Using mission templates

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The aim of templates is to free the mission creator from having to rewrite the same logic in different projects. To connect a template, you must import it into the mission. Templates are configured in a given project using variables. Unfortunately, variables are not imported; they must be declared anew in each mission and given default values which are fraught with bugs. In addition, any changes to the template which add or change a variable type must be accompanied by editing all its missions, so it is not recommended to change templates.

base_logic_template.blk

This template provides the basic logic of all missions. As of now, this logic is in the form of a script which destroys ground units over time. For the template to work correctly, all units which must be destroyed in the mission must be located in the squad t1_land_squad for team A, and in t2_land_squad for team B.

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