Type 60 Self-Propelled Recoilless Gun

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Type 60 SPRG in the garage.

The Type 60 Self-Propelled Recoilless Gun (Type 60 SPRG) is a Rank IV Japanese tank destroyer with a battle rating of 6.7. It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". The Type 60 is the first vehicle in War Thunder to implement a recoilless gun as the main armament of a vehicle.

The main purpose, usage and tactics recommendations

General play style

The principle role of the Type 60 SPRG is as a short range ambushing "Tank destroyer" where it can make maximum use of its dual 106 mm M40 firepower to best effect, it is better suited to short range engagements and can find it difficult to make a meaningful contributions to the team, on maps where the engagement range is far and distance.

A secondary role for the Type 60 SPRG is as the budget "Light" tank, its is quite nimble with a low profile enabling it to rush to caps and make use of cover, where a large vehicle would not be able to however it is also extremely lightly armour so it is not a very good holder of the cap point.

A tertiary role for the Type60 SPRG is to make use of the "reconnaissance" function and mark opposition tanks for team mates which it can see but are too far for it to engage directly its own weapons.

The secondary and tertiary roles enable the Type 60 SPRG to contribute to the team even on maps where its unable to directly attack opposition vehicles, however it does make you heavily reliant on team mates taking advantage of your efforts to capture points or mark opposition targets, but it is possible to have decent games in this passive role.

Vehicle characteristics

The Type 60 SPRG is predominately suited to short range ambushes of opposition tanks. It is quite diminutive in stature and relatively mobile allowing it to manoeuvre into position, typically behind a hill, where it can use the impressive 20° degree of gun depression, to quickly pop up and deliver dual 106 mm M40 to a target before pulling back to reload or relocate.

The Type 60 SPRG light armour and in some cases absence of armour (open gap in front of the Commander) means that even return MG fire can be deadly, it lives and dies on being able to engage first and retreat thus should be usually played in ambush or supporting the flanks of advancing tanks, it is not a front line "Tank Destroyer".

It is possible to use the Type 60 SPG at range using the spotting .50 cal MGs, however the low ammunition count (10) and low muzzle velocity (~500 m/s) of the 106 mm M40 projectiles combined with projectile drop, means you either must be very sure of your aim or located near a cap point for reloading, the usual engagement range should be under 1000 metres.

Often it is better to hold fire when you have observed an opposition vehicle to see if they will present a better target and only fire when you are confident you will secure a hits or are about to be discovered.

For maps with little to no cover, your best bet is to find some ASAP even if it is in the form of dead tanks. For maps like Maginot, El Alamein or any of the city maps; stay near pieces of cover that blend with your camo lay out. For example, in the cap circle in the main town in Maginot; hide in the little garden area's that are blocked by walls and use this to hide if you are being tracked down or as an ambush position. Remember not to cause to much damage as it will make it too visible and leave the trees up so planes will have a hard time finding you.

Ammunition Choice for this vehicle is a bit of a headache for a number of reasons:

  • M344A1 HEAT has impressive penetration with few vehicle capable of resisting a hit but its damage is limited to a narrow cone requiring accurate shooting in order to hit essential components of the opposition tank and in large tanks with spaced out crew (T29), it can struggle to achieve a knock out blow even with both M40s fired.
  • M361A1 HESH has the potential for more damage against opposition tanks but it has significantly less penetration requiring you to be even more accurate with your shots, however the tricky shot of lobbing the projectile onto the roof of opposition tanks can yield rather hilarious results.

Recommendation is to use all M344A1 HEAT till you have got used to aiming the weapon then perhaps trial using the HESH approach to see if you get better results.

Specific enemies worth noting

There is no specific enemy for the Type 60 SPRG due to the extremely light armour and in some place absence of armour, agap between the dual 106 mm M40 and the hull in front of the commmander, makes the Type 60 SPRG extremely vulnerable to even return machine gun fire.

If at all possible you should approach an opposition target from the left as this will allow the driver's viewing port to extend past the gap in the armour prevent the opposition targets from machine gunning directly into the interior of the tank.

Counter-tactics

The best counter to the Type 60 SPRG is to keep it at range, the low muzzle velocity of the 106 mm M40 (~500 m/s) and rapid drop of the projectile means that even an experienced player with struggle to reliable hit beyond 1000 metres.

If you are in close quarters with a Type 60 SPRG, use machine gun burst to suppress its position, as the light armour combined large gaps in front of the commander will make the Type 60 SPRG unwilling to engage you till you have become distracted, also artillery can be excellent at flushing them out of an ambush position.

Try to remain in a pair with another tank if entering an area where you suspect a Type 60 SPRG, as the player with be forced to either divided his attention between the two of you or focus one and leave himself vulnerable to your team mate.

Pros and cons

Pros:

  • HEAT rounds have impressive penetration.
  • Quite nimble.
  • Low profile.
  • Excellent gun depression.

Cons:

  • Open gap in armour in front of the commander.
  • Light armour barely capable of resisting light machine gun fire.
  • Low ammo count of 10 rounds.
  • Ranging machine gun only effective up to ~800 meters before trajectory with main gun deviate.
  • Extremely vulnerable to strafing by aircraft with no machine gun to return fire.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

2 x 106 mm Recoilless Rifle M40 (10 rounds)
2 x 12.7 mm M80 machine gun (2,400 rounds)

Main armaments

2 x 106 mm Recoilless Rifle M40
  • Ammunition Capacity: 10 Shells
  • Gun Depression: -15°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 5.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
2 x 106 mm Recoilless Rifle M40
  • Ammunition Capacity: 10 Shells
  • Gun Depression: -15°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 5.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
2 x 106 mm Recoilless Rifle M40
  • Ammunition Capacity: 10 Shells
  • Gun Depression: -15°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 5.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
M344A1 381 381 381 381 381 381 HEAT 502 10 0.0 0.1 1,650 +0° 28° 21° 17°
M361A1 152 152 152 152 152 152 HESH 498 10 0.4 0.1 5,040 +0° 17° 13° 10°
Ammo racks
Ammo racks on the Type 60 SPRG
Full
ammo
1st
rack empty
Recommendations Visual
discrepancy
10 (+8) Keep full no

Secondary armaments

2 x 12.7 mm M80 machine gun (Spotting gun above each tube)

Crew

  • Commander
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Gun steel (Recoilless tubes and spotting guns)
Armour Front Sides Rear Roof
Hull 30 mm (27-29°) Front plate
10 mm (61-77°) Front glacis
30 mm (35-66°) Lower glacis
15 mm Top
10 mm Bottom
10 mm (58°) Top
10 mm (37°) Bottom
10 mm
Turret 10 mm (39°) 15 mm 10 mm (8°) 30 mm
Armour Sides Roof
Cupola 10 mm 10 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 15 mm thick.
  • Turret column is 30 mm thick.
  • Front and rear turret armour does not fully cover the commander

Engine & mobility

Weight: 7.7 ton

Max Speed: 52 km/h
Stock

  • Engine Power: 186 hp @ 2400 rpm
  • Power-to-Weight Ratio: 24.15 hp/ton
  • Maximum Inclination: 26°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 7.7 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 106 hp @ 2400 rpm
  • Power-to-Weight Ratio: 13.77 hp/ton
  • Maximum Inclination: 28°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 7.7 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 106 hp @ 2400 rpm
  • Power-to-Weight Ratio: 13.77 hp/ton
  • Maximum Inclination: 28°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the Type 60 SPRG from live.warthunder.com.

Additional information (links)

[Devblog] Type 60 SPRR

References


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jp_type_60_sprg.png

Icon-country-jap.png Type 60 SPRG
Nation Japan
Type Tank Destroyer
Rank 5
Battle Rating 6.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
7,700 kg
16,976 lb
Number of Crew 3
Hull armour thickness
30/15/10/10 mm
1.18/0.59/0.39/0.39 inches
Statistics
Engine power (stock)
186 hp
106 hp
106 hp
Engine power (upgraded)
___ hp
120 hp
120 hp
HP/ton ratio (stock)
24.15
24.54
13.77
13.99
13.77
13.99
HP/ton ratio (Upgraded)
__.__
__.__
15.58
15.83
15.58
15.83
Max speed
52 km/h
32.0 mph
48 km/h
29.8 mph
48 km/h
29.8 mph
Main Weapon
2 x 106 mm M40 Recoilless rifle
Ammo stowage 10 rounds
Vertical guidance -15°/15°
Horizontal guidance -30°/30°
Secondary Weapon
2 x M80 Machine gun
Ammo stowage 2,400 rounds
Mount Coaxial
Economy
Required RP 95,000 RP
Vehicle cost 260,000 SL
Crew training cost 75,000 SL
Max repair cost*
1,930 SL
4,690 SL
6,060 SL
Free repair time (Stock)
3d 18h
9d
10d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
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