Type 4 Chi-To

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Chi-To in the garage.

The Type 4 Chi-To is a Rank III Japanese medium tank with a battle rating of 4.3. It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

The main purpose, usage and tactics recommendations

General play style

Playing the Type 4 Chi-To can give the player a new impression of the Japanese tree line and a lasting one considering many of the Japanese tanks after it follow the same pattern. A tank with a very powerful cannon, decent mobility, but rather terrible armour. The terrible armour plus the tank's rather long reload means that the Chi-To is meant more for a long-distance shoot out than a close encounter.

Vehicle characteristics

The Type 4 Chi-To looks similar to the Type 3 Chi-Nu, though with a longer chassis with an extra wheel. Turret is also similar in look, though the turret side is more smooth and has a machine gun sticking out the right side. The big differences on the turret is the gun barrel. The gun barrel has no muzzle brake in its design and the recoil tube has been moved from a single tube on the bottom to two tubes on top.

Tactics

Specific enemies worth noting

With its BR 4.3, here's a list of some of the worst the Chi-To could face:

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USA
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Germany
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USSR
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Britain
Nation-jp-flag.png
Japan
M4A3E8 Sherman
M6A1
M4A3E2 "Jumbo"
M18
Panzer IV G,H,J
Dicker Max
Nashorn
Ostwind
T-34-57
T-34-85s
KV-2
KV-85
SU-85M
Comet I
Churchill Mk.VII
Chi-Ri II
M4A3E8 SDF

Against the medium tanks, its simply getting the first shot off first as the 75 mm Type 5 cannon on the Chi-To could penetrate most through the front hull armour, with some levels of difficulty on the turret. Of course, for maximizing the Chi-To's own survival, attack from the sides and make sure the enemy is unaware of the Chi-To's presence.

Against the heavies is a more complicated method due to their armour becoming near impervious to the Chi-To if angled. Thus, it is best to go for the side armour if possible to deal the most damage possible. Though, the only tank most invincible to the Chi-To's armament from the front is the British Churchill Mk.VII and maybe the American M4A3E2 Jumbo, so beware if caught in a frontal engagement.

Counter-tactics

A player using the Chi-To most efficiently would be acting as a sniper, firing from a distance to support their allies in their attack against a point. If stationed properly, the enemy Chi-To would be in a position looking down a choke point or a main path/road. In that case, it is possible they may go through "tunnel vision" and would not be able to quickly react to activities on their flanks. Thus, it is best to flank any sniper Chi-Tos and hit them from the sides to effectively destroy them.

In another case, they could be attacking and be up front in the battle. The Chi-To has a rather long reload rate of around 9.5 seconds so once it fires, it must retreat to cover to reload, making them vulnerable to an attack in close-combat.

Pros and cons

Pros:

  • Powerful 75 mm cannon rivaling the T-34-85's, good penetration and very low shell drop-off.
  • APHE, great round with a skilled player can result in one-shot kills.
  • A very powerful tank at 4.3, can tackle all foes at its BR bracket.
  • Decent gun depression of -11°
  • Ammo in the turret can be emptied by carrying 15 less ammo.
  • Very powerful Type 4 Kou shell with more penetration and more explosive filler.
  • Decent top armour, enough to resist strafing aircraft weapons.

Cons:

  • Armour is average and mostly flat and unangled, like the Panzer IV.
  • The Chi-To is asymmetric and is a large tank, it is difficult to hide from enemies.
  • Reload rate quite slow.
  • Angling front armour can expose the 50 mm hull cheek armour.
  • Very hard to turn on the spot, especially when stock.

Specifications

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Arcade Realistic Simulator


Armaments

1 x 75 mm Type 5 cannon (55 rounds)
2 x 7.7 mm Type 97 machine gun (4,000 rounds)

Main armament

1 x Type II 75 mm Tank Gun Model II
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 7.6°/s (Stock), 10.5°/s (Upgraded), 20.3°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 8.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x Type II 75 mm Tank Gun Model II
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 7.6°/s (Stock), 8.9°/s (Upgraded), 10.8°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 8.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x Type II 75 mm Tank Gun Model II
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 7.6°/s (Stock), 8.9°/s (Upgraded), 10.8°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 8.8s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Type 1 APHE 137 133 120 102 89 78 APHE 865 6.6 1.3 15 67.84 ° 43° 30° 25°
Type 4 Kou 157 155 142 124 111 105 APHE 865 6.8 1.3 15 80.64 ° 43° 30° 25°
Type 90 HE 8 8 8 8 8 8 HE 830 6.2 0.1 0.1 490 +0° 11° 10°
Ammo racks
Ammo racks on the Chi-To.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Recommendations Visual
discrepancy
55 45 (+10) 40 (+15) 34 (+21) 28 (+27) 28 (+27) 14 (+41) (+54) Turret empty: 40 (+15) no

Secondary armaments

1 x 7.7 mm Type 97 machine gun (Bow machine gun)
1 x 7.7 mm Type 97 machine gun (pintle-mount)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Machine Gunner

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Machine gun port)
Armour Front Sides Rear Roof
Hull 75 mm (17°) Front plate
20 mm (76°) Front glacis
75 mm (16°), 20 mm (58°) Lower glacis
50 mm (12°) Front cheeks
50 mm (0-66°) Machine gun port
35 mm (12-30°) Top
35 mm Bottom
20 mm (73°) Top
35 mm Center
20 mm (48°) Bottom
20 mm
Turret 75 mm (16°) Turret front
50-75 mm (10°) Gun mantlet
50 mm (15-16°)
50 mm (0-65°) Right machine gun port
50 mm (15-50°) Turret rear
10 mm Turret rear underside
20 mm
Armour Sides Roof
Cupola 75 mm 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • 10 mm RHA plates are scattered on the lower side hull.
  • Turret ring is 20 mm thick.

Engine & mobility

Weight: 30.5 ton

Max Speed: 50 km/h
Stock

  • Engine Power: 620 hp @ 2000 rpm
  • Power-to-Weight Ratio: 20.33 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 763 hp @ 2000 rpm
  • Power-to-Weight Ratio: 25.02 hp/ton
  • Maximum Inclination: 43°
Weight: 30.5 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 354 hp @ 2000 rpm
  • Power-to-Weight Ratio: 11.61 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 400 hp @ 2000 rpm
  • Power-to-Weight Ratio: 13.11 hp/ton
  • Maximum Inclination: 41°
Weight: 30.5 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 354 hp @ 2000 rpm
  • Power-to-Weight Ratio: 11.61 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 400 hp @ 2000 rpm
  • Power-to-Weight Ratio: 13.11 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks tank module.jpg Parts tank module.jpg Horizontaldrive tank module.jpg
II Suspension tank module.jpg Brakesystem tank module.jpg FPE tank module.jpg Adjustmentoffire tank module.jpg APHE Type4Kou tank module.jpg
III Filters tank module.jpg Crewreplenishment tank module.jpg Elevationmechanism tank module.jpg
IV Transmission tank module.jpg Engine tank module.jpg Artillerysupport tank module.jpg

Recommendation:

History of creation and combat usage

Development

The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the Type 97 Chi-Ha, which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the Chi-Ha Kai, Type 1 Chi-He, Type 2 Ho-I, and Type 3 Chi-Nu. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.[1]

In 1943, development started of the Chi-To tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.[1]

War's End

Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.[2]

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References

  1. 1.0 1.1 Zaloga 2007
  2. Sun 2017

Sources

  • Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  • Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, Video
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jp_type_4_chi_to.png

Icon-country-jap.png Type 4 Chi-To
Nation Japan
Type Medium tank
Rank 3
Battle Rating
4.3
4.3
4.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
30,500 kg
67,241 lb
Number of Crew 5
Hull armour thickness
75/35/35/20 mm
2.95/1.38/1.38/0.79 inches
Statistics
Engine power (stock)
620 hp
354 hp
354 hp
Engine power (upgraded)
763 hp
400 hp
400 hp
HP/ton ratio (stock)
20.33
20.65
11.61
11.79
11.61
11.79
HP/ton ratio (Upgraded)
25.02
25.42
13.11
13.32
13.11
13.32
Max speed
50 km/h
31.0 mph
45 km/h
27.9 mph
45 km/h
27.9 mph
Main Weapon
1 x 75 mm Type II Model II Cannon
Ammo stowage 55 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 7.7 mm Type 97 Machine gun
Ammo stowage 3,000 rounds
Mount Hull mount
Vertical guidance -8°/8°
Horizontal guidance -8°/8°
1 x 7.7 mm Type 97 Machine gun
Ammo stowage 1,000 rounds
Mount Pintle mount
Vertical guidance -10°/70°
Horizontal guidance -60°/60°
Economy
Required RP 33,000 RP
Vehicle cost 130,000 SL
Crew training cost 36,000 SL
Max repair cost*
1,760 SL
2,230 SL
2,030 SL
Free repair time (Stock)
23h 34m
1d 16h
1d 10h
Free repair time (Upgraded)
7h 51m
13h 35m
11h 26m
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