Difference between pages "Bf 109 E-7/U2" and "Do 335 B-2"

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m (Armaments)
 
m (Armaments)
 
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{{Specs-Card|code=bf-109e-7}}
+
{{Specs-Card|code=do_335b_2}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Bf_109_(Disambiguation)|Bf 109 (Disambiguation)]]''}}
+
 
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
[[File:GarageImage_Bf109E7U2.jpg|420px|thumb|left]]
+
[[File:GarageImage_Do335B2.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Bf 109 E-7/U2''' is a gift Rank II German fighter with a battle rating of 2.7 (AB/SB) and 3.0 (RB). It was introduced in Update 1.53 "Firestorm". The Bf 109 E-7 offers little difference from its historic predecessor, the [[Bf 109 E-4|Bf 109 E-4]], but is a model produced from the experience gained from the E-4. Notable differences include a newly designed aerodynamic propeller hub and additional bomb racks, the bomb racks also allowing the usage of drop tanks to extend its combat range.
+
The '''Do 335 B-2''' is a premium Rank IV German strike fighter with a battle rating of 5.7. It was introduced in [[Update 1.57 "Battle March"]].
 +
 
 +
The Do.335 can only be played as a ground attack or aircraft interceptor. It is not advised to dogfight or even to evade pursing enemy aircraft. However it is normally able to deliver a first strike.  
  
While essentially the same plane as the [[Bf 109 E-3|''E-3'']], the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic `[[Minengeschoß|Minengeschoße]]´. With two wing mounted [[MgFF|''MG FF/Ms'']] with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20mm-shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.
+
It's three 30 mm and two 20 mm cannons are able to make short work of any enemy vehicle which may try to oppose this unique plane. Not only that, it is able to carry up to 1000 kg of bombs. Its airframe is one of the strongest in the game. It is able to take hit after hit and can survive hard landings without too much critical damage. When the enemy is on your six o'clock, the rear engine is the most common part to be destroyed during that engagement. If the enemy is coming from the front they will very likely destroy the front engine or knock your pilot out. However, having one of the engines destroyed will not cause an large problem apart from a slower plane. Nevertheless you should immediately disengage and return to base to repair.
  
Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later war planes such as the [[P-47D-25|''P-47D'']]. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7/U2 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the [[Spitfire|''Spitfire'']], simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.
+
'''''Taking off and landing:'''''<br>
 +
The 'Pfeil' has a rare push-pull design, with large twin vertical stabilizers with pusher propeller mounted behind it.
 +
* '''Taking Off:''' Taking off when fully loaded out with bombs very hard and long.  Do not force the plane to climb or you will hit the vertical stabilizer and cause damage to it. The worst case scenario results in the plane crashing.
 +
* '''Landing:''' When on final approach, make sure you slow the plane down to ~270 km/h (~170 mph) before the gear and flaps are deployed. About 30 feet from the ground, lower the engine's throttle to 0% then flare slightly, land and apply full-brakes. **If you come in too steep, you will either hit the lower vertical stabilizer or the tail, if this happens - level the plane off and still continue with your landing. However in the worst case it could cause you to spin/roll and crash. The air frame is very strong so it should still be repairable in most cases.  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Line 20: Line 25:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 9,500 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 33: Line 38:
 
! RB
 
! RB
 
|-
 
|-
| 554 || 543 || 11,000 || 22.3 || 22.7 || 11.8 || 14.0 || 390
+
| 720 || 702 || 11,000 || 31.0 || 21.8 || 5.9 || 7.6 || 500
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 9,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 50: Line 55:
 
! RB
 
! RB
 
|-
 
|-
| 604 || 580 || 11,000 || 19.7 || 21.0 || 26.5 || 27.8 || 390
+
| ? || ? || 11,000 || ??.? || ??.? || ?.? || ?.? || 500
 
|-
 
|-
 
|}
 
|}
Line 81: Line 86:
 
! -
 
! -
 
|-
 
|-
| 789 || 320 || 500 || ~22 || ~10
+
| 940 || 270 || 450 || ~6 || ~3
 
|-
 
|-
 
|}
 
|}
Line 94: Line 99:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 370 || < 370 || < 420 || > 250
+
| < 380 || < 380 || < 380 || > 285
 
|-
 
|-
 
|}
 
|}
Line 108: Line 113:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,550 m || 1,050 hp || 1,172 hp  
+
| 7,070 m || 2,880 hp || 3,280 hp  
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 116: Line 121:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 8,300 m || 2,800 hp || 3,189 hp  
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
Line 124: Line 129:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 9,200 m || 2,720 hp || 3,098 hp  
|- -->
+
|-  
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* No armour plating
+
* 5 mm Steel - 2 x Ammunition protection plate
* No armour glazing
+
* 8 mm Steel - Behind pilot's seat
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* 70 mm Bulletproof glass
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
+
{{main|MK 103 (30 mm)|MG 151/20 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)
+
* 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)
+
* 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
 +
* 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}
+
{{main|SC250JA (250 kg)|SC500K (500 kg)}}
 
 
The '''''{{PAGENAME}}''''' can support the following ordinance options:
 
  
* 4 x 50 kg SC50JA bombs (200 kg total)
+
The '''''{{PAGENAME}}''''' can be outfitted with payloads such as:
* 1 x 250 kg SC250JA bomb (250 kg total)
 
  
 +
* 2 x 250 kg SC250JA bombs (500 kg total)
 +
* 1 x 500 kg SC500K bomb (500 kg total)
 +
* 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)
 
<!--
 
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
Line 161: Line 166:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
[[File:Cockpit_Bf109e3.jpg|x250px|thumb|right|Click to enlarge]]
+
* The Do 335s all have poor rudders, but a very good roll rate. Try using the roll rate to compensate for the rudder. It will take some time to get used to it.
The main armament is identical to that of the [[Bf 109 E-3|''Bf 109 E-3'']]. However, there is one critical difference. The [[MgFF/M]] can fire [[Minengeschoß|`Minengeschoss´ shells]]. Minengeschoss shells have a thin shell, allowing more incendiary material to be used; however the very same characteristics prevent these shells to be fired from older MG FF versions (like on the predecessor, E-3). Thus, the MgFF/Ms are far more powerful than the MG FFs.
+
* When engaging a fighter, try to only pick head-ons and fighters that are unaware of you.
 
+
* The Do 335 is usually faster than most planes at high altitude, always be higher than the other team. If you're always higher or at the same level as the other team, you'll never be caught by other planes.
The E-7 is able to load bombs, either 4 x 50 kg or 1 x 250 kg. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match - for example after refuelling/ restocking at the base. The bomb load is nowhere near big enough to make a fighter bombing trip worth it.
 
 
 
The DB 601N engine provides its maximum performance around 2000 m to 5000 m (6500 ft to 16500 ft respectively) and comes with WEP, providing +150 hp upon activation. The boost will last about one minute from normal operating temperatures.
 
 
 
====Tactics====
 
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)-->
 
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s. While often called Boom & Zoom aircraft, the 109s are not dedicated Boom'n'Zoomers and many other aircraft such as the [[Fw 190 A-1|''FW 190'']] do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines ones plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight up bounce, with a short extend from the target and a slowly increasing climb leading into an Immelmann tends to work best for rookie pilots. Remember to check your six and surroundings during the climb and just before diving back on your target.
 
 
 
With mounting experience on the side of the player, the [[Energy fighting|''energy fighting'']] abilities of the Bf 109 E-7/U2 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well timed uses of flaps, throttle and manoeuvres enable the Emil to quickly change the nature of the engagement in its favour.
 
 
 
When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire in short, controlled and well aimed bursts. Luckily, the E-7 holds 1000 rounds in each of its two [[MG 17]]s. Use these if you are inclined to spray and pray or are are about to engage ground targets.
 
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 204: Line 198:
 
| Fuselage Repair, Radiator
 
| Fuselage Repair, Radiator
 
|  
 
|  
|  
+
| Offensive 20 mm
 
|-
 
|-
 
| II
 
| II
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
| Offensive 30 mm, ETC 250/II
 
|-
 
|-
 
| III
 
| III
 
| Wing Repair, Engine
 
| Wing Repair, Engine
 
|  
 
|  
|  
+
| New 20 mm Cannons
 
|-
 
|-
 
| IV
 
| IV
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
|  
+
| New 30 mm Cannons, ETC 500/III
 
|-
 
|-
 
|}
 
|}
Line 227: Line 221:
  
 
'''Pros:'''
 
'''Pros:'''
* Great overall manoeuvrability
+
* Very tough air frame.
* Good acceleration
+
* Very good roll rate  
* Good rate of climb
+
* Two engines in push-pull configuration - can fly with one engine if the other one is damaged.
* Good continuous turn rate
+
* Great acceleration when no secondary ordnance are equipped.
* Good roll rate
+
* Excellent control in dives, it can dive at +450 mph (+725 kph) and still be able to pull out. 
* Good sustained turn rate
+
* Excellent firepower - up to 95 mm of penetration with HVAP-T Belt.
* Excellent MG ammunition load
+
* Excellent for hunting and destroying large enemy aircraft i.e. Bombers, float-planes. 
* Powerful 20mm cannons
+
* Good choices for secondary bomb load, can carry up to 1000Kg.     
* Can perform negative Gs
+
* Great RP and SL rewards
* Better cockpit visibility than [[Bf 109 F-4|Bf 109Fs]]
 
  
 
'''Cons:'''
 
'''Cons:'''
* Less than average instantaneous turn rate
+
* Large air frame.
* Control stiffening above 400 IAS(kph)
+
* Long take off strip required due to it's heavy weight and large air frame.
* Cannons have a limited amount of ammo
+
* Long wings. 
* Low-velocity cannons compared to others; [[Hispano]], [[MG 151/20 (20 mm)|MG 151/20]], etc.
+
* Long time to deploy landing gear.
* Relatively poor durability
+
* Pusher and puller propeller, dual configuration.  
* Harsh matchmaking
+
* It is easy to damage the rear propeller and/or lower rudder on take off and landing.
* Engine overheats relatively quick
+
* Due to its unique configuration, it takes time to learn how to take off and land. 
* Water radiator is prone to being damaged and leaking, compounding the overheating problem
+
* Rear engine overheats slightly faster.
* Missing its historical radiator and glass armour
+
* Rear engine is more likely to be damaged during combat. 
 +
* Mediocre rudder. 
 +
* Mediocre handling.
 +
* Unable to dogfight any fighter aircraft due to it's large air frame.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
The E-7 was used extensively in `Operation Barbarossa´ (invasion of USSR), it was eventually replaced by the [[Bf 109 F-4|''Friedrich'']]. Old machines remained in use though by other Axis nations, such as Romania and Hungary.
 
  
 
== Media ==
 
== Media ==
Line 263: Line 258:
  
 
== Sources ==
 
== Sources ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
* ''other literature.''-->
+
* ''other literature.''
* Radinger, Willy & Otto, Wolfgang, Messerschmit Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K, Aviatic Verlag, Oberhachingen: 2011
 
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=bf109b&versionscategory=6 "Falcon's Messerschmitt Bf 109 Hangar" Bf 109E subpage]
 
* [http://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#Bf_109E English Wikipedia: "Messerschmitt Bf 109 variants &ndash; Bf 109 E"]
 
* [http://kurfurst.org/#Emil "Performance Information Bf 109E"]
 
 
 
  
{{Germany fighters}}
+
{{Germany twin-engine fighters}}

Revision as of 16:57, 4 January 2019

Rank 6 USA
F-5C Pack
Do 335 B-2
do_335b_2.png
Do 335 B-2
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

GarageImage Do 335 B-2.jpg


The Do 335 B-2 is a premium Rank IV German strike fighter with a battle rating of 5.7. It was introduced in Update 1.57 "Battle March".

The Do.335 can only be played as a ground attack or aircraft interceptor. It is not advised to dogfight or even to evade pursing enemy aircraft. However it is normally able to deliver a first strike.

It's three 30 mm and two 20 mm cannons are able to make short work of any enemy vehicle which may try to oppose this unique plane. Not only that, it is able to carry up to 1000 kg of bombs. Its airframe is one of the strongest in the game. It is able to take hit after hit and can survive hard landings without too much critical damage. When the enemy is on your six o'clock, the rear engine is the most common part to be destroyed during that engagement. If the enemy is coming from the front they will very likely destroy the front engine or knock your pilot out. However, having one of the engines destroyed will not cause an large problem apart from a slower plane. Nevertheless you should immediately disengage and return to base to repair.

Taking off and landing:
The 'Pfeil' has a rare push-pull design, with large twin vertical stabilizers with pusher propeller mounted behind it.

  • Taking Off: Taking off when fully loaded out with bombs very hard and long. Do not force the plane to climb or you will hit the vertical stabilizer and cause damage to it. The worst case scenario results in the plane crashing.
  • Landing: When on final approach, make sure you slow the plane down to ~270 km/h (~170 mph) before the gear and flaps are deployed. About 30 feet from the ground, lower the engine's throttle to 0% then flare slightly, land and apply full-brakes. **If you come in too steep, you will either hit the lower vertical stabilizer or the tail, if this happens - level the plane off and still continue with your landing. However in the worst case it could cause you to spin/roll and crash. The air frame is very strong so it should still be repairable in most cases.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 9,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
720 702 11,000 31.0 21.8 5.9 7.6 500
Upgraded
Max Speed
(km/h at 9,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 11,000  ??.?  ??.?  ?.?  ?.? 500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
940 270 450 ~6 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 380 < 380 > 285
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,070 m 2,880 hp 3,280 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,300 m 2,800 hp 3,189 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
9,200 m 2,720 hp 3,098 hp

Survivability and armour

  • 5 mm Steel - 2 x Ammunition protection plate
  • 8 mm Steel - Behind pilot's seat
  • 70 mm Bulletproof glass

Armaments

Offensive armament

The Do 335 B-2 is armed with:

  • 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
  • 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)

Suspended armament

The Do 335 B-2 can be outfitted with payloads such as:

  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)

Usage in the battles

  • The Do 335s all have poor rudders, but a very good roll rate. Try using the roll rate to compensate for the rudder. It will take some time to get used to it.
  • When engaging a fighter, try to only pick head-ons and fighters that are unaware of you.
  • The Do 335 is usually faster than most planes at high altitude, always be higher than the other team. If you're always higher or at the same level as the other team, you'll never be caught by other planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 20 mm
II Compressor Airframe Offensive 30 mm, ETC 250/II
III Wing Repair, Engine New 20 mm Cannons
IV Engine Injection Cover New 30 mm Cannons, ETC 500/III

Pros and cons

Pros:

  • Very tough air frame.
  • Very good roll rate
  • Two engines in push-pull configuration - can fly with one engine if the other one is damaged.
  • Great acceleration when no secondary ordnance are equipped.
  • Excellent control in dives, it can dive at +450 mph (+725 kph) and still be able to pull out.
  • Excellent firepower - up to 95 mm of penetration with HVAP-T Belt.
  • Excellent for hunting and destroying large enemy aircraft i.e. Bombers, float-planes.
  • Good choices for secondary bomb load, can carry up to 1000Kg.
  • Great RP and SL rewards

Cons:

  • Large air frame.
  • Long take off strip required due to it's heavy weight and large air frame.
  • Long wings.
  • Long time to deploy landing gear.
  • Pusher and puller propeller, dual configuration.
  • It is easy to damage the rear propeller and/or lower rudder on take off and landing.
  • Due to its unique configuration, it takes time to learn how to take off and land.
  • Rear engine overheats slightly faster.
  • Rear engine is more likely to be damaged during combat.
  • Mediocre rudder.
  • Mediocre handling.
  • Unable to dogfight any fighter aircraft due to it's large air frame.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J