Difference between pages "Me 262 A-2a" and "I-16 type 24"

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m (Armaments)
 
(Added basic information and tables.)
 
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{{Specs-Card|code=me-262a-2a}}
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{{Specs-Card|code=i-16_type24}}
 
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{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[I-16_(Disambiguation)|I-16 (Disambiguation)]]''}}
 
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
[[File:GarageImage_Me262A-2a.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
{{break}}
e '''Me 262 A-2a ''Sturmvogel''''' is a gift Rank V German jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event, and is currently now unobtainable.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian fighter {{Battle-rating|2}}. This aircraft was introduced in Update 1.39.
 
 
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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! rowspan="2" |Take-off run<br>(meters)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! ABN1K2-J
 
! RB
 
! RB
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 824 || 797 || 12,500 || 28.8 || 29.9 || 15.9 || 14.8 || 750
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
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! RB
 
! RB
 
|-
 
|-
| 909 || 865 || 12,500 || 27.7 || 28.0 || 24.5 || 20.0 || 750
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|-
 
|}
 
|}
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! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| || X || || X || X    <!-- ✓ -->
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| X || X || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! -
 
! -
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* 90 mm Bulletproof glass in cockpit front.
+
* No armour plating
* 16.5 mm Steel plates in front of 30 mm Mk 108 ammo boxes.
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* No armour glazing
* 15 mm Steel plates in fuselage in front of pilot.
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* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
* 15 mm Steel plates behind the pilot.
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* More fuel tanks located in wings near the fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
{{main|MK 108 (30 mm)}}
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{{main|MAC 1934 (7.5 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 30 mm MK 108 cannons (100 rpg = 200 total)
+
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
+
-->
The two cannons are arranged in the nose of the aircraft. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
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<!--=== Suspended armament ===
=== Suspended armament ===
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
{{main|SC250JA (250 kg)|SC500K (500 kg)|R4M}}
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<!--
 
+
=== Defensive armament ===
The '''''{{PAGENAME}}''''' can be loaded with the following external ordinance:
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
 
* Without load
 
* 24 x R4M rockets
 
* 2 x 250 kg SC250JA bombs (500 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
 
 
 
<!--=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
 
-->
 
-->
 
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The Me 262 A-2a has can be utilized in several possible ways:
 
 
'''Air-supremacy-fighter''': ''Find and destroy other fighters''. While the historic purpose of the Me 262 was bomber interception, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:
 
# Find a target already engaged in combat and busy or an enemy who is alone.
 
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).
 
# Proceed closer to the enemy aircraft with the energy advantage you hold.
 
# Launch a deadly surprise attack.
 
# Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed.
 
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.
 
# Ground attack with bombs or rocket
 
 
These tactics are virtually the same as used by the Fw 190 series and also works on all early jets ([[Meteor F.3]], [[P-80A-5|P-80]], [[MiG-9]], [[F2H-2 Banshee|F2H]], [[Kikka]], [[R2Y2 Keiun-KAI V1|R2Y2]]), etc.
 
 
Against later jets, ([[Sea Meteor F. Mk.3|Sea Meteor]], [[La-15]], [[F9F-2 Panther|F9F]]), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.
 
 
Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For '''a few''' turns, the A-2a can  out-manoeuvre most Korean War jets, apart from the naval carrier jets like the [[F9F-2 Panther|F9F Panther]] and [[Sea Meteor F. Mk.3|Seameteor]].
 
 
'''Bomber interceptor''': History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the A-2a has the option to carry up to 24, 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.
 
 
'''Ground attacker''': Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the A-2a has two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 second unlock) rockets can destroy light pillboxes, medium tanks, fortifications and mini bases with either the twin 250 Kg or single 500 Kg SC bomb. Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from short distance. Also, the Me 262 can get dragged up to games where it will face Korean War era jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes an viable option. The same applies if the last enemy is hiding and the tickets start to count down.
 
 
As a heavy fighter, the A-2a is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.
 
 
However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years younger than the 262 outclasses it. Against them, the 262's turn rate is your only advantage. Except Meteors. Avoid combat with Meteors if possible however if engaged in a sea meteor or later variant, do not simply dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual they will need to watch their altitude carefully.
 
 
The A-2a climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
Comparison:<br />
 
Other countries' first generation jets include the [[P-80A-5]], [[Meteor_F._Mk.3|Meteor Mk. 3]], [[Vampire_FB.5|Vampire]], [[MiG-9]], [[Kikka]] and [[Yak-15]]. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.<br />
 
'''Top speed''' goes to the [[F-80C-10_Shooting_Star|F-80]], followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.
 
 
The [[Sea_Meteor_F._Mk.3|Sea Meteor]] has the best '''acceleration''' in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allows for the most rapid dive in this time era.<br />
 
'''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal maneuvers are reserved for emergency situations and should be avoided accordingly.
 
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
!colspan = "1"| Tier
! Flight performance
+
!colspan = "2"| Flight performance
! Survivability
+
!colspan = "1"| Survivability
! Weaponry
+
!colspan = "2"| Weaponry
 
|-
 
|-
 
| I
 
| I
|  
+
| Fuselage Repair
 +
| Radiator
 
|  
 
|  
 
|  
 
|  
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| II
 
| II
 
|  
 
|  
|  
+
| Compressor
 +
| Airframe
 
|  
 
|  
 
|-
 
|-
 
| III
 
| III
|  
+
| Wings Repair
 +
| Engine
 
|  
 
|  
 
|  
 
|  
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| IV
 
| IV
 
|  
 
|  
|  
+
| Engine Injection
 +
| Cover
 
|  
 
|  
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
* Essentially the same aircraft as the 262 A-1a but with a lower BR (which can be a huge difference in the aircraft that this plane meets).
+
*
* Half of the default belt shells consist of minengeschoß shell, which is deadly against anything, especially bombers.
 
* Firing cannons does not slow you down as much as the A-1a.
 
* Decent energy retention.
 
* Able to be do some ground support with ordnance and then switch back as a fighter once payload is spent.
 
* Good roll rate at low speeds.
 
* Comes with a extremely unique camouflage paint scheme.
 
* Fairly maneuverable at low speeds compared to most early jets.
 
* Engine cowlings can be used in place of landing gear for emergency landings at high speed.
 
* Cheap repair cost in RB.
 
* Despite carrying only half the armament of the A-1a model, it is still a very capable fighter.
 
  
 
'''Cons:'''
 
'''Cons:'''
* Has only 2 30 mm MK 108 cannons, so precise aiming is required.
+
*
* Rather slow compared to most other jets, but it's mitigated by having a lower BR than most jets.
 
* Bad acceleration, just like most early jets.
 
* Sluggish rate of climb, even with upgrades, still get out-climbed by the propeller driven aircraft like the Mark 24 Spitfire.
 
* Not very nimble at high speeds.
 
* Despite being reward aircraft, it does not make the same amount of SL like a premium aircraft.
 
* Expensive repair cost in AB.
 
* Poor turn rate.
 
* Awful shell velocity for jet to jet combat ("snapshots" are possible, albeit very difficult).
 
* Despite the ability to carry ordnance, the 262 A-2a is not a dedicated ground support aircraft.
 
* Tends to "flip about" after doing a vertical manoeuver.
 
* Unusually high angle of attack is required for level flight at most speed ranges as the Me 262 A-2a tends to bleed energy when turning.
 
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time.
 
* Exposed jet engines that are very susceptible to damage.
 
  
 
== History ==
 
== History ==
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* ''other literature.''
 
* ''other literature.''
  
{{Germany jet aircrafts}}
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{{USSR fighters}}

Revision as of 03:14, 12 January 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
i-16_type24.png
I-16 type 24
AB RB SB
2.3 2.7 2.7
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft I-16 type 24. For other uses, see I-16 (Disambiguation)

Description

The I-16 type 24 in the garage


The I-16 type 24 Ishak is a Rank I Russian fighter with a battle rating of 2.3 (AB) and 2.7 (RB/SB). This aircraft was introduced in Update 1.39.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
ABN1K2-J RB AB RB AB RB
 ?  ? 9300  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9300  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 260  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

Armaments

Offensive armament

      Main article: Bombs-->

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5