Type 98 Ke-Ni

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ke-Ni in the garage.

The Type 98 Ke-Ni is a Rank I Japanese light tank with a battle rating of 1.3. It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Shooting the same ammo as the Ha-Go from a better cannon and using the same chassis as the Ta-Se, this tank is a fair deal at rank I. It's definitely a good tank for beginners.

The main purpose, usage and tactics recommendations

General play style

Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot.

Vehicle characteristics

Survivability:

With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.

Mobility:

Sharing the Ta-Se's chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.

Firepower:

Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.

Tactics

Specific enemies worth noting

With such thin armour and an average gun, one should avoid going head-on against autocannons and heavy tanks (the first will shred you while you cannot pierce the latter). Here is some foes to fear at this BR spread.

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USA
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Germany
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USSR
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Britain
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Japan
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Italy
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France
All American low tier tanks are equipped
with pintle-mounted HMGs, which are very deadly at close ranges.

Hard to kill:
M3 Lee
German autocannons:
Pz.II C
Pz.II F
Pz.II (DAK)
Sd.Kfz. 140/1
Flakpanzer I
Flakpanzer 38(t) Gepard
Sd.Kfz. 6/2
Strong armour :
T-50, T-126

Very spacious, takes many shots to kill :
T-35 ,T-28,E
Strong armour from all sides. You cannot get through their armour:
Matilda II, 3 inch Gun Carrier
Valentine Mk I,Mk XI,Mk IX

British autocannons:
Armored Car Mk II AA
T17E2
Japanese autocannons:
Type 94
Ta-Se
A rare sight but a though target:
P40 "Leoncello"
Most early french tanks have thick armour, even
from the sides, try to shoot the hull and avoid these at all cost:
B1 bis,ter

French autocanon:
P4T AA

Counter-tactics

The only one thing to which this tank is vulnerable are autocannons and HMGs, otherwise, there is no specific cautions to take against the Ke-Ni.

Pros and cons

Pros:

  • Low profile tank.
  • Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1.
  • Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature).
  • Big ammo load.
  • Good reload time.
  • Small ammo racks.
  • Small engine: hard to hit from the front.
  • Good turret traverse.
  • -15° of depression.
  • Has lock, which is a primitive form of vertical stabiliser.
  • Decent reverse speed (-7 km/h).

Cons:

  • Armour is rather thin as a light tank.
  • Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
  • Only 3 crew.
  • Crew is cramped.
  • Hard to angle due to the shape of the armour.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Armaments

1 x 37 mm Type 100 cannon (110 rounds)
1 x 7.7 mm Type 97 machine gun (3,000 rounds)

Main armament

1 x 37 mm Type 100 cannon
  • Ammunition Capacity: 110 Shells
  • Gun Depression: -15°
  • Gun Elevation: 18°
  • Turret Rotation Speed: 10.1°/s (Stock), 14.0°/s (Upgraded), 17.0°/s (Prior + Full Crew), 30.1°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), 3.8s (Full Crew), 3.5s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 37 mm Type 100 cannon
  • Ammunition Capacity: 110 Shells
  • Gun Depression: -15°
  • Gun Elevation: 18°
  • Turret Rotation Speed: 10.1°/s (Stock), 11.9°/s (Upgraded), 14.5°/s (Prior + Full Crew), 16.0°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), 3.8s (Full Crew), 3.5s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 37 mm Type 100 cannon
  • Ammunition Capacity: 110 Shells
  • Gun Depression: -15°
  • Gun Elevation: 18°
  • Turret Rotation Speed: 10.1°/s (Stock), 11.9°/s (Upgraded), 14.5°/s (Prior + Full Crew), 16.0°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), 3.8s (Full Crew), 3.5s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Type 94 APHE 53 50 43 30 12 10 APHE 700 0.67 1.3 15 13 43° 30° 25°
Ammo racks
Ammo racks of the Ke-Ni
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Recommendations Visual
discrepancy
110 105 (+5) 99 (+11) 81 (+29) 41 (+69) (+109) Only left side: 81 (+29) No

Secondary armament

1 x 7.7 mm Type 97 machine gun (Coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 + 10 mm (20-27°) Front plate
12 mm (71°) Front glacis
12 mm (2-58°) Lower glacis
12 mm (29-34°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12 mm (0-81°) Turret front
16 mm Gun mantlet
12 mm (25°) 12 mm (25°)
10 mm (24-25°) Rear door
9 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Engine & mobility

Weight: 7.2 ton

Max Speed: 50 km/h
Stock

  • Engine Power: 141 hp @ 2100 rpm
  • Power-to-Weight Ratio: 19.58 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 173 hp @ 2100 rpm
  • Power-to-Weight Ratio: 24.03 hp/ton
  • Maximum Inclination: 43°
Weight: 7.2 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 115 hp @ 2100 rpm
  • Power-to-Weight Ratio: 15.75 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 130 hp @ 2100 rpm
  • Power-to-Weight Ratio: 18.05 hp/ton
  • Maximum Inclination: 41°
Weight: 7.2 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 115 hp @ 2100 rpm
  • Power-to-Weight Ratio: 15.75 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 130 hp @ 2100 rpm
  • Power-to-Weight Ratio: 18.05 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the ____ from live.warthunder.com.

Additional information (links)

References


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jp_type_98_ke_ni.png

Icon-country-jap.png Type 98 Ke-Ni
Nation Japan
Type Light tank
Rank 1
Battle Rating
1.3
1.3
1.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
7,000 kg
15,432 lb
Number of Crew 3
Hull armour thickness
22/12/10/10 mm
0.87/0.47/0.39/0.39 inches
Statistics
Engine power (stock)
141 hp
115 hp
115 hp
Engine power (upgraded)
173 hp
130 hp
130 hp
HP/ton ratio (stock)
20.14
20.47
16.43
16.69
16.43
16.69
HP/ton ratio (Upgraded)
24.71
25.11
18.57
18.87
18.57
18.87
Max speed
50 km/h
31 mph
45 km/h
28 mph
45 km/h
28 mph
Main Weapon
1 x 37 mm Type 100 Cannon
Ammo stowage 110 rounds
Vertical guidance -15°/18°
Secondary Weapon
1 x 7.7 mm Type 97 Machine gun
Ammo stowage 3,000 rounds
Mount Coaxial
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
90 SL
150 SL
150 SL
Free repair time (Stock)
14m
28m
28m
Free repair time (Upgraded)
4m
9m
9m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.165.