Difference between pages "Do 335 B-2" and "Category:Barges"

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{{Specs-Card|code=do_335b_2}}
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{{DISPLAYTITLE:Barges}}
 
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
 
 
[[File:GarageImage_Do335B2.jpg|420px|thumb|left]]
 
{{break}}
 
The '''Do 335 B-2''' is a premium Rank IV German strike fighter with a battle rating of 5.7. It was introduced in [[Update 1.57 "Battle March"]].
 
 
 
The Do.335 can only be played as a ground attack or aircraft interceptor. It is not advised to dogfight or even to evade pursing enemy aircraft. However it is normally able to deliver a first strike.
 
 
 
It's three 30 mm and two 20 mm cannons are able to make short work of any enemy vehicle which may try to oppose this unique plane. Not only that, it is able to carry up to 1000 kg of bombs. Its airframe is one of the strongest in the game. It is able to take hit after hit and can survive hard landings without too much critical damage. When the enemy is on your six o'clock, the rear engine is the most common part to be destroyed during that engagement. If the enemy is coming from the front they will very likely destroy the front engine or knock your pilot out. However, having one of the engines destroyed will not cause an large problem apart from a slower plane. Nevertheless you should immediately disengage and return to base to repair.
 
 
 
'''''Taking off and landing:'''''<br>
 
The 'Pfeil' has a rare push-pull design, with large twin vertical stabilizers with pusher propeller mounted behind it.
 
* '''Taking Off:''' Taking off when fully loaded out with bombs very hard and long.  Do not force the plane to climb or you will hit the vertical stabilizer and cause damage to it. The worst case scenario results in the plane crashing.
 
* '''Landing:''' When on final approach, make sure you slow the plane down to ~270 km/h (~170 mph) before the gear and flaps are deployed. About 30 feet from the ground, lower the engine's throttle to 0% then flare slightly, land and apply full-brakes. **If you come in too steep, you will either hit the lower vertical stabilizer or the tail, if this happens - level the plane off and still continue with your landing. However in the worst case it could cause you to spin/roll and crash. The air frame is very strong so it should still be repairable in most cases. 
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 9,500 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 720 || 702 || 11,000 || 31.0 || 21.8 || 5.9 || 7.6 || 500
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 9,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 11,000 || ??.? || ??.? || ?.? || ?.? || 500
 
|-
 
|}
 
 
 
====Details====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flap
 
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| 940 || 270 || 450 || ~6 || ~3
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 380 || < 380 || < 380 || > 285
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 7,070 m || 2,880 hp || 3,280 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 8,300 m || 2,800 hp || 3,189 hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 9,200 m || 2,720 hp || 3,098 hp
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* 5 mm Steel - 2 x Ammunition protection plate
 
* 8 mm Steel - Behind pilot's seat
 
* 70 mm Bulletproof glass
 
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|MK 103 (30 mm)|MG 151/20 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
 
* 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
 
* 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)
 
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|SC250JA (250 kg)|SC500K (500 kg)}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with payloads such as:
 
 
 
* 2 x 250 kg SC250JA bombs (500 kg total)
 
* 1 x 500 kg SC500K bomb (500 kg total)
 
* 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
 
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
* The Do 335s all have poor rudders, but a very good roll rate. Try using the roll rate to compensate for the rudder. It will take some time to get used to it.
 
* When engaging a fighter, try to only pick head-ons and fighters that are unaware of you.
 
* The Do 335 is usually faster than most planes at high altitude, always be higher than the other team. If you're always higher or at the same level as the other team, you'll never be caught by other planes.
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 20 mm
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| Offensive 30 mm, ETC 250/II
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| New 20 mm Cannons
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 30 mm Cannons, ETC 500/III
 
|-
 
|}
 
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
* Very tough air frame.
 
* Very good roll rate
 
* Two engines in push-pull configuration - can fly with one engine if the other one is damaged.
 
* Great acceleration when no secondary ordnance are equipped.
 
* Excellent control in dives, it can dive at +450 mph (+725 kph) and still be able to pull out. 
 
* Excellent firepower - up to 95 mm of penetration with HVAP-T Belt.
 
* Excellent for hunting and destroying large enemy aircraft i.e. Bombers, float-planes. 
 
* Good choices for secondary bomb load, can carry up to 1000Kg.     
 
* Great RP and SL rewards
 
 
 
'''Cons:'''
 
* Large air frame.
 
* Long take off strip required due to it's heavy weight and large air frame.
 
* Long wings. 
 
* Long time to deploy landing gear.
 
* Pusher and puller propeller, dual configuration.
 
* It is easy to damage the rear propeller and/or lower rudder on take off and landing.
 
* Due to its unique configuration, it takes time to learn how to take off and land. 
 
* Rear engine overheats slightly faster.
 
* Rear engine is more likely to be damaged during combat. 
 
* Mediocre rudder. 
 
* Mediocre handling.
 
* Unable to dogfight any fighter aircraft due to it's large air frame.
 
 
 
== History ==
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
 
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
<!--''ETC.''-->
 
 
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
 
 
{{Germany twin-engine fighters}}
 

Revision as of 17:57, 4 January 2019

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