To do this: click edit source and under the ===Ammo racks=== drop it in then press save and await for a wiki mod to approve the edit, which will happen very soon!
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*If the page is a very new page and it is missing all tables and everything relating to ammo racks go to [[WSP_Table_Templates#Ammo_racks| HERE,]] press edit source and copy everything listed under this header and paste it in.

Revision as of 15:21, 31 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack

Purpose:

This guide’s purpose is to assist users editing on the War Thunder Wiki on the creation of content regarding ammo racks for War Thunder’s ground vehicles. Methodology on creation of media pieces regarding ammo racks as well as the collection of data on ammo racks will be under the scope of this guide.

Responsibilities:

Users are responsible for ensuring that the data and visual imagery presented are accurate and of a sufficient quality that the content is understood by a casual user on the War Thunder Wiki. A user must be able to obtain all necessary information of a ground vehicle’s ammo rack data from the ground vehicle’s wiki page without having to open another page.

Definitions:

  • Ammunition rack (shortened to “ammo rack”) - Stowage bins within a tank’s design that can be visible via the X-ray function in the Garage menu or in battle. These are depleted over use in battle and can be detonated in battle if one filled with ammunition is hit by a penetrating enemy shell.
  • Ready Rack - An ammunition rack affected by the “First-order” game mechanic. These are configured to be continually replenished in-game in order to facilitate faster gun loading or for a vehicle’s auto-loading system.

Prerequisites:

  • Understanding of a selected ground vehicle’s ammo rack locations
  • Access to photo-altering programs such as Paint or Illustrator
  • Time


Guide:

Familiarization Around Counting of Ammunition Racks

  • The numerical format regarding the individual ammunition pieces that can be brought inside a tank’s ammo rack can be found in the loadout screen prior to spawning into a battle. The numerical format will be laid out as (Number of shells being brought)\(Total shells carried in vehicle) (+ [Spare shells that can be brought]). An example of this loading screen can be seen below. As can be seen, the vehicle can carry a total of 45 rounds into combat, with a chosen load of 28 M62, 7 M93, and 2 M42A1 shells; which leaves a reserve of 8 more shells a user can bring into battle. These 8 shells, if not brought in, and treated as expended ammunition and the ammunition rack will be configured in the game as a tank that has fired 8 shells.
Ammoracks Loadout screen example.png
  • A variation of this format is replicated on the War Thunder Wiki. As can be seen from this example of a M18 GMC ammo rack, it has an indication of the maximum capacity of individual ammunition pieces it can carry (45 shells), with each column indicating an emptied ammo rack explaining the total shells the vehicle would have at that emptied rack stage, plus the number of shells expended/left behind in a manner similar to the in-game loadout screen (so in this case, the 1st ammo rack that will be emptied will be done if the M18 GMC does not bring 8 rounds).
Ammo Racks wiki UI.png

Counting and Recording Ammo Rack Data

  • Recording data for ammo racks can be done in two methods. Through the Test Drive function or through the loadout screen through joining Normal or Custom battles.
  1. In Test Drive, the selected ground vehicle will spawn with a full load every time. While beneficial for being thorough from full to empty ammunition settings, it can be tedious when trying to deplete the ammunition to get specific ammo rack numbers.
  2. Spawning into battles gives the flexibility from the loadout screen in choosing the number of shells to bring in, and so can help in finding very specific ammo rack numbers. However, a mistake would require either a lengthy reload process on a captured point or a long respawn period by self-destructing and respawning with a different ammunition preset.
  • When preparing to record ammunition rack data, prepare a set of data collecting tools such as personal note-taking equipment, as well as a key-bind on the X-ray function in battle (Controls -> Common -> X-ray (show vehicle modules)) so that a visual can be gained on the depleting ammo racks.
  • Once spawned in, ensure the vehicle is in a safe setting when preparing to expend ordinance for recording ammo-rack data. Steadily use up the ammunition while examining the ammo racks for any depletions. Record which ammo rack gets fully emptied and mark them in order.
  1. Identify ammo racks as a bulk rather than the individual depleting shell. If there is a bundle of ten shells close together (which may or may not have a visual band wrapping around them) and the bundle depletes per shell fired, count the shell data instead when the entire ammo bundle empties Da rather than by the individual shell.
  2. Vehicles with two-piece ammunition will also need to have the second piece of the ammunition counted in the data. This will be counted in its own row so make sure this data is also recorded.
  3. This process is to be repeated until all ammo racks and their emptied shell amounts can be found.
M18 ammo rack test.png


An M18 in test-drive during an ammo rack test. Testing for ammo rack #1 (to the right of the gun breech) which shows as half-depleted when the M18 has 38 shells, but we should only count the “empty” data only when the entire rack has been expended.

M18 ammo rack test fireA.png

After firing one more shell at 37 shells, ammo rack #1 becomes fully depleted, marking its “empty” status at 37 shells with 8 shells expended (or, 37 (+8)).

  • Special considerations must be taken with vehicles with ready racks as in the ammo rack table on the wiki. These should be placed as the last racks to be emptied, despite being emptied first in combat. This is because the purpose of the ammo rack tables is to inform users how to reduce the number of filled ammo racks in the vehicles when they bring it into battle. Since these ready racks will be filled first no matter the number of shells brought in, the table of emptied racks should emphasize what racks will be emptied with a pre-loaded ammunition batch rather than battle expenditure.
AMX-13 Ammo Rack GuideA.png
  • This AMX-13 provides a good example of how first-order ammunition racks need to be treated differently. This tank has been loaded into battle with the ammunition setting 24 (+12) and so it spawned in combat with 12 less shells. If fired in combat, the12 shells would be depleted from the ready racks in the turret. However, since the AMX-13 was pre-loaded with 12 less shells instead, the shells from the other racks are instead transferred into the ready rack to fully load them, explaining the empty spaces in the AMX-13 hull where the shells would be.



Creating the Ammo Rack visual identification image

To create the visual identification, you do not need some fancy photo editing program. All you need is to load paint or something which comes with your PC for free to do this.

Rules for consistency

  • Images must be uploaded under the filename “Ammoracks_{vehicle-name}.png” in the png image format. When the image is uploaded, the brackets "{" must be removed.
  • An example: Ammoracks_T90A.png it is also shown in Image U1
  • All images must be categorised, it’s important that: "[[Category:Ammo racks]]" is added to any ammo rack image.
Main Armaments Rules
    • Projectiles (Shells) must be in yellow.
    • Propellents must be in orange.
    • An example can be seen on Image A1
Secondary Armament Rules
    • Secondary will now be in red
    • Additional text will be required to highlight secondary from the main armament.
    • An example can be seen on Image A2

The seven simple steps

  1. Load X-ray view in game.
  2. Take a screenshot (Either using Ansel or by pressing F12).
  3. Load that screenshot into a photo editing program
  4. Get the square box tool, or just add the numbers over the ammo rack. Set the colour of this box or numbers as the Rules for consistency state.
  5. Now draw this box over each one, just add the sequel number to each ammo rack box OR just insert a number for the sequence in which they are loaded into the cannon from (Same numbers as in “Familiarization Around Counting of Ammunition Racks”)
  6. Upload this image on the wiki: Make sure to add “[[Category:Ammo racks]]” to the upload summary to correctly categorise the image
  7. Insert the image onto the page


To Load X-ray:

GAME UI H BUTTON1.jpg


In the hangar you will see on the left, a button when this has been selected to be off. The vehicle will not show the interior view, which means ammo racks will not be viewable.

Loading X-ray view:

Game UI H BUTTON X-RAY.jpg

Once the X-ray button has been pressed, the vehicle will now look like this - If the vehicle has additional armour plates & armour installed such ERA which is common on Seventh rank ground vehicles.

GAME UI H BUTTON ADDTIONAL.jpg

You can now see the difference, with and without that setting ticked - The vehicle is now cleaner and the ammo racks are now easier to see.

Taking a screenshot:

The image should look, something like this at the end. It’s important to make sure the ammo racks can clearly be seen for the viewer of the imager. Game UI X-RAY Ammo Racks View.jpg

Editing the screenshot in a photo editing application:


All that needs to be done, is simply load the screenshot in a photo editing program, Photoshop, Paint - whatever program you have. To highlight the ammo racks.

Adding a box over the ammo rack: (Image A1)

Ammoracks IS-2.png

Adding a number over the ammo rack: (Image A2)

Ammoracks T-35.png

How to upload the image on the wiki: (Image U1)

Wiki UI Upload EXAMPLE.jpg

  • As shown here, the required text has been inputted into the upload summary: [[Category:Ammo racks]]
  • Name has been added to the: Ammoracks_vehiclename (Make sure it is a PNG or a JPEG)

To upload an image on the War Thunder: Wiki - Make sure you are logged in, go to the left hand side bar and click “Tools” - It will expand and show a button called upload. Once this button has been clicked, it will load the above for you to upload the image.

How to Insert the image onto the page:

The page should have this line of text which automatically inserts the image onto the correct page - that is why you have to follow our naming convention. If the page is a barebone page, copy this text word for word and insert this like of text under the Ammo rack header:

[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]

To do this: click edit source and under the ===Ammo racks=== drop it in then press save and await for a wiki mod to approve the edit, which will happen very soon!

  • If the page is a very new page and it is missing all tables and everything relating to ammo racks go to HERE, press edit source and copy everything listed under this header and paste it in.