Difference between pages "T-80U" and "Ki-44-II hei (China)"

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(Updated page template, removed extra armament table)
 
(Pros and cons)
 
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{{Specs-Card|code=ussr_t_80u}}
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{{Specs-Card|code=ki_44_2_hei_china}}
 
+
{{About
 +
| about = Chinese fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Ki-44 (Family)
 +
}}
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It has identical performance to the original Japanese [[Ki-44-II hei]].
 +
 
 +
The "Shoki" was named after a powerful king of demons in Chinese mythology, Zhong Kui, said to have a grotesque appearance. The squat and stubby Ki-44 will not be winning any beauty contests, especially not with its degraded camouflage in Chinese service, but it has incredible flight performance for its rank and can be a dangerous opponent in the hands of a skilled pilot. Pilots familiar with the earlier [[CW-21]] will find some similarities in its performance and tactics. This machine was built for speed and climb, but as can be expected for Japanese fighters, its agility is still good compared to planes from other nations.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
The armour protection of the {{PAGENAME}} is exceptional, especially if the incoming round hits one of the CONTACT-5 ERA plates. The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breach, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80U is a small target in itself; the weaker parts of its armour are even smaller.
 
  
Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability. However, as with all Russian auto-loaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. It's also worth noting that the placement of the ammo rack, below the turret in a carousel-style setup, leaves the T-80U particularly vulnerable to side shots causing ammunition detonation. The protection of the T-80U is very similar to the T-64B in terms of the size and placement of the weak areas. The sides of your tank should always be protected, and when engaging an enemy, your front armour should always be aligned directly towards him to reduce the risks of a shot penetrating your weaker side. The tank does, however, have some CONTACT-5 ERA on its upper front skirts, meaning that you have some extra protection against kinetic penetrators, and a lot against chemical shells, until the ERA bricks are detonated (leaving the area vulnerable for another hit).
+
A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21-degree angle at 98% throttle. The Ki-44 will maintain a >25 m/s climb rate with WEP below 4,000 m. However, the engine ''will'' overheat on WEP very quickly below 5,500 m if manual engine controls are not used.
  
As mentioned above, the T-80U also benefits from the typical low silhouette Russian tankers will be accustomed to, with the vehicle being significantly smaller than its competitors. This allows the T-80U to be hidden behind small terrain deformities which other MBTs would otherwise be visible. It's also harder for an enemy tank commander to immediately tell which area is the most vulnerable.
+
It is a fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim.
  
=== Mobility ===
+
{| class="wikitable" style="text-align:center"
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
|-
 
+
! colspan="8" | Characteristics
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}
 
 
 
The mobility of the {{PAGENAME}} is actually much better than that of the [[T-80B]], despite the U model weighing three tons more. This is thanks to the improved engine mounted in the{{PAGENAME}} which has a stock engine power of 1,106 hp, going up to 1,250 hp once the appropriate modules have been researched. It has a maximum speed of 69 km/h (43 mph) forward and -9.7 km/h (-6 mph) in reverse.  The one downside is the traverse in neutral, taking around 19 seconds for a full 360° spin, but this can be greatly reduced if the tank is already in at least in 3rd gear.
 
 
 
As with most Russian MBTs, the reverse speed (-9.7 km/h (-6 mph)) does leave the tank vulnerable in situations where a fast retreat would be preferable. The commander should always be aware of his immediate surroundings and have a plan to get out of the area in case of a debilitating hit.
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
[[File:T-80U No.864 in Vietnam.jpg|400px|thumb|right|'''{{PAGENAME}}''' No.864 engaged in combat in Vietnam]]
 
{{main|2A46M-1 (125 mm)}}
 
 
 
The T-80U is armed with the same 125 mm cannon found in the [[T-80B]], with its 3BM42 "Mango" round proving competitive against other Rank VII offerings. As with previous vehicles of the family, the main gun is auto-loaded, so the loss of a crew member does not affect the loading times and the 6.5-second loading speed is competitive when compared to the 120 mm guns on the Leopard 2A5 and M1A1 Abrams. One notable perk of the auto-loader mechanism is that the gun will be reloaded even if the gunner is knocked out, if you're fighting a fire, or repairing. It does however also come with the drawbacks of a reload time that cannot be improved, the large ammo carousel concentric with the turret, and the chance of a single penetrating shot detonating the ammo racks. Another thing to note, since update 1.97 if the tanks battery runs out of power, the autoloader will not function and the cannon will need to be manually loaded, which is a much slower process.
 
 
 
As with the T-80B and T-64B, the T-80U can launch missiles out of its gun. Unlike the previous two vehicles though, it gets the upgraded 9M119 which has 700 mm of penetration compared to the previous ATGM's 650 mm penetration. These ATGM's can prove useful for shooting over hills to hit a hiding enemy or to engage helicopters or low-flying aircraft.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="8" | ''Stock''
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" | Max altitude<br>(meters)
! Stock !! Full !! Expert !! Aced
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! ''Arcade''
+
! AB !! RB !! AB !! RB !! AB !! RB
| rowspan="2" | 45 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 26.9 || __.__ || __.__ || __.__ || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50
 
 
|-
 
|-
! ''Realistic''
+
| 582 || 566 || {{Specs|ceiling}} || 20.9 || 21.5 || 14.3 || 14.3 || 320
| 14.28 || 16.80 || __.__ || __.__ || __.__
 
 
|-
 
|-
|}
+
! colspan="8" | ''Upgraded''
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
+
| 632 || 606 || {{Specs|ceiling}} || 19.7 || 20.0 || 24.5 || 18.8 || 320
 
|-
 
|-
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
+
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
+
! colspan="5" | Features
 
|-
 
|-
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| 9M119 || ATGM || 700 || 700 || 700 || 700 || 700 || 700
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
+
! + !! -
 
|-
 
|-
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 400 || ~12 || ~8
|-
 
| 3BK18M || HEATFS || 905 || 19.0 || N/A || 0.1 || 2,790 || 65° || 72° || 77°
 
|-
 
| 3OF26 || HE || 850 || 23.0 || 0.1 || 0.1 || 5,240 || 79° || 80° || 81°
 
|-
 
| 9M119 || ATGM || 400 || 23.3 || N/A || 0.01 || 3,600 || 80° || 82° || 90°
 
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="4" | Optimal velocities
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''45''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 400 || < 400 || < 450 || > 335
 
|-
 
|-
 
|}
 
|}
 
==== Optics and night vision ====
 
 
The T-80U has two night vision modifications. The first modification "NVD" is unlocked at tier 3 and grants access to an image intensifier for each crew member. The second modification "NVD Upgrade" is unlocked at tier 4 and replaces the gunner's image intensifier with a thermal imager.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="7" | {{PAGENAME}} [[Optics]]
 
 
|-
 
|-
! rowspan="3" |Type of optic
+
! colspan="3" | Compressor (RB/SB)
! rowspan="3" |Magnification
+
|-
! colspan="5" |[[Night Vision Devices]]
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="3" |Image Intensifier
+
! Optimal altitude
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
+
! 100% Engine power
! rowspan="2" |Notes
+
! WEP Engine power
 
|-
 
|-
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
+
| 1,386 m || 1,420 hp || 1,613 hp
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
 
|-
 
|-
! Gunner's Sight
+
! colspan="3" | Setting 2
| X2.7 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 
 
|-
 
|-
! Commander's View
+
! Optimal altitude
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Driver's View
+
| 4,443 m || 1,300 hp || 1,477 hp
| X1 || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
! colspan="3" | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
|-
+
 
! Max Range
+
* 10.5 mm Steel plate behind the pilot
! Beam Width
+
* 10.5 mm Steel plate - headrest
! Location / Notes
+
 
|-
+
While it lacks bulletproof glass or self-sealing fuel tanks, the rear armor is helpful for preventing untimely pilot-snipes from low-caliber machine guns when being chased. Head-ons should be avoided and attacks on bombers should be made with caution.
| 1,400 m || 8.2° || Searchlight mounted on turret front, just right of the gun. Light moves up and down with main gun.
+
 
|-
+
 
|}
+
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
 
 +
{{main|Ho-103 army (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (250 rpg = 500 total)
 +
* 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)
 +
 
 +
The Ki-44-II hei is armed with four Ho-103 heavy machine guns, with a total of 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the [[Browning M2 (12.7 mm)|M2 Brownings]] or [[Berezin UB (12.7 mm)|Berezin UB]] machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either ''Stealth'' or ''Air targets'' belts depending on play style.
 +
 
 +
 
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
 
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
 +
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
 +
 
 +
The Ki-44 is not suited for ground attack and bomb loadouts should generally be avoided. In Ground RB the 100 kg bombs may be helpful if no alternatives aircraft are available for CAS, but they are rather weak and need to land on or very close to their target to secure kills reliably.
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
In-game, the Ki-44 is the pinnacle of point interceptors at its battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defences can also do a lot to you. When attacking a bomber, do it in high-speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing.
 +
 
 +
If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical manoeuvres to maximise your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal manoeuvres are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Do not turn fight against more maneuverable aircraft like Zeros or Spitfires. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate.
 +
 
 +
The Ho-103 machine guns are not the best of armaments. They use a shorter cartridge than the familiar M2 Browning used by US aircraft and have a significantly lower muzzle velocity. In addition, the rounds currently have extremely high drag and the HE rounds included in certain belts are not modeled as containing any explosive filler. It is a good idea to use them at close distances as mentioned earlier and to lead the target generously when performing deflection shots. The Ki-44's excellent flight characteristics will at least provide more opportunities to attack and wear down its enemies.
  
=== Machine guns ===
+
Note that some planes at or below the Chinese Ki-44's rank that it can face are capable of matching it in speed. The German [[He 100 D-1]] is still ludicrously fast (higher top speed while stock than a spaded Ki-44) and the Italian [[C.202]] is only slightly slower, so against these opponents it pays to be more cautious. On the bright side, neither of these aircraft are particularly agile or well armed.
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
=== Manual Engine Control ===
|-
+
{| class="wikitable" style="text-align:center"
! colspan="5" | [[NSVT (12.7 mm)|12.7 mm NSVT]]
 
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="7" | MEC elements
 
|-
 
|-
| Pintle || 300 (150) || 700 || -10°/+60° || ±180°
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
|}
+
! Oil !! Water !! Type
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 1,250 (250) || 700 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
Learning to use terrain to hide the lower front plate and hull if possible is key to surviving. Like any other tank at the top rank, do not let enemies see your side armour. This is especially true for the T-64/T-80 line since their ammo is stored vertically and makes it very easy to hit. Since the Russian MBTs are relatively small, you can also use teammates as cover.
 
 
The {{PAGENAME}} is a fantastic sniper due to the great penetration and small turret, so that is also a viable option as long as you keep your eyes open on your flanks. The most dangerous enemy to the {{PAGENAME}} are helicopters, although the CONTACT-5 will usually protect against one missile. However, it is still ERA, and will be blown off after it is detonated. Since the interior of the tank is so compact, this makes it easy for good pilots to knock you out in 2-3 rapid missile shots. To avoid helicopters, stay close to buildings or hide next to trees/large bushes and wait for an anti-air vehicle or plane to take it out. Another option is to use the ATGM or range finder to shoot down the enemy yourself.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! colspan="2" | Protection
+
! colspan="1" | Survivability
! colspan="2" | Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Fuselage repair
 +
| Radiator
 
|
 
|
| Parts
+
| Offensive 12 mm
 
|
 
|
| Horizontal Drive
 
| 3BK18M
 
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Compressor
| FPE
+
| Airframe
| Smoke grenade
+
|
| Adjustment of Fire
+
| 7 in (mod20)
| Laser rangefinder
 
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 
|
 
|
| NVD
 
| Crew Replenishment
 
| Elevation Mechanism
 
| 9M119
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
|
| Engine
+
| Engine injection
| NVD upgrade
+
| Cover
| ESS
+
|
| Artillery Support
+
| 10 in (mod24)
| 3BM42
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Effective armour, especially against chemical munitions. The CONTACT-5 ERA mounted to the tank's frontal arc and its turret means that even helicopter-launched ATGMs may fail to penetrate
+
* Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
* Good stock ammunition, very good 3BM42 unlockable. Has access to 3OF26 HE-Frag-FS ammunition which does short work of enemy MBTs if the shell detonates above the turret roof or frontal deck
+
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
* Nimble tank for its size and tonnage - a fully upgraded T-80U is much more responsive than the T-80B. It still isn't as quick as a Leopard, however, and its reverse speed is punishing along with the lack of neutral steering
+
* Excellent acceleration
* Low silhouette - if you can find a sufficiently flat area behind a hilltop or a wide enough ditch, a hull-down T-80U is hard to spot and harder to hit
+
* Has an excellent roll rate (utilise combat flaps for tighter manoeuvring)
* Its autoloader, as with the other tanks in the T-64, -72 and -80 lines, ensures that ammunition will be loaded even when replacing crew, repairing, or extinguishing a fire!
+
* Adequate armament for the rank
* Accurate gun, and its muzzle velocity combined with the laser rangefinder permits easy long-range shots with little lead required to hit moving targets
 
* Gun-launched anti-tank guided missiles can be used as multipurpose munitions for tanks and helicopters alike
 
* Great turret protection
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Rather easy to hit weak spots at closer ranges - some of them possibly leading to a one-hit knockout
+
* Mostly faces Japan (facing equally / more maneuverable planes)
* Poor survivability from side shots due to the massive ammunition carousel mounted in the centre of the hull
+
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
* Relatively low reverse speed, hard to retreat from a threatening situation
+
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
* The cramped interior, with the crew placed tightly together, means that the tank is easily disabled if a shot penetrates
+
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb
* ...and the spare ammunition not carried in the autoloader is distributed around the hull and turret - meaning a penetrating shot might ignite a round carried as a spare, setting off the carousel
+
* Armament is tricky to use
* Poor gun depression of -5° due to the low turret height. This makes it difficult to shoot over hills and other obstacles, especially on maps with rough terrain
+
* Rather fragile
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
Work on improving the existing T-80 MBT begun as early as the mid-1970s with the design bureau in Leningrad. Here, developers were responsible for the production of the T-80 and started working on a joint project to further enhance the T-80's capabilities.
 
 
 
In the early 1980s, the first prototypes were being built and after extensive testing and design tweaking, the new tank was considered ready for production. The resultant tank was accepted by the Soviet military under the designation T-80U.
 
  
The T-80U received turret and upper frontal enhancements as part of its new construction along with being equipped with a second generation ERA protection system known as Kontakt-5. In contrast to the previous generation of dynamic protection, Kontakt-5 increased the tank's protection against HEAT ''and'' armour-piercing shells. The modifications also affected the armament of the tank - the T-80U is equipped with a new 1A45 fire control system and Reflex ICBM, which used more advanced 9M119 guided missiles. Subsequently, the tank was equipped with a new, more powerful GTD-1250 gas turbine engine which helped compensate for the increased weight of the vehicle and improved its dynamics.
+
The design of the Ki-44 ''Shoki'' (Allied Code Name: Tojo) traces back to Nakajima's other infamous IJAAF aircraft; The Ki-43 ''Hayabusa''. Soon after the design of the Ki-43, Nakajima received orders from the Imperial Japanese Army for an interceptor aircraft with a precedence of speed and rate of climb over the traditional maneuverability-focused aircraft the Japanese were more known for. Nakajima set to work on the prototype immediately, choosing the company's own Ha-141 radial engine that provided 1,250 in optimal condition. It was similarly constructed to the Ki-43, retaining the excellent Butterfly Combat Flaps and basic design, and carried two 7.7 mm Type 89 machine guns and two of the recently designed 12.7 mm Ho-103 HMG's that were based on the American Browning M1921. The aircraft's first flight occurred in 1940 and was involved in tests versus Kawasaki's Ki-60 prototype, which was powered by the German DB 601 engine used in the early Bf 109's, and an imported [[Bf 109 E-7 (Japan)|Bf 109 E]]. Through the many trials and evaluations, it was found to be superior to both designs and was ordered for production under the designation "Army Type 2 Single seat Fighter Model 1A ''Shoki''" and company designation of ''Ki-44-Ia''. The first production variants were fitted with the same armament layout as the prototypes but was found to be lacklustre, so was changed to four Ho-103 HMG's in a model dubbed ''Ki44-Ib''. Only some 40 odd Ki-44-Ia's were made including the improved Ib and Ic models.
  
The T-80U had been factory produced in Leningrad in 1987, but in 1989, its production was moved to Omsk. Work on upgrading the T-80 was carried out in Kharkov, but there, they constructed their own vehicle equipped with a diesel engine, which was designated 'T-80UD'. The latter would evolve into further developed Ukrainian derivatives of the T-80.
+
The high landing speeds and comparatively limited maneuverability made it unpopular with pilots, who requested an upgraded Ki-43 instead due to the superior agility. Nakajima responded with the Ki-44-II, which sported the more powerful Ha-109 engine which powered the Ki-49 ''Donryu'' medium bomber. The variant also had other minor improvements such as a larger cockpit and a more efficient intercooler. Along side the Ki-44-IIa, the Ki-44-IIc was introduced providing a drastic improvement in firepower, comprising of either 4 x 20 mm Ho-5 cannons or 2 x 12.7 mm Ho-103 HMG's and 2 x 40 mm Ho-301 cannons, which proved to be effective when attacking heavy bombers. This improved firepower however, actually worsened the aircraft's reputation with pilots due to the heavier wing loading causing violent reactions to high speed maneuvers. It gained more respect later on in its service life due to its extreme potency as an interceptor.
  
T-80Us served with the Soviet military until the collapse of the Soviet Union in the late 1980s and have since continued serving with the Union's successor states to this day. The vehicle also saw service abroad with some other countries as well, primarily with South Korea and Cyprus. Overall, around 700 T-80Us have been produced since 1985, but this vehicle has yet to be put into any actual combat situations.
+
By the end of World War II, relatively few Ki-44s were still in service with the IJAAF. Some of the aircraft used by disbanded Japanese squadrons stationed in China were used by Kuomintang and Communist forces in the resumed Chinese Civil War. Some may have been flown by Japanese mercenaries. After the victory of the Communists and the Kuomintang's retreat to Taiwan, surviving aircraft were used by the newly established PLAAF for a number of years afterwards, though no complete examples exist today.
  
''- From [[wt:en/news/6051-development-t-80u-making-contact-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|3BbIiDovPPk|'''The Shooting Range #139''' - ''Metal Beasts'' section at 00:35 discusses the T-80U.}}
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
 
 +
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
* [[wt:en/news/6051-development-t-80u-making-contact-en|[Devblog<nowiki>]</nowiki> T-80U: Making Contact]]
 
  
{{USSR medium tanks}}
+
{{AirManufacturer Nakajima}}
[[Category:ATGM vehicles]]
+
{{China fighters}}

Revision as of 09:36, 27 May 2020

RANK 4 FRANCE
Somua SM PACK
ki_44_2_hei_china.png
␗Ki-44-II hei
AB RB SB
3.7 3.7 3.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese fighter Ki-44-II hei (China). For other uses, see Ki-44 (Family).

Description

GarageImage Ki-44-II hei (China).jpg


The ␗Ki-44-II hei Shoki is a rank III Chinese fighter with a battle rating of 3.7 (AB/RB) and 3.0 (SB). It was introduced in Update 1.91 "Night Vision". It has identical performance to the original Japanese Ki-44-II hei.

The "Shoki" was named after a powerful king of demons in Chinese mythology, Zhong Kui, said to have a grotesque appearance. The squat and stubby Ki-44 will not be winning any beauty contests, especially not with its degraded camouflage in Chinese service, but it has incredible flight performance for its rank and can be a dangerous opponent in the hands of a skilled pilot. Pilots familiar with the earlier CW-21 will find some similarities in its performance and tactics. This machine was built for speed and climb, but as can be expected for Japanese fighters, its agility is still good compared to planes from other nations.

General info

Flight performance

A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21-degree angle at 98% throttle. The Ki-44 will maintain a >25 m/s climb rate with WEP below 4,000 m. However, the engine will overheat on WEP very quickly below 5,500 m if manual engine controls are not used.

It is a fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim.

Characteristics
Stock
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
582 566 9800 20.9 21.5 14.3 14.3 320
Upgraded
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
632 606 9800 19.7 20.0 24.5 18.8 320

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
400 ~12 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 400 < 400 < 450 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,386 m 1,420 hp 1,613 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,443 m 1,300 hp 1,477 hp

Survivability and armour

  • 10.5 mm Steel plate behind the pilot
  • 10.5 mm Steel plate - headrest

While it lacks bulletproof glass or self-sealing fuel tanks, the rear armor is helpful for preventing untimely pilot-snipes from low-caliber machine guns when being chased. Head-ons should be avoided and attacks on bombers should be made with caution.


Armaments

Offensive armament

Main article: Ho-103 army (12.7 mm)

The Ki-44-II hei (China) is armed with:

  • 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)

The Ki-44-II hei is armed with four Ho-103 heavy machine guns, with a total of 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the M2 Brownings or Berezin UB machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either Stealth or Air targets belts depending on play style.


Suspended armament

The Ki-44-II hei (China) can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)

The Ki-44 is not suited for ground attack and bomb loadouts should generally be avoided. In Ground RB the 100 kg bombs may be helpful if no alternatives aircraft are available for CAS, but they are rather weak and need to land on or very close to their target to secure kills reliably.

Usage in battles

In-game, the Ki-44 is the pinnacle of point interceptors at its battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defences can also do a lot to you. When attacking a bomber, do it in high-speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing.

If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical manoeuvres to maximise your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal manoeuvres are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Do not turn fight against more maneuverable aircraft like Zeros or Spitfires. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate.

The Ho-103 machine guns are not the best of armaments. They use a shorter cartridge than the familiar M2 Browning used by US aircraft and have a significantly lower muzzle velocity. In addition, the rounds currently have extremely high drag and the HE rounds included in certain belts are not modeled as containing any explosive filler. It is a good idea to use them at close distances as mentioned earlier and to lead the target generously when performing deflection shots. The Ki-44's excellent flight characteristics will at least provide more opportunities to attack and wear down its enemies.

Note that some planes at or below the Chinese Ki-44's rank that it can face are capable of matching it in speed. The German He 100 D-1 is still ludicrously fast (higher top speed while stock than a spaded Ki-44) and the Italian C.202 is only slightly slower, so against these opponents it pays to be more cautious. On the bright side, neither of these aircraft are particularly agile or well armed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe 7 in (mod20)
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover 10 in (mod24)

Pros and cons

Pros:

  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
  • Excellent acceleration
  • Has an excellent roll rate (utilise combat flaps for tighter manoeuvring)
  • Adequate armament for the rank

Cons:

  • Mostly faces Japan (facing equally / more maneuverable planes)
  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb
  • Armament is tricky to use
  • Rather fragile

History

The design of the Ki-44 Shoki (Allied Code Name: Tojo) traces back to Nakajima's other infamous IJAAF aircraft; The Ki-43 Hayabusa. Soon after the design of the Ki-43, Nakajima received orders from the Imperial Japanese Army for an interceptor aircraft with a precedence of speed and rate of climb over the traditional maneuverability-focused aircraft the Japanese were more known for. Nakajima set to work on the prototype immediately, choosing the company's own Ha-141 radial engine that provided 1,250 in optimal condition. It was similarly constructed to the Ki-43, retaining the excellent Butterfly Combat Flaps and basic design, and carried two 7.7 mm Type 89 machine guns and two of the recently designed 12.7 mm Ho-103 HMG's that were based on the American Browning M1921. The aircraft's first flight occurred in 1940 and was involved in tests versus Kawasaki's Ki-60 prototype, which was powered by the German DB 601 engine used in the early Bf 109's, and an imported Bf 109 E. Through the many trials and evaluations, it was found to be superior to both designs and was ordered for production under the designation "Army Type 2 Single seat Fighter Model 1A Shoki" and company designation of Ki-44-Ia. The first production variants were fitted with the same armament layout as the prototypes but was found to be lacklustre, so was changed to four Ho-103 HMG's in a model dubbed Ki44-Ib. Only some 40 odd Ki-44-Ia's were made including the improved Ib and Ic models.

The high landing speeds and comparatively limited maneuverability made it unpopular with pilots, who requested an upgraded Ki-43 instead due to the superior agility. Nakajima responded with the Ki-44-II, which sported the more powerful Ha-109 engine which powered the Ki-49 Donryu medium bomber. The variant also had other minor improvements such as a larger cockpit and a more efficient intercooler. Along side the Ki-44-IIa, the Ki-44-IIc was introduced providing a drastic improvement in firepower, comprising of either 4 x 20 mm Ho-5 cannons or 2 x 12.7 mm Ho-103 HMG's and 2 x 40 mm Ho-301 cannons, which proved to be effective when attacking heavy bombers. This improved firepower however, actually worsened the aircraft's reputation with pilots due to the heavier wing loading causing violent reactions to high speed maneuvers. It gained more respect later on in its service life due to its extreme potency as an interceptor.

By the end of World War II, relatively few Ki-44s were still in service with the IJAAF. Some of the aircraft used by disbanded Japanese squadrons stationed in China were used by Kuomintang and Communist forces in the resumed Chinese Civil War. Some may have been flown by Japanese mercenaries. After the victory of the Communists and the Kuomintang's retreat to Taiwan, surviving aircraft were used by the newly established PLAAF for a number of years afterwards, though no complete examples exist today.


Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 · ␗P-47D-23-RA · ␗P-47D-30 · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9