Difference between pages "P-38L-5-LO" and "T-62 545 (China)"

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{{Specs-Card
+
{{Specs-Card|code=cn_t_62}}
|code=p-38l
 
|cockpit=356051/1206029
 
}}
 
 
{{About
 
{{About
| about = American twin-engine fighter '''{{PAGENAME}}'''
+
| about = Chinese medium tank '''{{Specs|name}}'''
| usage = other uses
+
| usage = Soviet variation
| link = P-38 (Family)
+
| link = T-62
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{break}} -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
 
The P-38 Lightning is to be played primarily as an Air Superiority fighter. Boom & Zoom tactics are one of your greatest assets in this aircraft. By using your powerful armament, high speed, good manoeuvrability and good climb rate, in the hands of a skilled pilot, a P-38L is one of the greatest threats to an entire team.
 
  
The P-38L is the last Lightning in the US Aviation tech tree that is able to be researched. This plane has some of the same defining factors of prior models of the Lightning, but with greater modifications to make this variant of the P-38 among the best planes in the game. The biggest upgrade over the P-38J-15 is the presence of air brakes on the P-38L, which means you can pull out of a dive much easier than in any other prior model. In addition, you also have the ability to research the "New Boosters" module, which greatly improves your roll-rate.
+
This Chinese vehicle is identical to the Soviet [[T-62]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Survivability and armour ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 660 || 647 || 12,192 || 23.4 || 23.9 || 13.4 || 15.6 || 332
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 8,534 m)
 
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|717||690|| 12,192 ||21.0||22.0||24.0||19.3|| 332
 
|-
 
|}
 
  
====Details====
+
The armour protection of the T-62 is very similar to that of the T-54. Unfortunately, the T-62 tends to face more powerful guns at its BR, so its armour is not nearly as effective for its BR as the T-54's is. The well-rounded turret and sloped hull can ricochet poorly aimed rounds when angled, but should not be relied upon to protect the T-62.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flap
 
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
Like most Soviet-designed and built tanks, the T-62 has a very compact layout, meaning that a single penetrating hit is will most likely cripple or outright destroy the tank. Of particular note of concern is the front hull ammunition rack inside the fuel tank situated next to the driver. This rack is the ready rack of the T-62 and cannot be emptied by reducing the number of rounds carried. A penetrating hit there is likely to result in an ammunition cook-off that will instantly destroy the tank.
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| 790 || 289 || 534 || ~9 || ~5
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
=== Mobility ===
|-
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 490 || < 460 || < 500 || > 240
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
{{tankMobility|abMinHp= 899|rbMinHp= 513}}
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
|5100||1415||1550
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
The {{Specs|name}}'s mobility is somewhat similar to that of the T-54 medium tank, although the heavier weight makes it a little bit more sluggish. It can reach a respectable 50 km/h forward, and the maximum reverse speed is -8 km/h. Because the {{Specs|name}} is longer than the T-54 and does not have neutral steering, its turning performance is noticeably worse, especially on rough terrain.
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
* 38 mm Bulletproof glass - Cockpit windscreen
+
== Armaments ==
* 6.5 mm Steel - Front cockpit armour plate
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=== Main armament ===
* 6.5 mm Steel - Pilot's seat
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
* 9.5 mm Steel - Pilot's headrest
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{{main|U-5TS (115 mm)}}
  
== Armaments ==
+
The 115 mm U-5TS smoothbore gun is a potent gun capable of firing APFSDS, HE-FS, and HEAT-FS ammunition. It is stabilised, allowing for accurate firing on the move. The turret traverse is also significantly improved over that of the T-54, and the turret also provides more gun depression, allowing for some use of hull-down tactics. It should be noted that the gun has limited depression when the gun passes over the hull fuel tanks (at roughly 45 degrees to each side). Due to the large size of the 115 mm ammunition and cramped space of the T-62, the reload is much slower than that of comparable NATO tanks (~10–12 s depending on crew skill level and training).
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|AN/M2 (20 mm)|Browning M2 (12.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
While the APFSDS ammunition is not as lethal as the APHE ammunition used on previous Soviet medium tanks and requires some degree of careful aim, it is still capable of one-shotting tanks, especially with frontal penetrations. There are two types of APFSDS ammunition: 3BM3 and 3BM4. The stock 3BM4 round has a pure steel rod penetrator while the unlockable 3BM3 penetrator is a steel rod with a tungsten slug inside the penetrator. The latter has substantially more vertical penetration and somewhat better post-penetration lethality, but its performance against highly sloped armour is significantly worse. Both rounds have outstanding muzzle velocities of over 1,600 m/s, allowing long-range shots to be made without much lead.
  
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
+
The 3BK4 fin-stabilised HEAT round has more penetration than either APFSDS round and retains its penetration at long ranges, but has a much slower muzzle velocity that makes aiming at long ranges significantly more difficult. It is more effective than APFSDS against lightly armoured targets since it can reliably hull-break them if it detonates.
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)
 
  
=== Suspended armament ===
+
The 3UOF11 fin-stabilised HE round is rather unremarkable and is only really useful against soft targets.
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|AN-M64A1 (500 lb)|HVAR|Browning M2 (12.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|SGMT (7.62 mm)}}
  
* Without load
+
The T-62 is armed with a single coaxial 7.62mm SGMT machine gun with a single 2500 ammo belt.
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 10 x 127 mm HVAR rockets
 
* 4 x 12.7 mm M2 Browning machine guns, suspended (340 rpg = 1360 total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your garage.
 
  
===Air Superiority Roles===
+
As with its Soviet counterpart, it is best used as a long-range sniper to take advantage of its excellent gun. However the two-plane stabilizer allows it to fight effectively on the move as well, so consider staying behind your team to cover their advances.
The natural role for the P-38 is the Air Superiority role. When playing in this role, it is important to note that because the P-38L is classified as a "Heavy Fighter" but not an "Interceptor," you will often need to side-climb at the start of a match from the airfield. Once you get to an optimal altitude of roughly 4,500 meters (14,760 feet) it is paramount you keep your speed up to avoid getting jumped on by some of the better climbing aircraft. When climbing, it is best you keep your speed somewhere in the neighbourhood of roughly 210 MPH (337 KPH), to keep your energy up as well. It doesn't hurt if you climb higher, ''just be sure to keep your energy and speed constant.'' Once you have followed the steps to climb to altitude, start scanning for easier targets to support your allies. When you spot an enemy lower in altitude than you, dive down on them and line up your shots carefully- the 20 mm cannon has a good quantity of ammo, but it goes quickly in higher BR battles. Once you have lined-up your shots (preferably around 700-600 meters away,) fire a quick burst, then climb away to avoid a counter-attack. This is where the dive-brakes come in great use, as they can keep your aircraft stable when in a dive and prevents the airframe from disintegrating in a dive. The P-38's nose-mounted weaponry will act as a buzz-saw on enemy planes, providing extremely accurate fire. Once you destroy your adversary, start scanning for new targets and eliminate those of the next highest value. ''Just remember to keep your speed, energy and altitude high enough.'' The recommended ammunition type for this role is the "Universal" ammunition for the .50 cals and the "Air Target" rounds for the 20 mm cannon.
 
 
 
'''Note-''' At your battle rating of 4.7, it is ill-advised to attack your opponents head-on- especially if it is an Fw 190, or any plane bearing the prefix "Yak." That being said, getting behind your opponents is the best course of action. '''This is not to say a successful head-on attack cannot be done.''' If you have no alternatives but to attack head-on, fire a quick burst, then quickly hit the deck. The nose-mounted weaponry in this scenario is your greatest asset, and the astonishingly good roll-rate of the P-38 can help avoid any incoming enemy fire.
 
 
 
It is not advised that you spend too much time in a turning engagement with this plane. While the P-38L has a phenomenal roll-rate and very powerful Allison engines, prolonged turning will bleed your energy and eliminate your greatest advantage- speed. In addition, you are a rather large target, and getting caught in a turning engagement will only render you a highly exposed target to other enemy planes.
 
 
 
===Ground Attack Roles===
 
This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one-by-one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. '''It is paramount you do not have "Assault Fuse" for your bombs, as you will be caught in the blast radius.''' When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot for your allies and possibly eliminate enemy Self Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.
 
 
 
===Specific enemies worth noting===
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
====German Aircraft====
 
At your battle rating of 4.7, you can (and will) get dragged into some 5.7 BR games. That being said, your greatest threats come from the Focke-Wulf Fw 190 A-8, given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the G-6, G-10, G-14 and the K-4 variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the Fw 190 D variants, which will give you a serious run for your money, as will the Ta 152's. At 4.7, you also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the Tempest V and the P-47 Thunderbolt. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.
 
 
 
====Japanese Aircraft====
 
Japanese planes are notorious for their extreme turning abilities, which usually decimates Allied teams. This does not change in the higher battle ratings. The most dangerous Japanese aircraft that the P-38L-5LO Lightning will face is the Mitsubishi J2M4 Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. Another dangerous opponent for the P-38L is the A7M1 and the A7M2 Reppu, which also have powerful armaments and a tighter turn radius than a Zero.
 
 
 
====Russian Aircraft====
 
Any aircraft bearing the prefix "Yak" is going to give you issues. Most notable among all of these planes will be the Yak-3P, as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The Yak-9T will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The La-7 will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. '''Do not head-on any variant of a Su-6 or IL-10''', as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.
 
 
 
====British Aircraft====
 
The British aircraft are notorious for their turning capabilities and heavy armament at this Battle-Rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the Spitfire F. Mk.IX, the Spitfire Mk.Vc, and the Spitfire Mk.Vc/trop. Another notable adversary is the Typhoon Mk.Ib /Late, due to its heavy armament and good turning abilities.
 
 
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
With all the aspects mentioned above, the P-38L-5-LO is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively / reserved- mostly using it in a Boom-n'-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in a turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wing-tips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.
 
 
 
In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not totally uncommon.
 
 
 
If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock-out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.
 
 
 
The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- uses that to your advantage.
 
 
 
'''Heads-up for German, Russian and Italian players!'''  While you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The "Air Targets" ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe- especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit from incoming enemy return-fire.
 
 
 
'''It is ill-advised to try and out-dive a P-38L. This is directly resulting from the P-38L having a set of dive-brakes that will easily allow the pilot to reduce their speed if they are approaching the speed that the plane disintegrates. Of all the defensive actions you take, do not try to out-dive this plane.'''
 
 
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| DGP-1
 
|-
 
| II
 
| New Boosters
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| FMBC mk.1
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
| G-Suit
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
| CTRC mk.3
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent APFSDS and HEAT-FS rounds can cleave through almost any opponent at its battle rating
* Accurate armament of 4 x 12.7mm Browning MG's and 1 x 20mm AN/M2 cannon (great for long-range shooting as its nose-mounted)
+
* Two-plane stabilizer makes it easy to fire on the move and land the first shot
* Dive flaps to solve the P-38's high-speed dive recovery problem
+
* Slightly improved turret armour, gun depression, and traverse compared to earlier Chinese/Soviet medium tanks
* Dive flaps boost turn rate drastically for short durations
+
* Has night vision systems
* Hydraulically boosted ailerons result in a higher roll rate
+
* Good overall mobility
* Twin engines mean you can continue flying if one is damaged
+
* Respectable frontal armour
* Good all-around cockpit visibly
 
* When spaded can out-manoeuvre even Yak's and [[Spitfire_(Family)|Spitfire]]s
 
* Good energy retention
 
* Well armoured for a head-on, although caution is still needed
 
* Being a heavy fighter it can choose to spawn in attackers' spawn point for AB only
 
* Works well with MEC
 
* Can carry a variety of ground attack ordnance (either bombs or rockets)
 
* Good high altitude performance
 
* Adequate ammo for 20 mm cannons
 
* Very responsive controls even at lower speeds
 
* One of the few fighter aircraft with air brakes
 
* The 20 mm cannon has access to "Air Target" ammunition, which will punish enemy planes
 
* Can mount 2 x 2 12.7 mm gun pods for increased firepower at a slight performance hit
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Only distinguishing features from the Soviet T-62 are the "545" markings on the sides of the turret, which are easily overlooked in Simulator battles
* High tendency to catch fire due to easy to hit fuel tanks inside wings, which means you cannot put out a fire without destroying the airframe
+
* Rather slow reload
* Tendency to lock up at high speeds (700 kph+ or 435 mph+)
+
* No heavy machine gun for use against soft targets or aircraft
* Very poor turn rate without flaps
+
* Gun depression while improved, is not good, however, better depression than the Type 59 and T-54/55
* Is not very durable
 
* Nose mounted armament, precision is required
 
* .50 cal MGs are the early version with no all tracer belts
 
* Large target as its a twin-engine fighter aircraft
 
* Gunpods are mounted on the outboard wing sections, resulting in significant convergence
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
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<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
  
The concept of the plane was made in February 1937 when the US Army Air Corps made a requirement for a plane that had twin-engine and can act as a high-altitude interceptor that can hold a large amount of armament and ammunition. The term "interceptor" was used for the aircraft by the requirement authors, 1st Lt Benjamin S. Kelsey and Gordon P. Saville, to bypass the Air Corps' strict requirements on aircraft designs at the time. The specifications laid by this new requirements also called for a maximum speed of 360 mph (580 km/h) and able to climb to 20,000 ft altitude in six minutes, making it the toughest specifications at the time. Design proposals were made for the specifications, one of which would become the [[P-39N-0|Bell P-39 Airacobra]], but it was the Lockheed design team headed by Hall Hibbard and Clarence "Kelly" Johnson that made the final product. They made many designs with a twin-engine configuration. The prototypes made for the design used a twin-boom design to hold all the components of the aircraft. Various armaments were tested on the aircraft, from different machine gun combinations and autocannons. It was finally settled to four M2 .50 cal machine guns and one Hispano 20 mm autocannon. The aircraft armament configurations, all at the nose of the aircraft, was very unusual for American aircraft design, as most of their designs and those of their foreign contemporaries had the armament mounted on the wings angled forward. Because of this mounting, the aircraft is able to fire at a longer distance accurately than wing-mounts.
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After an initial period of cooperation between the Soviet Union and the fledgeling People's Republic of China, the Sino-Soviet split of 1956 soured relations between the two countries, resulting in the former allies becoming regional rivals. In 1969 the tensions came to a head as the PRC and USSR clashed over the disputed Zhenbao/Damansky Island for seven months. During this period the Soviet Union deployed the T-62 tank in combat for the first time. A single T-62 (No. 545) was disabled by Chinese fire, and Soviet efforts to recover it were unsuccessful. The tank was recovered by the PLA and extensively studied; the new technology was reverse engineered and copied, with some of these advances making their way into the domestic [[Type 69]] tank.
  
===Combat usage===
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The tank still exists today and is currently on display in the Military Museum of the Chinese People's Revolution.
The P-38 performed very well in the Pacific and European theater's during World War II. They were used in roles such as Bombers Escorts, Escort V.I.P's, Performing reconnaissance over enemy locations, Combat Air Patrols, Ground Attack, Search and Rescue and other important and critical roles.
 
  
 
== Media ==
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
=== Notable pilots ===
 
<div><ul>
 
<li style="display: inline-block;"> [[File:Richard_Bong_portrait.jpg|thumb|none|250px|link=User:U64962917#Bong,_Richard_I.|Major [[User:U64962917#Bong, Richard I.|Richard Bong]] flew the P-83 fighter for the duration of his career of the war and was credited with 40 confirmed victories over Japanese aircraft.]] </li><!--
 
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>
 
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>-->
 
</ul></div>
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
 
 
;Aircraft of comparable role, configuration and era
 
  
* Bristol [[Beaufighter Mk VIc|Beaufighter]]
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* ''reference to the series of the vehicles;''
* de Havilland [[Mosquito (Family)|Mosquito]]
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* ''links to approximate analogues of other nations and research trees.''
* Kawasaki [[Ki-96]]
 
* Mitsubishi [[Ki-83]]
 
* Nakajima [[J5N1|J5N]]
 
* Northrop [[P-61C-1|P-61]] Black Widow
 
* Westland [[Whirlwind Mk I| Whirlwind]]
 
* Petlyakov [[Pe-3 (e)|Pe-3]]
 
* Savoia-Marchetti [[SM.92]]
 
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Lockheed}}
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{{China medium tanks}}
{{USA twin-engine fighters}}
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{{China premium ground vehicles}}

Revision as of 15:55, 23 March 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Т-62 №545
cn_t_62.png
Т-62 №545
AB RB SB
8.7 8.7 8.7
Show in game
This page is about the Chinese medium tank Т-62 №545. For Soviet variation, see T-62.

Description

The Т-62 №545 is a gift rank VI Chinese medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

This Chinese vehicle is identical to the Soviet T-62.

General info

Survivability and armour

The armour protection of the T-62 is very similar to that of the T-54. Unfortunately, the T-62 tends to face more powerful guns at its BR, so its armour is not nearly as effective for its BR as the T-54's is. The well-rounded turret and sloped hull can ricochet poorly aimed rounds when angled, but should not be relied upon to protect the T-62.

Like most Soviet-designed and built tanks, the T-62 has a very compact layout, meaning that a single penetrating hit is will most likely cripple or outright destroy the tank. Of particular note of concern is the front hull ammunition rack inside the fuel tank situated next to the driver. This rack is the ready rack of the T-62 and cannot be emptied by reducing the number of rounds carried. A penetrating hit there is likely to result in an ammunition cook-off that will instantly destroy the tank.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 37 899 1,107 24.3 29.92
Realistic 51 8 513 580 13.86 15.68

The Т-62 №545's mobility is somewhat similar to that of the T-54 medium tank, although the heavier weight makes it a little bit more sluggish. It can reach a respectable 50 km/h forward, and the maximum reverse speed is -8 km/h. Because the Т-62 №545 is longer than the T-54 and does not have neutral steering, its turning performance is noticeably worse, especially on rough terrain.

Armaments

Main armament

Main article: U-5TS (115 mm)

The 115 mm U-5TS smoothbore gun is a potent gun capable of firing APFSDS, HE-FS, and HEAT-FS ammunition. It is stabilised, allowing for accurate firing on the move. The turret traverse is also significantly improved over that of the T-54, and the turret also provides more gun depression, allowing for some use of hull-down tactics. It should be noted that the gun has limited depression when the gun passes over the hull fuel tanks (at roughly 45 degrees to each side). Due to the large size of the 115 mm ammunition and cramped space of the T-62, the reload is much slower than that of comparable NATO tanks (~10–12 s depending on crew skill level and training).

While the APFSDS ammunition is not as lethal as the APHE ammunition used on previous Soviet medium tanks and requires some degree of careful aim, it is still capable of one-shotting tanks, especially with frontal penetrations. There are two types of APFSDS ammunition: 3BM3 and 3BM4. The stock 3BM4 round has a pure steel rod penetrator while the unlockable 3BM3 penetrator is a steel rod with a tungsten slug inside the penetrator. The latter has substantially more vertical penetration and somewhat better post-penetration lethality, but its performance against highly sloped armour is significantly worse. Both rounds have outstanding muzzle velocities of over 1,600 m/s, allowing long-range shots to be made without much lead.

The 3BK4 fin-stabilised HEAT round has more penetration than either APFSDS round and retains its penetration at long ranges, but has a much slower muzzle velocity that makes aiming at long ranges significantly more difficult. It is more effective than APFSDS against lightly armoured targets since it can reliably hull-break them if it detonates.

The 3UOF11 fin-stabilised HE round is rather unremarkable and is only really useful against soft targets.

Machine guns

Main article: SGMT (7.62 mm)

The T-62 is armed with a single coaxial 7.62mm SGMT machine gun with a single 2500 ammo belt.

Usage in battles

As with its Soviet counterpart, it is best used as a long-range sniper to take advantage of its excellent gun. However the two-plane stabilizer allows it to fight effectively on the move as well, so consider staying behind your team to cover their advances.

Pros and cons

Pros:

  • Excellent APFSDS and HEAT-FS rounds can cleave through almost any opponent at its battle rating
  • Two-plane stabilizer makes it easy to fire on the move and land the first shot
  • Slightly improved turret armour, gun depression, and traverse compared to earlier Chinese/Soviet medium tanks
  • Has night vision systems
  • Good overall mobility
  • Respectable frontal armour

Cons:

  • Only distinguishing features from the Soviet T-62 are the "545" markings on the sides of the turret, which are easily overlooked in Simulator battles
  • Rather slow reload
  • No heavy machine gun for use against soft targets or aircraft
  • Gun depression while improved, is not good, however, better depression than the Type 59 and T-54/55

History

After an initial period of cooperation between the Soviet Union and the fledgeling People's Republic of China, the Sino-Soviet split of 1956 soured relations between the two countries, resulting in the former allies becoming regional rivals. In 1969 the tensions came to a head as the PRC and USSR clashed over the disputed Zhenbao/Damansky Island for seven months. During this period the Soviet Union deployed the T-62 tank in combat for the first time. A single T-62 (No. 545) was disabled by Chinese fire, and Soviet efforts to recover it were unsuccessful. The tank was recovered by the PLA and extensively studied; the new technology was reverse engineered and copied, with some of these advances making their way into the domestic Type 69 tank.

The tank still exists today and is currently on display in the Military Museum of the Chinese People's Revolution.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa · T-69 II G
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT2000 · VT-4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P)
Heavy tanks  IS-2 No.402