Difference between pages "SRAAM" and "MiG-9 (China)"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m (Updates)
 
 
Line 1: Line 1:
<div class="ttx">
+
{{Specs-Card|code=mig-9_china}}
<div class="ttx-title">SRAAM</div>
+
{{About
<div class="ttx-image">[[File:SRAAM Fired.jpg]]</div>
+
| about = Chinese jet fighter '''MiG-9'''
<div class="ttx-table">
+
| usage = other uses
  <div class="ttx-table-line ttx-table-head">Information</div>
+
| link = MiG-9 (Family)
  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
+
}}
  <div class="ttx-table-line"><span class="ttx-value">Britain [[File:Britain_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
+
== Description ==
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
  <div class="ttx-table-line"><span class="ttx-value">1,000 m/s</span><span class="ttx-name">Maximum Speed</span></div>
+
{{break}}
  <div class="ttx-table-line"><span class="ttx-value">20 G</span><span class="ttx-name">Maximum Overload</span></div>
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  <div class="ttx-table-line"><span class="ttx-value">12.3 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
+
 
  <div class="ttx-table-line"><span class="ttx-value">3.2 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
+
== General info ==
  <div class="ttx-table-line"><span class="ttx-value">3.7 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
+
=== Flight performance ===
  <div class="ttx-table-line"><span class="ttx-value">3,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  <div class="ttx-table-line"><span class="ttx-value">~1,000 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
 
  <div class="ttx-table-line"><span class="ttx-value">4,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value"> ??? </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">3 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">40°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">50°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">100°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">Warhead</div>
 
  <div class="ttx-table-line"><span class="ttx-value">4 kg</span><span class="ttx-name">Explosive mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">5 m</span><span class="ttx-name">Proximity fuse range</span></div>
 
  <div class="ttx-table-line ttx-table-head">Specifications</div>
 
  <div class="ttx-table-line"><span class="ttx-value">70 kg</span><span class="ttx-name">Missile mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2,750 mm</span><span class="ttx-name">Length</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">165 mm</span><span class="ttx-name">Diameter</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Thrust vectoring</span><span class="ttx-name">Steering system</span></div>
 
  <div class="ttx-table-line ttx-table-head">Production History</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Hawker Siddeley Dynamics</span><span class="ttx-name">Designer</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Experimental / Prototype</span><span class="ttx-name">Production Status</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">1974 - 1977</span><span class="ttx-name">Produced</span></div>
 
</div>
 
</div>
 
  
== Description ==
+
{| class="wikitable" style="text-align:center"
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
+
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 895
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 895
 +
|-
 +
|}
  
The '''SRAAM''', or '''Short Range Air-to-Air Missile''' is a British [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]], it was introduced in [[Update 1.89 "Imperial Navy"]], along with the Hunter F.6 (the only aircraft which carries it). As the name suggests the SRAAM has a short range compared to other missiles, however this is made up for by it being by far the most manoeuvrable and hardest to avoid air-to-air missile carried by any fixed wing aircraft in the game.
+
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| X || ✓ || ✓ || X || X    <!-- -->
 +
|-
 +
|}
  
=== Vehicles equipped with this weapon ===
+
{| class="wikitable" style="text-align:center"
<!-- ''List out vehicles that are equipped with the weapon.'' -->
+
|-
* {{Specs-Link|hunter_f6}}
+
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! + !! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~4
 +
|-
 +
|}
  
== General info ==
+
{| class="wikitable" style="text-align:center"
<!--''Tell us about the tactical and technical characteristics of the bomb.''-->
+
|-
The SRAAM is a highly manoeuvrable infrared homing air-to-air missile. The missile's use of thrust vectoring, and an IR seeker with very wide gimbal limits, means that it can track targets incredibly well compared to other air-to-air missiles. The missile has an uncaged seeker with a very wide gimbal limits, which makes maintaining locks on targets prior to launch much easier. The uncaged seeker also means that once the missile has been locked you can turn the plane and "lead" the missiles, as if you would an aircraft's guns, making them much more likely to hit.
+
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 550 || < 600 || < 720 || N/A
 +
|-
 +
|}
  
Thrust vectoring also allows the missiles to start manoeuvring immediately after launch, unlike more traditional missiles which need to gain speed before their fins become fully effective; making the SRAAM much better suited for short range combat.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 0 m || 800 kgf || N/A
 +
|-
 +
|}
  
The SRAAMs are carried in launch tubes, mounted in pairs under the wings.
+
=== Survivability and armour ===
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
=== Effective damage ===
+
== Armaments ==
<!--''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''-->
+
=== Offensive armament ===
The SRAAM has a relatively small warhead consisting of 4 kg of TNT with a 5 m proximity fuse. Most of the time this is adequate to outright destroy an enemy aircraft, however depending on the location of the missile when it explodes it is possible the target will only receive a varying amount of damage. While it is not uncommon for the enemy aircraft to eventually crash due to the damage they receive, some can make it back to the airfield or even continue fighting.
+
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
  
=== Comparison with analogues ===
+
=== Suspended armament ===
<!--''Give a comparative description of bombs that have firepower equal to these type of weapons.''-->
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
The main standout feature of the SRAAM, which sets it apart from all other infrared homing missiles (carried by fixed-wing aircraft at least) is its astonishingly good manoeuvrability. The SRAAM can pull a maximum overload of 20 G, the joint highest value along with the [[AIM-9L]], and double that of the next best missiles found on fixed-wing aircraft (the [[AIM-9D]] and [[AIM-9E]]). Despite having the same maximum overload the SRAAM is still capable of out-manoeuvring the AIM-9L, owing to its thrust vectoring system. The SRAAM also powers up its IR seeker faster than other missiles (taking 3 seconds while most others take closer to 5), and can keep its seeker active for longer at 20 seconds (Sidewinders can do it for 10 seconds, and most Russian missiles 15 seconds).
 
  
The drawback of the SRAAM, however, is its short range, it is largely ineffective at ranges greater than 1 km; by comparison, other missiles such as the [[AIM-9E]] can hit targets from well over 2 km in a good situation. The SRAAM also has lower explosive mass than other missiles, at 4 kg of TNT. By comparison, the AIM-9B, D and E have 4.5 kg, the [[R-13M]] has 5.5 kg, and the [[R-3S]] has 11 kg.
+
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe situations when you would utilize this bomb in-game (vehicle, pillbox, base, etc)''-->
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
The SRAAM is one of the most forgiving air-to-air missiles in the game because of their superb manoeuvrability; however, there are still things you need. to learn and practice in order to use them to their full potential. The first thing you need to learn when using the SRAAMs is their range; as a general rule, to start with you should not fire the missiles when you are more than 1 km from the target. SRAAMs have a very short range and generally firing them from further away will result in the missile exploding before it reaches the target. If you have a significant speed advantage over your target you can push the firing range up to around 1.2 km, but ultimately you have to learn to tell from experience when you can fire from in excess of 1 km.
+
 
 +
=== Pros and cons ===
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 +
 
 +
'''Pros:'''
 +
*
  
Just because you shouldn't fire the missile from outside 1 km does not mean that you shouldn’t try to lock on to targets from outside 1 km. The SRAAM can lock on to targets up to 4 km away; you should be trying to obtain a lock once you are within about 2.5 km of your target; it is also possible to lock on to aircraft when approaching them from almost 90 degrees (directly to their side), under ideal conditions. Once the seeker is active, it will stay active for 20 seconds, giving you plenty of time to close the distance. Once you have a lock the seeker will be able to maintain the lock so long as the target is still somewhere within the outer ring on your screen. Once you have closed the distance to within 1 km if the target is turning (or you are approaching from an angle) then you will want to "lead" the missile, in the same manner, you would lead your guns if you were using them to attack. This will make the missiles much more like to hit, as they will not have to try to do a sharp turn immediately after leaving the tube.
+
'''Cons:'''
 +
*
  
If an enemy gets on your tail then activate the missile seeker and force an overshoot, as they pass you attempt to get a lock on and fire the missile as soon as possible; this will often result in a kill.
+
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
=== Counter tactics ===
+
=== In-game description ===
The old adage "prevention is better than cure" is certainly true when trying to dodge SRAAMs. Once an SRAAM is on its way to you it is going to be very hard to avoid (baring a mistake on the part of the person who fired it), therefore it is always best to take preventative action when facing aircraft armed with SRAAMs. As is always a good practice, the first step to countering SRAAMs is to maintain good situational awareness, if the first time you are aware of an SRAAM is when you get the missile warning at the top of your screen (AB & RB), you are usually as good as dead. To avoid an SRAAM most of the work you do will have to take place before the missile is launched.
+
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
  
To start with you need to keep an eye out for [[Hunter F.6]]'s (the only aircraft currently capable of carrying SRAAMs); you need to identify any of them lining up for an attack run as soon as possible and take action accordingly. The main drawback of the SRAAM is it's short-range, missiles fired much outside of 1 km have a significantly reduced chance of hitting their target, and by the time you get to more than 1.2 km hitting a target is exceedingly rare (unless the attacker has a significant speed advantage over you). With this in mind, your best tactic is to keep your distance from the enemy aircraft, if you are in a supersonic aircraft this should be relatively easy, however for other subsonic aircraft this can be difficult. If simply outrunning your attacker is not possible then your options are limited, but still there.  
+
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.  
  
Like all heat-seeking missiles, the SRAAM will lock onto the sun if it's IR seeker passes to close to it. If you see an SRAAM armed hunter on your tail then flying towards the sun (not necessarily directly at it but within 10 or so degrees of it) will prevent the enemy obtaining a lock on you; obviously this is often not possible in-game, but can certainly buy you time in some situations.  
+
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.  
  
Another key thing to note is that despite its incredible manoeuvrability the SRAAM is not an all-aspect missile, so can only keep track of you from behind. Hunter pilots will often fly in from angles up to 90+ degrees from the side of you and turn into you until they achieve a lock (the SRAAM can lock on to a target from quite extreme angles); once a lock is achieved they will turn hard into you to "lead" the missile before firing it. If you see a hunter moving in for this manoeuvre your best hope is to turn hard in the same direction they are. The effects of this are twofold, you will direct your engine exhaust (your main source of infrared light) away from the missile reducing its chance of tracking you, and will rapidly close the distance between you and your attacker, often creating a turn too tight for even the SRAAM to pull.
+
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.
  
If the missile is already on its way to you, and you are not already doing something about it, then you are usually going to end up back in the hangar within the next few seconds; however there are some last-ditch attempts you can try (although don't expect them to work every time, or even most the time). If the missile was fired from around 1 km away then by turning one way, then hard the other once the SRAAM begins to turn you can sometimes throw it off or keep it flying long enough that it exceeds its maximum flight time (3.7 seconds) and explodes. If however the missile was fired from a closer range you will have to just try to dodge it and hope for the best. Usually, the best way to dodge the SRAAM is to pull into a sort of barrel roll, or otherwise carry out a manoeuvre, which involves rolling the aircraft; SRAAMs generally find it much harder to follow you through these manoeuvres than through a simple turn.
+
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
  
If you overshoot a target, carrying SRAAMs then pull hard up immediately; if you carry on straight, or go below the target you are just asking to get an SRAAM fired at you. Likewise, if you pull away to the side then your opponent will find it much easier to turn after you and get a lock than if you pull into the vertical.
+
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
  
=== Pros and cons ===
+
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
<!--''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
 
'''Pros:'''
 
* Incredibly good manoeuvrability make it extremely hard for enemy aircraft to dodge.
 
* Has the joint highest maximum overload of any missile in the game (shared with the [[AIM-9L]] at 20 G)
 
* One of the best tracking missiles in the game, rarely loses its target (compared to other missiles
 
* Has an uncaged seeker with an extremely wide field of view, allowing you to "lead" the missiles very well
 
* IR seeker powers up quickly and can stay active for a long time
 
* Faster than some other missiles
 
  
'''Cons:'''
+
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
* Very short range, missiles fired outside of 1 km are unlikely to hit unless you have a notable speed advantage over your opponent.
 
* Relatively small explosive mass means hits are not always fatal (at least immediately)
 
  
== History ==
+
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.
<!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''-->
 
Following the widespread use of early air-to-air missiles in the Vietnam War, it became apparent that such weapon systems had major limitations. They would frequently lose targets due to their IR seekers having a narrow field of view, or the missile not being manoeuvrable enough to keep on the tail of the target. In 1968, a team of engineers working at Hawker Siddeley Dynamics (the missiles division of Hawker Siddeley) began work on a new short-range air-to-air missile to address these shortcomings; the company funded the project as a private venture under the name "Taildog". The missile was to have an IR seeker with a wide field of view, capable of keeping track of targets under all conditions and would have to be extremely manoeuvrable.
 
  
The Taildog missile would be 2 m long and make use of thrust vectoring to give it excellent manoeuvrability. In 1970, the Ministry of Defence (MoD) decided that a new air-to-air missile with better manoeuvrability than the other missiles that were in service at the time was required. Hawker Siddeley Dynamics adapted their Taildog missile design to meet the new requirements and after evaluation, they were awarded the contract in 1972. Work on the programme continued under the name of Short Range Air-to-Air Missile or SRAAM. The SRAAM would be bigger than the Taildog (2.75 m long instead of 2 m) and feature a better thrust vectoring system. Due to budget cuts, the government cancelled the SRAAM program in 1974, instead choosing to pursue the Skyflash missile (a British upgrade to the United States AIM-7 Sparrow missile). The SRAAM program continued however until 1978 as a technology demonstrated.
+
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.
  
In 1977, Hawker Siddeley Dynamics merged with the missiles division of British Aircraft Corporation (BAC) to form BAe Dynamics (other companies, including the rest of Hawker Siddeley, merged to form the remainder of British Aerospace (BAe). Starting in 1980 BAe Dynamics used research from the SRAAM programme to help with the development of the Advanced Short Range Air-to-Air Missile (ASRAAM), which is still in use to this day.
+
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.
  
The SRAAM was 2.75 m long and weighed 70 kg. In-flight the missile was carried in a lunch tube to protect it until it was fired; once fired the missile had a series of small fins which unfolded to air stability (although they were fixed in place once deployed so did not help control the missile). In the life of the programme eight missiles were fired, some of which from Hawker hunter F.6 XG210. There was an incident during testing where immediately after launch the missile turned sharply after launch and almost collided with the Hunter that fired it.
+
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
  
 
== Media ==
 
== Media ==
<!--An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|kxWhI8VTd14|How to use the SRAAMS in Warthunder<br>''-hachersk_Anon''<br>'''([https://forum.warthunder.com/index.php?/topic/454482-wiki-war-thunder-wiki-short-guides-competition/ Short Guides] Competition Winner)'''}}
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the weapon;''
+
* ''reference to the series of the aircraft;''
* ''references to approximate analogues by other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
* [[AIM-9L]] a missile with the joint highest overload in the game (20 G)
 
* [[AIM-9D]] / [[AIM-9E]] other fixed-wing aircraft-mounted missiles with an uncaged seeker
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
* [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|[Devblog<nowiki>]</nowiki> Hunter F.6: Winged Comfort]] (has section on SRAAM)
 
* [https://en.wikipedia.org/wiki/SRAAM Wikipedia - SRAAM]
 
 
 
{{Missiles}}
 
  
[[Category:Suspended armaments]]
+
{{AirManufacturer MiG}}
 +
{{China jet aircraft}}

Revision as of 19:02, 31 December 2019

mig-9_china.png
␗MiG-9
AB RB SB
7.3 7.3 7.3
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese jet fighter MiG-9. For other uses, see MiG-9 (Family).

Description

GarageImage MiG-9 (China).jpg


The ␗MiG-9 is a rank V Chinese jet fighter with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 13500  ??.?  ??.?  ??.?  ??.? 895
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 13500  ??.?  ??.?  ??.?  ??.? 895

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
480 ~11 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 550 < 600 < 720 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 800 kgf N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Defensive armament

Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.

It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.

Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.

In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.

In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.

The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.

The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.

In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.

A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.

The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.

The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.

As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISH
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

China jet aircraft
Fighters  J-2 · J-4 · Shenyang F-5 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-11
Strike aircraft  Q-5 early · Q-5A · Q-5L · A-5C · JH-7A
Bombers  H-5
American  ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU
Soviet  ␗MiG-9 · ␗MiG-9 (l)