Difference between pages "T29" and "M46 "Tiger""

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{{Specs-Card
+
{{Specs-Card|code=us_m46_patton_73_armor_bat}}
|code = us_t29
+
{{About
|store = 5266
+
| about = premium tank '''{{PAGENAME}}'''
 +
| usage = the regular version
 +
| link = M46
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'-->
[[File:GarageImage_T29.jpg|420px|thumb|left]]
+
[[File:GarageImage_M46Tiger.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American heavy tank {{Battle-rating}}. The T29 was introduced in the [[Update 1.59 "Flaming Arrows"]] as a gift vehicle and was available on the Gaijin store for pre-order before the update. The T29 is a formidable heavy tank that introduces the 105 mm T5 cannon in a rotating turret rather than in the fixed case-mate setting on the [[T95]], with a tougher-than-average gun mantlet, and a sloped, but slightly thin hull.
+
The '''{{Specs|pseudonym}}''' ('''{{Specs|name}}''') is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. It is a premium variant of the [[M46|M46 Patton]], the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War, the lack of a HEAT-Cage around the turret and it being Rank IV instead of Rank V. It costs 6,090 Golden Eagles.
 
 
The T29 is perhaps one of the most formidable heavy tanks at Rank IV, right up there with the [[IS-2 (1944)|IS-2]] and [[Tiger II (H)|Tiger II]]s. With the 105 mm cannon, the T29 can engage most enemies it faces on the battlefield from the front, often destroying an enemy tank with a single shot with the extremely powerful T13 APCBC rounds, and with armour thick enough to block most incoming rounds. The T29 can act as the "damage sponge" of the team by directing most of the enemy fire towards it. It can also act as a sniping tank by setting it in the back or sides and fire at any unsuspecting enemy tank. A simple APCBC round can destroy even the strongest tank if it penetrates the side armour. Another useful advantage is that the tank is well rounded, but is directed to being a heavy tank in arcade battles, making it especially powerful. It has average mobility for the heavy tank class but has a lower top speed than it's main rivals, the IS-2 mod. 1944 and the Tiger IIs, better than only that the Caernarvon. However, it possesses above average acceleration, making it more suited for dense environments. It's gun also possesses a high muzzle velocity, making sniping a viable option.
 
  
 
== General info ==
 
== General info ==
Line 19: Line 19:
 
'''Armour type:'''
 
'''Armour type:'''
  
* Cast homogeneous armour
+
* Cast homogeneous armour (Turret, Front)
* Rolled homogeneous armour (Hull sides, Hull rear)
+
* Rolled homogeneous armour (Side, Rear, Roof)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 26: Line 26:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 102 mm (52-56°) ''Front Glacis'' <br> 70.25 mm (26-59°) ''Bottom Glacis'' <br> 102 mm (6-81°) ''Machine gun port'' || 76.2 mm ''Front'' <br> 51 mm ''Rear'' || 51 mm (9°) ''Upper'' <br> 19 mm (11-66°) ''Lower'' || 38.1 mm
+
| Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' <br> 22.2 mm (65°) ''Bottom'' || 22.2 mm  
 
|-
 
|-
| Turret || 158.7 mm (18-31°) ''Turret front'' <br> 203 mm (0-9°) ''Gun mantlet'' <br> 305 mm (1-57°) ''Gun mantlet border'' || 158.7 mm (3-42°) || 102 mm (1-20°) ''Rear'' <br> 50 mm (63-84°) ''Bottom of turret overhang'' || 38.1 mm
+
| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm  
 
|-
 
|-
! Armour !! Sides !! Roof
+
! Armour !! Sides !! Roof  
 +
|-
 +
| Cupola || 76.2 mm || 25.4 mm
 
|-
 
|-
| Cupola || 152.4 mm || 38.1 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
+
* Suspension wheels and tracks are 20 mm thick.
* Front belly armour is 25.4 mm thick while the rear is 13 mm.
+
* Belly armour is 25.4 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 994|rbMinHp= 681|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 1255|rbMinHp= 716|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|T5E2 (105 mm)}}
+
{{main|M3A1 (90 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[T5E2 (105 mm)|105 mm T5E2]]
+
! colspan="6" | [[M3A1 (90 mm)|90 mm M3A1]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="4" | 63 || -10°/+15° || ±180°  
+
| colspan="3" | 70 || -10°/+20° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 68: Line 70:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 10.71 || 14.80 || 18.00 || 19.90 || 21.20
+
| ''Arcade'' || 15.17 || 20.9 || 25.4 || 28.1 || 29.9
 
|-
 
|-
| ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.90 || 18.00
+
| ''Realistic'' || 15.17 || 17.8 || 21.6 || 23.9 || 25.4
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 79: Line 81:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 16.25 || 14.38 || 13.25 || 12.50
+
| 11.05 || 9.78 || 9.00 || 8.50  
 
|-
 
|-
 
|}
 
|}
Line 98: Line 100:
 
! 2000m
 
! 2000m
 
|-
 
|-
| T32 || APCBC || 258 || 248 || 218 || 190 || 178 || 155
+
| M318 shot || AP || 192 || 191 || 179 || 165 || 152 || 139
 
|-
 
|-
| T13 || APCBC || 219 || 217 || 207 || 193 || 181 || 171
+
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
| M82 shot || APCBC || 170 || 169 || 164 || 151 || 138 || 127
 
|-
 
|-
| T29E3 || APCR || 315 || 310 || 285 || 251 || 223 || 196
+
| M304 shot || APCR || 264 || 260 || 245 || 226 || 210 || 191
 
|-
 
|-
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20
+
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170
 +
|-
 +
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" |Projectile<br />Mass in kg
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! 100%
 
! 100%
 
|-
 
|-
| T32 || 975 || 18 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
+
| M318 shot || AP || 853 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|-
| T13 || 899 || 19 || 1.2 || 20 || 177.38 || +4° || 48° || 63° || 71°
+
| M71 shell || HE || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
 +
|-
 +
| M82 shot || APCBC || 853 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
 
|-
 
|-
| T29E3 || 1128 || 11 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| M304 shot || APCR || 1021 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|-
| T30E1 || 945 || 15 || 0.1 || 0.5 || 1,550 || +0° || 79° || 80° || 81°
+
| M332 shot || APCR || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
| M348 shell || HEATFS || 853 || 6.5 || 0.0 || 0.1 || 926.17 || +0° || 65° || 72° || 75°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| M313 || 821 || 11 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_M46Patton.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M46 Patton.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Full<br /> ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! class="wikitable unsortable" |1st<br /> rack empty
! class="wikitable unsortable" |1st<br /> rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''63''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 62&nbsp;''(+1)''<br />62&nbsp;''(+1)'' || 56&nbsp;''(+7)''<br />56&nbsp;''(+7)'' || 48&nbsp;''(+15)''<br />48&nbsp;''(+15)'' || 41&nbsp;''(+22)''<br />41&nbsp;''(+22)'' || 34&nbsp;''(+29)''<br />34&nbsp;''(+29)'' || 27&nbsp;''(+36)''<br />27&nbsp;''(+36)'' || 17&nbsp;''(+46)''<br />17&nbsp;''(+46)'' || 7&nbsp;''(+56)''<br />7&nbsp;''(+56)'' || 1&nbsp;''(+62)''<br />1&nbsp;''(+62)'' || style="text-align:left" | no
+
| '''70''' || 61&nbsp;''(+9)'' || 1&nbsp;''(+69)'' || style="text-align:center" | No
 
|-
 
|-
 
|}
 
|}
 +
 +
Turret empty: 61&nbsp;''(+9)''
  
 
=== Machine guns ===
 
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|M2HB (12.7 mm)}}
+
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
 
! colspan="7" | ''Pintle mount''
 
! colspan="7" | ''Pintle mount''
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 1,000 (200) || 576 || -10°/+50° || ±120°
+
| colspan="4" | 1,000 (200) || 577 || -10°/+50° || ±120°
 
|-
 
|-
! colspan="7" | ''Coaxial mount #1''
+
|}
|-
+
{| class="wikitable" style="text-align:center"
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,200 (200) || 576 || N/A || N/A
+
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount #2''
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 1,200 (200) || 576 || N/A || N/A
+
| colspan="4" | 4,900 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.
  
*'''Offensive:''' When playing offensively with the T29, there are two ways to do it. The more common and safer strategy in an offensive role is for the T29 to team up with another tank, preferably a heavy or medium tank. Move up to the enemy while covering each other, leapfrog each time so one tank snipes an enemy while the other moves to a cover position with an advantageous firing position, then keep advancing at a safe pace. The other is to get right up in their face, only giving them shots at the T29's tough frontal armour. As aggressive this strategy is, it leaves the T29 open to attacks from the side and rear. This is a last-ditch strategy generally. In either offence strategy, the biggest risk is getting too far ahead from the rest of the friendly team, leaving the T29 vulnerable and without any supporting fire.
+
'''Arcade Battles'''
  
*'''Defensive:''' Hull down, the T29 truly shines. Frontally, its turret is tough and the cheeks are sloped enough to bounce most shots. The only real target available would be the small cupola on the turret roof and the turret ring if it is not covered. While the gun barrel is vulnerable to being broken, a moderate crew can repair it in seconds. Although the gun depression isn't as great as other American tanks, it still provides an advantage in hilly terrain. When in the right spot, the player can devastate the enemy team with almost no risk to themselves by exposing only the gun barrel and the top of the mantlet. Do note that there are certain spots and ports in the mantlet that can be penetrated even by a Wirbelwind using Pz GR 40. Players experienced with American heavies can find a good spot that will provide them with ample cover while they support the team. Wiggling the turret while reloading can make the enemy bounce, same tactics as seen with the IS-2. Be wary that some shots to the lower gun mantlet have the potential of bouncing the shot down into the thin hull roof.
+
The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.
  
Some specific enemies to worry about:
+
However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.
  
* [[Tiger II (P)]] and [[Tiger II (H)|(H)]]: These are going to be the most common and equal enemy in the T29. While most of the T29's front armour can take on the 88 mm APCBC round, APCR can penetrate the front mantlet of the turret. It can also aim for the lower glacis on the hull, which will knock-out the driver and can repeatedly do this until the entire crew gets knocked out. To fight the Tiger II's, aim at the "cheeks" of the turret with any ammo, preferably the right as that is where the gunner sits. Using the T32 APBC ammo, there is a chance that it can penetrate the Tiger II's front glacis at close range (less than 100 meters) and the lower glacis from even further, making the T32 round probably the most preferable round to use against the Tiger II's front. If the T29 can get the Tiger's side though, a simple T13 APCBC round can turn a Tiger II into a fiery ball of fire.
+
Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.
* [[Tiger II (10.5 cm Kw.K)|Tiger II 10.5 cm]]: Though the same rule applies to the 88 mm Tiger II, take extreme caution as the 10.5 cm cannon can devastate the T29's interior if it penetrates, and it can from the front.
 
* [[Jagdpanther]]: Equipped with the same 88 as on the Tiger II, this TD can do some damage if it can get a good shot off the T29. However, the T29's 105 mm cannon can easily penetrate through its front glacis, just don't shoot too close to the gun or the gun mantlet may bounce it.
 
* [[Ferdinand]]: The greater armour on this tank destroyer makes it harder to fight in a long-range engagement. However, if the T29 can get closer, the flat armour space on the top superstructure and the hull front can prove more vulnerable. Of course, getting to the side of this tank destroyer is a guaranteed point if an APCBC round can be landed into it.
 
* [[SU-152|SU]]/[[ISU-152|ISU-152]]: While easily destroyed by one shot of the 105 mm cannon, the 152 mm howitzer still can do unspeakable damage if it hits the T29's vulnerable turret and hull roof.
 
  
===Modules===
+
''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!
{| class="wikitable"
+
 
! Tier
+
'''Realistic Battles'''
! colspan="2" |Mobility
+
 
! Protection
+
The M46 "Tiger" is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.
! colspan="2" |Firepower
+
 
|-
+
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.
| I
+
 
| Tracks||
+
In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.
| Parts
 
| Horizontal Drive||T13
 
|-
 
| II
 
| Suspension||Brake System
 
| FPE
 
| Adjustment of Fire||T29E3
 
|-
 
| III
 
| Filters||
 
| Crew Replenishment
 
| Elevation Mechanism||
 
|-
 
| IV
 
| Transmission||Engine
 
|
 
| ||
 
|-
 
|}
 
  
* As a gift vehicle, the T29's modifications are automatically unlocked upon purchase of the vehicle.
+
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.
  
===Pros and cons===
+
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful 105 mm gun, same as the T95/T28
+
* Has exceptional speed/agility
* Fast reload time compared to Soviet 122 mm & German 105 mm (12.5 seconds by Ace crew)
+
* Rear-mounted transmission
* Fast turret traverse speed (up to 18°/second) with good vertical gun guidance speed
+
* Neutral steering
* Has U.S. standard gun depression: -10°
+
* Low profile
* All Ammo Types have above average penetration
+
* Excellent Gun Depression of -10°
* T32 APBC can penetrate heavily armoured target (such as the [[Panther II]] upper glacis)
+
* Powerful machine guns (12.7 Browning/.50BMG and 7.62 Browning/.30-06) which can penetrate certain weakly armoured vehicles without the usage of the main gun
* T13 APCBC has a big amount of HE filler (177 gr TNT-equivalent) and 258mm of penetration
+
* Earns more RP/Lions than its non-premium counterpart
* T29E3 APCR can penetrate [[Jagdtiger]]'s superstructure quite easily from dead ahead
+
* If using HEATFS, it's 90 mm cannon can penetrate nearly anything
* Heavily armoured turret with 203 mm thick mantlet combined with 20 mm spall shield
 
* Good overall frontal hull armour with spare tracks to protect it from the first strike
 
* Center lower glacis can bounce shots if angled correctly (59° constructional armour slope + hull angling)
 
* Wide tracks can absorb enemy shells if lucky
 
* Explosive-resistant propellant rack
 
* Maneuverable for its weight (64 tons)
 
* Reaches top speed easily (35 km/h top speed)
 
* Good acceleration 19.8 MPH (32 km/h) and reverse speed -7.4 MPH (-12 km/h)
 
* 3x .50 cal machine guns are perfect for lightly armoured vehicles & disrupting enemy's gun scope
 
* 3x .50 cal machine guns can destroy tank tracks with sustained firing
 
  
'''Cons:'''
+
'''Cons'''
  
* Relatively big size, easy to identify on contact (although comparable to King Tiger by overall size)
+
* Turret ring is prone to breaking
* The gun is frequently damaged by enemy fire due to the wide muzzle brake
+
* Armour can easily be pierced by other tanks at its rank
* T13 APCBC-HE muzzle Velocity is quite low (899 m/s)
+
* Elevation gear is slow
* T29E3 APCR lacks damage due to poor solid AP performance mechanics
+
* Struggles to penetrate many opponents from the front without HEAT-FS (although, it's automatically unlocked due to the tank being a premium)
* The gun optic is a weak spot. Although the additional spall shield can protect it short from autocannon HVAP shot
+
* Agility and lack of a stabilizer make shooting on the move difficult
* Thin turret roof armour (38 mm) that can be shot by tanks with high angle gun position
 
* Has U.S. standard side armour thickness (76 mm), using the hull armour to deflect shots is not recommended
 
* Lightly armoured lower glacis, [[Tiger E|Tiger I]] can penetrate it by shooting at the side end of its glacis
 
* Storing additional ammo will store the projectile in the turret, will explode violently if penetrated
 
* Contrary to popular beliefs, the 2 x coaxial .50 cal machine guns are not supported as an anti-aircraft weapon
 
* Turret sometimes deflects trap shots into the hull
 
  
 
== History ==
 
== History ==
Line 279: Line 257:
  
 
===Development===
 
===Development===
Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the [[M26|M26 Pershing]] was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier [[Tiger II (H)|Tiger II]]. A project to increase the armour and firepower commenced countering this problem, the project titled '''Heavy Tank T29'''. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the [[T5E2 (105 mm)|105 mm Gun T5]], a gun in development alongside the heavy assault tank [[T95|T95]]. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.
+
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.  
 +
 
 +
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''[[M46|M46 Patton]]''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.
 +
 
 +
===Combat usage===
 +
The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese [[T-34-85]]s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the Shermans were also re-equipped with the newer tanks as well. The '''73rd Tank Battalion''', formed in 1949 as a heavy tank battallion, was equipped with the M46 Pattons and deployed in Korea during the conflict. They painted their tanks with a colourful picture of a tiger cat around February or March of 1951 in an act of psychological warfare. This was due to the superstitious the North Koreans and the Chinese have on the cats, as the Tigers were regarded as the king of mountains and forests, and it was believed that the image may scare off some of their highly superstitious soldiers. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.
 +
 
 +
By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer [[M47|M47 Pattons]] and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.
 +
 
 +
===Legacy===
 +
The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.
  
Though the T29 was monstrous itself, side projects involving the T29 crafted the ''[[T30|T30 Heavy Tank]]''. Itself similar to the T29 in terms of armour, but featured a monstrous [[T7 (155 mm)|155 mm Gun T7]] with a more powerful engine and an extra crew member to facilitate loading the gun.
+
=== In-game description ===
 +
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.
  
===Effect in World War II===
+
The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.
Throughout World War II, the T29 and the T30 stayed in development under the priority "limited procurement". Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.
 
  
===Post World War Effect===
+
In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.
The heavy tank concept didn't end with the war and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the ''[[T34|T34 Heavy Tank]]'', which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the ''[[M103|M103 Heavy Tank]]''.
 
  
Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.
+
The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.
  
 
== Media ==
 
== Media ==
Line 301: Line 288:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.''
[[wt:en/news/3731-development-t29-the-experimental-monster-video-added-en/|[Devblog<nowiki>]</nowiki> T29: The Experimental Monster + video added]]
 
  
{{USA heavy tanks}}
+
{{USA medium tanks}}
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Revision as of 19:52, 12 February 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
M46 "Tiger"
us_m46_patton_73_armor_bat.png
M46 "Tiger"
AB RB SB
7.0 7.0 6.7
Purchase:7 480 Specs-Card-Eagle.png
Show in game
This page is about the premium tank M46 "Tiger". For the regular version, see M46.

Description

GarageImage M46 "Tiger".jpg


The M46 "Tiger" (Medium Tank M46 Patton (73 Tank Batalion)) is a premium rank IV American medium tank with a battle rating of 7.0 (AB/RB) and 6.7 (SB). It is one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". It is a premium variant of the M46 Patton, the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War, the lack of a HEAT-Cage around the turret and it being Rank IV instead of Rank V. It costs 6,090 Golden Eagles.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret, Front)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (26-53°) Lower Glacis
76.2 mm Front
50.8 mm (0-9°) Rear
50.8 mm Top
22.2 mm (65°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (3-54°) 76.2 mm (0-79°) 25.4 mm
Armour Sides Roof
Cupola 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 22 43.9 1255 1,545 28.59 35.19
Realistic 49 20 716 810 16.31 18.45

Armaments

Main armament

Main article: M3A1 (90 mm)
90 mm M3A1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
70 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.17 20.9 25.4 28.1 29.9
Realistic 15.17 17.8 21.6 23.9 25.4
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.05 9.78 9.00 8.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M318 shot AP 192 191 179 165 152 139
M71 shell HE 13 13 13 13 13 13
M82 shot APCBC 170 169 164 151 138 127
M304 shot APCR 264 260 245 226 210 191
M332 shot APCR 271 270 245 217 192 170
M348 shell HEATFS 305 305 305 305 305 305
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M318 shot AP 853 11 N/A N/A N/A -1° 47° 60° 65°
M71 shell HE 823 11 0.1 0.5 925 +0° 79° 80° 81°
M82 shot APCBC 853 11 1.2 20 137.2 +4° 48° 63° 71°
M304 shot APCR 1021 7.6 N/A N/A N/A +1.5° 66° 70° 72°
M332 shot APCR 1178 5.6 N/A N/A N/A +1.5° 66° 70° 72°
M348 shell HEATFS 853 6.5 0.0 0.1 926.17 +0° 65° 72° 75°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M313 821 11 13 5 20 50
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
70 61 (+9) (+69) No

Turret empty: 61 (+9)

Machine guns

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -10°/+50° ±120°
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,900 (250) 500 N/A N/A

Usage in battles

The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.

Arcade Battles

The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.

However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.

Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.

Very importantly, however, you must always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!

Realistic Battles

The M46 "Tiger" is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.

If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.

In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.

In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.

Pros and cons

Pros:

  • Has exceptional speed/agility
  • Rear-mounted transmission
  • Neutral steering
  • Low profile
  • Excellent Gun Depression of -10°
  • Powerful machine guns (12.7 Browning/.50BMG and 7.62 Browning/.30-06) which can penetrate certain weakly armoured vehicles without the usage of the main gun
  • Earns more RP/Lions than its non-premium counterpart
  • If using HEATFS, it's 90 mm cannon can penetrate nearly anything

Cons

  • Turret ring is prone to breaking
  • Armour can easily be pierced by other tanks at its rank
  • Elevation gear is slow
  • Struggles to penetrate many opponents from the front without HEAT-FS (although, it's automatically unlocked due to the tank being a premium)
  • Agility and lack of a stabilizer make shooting on the move difficult

History

Development

The M46 Patton came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable M4 Shermans and the newer M26 Pershings. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.

Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the M26E2, but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the M46 Patton, named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the M46A1, which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.

Combat usage

The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese T-34-85s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the Shermans were also re-equipped with the newer tanks as well. The 73rd Tank Battalion, formed in 1949 as a heavy tank battallion, was equipped with the M46 Pattons and deployed in Korea during the conflict. They painted their tanks with a colourful picture of a tiger cat around February or March of 1951 in an act of psychological warfare. This was due to the superstitious the North Koreans and the Chinese have on the cats, as the Tigers were regarded as the king of mountains and forests, and it was believed that the image may scare off some of their highly superstitious soldiers. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.

By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer M47 Pattons and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.

Legacy

The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.

In-game description

The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.

The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.

In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.

The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1