Difference between pages "Fw 190 A-5/U2" and "Do 335 A-1"

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m (Armaments)
 
m (Armaments)
 
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{{Specs-Card|code=fw-190a-5_u2}}
+
{{Specs-Card|code=do_335a_1}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Fw_190_(Disambiguation)|Fw 190 (Disambiguation)]]''}}
+
 
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage Fw190A5U2.jpg |420px|thumb|left]]
+
 
 +
[[File:GarageImage_Do335A1.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Fw 190 A-5/U2''' is a Rank III German fighter with a battle rating of 5.3 (AB), 4.3 (RB), and 4.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29. ''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. They fit the English designation rather well, too: The ''"Butcher-bird"''
+
The '''Do 335 A-1''' is a Rank IV German heavy fighter with a battle rating of 5.0 (AB), 5.7 (RB) and 5.3 (SB). It was introduced in Update 1.57 "Battle March".
 +
 
 +
The Do. 335 is a difficult plane to fly. It has good armament, however lacks anything else of substance. Sub-par climb, bad turning, and handling, as well as the lack of armor and a propensity to catch fire make this aircraft a very difficult grind. Pilots should utilize the air spawn, then climb as high as possible and go after bombers. Once available, the air belts are devastating against bombers; however, as the plane lacks armor and catches fire quickly, tailing should be avoided. It is also possible to Boom & Zoom with, however, the plane tends to veer off target in prolonged dives.
  
The Fw 190s are fighters, however this one can operate in a multi-role by loading external payloads. The added ordinance will increase the aircrafts damage dealing capability, however it will also negatively affect the fighter weight and aerodynamics, thus its combat ability too. Using it as a fighter-bomber (German: `''Jabo''´) is generally not advised, whereas this would typically be the duty of the [[Fw 190 F-8|190 F-8]].  
+
Contrary to popular belief the Do 335 ''`Pfeil´'' is not a super prop. The initial design was a ''`Schnellbomber´'' ''(speedy bomber)'', but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 ''`Moskito´''.
  
The best load out for a bombing role is a single 500 kg bomb. This will allow for slight inaccuracy as the extra 50 kg bombs are usually useless except a direct hit. To attack, be 1 km (3,000 ft) above the target and dive with throttle back and combat flaps extended with the aiming recital just in front of the Target. At 300 m release the bomb and use full elevator to pull out of the dive (don't forget to retract combat flaps during pull-out). Note if the altitude is any lower without a timer, when detonated,the bomb may also destroy you too. If attacking ships, attack inline with the Stern and bow to give you more of a target to hit, attacking from the port or starboard sides gives you a very small margin of error with the bomb falling short or going long past the ship.
+
Consequently flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: [[Do17 Z-7|Do 17 Z-7]] and [[Do 217 N-1|Do 217N]]. Both of which were coincidentally bombers by birth too. Exception to this trait is the fantastic roll-rate, accomplished by boosted ailerons as seen on the [[Ta152H-1|Ta 152H-1]].
  
 
== General info ==
 
== General info ==
Line 20: Line 23:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 8,500 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 33: Line 36:
 
! RB
 
! RB
 
|-
 
|-
| 639 || 618 || 10,200 || 22.4 || 22.3 || 8.4 || 10.5 || 391
+
| 737 || 721 || 11,400 || 30.7 || 31.3 || 10.3 || 12.3 || 500
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 50: Line 53:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || 10,200 || ??.? || ??.? || ?.? || ?.? || 391
+
| ? || ? || 11,400 || ??.? || ??.? || ?.? || ?.? || 500
 
|-
 
|-
 
|}
 
|}
Line 65: Line 68:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| ✓ || || ✓ || X || X    <!-- ✓ -->
+
| ✓ || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 81: Line 84:
 
! -
 
! -
 
|-
 
|-
| 860 || 860 || ___ || ~19 || ~19
+
| 940 || 270 || 450 || ~7 || ~4
 
|-
 
|-
 
|}
 
|}
Line 94: Line 97:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 420 || < 510 || < 510 || > 280
+
| < 380 || < 380 || < 380 || > 285
 
|-
 
|-
 
|}
 
|}
Line 108: Line 111:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,500 m || 1,604 hp || 1,822 hp  
+
| 7,070 m || 2,880 hp || 3,880 hp  
 
|-
 
|-
! colspan="3" | Setting 2
+
<!--! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 116: Line 119:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,900 m || 1,444 hp || 1,640 hp  
+
| ?,??? m || ?,??? hp || ?,??? hp  
 
|-
 
|-
<!--! colspan="3" | Setting 3
+
! colspan="3" | Setting 3
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 130: Line 133:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* 3 mm Steel - Engine cowling
+
* 8 mm Steel - Plate behind pilot seat
* 5 mm Steel - Engine cowling
 
* 6 mm Steel - Under engine plate
 
* 8 mm Steel - Under fuel tanks
 
* 5 mm Steel - Behind rear fuel tank
 
* 8 mm Steel - Seat plate
 
* 6 mm Steel - Seat plate
 
* 12 mm Steel - Headrest plate
 
* 57 mm Bulletproof glass
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
+
{{main|MK 103 (30 mm)|MG 151/15 (15 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG 151 cannons (250 = 500 total)
+
* 1 x 30 mm MK 103 cannon (70 rpg)
 
+
* 2 x 15 mm MG 151 cannon (200 rpg = 400 total)
The two cannons are arranged with one mounted in each of the wings near the wing roots. If continuously fired, both cannons will run out of ammunition at the same time.
 
  
 +
The two 15 mm cannons and 30 mm cannon are all nose mounted in the aircraft.
 
=== Suspended armament ===
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
{{main|SC250JA (250 kg)|SC500K (500 kg)}}
  
The '''''{{PAGENAME}}''''' can mount suspended ordinance, options of which include:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
* Without load
+
 
* 4 x 50 kg SC50JA bombs
+
* 2 x 250 kg SC250JA bombs (500 kg total)
* 1 x 250 kg SC250JA bomb
+
* 1 x 500 kg SC500K bomb (500 kg total)
* 1 x 500 kg SC500K bomb
+
* 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)
* 2 x 210 mm Wfr.Gr.21 rockets
 
 
<!--
 
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
Line 168: Line 162:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
[[File:Fw190a5_cockpit.jpg|thumbnail|right|The Fw 190 A-5's instrument panel.]]
+
Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmaneuver this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of leveling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.
The Fw 190A-5/U2, as all the planes in this line, are some of the best "Boom and Zoomers" in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight'' as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.
 
  
====Tactics====
+
Made a problematic aircraft to master by its poor maneuverability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordinance, and considering it's speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for it's poor anti-aircraft capabilities.
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)-->
 
In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain top speed, so do not be too quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.
 
  
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wingloading (and partly woodenwings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course this could also be you.
+
The Do 335’s design flaws make it particularly inapt at chasing other planes. It is nigh-impossible to try to aim while performing a dive, since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.
  
====Counter-tactics====
+
====Counter-Tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
When facing a A5/U2 you want to start out with an energy advantage. Things that you don’t want to allow are head ons or prolonged dives, both of these favor the FW’s durable construction. Other things that you should be wary off is to never underestimate the high speed agility off the FW or its ability to sustain damage. If you can get a FW to engage in a prolonged turnfight then you’ve essentially won. FW's are going to position themselves in a way that either allows a head on or a dive on your tail, by cutting into their dive you can force them to steepen it and most likely have to zoom out . Head ons are best avoided unless you’re in an equally well armed and armored plane such as an F4U-1c, in which they are still risky.
+
The Do 335 is fast in a dive, but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the center-mounted cannons, it is best to avoid head-ons.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 210: Line 201:
 
| Fuselage Repair, Radiator
 
| Fuselage Repair, Radiator
 
|  
 
|  
| ETC 50
+
| Offensive 15 mm
 
|-
 
|-
 
| II
 
| II
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| Offensive 20 mm, ETC 501 I
+
| Offensive 30 mm, ETC 250/II
 
|-
 
|-
 
| III
 
| III
| Wing Repair, Engine  
+
| Wing Repair, Engine
 
|  
 
|  
| ETC 501 II
+
| New 15 mm Cannons
 
|-
 
|-
 
| IV
 
| IV
| Engine Injection
+
| Engine
 
| Cover
 
| Cover
| New 20 mm Cannons, R6 Modifications
+
| New 30 mm Cannons, ETC 500/III
 
|-
 
|-
 
|}
 
|}
Line 233: Line 224:
  
 
'''Pros:'''
 
'''Pros:'''
* Durable construction and power plant
+
* Excellent top speed at very high altitudes
* Great diver and can pull high g maneuvers
+
* Great armament
* Great energy retention
+
* Great dive top speed
* More maneuverable than the normal [[Fw 190 A-5|A5]] due to loss of two cannons
+
* Great roll rate
* Able to mount bombs or suspended armament
+
* Internal bomb bay for second payload drop
* Suspended armament provides devastating firepower only rivaled by some heavy or jet fighters.
 
  
 
'''Cons:'''
 
'''Cons:'''
* Slow turn time
+
* Bad acceleration
* Mediocre climber
+
* Sub par climb rate
* All about planning and positioning when fighting a foe
+
* Sub par top speed at sea level
* Mediocre acceleration
+
* Tends to over-steer with mouse control on rudders and elevators, resulting in worse manuverabillity overall as you either will have to turn more gently in order to avoid over-steering, or wait for the instructor to compensate.
* (AB) High battle rating of 6.0, often pitching it against planes that can out-turn, out-climb and out-run it.
+
* Steering in a dive results in very poor accuracy.
* Additional armaments impact the planes performance significantly more than most other gunpods.
+
* Alignment of the engines along the center axis makes it extremely easy for either one or both to get damaged when attacked by enemy fighters, and potentially set on fire.
 +
* Heavily reliant on it's 30 mm Mk 103 with limited ammo to do the damage dealing as the 15 mm MG 151's won't be able to suffice considering the aircraft's handling.
 +
 
  
 
== History ==
 
== History ==
Line 266: Line 258:
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany fighters}}
+
{{Germany twin-engine fighters}}

Revision as of 16:45, 4 January 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
do_335a_1.png
Do 335 A-1
AB RB SB
4.0 4.3 5.0
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Do 335 A-1.jpg


The Do 335 A-1 is a Rank IV German heavy fighter with a battle rating of 5.0 (AB), 5.7 (RB) and 5.3 (SB). It was introduced in Update 1.57 "Battle March".

The Do. 335 is a difficult plane to fly. It has good armament, however lacks anything else of substance. Sub-par climb, bad turning, and handling, as well as the lack of armor and a propensity to catch fire make this aircraft a very difficult grind. Pilots should utilize the air spawn, then climb as high as possible and go after bombers. Once available, the air belts are devastating against bombers; however, as the plane lacks armor and catches fire quickly, tailing should be avoided. It is also possible to Boom & Zoom with, however, the plane tends to veer off target in prolonged dives.

Contrary to popular belief the Do 335 `Pfeil´ is not a super prop. The initial design was a `Schnellbomber´ (speedy bomber), but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 `Moskito´.

Consequently flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: Do 17 Z-7 and Do 217N. Both of which were coincidentally bombers by birth too. Exception to this trait is the fantastic roll-rate, accomplished by boosted ailerons as seen on the Ta 152H-1.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 8,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
737 721 11,400 30.7 31.3 10.3 12.3 500
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 11,400  ??.?  ??.?  ?.?  ?.? 500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
940 270 450 ~7 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 380 < 380 > 285
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,070 m 2,880 hp 3,880 hp

Survivability and armour

  • 8 mm Steel - Plate behind pilot seat

Armaments

Offensive armament

The Do 335 A-1 is armed with:

  • 1 x 30 mm MK 103 cannon (70 rpg)
  • 2 x 15 mm MG 151 cannon (200 rpg = 400 total)

The two 15 mm cannons and 30 mm cannon are all nose mounted in the aircraft.

Suspended armament

The Do 335 A-1 can be outfitted with the following ordinance:

  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)

Usage in the battles

Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmaneuver this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of leveling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.

Made a problematic aircraft to master by its poor maneuverability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordinance, and considering it's speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for it's poor anti-aircraft capabilities.

The Do 335’s design flaws make it particularly inapt at chasing other planes. It is nigh-impossible to try to aim while performing a dive, since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.

Counter-Tactics

The Do 335 is fast in a dive, but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the center-mounted cannons, it is best to avoid head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 15 mm
II Compressor Airframe Offensive 30 mm, ETC 250/II
III Wing Repair, Engine New 15 mm Cannons
IV Engine Cover New 30 mm Cannons, ETC 500/III

Pros and cons

Pros:

  • Excellent top speed at very high altitudes
  • Great armament
  • Great dive top speed
  • Great roll rate
  • Internal bomb bay for second payload drop

Cons:

  • Bad acceleration
  • Sub par climb rate
  • Sub par top speed at sea level
  • Tends to over-steer with mouse control on rudders and elevators, resulting in worse manuverabillity overall as you either will have to turn more gently in order to avoid over-steering, or wait for the instructor to compensate.
  • Steering in a dive results in very poor accuracy.
  • Alignment of the engines along the center axis makes it extremely easy for either one or both to get damaged when attacked by enemy fighters, and potentially set on fire.
  • Heavily reliant on it's 30 mm Mk 103 with limited ammo to do the damage dealing as the 15 mm MG 151's won't be able to suffice considering the aircraft's handling.


History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J