Difference between pages "J-7II" and "Download War Thunder CDK"

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(fixed typo in link)
 
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{{Specs-Card|code=j_7_mk2}}
+
__NOTOC__
{{About
+
=Current Version=
| about = Chinese license-built jet fighter '''{{PAGENAME}}'''
 
| usage = original Soviet version
 
| link = MiG-21 F-13
 
}}
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
  
After the Korean War, several nations came out with various aircraft which would out-fly opposing aircraft, especially in a dogfight. The U.S. introduced the Lockheed F-104 Starfighter and Northrop F-5 Freedom Fighter while European nations France, England and Sweden rolled out the Dassault Mirage F-1, Mirage III, English Electric Lightning, Hawker Hunter and the Saab Draken. At this time the Soviet Union was working on further developing the twin-engine MiG-19 but realized what it actually needed was a fast, single-engine light-weight fighter in what ultimately became the most highly produced supersonic fighter in the world and used by over 60 countries. This basis of this fighter was the Ye-66a (''Ye'' stands for "Yedinitsa" or single-unit), later changed to MiG-21 F-13 or as dubbed by NATO, the ''Fishbed-C''. Due to a shaky political situation, the Chengdu Aircraft Company in China reversed engineered the MiG-21 sent by the Soviet Union without technological documents. In the process they solved almost 250 inherent problems with the MiG-21, upgraded the fuel system, replaced the ejection seat and reoriented how the cockpit canopy opened. The result was the J-7 interceptor fighter that looked like the original MiG-21 with minor design and performance differences. NATO dubbed this aircraft ''Fishcan''.
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_10_03__13_37.exe 3 October 2019]===
[[File:MiG-21_smigol_chat_bann.png|400px|thumb|left|Though the '''{{PAGENAME}}''' looks almost exactly the same as the MiG-21 pictured here, the Chinese made many improvements when reverse-engineering the aircraft.]]
 
The {{PAGENAME}} was built to be a point defence interceptor, not an air-defence fighter slated for combat missions, basically a short-range day fighter. Due to being cheap, fast, inexpensive and simple to maintain, the essence of this fighter’s existence was to be used in large groups to overcome the technologically advanced Western aircraft. Essentially it was a missile which houses a pilot, two 30 mm cannon and two PL-2 air-to-air missiles. The sleek airframe was made with aluminium alloys, steel, magnesium and fibreglass. The air-intake cone automatically adjusts during the flight to help the aircraft remain aerodynamic. The fighter sported a delta wing with a 57° leading edge and even the all-moving tailplane utilizes the swept feature. Everything about this jet focus on speed which lends it reaching out to the Mach 2 range. The strength of the aircraft is its speed in a straight line whether in a climb, level flight or a dive, however, when it turns at all, it haemorrhages its energy and when it gets below 700 kph, it is difficult to get back up to speed without diving to make up that speed. When caught near the ground and going slow will be extremely frustrating for a J-7 pilot.
 
  
The {{PAGENAME}} as-built shaped like a missile excels in air-to-air combat, but beware of turning or manoeuvres, though they will slow you enough to get behind an enemy fighter, it may also slow you enough for another enemy fighter to get a missile lock or gun solution on you. Always be aware of your surroundings. Though this fighter can be outfitted with rockets or 500 kg bombs, these options should be reserved for special situations as the attacker/bomber function was never designed as a multi-role function as it was with the [[F-4C Phantom II|F-4C]]. The PL-2 missiles can be a challenge to get used to, so newer pilots may elect to outfit the HF-4 rockets and use them to go after bombers. With only 120 rounds of 30 mm cannon ammunition between the two cannons, trigger control is a must or else you will be waiting often for a reload timer to count down or will be frequently returning to base to reload.
+
* Fixed assert with user assets in DaEditor
  
== General info ==
+
=Old versions=
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
{| class="wikitable" style="text-align:center"
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_09_23__16_24.exe 23 September 2019]===
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 13,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 13,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
 
|-
 
|}
 
  
==== Details ====
+
* New game version supported
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_06_25__14_29.exe 25 June 2019]===
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
|-
 
! + !! -
 
|-
 
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 550 || ~11 || ~5
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
* 3ds Max 2020 support added
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 650 || < 600 || < 780 || N/A
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_06_12__20_22.exe 14 June 2019]===
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 0 m || 3,500 kgf || 4,830 kgf
 
|-
 
|}
 
  
=== Survivability and armour ===
+
* New game version supported
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
  
== Armaments ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_03_20__18_15.exe 20 March 2019]===
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Type 30-1 (30 mm)}}
 
  
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:
+
* Fixed bug with re-export of textures from CDK
 +
* All of the textures are now shown (some were previously hidden because of a bug)
 +
* Added composite files and other stuff from new locations
 +
* New game version supported
  
* 2 x 30 mm Type 30-1 cannons (60 RPG)
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 23 October 2018]===
  
=== Suspended armament ===
+
* Support for 1.83 texture compressing
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|FAB-500M-54 (500 kg)|HF-5|PL-2}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_09_18__23_32.exe 19 September 2018]===
  
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
+
* Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
* 32 x HF-5 rockets
+
* 3d Max 2019 support has been added.
* 2 x PL-2 air-to-air missiles
+
* FX display bug has been fixed, collision pack were returned
<!--
+
* Assets composites (groups of objects) have been added (as well as new assets for new locations).
=== Defensive armament ===
+
* The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
  
== Usage in battles ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_03_16__01_01.exe 16 March 2018]===
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
=== Pros and cons ===
+
* DagorEd 5.0 support added
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
  
'''Pros:'''
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe 14 March 2018]===
  
* Good top speed for the rank
+
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
* Has better gun armament than the MiG-21F
+
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
* Great rate of climb
 
* Missiles have a high explosive mass
 
  
'''Cons:'''
+
===[http://cdk.warthunder.com/WarThunderCDK_2017_05_26__13_16.exe 26 May 2017]===
  
* Not very maneuverable at low speeds
+
* Rebuilt the previous version since the .exe file made on May 25th became corrupted
* Missiles can't always stay with a maneuvering target
 
  
== History ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2017_05_25__19_31.exe 25 May 2017]===
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
  
== Media ==
+
* Game version 1.69 support added
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
* Some bug fixes
  
== See also ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2016_12_22__21_30.exe 22 December 2016]===
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
* Folders structure added
* ''links to approximate analogues of other nations and research trees.''
+
* Intel HD support returned
 +
* Grass render in AssetViewer restored
 +
* Added visual display of collision
 +
* Fixed collision bug in user landclasses
 +
* Some crashes fixed
  
== External links ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_19__20_52.exe 19 October 2016]===
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* Sample plane fixed
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
{{China jet aircraft}}
+
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_02__13_45.exe 2 October 2016]===
 +
 
 +
* Game version 1.63 support added
 +
* Some bug fixes and stability improvements
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_06__03_39.exe 10 June 2016]===
 +
 
 +
* Game version 1.59 support added
 +
* Automatic generation of location list for mission editor
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_12_05__05_01.exe 12 May 2016]===
 +
 
 +
* Support of 3d studio Max 2017 was added
 +
* Locations export optimized
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_03_29__13_45.exe 29 March 2016]===
 +
 
 +
* Added support for new sky and clouds rendering system
 +
* DagorEd, MissionEd - Compass added for better orientation
 +
* New weather system implemented, plus added ability to override weather preset in Environment mode
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_03_15__20_41.exe 15 March 2016]===
 +
 
 +
* Game version 1.57.x.x support added
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_01_12__14_29.exe 12 January 2016]===
 +
 
 +
* DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_12_29__14_26.exe 29 December 2015]===
 +
 
 +
* DagorEd - fixed crash of detailed landclasses
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_12_28__19_05.exe 28 December 2015]===
 +
 
 +
* AssetViewer - export textures to dds fixed
 +
* DagorEd - detailed landclasses added
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_12__17_11.exe 12 November 2015]===
 +
 
 +
* Minimal requirements for central processor reduced
 +
* MissionEd - updated locations list
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_09__23_03.exe 9 November 2015]===
 +
 
 +
* MissionEd, DagorEd - bug with water fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_06__00_02.exe 6 November 2015]===
 +
 
 +
* MissionEd, DagorEd - fog fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_05__16_31.exe 5 November 2015]===
 +
 
 +
* Compatible with PBR and version 1.53
 +
* AssetViewer - performance increased
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_07_02__17_26.exe 2 July 2015]===
 +
 
 +
* MissionEd - avg_* locations fixed
 +
* MissionEd - fixed bug with wrong names of German tanks
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_06_30__14_31.exe 30 June 2015]===
 +
 
 +
* DagorEd - fixed some extra warnings, that slowed down level export
 +
* DagorEd - ortho screenshot fixed
 +
* DagorEd - lastclip fixed
 +
* MissionEd - detailed heightmap fixed
 +
* AssetViewer - render fixed, environment became more user-friendly
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_21__15_16.exe 21 May 2015]===
 +
 
 +
* DDS export fixed for damaged textures
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_14__18_32.exe 14 May 2015]===
 +
 
 +
* DDS export fixed (for Photoshop users)
 +
* CDK crashes on several videocards fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_12__15_49.exe 12 May 2015]===
 +
 
 +
* The list of textures used for dynmodels added to assetviewer
 +
* Dynamic models view fixed in assetviewer and missioneditor
 +
 
 +
[[Category:War Thunder CDK]]

Revision as of 14:26, 3 October 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack

Current Version

3 October 2019

  • Fixed assert with user assets in DaEditor

Old versions

23 September 2019

  • New game version supported

25 June 2019

  • 3ds Max 2020 support added

14 June 2019

  • New game version supported

20 March 2019

  • Fixed bug with re-export of textures from CDK
  • All of the textures are now shown (some were previously hidden because of a bug)
  • Added composite files and other stuff from new locations
  • New game version supported

23 October 2018

  • Support for 1.83 texture compressing

19 September 2018

  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed, collision pack were returned
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.

16 March 2018

  • DagorEd 5.0 support added

14 March 2018

  • Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
  • The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.

26 May 2017

  • Rebuilt the previous version since the .exe file made on May 25th became corrupted

25 May 2017

  • Game version 1.69 support added
  • Some bug fixes

22 December 2016

  • Folders structure added
  • Intel HD support returned
  • Grass render in AssetViewer restored
  • Added visual display of collision
  • Fixed collision bug in user landclasses
  • Some crashes fixed

19 October 2016

  • Sample plane fixed

2 October 2016

  • Game version 1.63 support added
  • Some bug fixes and stability improvements

10 June 2016

  • Game version 1.59 support added
  • Automatic generation of location list for mission editor

12 May 2016

  • Support of 3d studio Max 2017 was added
  • Locations export optimized

29 March 2016

  • Added support for new sky and clouds rendering system
  • DagorEd, MissionEd - Compass added for better orientation
  • New weather system implemented, plus added ability to override weather preset in Environment mode

15 March 2016

  • Game version 1.57.x.x support added

12 January 2016

  • DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes

29 December 2015

  • DagorEd - fixed crash of detailed landclasses

28 December 2015

  • AssetViewer - export textures to dds fixed
  • DagorEd - detailed landclasses added

12 November 2015

  • Minimal requirements for central processor reduced
  • MissionEd - updated locations list

9 November 2015

  • MissionEd, DagorEd - bug with water fixed

6 November 2015

  • MissionEd, DagorEd - fog fixed

5 November 2015

  • Compatible with PBR and version 1.53
  • AssetViewer - performance increased

2 July 2015

  • MissionEd - avg_* locations fixed
  • MissionEd - fixed bug with wrong names of German tanks

30 June 2015

  • DagorEd - fixed some extra warnings, that slowed down level export
  • DagorEd - ortho screenshot fixed
  • DagorEd - lastclip fixed
  • MissionEd - detailed heightmap fixed
  • AssetViewer - render fixed, environment became more user-friendly

21 May 2015

  • DDS export fixed for damaged textures

14 May 2015

  • DDS export fixed (for Photoshop users)
  • CDK crashes on several videocards fixed

12 May 2015

  • The list of textures used for dynmodels added to assetviewer
  • Dynamic models view fixed in assetviewer and missioneditor