Type 5 Na-To

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Na-To in the garage.

The Type 5 Na-To is a Rank III Japanese tank destroyer with a battle rating of 3.3. It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

The main purpose, usage and tactics recommendations

General play style

The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.

Vehicle characteristics

Tactics

With the Type 5 tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk.III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.

Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.

Specific enemies worth noting

Any tank, SPAA, and aircraft could destroy the Na-To with little effort.

Counter-tactics

Enemy players with the Na-To at hand will likely not play it near an ongoing battle, but rather on the sidelines or behind the lines firing away at stragglers. With that in mind, it will be a pain to fight the Na-To in a long-range situation without getting the jump on it.

Pros and cons

Pros:

  • High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
  • Gun can traverse a rather wide angle to the side.
  • Six-man crew can provide some degree of crew loss before a crew knockout occurs.
  • Rear ammo racks can lessen the chance of front penetrations detonating it.
  • Excellent reloading speed for a gun of such high penetration and damage.

Cons:

  • Large vehicle, large target.
  • Paper-thin armour of overall 12 mm.
  • Can be hull-broken.
  • Reloads are rather long.
  • Front engine an easy target that will immobilize vehicle if hit.
  • Open-top crew compartment exposes crew to artillery and airstrikes.
  • All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
  • Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armament

1 x Lightweight Type 1 75 mm Model II
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -8°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.9°/s (Upgraded), 6.0°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), 6.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x Lightweight Type 1 75 mm Model II
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -8°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), 5.1°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), 6.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x Lightweight Type 1 75 mm Model II
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -8°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), 5.1°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), 6.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Type 1 APHE 127 124 112 95 83 73 APHE 830 6.6 1.3 15 67.84 -1° 43° 30° 25°
Type 4 APCR 177 175 151 127 108 91 APCR 930 4.2 N/A N/A N/A ° 24° 20° 18°
Type 90 HE 8 8 8 8 8 8 HE 830 6.2 0.1 0.1 490 +0° 11° 10°

Ammo racks

Ammo racks of the Na-To
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
40 21 (+19) (+39) One side empty: 21 (+19) No

Crew

  • Commander
  • Gunner
  • Loader x2
  • Driver
  • Assistant Driver

Total: 6 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Hull 12 mm (25°) Front
12 mm (52°) Bottom
8 mm (83°) Engine deck
12 mm (6°) Driver's plate
12 mm 4 mm (1°) Top
8.5 mm (46°) Bottom
8 mm
Gun mount 12 mm (21°) Gun mount
30 mm (6-73°) Gun mantlet
12 mm (26°) N/A N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 8.5 mm thick.

Engine & mobility

Weight: 13.7 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 234 hp @ 2000 rpm
  • Power-to-Weight Ratio: 17.08 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 289 hp @ 2000 rpm
  • Power-to-Weight Ratio: 21.09 hp/ton
  • Maximum Inclination: 43°
Weight: 13.7 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 146 hp @ 2000 rpm
  • Power-to-Weight Ratio: 10.66 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 165 hp @ 2000 rpm
  • Power-to-Weight Ratio: 12.04 hp/ton
  • Maximum Inclination: 41°
Weight: 13.7 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 146 hp @ 2000 rpm
  • Power-to-Weight Ratio: 10.66 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 165 hp @ 2000 rpm
  • Power-to-Weight Ratio: 12.04 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri.

The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II.

Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.

An image showing the differences between the Na-To I and II

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References

Japanese Wiki page on the Na-To

Sidebar

[expand] [collapse] Japanese Tanks [collapse] [expand]

Light Tanks
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 4   
   Rank 5   
   Rank 6   
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
   Rank 2   
   Rank 3   
  • Type 5 Na-To
   Rank 4   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

jp_type_5_na_to.png

Icon-country-jap.png Type 5 Na-To
Nation Japan
Type Tank destroyer
Rank 3
Battle Rating 3.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
13,700 kg
30,203 lb
Number of Crew 6
Hull armour thickness
12/12/4/0 mm
0.47/0.47/0.16/0.00 inches
Statistics
Engine power (stock)
234 hp
146 hp
146 hp
Engine power (upgraded)
289 hp
165 hp
165 hp
HP/ton ratio (stock)
17.08
17.35
10.66
10.83
10.66
10.83
HP/ton ratio (Upgraded)
21.09
21.43
12.04
12.24
12.04
12.24
Max speed
43 km/h
27.0 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x Type 1 75 mm Model II Cannon
Ammo stowage 40 rounds
Vertical guidance -8°/19°
Horizontal guidance -20°/20°
Economy
Required RP 18,000 RP
Vehicle cost 77,000 SL
Crew training cost 22,000 SL
Max repair cost*
1,460 SL
1,380 SL
1,350 SL
Free repair time (Stock)
10h 26m
13h 53m
12h 53m
Free repair time (Upgraded)
3h 28m
4h 37m
4h 17m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.180.