Difference between pages "Magach 3 (ERA) (USA)" and "T29"

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{{Specs-Card
 
{{Specs-Card
|code = us_magach_3
+
|code = us_t29
|store = 6094
+
|store = 5266
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_T29.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American heavy tank {{Battle-rating}}. The T29 was introduced in the [[Update 1.59 "Flaming Arrows"]] as a gift vehicle and was available on the Gaijin store for pre-order before the update. The T29 is a formidable heavy tank that introduces the 105 mm T5 cannon in a rotating turret rather than in the fixed case-mate setting on the [[T95]], with a tougher-than-average gun mantlet, and a sloped, but slightly thin hull.
  
In a sense, the Magach 3 is a combination of features between the [[M48A1|M48 Patton]] and the [[M60|M60]]. Sharing the rounded cast hull shape of the M48 hull chassis and a rounded turret housing the 105 mm M68 gun. However, unlike the usual M48A1, the Magach 3 has the M60 engine installed and its engine grilles and exhausts on the rear are similar to that of the M60.
+
The T29 is perhaps one of the most formidable heavy tanks at Rank IV, right up there with the [[IS-2 (1944)|IS-2]] and [[Tiger II (H)|Tiger II]]s. With the 105 mm cannon, the T29 can engage most enemies it faces on the battlefield from the front, often destroying an enemy tank with a single shot with the extremely powerful T13 APCBC rounds, and with armour thick enough to block most incoming rounds. The T29 can act as the "damage sponge" of the team by directing most of the enemy fire towards it. It can also act as a sniping tank by setting it in the back or sides and fire at any unsuspecting enemy tank. A simple APCBC round can destroy even the strongest tank if it penetrates the side armour. Another useful advantage is that the tank is well rounded, but is directed to being a heavy tank in arcade battles, making it especially powerful. It has average mobility for the heavy tank class but has a lower top speed than it's main rivals, the IS-2 mod. 1944 and the Tiger IIs, better than only that the Caernarvon. However, it possesses above average acceleration, making it more suited for dense environments. It's gun also possesses a high muzzle velocity, making sniping a viable option.
 
 
Features exclusive to the Magach 3 are plentiful however. From the front, smoke grenade launchers can be seen on the gun mantlet sides, with a total of 20 smoke grenades that could be launched. On the turret roof, the prominent commander's cupola infamous on the M48A1 and the M60 designs has been replaced with the Urdan design, which has a drastically smaller profile at the expense of the commander's 12.7 mm machine gun. In its place, a 7.62 mm Browning on a pintle-mount is available on the roof.
 
 
 
More prominently throughout the Magach 3 are mountings for the Blazer ERA on the hull front, turret front, and turret sides. More than likely however, these mountings on the battlefield would be covered by the Blazer ERA which would fill up the Magach 3 profile with large blocks running vertically throughout the design. Though similar to the [[M60A1_RISE_(P)|M60A1 RISE (P)]] in ERA placement, the ERA on the Magach 3 are long smooth blocks running up and down with the tank's profile while the M60A1 RISE (P) has them in tiles, each with four bolts on that mounts them onto the tank.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
'''Armour type:'''  
+
'''Armour type:'''
  
*Cast homogeneous armour (Front hull, Turret)
+
* Cast homogeneous armour
*Rolled homogeneous armour (Side, Rear, Roof)
+
* Rolled homogeneous armour (Hull sides, Hull rear)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 30: Line 26:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (0-44°) ''Front'' <br> 51 mm (0-44°) ''Rear'' || 30 mm (0-3°) ''Top'' <br> 25 mm (26-59°) ''Bottom'' || 57 mm ''Front'' <br> 20 mm ''Rear''
+
| Hull || 102 mm (52-56°) ''Front Glacis'' <br> 70.25 mm (26-59°) ''Bottom Glacis'' <br> 102 mm (6-81°) ''Machine gun port'' || 76.2 mm ''Front'' <br> 51 mm ''Rear'' || 51 mm () ''Upper'' <br> 19 mm (11-66°) ''Lower'' || 38.1 mm
|-
 
| Turret || 105-128 mm (6-71°) ''Turret front'' <br> 152 mm (3-28°) ''Gun mantlet'' || 66-97 mm (2-46°) || 45-50 mm (4-55°) <br> 25.4 mm (70-71°) ''Turret underside'' || 24-65 mm
 
|-
 
! Armour !! Sides !! Roof
 
 
|-
 
|-
| Cupola || 70 mm || 30 mm
+
| Turret || 158.7 mm (18-31°) ''Turret front'' <br> 203 mm (0-9°) ''Gun mantlet'' <br> 305 mm (1-57°) ''Gun mantlet border'' || 158.7 mm (3-42°) || 102 mm (1-20°) ''Rear'' <br> 50 mm (63-84°) ''Bottom of turret overhang'' || 38.1 mm
 
|-
 
|-
! Special armour* !! Kinetic !! Chemical
+
! Armour !! Sides !! Roof
|-
 
| ERA || 5 mm || 260 mm
 
 
|-
 
|-
 +
| Cupola || 152.4 mm || 38.1 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and tracks are 20 mm thick.
+
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
* Belly armour is 38 mm in the front and 25 mm in the rear.
+
* Front belly armour is 25.4 mm thick while the rear is 13 mm.
* Rangefinder device on the turret sides count as 127 mm cast armour.
 
* ERA can be attached on turret and front hull via modification.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 994|rbMinHp= 681|<!--AoAweight=(optional) -->}}
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 49.0 || colspan="1" rowspan="2" | 0.9 || colspan="1" | 53 (AB)
 
|-
 
|48 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,162
 
|1,431
 
|-
 
|''Realistic/Simulator''
 
|663
 
|750
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|23.71
 
|29.20
 
|-
 
|''Realistic/Simulator''
 
|13.53
 
|15.31
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|M68 (105 mm)}}
+
{{main|T5E2 (105 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
+
! colspan="6" | [[T5E2 (105 mm)|105 mm T5E2]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 57 || -/+19° || ±180° || N/A
+
| colspan="4" | 63 || -10°/+15° || ±180°  
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 119: Line 68:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 22.85 || 31.62 || 31.62 || __.__ || 45.18
+
| ''Arcade'' || 10.71 || 14.80 || 18.00 || 19.90 || 21.20
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
| ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.90 || 18.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 130: Line 79:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 8.71 || 7.70 || 7.10 || 6.7
+
| 16.25 || 14.38 || 13.25 || 12.50
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 149: Line 98:
 
! 2000m
 
! 2000m
 
|-
 
|-
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222
+
| T32 || APCBC || 258 || 248 || 218 || 190 || 178 || 155
 
|-
 
|-
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
| T13 || APCBC || 219 || 217 || 207 || 193 || 181 || 171
 
|-
 
|-
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
| T29E3 || APCR || 315 || 310 || 285 || 251 || 223 || 196
 +
|-
 +
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" |Projectile<br />Mass in kg
Line 175: Line 125:
 
! 100%
 
! 100%
 
|-
 
|-
| M728 || APDS || 1,426 || 4.65 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| T32 || 975 || 18 || N/A || N/A || N/A || +|| 48° || 63° || 71°
|-
 
| M393 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
 
 
|-
 
|-
| M456 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
+
| T13 || 899 || 19 || 1.2 || 20 || 177.38 || +|| 48° || 63° || 71°
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
| T29E3 || 1128 || 11 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| M416 || 730 || 11 || 20 || 5 || 25 || 50
+
| T30E1 || 945 || 15 || 0.1 || 0.5 || 1,550 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
'''M728 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew, or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also keep in mind that with increased armour thickness the amount of shrapnels shrinks.
 
 
'''M456 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of shrapnels after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
 
 
'''M393 ''HESH''''' (High-Exlposive_Squash-Head) works very differently than other shell-types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basicly the fighting compartment is showered in metal rain. Currently only true armour thickness (opposed to line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
 
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
Line 213: Line 145:
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''57''' || 47&nbsp;''(+10)'' || 32&nbsp;''(+25)'' || 23&nbsp;''(+34)'' || 7&nbsp;''(+50)'' || 1&nbsp;''(+56)'' || style="text-align:left" | no  
+
|| '''63''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 62&nbsp;''(+1)''<br />62&nbsp;''(+1)'' || 56&nbsp;''(+7)''<br />56&nbsp;''(+7)'' || 48&nbsp;''(+15)''<br />48&nbsp;''(+15)'' || 41&nbsp;''(+22)''<br />41&nbsp;''(+22)'' || 34&nbsp;''(+29)''<br />34&nbsp;''(+29)'' || 27&nbsp;''(+36)''<br />27&nbsp;''(+36)'' || 17&nbsp;''(+46)''<br />17&nbsp;''(+46)'' || 7&nbsp;''(+56)''<br />7&nbsp;''(+56)'' || 1&nbsp;''(+62)''<br />1&nbsp;''(+62)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|M73 (7.62 mm)|M1919A4 (7.62 mm)}}
+
{{main|M2HB (12.7 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
 
! colspan="7" | ''Pintle mount''
 
! colspan="7" | ''Pintle mount''
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 1,200 (250) || 500 || -15°/+60° || ±180°
+
| colspan="4" | 1,000 (200) || 576 || -10°/+50° || ±120°
 +
|-
 +
! colspan="7" | ''Coaxial mount #1''
 
|-
 
|-
|}
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
{| class="wikitable" style="text-align:center"
+
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
! colspan="7" | [[M73 (7.62 mm)|7.62 mm M73]]
+
| colspan="4" | 1,200 (200) || 576 || N/A || N/A
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="7" | ''Coaxial mount #2''
 
|-
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
Line 248: Line 188:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
+
| colspan="4" | 1,200 (200) || 576 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
==Usage in battles==
+
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
*'''Offensive:''' When playing offensively with the T29, there are two ways to do it. The more common and safer strategy in an offensive role is for the T29 to team up with another tank, preferably a heavy or medium tank. Move up to the enemy while covering each other, leapfrog each time so one tank snipes an enemy while the other moves to a cover position with an advantageous firing position, then keep advancing at a safe pace. The other is to get right up in their face, only giving them shots at the T29's tough frontal armour. As aggressive this strategy is, it leaves the T29 open to attacks from the side and rear. This is a last-ditch strategy generally. In either offence strategy, the biggest risk is getting too far ahead from the rest of the friendly team, leaving the T29 vulnerable and without any supporting fire.
 +
 
 +
*'''Defensive:''' Hull down, the T29 truly shines. Frontally, its turret is tough and the cheeks are sloped enough to bounce most shots. The only real target available would be the small cupola on the turret roof and the turret ring if it is not covered. While the gun barrel is vulnerable to being broken, a moderate crew can repair it in seconds. Although the gun depression isn't as great as other American tanks, it still provides an advantage in hilly terrain. When in the right spot, the player can devastate the enemy team with almost no risk to themselves by exposing only the gun barrel and the top of the mantlet. Do note that there are certain spots and ports in the mantlet that can be penetrated even by a Wirbelwind using Pz GR 40. Players experienced with American heavies can find a good spot that will provide them with ample cover while they support the team. Wiggling the turret while reloading can make the enemy bounce, same tactics as seen with the IS-2. Be wary that some shots to the lower gun mantlet have the potential of bouncing the shot down into the thin hull roof.
 +
 
 +
Some specific enemies to worry about:
 +
 
 +
* [[Tiger II (P)]] and [[Tiger II (H)|(H)]]: These are going to be the most common and equal enemy in the T29. While most of the T29's front armour can take on the 88 mm APCBC round, APCR can penetrate the front mantlet of the turret. It can also aim for the lower glacis on the hull, which will knock-out the driver and can repeatedly do this until the entire crew gets knocked out. To fight the Tiger II's, aim at the "cheeks" of the turret with any ammo, preferably the right as that is where the gunner sits. Using the T32 APBC ammo, there is a chance that it can penetrate the Tiger II's front glacis at close range (less than 100 meters) and the lower glacis from even further, making the T32 round probably the most preferable round to use against the Tiger II's front. If the T29 can get the Tiger's side though, a simple T13 APCBC round can turn a Tiger II into a fiery ball of fire.
 +
* [[Tiger II (10.5 cm Kw.K)|Tiger II 10.5 cm]]: Though the same rule applies to the 88 mm Tiger II, take extreme caution as the 10.5 cm cannon can devastate the T29's interior if it penetrates, and it can from the front.
 +
* [[Jagdpanther]]: Equipped with the same 88 as on the Tiger II, this TD can do some damage if it can get a good shot off the T29. However, the T29's 105 mm cannon can easily penetrate through its front glacis, just don't shoot too close to the gun or the gun mantlet may bounce it.
 +
* [[Ferdinand]]: The greater armour on this tank destroyer makes it harder to fight in a long-range engagement. However, if the T29 can get closer, the flat armour space on the top superstructure and the hull front can prove more vulnerable. Of course, getting to the side of this tank destroyer is a guaranteed point if an APCBC round can be landed into it.
 +
* [[SU-152|SU]]/[[ISU-152|ISU-152]]: While easily destroyed by one shot of the 105 mm cannon, the 152 mm howitzer still can do unspeakable damage if it hits the T29's vulnerable turret and hull roof.
  
 
===Modules===
 
===Modules===
Line 259: Line 211:
 
! Tier
 
! Tier
 
! colspan="2" |Mobility
 
! colspan="2" |Mobility
! colspan="2" |Protection
+
! Protection
 
! colspan="2" |Firepower
 
! colspan="2" |Firepower
 
|-
 
|-
 
| I
 
| I
 
| Tracks||
 
| Tracks||
| Parts||
+
| Parts
| Horizontal Drive||Rangefinder
+
| Horizontal Drive||T13
 
|-
 
|-
 
| II
 
| II
 
| Suspension||Brake System
 
| Suspension||Brake System
| FPE||
+
| FPE
| Adjustment of Fire||M393A2
+
| Adjustment of Fire||T29E3
 
|-
 
|-
 
| III
 
| III
 
| Filters||
 
| Filters||
| Crew Replenishment||
+
| Crew Replenishment
| Elevation Mechanism||M416
+
| Elevation Mechanism||
 
|-
 
|-
 
| IV
 
| IV
 
| Transmission||Engine
 
| Transmission||Engine
| Magach-3 "Blazer"||Smoke grenade
+
|  
| Artillery Support||M456
+
| ||
 
|-
 
|-
 
|}
 
|}
  
* As a gift vehicle, the {{Specs|name}}'s modifications are automatically unlocked upon purchase of the vehicle.
+
* As a gift vehicle, the T29's modifications are automatically unlocked upon purchase of the vehicle.
  
 
===Pros and cons===
 
===Pros and cons===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
* Good mobility.
+
* Powerful 105 mm gun, same as the T95/T28
* Hard-hitting and accurate 105mm L7 gun.
+
* Fast reload time compared to Soviet 122 mm & German 105 mm (12.5 seconds by Ace crew)
* E.R.A. provides some extra protection from Sabot and HEAT rounds.
+
* Fast turret traverse speed (up to 18°/second) with good vertical gun guidance speed
* Removal of the tall commander's cupola on the M48A1 Patton = slightly lower silhouette.
+
* Has U.S. standard gun depression: -10°
 +
* All Ammo Types have above average penetration
 +
* T32 APBC can penetrate heavily armoured target (such as the [[Panther II]] upper glacis)
 +
* T13 APCBC has a big amount of HE filler (177 gr TNT-equivalent) and 258mm of penetration
 +
* T29E3 APCR can penetrate [[Jagdtiger]]'s superstructure quite easily from dead ahead
 +
* Heavily armoured turret with 203 mm thick mantlet combined with 20 mm spall shield
 +
* Good overall frontal hull armour with spare tracks to protect it from the first strike
 +
* Center lower glacis can bounce shots if angled correctly (59° constructional armour slope + hull angling)
 +
* Wide tracks can absorb enemy shells if lucky
 +
* Explosive-resistant propellant rack
 +
* Maneuverable for its weight (64 tons)
 +
* Reaches top speed easily (35 km/h top speed)
 +
* Good acceleration 19.8 MPH (32 km/h) and reverse speed -7.4 MPH (-12 km/h)
 +
* 3x .50 cal machine guns are perfect for lightly armoured vehicles & disrupting enemy's gun scope
 +
* 3x .50 cal machine guns can destroy tank tracks with sustained firing
  
 
'''Cons:'''
 
'''Cons:'''
  
* Gun can't depress over the engine bay; makes it difficult to combat flankers.
+
* Relatively big size, easy to identify on contact (although comparable to King Tiger by overall size)
* E.R.A. doesn't help against regular AP rounds.
+
* The gun is frequently damaged by enemy fire due to the wide muzzle brake
 +
* T13 APCBC-HE muzzle Velocity is quite low (899 m/s)
 +
* T29E3 APCR lacks damage due to poor solid AP performance mechanics
 +
* The gun optic is a weak spot. Although the additional spall shield can protect it short from autocannon HVAP shot
 +
* Thin turret roof armour (38 mm) that can be shot by tanks with high angle gun position
 +
* Has U.S. standard side armour thickness (76 mm), using the hull armour to deflect shots is not recommended
 +
* Lightly armoured lower glacis, [[Tiger E|Tiger I]] can penetrate it by shooting at the side end of its glacis
 +
* Storing additional ammo will store the projectile in the turret, will explode violently if penetrated
 +
* Contrary to popular beliefs, the 2 x coaxial .50 cal machine guns are not supported as an anti-aircraft weapon
 +
* Turret sometimes deflects trap shots into the hull
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
During the 1960s and ‘70s, Israel purchased a number of M48 and M60 tanks from West Germany and later the USA. These tanks and their subsequent upgraded versions were named Magach. The first two Magach tanks were for the most part “stock” versions Israel initially received, without any significant retrofits. However, the first wave of major upgrades became visible with the Magach 3. This version intended to upgrade the Israeli M48s to the A4 standard, following the Six-Day-War of 1967. The Magach 3 introduced several major improvements over the previous versions, including the replacement of the 90mm with the L7 105mm cannon, an improved diesel engine and transmission as well as a low-profile commanders cupola, just to name a few.
 
  
During the Yom Kippur War of 1973, Israel suffered heavy tank losses at the hands of entrenched Egyptian infantry on the Sinai peninsula. After the war, the Israeli tank force was more than halved. Once a critical vulnerability was discovered with the location of the highly flammable hydraulic fluid of the Magach tanks, the decision was made to replace the losses sustained in the previous war with newer Magach 5 and 6 tanks during the 1970s. The newer Magach tanks would introduce more improvements over time that further tailored their performance to the IDF’s needs, but that’s a story for another day. The Magachs remained the frontline MBT of the IDF until the ‘80s and ‘90s until they were gradually being replaced by Israel’s new domestically designed Merkava tank. By 2006, all Megachs were decommissioned from active service.
+
===Development===
 +
Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the [[M26|M26 Pershing]] was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier [[Tiger II (H)|Tiger II]]. A project to increase the armour and firepower commenced countering this problem, the project titled '''Heavy Tank T29'''. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the [[T5E2 (105 mm)|105 mm Gun T5]], a gun in development alongside the heavy assault tank [[T95|T95]]. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.
  
''- From [https://warthunder.com/en/news/5329-development-magach-3-chariot-of-war-en Devblog]''
+
Though the T29 was monstrous itself, side projects involving the T29 crafted the ''[[T30|T30 Heavy Tank]]''. Itself similar to the T29 in terms of armour, but featured a monstrous [[T7 (155 mm)|155 mm Gun T7]] with a more powerful engine and an extra crew member to facilitate loading the gun.
 +
 
 +
===Effect in World War II===
 +
Throughout World War II, the T29 and the T30 stayed in development under the priority "limited procurement". Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.
 +
 
 +
===Post World War Effect===
 +
The heavy tank concept didn't end with the war and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the ''[[T34|T34 Heavy Tank]]'', which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the ''[[M103|M103 Heavy Tank]]''.
 +
 
 +
Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|a8_8L-F44ts|Premium Vehicles - Magach 3}}
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* [[M48A1]] - The original vehicle base that make up the Magach 3.
 
* [[M48A2 G A2]] - Similarly modified M48 with a 105 mm gun in the German tech tree.
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
[[wt:en/news/3731-development-t29-the-experimental-monster-video-added-en/|[Devblog<nowiki>]</nowiki> T29: The Experimental Monster + video added]]
  
* [https://warthunder.com/en/news/5329-development-magach-3-chariot-of-war-en [Devblog<nowiki>]</nowiki> Magach 3 - Chariot of War]
+
{{USA heavy tanks}}
* [https://warthunder.com/en/news/5530-development-magach-3-new-defensive-abilities-en [Devblog<nowiki>]</nowiki> Magach 3: New Defensive Abilities]
 
 
 
{{USA medium tanks}}
 
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Revision as of 19:47, 12 February 2020

T29
us_t29.png
T29
AB RB SB
7.0 7.0 6.7
Show in game
STORE

Description

GarageImage T29.jpg


The Heavy Tank T29 is a gift rank IV American heavy tank with a battle rating of 7.0 (AB/RB) and 6.7 (SB). The T29 was introduced in the Update 1.59 "Flaming Arrows" as a gift vehicle and was available on the Gaijin store for pre-order before the update. The T29 is a formidable heavy tank that introduces the 105 mm T5 cannon in a rotating turret rather than in the fixed case-mate setting on the T95, with a tougher-than-average gun mantlet, and a sloped, but slightly thin hull.

The T29 is perhaps one of the most formidable heavy tanks at Rank IV, right up there with the IS-2 and Tiger IIs. With the 105 mm cannon, the T29 can engage most enemies it faces on the battlefield from the front, often destroying an enemy tank with a single shot with the extremely powerful T13 APCBC rounds, and with armour thick enough to block most incoming rounds. The T29 can act as the "damage sponge" of the team by directing most of the enemy fire towards it. It can also act as a sniping tank by setting it in the back or sides and fire at any unsuspecting enemy tank. A simple APCBC round can destroy even the strongest tank if it penetrates the side armour. Another useful advantage is that the tank is well rounded, but is directed to being a heavy tank in arcade battles, making it especially powerful. It has average mobility for the heavy tank class but has a lower top speed than it's main rivals, the IS-2 mod. 1944 and the Tiger IIs, better than only that the Caernarvon. However, it possesses above average acceleration, making it more suited for dense environments. It's gun also possesses a high muzzle velocity, making sniping a viable option.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Hull sides, Hull rear)
Armour Front (Slope angle) Sides Rear Roof
Hull 102 mm (52-56°) Front Glacis
70.25 mm (26-59°) Bottom Glacis
102 mm (6-81°) Machine gun port
76.2 mm Front
51 mm Rear
51 mm (9°) Upper
19 mm (11-66°) Lower
38.1 mm
Turret 158.7 mm (18-31°) Turret front
203 mm (0-9°) Gun mantlet
305 mm (1-57°) Gun mantlet border
158.7 mm (3-42°) 102 mm (1-20°) Rear
50 mm (63-84°) Bottom of turret overhang
38.1 mm
Armour Sides Roof
Cupola 152.4 mm 38.1 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Front belly armour is 25.4 mm thick while the rear is 13 mm.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 15 64.2 994 1,469 15.48 22.88
Realistic 36 14 681 770 10.61 11.99

Armaments

Main armament

Main article: T5E2 (105 mm)
105 mm T5E2
Capacity Vertical
guidance
Horizontal
guidance
63 -10°/+15° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.71 14.80 18.00 19.90 21.20
Realistic 10.71 12.60 15.30 16.90 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
16.25 14.38 13.25 12.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
T32 APCBC 258 248 218 190 178 155
T13 APCBC 219 217 207 193 181 171
T29E3 APCR 315 310 285 251 223 196
T30E1 HE 20 20 20 20 20 20
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
T32 975 18 N/A N/A N/A +4° 48° 63° 71°
T13 899 19 1.2 20 177.38 +4° 48° 63° 71°
T29E3 1128 11 N/A N/A N/A +1.5° 66° 70° 72°
T30E1 945 15 0.1 0.5 1,550 +0° 79° 80° 81°
Ammo racks
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
63 Projectiles
Propellants
62 (+1)
62 (+1)
56 (+7)
56 (+7)
48 (+15)
48 (+15)
41 (+22)
41 (+22)
34 (+29)
34 (+29)
27 (+36)
27 (+36)
17 (+46)
17 (+46)
(+56)
(+56)
(+62)
(+62)
no

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -10°/+50° ±120°
Coaxial mount #1
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (200) 576 N/A N/A
Coaxial mount #2
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (200) 576 N/A N/A

Usage in battles

  • Offensive: When playing offensively with the T29, there are two ways to do it. The more common and safer strategy in an offensive role is for the T29 to team up with another tank, preferably a heavy or medium tank. Move up to the enemy while covering each other, leapfrog each time so one tank snipes an enemy while the other moves to a cover position with an advantageous firing position, then keep advancing at a safe pace. The other is to get right up in their face, only giving them shots at the T29's tough frontal armour. As aggressive this strategy is, it leaves the T29 open to attacks from the side and rear. This is a last-ditch strategy generally. In either offence strategy, the biggest risk is getting too far ahead from the rest of the friendly team, leaving the T29 vulnerable and without any supporting fire.
  • Defensive: Hull down, the T29 truly shines. Frontally, its turret is tough and the cheeks are sloped enough to bounce most shots. The only real target available would be the small cupola on the turret roof and the turret ring if it is not covered. While the gun barrel is vulnerable to being broken, a moderate crew can repair it in seconds. Although the gun depression isn't as great as other American tanks, it still provides an advantage in hilly terrain. When in the right spot, the player can devastate the enemy team with almost no risk to themselves by exposing only the gun barrel and the top of the mantlet. Do note that there are certain spots and ports in the mantlet that can be penetrated even by a Wirbelwind using Pz GR 40. Players experienced with American heavies can find a good spot that will provide them with ample cover while they support the team. Wiggling the turret while reloading can make the enemy bounce, same tactics as seen with the IS-2. Be wary that some shots to the lower gun mantlet have the potential of bouncing the shot down into the thin hull roof.

Some specific enemies to worry about:

  • Tiger II (P) and (H): These are going to be the most common and equal enemy in the T29. While most of the T29's front armour can take on the 88 mm APCBC round, APCR can penetrate the front mantlet of the turret. It can also aim for the lower glacis on the hull, which will knock-out the driver and can repeatedly do this until the entire crew gets knocked out. To fight the Tiger II's, aim at the "cheeks" of the turret with any ammo, preferably the right as that is where the gunner sits. Using the T32 APBC ammo, there is a chance that it can penetrate the Tiger II's front glacis at close range (less than 100 meters) and the lower glacis from even further, making the T32 round probably the most preferable round to use against the Tiger II's front. If the T29 can get the Tiger's side though, a simple T13 APCBC round can turn a Tiger II into a fiery ball of fire.
  • Tiger II 10.5 cm: Though the same rule applies to the 88 mm Tiger II, take extreme caution as the 10.5 cm cannon can devastate the T29's interior if it penetrates, and it can from the front.
  • Jagdpanther: Equipped with the same 88 as on the Tiger II, this TD can do some damage if it can get a good shot off the T29. However, the T29's 105 mm cannon can easily penetrate through its front glacis, just don't shoot too close to the gun or the gun mantlet may bounce it.
  • Ferdinand: The greater armour on this tank destroyer makes it harder to fight in a long-range engagement. However, if the T29 can get closer, the flat armour space on the top superstructure and the hull front can prove more vulnerable. Of course, getting to the side of this tank destroyer is a guaranteed point if an APCBC round can be landed into it.
  • SU/ISU-152: While easily destroyed by one shot of the 105 mm cannon, the 152 mm howitzer still can do unspeakable damage if it hits the T29's vulnerable turret and hull roof.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive T13
II Suspension Brake System FPE Adjustment of Fire T29E3
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
  • As a gift vehicle, the T29's modifications are automatically unlocked upon purchase of the vehicle.

Pros and cons

Pros:

  • Powerful 105 mm gun, same as the T95/T28
  • Fast reload time compared to Soviet 122 mm & German 105 mm (12.5 seconds by Ace crew)
  • Fast turret traverse speed (up to 18°/second) with good vertical gun guidance speed
  • Has U.S. standard gun depression: -10°
  • All Ammo Types have above average penetration
  • T32 APBC can penetrate heavily armoured target (such as the Panther II upper glacis)
  • T13 APCBC has a big amount of HE filler (177 gr TNT-equivalent) and 258mm of penetration
  • T29E3 APCR can penetrate Jagdtiger's superstructure quite easily from dead ahead
  • Heavily armoured turret with 203 mm thick mantlet combined with 20 mm spall shield
  • Good overall frontal hull armour with spare tracks to protect it from the first strike
  • Center lower glacis can bounce shots if angled correctly (59° constructional armour slope + hull angling)
  • Wide tracks can absorb enemy shells if lucky
  • Explosive-resistant propellant rack
  • Maneuverable for its weight (64 tons)
  • Reaches top speed easily (35 km/h top speed)
  • Good acceleration 19.8 MPH (32 km/h) and reverse speed -7.4 MPH (-12 km/h)
  • 3x .50 cal machine guns are perfect for lightly armoured vehicles & disrupting enemy's gun scope
  • 3x .50 cal machine guns can destroy tank tracks with sustained firing

Cons:

  • Relatively big size, easy to identify on contact (although comparable to King Tiger by overall size)
  • The gun is frequently damaged by enemy fire due to the wide muzzle brake
  • T13 APCBC-HE muzzle Velocity is quite low (899 m/s)
  • T29E3 APCR lacks damage due to poor solid AP performance mechanics
  • The gun optic is a weak spot. Although the additional spall shield can protect it short from autocannon HVAP shot
  • Thin turret roof armour (38 mm) that can be shot by tanks with high angle gun position
  • Has U.S. standard side armour thickness (76 mm), using the hull armour to deflect shots is not recommended
  • Lightly armoured lower glacis, Tiger I can penetrate it by shooting at the side end of its glacis
  • Storing additional ammo will store the projectile in the turret, will explode violently if penetrated
  • Contrary to popular beliefs, the 2 x coaxial .50 cal machine guns are not supported as an anti-aircraft weapon
  • Turret sometimes deflects trap shots into the hull

History

Development

Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the M26 Pershing was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier Tiger II. A project to increase the armour and firepower commenced countering this problem, the project titled Heavy Tank T29. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the 105 mm Gun T5, a gun in development alongside the heavy assault tank T95. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.

Though the T29 was monstrous itself, side projects involving the T29 crafted the T30 Heavy Tank. Itself similar to the T29 in terms of armour, but featured a monstrous 155 mm Gun T7 with a more powerful engine and an extra crew member to facilitate loading the gun.

Effect in World War II

Throughout World War II, the T29 and the T30 stayed in development under the priority "limited procurement". Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.

Post World War Effect

The heavy tank concept didn't end with the war and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the T34 Heavy Tank, which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the M103 Heavy Tank.

Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

[Devblog] T29: The Experimental Monster + video added


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  T1E1 · M6A1 · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1